Skill Gem /19
Skill Gem Quality /7
Item | Stats |
---|---|
Double Strike | (0–4)% more Attack Speed for each Stage |
Whirling Blades | (0–10)% increased Attack Speed |
Frenzy | +(0–2)% more Attack Damage per Frenzy Charge +(0–2)% more Attack Speed per Frenzy Charge |
Blood Rage | Grants (0–5)% increased Attack Speed |
Cyclone | (0–5)% more Attack Speed per Stage |
Siege Ballista | (0–5)% increased Attack Speed per maximum Totem |
Lacerate | (0–20)% increased Attack Speed if you've changed Stance Recently |
Support Gem Quality /1
Item | Stats |
---|---|
Faster Attacks Support | Supported Skills have (0–10)% increased Attack Speed |
Item mods /156
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Skill | 1 | Suffix | (5–7)% increased Attack Speed attack speed | weapon 1000 default 0 |
of Ease | 11 | Suffix | (8–10)% increased Attack Speed attack speed | weapon 1000 default 0 |
of Ease | 4 | Suffix | (15–25)% increased Attack Speed attack speed | weapon 1000 default 0 |
of Mastery | 22 | Suffix | (11–13)% increased Attack Speed attack speed | weapon 1000 default 0 |
of Renown | 30 | Suffix | (14–16)% increased Attack Speed attack speed | ranged 500 weapon 1000 default 0 |
of Acclaim | 37 | Suffix | (17–19)% increased Attack Speed attack speed | ranged 500 weapon 1000 default 0 |
of Fame | 45 | Suffix | (20–22)% increased Attack Speed attack speed | ranged 0 weapon 1000 default 0 |
of Infamy | 60 | Suffix | (23–25)% increased Attack Speed attack speed | ranged 0 weapon 1000 default 0 |
of Celebration | 77 | Suffix | (26–27)% increased Attack Speed attack speed | ranged 0 weapon 1000 default 0 |
of Skill | 1 | Suffix | (5–7)% increased Attack Speed attack speed | ring 500 gloves 500 quiver 500 dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
of Ease | 11 | Suffix | (8–10)% increased Attack Speed attack speed | gloves 500 quiver 500 dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
of Ease | 4 | Suffix | (8–15)% increased Attack Speed attack speed | gloves 500 quiver 500 dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
of Mastery | 22 | Suffix | (11–13)% increased Attack Speed attack speed | gloves 500 quiver 500 dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
of Grandmastery | 76 | Suffix | (14–16)% increased Attack Speed attack speed | gloves 500 quiver 500 dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
1 | Corrupted | (8–10)% increased Attack Speed attack speed | amulet 1000 default 0 | |
1 | Corrupted | (8–10)% increased Attack Speed attack speed | gloves 1000 ring 500 default 0 | |
60 | Corrupted | (8–12)% increased Attack Speed during any Flask Effect attack speed | belt 1000 default 0 | |
1 | Corrupted | (3–5)% increased Attack Speed attack speed | bow 1000 default 0 | |
1 | Corrupted | (5–7)% increased Attack Speed attack speed | wand 0 one_hand_weapon 1000 default 0 | |
70 | Corrupted | (5–7)% increased Attack Speed attack speed | bow 0 two_hand_weapon 1000 default 0 | |
1 | Corrupted | (3–5)% increased Attack Speed attack speed | wand 1000 default 0 | |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 16 Faster Attacks (7–9)% increased Attack Speed attack speed gem | gloves_elder 800 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 18 Faster Attacks (10–12)% increased Attack Speed attack speed gem | gloves_elder 800 default 0 |
of the Elder | 82 | Suffix | Socketed Gems are Supported by Level 20 Faster Attacks (13–14)% increased Attack Speed attack speed gem | gloves_elder 800 default 0 |
of the Elder | 82 | Suffix | (7–13)% increased Attack Speed attack speed | amulet_elder 800 default 0 |
of the Elder | 68 | Suffix | (8–14)% increased Attack Speed during any Flask Effect attack speed | belt_elder 800 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are supported by Level 18 Multistrike (17–19)% increased Attack Speed attack speed gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are supported by Level 20 Multistrike (20–21)% increased Attack Speed attack speed gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Faster Attacks (17–19)% increased Attack Speed attack speed gem | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Faster Attacks (20–21)% increased Attack Speed attack speed gem | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Momentum (8–10)% increased Attack Speed attack speed gem | wand_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Momentum (11–12)% increased Attack Speed attack speed gem | wand_elder 1000 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Faster Attacks (8–10)% increased Attack Speed attack speed gem | wand_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Faster Attacks (11–12)% increased Attack Speed attack speed gem | wand_shaper 1000 default 0 |
of Shaping | 68 | Suffix | (17–19)% increased Attack Speed (4–6)% chance to deal Double Damage damage attack speed | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (20–21)% increased Attack Speed (4–6)% chance to deal Double Damage damage attack speed | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (17–19)% increased Attack Speed 20% increased Attack Speed if you've Killed Recently attack speed | 2h_sword_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 75 | Suffix | (20–21)% increased Attack Speed 20% increased Attack Speed if you've Killed Recently attack speed | 2h_sword_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of Shaping | 68 | Suffix | (8–10)% increased Attack Speed (4–6)% chance to deal Double Damage damage attack speed | bow_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (11–12)% increased Attack Speed (4–6)% chance to deal Double Damage damage attack speed | bow_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (8–10)% increased Attack Speed 20% increased Attack Speed if you've Killed Recently attack speed | bow_elder 1000 default 0 |
