Statue à massue frêle
Fabrication
monster base type attack cast speed +% and damage -% final [11]
stance movement speed +% final [112]
Brittle Maul Statue
SpectreY
AreaLe Trésor maudit d'Oba
Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • WorldAreas#809: Statue d'archer, Archère frêle, Statue à massue frêle, Statue d'escrimeuse
  • WorldAreas#889, WorldAreas#1024, Le Trésor maudit d'Oba: Statue d'archer, Archère frêle, Statue à massue frêle, Statue d'escrimeuse
  • WorldAreas#1329: Statue à massue frêle, Escrimeuse frêle
  • Vie
    144%
    Armure
    +50%
    Ailment Threshold
    144%
    Résistance
    0 0 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    StatueBrittle
    Metadata
    StoneStatueMaleMaulBrittle
    Niveau
    77
    Vie
    23,793
    Armure
    87,368
    Évasion
    6,448
    Bouclier d'énergie
    0
    Damage
    764
    Dégâts des sorts
    764
    Précision
    412
    Attack Time
    1.5
    Expérience
    14,630
    Ailment Threshold
    23,793
    Chill
    75
    Shock
    75
    Brittle
    426
    Scorch
    75
    Sap
    208
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 611–917
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);"
    	on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);"
    	on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);"
    	on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueMaleMaulBrittle"] = {
        name = "Brittle Maul Statue",
        life = 1.44,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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