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Archer frêle
Mort-vivant
IconEnemyResistanceLightning
undead description [1]
monster fires split arrows text [1]
Brittle Archer
Spectre
AreaLa Croisée des chemins, La Croisée des chemins, Le Laboratoire éternel, L'Épreuve du couard, Le Cauchemar d'Acton, L'Épreuve du couard, Le Cauchemar d'Acton, InvasionBoss, Le Lac de Kalandra
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • La Croisée des chemins: Archer frêle
  • La Croisée des chemins: Archer frêle
  • Le Laboratoire éternel: Archer frêle
  • WorldAreas#764: Nécromancien, Pilleur d'os, Archer frêle, Champion des flammes
  • WorldAreas#764: Nécromancien, Archer ancien, Archer brûlant, Chasseur des caveaux, Archer frêle, Braconnier frêle, Archer pestiféré, Saigneur frêle
  • WorldAreas#842, L'Épreuve du couard, L'Épreuve du couard: Nécromancien, Pilleur d'os, Archer frêle, Champion des flammes
  • WorldAreas#842, L'Épreuve du couard, L'Épreuve du couard: Nécromancien, Archer ancien, Archer brûlant, Chasseur des caveaux, Archer frêle, Braconnier frêle, Archer pestiféré, Saigneur frêle
  • WorldAreas#793: Archer frêle
  • WorldAreas#869, Le Cauchemar d'Acton, Le Cauchemar d'Acton: Archer frêle
  • WorldAreas#1351: Archer frêle
  • WorldAreas#1357: Gardien des ossements, Gardien des flammes, Archer frêle
  • InvasionBoss: Suturecorps, Traqueur d'os ancien, Archer frêle
  • Nécromancien, Clerc frêle, Prêtre des flammes, Archer frêle
  • Vie
    96%
    Évasion
    +10%
    Ailment Threshold
    96%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    SkeletonRanged
    Metadata
    SkeletonBowSplitArrow
    Niveau
    79
    Vie
    19,412
    Armure
    67,990
    Score d'Évasion
    7,581
    Damage
    858
    Dégâts des sorts
    858
    Précision
    888
    Attack Time
    1.29
    Expérience
    15,059
    Minion Life
    3,827
    Minion Damage
    714
    Ailment Threshold
    19,412
    Chill
    61
    Shock
    61
    Brittle
    347
    Scorch
    61
    Sap
    170
    Phys Convert Ele
    295%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 6871030
    Chances de coup critique: 5%
    Attack Time: 1.29 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flèches multiples
    Base Damage: 6871030
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.29 sec.
    Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
    20% Davantage de Dégâts d'Attaque
    25% Davantage de Dégâts
    Tire 4 Flèches supplémentaires
    30% de Réduction de la Vitesse des Projectiles
    skill can fire arrows [1]
    iconsplitarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowSplitArrow"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Brittle Archer",
        life = 0.96,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterSplitArrow",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {2, 35, -30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 25, -30, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 25, -30, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster fires split arrows text [1]
    FamilyMonsterFiresSplitArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires split arrows text 1 1 Global
  • Archer frêle
    Mort-vivant
    IconEnemyResistanceLightning
    undead description [1]
    monster fires split arrows text [1]
    Brittle Archer
    Spectre
    Tagsbone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Packs
  • Archer frêle, Récolteur de cendre
  • Vie
    96%
    Évasion
    +10%
    Ailment Threshold
    96%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    SkeletonRanged
    Metadata
    SkeletonBowSplitArrowHellscape
    Niveau
    68
    Vie
    6,176
    Armure
    28,790
    Score d'Évasion
    5,213
    Damage
    448
    Dégâts des sorts
    448
    Précision
    580
    Attack Time
    1.29
    Expérience
    12,306
    Minion Life
    1,340
    Minion Damage
    358
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 359538
    Chances de coup critique: 5%
    Attack Time: 1.29 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flèches multiples
    Base Damage: 359538
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.29 sec.
    Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
    20% Davantage de Dégâts d'Attaque
    25% Davantage de Dégâts
    Tire 4 Flèches supplémentaires
    30% de Réduction de la Vitesse des Projectiles
    skill can fire arrows [1]
    iconsplitarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowSplitArrowHellscape"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Brittle Archer",
        life = 0.96,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterSplitArrow",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {2, 35, -30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 25, -30, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 25, -30, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster fires split arrows text [1]
    FamilyMonsterFiresSplitArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires split arrows text 1 1 Global
  • Archer frêle
    Mort-vivant
    IconEnemyResistanceLightning
    undead description [1]
    monster fires split arrows text [1]
    Brittle Archer
    Spectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Vie
    96%
    Évasion
    +10%
    Ailment Threshold
    96%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    SkeletonRanged
    Metadata
    SkeletonBowGenericTest
    Niveau
    68
    Vie
    6,176
    Armure
    28,790
    Score d'Évasion
    5,213
    Damage
    448
    Dégâts des sorts
    448
    Précision
    580
    Attack Time
    1.29
    Expérience
    12,306
    Minion Life
    1,340
    Minion Damage
    358
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    Phys Convert Ele
    240%
    GenericProjectileAttackFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    Chances de coup critique: 5%
    Attack Time: 1.29 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [62]
    GenericProjectileAttackCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    Chances de coup critique: 5%
    Attack Time: 1.29 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [63]
    GenericProjectileAttackLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    Chances de coup critique: 5%
    Attack Time: 1.29 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [64]
    GenericProjectileAttackPhysical
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    Chances de coup critique: 5%
    Attack Time: 1.29 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [65]
    GenericProjectileAttackBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    Chances de coup critique: 5%
    Attack Time: 1.29 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [66]
    GenericProjectileAttackPoison
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    Chances de coup critique: 5%
    Attack Time: 1.29 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [67]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowGenericTest"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Brittle Archer",
        life = 0.96,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "GenericProjectileAttackFire",
            "GenericProjectileAttackCold",
            "GenericProjectileAttackLightning",
            "GenericProjectileAttackPhysical",
            "GenericProjectileAttackBlood",
            "GenericProjectileAttackPoison",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GenericProjectileAttackFire"] = {
        name = "GenericProjectileAttackFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {62, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GenericProjectileAttackCold"] = {
        name = "GenericProjectileAttackCold",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {63, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GenericProjectileAttackLightning"] = {
        name = "GenericProjectileAttackLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {64, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GenericProjectileAttackPhysical"] = {
        name = "GenericProjectileAttackPhysical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {65, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GenericProjectileAttackBlood"] = {
        name = "GenericProjectileAttackBlood",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {66, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GenericProjectileAttackPoison"] = {
        name = "GenericProjectileAttackPoison",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {67, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    monster fires split arrows text [1]
    FamilyMonsterFiresSplitArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires split arrows text 1 1 Global
  • Archer frêle
    Fabrication
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Brittle Archer
    Spectre
    Tagscold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    Vie
    144%
    Armure
    +50%
    Évasion
    +10%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    72%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    StatueBowBrittle
    Metadata
    StoneStatueMaleBowBrittle
    Niveau
    68
    Vie
    9,264
    Armure
    43,185
    Score d'Évasion
    5,213
    Damage
    269
    Dégâts des sorts
    269
    Précision
    580
    Attack Time
    1.995
    Expérience
    12,306
    Minion Life
    2,009
    Minion Damage
    215
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 215323
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Tir de glace
    Base Damage: 215323
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.995 sec.
    Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
    37.5% de Perte de Dégâts d'Attaque
    La Durée de base est de 2.5 secondes
    50% d'Augmentation des Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iceshot

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueMaleBowBrittle"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brittle Archer",
        life = 1.44,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dégâts Attaque Lanceur de sorts Vitesse
    monster fires ice shot arrows text [1]
    FamilyMonsterFiresIceShotArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text 1 1 Global — Valeur fixe
  • Archer frêle
    Fabrication
    monster base type attack cast speed +% and damage -% final [11]
    Brittle Archer
    Spectre
    Tagsconstruct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    Packs
  • WorldAreas#1354: Archer frêle, Archère frêle
  • Vie
    144%
    Armure
    +50%
    Évasion
    +10%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    72%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    StatueBowBrittle
    Metadata
    StoneStatueMaleBowBrittleDescent
    Niveau
    68
    Vie
    9,264
    Armure
    43,185
    Score d'Évasion
    5,213
    Damage
    269
    Dégâts des sorts
    269
    Précision
    580
    Attack Time
    1.995
    Expérience
    12,306
    Minion Life
    2,009
    Minion Damage
    215
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 215323
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueMaleBowBrittleDescent"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brittle Archer",
        life = 1.44,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dégâts Attaque Lanceur de sorts Vitesse
    Archère frêle
    Fabrication
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Brittle Archer
    Spectre
    AreaLe Sanctuaire d'Olmec, Le Trésor maudit d'Oba, Le Sanctuaire d'Olmec, Le Trésor maudit d'Oba
    Tagscold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    Packs
  • WorldAreas#825, WorldAreas#892, Le Sanctuaire d'Olmec, Le Sanctuaire d'Olmec: Coasseuse chimérique, Archère frêle
  • WorldAreas#814: Statue d'archer, Archère frêle, Statue à massue frêle, Statue d'escrimeuse
  • WorldAreas#894, Le Trésor maudit d'Oba, Le Trésor maudit d'Oba: Statue d'archer, Archère frêle, Statue à massue frêle, Statue d'escrimeuse
  • Vie
    144%
    Armure
    +50%
    Évasion
    +10%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    72%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    StatueBowBrittle
    Metadata
    StoneStatueFemaleBowBrittle
    Niveau
    79
    Vie
    29,117
    Armure
    101,985
    Score d'Évasion
    7,581
    Damage
    515
    Dégâts des sorts
    515
    Précision
    888
    Attack Time
    1.995
    Expérience
    15,059
    Minion Life
    5,741
    Minion Damage
    428
    Ailment Threshold
    29,117
    Chill
    92
    Shock
    92
    Brittle
    521
    Scorch
    92
    Sap
    254
    Phys Convert Ele
    295%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 412618
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Tir de glace
    Base Damage: 412618
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.995 sec.
    Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
    37.5% de Perte de Dégâts d'Attaque
    La Durée de base est de 2.5 secondes
    50% d'Augmentation des Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iceshot

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueFemaleBowBrittle"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brittle Archer",
        life = 1.44,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dégâts Attaque Lanceur de sorts Vitesse
    monster fires ice shot arrows text [1]
    FamilyMonsterFiresIceShotArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text 1 1 Global — Valeur fixe
  • Archère frêle
    Fabrication
    monster base type attack cast speed +% and damage -% final [11]
    Brittle Archer
    Spectre
    Tagsconstruct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement
    Packs
  • WorldAreas#1354: Archer frêle, Archère frêle
  • Vie
    144%
    Armure
    +50%
    Évasion
    +10%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    72%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    StatueBowBrittle
    Metadata
    StoneStatueFemaleBowBrittleDescent
    Niveau
    68
    Vie
    9,264
    Armure
    43,185
    Score d'Évasion
    5,213
    Damage
    269
    Dégâts des sorts
    269
    Précision
    580
    Attack Time
    1.995
    Expérience
    12,306
    Minion Life
    2,009
    Minion Damage
    215
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 215323
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueFemaleBowBrittleDescent"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brittle Archer",
        life = 1.44,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dégâts Attaque Lanceur de sorts Vitesse
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