of the Elder | 75 | Suffix | (11–12)% increased Attack Speed 20% increased Attack Speed if you've Killed Recently attack speed | bow_elder 1000 default 0 |
of Redemption | 68 | Suffix | (8–14)% increased Attack Speed during any Flask Effect attack speed | belt_eyrie 250 default 0 |
of Redemption | 75 | Suffix | (8–12)% increased Attack Speed if you've been Hit Recently attack speed | ring_eyrie 500 default 0 |
Warlord's | 68 | Prefix | (25–34)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 500 axe_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | (35–44)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 250 axe_adjudicator 250 2h_sword_adjudicator 250 2h_axe_adjudicator 250 default 0 |
Warlord's | 74 | Prefix | (45–54)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 150 axe_adjudicator 150 2h_sword_adjudicator 150 2h_axe_adjudicator 150 default 0 |
Warlord's | 77 | Prefix | (55–64)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 100 axe_adjudicator 100 2h_sword_adjudicator 100 2h_axe_adjudicator 100 default 0 |
Warlord's | 80 | Prefix | (65–69)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 50 axe_adjudicator 50 2h_sword_adjudicator 50 2h_axe_adjudicator 50 default 0 |
of the Crusade | 68 | Suffix | (10–12)% increased Attack Speed while Fortified attack speed | sword_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (13–15)% increased Attack Speed while Fortified attack speed | sword_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (20–22)% increased Attack Speed while Fortified attack speed | 2h_sword_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (23–25)% increased Attack Speed while Fortified attack speed | 2h_sword_crusader 500 default 0 |
of the Conquest | 68 | Suffix | (13–16)% increased Attack Speed if you've Killed Recently attack speed | axe_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (17–20)% increased Attack Speed if you've Killed Recently attack speed | axe_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (23–26)% increased Attack Speed if you've Killed Recently attack speed | 2h_axe_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (27–30)% increased Attack Speed if you've Killed Recently attack speed | 2h_axe_adjudicator 500 default 0 |
1 | ScourgeUpside | 4% increased Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 | |
45 | ScourgeUpside | (5–6)% increased Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 | |
68 | ScourgeUpside | (7–8)% increased Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 | |
68 | ScourgeUpside | (9–10)% increased Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 | |
1 | ScourgeUpside | Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed attack caster speed minion | gloves 250 default 0 | |
45 | ScourgeUpside | Minions have 6% increased Attack Speed Minions have 6% increased Cast Speed attack caster speed minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have (7–8)% increased Attack Speed Minions have (7–8)% increased Cast Speed attack caster speed minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have (9–10)% increased Attack Speed Minions have (9–10)% increased Cast Speed attack caster speed minion | gloves 250 default 0 | |
1 | ScourgeDownside | (9–12)% reduced Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 | |
1 | ScourgeDownside | (15–18)% reduced Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 | |
45 | ScourgeDownside | (21–24)% reduced Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 | |
68 | ScourgeDownside | (27–30)% reduced Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 | |
45 | ScourgeDownside | Minions have (21–24)% reduced Attack Speed Minions have (21–24)% reduced Cast Speed attack caster speed minion | gloves 200 default 0 | |
68 | ScourgeDownside | Minions have (27–30)% reduced Attack Speed Minions have (27–30)% reduced Cast Speed attack caster speed minion | gloves 200 default 0 | |
75 | RedImplicit | 8% increased Attack Speed attack speed | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 9% increased Attack Speed attack speed | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 10% increased Attack Speed attack speed | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 11% increased Attack Speed attack speed | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 12% increased Attack Speed attack speed | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 13% increased Attack Speed attack speed | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 13% increased Attack Speed attack speed | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 14% increased Attack Speed attack speed | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 15% increased Attack Speed attack speed | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 16% increased Attack Speed attack speed | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 17% increased Attack Speed attack speed | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 18% increased Attack Speed attack speed | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% increased Attack Speed attack speed | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% increased Attack Speed attack speed | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 21% increased Attack Speed attack speed | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
