Ascendancy Classes /1 ⍟
CharacterAscendancy
WitchNecromancer
Necromancer /17 ⍟
IconName
Necromancer
Corpse Pact
Notable
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
(Recently refers to the past 4 seconds)
(Killing an Enemy is not Spawning a corpse)
(Shock increases Damage taken by 15%)
(Chill reduces Enemy Action Speed by 10%)
Minion Damage, Cast Speed
4% increased Cast Speed
Minions deal 10% increased Damage
Plaguebringer
Notable
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
(Recently refers to the past 4 seconds)
Minion Damage and Life
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Commander of Darkness
Notable
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Elemental Resistances
(Auras can only grant bonuses to things they affect)
Essence Glutton
Notable
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
Mistress of Sacrifice
Notable
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
40% increased Skill Effect Duration
Bone Barrier
Notable
Grants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life
Unnatural Strength
Notable
Minions have Unholy Might
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Mindless Aggression
Notable
Minions have 10% increased Movement Speed
Minions deal 30% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Minion Damage, Aura Effect
Minions deal 10% increased Damage
5% increased effect of Non-Curse Auras from your Skills
Minion Damage, Mana
8% increased maximum Mana
Minions deal 10% increased Damage
Minion Damage and Life
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minion Damage, Cast Speed
4% increased Cast Speed
Minions deal 10% increased Damage
Minion Damage, Skill Duration
10% increased Skill Effect Duration
Minions deal 10% increased Damage
Minion Damage, Cast Speed
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Necromancer
SpectreY
AreaThe Lower Prison, The Chamber of Sins Level 1, The Chamber of Sins Level 1, The Eternal Laboratory
Tagsanimal_claw_weapon, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
Packs
  • The Eternal Laboratory: Necromancer, Fetid Shambler
  • WorldAreas#1321: Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • [ANY MONSTER], Brittle Bleeder
  • [ANY MONSTER], Axiom Frostguard
  • [ANY MONSTER], Axiom Thunderguard
  • Necromancer, Brittle Thief, Vault Guardian
  • 240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    NecromancerMetadata
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    1,287Spell Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    1,148Spell Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    911Spell Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    26,046Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    680Damage
    680Spell Damage
    352Accuracy
    1.17Attack Time
    17,082Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 544–816
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    15,440Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    504Damage
    504Spell Damage
    290Accuracy
    1.17Attack Time
    15,383Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 403–605
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
    RaiseSkeleton15TargetMediumNear IsNotMinion
    RaiseSkeleton6IsNotMinion
    SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
    Flee15NoRepeat TargetIsPlayer
    StrafeLeft 3TargetIsPlayer NoRepeat
    StrafeRight3TargetIsPlayer NoRepeat
    #Should only melee as last resort
    Melee9TargetNear
    #This is here for the case where there is nothing for them to do.
    Melee 3
    #Various skills only used by specific necros
    Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ExecuteGEAL10TargetHasNoBuffOf=(buffdefinitions::necromancer_skeleton_buff) ForceTargetAlly TargetIsMonsterOfHashType=(monster::Metadata/Monsters/Skeletons/SkeletonMelee3, monster::Metadata/Monsters/Skeletons/SkeletonBowLightning, monster::Metadata/Monsters/Skeletons/SkeletonBowPuncture, monster::Metadata/Monsters/Skeletons/SkeletonCasterLightning, monster::Metadata/Monsters/Skeletons/SkeletonCasterCold)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/Necromancer"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerReviveSkeleton",
            "AddBuffToTargetNecromancer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTargetNecromancer"] = {
        name = "AddBuffToTargetNecromancer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    monster raises undead text [1]
    SpectreY
    Tagsanimal_claw_weapon, demon, flesh_armour, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Packs
  • Brittle Thief, Necromancer, Brittle Poacher
  • Necromancer, Sin Archer
  • [ANY MONSTER], Sutured Aberration, Sutured Aberration, Sutured Aberration
  • 240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    NecromancerHellscapeMetadata
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    1,287Spell Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    1,148Spell Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    911Spell Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    26,046Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    680Damage
    680Spell Damage
    352Accuracy
    1.17Attack Time
    17,082Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 544–816
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    15,440Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    504Damage
    504Spell Damage
    290Accuracy
    1.17Attack Time
    15,383Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 403–605
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    AddBuffToTargetNecromancer
    Triggerable
    Cooldown Time: 5 Second
    ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
    RaiseSkeleton15TargetMediumNear IsNotMinion
    RaiseSkeleton6IsNotMinion
    SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
    Flee15NoRepeat TargetIsPlayer
    StrafeLeft 3TargetIsPlayer NoRepeat
    StrafeRight3TargetIsPlayer NoRepeat
    #Should only melee as last resort
    Melee9TargetNear
    #This is here for the case where there is nothing for them to do.
    Melee 3
    #Various skills only used by specific necros
    Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
    ExecuteGEAL10TargetHasNoBuffOf=(buffdefinitions::necromancer_skeleton_buff) ForceTargetAlly TargetIsMonsterOfHashType=(monster::Metadata/Monsters/Skeletons/SkeletonMelee3, monster::Metadata/Monsters/Skeletons/SkeletonBowLightning, monster::Metadata/Monsters/Skeletons/SkeletonBowPuncture, monster::Metadata/Monsters/Skeletons/SkeletonCasterLightning, monster::Metadata/Monsters/Skeletons/SkeletonCasterCold)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerHellscape"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerReviveSkeleton",
            "AddBuffToTargetNecromancer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTargetNecromancer"] = {
        name = "AddBuffToTargetNecromancer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    monster raises undead text [1]
    SpectreY
    AreaThe Fellshrine Ruins, The Coward's Trial
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Packs
  • WorldAreas#759: Flame Champion, Fetid Shambler, Enlightened Vicar, Plagued Bowman
  • WorldAreas#837, WorldAreas#998, The Coward's Trial: Shambling Cadaver, Fetid Shambler, Enlightened Vicar, Plagued Bowman
  • WorldAreas#1341: Guard Captain, Ancient Bonestalker, Ancient Archer
  • WorldAreas#1341: Guard Captain, Ancient Bonestalker, Colossal Bonestalker
  • 240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    NecromancerTemporalChainsMetadata
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    1,287Spell Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    1,148Spell Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    911Spell Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    28,971Life
    8,876Armour
    5,828Evasion
    8,876Energy Shield
    721Damage
    721Spell Damage
    366Accuracy
    1.17Attack Time
    17,402Experience
    28,971Ailment Threshold
    92Chill
    92Shock
    518Brittle
    92Scorch
    253Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 577–865
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerTemporalChains"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerTemporalChains",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    monster raises undead text [1]
    SpectreY
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    NecromancerTemporalChainsStrMissionMetadata
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    1,287Spell Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    1,148Spell Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    911Spell Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    26,046Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    680Damage
    680Spell Damage
    352Accuracy
    1.17Attack Time
    17,082Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 544–816
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    15,440Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    504Damage
    504Spell Damage
    290Accuracy
    1.17Attack Time
    15,383Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 403–605
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Temporal Chains
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 8 Second
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    Cursed Normal and Magic Enemies have 20% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed
    active skill area of effect radius +% final [9]

    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerTemporalChainsStrMission"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerTemporalChains",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    monster raises undead text [1]
    SpectreY
    AreaThe Coward's Trial
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Packs
  • WorldAreas#759: Flame Champion, Ancient Archer, Burning Bowman, Vault Hunter, Brittle Archer, Brittle Poacher, Plagued Bowman, Brittle Bleeder
  • WorldAreas#837, WorldAreas#998, The Coward's Trial: Shambling Cadaver, Ancient Archer, Burning Bowman, Vault Hunter, Brittle Archer, Brittle Poacher, Plagued Bowman, Brittle Bleeder
  • WorldAreas#1341: Guard Captain, Ancient Bonestalker, Ancient Archer
  • WorldAreas#1341: Guard Captain, Ancient Bonestalker, Colossal Bonestalker
  • [ANY MONSTER], Brittle Cleric, Flame Priest, Brittle Archer
  • 240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    NecromancerProjectileWeaknessMetadata
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    1,287Spell Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [42]

    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    1,148Spell Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [42]

    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    911Spell Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [42]

    28,971Life
    8,876Armour
    5,828Evasion
    8,876Energy Shield
    721Damage
    721Spell Damage
    366Accuracy
    1.17Attack Time
    17,402Experience
    28,971Ailment Threshold
    92Chill
    92Shock
    518Brittle
    92Scorch
    253Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 577–865
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Enfeeble
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 10 Second
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 5 seconds
    Cursed enemies have 60% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 60% less Damage
    Cursed Rare or Unique enemies deal 23% less Damage
    active skill area of effect radius +% final [42]

    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerProjectileWeakness"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    monster raises undead text [1]
    SpectreY
    AreaThe Coward's Trial
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Packs
  • WorldAreas#759: Flame Champion, Bone Scavenger, Brittle Archer, Flame Champion
  • WorldAreas#837, WorldAreas#998, The Coward's Trial: Shambling Cadaver, Bone Scavenger, Brittle Archer, Flame Champion
  • WorldAreas#1341: Guard Captain, Ancient Bonestalker, Ancient Archer
  • WorldAreas#1341: Guard Captain, Ancient Bonestalker, Colossal Bonestalker
  • 240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    NecromancerVulnerabilityMetadata
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    1,287Spell Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    1,148Spell Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    911Spell Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    28,971Life
    8,876Armour
    5,828Evasion
    8,876Energy Shield
    721Damage
    721Spell Damage
    366Accuracy
    1.17Attack Time
    17,402Experience
    28,971Ailment Threshold
    92Chill
    92Shock
    518Brittle
    92Scorch
    253Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 577–865
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerVulnerability"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerVulnerability",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    monster raises undead text [1]
    SpectreY
    Tagsanimal_claw_weapon, caster, cursing_monster, demon, flesh_armour, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    240%Life
    100%Energy Shield From Life
    240%Ailment Threshold
    0 0 75 0Resistance
    135%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 12Attack Distance
    1.17 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    100%Model Size
    NecromancerType
    NecromancerVulnerabilityStrMission_Metadata
    84,708Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    1,287Damage
    1,287Spell Damage
    538Accuracy
    1.17Attack Time
    19,875Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1029–1544
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    68,548Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,148Damage
    1,148Spell Damage
    499Accuracy
    1.17Attack Time
    19,509Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 918–1378
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    43,771Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    911Damage
    911Spell Damage
    428Accuracy
    1.17Attack Time
    18,566Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 729–1094
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    26,046Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    680Damage
    680Spell Damage
    352Accuracy
    1.17Attack Time
    17,082Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 544–816
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    15,440Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    504Damage
    504Spell Damage
    290Accuracy
    1.17Attack Time
    15,383Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 403–605
    Critical Strike Chance: 5%
    Attack Time: 1.17 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    NecromancerReviveSkeleton
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    NecromancerVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerability
    Critical Strike Chance: 0%
    Cast Time: 1.1 Second
    Cooldown Time: 9 Second
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is 6 seconds
    Cursed enemies take 50% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
    active skill area of effect radius +% final [24]

    ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
    Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
    #Should only melee as last resort
    Melee20TargetNear
    #Various skills only used by specific necros
    Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
    CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
    Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
    ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
    RaiseSkeleton4TargetMediumNear IsNotMinion

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerVulnerabilityStrMission_"] = {
        name = "Necromancer",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerVulnerability",
            "NecromancerReviveSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • Necromancer
    Ascendancy: Ascendant
    Character: Scion
    Your Offering Skills also affect you
    Your Offerings have 50% reduced Effect on you
    Minions deal 30% increased Damage
    Auras from your Skills grant 2% increased Attack and Cast
    Speed to you and Allies
    If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
    (Auras can only grant bonuses to things they affect)
    (Recently refers to the past 4 seconds)
    (You can only take one of the three Witch Ascendancy passives)
    Necromancer Attr /16 ⍟
    NameShow Full Descriptions
    IDAscendancyAscendant39
    IconArt/2DArt/SkillIcons/passives/Ascendants/Necromancer.png
    isKeystonefalse
    isNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptiontrue
    isBlightedfalse
    isJewelSocketfalse
    isMasteryfalse
    isProxyfalse
    isUsedtrue
    isRoyalefalse
    AscendancyIDAscendant
    PassiveSkillsHash10099
    Ruthless mode
    Your Offering Skills also affect you
    Your Offerings have 50% reduced Effect on you
    Auras from your Skills grant 2% increased Attack and Cast
    Speed to you and Allies
    If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
    (Auras can only grant bonuses to things they affect)
    (Recently refers to the past 4 seconds)
    Necromancer
    Ascendancy: Necromancer
    Character: Witch
    Necromancer Attr /15 ⍟
    NameShow Full Descriptions
    IDAscendancyNecromancerStart
    IconArt/2DArt/SkillIcons/passives/damage.png
    isKeystonefalse
    isNotablefalse
    isAscendancyStarttrue
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    isBlightedfalse
    isJewelSocketfalse
    isMasteryfalse
    isProxyfalse
    isUsedtrue
    isRoyalefalse
    AscendancyIDNecromancer
    PassiveSkillsHash60791

    Community Wiki

    Edit

    Necromancer (Ascendant passive)

    Necromancer is a notable Ascendancy passive skill for the Ascendant based on the Necromancer Ascendancy Class.

    This passive skill grants increased minion damage, causes each of the user's auras to grant increased attack speed and cast speed, grants increased area of effect to you and your minions if you consumed a corpse recently, and causes Offering skills to also apply to the user, at a reduced effect.


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