瓦爾塑靈師庫特克
生物
地區: 幽寂矮林
增加 % 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Kutec, Vaal Fleshsmith
幽魂 | N |
---|---|
地區 | 幽寂矮林, 幽寂矮林 |
標籤 | bone_armour, bones, 法術, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, not_int, physical_affinity, puncturing_weapon, skeleton, summoner, undead, vaalsidearea_boss, very_slow_movement |
生命
180%
護甲
+60%
閃避
+20%
異常狀態臨界值
180%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 70
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
160%
類型
ConstructRangedArmouredBossSideArea
Metadata
ConstructRangedBossSideArea
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
46,064
閃避
5,687
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DesecrateSideAreaBoss
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
每秒造成 337.5 基本混沌傷害
+5 秒基礎持續時間
增加 65% 施放速度
產生 10 個屍體
產生至高等級 100 的屍體
最多允許 10 個屍體
active skill area of effect radius +% final [33]
is area damage [1]
+5 秒基礎持續時間
增加 65% 施放速度
產生 10 個屍體
產生至高等級 100 的屍體
最多允許 10 個屍體
active skill area of effect radius +% final [33]
is area damage [1]
RaiseZombieSideAreaBoss
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦
施放時間: 0.85 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
增加 21% 角色體型
殭屍復甦上限 +12
召喚物有 190% 更多最大生命
召喚物有 20% 更多傷害
alternate minion [1]
殭屍復甦上限 +12
召喚物有 190% 更多最大生命
召喚物有 20% 更多傷害
alternate minion [1]
FleshOfferingSideAreaBoss
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
血肉奉獻
施放時間: 1 秒
冷卻時間: 8 秒
獻祭一具屍體,短暫的強化與加速你的召喚物。這個技能會持續獻祭附近的屍體,每具獻祭的屍體將會延長強化召喚物的時間。
+8 秒基礎持續時間
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
MonsterPunishmentSideArea
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
懲戒
施放時間: 0.5 秒
冷卻時間: 12 秒
對目標區域降下詛咒,擊中敵人時使他們虛弱並在貧血時增加承受傷害。
+5 秒基礎持續時間
被詛咒的敵人在貧血時增加 40% 承受傷害
當被詛咒的敵人被擊中時,它們被虛弱 +2 秒
active skill area of effect radius +% final [20]
被詛咒的敵人在貧血時增加 40% 承受傷害
當被詛咒的敵人被擊中時,它們被虛弱 +2 秒
active skill area of effect radius +% final [20]
MonsterDetonateDeadSideAreaBoss
法術, 範圍, 傷害, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 1.5 秒
+1 秒基礎持續時間
基礎額外效果持續時間 0.5 秒
造成 87.71 至 131.6 火焰傷害
爆炸造成的火焰傷害等同 1% 屍體的最大生命
爆發 +6
is area damage [1]
基礎額外效果持續時間 0.5 秒
造成 87.71 至 131.6 火焰傷害
爆炸造成的火焰傷害等同 1% 屍體的最大生命
爆發 +6
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/ConstructRangedBossSideArea"] = { name = "Kutec, Vaal Fleshsmith", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, skillList = { "RaiseZombieSideAreaBoss", "MonsterPunishmentSideArea", "DesecrateSideAreaBoss", "FleshOfferingSideAreaBoss", "MonsterDetonateDeadSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RaiseZombieSideAreaBoss"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {6, 10, 75, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 75, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 75, 3, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 75, 4, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 75, 5, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {8, 20, 125, 6, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {8, 20, 125, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {8, 20, 125, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {8, 20, 125, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {10, 30, 175, 10, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {10, 30, 175, 11, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {10, 30, 175, 12, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {10, 30, 175, 13, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {10, 30, 175, 14, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {10, 30, 175, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {12, 20, 175, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {12, 20, 178, 17, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {12, 20, 181, 18, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {12, 20, 184, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {12, 20, 187, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {12, 20, 190, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {14, 10, 193, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {14, 10, 196, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {14, 10, 199, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {14, 10, 202, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {14, 10, 205, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {14, 10, 208, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {14, 10, 211, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {14, 10, 214, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {14, 10, 217, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {14, 10, 220, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {14, 10, 223, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {14, 10, 226, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {14, 10, 229, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {14, 10, 232, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPunishmentSideArea"] = { name = "Punishment", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "damage_taken_+%_on_low_life", "debilitate_self_for_x_milliseconds_on_hit", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, 40, 2000, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateSideAreaBoss"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {1, 6, 10, 5000, 100, 65, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 10, 0, 10, 33, 5000, 100, 65, levelRequirement = 58, statInterpolation = {3, 1, 1, 1, 1}, cost = { }, }, [3] = {1, 12, 0, 12, 33, 5000, 100, 65, levelRequirement = 70, statInterpolation = {3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FleshOfferingSideAreaBoss"] = { name = "Flesh Offering", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_speed_+%_granted_from_skill", "base_movement_velocity_+%", "cast_speed_+%_granted_from_skill", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadSideAreaBoss"] = { name = "MonsterDetonateDeadSideAreaBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
瓦爾塑靈師庫特克