65 | WeaponTree | Adds 6 to 16 Physical Damage 6% reduced Attack Speed | one_hand_weapon 250 default 0 | |
77 | WeaponTree | Adds 8 to 19 Physical Damage 6% reduced Attack Speed | one_hand_weapon 125 default 0 | |
65 | WeaponTree | Adds 11 to 25 Physical Damage 6% reduced Attack Speed | two_hand_weapon 250 default 0 | |
77 | WeaponTree | Adds 14 to 33 Physical Damage 6% reduced Attack Speed | two_hand_weapon 125 default 0 | |
62 | WeaponTree | Adds 27 to 42 Fire Damage 6% reduced Attack Speed | one_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 55 to 83 Fire Damage 6% reduced Attack Speed | one_hand_weapon 125 default 0 | |
62 | WeaponTree | Adds 52 to 77 Fire Damage 6% reduced Attack Speed | two_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 102 to 153 Fire Damage 6% reduced Attack Speed | two_hand_weapon 125 default 0 | |
10 | WeaponTree | Adds 1 to 5 Cold Damage 4% increased Attack Speed | one_hand_weapon 250 default 0 | |
30 | WeaponTree | Adds 3 to 6 Cold Damage 4% increased Attack Speed | one_hand_weapon 250 default 0 | |
48 | WeaponTree | Adds 7 to 10 Cold Damage 4% increased Attack Speed | one_hand_weapon 250 default 0 | |
66 | WeaponTree | Adds 12 to 19 Cold Damage 4% increased Attack Speed | one_hand_weapon 125 default 0 | |
84 | WeaponTree | Adds 24 to 35 Cold Damage 4% increased Attack Speed | one_hand_weapon 63 default 0 | |
10 | WeaponTree | Adds 4 to 6 Cold Damage 4% increased Attack Speed | two_hand_weapon 250 default 0 | |
30 | WeaponTree | Adds 7 to 11 Cold Damage 4% increased Attack Speed | two_hand_weapon 250 default 0 | |
48 | WeaponTree | Adds 13 to 21 Cold Damage 4% increased Attack Speed | two_hand_weapon 250 default 0 | |
66 | WeaponTree | Adds 23 to 35 Cold Damage 4% increased Attack Speed | two_hand_weapon 125 default 0 | |
84 | WeaponTree | Adds 45 to 66 Cold Damage 4% increased Attack Speed | two_hand_weapon 63 default 0 | |
1 | WeaponTree | 15% reduced Attack Speed +0.9% to Critical Strike Chance | weapon 500 default 0 | |
30 | WeaponTree | 15% reduced Attack Speed +1.2% to Critical Strike Chance | weapon 500 default 0 | |
60 | WeaponTree | 15% reduced Attack Speed +1.5% to Critical Strike Chance | weapon 500 default 0 | |
1 | WeaponTree | 30% increased Attack Speed 20% less Global Damage | ranged 0 weapon 500 default 0 | |
30 | WeaponTree | 35% increased Attack Speed 20% less Global Damage | ranged 0 weapon 500 default 0 | |
60 | WeaponTree | 40% increased Attack Speed 20% less Global Damage | ranged 0 weapon 500 default 0 | |
1 | WeaponTree | 24% increased Attack Speed 15% less Global Damage | ranged 500 default 0 | |
30 | WeaponTree | 27% increased Attack Speed 15% less Global Damage | ranged 500 default 0 | |
60 | WeaponTree | 30% increased Attack Speed 15% less Global Damage | ranged 500 default 0 | |
1 | WeaponTree | 8% increased Attack Speed | ranged 0 weapon 1000 default 0 | |
30 | WeaponTree | 9% increased Attack Speed | ranged 0 weapon 1000 default 0 | |
60 | WeaponTree | 10% increased Attack Speed | ranged 0 weapon 1000 default 0 | |
1 | WeaponTree | 5% increased Attack Speed | ranged 1000 default 0 | |
30 | WeaponTree | 6% increased Attack Speed | ranged 1000 default 0 | |
60 | WeaponTree | 7% increased Attack Speed | ranged 1000 default 0 | |
10 | WeaponTree | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 0 weapon 250 default 0 | |
50 | WeaponTree | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 0 weapon 250 default 0 | |
80 | WeaponTree | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 0 weapon 250 default 0 | |
10 | WeaponTree | 3% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 250 default 0 | |
50 | WeaponTree | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 250 default 0 | |
80 | WeaponTree | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 250 default 0 | |
10 | WeaponTree | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 default 0 | |
50 | WeaponTree | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 default 0 | |
80 | WeaponTree | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 default 0 | |
10 | WeaponTree | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 default 0 | |
50 | WeaponTree | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 default 0 | |
80 | WeaponTree | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 default 0 | |
1 | WeaponTree | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage | ranged 0 weapon 500 default 0 | |
30 | WeaponTree | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage | ranged 0 weapon 500 default 0 | |
60 | WeaponTree | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage | ranged 0 weapon 500 default 0 | |
1 | WeaponTree | 20% reduced Attack Speed Attacks with this Weapon have 15% chance to deal Double Damage | ranged 500 default 0 | |
30 | WeaponTree | 20% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage | ranged 500 default 0 | |
60 | WeaponTree | 20% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage | ranged 500 default 0 | |
