
Necromancer /17 ⍟
Necromancer /17 ⍟
Name | Category | Show Full Descriptions |
---|---|---|
Minion Damage and Life![]() | Minions have 10% increased maximum Life Minions deal 10% increased Damage | |
Minion Damage and Life![]() | Minions have 10% increased maximum Life Minions deal 10% increased Damage | |
Minion Damage and Life![]() | Minions have 10% increased maximum Life Minions deal 10% increased Damage | |
Minion Damage, Skill Duration![]() | 10% increased Skill Effect Duration Minions deal 10% increased Damage | |
Minion Damage, Mana![]() | 8% increased maximum Mana Minions deal 10% increased Damage | |
Minion Damage, Aura Effect![]() | Minions deal 10% increased Damage 5% increased effect of Non-Curse Auras from your Skills | |
Mindless Aggression![]() | Notable | Minions have 10% increased Movement Speed Minions deal 30% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed |
Unnatural Strength![]() | Notable | +2 to Level of all Minion Skill Gems |
Bone Barrier![]() | Notable | Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life |
Mistress of Sacrifice![]() | Notable | Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you 40% increased Skill Effect Duration |
Essence Glutton![]() | Notable | For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse Regenerate 4% of Mana over 2 seconds when you Consume a corpse |
Commander of Darkness![]() | Notable | Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies deal 30% increased Damage You and nearby Allies have +30% to Elemental Resistances |
Minion Damage, Cast Speed![]() | 4% increased Cast Speed Minions deal 10% increased Damage | |
Plaguebringer![]() | Notable | If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect With at least one nearby corpse, you and nearby Allies deal 10% more Damage With at least one nearby corpse, nearby Enemies deal 10% reduced Damage |
Minion Damage, Cast Speed![]() | 4% increased Cast Speed Minions deal 10% increased Damage | |
Corpse Pact![]() | Notable | 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked Corpses you Spawn have 50% increased Maximum Life |
Necromancer![]() |
Spectre | Y |
---|---|
Area | The Lower Prison, The Chamber of Sins Level 1, The Eternal Laboratory |
Mod | Raises Undead |
Tags | animal_claw_weapon, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
240%Life
100%Energy Shield From Life
240%Ailment Threshold
0 0 75 0Resistance
135%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.17 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
NecromancerType
84,708Life
16,265Armour
8,120Evasion
84,708Energy Shield
1,287Damage
538Accuracy
1.17Attack Time
19,875Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
68,548Life
14,425Armour
7,608Evasion
68,548Energy Shield
1,148Damage
499Accuracy
1.17Attack Time
19,509Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 918–1378
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
43,771Life
11,328Armour
6,667Evasion
43,771Energy Shield
911Damage
428Accuracy
1.17Attack Time
18,566Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 729–1094
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
26,046Life
8,348Armour
5,633Evasion
26,046Energy Shield
680Damage
352Accuracy
1.17Attack Time
17,082Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 544–816
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
15,440Life
6,127Armour
4,739Evasion
15,440Energy Shield
504Damage
290Accuracy
1.17Attack Time
15,383Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
ReviveSkeleton | 60 | IsNecromancerRaisable IsNotMinion TargetIsNormal |
RaiseSkeleton | 15 | TargetMediumNear IsNotMinion |
RaiseSkeleton | 6 | IsNotMinion |
SummonSpecificMonsters | 20 | TargetIsEnemy IHaveFewerThanFiveMinions |
Flee | 15 | NoRepeat TargetIsPlayer |
StrafeLeft | 3 | TargetIsPlayer NoRepeat |
StrafeRight | 3 | TargetIsPlayer NoRepeat |
#Should only melee as last resort | ||
Melee | 9 | TargetNear |
#This is here for the case where there is nothing for them to do. | ||
Melee 3 | ||
#Various skills only used by specific necros | ||
Enfeeble | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
CriticalWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
ElementalWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
TemporalChains | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
Vulnerability | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
ProjectileWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
FireWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
ColdWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
LightningWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
