Contaminador de sueños
Demonio
monster raises undead text [1]
Daño elemental aumentado un 50%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Infector of Dreams
SpectreN
AreaLa prueba del cobarde
Tagsanimal_claw_weapon, Lanzador de hechizos, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, raises_dead, unique_map_boss, very_slow_movement
Packs
  • WorldAreas#761: Contaminador de sueños, Cazador furtivo quebradizo, Guardia de trueno de Axiom, Campeón de trueno, Mago chispeante, Guardia de huesos, Guardián de rayo
  • WorldAreas#761: Contaminador de sueños, Pirómano quebradizo, Heraldo de llamas, Guardián de llamas, Guardián de llamas
  • WorldAreas#761: Contaminador de sueños, Guardia de hielo de Axiom, Heraldo de escarcha, Guardián de escarcha, Guardián de escarcha
  • WorldAreas#839, WorldAreas#1000, La prueba del cobarde: Contaminador de sueños, Cazador furtivo quebradizo, Guardia de trueno de Axiom, Campeón de trueno, Mago chispeante, Guardia de huesos, Guardián de rayo
  • WorldAreas#839, WorldAreas#1000, La prueba del cobarde: Contaminador de sueños, Pirómano quebradizo, Heraldo de llamas, Guardián de llamas, Guardián de llamas
  • WorldAreas#839, WorldAreas#1000, La prueba del cobarde: Contaminador de sueños, Guardia de hielo de Axiom, Heraldo de escarcha, Guardián de escarcha, Guardián de escarcha
  • Vida
    1800%
    Energy Shield From Life
    100%
    Ailment Threshold
    1350%
    Resistencia
    40 40 40 25
    Damage
    147%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    300%
    Model Size
    125%
    Type
    NecromancerMapBossTrial
    Metadata
    NecromancerUniqueMapBoss
    Nivel
    74
    Vida
    8,070,425
    Armadura
    46,127
    Evasión
    5,828
    Escudo de energía
    8,876
    Damage
    894
    Daño de hechizos
    1,335
    Precisión
    366
    Attack Time
    0.7839
    Experiencia
    191,417
    Ailment Threshold
    3,207,994
    Chill
    10,144
    Shock
    10,144
    Brittle
    57,388
    Scorch
    10,144
    Sap
    28,025
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1421–2131
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    NecromancerReviveSkeleton
    Spell
    Tiempo de lanzamiento: 1.1 seg
    BetrayalNecromancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 422.9 a 634.4 de daño físico
    base is projectile [1]
    monster projectile variation [83]
    projectile uses contact position [1]
    BetrayalNecromancerZombieEnrage
    Triggerable, Spell
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 5 seg
    ReviveMonstersInConeCowardsTrial
    Spell
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 8 seg
    active skill area of effect radius +% final [50]
    number of monsters to summon [8]
    MassReviveUndeadCowardsTrial
    Spell, Area, AreaSpell
    Tiempo de lanzamiento: 4 seg
    Tiempo de recarga: 30 seg
    necromancer additional rarity levels can be raised [2]
    InfectorOfDreamsNecromancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2.17 seg
    Tiempo de recarga: 12 seg
    Inflige de 211.5 a 317.2 de daño físico
    base is projectile [1]
    monster projectile variation [83]
    projectile uses contact position [1]
    skill visual scale +% [-33]
    ReviveMonstersInConeZombies
    Spell
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 8 seg
    number of monsters to summon [4]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_emerge_speed_+% = -75
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerUniqueMapBoss"] = {
        name = "Infector of Dreams",
        life = 18,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "BetrayalNecromancerProjectile",
            "InfectorOfDreamsNecromancerProjectile",
            "NecromancerReviveSkeleton",
            "MassReviveUndeadCowardsTrial",
            "WalkEmergeBetrayal",
            "BetrayalNecromancerZombieEnrage",
            "ReviveMonstersInConeZombies",
            "ReviveMonstersInConeCowardsTrial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalNecromancerProjectile"] = {
        name = "BetrayalNecromancerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 83, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InfectorOfDreamsNecromancerProjectile"] = {
        name = "InfectorOfDreamsNecromancerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 83, -33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadCowardsTrial"] = {
        name = "MassReviveUndeadCowardsTrial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "necromancer_additional_rarity_levels_can_be_raised",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalNecromancerZombieEnrage"] = {
        name = "BetrayalNecromancerZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveMonstersInConeZombies"] = {
        name = "ReviveMonstersInConeZombies",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {4, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveMonstersInConeCowardsTrial"] = {
        name = "ReviveMonstersInConeCowardsTrial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {8, 50, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Daño elemental aumentado un 50%
    IdMonsterAuraElementalDamage1
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • elemental damage +% Min: 50 Max: 50 Global
  • Craft Tagselemental_damage damage elemental
    Aura de daño elemental
    Radio: 50
    Los aliados infligen daño elemental aumentado
    Daño elemental aumentado un 50%
    Elemental Damage Aura
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • display monster mod nemesis test [0]
    IdMonsterDesecrateDaemon
    FamilyDaemon
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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