Просвещённый викарий
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Умения выпускают дополнительных снарядов: 2
undead description [1]
Enlightened Vicar
SpectreY
AreaСвятилище Ольмека, Испытание труса
Tagsbone_armour, bones, Чародейский, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • WorldAreas#761: Некромант, Зловонный хромец, Просвещённый викарий, Чумной стрелок
  • WorldAreas#839, WorldAreas#1000, Испытание труса: Некромант, Зловонный хромец, Просвещённый викарий, Чумной стрелок
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, Святилище Ольмека: Морозный страж Аксиомы, Просвещённый викарий
  • Капеллан смерти, Мрачный прислужник, Просвещённый викарий
  • Здоровье
    84%
    Energy Shield From Life
    100%
    Уклонение
    +15%
    Ailment Threshold
    84%
    Сопротивление
    0 40 0 0
    Damage
    60%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    SkeletonCasterCold
    Metadata
    SkeletonCasterColdMultipleProjectiles2
    Уровень
    74
    Здоровье
    10,140
    Броня
    46,127
    Уклонение
    6,702
    Энергетический щит
    8,876
    Damage
    321
    Урон от чар
    321
    Точность
    366
    Attack Time
    1.605
    Опыт
    13,921
    Ailment Threshold
    10,140
    Chill
    32
    Shock
    32
    Brittle
    181
    Scorch
    32
    Sap
    89
    SkeletonProjectileCold
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 2006 до 3128 урона от холода
    15% шанс заморозить врагов
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterColdMultipleProjectiles2"] = {
        name = "Enlightened Vicar",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Умения выпускают дополнительных снарядов: 2
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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