ExecuteGEAL | 10 | TargetHasNoBuffOf=(buffdefinitions::necromancer_skeleton_buff) ForceTargetAlly TargetIsMonsterOfHashType=(monster::Metadata/Monsters/Skeletons/SkeletonMelee3, monster::Metadata/Monsters/Skeletons/SkeletonBowLightning, monster::Metadata/Monsters/Skeletons/SkeletonBowPuncture, monster::Metadata/Monsters/Skeletons/SkeletonCasterLightning, monster::Metadata/Monsters/Skeletons/SkeletonCasterCold) |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/Necromancer"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerReviveSkeleton", "AddBuffToTargetNecromancer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 1.87, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetNecromancer"] = { name = "AddBuffToTargetNecromancer", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Raises Undead
Raises Undead
Mod Id | MonsterRaisesUndeadText |
---|---|
Group | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Necromancer
Spectre | Y |
---|---|
Mod | Raises Undead |
Tags | animal_claw_weapon, demon, flesh_armour, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
240%Life
100%Energy Shield From Life
240%Ailment Threshold
0 0 75 0Resistance
135%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.17 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
NecromancerType
84,708Life
16,265Armour
8,120Evasion
84,708Energy Shield
1,287Damage
538Accuracy
1.17Attack Time
19,875Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
68,548Life
14,425Armour
7,608Evasion
68,548Energy Shield
1,148Damage
499Accuracy
1.17Attack Time
19,509Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 918–1378
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
43,771Life
11,328Armour
6,667Evasion
43,771Energy Shield
911Damage
428Accuracy
1.17Attack Time
18,566Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 729–1094
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
26,046Life
8,348Armour
5,633Evasion
26,046Energy Shield
680Damage
352Accuracy
1.17Attack Time
17,082Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 544–816
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
15,440Life
6,127Armour
4,739Evasion
15,440Energy Shield
504Damage
290Accuracy
1.17Attack Time
15,383Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Cooldown Time: 5 Second
ReviveSkeleton | 60 | IsNecromancerRaisable IsNotMinion TargetIsNormal |
RaiseSkeleton | 15 | TargetMediumNear IsNotMinion |
RaiseSkeleton | 6 | IsNotMinion |
SummonSpecificMonsters | 20 | TargetIsEnemy IHaveFewerThanFiveMinions |
Flee | 15 | NoRepeat TargetIsPlayer |
StrafeLeft | 3 | TargetIsPlayer NoRepeat |
StrafeRight | 3 | TargetIsPlayer NoRepeat |
#Should only melee as last resort | ||
Melee | 9 | TargetNear |
#This is here for the case where there is nothing for them to do. | ||
Melee 3 | ||
#Various skills only used by specific necros | ||
Enfeeble | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
CriticalWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
ElementalWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
TemporalChains | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
Vulnerability | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
ProjectileWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
FireWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
ColdWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
LightningWeakness | 6 | TargetNotCursed TargetIsCurseable TargetNotFar |
ExecuteGEAL | 10 | TargetHasNoBuffOf=(buffdefinitions::necromancer_skeleton_buff) ForceTargetAlly TargetIsMonsterOfHashType=(monster::Metadata/Monsters/Skeletons/SkeletonMelee3, monster::Metadata/Monsters/Skeletons/SkeletonBowLightning, monster::Metadata/Monsters/Skeletons/SkeletonBowPuncture, monster::Metadata/Monsters/Skeletons/SkeletonCasterLightning, monster::Metadata/Monsters/Skeletons/SkeletonCasterCold) |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerHellscape"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerReviveSkeleton", "AddBuffToTargetNecromancer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 1.87, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetNecromancer"] = { name = "AddBuffToTargetNecromancer", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Raises Undead
Raises Undead
Mod Id | MonsterRaisesUndeadText |
---|---|
Group | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Necromancer
The Coward's Trial
Spectre | Y |
---|---|
Area | The Fellshrine Ruins, The Coward's Trial |
Mod | Raises Undead |
Tags | animal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
240%Life
100%Energy Shield From Life
240%Ailment Threshold
0 0 75 0Resistance
135%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.17 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
NecromancerType
84,708Life
16,265Armour
8,120Evasion
84,708Energy Shield
1,287Damage
538Accuracy
1.17Attack Time
19,875Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerTemporalChains
Temporal Chains
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 8 SecondCurses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [0]
skill art variation [1]