60 | WeaponTreeRecombined | 50% reduced Attack Speed Hits can't be Evaded | weapon 625 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Blade of Cunning | two_hand_weapon 0 sword 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Razor's Edge | two_hand_weapon 0 sword 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Blade Master | two_hand_weapon 0 sword 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Bladedancer | two_hand_weapon 0 sword 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Fatal Blade | two_hand_weapon 0 sword 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Brutal Blade | two_hand_weapon 0 sword 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Feller of Foes | two_hand_weapon 0 axe 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Hatchet Master | two_hand_weapon 0 axe 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Harvester of Foes | two_hand_weapon 0 axe 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Cleaving | two_hand_weapon 0 axe 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Slaughter | two_hand_weapon 0 axe 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Poisonous Fangs | claw 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Life Raker | claw 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Claws of the Hawk | claw 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Claws of the Magpie | claw 100 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Claws of the Falcon | claw 100 default 0 | |
1 | WeaponTree | 50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem 45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem 45% reduced Siege Ballista attack speed per Siege Ballista Totem | bow 1000 default 0 | |
1 | WeaponTree | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills | two_hand_weapon 0 sword 500 axe 500 mace 500 sceptre 500 shield 1000 default 0 |
Enchantment Modifier /50
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Ancestral Protector Attack Speed 1 | 66 | Enchantment | Ancestral Protector Totem grants 12% increased Attack Speed while Active attack speed | helmet 100 default 0 |
Enchantment Ancestral Protector Attack Speed 2 | 75 | Enchantment | Ancestral Protector Totem grants 18% increased Attack Speed while Active attack speed | helmet 100 default 0 |
Enchantment Barrage Attack Speed 1 | 66 | Enchantment | 10% increased Barrage Attack Speed attack speed | helmet 100 default 0 |
Enchantment Barrage Attack Speed 2 | 75 | Enchantment | 15% increased Barrage Attack Speed attack speed | helmet 100 default 0 |
Enchantment Blink Arrow Attack Speed 1 | 66 | Enchantment | Blink Arrow and Blink Arrow Clones have 10% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Blink Arrow Attack Speed 2 | 75 | Enchantment | Blink Arrow and Blink Arrow Clones have 15% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Blood Rage Attack Speed 1 | 66 | Enchantment | Blood Rage grants additional 8% increased Attack Speed attack speed | helmet 100 default 0 |
Enchantment Blood Rage Attack Speed 2 | 75 | Enchantment | Blood Rage grants additional 12% increased Attack Speed attack speed | helmet 100 default 0 |
Enchantment Cleave Attack Speed 1 | 66 | Enchantment | 10% increased Cleave Attack Speed attack speed | helmet 100 default 0 |
Enchantment Cleave Attack Speed 2 | 75 | Enchantment | 15% increased Cleave Attack Speed attack speed | helmet 100 default 0 |
Enchantment Cyclone Attack Speed 1 | 66 | Enchantment | 10% increased Cyclone Attack Speed attack speed | helmet 100 default 0 |
Enchantment Cyclone Attack Speed 2 | 75 | Enchantment | 15% increased Cyclone Attack Speed attack speed | helmet 100 default 0 |
Enchantment Double Strike Attack Speed 1 | 66 | Enchantment | 10% increased Double Strike Attack Speed attack speed | helmet 75 default 0 |
Enchantment Double Strike Attack Speed 2 | 75 | Enchantment | 15% increased Double Strike Attack Speed attack speed | helmet 75 default 0 |
Enchantment Dual Strike Attack Speed 1 | 66 | Enchantment | 10% increased Dual Strike Attack Speed attack speed | helmet 100 default 0 |
Enchantment Dual Strike Attack Speed 2 | 75 | Enchantment | 15% increased Dual Strike Attack Speed attack speed | helmet 100 default 0 |
Enchantment Elemental Hit Attack Speed 1 | 66 | Enchantment | 10% increased Elemental Hit Attack Speed attack speed | helmet 100 default 0 |
Enchantment Elemental Hit Attack Speed 2 | 75 | Enchantment | 15% increased Elemental Hit Attack Speed attack speed | helmet 100 default 0 |
Enchantment Energy Blade Attack Speed 1 | 66 | Enchantment | Energy Blades have 10% increased Attack Speed | helmet 100 default 0 |
Enchantment Energy Blade Attack Speed 2 | 75 | Enchantment | Energy Blades have 15% increased Attack Speed | helmet 100 default 0 |
Enchantment Explosive Arrow Attack Speed 1 | 66 | Enchantment | Explosive Arrow has 10% increased Attack Speed attack speed | helmet 75 default 0 |
Enchantment Explosive Arrow Attack Speed 2 | 75 | Enchantment | Explosive Arrow has 15% increased Attack Speed attack speed | helmet 75 default 0 |
Enchantment Flesh Offering Attack Speed 1 | 66 | Enchantment | Flesh Offering grants an additional 14% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Flesh Offering Attack Speed 2 | 75 | Enchantment | Flesh Offering grants an additional 21% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Heavy Strike Attack Speed 1 | 66 | Enchantment | 10% increased Heavy Strike Attack Speed attack speed | helmet 100 default 0 |
Enchantment Heavy Strike Attack Speed 2 | 75 | Enchantment | 15% increased Heavy Strike Attack Speed attack speed | helmet 100 default 0 |
Enchantment Leap Slam Attack Speed 1 | 66 | Enchantment | 10% increased Leap Slam Attack Speed attack attack speed | helmet 100 default 0 |
