Bogenschützenstatue
Konstrukt
Gebiet: Der Marktplatz, Die Katakomben, Die Kriegsfront, Die große Promenade, Der Kai, Die Passage zu Solaris, Die Hafenbrücke, Obas verfluchter Schatz
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Area | Der Marktplatz, Die Katakomben, Die Kriegsfront, Die große Promenade, Der Kai, Die Passage zu Solaris, Die Hafenbrücke, Obas verfluchter Schatz |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Packs |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
StoneStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
77
Leben
40,647
Rüstung
87,368
Ausweichen
7,093
Energieschild
0
Damage
459
Zauberschaden
459
Genauigkeit
412
Attack Time
1.995
Erfahrung
14,630
Ailment Threshold
40,647
Chill
129
Shock
129
Brittle
727
Scorch
129
Sap
355
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 367–550
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 367–550
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/StoneStatueMaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bogenschützenstatue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
StoneStatueMaleBowVastiri
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/StoneStatueMaleBowVastiri"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bogenschützin-Statue
Konstrukt
Gebiet: Der Marktplatz, Die Katakomben, Die Kriegsfront, Die große Promenade, Der Kai, Die Passage zu Solaris, Die Hafenbrücke
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Area | Der Marktplatz, Die Katakomben, Die Kriegsfront, Die große Promenade, Der Kai, Die Passage zu Solaris, Die Hafenbrücke |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
StoneStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
60
Leben
9,097
Rüstung
22,767
Ausweichen
3,912
Energieschild
0
Damage
179
Zauberschaden
179
Genauigkeit
211
Attack Time
1.995
Erfahrung
9,918
Ailment Threshold
9,097
Chill
29
Shock
29
Brittle
163
Scorch
29
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 143–215
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 143–215
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
15% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
15% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/StoneStatueFemaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bogenschützin-Statue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
StoneStatueFemaleBowVastiri
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/StoneStatueFemaleBowVastiri"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bogenschützenstatue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GardenStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GardenStatueMaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bogenschützin-Statue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GardenStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GardenStatueFemaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bogenschützenstatue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
LabyrinthStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/LabyrinthStatueMaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bogenschützin-Statue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
LabyrinthStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/LabyrinthStatueFemaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bogenschützin-Statue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
Archer Statue
Spectre | Y |
---|---|
Tags | construct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
ArenaStoneStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Brennender Pfeil
Base Damage: 215–323
Kritische Trefferchance: 5%
Angriffsschaden: 107.5%
Attack Time: 1.995 Sek.
Feuert einen brennenden Pfeil, der Feuerschaden verursacht und eine Chance hat, Gegner zu entzünden.
Verursacht 7.5% mehr Angriffsschaden
Verursacht 33% mehr Schaden
Basisdauer beträgt 4 Sekunden
25% erhöhter physischer Schaden
100% des physischen Schadens werden in Feuerschaden umgewandelt
50% Chance, Gegner zu entzünden
50% erhöhter Brandschaden bei Gegnern
skill can fire arrows [1]
Verursacht 33% mehr Schaden
Basisdauer beträgt 4 Sekunden
25% erhöhter physischer Schaden
100% des physischen Schadens werden in Feuerschaden umgewandelt
50% Chance, Gegner zu entzünden
50% erhöhter Brandschaden bei Gegnern
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/ArenaStoneStatueFemaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Bogenschützin-Statue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
Archer Statue
Spectre | Y |
---|---|
Tags | construct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
ArenaStoneStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Brennender Pfeil
Base Damage: 215–323
Kritische Trefferchance: 5%
Angriffsschaden: 107.5%
Attack Time: 1.995 Sek.
Feuert einen brennenden Pfeil, der Feuerschaden verursacht und eine Chance hat, Gegner zu entzünden.
Verursacht 7.5% mehr Angriffsschaden
Verursacht 33% mehr Schaden
Basisdauer beträgt 4 Sekunden
25% erhöhter physischer Schaden
100% des physischen Schadens werden in Feuerschaden umgewandelt
50% Chance, Gegner zu entzünden
50% erhöhter Brandschaden bei Gegnern
skill can fire arrows [1]
Verursacht 33% mehr Schaden
Basisdauer beträgt 4 Sekunden
25% erhöhter physischer Schaden
100% des physischen Schadens werden in Feuerschaden umgewandelt
50% Chance, Gegner zu entzünden
50% erhöhter Brandschaden bei Gegnern
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/ArenaStoneStatueMaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Bogenschützin-Statue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
BeaconStoneStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/BeaconStoneStatueFemaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bogenschützenstatue
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
BeaconStoneStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/BeaconStoneStatueMaleBow"] = { name = "Archer Statue", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |