Nigromante Ascendencia /17 ⍟
Ascendencia: Nigromante
Personaje: Bruja
Ascendencia: Nigromante
Personaje: Bruja
Velocidades de ataque y de lanzamiento de hechizos aumentadas un 2% por cada cadáver consumido recientemente, hasta un máximo de 200%
Los enemigos cercanos a los cadáveres que has generado recientemente están escarchados y electrocutados
(Recientemente se refiere a los últimos 4 segundos)
(Matar a un enemigo no es lo mismo que resucitar a un cadáver)
(La electrocución aumenta el daño recibido en un 15%)
(El escarchamiento reduce la velocidad de acción de los enemigos en un 10%)
Ascendencia: Nigromante
Personaje: Bruja
Velocidad de lanzamiento de hechizos aumentada un 4%
Los esbirros infligen daño aumentado un 10%
Ascendencia: Nigromante
Personaje: Bruja
Si has consumido un cadáver recientemente, tú y tus esbirros tienen área de efecto aumentada un 30%
Con al menos un cadáver cerca, tú y tus aliados cercanos infligen un 10% más de daño
Con al menos un cadáver cerca, los enemigos cercanos infligen daño reducido un 10%
(Recientemente se refiere a los últimos 4 segundos)
Ascendencia: Nigromante
Personaje: Bruja
Los esbirros tienen su vida máxima aumentada un 10%
Los esbirros infligen daño aumentado un 10%
Ascendencia: Nigromante
Personaje: Bruja
Las auras de tus habilidades otorgan velocidades de ataque y de lanzamiento de hechizos aumentadas un 3% para ti y tus aliados
Tú y tus aliados cercanos infligen daño aumentado un 30%
Tú y tus aliados cercanos tienen +30% a las resistencias elementales
(Las auras solo pueden otorgar bonificaciones a las cosas que afectan)
Ascendencia: Nigromante
Personaje: Bruja
Por cada cadáver cercano, tú y tus aliados cercanos regeneran un 0.2% del escudo de energía por segundo, hasta un 2.0% por segundo
Por cada cadáver cercano, tú y tus aliados cercanos regeneran 5 de maná por segundo hasta 50 por segundo
Regeneras un 8% del escudo de energía durante 2 segundos cuando consumes un cadáver
Regeneras un 4% de maná durante 2 segundos cuando consumes un cadáver
Ascendencia: Nigromante
Personaje: Bruja
Tus habilidades de ofrenda también te afectan
Tus ofrendas tienen su efecto reducido un 50% sobre ti
Duración de los efectos de las habilidades aumentada un 40%
Ascendencia: Nigromante
Personaje: Bruja
1% de reducción de daño físico adicional por esbirro, hasta un 10%
El 1% del daño que infligen tus esbirros se absorbe para ti como vida
Los esbirros ganan el 40% de la vida máxima como escudo de energía máximo extra
Ascendencia: Nigromante
Personaje: Bruja
Los esbirros tienen Poder profano
(Poder profano otorga un 100% de daño físico convertido a daño de caos y un 25% de probabilidad de aplicar Marchito con cada golpe)
Ascendencia: Nigromante
Personaje: Bruja
Los esbirros tienen un 20% más de vida máxima
Los esbirros infligen un 10% más de daño
Ascendencia: Nigromante
Personaje: Bruja
Los esbirros infligen daño aumentado un 10%
Efecto de las auras que no son maldiciones de tus habilidades aumentado un 5%
Ascendencia: Nigromante
Personaje: Bruja
Maná máximo aumentado un 8%
Los esbirros infligen daño aumentado un 10%
Ascendencia: Nigromante
Personaje: Bruja
Los esbirros tienen su vida máxima aumentada un 10%
Los esbirros infligen daño aumentado un 10%
Ascendencia: Nigromante
Personaje: Bruja
Velocidad de lanzamiento de hechizos aumentada un 4%
Los esbirros infligen daño aumentado un 10%
Ascendencia: Nigromante
Personaje: Bruja
Duración de los efectos de las habilidades aumentada un 10%
Los esbirros infligen daño aumentado un 10%
Ascendencia: Nigromante
Personaje: Bruja
Los esbirros tienen su vida máxima aumentada un 10%
Los esbirros infligen daño aumentado un 10%
Nigromante
Ascendencia: Nigromante
Personaje: Bruja
Necromancer
Nigromante Attr /15 ⍟
Nombre{Mostrar descripciones completas}
IDAscendancyNecromancerStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDNigromante
PassiveSkillsHash60791
Nigromante
Ascendencia: Ascendiente
Personaje: Heredera
Tus habilidades de ofrenda también te afectan
Tus ofrendas tienen su efecto reducido un 50% sobre ti
Los esbirros infligen daño aumentado un 30%
Las auras de tus habilidades otorgan velocidades de ataque y de lanzamiento de hechizos aumentadas un 2% para ti y tus aliados
Si has consumido un cadáver recientemente, tú y tus esbirros tienen área de efecto aumentada un 30%
(Las auras solo pueden otorgar bonificaciones a las cosas que afectan)
(Recientemente se refiere a los últimos 4 segundos)
(Solo puedes elegir una de las tres pasivas de ascendencia de la Bruja)
Necromancer
Nigromante Attr /16 ⍟
Nombre{Mostrar descripciones completas}
IDAscendancyAscendant39
IconArt/2DArt/SkillIcons/passives/Ascendants/Necromancer.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendiente
PassiveSkillsHash10099
Ruthless mode
Tus habilidades de ofrenda también te afectan
Tus ofrendas tienen su efecto reducido un 50% sobre ti
Las auras de tus habilidades otorgan velocidades de ataque y de lanzamiento de hechizos aumentadas un 2% para ti y tus aliados
Si has consumido un cadáver recientemente, tú y tus esbirros tienen área de efecto aumentada un 30%
(Las auras solo pueden otorgar bonificaciones a las cosas que afectan)
(Recientemente se refiere a los últimos 4 segundos)
Nigromante
Demonio
monster raises undead text [1]
Necromancer
SpectreY
AreaEl Aposento de Pecados Nivel 1, El Laboratorio Eterno
Tagsanimal_claw_weapon, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
Packs
  • El Aposento de Pecados Nivel 1: Nigromante, Aberración suturada, Aberración suturada, Aberración suturada
  • El Laboratorio Eterno: Nigromante, Carroña fétida
  • WorldAreas#1326: Nigromante, Aberración suturada, Aberración suturada, Aberración suturada
  • Nigromante, Perforador quebradizo
  • Nigromante, Guardia de hielo de Axiom
  • Nigromante, Guardia de trueno de Axiom
  • Nigromante, Ladrón quebradizo, Guardián de la bóveda
  • Vida
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Resistencia
    0 0 75 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    Necromancer
    Nivel
    68
    Vida
    15,440
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    504
    Daño de hechizos
    504
    Precisión
    290
    Attack Time
    1.17
    Experiencia
    15,383
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    Tiempo de lanzamiento: 1.1 seg
    AddBuffToTargetNecromancer
    Triggerable, Spell
    Tiempo de lanzamiento: 1.17 seg
    Tiempo de recarga: 5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/Necromancer"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerReviveSkeleton",
            "AddBuffToTargetNecromancer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTargetNecromancer"] = {
        name = "AddBuffToTargetNecromancer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Nigromante
    Demonio
    monster raises undead text [1]
    Necromancer
    SpectreY
    Tagsanimal_claw_weapon, demon, flesh_armour, humanoid, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Packs
  • Ladrón quebradizo, Nigromante, Cazador furtivo quebradizo
  • Nigromante, Arquero de pecados
  • Nigromante, Aberración suturada, Aberración suturada, Aberración suturada
  • Vida
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Resistencia
    0 0 75 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    NecromancerHellscape
    Nivel
    68
    Vida
    15,440
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    504
    Daño de hechizos
    504
    Precisión
    290
    Attack Time
    1.17
    Experiencia
    15,383
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    Tiempo de lanzamiento: 1.1 seg
    AddBuffToTargetNecromancer
    Triggerable, Spell
    Tiempo de lanzamiento: 1.17 seg
    Tiempo de recarga: 5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerHellscape"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerReviveSkeleton",
            "AddBuffToTargetNecromancer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTargetNecromancer"] = {
        name = "AddBuffToTargetNecromancer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Nigromante
    Demonio
    monster raises undead text [1]
    Necromancer
    SpectreY
    AreaLas Ruinas del Santuario Caído, La prueba del cobarde
    Tagsanimal_claw_weapon, Lanzador de hechizos, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Packs
  • Las Ruinas del Santuario Caído: Nigromante, Acechahuesos antiguo
  • Las Ruinas del Santuario Caído: Nigromante, Arquero antiguo
  • Las Ruinas del Santuario Caído: Nigromante, Cadáver rastrero, Cadáver rastrero, Cadáver rastrero
  • WorldAreas#759: Nigromante, Carroña fétida, Vicario iluminado, Arquero pestilente
  • WorldAreas#837, WorldAreas#998, La prueba del cobarde: Nigromante, Carroña fétida, Vicario iluminado, Arquero pestilente