Enchantment Leap Slam Attack Speed 2 | 75 | Enchantment | 15% increased Leap Slam Attack Speed attack attack speed | helmet 100 default 0 |
Enchantment Mirror Arrow Attack Speed 1 | 66 | Enchantment | Mirror Arrow and Mirror Arrow Clones have 10% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Mirror Arrow Attack Speed 2 | 75 | Enchantment | Mirror Arrow and Mirror Arrow Clones have 15% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Power Siphon Attack Speed 1 | 66 | Enchantment | 10% increased Power Siphon Attack Speed attack speed | helmet 75 default 0 |
Enchantment Power Siphon Attack Speed 2 | 75 | Enchantment | 15% increased Power Siphon Attack Speed attack speed | helmet 75 default 0 |
Enchantment Rain Of Arrows Attack Speed 1 | 66 | Enchantment | 10% increased Rain of Arrows Attack Speed attack speed | helmet 100 default 0 |
Enchantment Rain Of Arrows Attack Speed 2 | 75 | Enchantment | 15% increased Rain of Arrows Attack Speed attack speed | helmet 100 default 0 |
Enchantment Shield Charge Attack Speed 1 | 66 | Enchantment | 10% increased Shield Charge Attack Speed attack speed | helmet 100 default 0 |
Enchantment Shield Charge Attack Speed 2 | 75 | Enchantment | 15% increased Shield Charge Attack Speed attack speed | helmet 100 default 0 |
Enchantment Snipe Attack Speed 1 | 66 | Enchantment | 10% increased Attack Speed with Snipe attack speed | helmet 100 default 0 |
Enchantment Snipe Attack Speed 2 | 75 | Enchantment | 15% increased Attack Speed with Snipe attack speed | helmet 100 default 0 |
Enchantment Sunder Attack Speed 1 | 66 | Enchantment | Sunder has 10% increased Attack Speed attack speed | helmet 0 default 0 |
Enchantment Sunder Attack Speed 2 | 75 | Enchantment | Sunder has 15% increased Attack Speed attack speed | helmet 0 default 0 |
Enchantment Siege Ballista Attack Speed 1 | 66 | Enchantment | Siege Ballista has 10% increased Attack Speed attack speed | helmet 100 default 0 |
Enchantment Siege Ballista Attack Speed 2 | 75 | Enchantment | Siege Ballista has 15% increased Attack Speed attack speed | helmet 100 default 0 |
Enchantment Whirling Blades Attack Speed 1 | 66 | Enchantment | 10% increased Whirling Blades Attack Speed attack speed | helmet 100 default 0 |
Enchantment Whirling Blades Attack Speed 2 | 75 | Enchantment | 15% increased Whirling Blades Attack Speed attack speed | helmet 100 default 0 |
Enchantment Zombie Attack Speed 1 | 66 | Enchantment | Raised Zombies have 10% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Zombie Attack Speed 2 | 75 | Enchantment | Raised Zombies have 15% increased Attack Speed attack speed minion | helmet 100 default 0 |
Enchantment Kinetic Bolt Attack Speed 1 | 66 | Enchantment | Kinetic Bolt has 10% increased Attack Speed attack speed | helmet 100 default 0 |
Enchantment Kinetic Bolt Attack Speed 2 | 75 | Enchantment | Kinetic Bolt has 15% increased Attack Speed attack speed | helmet 100 default 0 |
Enchantment Shield Crush Attack Speed 1 | 66 | Enchantment | 10% increased Shield Crush Attack Speed attack speed | helmet 100 default 0 |
Enchantment Shield Crush Attack Speed 2 | 75 | Enchantment | 15% increased Shield Crush Attack Speed attack speed | helmet 100 default 0 |
Monsters mods /74
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Fervor | 1 | Unique | 40% increased Attack Speed attack speed | caster 0 default 1000 |
1 | Unique | 40% more Attack Speed attack speed | ||
1 | Unique | 10% reduced Attack Speed attack speed | ||
1 | Unique | 40% reduced Attack Speed attack speed | ||
1 | Unique | 15% reduced Attack Speed attack speed | ||
Speed Aura | 4 | Unique | 35% increased Attack Speed 35% increased Cast Speed 75% increased Movement Speed speed | magic 0 default 500 |
1 | Unique | 30% increased Attack Speed 30% increased Cast Speed 60% increased Movement Speed speed | ||
1 | Unique | 35% increased Attack Speed 35% increased Cast Speed 75% increased Movement Speed speed | ||
4 | Unique | 35% increased Attack Speed 35% increased Cast Speed 75% increased Movement Speed speed | ||
1 | Unique | 40% increased Attack Speed attack speed | ||
1 | Unique | 10% increased Attack Speed attack speed | ||
1 | Unique | 80% increased Attack Speed attack speed | ||
1 | Unique | 60% increased Attack Speed attack speed | ||
1 | Unique | 20% increased Attack Speed attack speed | ||
1 | Unique | 50% increased Attack Speed attack speed | ||
1 | Unique | 15% increased Attack Speed attack speed | ||
1 | Unique | 60% increased Attack Speed stance movement speed +% final [400] attack speed | ||
1 | Unique | 150% increased Attack Speed active skill damage +% final [-50] stance movement speed +% final [30] damage attack speed | ||
1 | Unique | 60% increased Attack Speed stance movement speed +% final [60] attack speed | ||
1 | Unique | 40% increased Attack Speed stance movement speed +% final [110] attack speed | ||
Soul Eater | 15 | Nemesis | grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] attack caster speed aura | rare 600 default 0 |
1 | Unique | grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] attack caster speed aura | ||
Soul Eater | 1 | Unique | grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] attack caster speed aura | |
Swift | 6 | Unique | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed | no_common_monster_mods 0 magic 0 default 8000 |
Berserk | 39 | Unique | 40% increased Damage 75% increased Attack Speed 75% increased Cast Speed 40% increased Movement Speed 50% increased Character Size 30% reduced Damage taken immune to culling strike [1] | no_common_monster_mods 0 default 1500 |
