Champion des flammes
        
     Mort-vivant
Mort-vivant
50% des Dégâts physiques sont Convertis en Dégâts de feu
undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
        undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
            Flame Champion
        
    Vie
108%
Energy Shield From Life
50%
Armure
+25%
Ailment Threshold
108%
Résistance
 40
40
 0
0
 0
0
 0
0Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
120%
Model Size
100%
Type
SkeletonMeleeFire
Metadata
SkeletonMeleeFireShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
79
Vie
10,919
Armure
84,988
Score d'Évasion
6,892
Bouclier d'énergie
6,499
Damage
1,030
Dégâts des sorts
1,030
Précision
888
Attack Time
1.605
Expérience
15,059
Minion Life
2,153
Minion Energy Shield
1,281
Minion Damage
856
Ailment Threshold
21,838
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 721–1339
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
Render
{
     //turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShield"] = {
    name = "Flame Champion",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 50% des Dégâts physiques sont Convertis en Dégâts de feu
| Family | FireDamageAsPortionOfDamage | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu | 
undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
   | Family | MonsterBlockAndBypass | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | block | 
            Champion des flammes
        
     Mort-vivant
Mort-vivant
50% des Dégâts physiques sont Convertis en Dégâts de feu
undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
        undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
            Flame Champion
        
    | Spectre | Y | 
|---|---|
| Tags | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement | 
Vie
108%
Energy Shield From Life
50%
Armure
+25%
Ailment Threshold
108%
Résistance
 40
40
 0
0
 0
0
 0
0Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
120%
Model Size
100%
Type
SkeletonMeleeFire
Metadata
SkeletonMeleeFireShield2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
68
Vie
3,474
Armure
35,988
Score d'Évasion
4,739
Bouclier d'énergie
3,309
Damage
538
Dégâts des sorts
538
Précision
580
Attack Time
1.605
Expérience
12,306
Minion Life
754
Minion Energy Shield
718
Minion Damage
430
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 377–699
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}
DiesAfterTime
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
	on_spawned_alive = "PlayEffect(RaiseSkeletonEffect);"
}
Render
{
     //turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShield2"] = {
    name = "Flame Champion",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 50% des Dégâts physiques sont Convertis en Dégâts de feu
| Family | FireDamageAsPortionOfDamage | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu | 
undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
   | Family | MonsterBlockAndBypass | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | block | 
| key | val | 
|---|---|
| Stats.item_drop_slots | 1 | 
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 | 
| Stats.mana_regeneration_rate_per_minute_% | 100 | 
| Stats.base_maximum_mana | 200 | 
| Stats.maximum_physical_damage_reduction_% | 75 | 
| Stats.max_viper_strike_orbs | 4 | 
| Stats.base_maximum_all_resistances_% | 75 | 
| Stats.max_fuse_arrow_orbs | 5 | 
| Stats.max_fire_beam_stacks | 8 | 
| Stats.max_charged_attack_stacks | 10 | 
| Stats.base_critical_strike_multiplier | 130 | 
| Stats.critical_ailment_dot_multiplier_+ | 30 | 
| Stats.max_endurance_charges | 3 | 
| Stats.max_frenzy_charges | 3 | 
| Stats.max_power_charges | 3 | 
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 | 
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 | 
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 | 
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 | 
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 | 
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 | 
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 | 
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 | 
| Stats.resist_all_elements_%_per_endurance_charge | 4 | 
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 | 
| Stats.critical_strike_chance_+%_per_power_charge | 50 | 
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 | 
| Stats.maximum_block_% | 75 | 
| Stats.base_maximum_spell_block_% | 75 | 
| Stats.base_number_of_totems_allowed | 1 | 
| Stats.base_number_of_traps_allowed | 3 | 
| Stats.base_number_of_remote_mines_allowed | 5 | 
| Stats.movement_velocity_cap | 128 | 
| Stats.maximum_life_leech_rate_%_per_minute | 1200 | 
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 | 
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 | 
| Stats.monster_ignite_damage_+%_final | -72 | 
| Stats.monster_bleeding_damage_+%_final | -86 | 
| Stats.monster_poison_damage_+%_final | -50 | 
| Stats.bleeding_moving_damage_%_of_base_override | 500 | 
| Stats.max_azurite_debuff_stacks | 10 | 
| Stats.impaled_debuff_base_duration_ms | 8000 | 
| Stats.impaled_debuff_number_of_reflected_hits | 5 | 
| Stats.ignore_skill_weapon_restrictions | 1 | 
| Stats.base_total_number_of_sigils_allowed | 3 | 
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 | 
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 | 
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 | 
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 | 
| Stats.scale_melee_range_to_actor_scale | 1 | 
| Stats.use_melee_pattern_range | 1 | 
| Stats.actor_scale_+%_limit | 100 | 
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 | 
| Stats.base_max_fortification | 20 | 
| Stats.soul_eater_maximum_stacks | 45 | 
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt | 
| Positioned.blocking | true | 
| Positioned.team | 0 | 
| Positioned.serialise_collidable | true | 
| BaseEvents.server_only | true | 
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Revive | 
| Actor.slow_animations_go_to_idle | true | 
| Actor.main_hand_unarmed_type | One_Hand_Mace | 
            Champion des flammes
        
