| 幽魂 | Y | 
|---|---|
| 地區 | 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 懦者的試驗 | 
| 標籤 | bone_armour, bones, 法術, fire_affinity, is_unarmed, medium_height, not_dex, ranged, skeleton, slashing_weapon, undead, very_slow_movement | 
| Packs | 
生命
84%
生命轉為護盾
100%
護甲值
+25%
異常狀態臨界值
84%
抗性
 40
40
 0
0
 0
0
 0
0傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SkeletonCasterFire
Metadata
SkeletonCasterFireMultipleProjectiles
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
0
護甲值
115,596
閃避值
7,860
能量護盾
12,868
傷害
540
法術傷害
540
命中
1,036
攻擊間隔
1.605
經驗值
15,758
召喚物生命
0
Minion Energy Shield
2,452
召喚物傷害
456
異常狀態臨界值
26,894
冰緩
85
感電
85
易碎
481
焦灼
85
殘喘
235
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 3294 至 5136 火焰傷害
50% 機率點燃敵人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Actor
{
	on_start_Revive =
	"
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
	"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterFireMultipleProjectiles"] = {
    name = "Flame Harbinger",
    life = 0.84,
    energyShield = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 46,
    accuracy = 1,
    skillList = {
        "SkeletonProjectileFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileFire"] = {
    name = "SkeletonProjectileFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.95,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "base_chance_to_ignite_%",
        "ignite_damage_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
        [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
 技能發射 2 個額外投射物
| Family | MonsterMultipleProjectile | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




































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