  • WorldAreas#1346: Maestro del pecado , Diabolista, Nigromante, Nigromante, Nigromante, Acechahuesos antiguo, Arquero antiguo
  • WorldAreas#1346: Maestro del pecado , Diabolista, Nigromante, Nigromante, Nigromante, Acechahuesos antiguo, Acechahuesos colosal
  • Vida
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Resistencia
    0 0 75 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    NecromancerTemporalChains
    Nivel
    74
    Vida
    28,971
    Armaduras
    46,127
    Evasión
    5,828
    Escudo de energía
    8,876
    Damage
    721
    Daño de hechizos
    721
    Precisión
    366
    Attack Time
    1.17
    Experiencia
    17,402
    Ailment Threshold
    28,971
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 577–865
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    Tiempo de lanzamiento: 1.1 seg
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Cadenas temporales
    Tiempo de lanzamiento: 1.1 seg
    Tiempo de recarga: 8 seg
    Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
    La duración base es de 4 segundos
    Los enemigos normales y mágicos malditos tienen un 20% menos de velocidad de acción
    Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
    Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerTemporalChains"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerTemporalChains",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Nigromante
    Demonio
    monster raises undead text [1]
    Necromancer
    SpectreY
    Tagsanimal_claw_weapon, Lanzador de hechizos, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Vida
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Resistencia
    0 0 75 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    NecromancerTemporalChainsStrMission
    Nivel
    68
    Vida
    15,440
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    504
    Daño de hechizos
    504
    Precisión
    290
    Attack Time
    1.17
    Experiencia
    15,383
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    Tiempo de lanzamiento: 1.1 seg
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Cadenas temporales
    Tiempo de lanzamiento: 1.1 seg
    Tiempo de recarga: 8 seg
    Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
    La duración base es de 4 segundos
    Los enemigos normales y mágicos malditos tienen un 20% menos de velocidad de acción
    Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
    Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerTemporalChainsStrMission"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerTemporalChains",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Nigromante
    Demonio
    monster raises undead text [1]
    Necromancer
    SpectreY
    AreaLa prueba del cobarde
    Tagsanimal_claw_weapon, Lanzador de hechizos, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Packs
  • WorldAreas#759: Nigromante, Arquero antiguo, Arquero en llamas, Cazador de la bóveda, Arquero quebradizo, Cazador furtivo quebradizo, Arquero pestilente, Perforador quebradizo
  • WorldAreas#837, WorldAreas#998, La prueba del cobarde: Nigromante, Arquero antiguo, Arquero en llamas, Cazador de la bóveda, Arquero quebradizo, Cazador furtivo quebradizo, Arquero pestilente, Perforador quebradizo
  • WorldAreas#1346: Maestro del pecado , Diabolista, Nigromante, Nigromante, Nigromante, Acechahuesos antiguo, Arquero antiguo
  • WorldAreas#1346: Maestro del pecado , Diabolista, Nigromante, Nigromante, Nigromante, Acechahuesos antiguo, Acechahuesos colosal
  • Nigromante, Clérigo quebradizo, Sacerdote de llamas, Arquero quebradizo
  • Vida
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Resistencia
    0 0 75 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    NecromancerProjectileWeakness
    Nivel
    74
    Vida
    28,971
    Armaduras
    46,127
    Evasión
    5,828
    Escudo de energía
    8,876
    Damage
    721
    Daño de hechizos
    721
    Precisión
    366
    Attack Time
    1.17
    Experiencia
    17,402
    Ailment Threshold
    28,971
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 577–865
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    Tiempo de lanzamiento: 1.1 seg
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Debilitar
    Tiempo de lanzamiento: 1.1 seg
    Tiempo de recarga: 10 seg
    Maldice a todos los objetivos de un área para reducir su precisión y hacer que inflijan menos daño.
