Souilleur de rêves
Démon
Zone : L'Épreuve du couard
monster raises undead text [1]
50% d'Augmentation des Dégâts élémentaires
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% d'Augmentation des Dégâts élémentaires
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Infector of Dreams
Vie
1800%
Energy Shield From Life
100%
Ailment Threshold
1350%
Résistance
40 40 40 25
Damage
147%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
300%
Model Size
125%
Type
NecromancerMapBossTrial
Metadata
NecromancerUniqueMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
74
Vie
8,070,425
Armure
46,127
Évasion
5,828
Bouclier d'énergie
8,876
Damage
894
Dégâts des sorts
1,335
Précision
366
Attack Time
0.7839
Expérience
191,417
Ailment Threshold
3,207,994
Chill
10,144
Shock
10,144
Brittle
57,388
Scorch
10,144
Sap
28,025
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1421–2131
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBetrayal
walk emerge distance [300]
NecromancerReviveSkeleton
Spell
Temps d'incantation: 1.1 sec.
BetrayalNecromancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.17 sec.
Inflige 422.9 à 634.4 Dégâts physiques
base is projectile [1]
monster projectile variation [83]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [83]
projectile uses contact position [1]
BetrayalNecromancerZombieEnrage
Triggerable, Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 5 sec.
ReviveMonstersInConeCowardsTrial
Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.
active skill area of effect radius +% final [50]
number of monsters to summon [8]
number of monsters to summon [8]
MassReviveUndeadCowardsTrial
Spell, Area, AreaSpell
Temps d'incantation: 4 sec.
Temps de recharge: 30 sec.
necromancer additional rarity levels can be raised [2]
InfectorOfDreamsNecromancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2.17 sec.
Temps de recharge: 12 sec.
Inflige 211.5 à 317.2 Dégâts physiques
base is projectile [1]
monster projectile variation [83]
projectile uses contact position [1]
skill visual scale +% [-33]
base is projectile [1]
monster projectile variation [83]
projectile uses contact position [1]
skill visual scale +% [-33]
ReviveMonstersInConeZombies
Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.
number of monsters to summon [4]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_emerge_speed_+% = -75 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerUniqueMapBoss"] = { name = "Infector of Dreams", life = 18, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.47, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BetrayalNecromancerProjectile", "InfectorOfDreamsNecromancerProjectile", "NecromancerReviveSkeleton", "MassReviveUndeadCowardsTrial", "WalkEmergeBetrayal", "BetrayalNecromancerZombieEnrage", "ReviveMonstersInConeZombies", "ReviveMonstersInConeCowardsTrial", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalNecromancerProjectile"] = { name = "BetrayalNecromancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 83, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["InfectorOfDreamsNecromancerProjectile"] = { name = "InfectorOfDreamsNecromancerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 83, -33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassReviveUndeadCowardsTrial"] = { name = "MassReviveUndeadCowardsTrial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "necromancer_additional_rarity_levels_can_be_raised", }, levels = { [1] = {2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalNecromancerZombieEnrage"] = { name = "BetrayalNecromancerZombieEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReviveMonstersInConeZombies"] = { name = "ReviveMonstersInConeZombies", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", }, levels = { [1] = {4, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReviveMonstersInConeCowardsTrial"] = { name = "ReviveMonstersInConeCowardsTrial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {8, 50, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
50% d'Augmentation des Dégâts élémentaires
Id | MonsterAuraElementalDamage1 |
---|---|
Family | MonsterAura |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental |
Aura de Dégâts élémentaires
Rayon: 50
Ses Alliés infligent plus de Dégâts élémentaires
50% d'Augmentation des Dégâts élémentaires
Elemental Damage Aura
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.