瓦爾塑靈師庫特克
創造物
地區: 幽寂矮林
增加 % 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Kutec, Vaal Fleshsmith
幽魂N
地區幽寂矮林, 幽寂矮林
標籤bone_armour, bones, 法術, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, not_int, physical_affinity, puncturing_weapon, skeleton, summoner, undead, vaalsidearea_boss, very_slow_movement
生命
180%
護甲
+100%
閃避
+20%
異常狀態臨界值
180%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 70
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
160%
類型
ConstructRangedArmouredBossSideArea
Metadata
ConstructRangedBossSideArea
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
0
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
DesecrateSideAreaBoss
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 337.5 基本混沌傷害
+5 秒基礎持續時間
增加 65% 施放速度
產生 10 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [33]
is area damage [1]
RaiseZombieSideAreaBoss
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦
施放時間: 0.85 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
增加 21% 角色體型
殭屍復甦上限 +12
召喚物有 190% 更多最大生命
召喚物有 20% 更多傷害
alternate minion [1]
FleshOfferingSideAreaBoss
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
血肉奉獻
施放時間: 1 秒
冷卻時間: 8 秒
獻祭一具屍體,短暫的強化與加速你的召喚物。這個技能會持續獻祭附近的屍體,每具獻祭的屍體將會延長強化召喚物的時間。
+8 秒基礎持續時間
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
MonsterPunishmentSideArea
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
懲戒
施放時間: 0.5 秒
冷卻時間: 12 秒
對目標區域降下詛咒,擊中敵人時使他們虛弱並在貧血時增加承受傷害。
+5 秒基礎持續時間
被詛咒的敵人在貧血時增加 40% 承受傷害
當被詛咒的敵人被擊中時,它們被虛弱 +2
active skill area of effect radius +% final [20]
MonsterDetonateDeadSideAreaBoss
法術, 範圍, 傷害, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 1.5 秒
+1 秒基礎持續時間
基礎額外效果持續時間 0.5
造成 87.71131.6 火焰傷害
爆炸造成的火焰傷害等同 1% 屍體的最大生命
爆發 +6
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/ConstructRangedBossSideArea"] = {
    name = "Kutec, Vaal Fleshsmith",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 70,
    accuracy = 1,
    skillList = {
        "RaiseZombieSideAreaBoss",
        "MonsterPunishmentSideArea",
        "DesecrateSideAreaBoss",
        "FleshOfferingSideAreaBoss",
        "MonsterDetonateDeadSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RaiseZombieSideAreaBoss"] = {
    name = "Raise Zombie",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_actor_scale_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {6, 10, 75, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6, 10, 75, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {6, 10, 75, 3, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {6, 10, 75, 4, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {6, 10, 75, 5, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {8, 20, 125, 6, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {8, 20, 125, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {8, 20, 125, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {8, 20, 125, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {10, 30, 175, 10, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {10, 30, 175, 11, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {10, 30, 175, 12, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {10, 30, 175, 13, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {10, 30, 175, 14, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {10, 30, 175, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {12, 20, 175, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {12, 20, 178, 17, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {12, 20, 181, 18, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {12, 20, 184, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {12, 20, 187, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {12, 20, 190, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {14, 10, 193, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {14, 10, 196, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {14, 10, 199, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {14, 10, 202, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {14, 10, 205, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {14, 10, 208, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {14, 10, 211, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {14, 10, 214, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {14, 10, 217, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {14, 10, 220, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {14, 10, 223, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {14, 10, 226, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {14, 10, 229, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {14, 10, 232, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPunishmentSideArea"] = {
    name = "Punishment",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "damage_taken_+%_on_low_life",
        "debilitate_self_for_x_milliseconds_on_hit",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, 40, 2000, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateSideAreaBoss"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 6, 10, 5000, 100, 65, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 10, 0, 10, 33, 5000, 100, 65, levelRequirement = 58, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
        [3] = {1, 12, 0, 12, 33, 5000, 100, 65, levelRequirement = 70, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingSideAreaBoss"] = {
    name = "Flesh Offering",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "offering_skill_effect_duration_per_corpse",
    },
    levels = {
        [1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadSideAreaBoss"] = {
    name = "MonsterDetonateDeadSideAreaBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
增加 % 物品掉落稀有度
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    瓦爾塑靈師庫特克
    創造物
    地區: InvasionBoss
    增加 % 物品掉落稀有度
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Kutec, Vaal Fleshsmith
    幽魂N
    地區InvasionBoss
    End Game增加 50% 最大生命
    標籤bone_armour, bones, 法術, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, not_int, physical_affinity, puncturing_weapon, skeleton, summoner, undead, very_slow_movement