    La duración base es de 5 segundos
    Los enemigos malditos tienen precisión reducida un 60%
    Los enemigos normales y mágicos malditos infligen un 60% menos de daño
    Los enemigos raros y únicos malditos infligen un 23% menos de daño
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerProjectileWeakness"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Nigromante
    Demonio
    monster raises undead text [1]
    Necromancer
    SpectreY
    AreaLa prueba del cobarde
    Tagsanimal_claw_weapon, Lanzador de hechizos, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Packs
  • WorldAreas#759: Nigromante, Carroñero de huesos, Arquero quebradizo, Guardián de llamas
  • WorldAreas#837, WorldAreas#998, La prueba del cobarde: Nigromante, Carroñero de huesos, Arquero quebradizo, Guardián de llamas
  • WorldAreas#1346: Maestro del pecado , Diabolista, Nigromante, Nigromante, Nigromante, Acechahuesos antiguo, Arquero antiguo
  • WorldAreas#1346: Maestro del pecado , Diabolista, Nigromante, Nigromante, Nigromante, Acechahuesos antiguo, Acechahuesos colosal
  • Vida
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Resistencia
    0 0 75 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    NecromancerVulnerability
    Nivel
    74
    Vida
    28,971
    Armaduras
    46,127
    Evasión
    5,828
    Escudo de energía
    8,876
    Damage
    721
    Daño de hechizos
    721
    Precisión
    366
    Attack Time
    1.17
    Experiencia
    17,402
    Ailment Threshold
    28,971
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 577–865
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    Tiempo de lanzamiento: 1.1 seg
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerabilidad
    Tiempo de lanzamiento: 1.1 seg
    Tiempo de recarga: 9 seg
    Maldice a todos los objetivos en un área para que reciban daño físico aumentado. Los ataques contra los enemigos malditos tienen una probabilidad de aplicar sangrado.
    La duración base es de 6 segundos
    Los enemigos malditos reciben daño físico aumentado un 50%
    Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
    active skill area of effect radius +% final [24]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerVulnerability"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerVulnerability",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {6000, 50, 25, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Nigromante
    Demonio
    monster raises undead text [1]
    Necromancer
    SpectreY
    Tagsanimal_claw_weapon, Lanzador de hechizos, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Vida
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Resistencia
    0 0 75 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    NecromancerVulnerabilityStrMission_
    Nivel
    68
    Vida
    15,440
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    504
    Daño de hechizos
    504
    Precisión
    290
    Attack Time
    1.17
    Experiencia
    15,383
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    Tiempo de lanzamiento: 1.1 seg
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerabilidad
    Tiempo de lanzamiento: 1.1 seg
    Tiempo de recarga: 9 seg
    Maldice a todos los objetivos en un área para que reciban daño físico aumentado. Los ataques contra los enemigos malditos tienen una probabilidad de aplicar sangrado.
    La duración base es de 6 segundos
    Los enemigos malditos reciben daño físico aumentado un 50%
    Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
    active skill area of effect radius +% final [24]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerVulnerabilityStrMission_"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerVulnerability",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {6000, 50, 25, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Community Wiki

    Edit

    Necromancer (Ascendant passive)

    Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.

    This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.