Огненный защитник
Нежить
50% физического урона становится уроном от огня
undead description [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Flame Champion
SpectreY
AreaСвятилище Ольмека, Испытание труса, Смерть и налоги
Tagsbone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • WorldAreas#764: Некромант, Костяной роа-стервятник, Истлевший лучник, Огненный защитник
  • WorldAreas#764: Разносчик снов, Истлевший поджигатель, Огненный предвестник, Огненный хранитель, Огненный защитник
  • WorldAreas#842, WorldAreas#1003, Испытание труса: Некромант, Костяной роа-стервятник, Истлевший лучник, Огненный защитник
  • WorldAreas#842, WorldAreas#1003, Испытание труса: Разносчик снов, Истлевший поджигатель, Огненный предвестник, Огненный хранитель, Огненный защитник
  • WorldAreas#825, WorldAreas#892, WorldAreas#985, Святилище Ольмека: Осквернитель, Огненный защитник
  • WorldAreas#825, WorldAreas#892, WorldAreas#985, Святилище Ольмека: Огненный защитник
  • WorldAreas#825, WorldAreas#892, WorldAreas#985, Святилище Ольмека: Истлевший поджигатель, Огненный защитник
  • WorldAreas#829: Огненный защитник, Истлевший поджигатель
  • WorldAreas#910, WorldAreas#1035, Смерть и налоги: Огненный защитник, Истлевший поджигатель
  • WorldAreas#1371: Огненный защитник, Горящий стрелок
  • Здоровье
    108%
    Energy Shield From Life
    50%
    Броня
    +25%
    Ailment Threshold
    108%
    Сопротивление
    40 0 0 0
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    120%
    Model Size
    100%
    Type
    SkeletonMeleeFire
    Metadata
    SkeletonMeleeFireShield
    Уровень
    79
    Здоровье
    10,919
    Броня
    84,988
    Уклонение
    6,892
    Энергетический щит
    6,499
    Damage
    1,030
    Урон от чар
    1,030
    Точность
    888
    Attack Time
    1.605
    Опыт
    15,059
    Minion Life
    2,153
    Minion Energy Shield
    1,281
    Minion Damage
    856
    Ailment Threshold
    21,838
    Chill
    69
    Shock
    69
    Brittle
    391
    Scorch
    69
    Sap
    191
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 721–1339
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShield"] = {
        name = "Flame Champion",
        life = 1.08,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% физического урона становится уроном от огня
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Огненный защитник
    Нежить
    50% физического урона становится уроном от огня
    undead description [1]
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    Flame Champion
    SpectreY
    Tagsbone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement
    Здоровье
    108%
    Energy Shield From Life
    50%
    Броня
    +25%
    Ailment Threshold
    108%
    Сопротивление
    40 0 0 0
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    120%
    Model Size
    100%
    Type
    SkeletonMeleeFire
    Metadata
    SkeletonMeleeFireShield2
    Уровень
    68
    Здоровье
    3,474
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    3,309
    Damage
    538
    Урон от чар
    538
    Точность
    580
    Attack Time
    1.605
    Опыт
    12,306
    Minion Life
    754
    Minion Energy Shield
    718
    Minion Damage
    430
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 377–699
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    	on_spawned_alive = "PlayEffect(RaiseSkeletonEffect);"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShield2"] = {
        name = "Flame Champion",
        life = 1.08,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% физического урона становится уроном от огня
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Revive
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Огненный защитник
    Нежить
    undead description [1]
    Дарует 100% от физического урона в виде дополнительного урона от огня
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    Flame Champion
    SpectreY
    Tagsbone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Проповедник праха, Огненный архимаг, Огненный защитник
  • Здоровье
    108%
    Energy Shield From Life
    50%
    Броня
    +25%
    Ailment Threshold
    108%
    Сопротивление
    40 0 0 0
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    120%
    Model Size
    100%
    Type
    SkeletonMeleeFireMaps
    Metadata
    SkeletonMeleeFireShieldMaps
    Уровень
    68
    Здоровье
    3,474
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    3,309
    Damage
    486
    Урон от чар
    486
    Точность
    580
    Attack Time
    1.605
    Опыт
    12,306
    Minion Life
    754
    Minion Energy Shield
    718
    Minion Damage
    388
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 340–631
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShieldMaps"] = {
        name = "Flame Champion",
        life = 1.08,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Дарует 100% от физического урона в виде дополнительного урона от огня
    FamilyPhysicalAddedAsFire
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Огненный защитник
    Нежить
    50% физического урона становится уроном от огня
    undead description [1]
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    Flame Champion
    SpectreY
    AreaДревняя пирамида
    Tagsbone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Древняя пирамида: Проповедник праха, Тотем ваал, Тотем ваал, Скалящийся тотем, Скалящийся тотем, Скалящийся тотем, Огненный защитник
  • Здоровье
    108%
    Energy Shield From Life
    50%
    Броня
    +25%
    Ailment Threshold
    108%
    Сопротивление
    40 0 0 0
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    120%
    Model Size
    100%
    Type
    SkeletonMeleeFire
    Metadata
    SkeletonMeleeFireShieldVaal
    Уровень
    23
    Здоровье
    144
    Броня
    695
    Уклонение
    677
    Энергетический щит
    144
    Damage
    43
    Урон от чар
    43
    Точность
    86
    Attack Time
    1.605
    Опыт
    1,216
    Minion Life
    50
    Minion Energy Shield
    50
    Minion Damage
    34
    Ailment Threshold
    288
    Chill
    1
    Shock
    1
    Brittle
    5
    Scorch
    1
    Sap
    3
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 30–56
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShieldVaal"] = {
        name = "Flame Champion",
        life = 1.08,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% физического урона становится уроном от огня
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Огненный защитник
    Нежить
    50% физического урона становится уроном от огня
    undead description [1]
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    Flame Champion
    SpectreY
    Tagsbone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, melee, not_dex, physical_affinity, skeleton, undead, very_slow_movement
    Здоровье
    108%
    Energy Shield From Life
    50%
    Броня
    +25%
    Ailment Threshold
    108%
    Сопротивление
    40 0 0 0
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    120%
    Model Size
    100%
    Type
    SkeletonMeleeFire
    Metadata
    SkeletonMeleeFireShieldVaalHellscape_
    Уровень
    68
    Здоровье
    3,474
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    3,309
    Damage
    538
    Урон от чар
    538
    Точность
    580
    Attack Time
    1.605
    Опыт
    12,306
    Minion Life
    754
    Minion Energy Shield
    718
    Minion Damage
    430
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 377–699
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeFireShieldVaalHellscape_"] = {
        name = "Flame Champion",
        life = 1.08,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% физического урона становится уроном от огня
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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