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Portador da Infestação
Ascensão: Necromante
Personagem: Bruxa
Se tiver Consumido um cadáver Recentemente, você e seus Lacaios tem Efeito em Área aumentado em 30%
Com ao menos um cadáver próximo, você e Aliados próximos causam 10% mais Dano
Com ao menos um cadáver próximo, Inimigos próximos causam Dano reduzido em 10%
(Recentemente se refere aos últimos 4 segundos)
Plaguebringer
Portador da Infestação Attr /7
NomeExibir Descrições Completas
IDAscendancyNecromancer14
IconPlagueBringer
AscendancyIDNecromante
PassiveSkillsHash11490
TagsisNotable: true isUsed: true
Ruthless mode
Para cada cadáver próximo, você e Aliados próximos causam 1% mais Dano, máximo de 10%
ReferenceCommunity Wiki
Portador da Infestação
Você causa mais Dano
damage_+%_final_from_necromancer_aura
Plaguebringer
Attribute /4

necromancer_damage_final

NomeExibir Descrições Completas
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrbe da Transmutação · Mágicos: 1xCurrencyAddModToMagicOrbe Ampliador · Raros: 2xCurrencyUpgradeToRareOrbe da Alquimia · unico: 5xCurrencyRerollRareOrbe do Caos
BuffGroupsID37
IsBuffDefinition1
BuffMergeModesID3
Codedamage +% final from necromancer aura
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Portador da Infestação
Voc6e causa Dano reduzido
damage_+%
Plaguebringer
Attribute /4

necromancer_enemy_damage

NomeExibir Descrições Completas
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrbe da Transmutação · Mágicos: 1xCurrencyRerollMagicOrbe da Alteração · Raros: 3xCurrencyUpgradeToRareOrbe da Alquimia · unico: 5xCurrencyRerollRareOrbe do Caos
BuffGroupsID37
IsBuffDefinition1
BuffMergeModesID3
Codedamage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Portador da Infestação
Morto-vivo
IconEnemyResistanceColdStrong
monster casts viper strike text [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Plaguebringer
Spectre
Tagschaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie
Vida
400%
Ailment Threshold
400%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceColdStrong85% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
144%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
ZombiePusPuke
Metadata
MapZombieBossDegenAura
Nível
68
Vida
557,385
Armadura
28,790
Evasão
4,739
Damage
613
Dano Mágico
914
Precisão
580
Attack Time
1.608
Experiência
112,805
Minion Life
120,902
Minion Damage
489
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 9731459
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, Chaos
Golpe da Víbora
Base Damage: 9731459
Chance de Crítico: 5%
Attack Time: 2.4 seg
Acerta o inimigo, adicionando parte de seu dano físico como dano de caos e infligindo veneno que será afetado pelos modificadores de duração da habilidade. Se em empunhadura dupla, golpeará com ambas as armas. Requer uma garra, adaga ou espada.
Duração base é de 4 segundos
Receba 10% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ViperStrike

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/MapZombieBossDegenAura"] = {
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    name = "Plaguebringer",
    life = 4,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterViperStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
FamilyMonsterAura
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute 240 240 Global
  • Craft Tagschaos_damage Dano Caos
    Aura de Degeneração
    Raio: 50
    Inimigos sofrem Dano Degenerativo de Caos
    base chaos damage % of maximum life taken per minute [240]
    Degeneration Aura
    monster casts viper strike text [1]
    FamilyMonsterCastsViperStrikeText
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster casts viper strike text 1 1 Global
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Community Wiki

    Edit

    Plaguebringer

    Plaguebringer is a Notable Ascendancy passive skill for the Necromancer that grants the you and your minions increased area of effect if you've consumed a corpse in the past 4 seconds. In addition, while near a corpse, you and nearby allies gain more damage while nearby enemies deal reduced damage.

    The more damage and enemies deal reduced damage buff is coded as auras. The player character, the allies and the enemies would have visual aura effects on them.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.