Hungering | 34 | Unique | dropped items are fully linked [1] grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] attack caster speed aura | magic 0 default 200 |
Swift | 6 | Unique | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed | no_common_monster_mods 0 rare 0 default 8000 |
1 | Unique | Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life damage attack caster speed | ||
1 | Unique | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life damage attack caster speed | ||
1 | Essence | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life damage attack caster speed | ||
1 | Unique | 75% increased Attack Speed attack speed | ||
1 | Torment | 30% increased Attack Speed 30% increased Cast Speed attack caster speed | default 1000 | |
Cutthroat's Grip | 1 | Torment | 18% increased Global Physical Damage 30% increased Attack Speed damage physical attack speed | default 1000 |
Forger's Touch | 1 | Torment | 50% more Attack Speed Skills Repeat an additional Time active skill cast speed +% final [50] attack caster speed | default 1000 |
Legacy of Vigour | 1 | Bloodlines | attack speed +% per bloodline speed charge [10] cast speed +% per bloodline speed charge [10] maximum bloodline speed charges [18] movement speed +% per bloodline speed charge [10] attack caster speed | |
1 | Unique | 95% more Attack Speed active skill attack damage +% final [-30] damage attack speed | ||
Bearers of the Guardian | 1 | Bloodlines | bloodlines animate guardian on death [1] bloodlines full guardian size +% on death [4] bloodlines guardian attack speed +% on death [3] bloodlines guardian damage +% on death [1] bloodlines guardian movement speed +% on death [2] damage attack speed | |
1 | Torment | 20% increased Damage 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed cant touch this [1] monster is touched by ghost [1] attack caster speed | ||
1 | Torment | 21% increased Damage 35% increased Attack Speed 35% increased Cast Speed 35% increased Movement Speed monster is possessed [1] torment spirit haunted additional item drop chance % [100] attack caster speed | ||
1 | Torment | 21% increased Damage 35% increased Attack Speed 35% increased Cast Speed monster is possessed [1] torment spirit haunted additional item drop chance % [0] attack caster speed | ||
1 | Unique | 100% increased Attack Speed when on Low Life attack speed | ||
0 | Unique | 100% increased Attack Speed stance movement speed +% final [100] attack speed | ||
0 | Unique | 60% increased Attack Speed stance movement speed +% final [325] attack speed | ||
0 | Unique | 150% increased Attack Speed stance movement speed +% final [600] attack speed | ||
Wailing Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
Screaming Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
Shrieking Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
Deafening Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
1 | Essence | 20% increased Attack Speed 20% increased Cast Speed 20% increased Movement Speed attack caster speed | ||
1 | Unique | 30% increased Damage 40% increased Attack Speed 40% increased Movement Speed 25% reduced Damage taken damage attack speed | ||
1 | Unique | 18% increased Damage 40% increased Attack Speed 40% increased Movement Speed 25% reduced Damage taken damage attack speed | ||
1 | Unique | 20% increased Attack Speed 40% increased Movement Speed 25% reduced Damage taken damage attack speed | ||
1 | Unique | 40% increased Attack Speed 40% increased Movement Speed damage attack speed | ||
1 | Unique | 25% increased Attack Speed damage attack speed | ||
1 | Unique | 20% increased Attack Speed 40% increased Movement Speed damage attack speed | ||
1 | Unique | 15% increased Damage 20% increased Attack Speed 20% increased Movement Speed damage attack speed | ||
1 | Unique | 15% increased Damage 30% increased Attack Speed 30% increased Movement Speed damage attack speed | ||
1 | Unique | 40% increased Attack Speed 20% increased Movement Speed damage attack speed | ||
1 | Unique | 20% increased Damage 20% increased Attack Speed 10% increased Movement Speed 20% reduced Damage taken damage attack speed | ||
1 | Unique | 35% more Attack Speed 35% increased Movement Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below Base Value damage physical elemental fire attack speed | ||
1 | Unique | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed Knock Enemies back on Hit 400% increased Knockback Distance attack caster speed | ||
1 | Unique | strongbox monsters actor scale +% [0] strongbox monsters attack speed +% [0] strongbox monsters damage +% [0] strongbox monsters item quantity +% [0] strongbox monsters life +% [0] strongbox monsters movement velocity +% [0] attack speed | ||
Farric Presence | 20 | Bestiary | 15% increased Attack Speed 50% increased Global Accuracy Rating 50% increased Global Critical Strike Chance 50% increased maximum Life % increased Rarity of Items Dropped resource life attack speed critical | bestiary_wilds 100 default 0 |
1 | Unique | 25% increased Attack Speed 100% increased Global Accuracy Rating 250% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier damage attack speed critical | ||
1 | Unique | 30% increased Attack Speed attack speed | ||
1 | Unique | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed | ||
1 | Unique | 25% less Attack Speed attack speed | ||
