Некромант Восхождение /17
Некромант
Герой: Ведьма
Познай смиренную
силу посмертия.
силу посмертия.
Necromancer
Восхождение: Некромант
Герой: Ведьма
1% дополнительного уменьшения получаемого физического урона за каждого приспешника, вплоть до 10%
1% от наносимого вашими приспешниками урона похищается вами в виде здоровья
Приспешники получают 40% от максимума здоровья в виде дополнительного максимума энергетического щита
1% от наносимого вашими приспешниками урона похищается вами в виде здоровья
Приспешники получают 40% от максимума здоровья в виде дополнительного максимума энергетического щита
Восхождение: Некромант
Герой: Ведьма
Вы и ваши союзники регенерируете 0.2% энергетического щита в секунду за каждый расположенный рядом труп, вплоть до 2.0% в секунду
Вы и ваши союзники регенерируете 5 маны в секунду
за каждый расположенный рядом труп, вплоть до 50 в секунду
Регенерация 4% маны в течение 2 секунд, когда вы поглощаете труп
Регенерация 8% энергетического щита в течение 2 секунд, когда вы поглощаете труп
Вы и ваши союзники регенерируете 5 маны в секунду
за каждый расположенный рядом труп, вплоть до 50 в секунду
Регенерация 4% маны в течение 2 секунд, когда вы поглощаете труп
Регенерация 8% энергетического щита в течение 2 секунд, когда вы поглощаете труп
Восхождение: Некромант
Герой: Ведьма
Вы и ваши приспешники имеете 30% увеличение области действия, если вы недавно поглотили труп
Вы и ближайшие союзники наносите на 10% больше урона, пока рядом находится хотя бы один труп
Ближайшие враги наносят уменьшенный на 10% урон, пока рядом есть хотя бы один труп
(Недавно означает "За последние 4 секунды")
Вы и ближайшие союзники наносите на 10% больше урона, пока рядом находится хотя бы один труп
Ближайшие враги наносят уменьшенный на 10% урон, пока рядом есть хотя бы один труп
(Недавно означает "За последние 4 секунды")
Восхождение: Некромант
Герой: Ведьма
2% повышение скорости атаки и сотворения чар за каждый недавно поглощенный труп, вплоть до максимума в 200%
На врагов рядом с недавно созданными вами трупами действуют охлаждение и шок
(Недавно означает "За последние 4 секунды")
(Убийство врага не создает трупа)
(Шок повышает получаемый урон на 15%)
(Охлаждение снижает скорость действий врагов на 10%)
На врагов рядом с недавно созданными вами трупами действуют охлаждение и шок
(Недавно означает "За последние 4 секунды")
(Убийство врага не создает трупа)
(Шок повышает получаемый урон на 15%)
(Охлаждение снижает скорость действий врагов на 10%)
Некромант Attr /15
Имя | Показывать полное описание |
---|---|
ID | AscendancyNecromancerStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Некромант |
PassiveSkillsHash | 60791 |
Некромант
Восхождение: Вознесшаяся
Герой: Дворянка
Ваши умения Подношений действуют и на вас
Ваши Подношения имеют 50% ослабление эффекта на вас
Приспешники имеют 30% увеличение урона
Ауры от ваших умений даруют вам и вашим союзникам 2% повышение скорости атаки и сотворения чар
Вы и ваши приспешники имеете 30% увеличение области действия, если вы недавно поглотили труп
(Ауры даруют бонусы только тому, на что влияют)
(Недавно означает "За последние 4 секунды")
(Вы можете выбрать только одно из трех пассивных умений Восхождения Ведьмы)
Necromancer
Некромант Attr /16
Имя | Показывать полное описание |
---|---|
ID | AscendancyAscendant39 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Necromancer.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Вознесшаяся |
PassiveSkillsHash | 10099 |
Ruthless mode | Ваши умения Подношений действуют и на вас Ваши Подношения имеют 50% ослабление эффекта на вас Ауры от ваших умений даруют вам и вашим союзникам 2% повышение скорости атаки и сотворения чар Вы и ваши приспешники имеете 30% увеличение области действия, если вы недавно поглотили труп (Ауры даруют бонусы только тому, на что влияют) (Недавно означает "За последние 4 секунды") |
Некромант
Necromancer
Spectre | Y |
---|---|
Area | Обитель грехов — уровень 1, Лаборатория вечных |
Tags | animal_claw_weapon, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
Packs |
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 75 0
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
Necromancer
Metadata
Necromancer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,440
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
504
Урон от чар
504
Точность
290
Attack Time
1.17
Опыт
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 403–605
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
AddBuffToTargetNecromancer
Triggerable, Spell
Время применения: 1.17 сек.
