Ascendancy Classes /1 ⍟

Ascendancy Classes /1 ⍟

CharacterAscendancy
WitchNecromancer
Necromancer /17 ⍟

Necromancer /17 ⍟

NameCategoryShow Full Descriptions
Minion Damage and Life
IncreasedMinionDamageIncreasedMinionLife
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minion Damage and Life
IncreasedMinionDamageIncreasedMinionLife
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minion Damage and Life
IncreasedMinionDamageIncreasedMinionLife
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minion Damage, Skill Duration
IncreasedMinionDamageIncreasedSkillDuration
10% increased Skill Effect Duration
Minions deal 10% increased Damage
Minion Damage, Mana
ManaNode
8% increased maximum Mana
Minions deal 10% increased Damage
Minion Damage, Aura Effect
IncreasedMinionDamageIncreasedSkillDuration
Minions deal 10% increased Damage
5% increased effect of Non-Curse Auras from your Skills
Mindless Aggression
GenericMinionNotable
NotableMinions have 10% increased Movement Speed
Minions deal 30% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Unnatural Strength
OffensiveMinionNotable
Notable+2 to Level of all Minion Skill Gems
Bone Barrier
DefensiveMinionNotable
NotableGrants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life
Mistress of Sacrifice
GiftsOfTheDamned
NotableYour Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
40% increased Skill Effect Duration
Essence Glutton
EssenceGlutton
NotableFor each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Commander of Darkness
CommandingTheDarkness
NotableAuras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Elemental Resistances
Minion Damage, Cast Speed
CorpseConsumptionNode
4% increased Cast Speed
Minions deal 10% increased Damage
Plaguebringer
PlagueBringer
NotableIf you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
Minion Damage, Cast Speed
CorpseConsumptionNode
4% increased Cast Speed
Minions deal 10% increased Damage
Corpse Pact
CorpseConsumptionNotable2
Notable2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
Corpses you Spawn have 50% increased Maximum Life
Necromancer
damage
SpectreY
AreaThe Lower Prison, The Chamber of Sins Level 1, The Eternal Laboratory
ModRaises Undead
Tagsinsect_blood, demon, not_str, not_dex
+240%Life
100%Energy Shield From Life
240%Ailment Threshold
0 0 75 0Resistance
+135%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.17 SecondAttack Time
20%Damage Spread
150%Experience
100%Model Size
NecromancerType
120,003Life
16,265Armour
8,120Evasion
120,003Energy Shield
2,240Damage
538Accuracy
1.17Attack Time
33,125Experience
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1792–2688
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
97,109Life
14,425Armour
7,608Evasion
97,109Energy Shield
1,998Damage
499Accuracy
1.17Attack Time
32,515Experience
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1599–2398
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
62,009Life
11,328Armour
6,667Evasion
62,009Energy Shield
1,586Damage
428Accuracy
1.17Attack Time
30,943Experience
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1269–1904
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
36,898Life
8,348Armour
5,633Evasion
36,898Energy Shield
1,183Damage
352Accuracy
1.17Attack Time
28,470Experience
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 947–1420
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
21,873Life
6,127Armour
4,739Evasion
21,873Energy Shield
878Damage
290Accuracy
1.17Attack Time
25,638Experience
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 702–1053
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
NecromancerReviveSkeleton
Spell
Critical Strike Chance: 0%
Cast Time: 1.1 Second
AddBuffToTargetNecromancer
Triggerable
Cooldown Time: 5 Second
ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
RaiseSkeleton15TargetMediumNear IsNotMinion
RaiseSkeleton6IsNotMinion
SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
Flee15NoRepeat TargetIsPlayer
StrafeLeft 3TargetIsPlayer NoRepeat
StrafeRight3TargetIsPlayer NoRepeat
#Should only melee as last resort
Melee9TargetNear
#This is here for the case where there is nothing for them to do.
Melee 3
#Various skills only used by specific necros
Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ExecuteGEAL10TargetHasNoBuffOf=(buffdefinitions::necromancer_skeleton_buff) ForceTargetAlly TargetIsMonsterOfHashType=(monster::Metadata/Monsters/Skeletons/SkeletonMelee3, monster::Metadata/Monsters/Skeletons/SkeletonBowLightning, monster::Metadata/Monsters/Skeletons/SkeletonBowPuncture, monster::Metadata/Monsters/Skeletons/SkeletonCasterLightning, monster::Metadata/Monsters/Skeletons/SkeletonCasterCold)

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/Necromancer"] = {
    name = "Necromancer",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "NecromancerReviveSkeleton",
        "AddBuffToTargetNecromancer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetNecromancer"] = {
    name = "AddBuffToTargetNecromancer",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Raises Undead

