Kutec, Sculpteur de chair vaal
Fabrication
% d'Augmentation de la Rareté des Objets cédés
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Kutec, Vaal Fleshsmith
SpectreN
AreaTaillis isolé, Taillis isolé
Tagsbone_armour, bones, Lanceur de sorts, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, not_int, physical_affinity, puncturing_weapon, skeleton, summoner, undead, vaalsidearea_boss, very_slow_movement
Vie
180%
Armure
+100%
Évasion
+20%
Ailment Threshold
180%
Résistance
30 30 30 20
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
160%
Type
ConstructRangedArmouredBossSideArea
Metadata
ConstructRangedBossSideArea
Niveau
68
Vie
11,580
Armure
57,580
Évasion
5,687
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.995
Expérience
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
DesecrateSideAreaBoss
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanation
Temps d'incantation: 1 sec.
Une profanation du sol qui invoque des cadavres basés sur les monstres présents dans la zone actuelle et inflige des dégâts de chaos à tous les ennemis dans la zone. Si vous utilisez l'aptitude Réanimer en Spectre, vous avez des chances de générer des cadavres spectraux correspondant aux Spectres que vous avez réanimé récemment. Il est impossible d'interagir avec les cadavres spectraux autrement qu'avec les aptitudes de Créature.
Inflige 337.5 Dégâts de chaos de base par seconde
La Durée de base est de 5 secondes
65% d'Augmentation de la Vitesse d'incantation
Génère 10 cadavres
Les Cadavres générés sont du même niveau que celui de la Zone, jusqu'à un maximum de 100
10 Cadavres autorisés au maximum
active skill area of effect radius +% final [33]
is area damage [1]
RaiseZombieSideAreaBoss
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Réanimation en Zombie
Temps d'incantation: 0.85 sec.
Réanime un cadavre sous forme de zombie, qui vous suivra et attaquera les ennemis avec une attaque de mêlée.
21% d'Augmentation de la taille du personnage
+12 au nombre maximum de Zombies Réanimés
Les Créatures ont 190% Davantage de Vie
Les Créatures ont 20% Davantage de Dégâts
alternate minion [1]
FleshOfferingSideAreaBoss
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Offrande de chair
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Un sort qui consomme un cadavre afin d'améliorer temporairement la vitesse de vos créatures. L'aptitude consomme également les autres cadavres à proximité, augmentant sa durée pour chaque cadavre ainsi consommé.
La Durée de base est de 8 secondes
Ajoute 8 secondes à la Durée de base par Cadavre supplémentaire consommé
Octroie aux Créatures 50% d'Augmentation de la Vitesse d'attaque
Octroie aux Créatures 50% d'Augmentation de la Vitesse d'incantation
Octroie aux Créatures 50% d'Augmentation de la Vitesse de déplacement
MonsterPunishmentSideArea
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Punition
Temps d'incantation: 0.5 sec.
Temps de recharge: 12 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction les Abasourdit quand ils touchent un ennemi, et augmente les Dégâts qu'ils subissent lorsque leur Vie est basse.
La Durée de base est de 5 secondes
Les Ennemis Maudits ont 40% d'Augmentation des Dégâts subis tant que leur Vie est Basse
Les Ennemis Maudits sont Abasourdis pendant +2 secondes lorsqu'ils Touchent
active skill area of effect radius +% final [20]
MonsterDetonateDeadSideAreaBoss
Spell, Area, Damage, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 1.5 sec.
