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Souilleur de rêves
Démon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster raises undead text [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Infector of Dreams
Spectre
AreaL'Épreuve du couard, L'Épreuve du couard
Tagsanimal_claw_weapon, Lanceur de sorts, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, raises_dead, unique_map_boss, very_slow_movement
Packs
  • WorldAreas#764: Souilleur de rêves, Braconnier frêle, Foudregarde d'Axiom, Champion du tonnerre, Mage crépitant, Gardien des ossements, Gardien du tonnerre
  • WorldAreas#764: Souilleur de rêves, Incendiaire frêle, Héraut des flammes, Gardien des flammes, Champion des flammes
  • WorldAreas#764: Souilleur de rêves, Givregarde d'Axiom, Héraut du givre, Gardien du givre, Champion du givre
  • WorldAreas#842, L'Épreuve du couard, L'Épreuve du couard: Souilleur de rêves, Braconnier frêle, Foudregarde d'Axiom, Champion du tonnerre, Mage crépitant, Gardien des ossements, Gardien du tonnerre
  • WorldAreas#842, L'Épreuve du couard, L'Épreuve du couard: Souilleur de rêves, Incendiaire frêle, Héraut des flammes, Gardien des flammes, Champion des flammes
  • WorldAreas#842, L'Épreuve du couard, L'Épreuve du couard: Souilleur de rêves, Givregarde d'Axiom, Héraut du givre, Gardien du givre, Champion du givre
  • Vie
    1800%
    Energy Shield From Life
    100%
    Ailment Threshold
    1350%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    147%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    125%
    Type
    NecromancerMapBossTrial
    Metadata
    NecromancerUniqueMapBoss
    Niveau
    77
    Vie
    11,545,266
    Armure
    58,245
    Score d'Évasion
    6,448
    Bouclier d'énergie
    191,880
    Damage
    1,066
    Dégâts des sorts
    1,592
    Précision
    824
    Attack Time
    0.7839
    Expérience
    201,168
    Minion Life
    2,315,551
    Minion Energy Shield
    38,484
    Minion Damage
    880
    Ailment Threshold
    4,329,475
    Chill
    13,690
    Shock
    13,690
    Brittle
    77,450
    Scorch
    13,690
    Sap
    37,822
    Phys Convert Ele
    285%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 16942540
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    WalkEmergeBetrayal
    walk emerge distance [300]
    NecromancerReviveSkeleton
    Spell
    Temps d'incantation: 1.1 sec.
    BetrayalNecromancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.17 sec.
    base is projectile [1]
    monster projectile variation [83]
    projectile uses contact position [1]
    spell maximum base physical damage [739.2]
    spell minimum base physical damage [492.8]
    BetrayalNecromancerZombieEnrage
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 5 sec.
    ReviveMonstersInConeCowardsTrial
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 8 sec.
    active skill area of effect radius +% final [50]
    number of monsters to summon [8]
    MassReviveUndeadCowardsTrial
    Spell, Area, AreaSpell
    Temps d'incantation: 4 sec.
    Temps de recharge: 30 sec.
    necromancer additional rarity levels can be raised [2]
    InfectorOfDreamsNecromancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2.17 sec.
    Temps de recharge: 12 sec.
    base is projectile [1]
    monster projectile variation [83]
    projectile uses contact position [1]
    skill visual scale +% [-33]
    spell maximum base physical damage [369.6]
    spell minimum base physical damage [246.4]
    ReviveMonstersInConeZombies
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 8 sec.
    number of monsters to summon [4]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_emerge_speed_+% = -75
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerUniqueMapBoss"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Infector of Dreams",
        life = 18,
        energyShield = 1,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "BetrayalNecromancerProjectile",
            "InfectorOfDreamsNecromancerProjectile",
            "NecromancerReviveSkeleton",
            "MassReviveUndeadCowardsTrial",
            "WalkEmergeBetrayal",
            "BetrayalNecromancerZombieEnrage",
            "ReviveMonstersInConeZombies",
            "ReviveMonstersInConeCowardsTrial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalNecromancerProjectile"] = {
        name = "BetrayalNecromancerProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 83, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InfectorOfDreamsNecromancerProjectile"] = {
        name = "InfectorOfDreamsNecromancerProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 83, -33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadCowardsTrial"] = {
        name = "MassReviveUndeadCowardsTrial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "necromancer_additional_rarity_levels_can_be_raised",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalNecromancerZombieEnrage"] = {
        name = "BetrayalNecromancerZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveMonstersInConeZombies"] = {
        name = "ReviveMonstersInConeZombies",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {4, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveMonstersInConeCowardsTrial"] = {
        name = "ReviveMonstersInConeCowardsTrial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {8, 50, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    FamilyMonsterRaisesUndeadText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text 1 1 Global
  • FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental damage +% 50 50 Global
  • Craft Tagselemental_damage Dégâts Élémentaire
    Aura de Dégâts élémentaires
    Rayon: 50
    Ses Alliés infligent plus de Dégâts élémentaires
    50% d'Augmentation des Dégâts élémentaires
    Elemental Damage Aura
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test 0 0 Global — Valeur fixe
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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