68,548Life
14,425Armour
7,608Evasion
68,548Energy Shield
1,148Damage
499Accuracy
1.17Attack Time
19,509Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 918–1378
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerTemporalChains
Temporal Chains
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 8 SecondCurses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [0]
skill art variation [1]

43,771Life
11,328Armour
6,667Evasion
43,771Energy Shield
911Damage
428Accuracy
1.17Attack Time
18,566Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 729–1094
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerTemporalChains
Temporal Chains
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 8 SecondCurses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [0]
skill art variation [1]

39,655Life
10,660Armour
6,448Evasion
39,655Energy Shield
860Damage
412Accuracy
1.17Attack Time
18,288Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 688–1032
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerTemporalChains
Temporal Chains
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 8 SecondCurses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [0]
skill art variation [1]

ReviveSkeleton | 40 | IsNecromancerRaisable IsNotMinion TargetIsNormal |
Flee | 10 | NoRepeat TargetNear AllyNearMe TargetIsEnemy |
#Should only melee as last resort | ||
Melee | 20 | TargetNear |
#Various skills only used by specific necros | ||
Enfeeble | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
CriticalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ElementalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
TemporalChains | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
Vulnerability | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ProjectileWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
FireWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ColdWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
LightningWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
RaiseSkeleton | 4 | TargetMediumNear IsNotMinion |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerTemporalChains"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerTemporalChains", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "skill_art_variation", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", }, levels = { [1] = {4000, 0, -20, -40, 1, -10, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 1.87, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Raises Undead
Raises Undead
Mod Id | MonsterRaisesUndeadText |
---|---|
Group | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Necromancer
Spectre | Y |
---|---|
Mod | Raises Undead |
Tags | animal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
240%Life
100%Energy Shield From Life
240%Ailment Threshold
0 0 75 0Resistance
135%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.17 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
NecromancerType
84,708Life
16,265Armour
8,120Evasion
84,708Energy Shield
1,287Damage
538Accuracy
1.17Attack Time
19,875Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerTemporalChains
Temporal Chains
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 8 SecondCurses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [0]
skill art variation [1]

68,548Life
14,425Armour
7,608Evasion
68,548Energy Shield
1,148Damage
499Accuracy
1.17Attack Time
19,509Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 918–1378
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerTemporalChains
Temporal Chains
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 8 SecondCurses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [0]
skill art variation [1]

43,771Life
11,328Armour
6,667Evasion
43,771Energy Shield
911Damage
428Accuracy
1.17Attack Time
18,566Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 729–1094
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerTemporalChains
Temporal Chains
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 8 SecondCurses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [0]
skill art variation [1]

26,046Life
8,348Armour
5,633Evasion
26,046Energy Shield
680Damage
352Accuracy
1.17Attack Time
17,082Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 544–816
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerTemporalChains
Temporal Chains
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 8 SecondCurses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [0]
skill art variation [1]

15,440Life
6,127Armour
4,739Evasion
15,440Energy Shield
504Damage
290Accuracy
1.17Attack Time
15,383Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerTemporalChains
Temporal Chains
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 8 SecondCurses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [0]
skill art variation [1]

ReviveSkeleton | 40 | IsNecromancerRaisable IsNotMinion TargetIsNormal |
Flee | 10 | NoRepeat TargetNear AllyNearMe TargetIsEnemy |
#Should only melee as last resort | ||
Melee | 20 | TargetNear |
#Various skills only used by specific necros | ||
Enfeeble | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
CriticalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ElementalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
TemporalChains | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
Vulnerability | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ProjectileWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
FireWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ColdWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
LightningWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
RaiseSkeleton | 4 | TargetMediumNear IsNotMinion |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerTemporalChainsStrMission"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerTemporalChains", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "skill_art_variation", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", }, levels = { [1] = {4000, 0, -20, -40, 1, -10, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 1.87, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Raises Undead
Raises Undead
Mod Id | MonsterRaisesUndeadText |
---|---|
Group | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Necromancer
Spectre | Y |
---|---|
Area | The Coward's Trial |
Mod | Raises Undead |
Tags | animal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
240%Life
100%Energy Shield From Life
240%Ailment Threshold
0 0 75 0Resistance
135%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.17 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
NecromancerType
84,708Life
16,265Armour
8,120Evasion
84,708Energy Shield
1,287Damage
538Accuracy
1.17Attack Time
19,875Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerEnfeeble
Enfeeble
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 10 SecondCurses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is 5 seconds
Cursed enemies have 60% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 60% less Damage
Cursed Rare or Unique enemies deal 23% less Damage
active skill area of effect radius +% final [0]
skill art variation [1]