La Durée de base est de 1 secondes
La Durée secondaire de base est de 0.5 secondes
Inflige 87.71 à 131.6 Dégâts de feu
L'explosion inflige des Dégâts de feu de base égaux à 1% de la Vie maximale du Cadavre
Génère +6 Éruptions
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/ConstructRangedBossSideArea"] = {
    name = "Kutec, Vaal Fleshsmith",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 70,
    accuracy = 1,
    skillList = {
        "RaiseZombieSideAreaBoss",
        "MonsterPunishmentSideArea",
        "DesecrateSideAreaBoss",
        "FleshOfferingSideAreaBoss",
        "MonsterDetonateDeadSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RaiseZombieSideAreaBoss"] = {
    name = "Raise Zombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_actor_scale_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {6, 10, 75, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6, 10, 75, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {6, 10, 75, 3, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {6, 10, 75, 4, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {6, 10, 75, 5, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {8, 20, 125, 6, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {8, 20, 125, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {8, 20, 125, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {8, 20, 125, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {10, 30, 175, 10, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {10, 30, 175, 11, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {10, 30, 175, 12, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {10, 30, 175, 13, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {10, 30, 175, 14, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {10, 30, 175, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {12, 20, 175, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {12, 20, 178, 17, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {12, 20, 181, 18, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {12, 20, 184, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {12, 20, 187, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {12, 20, 190, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {14, 10, 193, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {14, 10, 196, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {14, 10, 199, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {14, 10, 202, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {14, 10, 205, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {14, 10, 208, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {14, 10, 211, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {14, 10, 214, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {14, 10, 217, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {14, 10, 220, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {14, 10, 223, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {14, 10, 226, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {14, 10, 229, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {14, 10, 232, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPunishmentSideArea"] = {
    name = "Punishment",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "damage_taken_+%_on_low_life",
        "debilitate_self_for_x_milliseconds_on_hit",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, 40, 2000, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateSideAreaBoss"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 6, 10, 5000, 100, 65, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 10, 0, 10, 33, 5000, 100, 65, levelRequirement = 58, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
        [3] = {1, 12, 0, 12, 33, 5000, 100, 65, levelRequirement = 70, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingSideAreaBoss"] = {
    name = "Flesh Offering",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "offering_skill_effect_duration_per_corpse",
    },
    levels = {
        [1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadSideAreaBoss"] = {
    name = "MonsterDetonateDeadSideAreaBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
% d'Augmentation de la Rareté des Objets cédés
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Kutec, Sculpteur de chair vaal
    Fabrication
    % d'Augmentation de la Rareté des Objets cédés
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Kutec, Vaal Fleshsmith
    SpectreN
    AreaInvasionBoss
    End Game50% d'Augmentation de la Vie maximale
    Tagsbone_armour, bones, Lanceur de sorts, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, not_int, physical_affinity, puncturing_weapon, skeleton, summoner, undead, very_slow_movement
    Packs
  • InvasionBoss: Kutec, Sculpteur de chair vaal, Vaal déchu
  • Vie
    180%
    Armure
    +100%
    Évasion
    +20%
    Ailment Threshold
    180%
    Résistance
    30 30 30 20
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    160%
    Type
    ConstructRangedArmouredBossSideArea
    Metadata
    ConstructRangedBossSideAreaInvasion
    Niveau
    68
    Vie
    11,580
    Armure
    57,580
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    448
    Dégâts des sorts
    448
    Précision
    290
    Attack Time
    1.995
    Expérience
    20,510
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    DesecrateSideAreaBoss
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    Profanation
    Temps d'incantation: 1 sec.
    Une profanation du sol qui invoque des cadavres basés sur les monstres présents dans la zone actuelle et inflige des dégâts de chaos à tous les ennemis dans la zone. Si vous utilisez l'aptitude Réanimer en Spectre, vous avez des chances de générer des cadavres spectraux correspondant aux Spectres que vous avez réanimé récemment. Il est impossible d'interagir avec les cadavres spectraux autrement qu'avec les aptitudes de Créature.
    Inflige 337.5 Dégâts de chaos de base par seconde
    La Durée de base est de 5 secondes
    65% d'Augmentation de la Vitesse d'incantation
    Génère 10 cadavres
    Les Cadavres générés sont du même niveau que celui de la Zone, jusqu'à un maximum de 100
    10 Cadavres autorisés au maximum
    active skill area of effect radius +% final [33]
    is area damage [1]
    RaiseZombieSideAreaBoss
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Réanimation en Zombie
    Temps d'incantation: 0.85 sec.
    Réanime un cadavre sous forme de zombie, qui vous suivra et attaquera les ennemis avec une attaque de mêlée.