Quick | 6 | Prefix | 30% increased Attack Speed 30% increased Cast Speed 40% increased Movement Speed | default 8000 |
Echoing | 24 | Prefix | 200% increased Attack Speed 200% increased Cast Speed Skills Repeat an additional 2 Times interrupt for X ms after skill use [1500] | caster 0 default 0 |
of Haste | 6 | Suffix | 40% increased Attack Speed 40% increased Cast Speed 30% increased Movement Speed | magic 0 default 3000 |
Soul Eater | 34 | Prefix | grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] | sanctum_monster 0 magic 0 default 1500 |
Berserking | 39 | Prefix | 40% increased Damage 75% increased Attack Speed 75% increased Cast Speed 40% increased Movement Speed 50% increased Character Size 30% reduced Damage taken | default 1500 |
1 | Unique | 15% increased Attack Speed per Enemy in Close Range | ||
Enraged | 1 | Unique | 15% increased Attack Speed 10% increased Movement Speed |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Berserking | 50 | Suffix | (3–5)% increased Attack Speed attack speed | abyss_jewel_melee 750 abyss_jewel_ranged 750 default 0 |
of Training | 1 | Suffix | Minions have (4–6)% increased Attack Speed Minions have (4–6)% increased Cast Speed attack caster speed minion | abyss_jewel_summoner 800 default 0 |
of Opportunity | 25 | Suffix | (6–8)% increased Attack Speed if you've dealt a Critical Strike Recently attack speed | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 0 default 0 |
Cluster Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Skill | 1 | Suffix | Added Small Passive Skills also grant: 1% increased Attack Speed attack speed | affliction_axe_and_sword_damage 350 affliction_mace_and_staff_damage 350 affliction_dagger_and_claw_damage 350 affliction_bow_damage 350 affliction_wand_damage 350 affliction_damage_with_two_handed_melee_weapons 350 affliction_attack_damage_while_dual_wielding_ 350 affliction_attack_damage_while_holding_a_shield 350 affliction_attack_damage_ 350 default 0 |
of Ease | 68 | Suffix | Added Small Passive Skills also grant: 2% increased Attack Speed attack speed | affliction_axe_and_sword_damage 350 affliction_mace_and_staff_damage 350 affliction_dagger_and_claw_damage 350 affliction_bow_damage 350 affliction_wand_damage 350 affliction_damage_with_two_handed_melee_weapons 350 affliction_attack_damage_while_dual_wielding_ 350 affliction_attack_damage_while_holding_a_shield 350 affliction_attack_damage_ 350 default 0 |
of Mastery | 84 | Suffix | Added Small Passive Skills also grant: 3% increased Attack Speed attack speed | affliction_axe_and_sword_damage 250 affliction_mace_and_staff_damage 250 affliction_dagger_and_claw_damage 250 affliction_bow_damage 250 affliction_wand_damage 250 affliction_damage_with_two_handed_melee_weapons 250 affliction_attack_damage_while_dual_wielding_ 250 affliction_attack_damage_while_holding_a_shield 250 affliction_attack_damage_ 250 default 0 |
Fossil mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Socketed Skills have 18% increased Attack Speed attack speed gem | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
of the Underground | 1 | Suffix | Minions have (4–6)% increased Attack Speed Minions have (4–6)% increased Cast Speed attack caster speed minion | abyss_jewel 0 jewel 2000 default 0 |
Map mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Fleet | 1 | Prefix | (10–15)% increased Monster Movement Speed (10–15)% increased Monster Attack Speed (10–15)% increased Monster Cast Speed 15% increased Quantity of Items found in this Area attack caster speed | uber_tier_map 0 secret_area 1000 default 0 |
Fleet | 69 | Prefix | (30–35)% increased Monster Movement Speed (40–45)% increased Monster Attack Speed (40–45)% increased Monster Cast Speed Found Items have 3% chance to drop Corrupted in Area 20% increased Quantity of Items found in this Area attack caster speed | uber_tier_map 0 secret_area 800 default 0 |
Fleet | 1 | Prefix | (15–20)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed (20–25)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | uber_tier_map 0 low_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Fleet | 1 | Prefix | (10–15)% increased Monster Movement Speed (15–20)% increased Monster Attack Speed (15–20)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Fleet | 68 | Prefix | (15–20)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed (20–25)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Fleet | 1 | Prefix | (20–25)% increased Monster Movement Speed (25–35)% increased Monster Attack Speed (25–35)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | uber_tier_map 0 mid_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Fleet | 73 | Prefix | (20–25)% increased Monster Movement Speed (25–35)% increased Monster Attack Speed (25–35)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Fleet | 1 | Prefix | (25–30)% increased Monster Movement Speed (35–45)% increased Monster Attack Speed (35–45)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | uber_tier_map 0 top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Fleet | 1 | Prefix | (25–30)% increased Monster Movement Speed (35–45)% increased Monster Attack Speed (35–45)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area attack caster speed | uber_tier_map 0 top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
