脆い射手
| Spectre | Y |
|---|---|
| Area | 十字路, 十字路, 永遠なる研究所, 臆病者の試練, アクトンの悪夢, InvasionBoss, カランドラの湖 |
| Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
| Packs |
ライフ
96%
回避力
+10%
Ailment Threshold
96%
耐性
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.29 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonRanged
Metadata
SkeletonBowSplitArrow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
79
ライフ
19,412
アーマー
67,990
回避力
7,581
Damage
858
スペルダメージ
858
命中
888
Attack Time
1.29
経験値
15,059
Minion Life
3,827
Minion Damage
714
Ailment Threshold
19,412
Chill
61
Shock
61
Brittle
347
Scorch
61
Sap
170
Phys Convert Ele
295%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 687—1030
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
スプリットアロー
Base Damage: 687—1030
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.29 秒
異なる対象に複数の矢を放つ。
アタックダメージが20%上昇する
ダメージが25%上昇する
追加の矢を4本放つ
投射物スピードが30%減少する
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
basic_action = "Emerge"
basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBowSplitArrow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Brittle Archer",
life = 0.96,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.29,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MonsterSplitArrow",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSplitArrow"] = {
name = "Split Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires multiple arrows at different targets.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_arrows",
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"skill_can_fire_arrows",
},
levels = {
[1] = {2, 35, -30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {3, 25, -30, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[3] = {4, 25, -30, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster fires split arrows text [1]
| Family | MonsterFiresSplitArrowsText |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
脆い射手
不死者undead description [1]
monster fires split arrows text [1]
monster fires split arrows text [1]
Brittle Archer
| Spectre | Y |
|---|---|
| Tags | bone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
| Packs |
ライフ
96%
回避力
+10%
Ailment Threshold
96%
耐性
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.29 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonRanged
Metadata
SkeletonBowSplitArrowHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
28,790
回避力
5,213
Damage
448
スペルダメージ
448
命中
580
Attack Time
1.29
経験値
12,306
Minion Life
1,340
Minion Damage
358
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
スプリットアロー
Base Damage: 359—538
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.29 秒
異なる対象に複数の矢を放つ。
アタックダメージが20%上昇する
ダメージが25%上昇する
追加の矢を4本放つ
投射物スピードが30%減少する
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
basic_action = "Emerge"
basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBowSplitArrowHellscape"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Brittle Archer",
life = 0.96,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.29,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MonsterSplitArrow",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSplitArrow"] = {
name = "Split Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires multiple arrows at different targets.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_arrows",
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"skill_can_fire_arrows",
},
levels = {
[1] = {2, 35, -30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {3, 25, -30, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[3] = {4, 25, -30, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster fires split arrows text [1]
| Family | MonsterFiresSplitArrowsText |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
脆い射手
不死者undead description [1]
monster fires split arrows text [1]
monster fires split arrows text [1]
Brittle Archer
| Spectre | Y |
|---|---|
| Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
ライフ
96%
回避力
+10%
Ailment Threshold
96%
耐性
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.29 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonRanged
Metadata
SkeletonBowGenericTest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
28,790
回避力
5,213
Damage
448
スペルダメージ
448
命中
580
Attack Time
1.29
経験値
12,306
Minion Life
1,340
Minion Damage
358
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GenericProjectileAttackFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
追加の投射物を4個放つ
base is projectile [1]
monster projectile variation [62]
GenericProjectileAttackCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
追加の投射物を4個放つ
base is projectile [1]
monster projectile variation [63]
GenericProjectileAttackLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
追加の投射物を4個放つ
base is projectile [1]
monster projectile variation [64]
GenericProjectileAttackPhysical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
追加の投射物を4個放つ
base is projectile [1]
monster projectile variation [65]
GenericProjectileAttackBlood
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
追加の投射物を4個放つ
base is projectile [1]
monster projectile variation [66]
GenericProjectileAttackPoison
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359—538
クリティカル率: 5%
Attack Time: 1.29 秒
追加の投射物を4個放つ
base is projectile [1]
monster projectile variation [67]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
basic_action = "Emerge"
basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBowGenericTest"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Brittle Archer",