     Mort-vivant
Mort-vivant
undead description [1]
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
        Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
            Flame Champion
        
    | Spectre | Y | 
|---|---|
| Tags | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement | 
| Packs | 
Vie
108%
Energy Shield From Life
50%
Armure
+25%
Ailment Threshold
108%
Résistance
 40
40
 0
0
 0
0
 0
0Damage
130%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
120%
Model Size
100%
Type
SkeletonMeleeFireMaps
Metadata
SkeletonMeleeFireShieldMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
68
Vie
3,474
Armure
35,988
Score d'Évasion
4,739
Bouclier d'énergie
3,309
Damage
486
Dégâts des sorts
486
Précision
580
Attack Time
1.605
Expérience
12,306
Minion Life
754
Minion Energy Shield
718
Minion Damage
388
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 340–631
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
Render
{
     //turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShieldMaps"] = {
    name = "Flame Champion",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
| Family | PhysicalAddedAsFire | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu | 
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
   | Family | MonsterBlockAndBypass | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | block | 
            Champion des flammes
        
     Mort-vivant
Mort-vivant
Zone : La Pyramide antique
50% des Dégâts physiques sont Convertis en Dégâts de feu
undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
        undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
            Flame Champion
        
    | Spectre | Y | 
|---|---|
| Area | La Pyramide antique | 
| Tags | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement | 
| Packs | 
Vie
108%
Energy Shield From Life
50%
Armure
+25%
Ailment Threshold
108%
Résistance
 40
40
 0
0
 0
0
 0
0Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
120%
Model Size
100%
Type
SkeletonMeleeFire
Metadata
SkeletonMeleeFireShieldVaal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
23
Vie
144
Armure
695
Score d'Évasion
677
Bouclier d'énergie
144
Damage
43
Dégâts des sorts
43
Précision
86
Attack Time
1.605
Expérience
1,216
Minion Life
50
Minion Energy Shield
50
Minion Damage
34
Ailment Threshold
288
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
3
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 30–56
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
Render
{
     //turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShieldVaal"] = {
    name = "Flame Champion",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 50% des Dégâts physiques sont Convertis en Dégâts de feu
| Family | FireDamageAsPortionOfDamage | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu | 
undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
   | Family | MonsterBlockAndBypass | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | block | 
            Champion des flammes
        
     Mort-vivant
Mort-vivant
50% des Dégâts physiques sont Convertis en Dégâts de feu
undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
        undead description [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
            Flame Champion
        
    | Spectre | Y | 
|---|---|
| Tags | bone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement | 
Vie
108%
Energy Shield From Life
50%
Armure
+25%
Ailment Threshold
108%
Résistance
 40
40
 0
0
 0
0
 0
0Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
120%
Model Size
100%
Type
SkeletonMeleeFire
Metadata
SkeletonMeleeFireShieldVaalHellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
68
Vie
3,474
Armure
35,988
Score d'Évasion
4,739
Bouclier d'énergie
3,309
Damage
538
Dégâts des sorts
538
Précision
580
Attack Time
1.605
Expérience
12,306
Minion Life
754
Minion Energy Shield
718
Minion Damage
430
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 377–699
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
Render
{
     //turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShieldVaalHellscape_"] = {
    name = "Flame Champion",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 50% des Dégâts physiques sont Convertis en Dégâts de feu
| Family | FireDamageAsPortionOfDamage | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu | 
undead description [1]
| Family | MonsterNecromancerRaisable | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
   | Family | MonsterBlockAndBypass | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | block | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































