Plaguebringer
You deal more Damage
damage_+%_final_from_necromancer_aura

necromancer_damage_final

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codedamage_+%_final_from_necromancer_aura
PublicFlag0
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsIDPercentage
Plaguebringer
You deal reduced Damage
damage_+%

necromancer_enemy_damage

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

All Damage

Codedamage_+%
PublicFlag1
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsIDPercentage
Plaguebringer

Plaguebringer

SpectreN
Area
Modbase_chaos_damage_%_of_maximum_life_taken_per_minute [240]
Uses Viper Strike
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
Tagsred_blood, undead, zombie
Damage144%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeZombiePusPuke
Attack Distance6 ~ 9
Attack Time2.4 Second
Damage Spread20%
Armour+50%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterViperStrike
ViperStrike
Viper Strike
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
+4 seconds to Base duration

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Plaguebringer575053295.42.430475242428548008500

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterViperStrike
ViperStrike
Viper Strike
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
+4 seconds to Base duration

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Plaguebringer515042939.12.425336212977945008500

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterViperStrike
ViperStrike
Viper Strike
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
+4 seconds to Base duration

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Plaguebringer398542334.22.417072164106852008500

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterViperStrike
ViperStrike
Viper Strike
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
+4 seconds to Base duration

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Plaguebringer296091741.82.410863118085676008500

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterViperStrike
ViperStrike
Viper Strike
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
+4 seconds to Base duration

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green Attack Duration AttackCanRepeat Melee MeleeSingleTarget DamageOverTime ChaosSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Plaguebringer215361292.52.4688884634681008500
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ViperStrike12OnlyLastTarget TargetNear
ViperStrike120TargetHasDebuff TargetMediumNear
MonsterProjectileSpell90TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
Render
{
     //turn_duration = 0.5
}
Resists FireResists ColdResists LightningResists Chaos
02500
05500
08500
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/MapZombieBossDegenAura"] = {
    name = "Plaguebringer",
    life = 4,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterViperStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.65,
    incrementalEffectiveness = 0.0255,
    description = "Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  },
    },
}

Plaguebringer

Plaguebringer
Notable
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
PlagueBringer
Plaguebringer /10 ⍟

Plaguebringer /10 ⍟

NameShow Full Descriptions
IsKeystonefalse
IsNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
IsSocketfalse
IsJustIconfalse
isUsedtrue
AscendancyIDNecromancer
PassiveID11490