Emisaria de la plaga
Ascendencia: Nigromante
Personaje: Bruja
Si has consumido un cadáver recientemente, tú y tus esbirros tienen área de efecto aumentada un 30%
Con al menos un cadáver cerca, tú y tus aliados cercanos infligen un 10% más de daño
Con al menos un cadáver cerca, los enemigos cercanos infligen daño reducido un 10%
(Recientemente se refiere a los últimos 4 segundos)
Plaguebringer
Emisaria de la plaga Attr /17
Nombre | Mostrar descripciones completas |
---|---|
ID | AscendancyNecromancer14 |
Icon | Art/2DArt/SkillIcons/passives/Necromancer/PlagueBringer.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Nigromante |
PassiveSkillsHash | 11490 |
Ruthless mode | Por cada cadáver cercano, tú y tus aliados cercanos infligen un 1% más de daño, hasta un máximo de un 10% |
Reference | Community Wiki |
Transmisor de plaga
Infliges más daño
damage_+%_final_from_necromancer_aura
Plaguebringer
Attribute /4
necromancer_damage_final
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | damage +% final from necromancer aura |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Transmisor de plaga
Infliges daño reducido
damage_+%
Plaguebringer
Attribute /4
necromancer_enemy_damage
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
All Damage
Code | damage +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Portador de plaga
No muerto
El 4% de la vida máxima se recibe como daño de caos por segundo
monster casts viper strike text [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster casts viper strike text [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Plaguebringer
Spectre | N |
---|---|
Tags | chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
400%
Ailment Threshold
400%
Resistencia
0 85 0 0
Damage
144%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
ZombiePusPuke
Metadata
MapZombieBossDegenAura
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
613
Daño de hechizos
914
Precisión
290
Attack Time
1.608
Experiencia
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 973–1459
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Golpe de víbora
Base Damage: 973–1459
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Golpea a los enemigos con una parte de tu daño físico convertido a daño de caos y les aplica veneno. A este veneno le afectan los modificadores de duración de las habilidades. Si empuñas dos armas, golpeará con ambas. Requiere una garra, una daga o una espada.
La duración base es de 4 segundos
Ganas el 10% de tu daño físico como daño de caos extra
Siempre envenena con cada golpe
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Ganas el 10% de tu daño físico como daño de caos extra
Siempre envenena con cada golpe
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/MapZombieBossDegenAura"] = { name = "Plaguebringer", life = 4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
El 4% de la vida máxima se recibe como daño de caos por segundo
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Aura de degeneración
Radio: 50
Los enemigos reciben daño de caos degenerativo
El 4% de la vida máxima se recibe como daño de caos por segundo
Degeneration Aura
monster casts viper strike text [1]
Id | MonsterCastsViperStrikeText |
---|---|
Family | MonsterCastsViperStrikeText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Plaguebringer
Plaguebringer is a Notable Ascendancy passive skill for the Necromancer that grants the you and your minions increased area of effect if you've consumed a corpse in the past 4 seconds. In addition, while near a corpse, you and nearby allies gain more damage while nearby enemies deal reduced damage.
The more damage and enemies deal reduced damage buff is coded as auras. The player character, the allies and the enemies would have visual aura effects on them.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.