68,548Life
14,425Armour
7,608Evasion
68,548Energy Shield
1,148Damage
499Accuracy
1.17Attack Time
19,509Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 918–1378
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerEnfeeble
Enfeeble
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 10 SecondCurses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is 5 seconds
Cursed enemies have 60% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 60% less Damage
Cursed Rare or Unique enemies deal 23% less Damage
active skill area of effect radius +% final [0]
skill art variation [1]

43,771Life
11,328Armour
6,667Evasion
43,771Energy Shield
911Damage
428Accuracy
1.17Attack Time
18,566Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 729–1094
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerEnfeeble
Enfeeble
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 10 SecondCurses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is 5 seconds
Cursed enemies have 60% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 60% less Damage
Cursed Rare or Unique enemies deal 23% less Damage
active skill area of effect radius +% final [0]
skill art variation [1]

39,655Life
10,660Armour
6,448Evasion
39,655Energy Shield
860Damage
412Accuracy
1.17Attack Time
18,288Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 688–1032
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerEnfeeble
Enfeeble
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 10 SecondCurses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is 5 seconds
Cursed enemies have 60% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 60% less Damage
Cursed Rare or Unique enemies deal 23% less Damage
active skill area of effect radius +% final [0]
skill art variation [1]

ReviveSkeleton | 40 | IsNecromancerRaisable IsNotMinion TargetIsNormal |
Flee | 10 | NoRepeat TargetNear AllyNearMe TargetIsEnemy |
#Should only melee as last resort | ||
Melee | 20 | TargetNear |
#Various skills only used by specific necros | ||
Enfeeble | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
CriticalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ElementalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
TemporalChains | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
Vulnerability | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ProjectileWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
FireWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ColdWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
LightningWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
RaiseSkeleton | 4 | TargetMediumNear IsNotMinion |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerProjectileWeakness"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerEnfeeble", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "accuracy_rating_+%", "enfeeble_damage_+%_final", "skill_art_variation", "enfeeble_damage_+%_vs_rare_or_unique_final", }, levels = { [1] = {5000, 0, -60, -60, 1, -23, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 1.87, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Raises Undead
Raises Undead
Mod Id | MonsterRaisesUndeadText |
---|---|
Group | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Necromancer
Spectre | Y |
---|---|
Area | The Coward's Trial |
Mod | Raises Undead |
Tags | animal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
240%Life
100%Energy Shield From Life
240%Ailment Threshold
0 0 75 0Resistance
135%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.17 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
NecromancerType
84,708Life
16,265Armour
8,120Evasion
84,708Energy Shield
1,287Damage
538Accuracy
1.17Attack Time
19,875Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerVulnerability
Vulnerability
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 9 SecondCurse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Base duration is 6 seconds
Cursed enemies take 50% increased Physical Damage
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [0]
skill art variation [1]

68,548Life
14,425Armour
7,608Evasion
68,548Energy Shield
1,148Damage
499Accuracy
1.17Attack Time
19,509Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 918–1378
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerVulnerability
Vulnerability
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 9 SecondCurse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Base duration is 6 seconds
Cursed enemies take 50% increased Physical Damage
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [0]
skill art variation [1]

43,771Life
11,328Armour
6,667Evasion
43,771Energy Shield
911Damage
428Accuracy
1.17Attack Time
18,566Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 729–1094
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerVulnerability
Vulnerability
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 9 SecondCurse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Base duration is 6 seconds
Cursed enemies take 50% increased Physical Damage
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [0]
skill art variation [1]

39,655Life
10,660Armour
6,448Evasion
39,655Energy Shield
860Damage
412Accuracy
1.17Attack Time
18,288Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 688–1032
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerVulnerability
Vulnerability
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 9 SecondCurse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Base duration is 6 seconds
Cursed enemies take 50% increased Physical Damage
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [0]
skill art variation [1]