Перезарядка: 5 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/Necromancer"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerReviveSkeleton", "AddBuffToTargetNecromancer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetNecromancer"] = { name = "AddBuffToTargetNecromancer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Некромант
Демон
monster raises undead text [1]
Necromancer
Spectre | Y |
---|---|
Tags | animal_claw_weapon, demon, flesh_armour, humanoid, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
Packs |
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 75 0
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
Necromancer
Metadata
NecromancerHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,440
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
504
Урон от чар
504
Точность
290
Attack Time
1.17
Опыт
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 403–605
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
AddBuffToTargetNecromancer
Triggerable, Spell
Время применения: 1.17 сек.
Перезарядка: 5 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerHellscape"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerReviveSkeleton", "AddBuffToTargetNecromancer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetNecromancer"] = { name = "AddBuffToTargetNecromancer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Некромант
Necromancer
Spectre | Y |
---|---|
Area | Руины осквернённой святыни, Испытание труса |
Tags | animal_claw_weapon, Чародейский, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
Packs |
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 75 0
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
Necromancer
Metadata
NecromancerTemporalChains
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
74
Здоровье
28,971
Броня
46,127
Уклонение
5,828
Энергетический щит
8,876
Damage
721
Урон от чар
721
Точность
366
Attack Time
1.17
Опыт
17,402
Ailment Threshold
28,971
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 577–865
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
NecromancerTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Путы времени
Время применения: 1.1 сек.
Перезарядка: 8 сек.
Герой проклинает всех врагов в области, снижая скорость их действий и заставляя эффекты на них истекать дольше.
Базовая длительность - 4 секунд(-ы)
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerTemporalChains"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerTemporalChains", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Некромант
Демон
monster raises undead text [1]
Necromancer
Spectre | Y |
---|---|
Tags | animal_claw_weapon, Чародейский, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 75 0
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
Necromancer
Metadata
NecromancerTemporalChainsStrMission
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,440
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
504
Урон от чар
504
Точность
290
Attack Time
1.17
Опыт
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 403–605
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
NecromancerTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Путы времени
Время применения: 1.1 сек.
Перезарядка: 8 сек.
Герой проклинает всех врагов в области, снижая скорость их действий и заставляя эффекты на них истекать дольше.
Базовая длительность - 4 секунд(-ы)
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerTemporalChainsStrMission"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerTemporalChains", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Некромант
Necromancer
Spectre | Y |
---|---|
Area | Испытание труса |
Tags | animal_claw_weapon, Чародейский, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
Packs |
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 75 0
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
Necromancer
Metadata
NecromancerProjectileWeakness
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
74
Здоровье
28,971
Броня
46,127
Уклонение
5,828
Энергетический щит
8,876
Damage
721
Урон от чар
721
Точность
366
Attack Time
1.17
Опыт
17,402
Ailment Threshold
28,971
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 577–865
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
NecromancerEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Слабость
Время применения: 1.1 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
Базовая длительность - 5 секунд(-ы)
Проклятые враги имеют 60% снижение меткости
Проклятые обычные или волшебные враги наносят на 60% меньше урона
Проклятые редкие или уникальные враги наносят на 23% меньше урона
active skill area of effect radius +% final [42]
Проклятые враги имеют 60% снижение меткости
Проклятые обычные или волшебные враги наносят на 60% меньше урона
Проклятые редкие или уникальные враги наносят на 23% меньше урона
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerProjectileWeakness"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerEnfeeble", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Некромант
Necromancer
Spectre | Y |
---|---|
Area | Испытание труса |
Tags | animal_claw_weapon, Чародейский, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
Packs |
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 75 0
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
Necromancer
Metadata
NecromancerVulnerability
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
74
Здоровье
28,971
Броня
46,127
Уклонение
5,828
Энергетический щит
8,876
Damage
721
Урон от чар
721
Точность
366
Attack Time
1.17
Опыт
17,402
Ailment Threshold
28,971
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 577–865
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
NecromancerVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 1.1 сек.
Перезарядка: 9 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 6 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 25% шанс наложить кровотечение
active skill area of effect radius +% final [24]
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 25% шанс наложить кровотечение
active skill area of effect radius +% final [24]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerVulnerability"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerVulnerability", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {6000, 50, 25, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Некромант
Демон
monster raises undead text [1]
Necromancer
Spectre | Y |
---|---|
Tags | animal_claw_weapon, Чародейский, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 75 0
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
Necromancer
Metadata
NecromancerVulnerabilityStrMission_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,440
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
504
Урон от чар
504
Точность
290
Attack Time
1.17
Опыт
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 403–605
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
NecromancerVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 1.1 сек.
Перезарядка: 9 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 6 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 25% шанс наложить кровотечение
active skill area of effect radius +% final [24]
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 25% шанс наложить кровотечение
active skill area of effect radius +% final [24]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerVulnerabilityStrMission_"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerVulnerability", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {6000, 50, 25, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Necromancer (Ascendant passive)
Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.
This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.