Идол лучника
МеханизмОбласть: {Рынка}{Рынок} , {Катакомб}{Катакомбы} , {Передовой}{Передовая} , {Роскошной набережной}{Роскошная набережная} , {Пристани}{Пристань} , {Площади Солярис}{Площадь Солярис} , {Портового моста}{Портовый мост} , Проклятый клад Обы
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Area | |
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
| Packs |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
StoneStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
79
Здоровье
49,742
Броня
101,985
Уклонение
7,581
Damage
515
Урон от чар
515
Точность
888
Attack Time
1.995
Опыт
15,059
Minion Life
9,807
Minion Damage
428
Ailment Threshold
49,742
Chill
157
Shock
157
Brittle
890
Scorch
157
Sap
435
Phys Convert Ele
295%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 412—618
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 412—618
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueMaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Идол лучника
Механизмmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
StoneStatueMaleBowVastiri
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueMaleBowVastiri"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Статуя лучницы
МеханизмОбласть: {Рынка}{Рынок} , {Катакомб}{Катакомбы} , {Передовой}{Передовая} , {Роскошной набережной}{Роскошная набережная} , {Пристани}{Пристань} , {Площади Солярис}{Площадь Солярис} , {Портового моста}{Портовый мост}
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Area | |
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
StoneStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
60
Здоровье
9,097
Броня
22,767
Уклонение
3,912
Damage
179
Урон от чар
179
Точность
422
Attack Time
1.995
Опыт
9,918
Minion Life
2,121
Minion Damage
139
Ailment Threshold
9,097
Chill
29
Shock
29
Brittle
163
Scorch
29
Sap
79
Phys Convert Ele
200%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 143—215
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 143—215
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
15% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueFemaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Статуя лучницы
Механизмmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
StoneStatueFemaleBowVastiri
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/StoneStatueFemaleBowVastiri"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Статуя лучника
Механизмmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GardenStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/GardenStatueMaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Статуя лучницы
Механизмmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GardenStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/GardenStatueFemaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Статуя лучника
Механизмmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
LabyrinthStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LabyrinthStatueMaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Статуя лучницы
Механизмmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
LabyrinthStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LabyrinthStatueFemaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Статуя лучницы
Механизмmonster base type attack cast speed +% and damage -% final [11]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | construct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
ArenaStoneStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Горящая стрела
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 26.87%
Attack Time: 1.995 сек.
Герой выпускает горящую стрелу, которая наносит урон от огня и имеет шанс поджечь.
Наносит на 73.13% меньше урона атаками
Наносит на 33% больше урона
Базовая длительность - 4 секунд(-ы)
25% увеличение физического урона
100% физического урона становится уроном от огня
50% шанс поджечь врагов
50% увеличение урона от горения
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/ArenaStoneStatueFemaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterBurningArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterBurningArrow"] = {
name = "Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelArea] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_chance_to_ignite_%",
"burn_damage_+%",
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_fire",
"base_skill_effect_duration",
"skill_can_fire_arrows",
},
levels = {
[1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 0.2875, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 0.2687, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
Статуя лучника
Механизмmonster base type attack cast speed +% and damage -% final [11]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | construct, fire_affinity, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
ArenaStoneStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Горящая стрела
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 26.87%
Attack Time: 1.995 сек.
Герой выпускает горящую стрелу, которая наносит урон от огня и имеет шанс поджечь.
Наносит на 73.13% меньше урона атаками
Наносит на 33% больше урона
Базовая длительность - 4 секунд(-ы)
25% увеличение физического урона
100% физического урона становится уроном от огня
50% шанс поджечь врагов
50% увеличение урона от горения
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/ArenaStoneStatueMaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterBurningArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterBurningArrow"] = {
name = "Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelArea] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_chance_to_ignite_%",
"burn_damage_+%",
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_fire",
"base_skill_effect_duration",
"skill_can_fire_arrows",
},
levels = {
[1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 0.2875, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 0.2687, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
Статуя лучницы
Механизмmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
BeaconStoneStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/BeaconStoneStatueFemaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Статуя лучника
Механизмmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Archer Statue
| Spectre | Y |
|---|---|
| Tags | cold_affinity, construct, has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, stone_armour, stone_construct, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
BeaconStoneStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Damage
269
Урон от чар
269
Точность
580
Attack Time
1.995
Опыт
12,306
Minion Life
3,433
Minion Damage
215
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215—323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215—323
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Statue/Statue"
Actor
{
main_hand_unarmed_type = "Bow"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/BeaconStoneStatueMaleBow"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Statue",
life = 2.46,
damage = 0.72,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [11]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
monster fires ice shot arrows text [1]
| Family | MonsterFiresIceShotArrowsText |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.