    21% d'Augmentation de la taille du personnage
    +12 au nombre maximum de Zombies Réanimés
    Les Créatures ont 190% Davantage de Vie
    Les Créatures ont 20% Davantage de Dégâts
    alternate minion [1]
    FleshOfferingSideAreaBoss
    Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
    Offrande de chair
    Temps d'incantation: 1 sec.
    Temps de recharge: 8 sec.
    Un sort qui consomme un cadavre afin d'améliorer temporairement la vitesse de vos créatures. L'aptitude consomme également les autres cadavres à proximité, augmentant sa durée pour chaque cadavre ainsi consommé.
    La Durée de base est de 8 secondes
    Ajoute 8 secondes à la Durée de base par Cadavre supplémentaire consommé
    Octroie aux Créatures 50% d'Augmentation de la Vitesse d'attaque
    Octroie aux Créatures 50% d'Augmentation de la Vitesse d'incantation
    Octroie aux Créatures 50% d'Augmentation de la Vitesse de déplacement
    MonsterPunishmentSideArea
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Punition
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 12 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction les Abasourdit quand ils touchent un ennemi, et augmente les Dégâts qu'ils subissent lorsque leur Vie est basse.
    La Durée de base est de 5 secondes
    Les Ennemis Maudits ont 40% d'Augmentation des Dégâts subis tant que leur Vie est Basse
    Les Ennemis Maudits sont Abasourdis pendant +2 secondes lorsqu'ils Touchent
    active skill area of effect radius +% final [20]
    MonsterDetonateDeadSideAreaBoss
    Spell, Area, Damage, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 1.5 sec.
    La Durée de base est de 1 secondes
    La Durée secondaire de base est de 0.5 secondes
    Inflige 87.71 à 131.6 Dégâts de feu
    L'explosion inflige des Dégâts de feu de base égaux à 1% de la Vie maximale du Cadavre
    Génère +6 Éruptions
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/ConstructRangedBossSideAreaInvasion"] = {
        name = "Kutec, Vaal Fleshsmith",
        life = 1.8,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        skillList = {
            "RaiseZombieSideAreaBoss",
            "MonsterPunishmentSideArea",
            "DesecrateSideAreaBoss",
            "FleshOfferingSideAreaBoss",
            "MonsterDetonateDeadSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RaiseZombieSideAreaBoss"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 75, 1, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 75, 2, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 75, 3, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 75, 4, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 75, 5, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {8, 20, 125, 6, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {8, 20, 125, 7, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {8, 20, 125, 8, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {8, 20, 125, 9, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {10, 30, 175, 10, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {10, 30, 175, 11, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {10, 30, 175, 12, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 30, 175, 13, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 30, 175, 14, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 30, 175, 15, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {12, 20, 175, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {12, 20, 178, 17, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {12, 20, 181, 18, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {12, 20, 184, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {12, 20, 187, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {12, 20, 190, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {14, 10, 193, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {14, 10, 196, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {14, 10, 199, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {14, 10, 202, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {14, 10, 205, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {14, 10, 208, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {14, 10, 211, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {14, 10, 214, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {14, 10, 217, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {14, 10, 220, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {14, 10, 223, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {14, 10, 226, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {14, 10, 229, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {14, 10, 232, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPunishmentSideArea"] = {
        name = "Punishment",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "damage_taken_+%_on_low_life",
            "debilitate_self_for_x_milliseconds_on_hit",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 40, 2000, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateSideAreaBoss"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 6, 10, 5000, 100, 65, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 10, 0, 10, 33, 5000, 100, 65, levelRequirement = 58, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
            [3] = {1, 12, 0, 12, 33, 5000, 100, 65, levelRequirement = 70, statInterpolation = {3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FleshOfferingSideAreaBoss"] = {
        name = "Flesh Offering",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "attack_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "cast_speed_+%_granted_from_skill",
            "offering_skill_effect_duration_per_corpse",
        },
        levels = {
            [1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadSideAreaBoss"] = {
        name = "MonsterDetonateDeadSideAreaBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    % d'Augmentation de la Rareté des Objets cédés
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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