ReviveSkeleton | 40 | IsNecromancerRaisable IsNotMinion TargetIsNormal |
Flee | 10 | NoRepeat TargetNear AllyNearMe TargetIsEnemy |
#Should only melee as last resort | ||
Melee | 20 | TargetNear |
#Various skills only used by specific necros | ||
Enfeeble | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
CriticalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ElementalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
TemporalChains | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
Vulnerability | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ProjectileWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
FireWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ColdWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
LightningWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
RaiseSkeleton | 4 | TargetMediumNear IsNotMinion |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerVulnerability"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerVulnerability", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "physical_damage_taken_+%", "skill_art_variation", "receive_bleeding_chance_%_when_hit_by_attack", "enemy_damaging_ailments_deal_damage_+%_faster_against_self", }, levels = { [1] = {6000, 0, 50, 1, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 1.87, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Raises Undead
Raises Undead
Mod Id | MonsterRaisesUndeadText |
---|---|
Group | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Necromancer
Spectre | Y |
---|---|
Mod | Raises Undead |
Tags | animal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
240%Life
100%Energy Shield From Life
240%Ailment Threshold
0 0 75 0Resistance
135%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.17 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
NecromancerType
84,708Life
16,265Armour
8,120Evasion
84,708Energy Shield
1,287Damage
538Accuracy
1.17Attack Time
19,875Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerVulnerability
Vulnerability
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 9 SecondCurse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Base duration is 6 seconds
Cursed enemies take 50% increased Physical Damage
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [0]
skill art variation [1]

68,548Life
14,425Armour
7,608Evasion
68,548Energy Shield
1,148Damage
499Accuracy
1.17Attack Time
19,509Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 918–1378
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerVulnerability
Vulnerability
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 9 SecondCurse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Base duration is 6 seconds
Cursed enemies take 50% increased Physical Damage
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [0]
skill art variation [1]

43,771Life
11,328Armour
6,667Evasion
43,771Energy Shield
911Damage
428Accuracy
1.17Attack Time
18,566Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 729–1094
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerVulnerability
Vulnerability
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 9 SecondCurse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Base duration is 6 seconds
Cursed enemies take 50% increased Physical Damage
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [0]
skill art variation [1]

26,046Life
8,348Armour
5,633Evasion
26,046Energy Shield
680Damage
352Accuracy
1.17Attack Time
17,082Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 544–816
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerVulnerability
Vulnerability
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 9 SecondCurse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Base duration is 6 seconds
Cursed enemies take 50% increased Physical Damage
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [0]
skill art variation [1]

15,440Life
6,127Armour
4,739Evasion
15,440Energy Shield
504Damage
290Accuracy
1.17Attack Time
15,383Experience
MeleeAtAnimationSpeed
Default Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

NecromancerReviveSkeleton
Critical Strike Chance: 0%
Cast Time: 1.1 Second
NecromancerVulnerability
Vulnerability
Critical Strike Chance: 0%
Cast Time: 1.1 Second
Cooldown Time: 9 SecondCurse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Base duration is 6 seconds
Cursed enemies take 50% increased Physical Damage
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [0]
skill art variation [1]

ReviveSkeleton | 40 | IsNecromancerRaisable IsNotMinion TargetIsNormal |
Flee | 10 | NoRepeat TargetNear AllyNearMe TargetIsEnemy |
#Should only melee as last resort | ||
Melee | 20 | TargetNear |
#Various skills only used by specific necros | ||
Enfeeble | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
CriticalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ElementalWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
TemporalChains | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
Vulnerability | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ProjectileWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
FireWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
ColdWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
LightningWeakness | 20 | TargetNotCursed TargetIsCurseable TargetNotFar |
RaiseSkeleton | 4 | TargetMediumNear IsNotMinion |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerVulnerabilityStrMission_"] = { name = "Necromancer", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "NecromancerVulnerability", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "physical_damage_taken_+%", "skill_art_variation", "receive_bleeding_chance_%_when_hit_by_attack", "enemy_damaging_ailments_deal_damage_+%_faster_against_self", }, levels = { [1] = {6000, 0, 50, 1, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 1.87, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Raises Undead
Raises Undead
Mod Id | MonsterRaisesUndeadText |
---|---|
Group | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Necromancer
passives
Your Offerings have 50% reduced Effect on you
Minions deal 30% increased Damage
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
(Auras can only grant bonuses to things they affect)
(Recently refers to the past 4 seconds)

Necromancer Attr /14 ⍟
Necromancer Attr /14 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant39 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Necromancer.png |
IsKeystone | false |
IsNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
IsSocket | false |
IsJustIcon | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveID | 10099 |
Stats |
Necromancer
passives

Necromancer Attr /14 ⍟
Necromancer Attr /14 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyNecromancerStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
IsKeystone | false |
IsNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
IsSocket | false |
IsJustIcon | false |
isUsed | true |
isRoyale | false |
AscendancyID | Necromancer |
PassiveID | 60791 |
Stats |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Necromancer (Ascendant passive)
Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.
This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.