Разносчик снов
Демон
monster raises undead text [1]
50% увеличение урона от стихий
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Infector of Dreams
SpectreN
AreaИспытание труса
Tagsanimal_claw_weapon, Чародейский, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, raises_dead, unique_map_boss, very_slow_movement
Packs
  • WorldAreas#761: Разносчик снов, Истлевший браконьер, Громовой страж Аксиомы, Громовой защитник, Маг искр, Костяной надзиратель, Громовой хранитель
  • WorldAreas#761: Разносчик снов, Истлевший поджигатель, Огненный предвестник, Огненный хранитель, Огненный защитник
  • WorldAreas#761: Разносчик снов, Морозный страж Аксиомы, Морозный предвестник, Морозный хранитель, Морозный защитник
  • WorldAreas#839, WorldAreas#1000, Испытание труса: Разносчик снов, Истлевший браконьер, Громовой страж Аксиомы, Громовой защитник, Маг искр, Костяной надзиратель, Громовой хранитель
  • WorldAreas#839, WorldAreas#1000, Испытание труса: Разносчик снов, Истлевший поджигатель, Огненный предвестник, Огненный хранитель, Огненный защитник
  • WorldAreas#839, WorldAreas#1000, Испытание труса: Разносчик снов, Морозный страж Аксиомы, Морозный предвестник, Морозный хранитель, Морозный защитник
  • Здоровье
    1800%
    Energy Shield From Life
    100%
    Ailment Threshold
    1350%
    Сопротивление
    40 40 40 25
    Damage
    147%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    300%
    Model Size
    125%
    Type
    NecromancerMapBossTrial
    Metadata
    NecromancerUniqueMapBoss
    Уровень
    74
    Здоровье
    8,070,425
    Броня
    46,127
    Уклонение
    5,828
    Энергетический щит
    8,876
    Damage
    894
    Урон от чар
    1,335
    Точность
    366
    Attack Time
    0.7839
    Опыт
    191,417
    Ailment Threshold
    3,207,994
    Chill
    10,144
    Shock
    10,144
    Brittle
    57,388
    Scorch
    10,144
    Sap
    28,025
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1421–2131
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    NecromancerReviveSkeleton
    Spell
    Время применения: 1.1 сек.
    BetrayalNecromancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.17 сек.
    Наносит от 422.9 до 634.4 физического урона
    base is projectile [1]
    monster projectile variation [83]
    projectile uses contact position [1]
    BetrayalNecromancerZombieEnrage
    Triggerable, Spell
    Время применения: 2.5 сек.
    Перезарядка: 5 сек.
    ReviveMonstersInConeCowardsTrial
    Spell
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    active skill area of effect radius +% final [50]
    number of monsters to summon [8]
    MassReviveUndeadCowardsTrial
    Spell, Area, AreaSpell
    Время применения: 4 сек.
    Перезарядка: 30 сек.
    necromancer additional rarity levels can be raised [2]
    InfectorOfDreamsNecromancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 2.17 сек.
    Перезарядка: 12 сек.
    Наносит от 211.5 до 317.2 физического урона
    base is projectile [1]
    monster projectile variation [83]
    projectile uses contact position [1]
    skill visual scale +% [-33]
    ReviveMonstersInConeZombies
    Spell
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    number of monsters to summon [4]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_emerge_speed_+% = -75
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerUniqueMapBoss"] = {
        name = "Infector of Dreams",
        life = 18,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "BetrayalNecromancerProjectile",
            "InfectorOfDreamsNecromancerProjectile",
            "NecromancerReviveSkeleton",
            "MassReviveUndeadCowardsTrial",
            "WalkEmergeBetrayal",
            "BetrayalNecromancerZombieEnrage",
            "ReviveMonstersInConeZombies",
            "ReviveMonstersInConeCowardsTrial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalNecromancerProjectile"] = {
        name = "BetrayalNecromancerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 83, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InfectorOfDreamsNecromancerProjectile"] = {
        name = "InfectorOfDreamsNecromancerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 83, -33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadCowardsTrial"] = {
        name = "MassReviveUndeadCowardsTrial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "necromancer_additional_rarity_levels_can_be_raised",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalNecromancerZombieEnrage"] = {
        name = "BetrayalNecromancerZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveMonstersInConeZombies"] = {
        name = "ReviveMonstersInConeZombies",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {4, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveMonstersInConeCowardsTrial"] = {
        name = "ReviveMonstersInConeCowardsTrial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {8, 50, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • 50% увеличение урона от стихий
    IdMonsterAuraElementalDamage1
    FamilyMonsterAura
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • elemental damage +% Min: 50 Max: 50 Global
  • Craft Tagselemental_damage damage elemental
    Аура урона стихий
    Радиус: 50
    Союзники наносят больше урона от стихий
    50% увеличение урона от стихий
    Elemental Damage Aura
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • display monster mod nemesis test [0]
    IdMonsterDesecrateDaemon
    FamilyDaemon
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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