Raises Undead

Mod IdMonsterRaisesUndeadText
GroupMonsterRaisesUndeadText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    SpectreY
    ModRaises Undead
    Tagsinsect_blood, demon, not_str, not_dex
    +240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    +135%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    120,003Life
    16,265Armour
    8,120Evasion
    120,003Energy Shield
    2,240Damage
    538Accuracy
    1.17Attack Time
    33,125Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1792–2688
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    97,109Life
    14,425Armour
    7,608Evasion
    97,109Energy Shield
    1,998Damage
    499Accuracy
    1.17Attack Time
    32,515Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1599–2398
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    62,009Life
    11,328Armour
    6,667Evasion
    62,009Energy Shield
    1,586Damage
    428Accuracy
    1.17Attack Time
    30,943Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1269–1904
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    36,898Life
    8,348Armour
    5,633Evasion
    36,898Energy Shield
    1,183Damage
    352Accuracy
    1.17Attack Time
    28,470Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 947–1420
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    21,873Life
    6,127Armour
    4,739Evasion
    21,873Energy Shield
    878Damage
    290Accuracy
    1.17Attack Time
    25,638Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 702–1053
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
    RaiseSkeleton15TargetMediumNear IsNotMinion
    RaiseSkeleton6IsNotMinion
    SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
    Flee15NoRepeat TargetIsPlayer
    StrafeLeft 3TargetIsPlayer NoRepeat
    StrafeRight3TargetIsPlayer NoRepeat
    #Should only melee as last resort
    Melee9TargetNear
    #This is here for the case where there is nothing for them to do.
    Melee 3
    #Various skills only used by specific necros
    Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ExecuteGEAL10TargetHasNoBuffOf=(buffdefinitions::necromancer_skeleton_buff) ForceTargetAlly TargetIsMonsterOfHashType=(monster::Metadata/Monsters/Skeletons/SkeletonMelee3, monster::Metadata/Monsters/Skeletons/SkeletonBowLightning, monster::Metadata/Monsters/Skeletons/SkeletonBowPuncture, monster::Metadata/Monsters/Skeletons/SkeletonCasterLightning, monster::Metadata/Monsters/Skeletons/SkeletonCasterCold)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerHellscape"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerReviveSkeleton",
            "AddBuffToTargetNecromancer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.87,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTargetNecromancer"] = {
        name = "AddBuffToTargetNecromancer",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    GroupMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    The Coward's Trial
    SpectreY
    AreaThe Coward's Trial
    ModRaises Undead
    Tagsinsect_blood, demon, not_str, not_dex
    +240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    +135%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    120,003Life
    16,265Armour
    8,120Evasion
    120,003Energy Shield
    2,240Damage
    538Accuracy
    1.17Attack Time
    33,125Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1792–2688
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [0]
    skill art variation [1]

    temporalchains
    97,109Life
    14,425Armour
    7,608Evasion
    97,109Energy Shield
    1,998Damage
    499Accuracy
    1.17Attack Time
    32,515Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1599–2398
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [0]
    skill art variation [1]

    temporalchains
    62,009Life
    11,328Armour
    6,667Evasion
    62,009Energy Shield
    1,586Damage
    428Accuracy
    1.17Attack Time
    30,943Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1269–1904
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [0]
    skill art variation [1]

    temporalchains
    56,178Life
    10,660Armour
    6,448Evasion
    56,178Energy Shield
    1,497Damage
    412Accuracy
    1.17Attack Time
    30,480Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1197–1796
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [0]
    skill art variation [1]

    temporalchains
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerTemporalChains"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerTemporalChains",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "skill_art_variation",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        },
        levels = {
            [1] = {4000, 0, -20, -40, 1, -10, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.87,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    GroupMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    SpectreY
    ModRaises Undead
    Tagsinsect_blood, demon, not_str, not_dex
    +240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    +135%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    120,003Life
    16,265Armour
    8,120Evasion
    120,003Energy Shield
    2,240Damage
    538Accuracy
    1.17Attack Time
    33,125Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1792–2688
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [0]
    skill art variation [1]

    temporalchains
    97,109Life
    14,425Armour
    7,608Evasion
    97,109Energy Shield
    1,998Damage
    499Accuracy
    1.17Attack Time
    32,515Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1599–2398
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [0]
    skill art variation [1]

    temporalchains
    62,009Life
    11,328Armour
    6,667Evasion
    62,009Energy Shield
    1,586Damage
    428Accuracy
    1.17Attack Time
    30,943Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1269–1904
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [0]
    skill art variation [1]

    temporalchains
    36,898Life
    8,348Armour
    5,633Evasion
    36,898Energy Shield
    1,183Damage
    352Accuracy
    1.17Attack Time
    28,470Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 947–1420
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [0]
    skill art variation [1]

    temporalchains
    21,873Life
    6,127Armour
    4,739Evasion
    21,873Energy Shield
    878Damage
    290Accuracy
    1.17Attack Time
    25,638Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 702–1053
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [0]
    skill art variation [1]

    temporalchains
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerTemporalChainsStrMission"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerTemporalChains",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "skill_art_variation",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        },
        levels = {
            [1] = {4000, 0, -20, -40, 1, -10, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.87,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    GroupMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    The Coward's Trial
    SpectreY
    AreaThe Coward's Trial
    ModRaises Undead
    Tagsinsect_blood, demon, not_str, not_dex
    +240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    +135%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    120,003Life
    16,265Armour
    8,120Evasion
    120,003Energy Shield
    2,240Damage
    538Accuracy
    1.17Attack Time
    33,125Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1792–2688
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [0]
    skill art variation [1]

    enfeeble
    97,109Life
    14,425Armour
    7,608Evasion
    97,109Energy Shield
    1,998Damage
    499Accuracy
    1.17Attack Time
    32,515Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1599–2398
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [0]
    skill art variation [1]

    enfeeble
    62,009Life
    11,328Armour
    6,667Evasion
    62,009Energy Shield
    1,586Damage
    428Accuracy
    1.17Attack Time
    30,943Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1269–1904
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [0]
    skill art variation [1]

    enfeeble
    56,178Life
    10,660Armour
    6,448Evasion
    56,178Energy Shield
    1,497Damage
    412Accuracy
    1.17Attack Time
    30,480Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1197–1796
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [0]
    skill art variation [1]

    enfeeble
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerProjectileWeakness"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "skill_art_variation",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
        },
        levels = {
            [1] = {5000, 0, -60, -60, 1, -23, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.87,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    GroupMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    The Coward's Trial
    SpectreY
    AreaThe Coward's Trial
    ModRaises Undead
    Tagsinsect_blood, demon, not_str, not_dex
    +240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    +135%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    120,003Life
    16,265Armour
    8,120Evasion
    120,003Energy Shield
    2,240Damage
    538Accuracy
    1.17Attack Time
    33,125Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1792–2688
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [0]
    skill art variation [1]

    vulnerability
    97,109Life
    14,425Armour
    7,608Evasion
    97,109Energy Shield
    1,998Damage
    499Accuracy
    1.17Attack Time
    32,515Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1599–2398
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [0]
    skill art variation [1]

    vulnerability
    62,009Life
    11,328Armour
    6,667Evasion
    62,009Energy Shield
    1,586Damage
    428Accuracy
    1.17Attack Time
    30,943Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1269–1904
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [0]
    skill art variation [1]

    vulnerability
    56,178Life
    10,660Armour
    6,448Evasion
    56,178Energy Shield
    1,497Damage
    412Accuracy
    1.17Attack Time
    30,480Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1197–1796
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [0]
    skill art variation [1]

    vulnerability
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerVulnerability"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerVulnerability",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "physical_damage_taken_+%",
            "skill_art_variation",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
        },
        levels = {
            [1] = {6000, 0, 50, 1, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.87,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    GroupMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    SpectreY
    ModRaises Undead
    Tagsinsect_blood, demon, not_str, not_dex
    +240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    +135%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    120,003Life
    16,265Armour
    8,120Evasion
    120,003Energy Shield
    2,240Damage
    538Accuracy
    1.17Attack Time
    33,125Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1792–2688
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [0]
    skill art variation [1]

    vulnerability
    97,109Life
    14,425Armour
    7,608Evasion
    97,109Energy Shield
    1,998Damage
    499Accuracy
    1.17Attack Time
    32,515Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1599–2398
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [0]
    skill art variation [1]

    vulnerability
    62,009Life
    11,328Armour
    6,667Evasion
    62,009Energy Shield
    1,586Damage
    428Accuracy
    1.17Attack Time
    30,943Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1269–1904
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [0]
    skill art variation [1]

    vulnerability
    36,898Life
    8,348Armour
    5,633Evasion
    36,898Energy Shield
    1,183Damage
    352Accuracy
    1.17Attack Time
    28,470Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 947–1420
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [0]
    skill art variation [1]

    vulnerability
    21,873Life
    6,127Armour
    4,739Evasion
    21,873Energy Shield
    878Damage
    290Accuracy
    1.17Attack Time
    25,638Experience
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 702–1053
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    active skill area of effect radius +% final [0]
    skill art variation [1]

    vulnerability
    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerVulnerabilityStrMission_"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerVulnerability",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "physical_damage_taken_+%",
            "skill_art_variation",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
        },
        levels = {
            [1] = {6000, 0, 50, 1, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.87,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raises Undead

    Raises Undead

    Mod IdMonsterRaisesUndeadText
    GroupMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    passives
    Your Offering Skills also affect you
    Your Offerings have 50% reduced Effect on you
    Minions deal 30% increased Damage
    Auras from your Skills grant 2% increased Attack and Cast
    Speed to you and Allies
    If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
    (Auras can only grant bonuses to things they affect)
    (Recently refers to the past 4 seconds)
    Necromancer
    (You can only take one of the three Witch Ascendancy passives)
    Necromancer Attr /14 ⍟

    Necromancer Attr /14 ⍟

    NameShow Full Descriptions
    IDAscendancyAscendant39
    IconArt/2DArt/SkillIcons/passives/Ascendants/Necromancer.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptiontrue
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    AscendancyIDAscendant
    PassiveID10099
    Stats
  • minion_damage_+% 30
  • offerings_also_buff_you 1
  • self_offering_effect_+% -50
  • auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies 2
  • area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently 30
  • Community Wiki

    Wiki Edit

    Necromancer (Ascendant passive)

    Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.

    This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.