玷夢者
惡魔
monster raises undead text [1]
增加 50% 元素傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Infector of Dreams
幽魂N
地區懦者的試驗
標籤animal_claw_weapon, 法術, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, necromancer_boss, not_dex, not_str, physical_affinity, raises_dead, unique_map_boss, very_slow_movement
Packs
  • WorldAreas#759: 玷夢者, 盜獵者殘骨, 雷電獄衛, 雷電戰骸, 雷能枯靈, 靈骸守衛, 雷電祭骨
  • WorldAreas#759: 玷夢者, 枯骨之炎, 火炎奮戰者, 火炎祭骨, 火炎鬥者
  • WorldAreas#759: 玷夢者, 冰霜獄衛, 冰霜奮戰者, 冰霜祭骨, 冰霜鬥者
  • WorldAreas#837, WorldAreas#998, 懦者的試驗: 玷夢者, 盜獵者殘骨, 雷電獄衛, 雷電戰骸, 雷能枯靈, 靈骸守衛, 雷電祭骨
  • WorldAreas#837, WorldAreas#998, 懦者的試驗: 玷夢者, 枯骨之炎, 火炎奮戰者, 火炎祭骨, 火炎鬥者
  • WorldAreas#837, WorldAreas#998, 懦者的試驗: 玷夢者, 冰霜獄衛, 冰霜奮戰者, 冰霜祭骨, 冰霜鬥者
  • 生命
    1800%
    生命轉為護盾
    100%
    異常狀態臨界值
    1350%
    抗性
    40 40 40 25
    傷害
    147%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 12
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    125%
    類型
    NecromancerMapBossTrial
    Metadata
    NecromancerUniqueMapBoss
    等級
    74
    生命
    8,070,425
    護甲
    46,127
    閃避
    5,828
    能量護盾
    8,876
    傷害
    894
    法術傷害
    1,335
    命中
    366
    攻擊間隔
    0.7839
    經驗值
    191,417
    異常狀態臨界值
    3,207,994
    冰緩
    10,144
    感電
    10,144
    易碎
    57,388
    焦灼
    10,144
    殘喘
    28,025
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1421–2131
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    NecromancerReviveSkeleton
    法術
    施放時間: 1.1 秒
    BetrayalNecromancerProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 422.9634.4 物理傷害
    base is projectile [1]
    monster projectile variation [83]
    projectile uses contact position [1]
    BetrayalNecromancerZombieEnrage
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 5 秒
    ReviveMonstersInConeCowardsTrial
    法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    MassReviveUndeadCowardsTrial
    法術, 範圍, 範圍法術
    施放時間: 4 秒
    冷卻時間: 30 秒
    necromancer additional rarity levels can be raised [2]
    InfectorOfDreamsNecromancerProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 2.17 秒
    冷卻時間: 12 秒
    造成 211.5317.2 物理傷害
    base is projectile [1]
    monster projectile variation [83]
    projectile uses contact position [1]
    skill visual scale +% [-33]
    ReviveMonstersInConeZombies
    法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_emerge_speed_+% = -75
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerUniqueMapBoss"] = {
        name = "Infector of Dreams",
        life = 18,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "BetrayalNecromancerProjectile",
            "InfectorOfDreamsNecromancerProjectile",
            "NecromancerReviveSkeleton",
            "MassReviveUndeadCowardsTrial",
            "WalkEmergeBetrayal",
            "BetrayalNecromancerZombieEnrage",
            "ReviveMonstersInConeZombies",
            "ReviveMonstersInConeCowardsTrial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalNecromancerProjectile"] = {
        name = "BetrayalNecromancerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 83, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InfectorOfDreamsNecromancerProjectile"] = {
        name = "InfectorOfDreamsNecromancerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 83, -33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadCowardsTrial"] = {
        name = "MassReviveUndeadCowardsTrial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "necromancer_additional_rarity_levels_can_be_raised",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalNecromancerZombieEnrage"] = {
        name = "BetrayalNecromancerZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveMonstersInConeZombies"] = {
        name = "ReviveMonstersInConeZombies",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {4, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveMonstersInConeCowardsTrial"] = {
        name = "ReviveMonstersInConeCowardsTrial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {8, 50, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 全域
  • 增加 50% 元素傷害
    IdMonsterAuraElementalDamage1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • elemental damage +% Min: 50 Max: 50 全域
  • Craft Tagselemental_damage damage elemental
    元素傷害光環
    範圍: 50
    周圍友方獲得額外元素傷害
    增加 50% 元素傷害
    Elemental Damage Aura
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • display monster mod nemesis test [0]
    IdMonsterDesecrateDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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