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Spröde Hammerstatue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
stance movement speed +% final [112]
Brittle Maul Statue
SpectreY
AreaObas verfluchter Schatz
Tagsbludgeoning_weapon, construct, has_two_hand_mace, has_two_handed_melee, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • WorldAreas#814: Bogenschützenstatue, Spröde Bogenschützin, Spröde Hammerstatue, Fechterin-Statue
  • WorldAreas#894, WorldAreas#1029, Obas verfluchter Schatz: Bogenschützenstatue, Spröde Bogenschützin, Spröde Hammerstatue, Fechterin-Statue
  • WorldAreas#1348: Spröde Hammerstatue, Spröde Fechterin
  • Leben
    144%
    Rüstung
    +50%
    Ailment Threshold
    144%
    Widerstand
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    StatueBrittle
    Metadata
    StoneStatueMaleMaulBrittle
    Stufe
    79
    Leben
    29,117
    Rüstung
    101,985
    Ausweichwert
    6,892
    Damage
    858
    Zauberschaden
    858
    Genauigkeit
    888
    Attack Time
    1.5
    Erfahrung
    15,059
    Minion Life
    5,741
    Minion Damage
    714
    Ailment Threshold
    29,117
    Chill
    92
    Shock
    92
    Brittle
    521
    Scorch
    92
    Sap
    254
    Phys Convert Ele
    295%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 687—1030
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StoneStatueMaleMaulBrittle"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brittle Maul Statue",
        life = 1.44,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft TagsGeschwindigkeit
    Edit

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