Infectador de Sonhos
Demoníaco
Área: Julgamento do Covarde
monster raises undead text [1]
Dano Elemental aumentado em 50%
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano Elemental aumentado em 50%
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Infector of Dreams
Vida
1800%
Energy Shield From Life
100%
Ailment Threshold
1350%
Resistência
40 40 40 25
Damage
147%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
300%
Model Size
125%
Type
NecromancerMapBossTrial
Metadata
NecromancerUniqueMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
74
Vida
8,070,425
Armadura
46,127
Evasão
5,828
Escudo de Energia
8,876
Damage
894
Dano Mágico
1,335
Precisão
366
Attack Time
0.7839
Experiência
191,417
Ailment Threshold
3,207,994
Chill
10,144
Shock
10,144
Brittle
57,388
Scorch
10,144
Sap
28,025
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1421–2131
Chance de Crítico: 5%
Attack Time: 1.17 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBetrayal
walk emerge distance [300]
NecromancerReviveSkeleton
Spell
Tempo de Conjuração: 1.1 seg
BetrayalNecromancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 422.9 a 634.4 de Dano Físico
base is projectile [1]
monster projectile variation [83]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [83]
projectile uses contact position [1]
BetrayalNecromancerZombieEnrage
Triggerable, Spell
Tempo de Conjuração: 2.5 seg
Recarga: 5 seg
ReviveMonstersInConeCowardsTrial
Spell
Tempo de Conjuração: 2.5 seg
Recarga: 8 seg
active skill area of effect radius +% final [50]
number of monsters to summon [8]
number of monsters to summon [8]
MassReviveUndeadCowardsTrial
Spell, Area, AreaSpell
Tempo de Conjuração: 4 seg
Recarga: 30 seg
necromancer additional rarity levels can be raised [2]
InfectorOfDreamsNecromancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2.17 seg
Recarga: 12 seg
Causa 211.5 a 317.2 de Dano Físico
base is projectile [1]
monster projectile variation [83]
projectile uses contact position [1]
skill visual scale +% [-33]
base is projectile [1]
monster projectile variation [83]
projectile uses contact position [1]
skill visual scale +% [-33]
ReviveMonstersInConeZombies
Spell
Tempo de Conjuração: 2.5 seg
Recarga: 8 seg
number of monsters to summon [4]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_emerge_speed_+% = -75 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerUniqueMapBoss"] = { name = "Infector of Dreams", life = 18, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.47, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BetrayalNecromancerProjectile", "InfectorOfDreamsNecromancerProjectile", "NecromancerReviveSkeleton", "MassReviveUndeadCowardsTrial", "WalkEmergeBetrayal", "BetrayalNecromancerZombieEnrage", "ReviveMonstersInConeZombies", "ReviveMonstersInConeCowardsTrial", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalNecromancerProjectile"] = { name = "BetrayalNecromancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 83, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["InfectorOfDreamsNecromancerProjectile"] = { name = "InfectorOfDreamsNecromancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 83, -33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassReviveUndeadCowardsTrial"] = { name = "MassReviveUndeadCowardsTrial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "necromancer_additional_rarity_levels_can_be_raised", }, levels = { [1] = {2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalNecromancerZombieEnrage"] = { name = "BetrayalNecromancerZombieEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReviveMonstersInConeZombies"] = { name = "ReviveMonstersInConeZombies", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", }, levels = { [1] = {4, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReviveMonstersInConeCowardsTrial"] = { name = "ReviveMonstersInConeCowardsTrial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {8, 50, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Dano Elemental aumentado em 50%
Id | MonsterAuraElementalDamage1 |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental |
Aura de Dano Elemental
Raio: 50
Aliados causam Dano Elemental aumentado
Dano Elemental aumentado em 50%
Elemental Damage Aura
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |