Ascendancy Classes /1 ⍟

Ascendancy Classes /1 ⍟

CharacterAscendancy
WitchNecromancer
Necromancer /17 ⍟

Necromancer /17 ⍟

NameCategoryShow Full Descriptions
Minion Damage and Life
IncreasedMinionDamageIncreasedMinionLife
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minion Damage and Life
IncreasedMinionDamageIncreasedMinionLife
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minion Damage and Life
IncreasedMinionDamageIncreasedMinionLife
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minion Damage, Skill Duration
IncreasedMinionDamageIncreasedSkillDuration
10% increased Skill Effect Duration
Minions deal 10% increased Damage
Minion Damage, Mana
ManaNode
8% increased maximum Mana
Minions deal 10% increased Damage
Minion Damage, Aura Effect
IncreasedMinionDamageIncreasedSkillDuration
Minions deal 10% increased Damage
5% increased effect of Non-Curse Auras from your Skills
Mindless Aggression
GenericMinionNotable
NotableMinions have 10% increased Movement Speed
Minions deal 30% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Unnatural Strength
OffensiveMinionNotable
NotableMinions have Unholy Might
Bone Barrier
DefensiveMinionNotable
NotableGrants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life
Mistress of Sacrifice
GiftsOfTheDamned
NotableYour Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
40% increased Skill Effect Duration
Essence Glutton
EssenceGlutton
NotableFor each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Commander of Darkness
CommandingTheDarkness
NotableAuras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Elemental Resistances
Minion Damage, Cast Speed
CorpseConsumptionNode
4% increased Cast Speed
Minions deal 10% increased Damage
Plaguebringer
PlagueBringer
NotableIf you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
Minion Damage, Cast Speed
CorpseConsumptionNode
4% increased Cast Speed
Minions deal 10% increased Damage
Corpse Pact
CorpseConsumptionNotable2
Notable2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
Necromancer
damage
SpectreY
AreaThe Lower Prison, The Chamber of Sins Level 1, The Chamber of Sins Level 1, The Eternal Laboratory
ModRaises Undead
Tagsanimal_claw_weapon, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
240%Life
100%Energy Shield From Life
240%Ailment Threshold
0 0 75 0Resistance
135%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.17 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
NecromancerType
84,708Life
16,265Armour
8,120Evasion
16,265Energy Shield
1,287Damage
538Accuracy
1.17Attack Time
19,875Experience
84,708Ailment Threshold
268Chill
268Shock
1,515Brittle
268Scorch
740Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
68,548Life
14,425Armour
7,608Evasion
14,425Energy Shield
1,148Damage
499Accuracy
1.17Attack Time
19,509Experience
68,548Ailment Threshold
217Chill
217Shock
1,226Brittle
217Scorch
599Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 918–1378
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
43,771Life
11,328Armour
6,667Evasion
11,328Energy Shield
911Damage
428Accuracy
1.17Attack Time
18,566Experience
43,771Ailment Threshold
138Chill
138Shock
783Brittle
138Scorch
382Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 729–1094
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
26,046Life
8,348Armour
5,633Evasion
8,348Energy Shield
680Damage
352Accuracy
1.17Attack Time
17,082Experience
26,046Ailment Threshold
82Chill
82Shock
466Brittle
82Scorch
228Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 544–816
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
15,440Life
6,127Armour
4,739Evasion
6,127Energy Shield
504Damage
290Accuracy
1.17Attack Time
15,383Experience
15,440Ailment Threshold
49Chill
49Shock
276Brittle
49Scorch
135Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
RaiseSkeleton15TargetMediumNear IsNotMinion
RaiseSkeleton6IsNotMinion
SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
Flee15NoRepeat TargetIsPlayer
StrafeLeft 3TargetIsPlayer NoRepeat
StrafeRight3TargetIsPlayer NoRepeat
#Should only melee as last resort
Melee9TargetNear
#This is here for the case where there is nothing for them to do.
Melee 3
#Various skills only used by specific necros
Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ExecuteGEAL10TargetHasNoBuffOf=(buffdefinitions::necromancer_skeleton_buff) ForceTargetAlly TargetIsMonsterOfHashType=(monster::Metadata/Monsters/Skeletons/SkeletonMelee3, monster::Metadata/Monsters/Skeletons/SkeletonBowLightning, monster::Metadata/Monsters/Skeletons/SkeletonBowPuncture, monster::Metadata/Monsters/Skeletons/SkeletonCasterLightning, monster::Metadata/Monsters/Skeletons/SkeletonCasterCold)

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/Necromancer"] = {
    name = "Necromancer",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "NecromancerReviveSkeleton",
        "AddBuffToTargetNecromancer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetNecromancer"] = {
    name = "AddBuffToTargetNecromancer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
Raises Undead

Raises Undead

Mod IdMonsterRaisesUndeadText
FamilyMonsterRaisesUndeadText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    SpectreY
    ModRaises Undead
    Tagsanimal_claw_weapon, demon, flesh_armour, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    26,046Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    680Damage
    352Accuracy
    1.17Attack Time
    17,082Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 544–816
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    15,440Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    504Damage
    290Accuracy
    1.17Attack Time
    15,383Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 403–605
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
    RaiseSkeleton15TargetMediumNear IsNotMinion
    RaiseSkeleton6IsNotMinion
    SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
    Flee15NoRepeat TargetIsPlayer
    StrafeLeft 3TargetIsPlayer NoRepeat
    StrafeRight3TargetIsPlayer NoRepeat
    #Should only melee as last resort
    Melee9TargetNear
    #This is here for the case where there is nothing for them to do.
    Melee 3
    #Various skills only used by specific necros
    Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ExecuteGEAL10TargetHasNoBuffOf=(buffdefinitions::necromancer_skeleton_buff) ForceTargetAlly TargetIsMonsterOfHashType=(monster::Metadata/Monsters/Skeletons/SkeletonMelee3, monster::Metadata/Monsters/Skeletons/SkeletonBowLightning, monster::Metadata/Monsters/Skeletons/SkeletonBowPuncture, monster::Metadata/Monsters/Skeletons/SkeletonCasterLightning, monster::Metadata/Monsters/Skeletons/SkeletonCasterCold)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerHellscape"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerReviveSkeleton",
            "AddBuffToTargetNecromancer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTargetNecromancer"] = {
        name = "AddBuffToTargetNecromancer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • SpectreY
    AreaThe Fellshrine Ruins, The Coward's Trial
    ModRaises Undead
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    temporalchains
    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    temporalchains
    48,529Life
    12,036Armour
    6,892Evasion
    12,036Energy Shield
    966Damage
    444Accuracy
    1.17Attack Time
    18,824Experience
    48,529Ailment Threshold
    153Chill
    153Shock
    868Brittle
    153Scorch
    424Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 773–1159
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    temporalchains
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerTemporalChains"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerTemporalChains",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    SpectreY
    ModRaises Undead
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    temporalchains
    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    temporalchains
    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    temporalchains
    26,046Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    680Damage
    352Accuracy
    1.17Attack Time
    17,082Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 544–816
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    temporalchains
    15,440Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    504Damage
    290Accuracy
    1.17Attack Time
    15,383Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 403–605
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    temporalchains
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerTemporalChainsStrMission"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerTemporalChains",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    The Coward's Trial
    SpectreY
    AreaThe Coward's Trial
    ModRaises Undead
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [42]

    enfeeble
    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [42]

    enfeeble
    48,529Life
    12,036Armour
    6,892Evasion
    12,036Energy Shield
    966Damage
    444Accuracy
    1.17Attack Time
    18,824Experience
    48,529Ailment Threshold
    153Chill
    153Shock
    868Brittle
    153Scorch
    424Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 773–1159
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [42]

    enfeeble
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerProjectileWeakness"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    The Coward's Trial
    SpectreY
    AreaThe Coward's Trial
    ModRaises Undead
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    vulnerability
    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    vulnerability
    48,529Life
    12,036Armour
    6,892Evasion
    12,036Energy Shield
    966Damage
    444Accuracy
    1.17Attack Time
    18,824Experience
    48,529Ailment Threshold
    153Chill
    153Shock
    868Brittle
    153Scorch
    424Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 773–1159
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    vulnerability
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerVulnerability"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerVulnerability",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    SpectreY
    ModRaises Undead
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    vulnerability
    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    vulnerability
    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    vulnerability
    26,046Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    680Damage
    352Accuracy
    1.17Attack Time
    17,082Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 544–816
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    vulnerability
    15,440Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    504Damage
    290Accuracy
    1.17Attack Time
    15,383Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 403–605
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    vulnerability
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerVulnerabilityStrMission_"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerVulnerability",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    passives
    Ascendancy: Ascendant
    Character: Scion
    Your Offering Skills also affect you
    Your Offerings have 50% reduced Effect on you
    Minions deal 30% increased Damage
    Auras from your Skills grant 2% increased Attack and Cast
    Speed to you and Allies
    If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
    (Auras can only grant bonuses to things they affect)
    (Recently refers to the past 4 seconds)
    Necromancer
    (You can only take one of the three Witch Ascendancy passives)
    Necromancer Attr /14 ⍟

    Necromancer Attr /14 ⍟

    NameShow Full Descriptions
    IDAscendancyAscendant39
    IconArt/2DArt/SkillIcons/passives/Ascendants/Necromancer.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptiontrue
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    AscendancyIDAscendant
    PassiveSkillsHash10099
    Stats
  • minion_damage_+% 30
  • offerings_also_buff_you 1
  • self_offering_effect_+% -50
  • auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies 2
  • area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently 30
  • Necromancer
    passives
    Ascendancy: Necromancer
    Character: Witch
    damage
    Necromancer Attr /14 ⍟

    Necromancer Attr /14 ⍟

    NameShow Full Descriptions
    IDAscendancyNecromancerStart
    IconArt/2DArt/SkillIcons/passives/damage.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStarttrue
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    AscendancyIDNecromancer
    PassiveSkillsHash60791
    Stats

    Community Wiki

    Wiki Edit

    Necromancer (Ascendant passive)

    Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.

    This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.