生物
地區: InvasionBoss
增加 % 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Kutec, Vaal Fleshsmith
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | bone_armour, bones, 法術, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, not_int, physical_affinity, puncturing_weapon, skeleton, summoner, undead, very_slow_movement |
Packs |
生命
180%
護甲
+60%
閃避
+20%
異常狀態臨界值
180%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 70
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
160%
類型
ConstructRangedArmouredBossSideArea
Metadata
ConstructRangedBossSideAreaInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
46,064
閃避
5,687
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DesecrateSideAreaBoss
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
每秒造成 337.5 基本混沌傷害
+5 秒基礎持續時間
增加 65% 施放速度
產生 10 個屍體
產生至高等級 100 的屍體
最多允許 10 個屍體
active skill area of effect radius +% final [33]
is area damage [1]
+5 秒基礎持續時間
增加 65% 施放速度
產生 10 個屍體
產生至高等級 100 的屍體
最多允許 10 個屍體
active skill area of effect radius +% final [33]
is area damage [1]
RaiseZombieSideAreaBoss
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦
施放時間: 0.85 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
增加 21% 角色體型
殭屍復甦上限 +12
召喚物有 190% 更多最大生命
召喚物有 20% 更多傷害
alternate minion [1]
殭屍復甦上限 +12
召喚物有 190% 更多最大生命
召喚物有 20% 更多傷害
alternate minion [1]
FleshOfferingSideAreaBoss
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
血肉奉獻
施放時間: 1 秒
冷卻時間: 8 秒
獻祭一具屍體,短暫的強化與加速你的召喚物。這個技能會持續獻祭附近的屍體,每具獻祭的屍體將會延長強化召喚物的時間。
+8 秒基礎持續時間
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
MonsterPunishmentSideArea
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
懲戒
施放時間: 0.5 秒
冷卻時間: 12 秒
對目標區域降下詛咒,擊中敵人時使他們虛弱並在貧血時增加承受傷害。
+5 秒基礎持續時間
被詛咒的敵人在貧血時增加 40% 承受傷害
當被詛咒的敵人被擊中時,它們被虛弱 +2 秒
active skill area of effect radius +% final [20]
被詛咒的敵人在貧血時增加 40% 承受傷害
當被詛咒的敵人被擊中時,它們被虛弱 +2 秒
active skill area of effect radius +% final [20]
MonsterDetonateDeadSideAreaBoss
法術, 範圍, 傷害, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 1.5 秒
+1 秒基礎持續時間
基礎額外效果持續時間 0.5 秒
造成 87.71 至 131.6 火焰傷害
爆炸造成的火焰傷害等同 1% 屍體的最大生命
爆發 +6
is area damage [1]
基礎額外效果持續時間 0.5 秒
造成 87.71 至 131.6 火焰傷害
爆炸造成的火焰傷害等同 1% 屍體的最大生命
爆發 +6
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/ConstructRangedBossSideAreaInvasion"] = { name = "Kutec, Vaal Fleshsmith", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, skillList = { "RaiseZombieSideAreaBoss", "MonsterPunishmentSideArea", "DesecrateSideAreaBoss", "FleshOfferingSideAreaBoss", "MonsterDetonateDeadSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RaiseZombieSideAreaBoss"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {6, 10, 75, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 75, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 75, 3, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 75, 4, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 75, 5, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {8, 20, 125, 6, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {8, 20, 125, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {8, 20, 125, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {8, 20, 125, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {10, 30, 175, 10, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {10, 30, 175, 11, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {10, 30, 175, 12, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {10, 30, 175, 13, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {10, 30, 175, 14, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {10, 30, 175, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {12, 20, 175, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {12, 20, 178, 17, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {12, 20, 181, 18, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {12, 20, 184, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {12, 20, 187, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {12, 20, 190, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {14, 10, 193, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {14, 10, 196, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {14, 10, 199, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {14, 10, 202, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {14, 10, 205, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {14, 10, 208, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {14, 10, 211, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {14, 10, 214, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {14, 10, 217, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {14, 10, 220, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {14, 10, 223, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {14, 10, 226, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {14, 10, 229, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {14, 10, 232, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPunishmentSideArea"] = { name = "Punishment", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "damage_taken_+%_on_low_life", "debilitate_self_for_x_milliseconds_on_hit", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, 40, 2000, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateSideAreaBoss"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {1, 6, 10, 5000, 100, 65, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 10, 0, 10, 33, 5000, 100, 65, levelRequirement = 58, statInterpolation = {3, 1, 1, 1, 1}, cost = { }, }, [3] = {1, 12, 0, 12, 33, 5000, 100, 65, levelRequirement = 70, statInterpolation = {3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FleshOfferingSideAreaBoss"] = { name = "Flesh Offering", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_speed_+%_granted_from_skill", "base_movement_velocity_+%", "cast_speed_+%_granted_from_skill", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadSideAreaBoss"] = { name = "MonsterDetonateDeadSideAreaBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.