life = 0.96,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.29,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"GenericProjectileAttackFire",
"GenericProjectileAttackCold",
"GenericProjectileAttackLightning",
"GenericProjectileAttackPhysical",
"GenericProjectileAttackBlood",
"GenericProjectileAttackPoison",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GenericProjectileAttackFire"] = {
name = "GenericProjectileAttackFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {62, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GenericProjectileAttackCold"] = {
name = "GenericProjectileAttackCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {63, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GenericProjectileAttackLightning"] = {
name = "GenericProjectileAttackLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {64, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GenericProjectileAttackPhysical"] = {
name = "GenericProjectileAttackPhysical",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {65, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GenericProjectileAttackBlood"] = {
name = "GenericProjectileAttackBlood",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {66, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GenericProjectileAttackPoison"] = {
name = "GenericProjectileAttackPoison",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {67, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster fires split arrows text [1]
| Family | MonsterFiresSplitArrowsText |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
脆い射手
コンストラクトmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Brittle Archer
| Spectre | Y |
|---|---|
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
ライフ
144%
アーマー
+50%
回避力
+10%
Ailment Threshold
144%
耐性
Damage
72%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
StatueBowBrittle
Metadata
StoneStatueMaleBowBrittle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,264
アーマー
43,185
回避力
5,213
Damage
269
スペルダメージ
269
命中
580
Attack Time
1.995
経験値
12,306
Minion Life
2,009
Minion Damage
215
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 215—323
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
アイスショット
Base Damage: 215—323
クリティカル率: 5%
アタックダメージ: 62.5%
Attack Time: 1.995 秒
対象に矢を発射し、物理ダメージの一部を冷気ダメージに変換したダメージを与える。対象の後ろの円錐状領域に物理ダメージの全てを冷気ダメージに変換したダメージを与える。
アタックダメージが37.5%低下する
基礎持続時間は2.5秒
物理ダメージが50%増加する
物理ダメージの50%を冷気ダメージに変換する
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueMaleBowBrittle"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brittle Archer",
life = 1.44,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage ダメージ アタック キャスター スピード |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
脆い射手
コンストラクトmonster base type attack cast speed +% and damage -% final [11]
Brittle Archer
| Spectre | Y |
|---|---|
| Tags | construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
| Packs |
ライフ
144%
アーマー
+50%
回避力
+10%
Ailment Threshold
144%
耐性
Damage
72%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
StatueBowBrittle
Metadata
StoneStatueMaleBowBrittleDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,264
アーマー
43,185
回避力
5,213
Damage
269
スペルダメージ
269
命中
580
Attack Time
1.995
経験値
12,306
Minion Life
2,009
Minion Damage
215
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 215—323
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueMaleBowBrittleDescent"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brittle Archer",
life = 1.44,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage ダメージ アタック キャスター スピード |
脆い射手
| Spectre | Y |
|---|---|
| Area | オルメカの聖所, オバの呪われた財宝 |
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
| Packs |
ライフ
144%
アーマー
+50%
回避力
+10%
Ailment Threshold
144%
耐性
Damage
72%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
StatueBowBrittle
Metadata
StoneStatueFemaleBowBrittle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
79
ライフ
29,117
アーマー
101,985
回避力
7,581
Damage
515
スペルダメージ
515
命中
888
Attack Time
1.995
経験値
15,059
Minion Life
5,741
Minion Damage
428
Ailment Threshold
29,117
Chill
92
Shock
92
Brittle
521
Scorch
92
Sap
254
Phys Convert Ele
295%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 412—618
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
アイスショット
Base Damage: 412—618
クリティカル率: 5%
アタックダメージ: 62.5%
Attack Time: 1.995 秒
対象に矢を発射し、物理ダメージの一部を冷気ダメージに変換したダメージを与える。対象の後ろの円錐状領域に物理ダメージの全てを冷気ダメージに変換したダメージを与える。
アタックダメージが37.5%低下する
基礎持続時間は2.5秒
物理ダメージが50%増加する
物理ダメージの50%を冷気ダメージに変換する
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueFemaleBowBrittle"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brittle Archer",
life = 1.44,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage ダメージ アタック キャスター スピード |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
脆い射手
コンストラクトmonster base type attack cast speed +% and damage -% final [11]
Brittle Archer
| Spectre | Y |
|---|---|
| Tags | construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
| Packs |
ライフ
144%
アーマー
+50%
回避力
+10%
Ailment Threshold
144%
耐性
Damage
72%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
StatueBowBrittle
Metadata
StoneStatueFemaleBowBrittleDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,264
アーマー
43,185
回避力
5,213
Damage
269
スペルダメージ
269
命中
580
Attack Time
1.995
経験値
12,306
Minion Life
2,009
Minion Damage
215
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 215—323
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueFemaleBowBrittleDescent"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brittle Archer",
life = 1.44,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage ダメージ アタック キャスター スピード |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.