    Packs
  • InvasionBoss: 瓦爾塑靈師庫特克, 瓦爾墮靈
  • 生命
    180%
    護甲
    +100%
    閃避
    +20%
    異常狀態臨界值
    180%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 70
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    160%
    類型
    ConstructRangedArmouredBossSideArea
    Metadata
    ConstructRangedBossSideAreaInvasion
    等級
    68
    生命
    11,580
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.995
    經驗值
    20,510
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    DesecrateSideAreaBoss
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
    褻瀆
    施放時間: 1 秒
    腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
    每秒造成 337.5 基本混沌傷害
    +5 秒基礎持續時間
    增加 65% 施放速度
    產生 10 個屍體
    生成屍體的等級與區域等級相符,最高可達等級 100
    最多允許 10 個屍體
    active skill area of effect radius +% final [33]
    is area damage [1]
    RaiseZombieSideAreaBoss
    法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
    殭屍復甦
    施放時間: 0.85 秒
    從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
    增加 21% 角色體型
    殭屍復甦上限 +12
    召喚物有 190% 更多最大生命
    召喚物有 20% 更多傷害
    alternate minion [1]
    FleshOfferingSideAreaBoss
    法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
    血肉奉獻
    施放時間: 1 秒
    冷卻時間: 8 秒
    獻祭一具屍體,短暫的強化與加速你的召喚物。這個技能會持續獻祭附近的屍體,每具獻祭的屍體將會延長強化召喚物的時間。
    +8 秒基礎持續時間
    每具額外吞噬的屍體增加 8 秒基礎持續時間
    召喚物增加 50% 攻擊速度
    召喚物增加 50% 施放速度
    召喚物增加 50% 移動速度
    MonsterPunishmentSideArea
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    懲戒
    施放時間: 0.5 秒
    冷卻時間: 12 秒
    對目標區域降下詛咒,擊中敵人時使他們虛弱並在貧血時增加承受傷害。
    +5 秒基礎持續時間
    被詛咒的敵人在貧血時增加 40% 承受傷害
    當被詛咒的敵人被擊中時,它們被虛弱 +2
    active skill area of effect radius +% final [20]
    MonsterDetonateDeadSideAreaBoss
    法術, 範圍, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 1.5 秒
    +1 秒基礎持續時間
    基礎額外效果持續時間 0.5
    造成 87.71131.6 火焰傷害
    爆炸造成的火焰傷害等同 1% 屍體的最大生命
    爆發 +6
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/ConstructRangedBossSideAreaInvasion"] = {
        name = "Kutec, Vaal Fleshsmith",
        life = 1.8,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        skillList = {
            "RaiseZombieSideAreaBoss",
            "MonsterPunishmentSideArea",
            "DesecrateSideAreaBoss",
            "FleshOfferingSideAreaBoss",
            "MonsterDetonateDeadSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RaiseZombieSideAreaBoss"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 75, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 75, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 75, 3, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 75, 4, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 75, 5, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {8, 20, 125, 6, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {8, 20, 125, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {8, 20, 125, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {8, 20, 125, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {10, 30, 175, 10, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {10, 30, 175, 11, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {10, 30, 175, 12, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 30, 175, 13, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 30, 175, 14, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 30, 175, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {12, 20, 175, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {12, 20, 178, 17, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {12, 20, 181, 18, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {12, 20, 184, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {12, 20, 187, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {12, 20, 190, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {14, 10, 193, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {14, 10, 196, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {14, 10, 199, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {14, 10, 202, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {14, 10, 205, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {14, 10, 208, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {14, 10, 211, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {14, 10, 214, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {14, 10, 217, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {14, 10, 220, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {14, 10, 223, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {14, 10, 226, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {14, 10, 229, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {14, 10, 232, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPunishmentSideArea"] = {
        name = "Punishment",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "damage_taken_+%_on_low_life",
            "debilitate_self_for_x_milliseconds_on_hit",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 40, 2000, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateSideAreaBoss"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 6, 10, 5000, 100, 65, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 10, 0, 10, 33, 5000, 100, 65, levelRequirement = 58, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
            [3] = {1, 12, 0, 12, 33, 5000, 100, 65, levelRequirement = 70, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FleshOfferingSideAreaBoss"] = {
        name = "Flesh Offering",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "attack_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "cast_speed_+%_granted_from_skill",
            "offering_skill_effect_duration_per_corpse",
        },
        levels = {
            [1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadSideAreaBoss"] = {
        name = "MonsterDetonateDeadSideAreaBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    增加 % 物品掉落稀有度
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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