Fleet | 78 | Prefix | (25–30)% increased Monster Movement Speed (35–45)% increased Monster Attack Speed (35–45)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Delve Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | (10–15)% increased Monster Movement Speed (10–15)% increased Monster Attack Speed (10–15)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | default 1000 | |
20 | DelveArea | (16–20)% increased Monster Movement Speed (16–20)% increased Monster Attack Speed (16–20)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | default 1000 | |
52 | DelveArea | (21–25)% increased Monster Movement Speed (21–25)% increased Monster Attack Speed (21–25)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | default 1000 | |
92 | DelveArea | (26–30)% increased Monster Movement Speed (26–30)% increased Monster Attack Speed (26–30)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | default 1000 | |
173 | DelveArea | (31–35)% increased Monster Movement Speed (31–35)% increased Monster Attack Speed (31–35)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | default 1000 |
Heist Area mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Fleet | 1 | Prefix | (5–10)% increased Monster Movement Speed (10–15)% increased Monster Attack Speed (10–15)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Fleet | 46 | Prefix | (10–15)% increased Monster Movement Speed (15–20)% increased Monster Attack Speed (15–20)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Fleet | 68 | Prefix | (15–20)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed (20–25)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Fleet | 73 | Prefix | (20–25)% increased Monster Movement Speed (25–35)% increased Monster Attack Speed (25–35)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Fleet | 78 | Prefix | (25–30)% increased Monster Movement Speed (35–45)% increased Monster Attack Speed (35–45)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Supplemented | 1 | Prefix | Reinforcements have (10–15)% increased Attack Speed Reinforcements have (10–15)% increased Cast Speed Reinforcements have (5–10)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Supplemented | 1 | Prefix | Reinforcements have (15–20)% increased Attack Speed Reinforcements have (15–20)% increased Cast Speed Reinforcements have (10–15)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Supplemented | 1 | Prefix | Reinforcements have (20–25)% increased Attack Speed Reinforcements have (20–25)% increased Cast Speed Reinforcements have (15–20)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Supplemented | 1 | Prefix | Reinforcements have (25–35)% increased Attack Speed Reinforcements have (25–35)% increased Cast Speed Reinforcements have (20–25)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Supplemented | 1 | Prefix | Reinforcements have (35–45)% increased Attack Speed Reinforcements have (35–45)% increased Cast Speed Reinforcements have (25–30)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Veiled mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | Minions have (18–20)% increased Attack Speed Minions have (18–20)% increased Cast Speed attack caster speed minion | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | Minions have (34–38)% increased Attack Speed Minions have (34–38)% increased Cast Speed attack caster speed minion | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | (12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Dexterity and Intelligence (18–22)% increased Attack Speed attack speed attribute | ranged 0 weapon 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Dexterity and Intelligence (12–15)% increased Attack Speed attack speed attribute | wand 1000 bow 1000 default 0 |
of the Order | 60 | Suffix | 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (18–22)% increased Attack Speed attack speed | ranged 0 weapon 1000 default 0 |
of the Order | 60 | Suffix | 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (12–15)% increased Attack Speed attack speed | bow 1000 wand 1000 default 0 |
Crafting Bench /22
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(8–10)% increased Attack Speed | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake |
(11–15)% increased Attack Speed | 2x Chaos Orb | One Hand Melee · Two Hand Melee | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x Exalted Orb | One Hand Melee · Two Hand Melee | Glacier Map |
(11–13)% increased Attack Speed | 1x Exalted Orb | One Hand Ranged · Two Hand Ranged | Glacier Map |
(7–12)% increased Attack Speed | 2x Chaos Orb | Gloves · Quiver · Shield | The Dried Lake |
(3–5)% increased Attack Speed | 2x Orb of Alchemy | Ring | The Dried Lake |
Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x Exalted Orb | One Hand Melee · Two Hand Melee | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x Exalted Orb | One Hand Melee · Two Hand Melee | Betrayal Unveil |
Misc mods /28
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | Minions have (12–16)% increased Attack Speed Minions have (12–16)% increased Cast Speed attack caster speed minion | ||
1 | Jewel | Unique | (7–10)% increased Skeleton Attack Speed (7–10)% increased Skeleton Cast Speed (3–5)% increased Skeleton Movement Speed attack caster speed minion | ||
1 | Jewel | Unique | (7–10)% increased Skeleton Attack Speed attack speed minion | ||
Beating | 1 | Jewel | Prefix | (6–8)% increased Attack Speed with Maces or Sceptres attack speed | mace 500 specific_weapon 0 not_str 0 default 500 |
Cleaving | 1 | Jewel | Prefix | (6–8)% increased Attack Speed with Axes attack speed | axe 500 specific_weapon 0 not_int 500 default 0 |
Fencing | 1 | Jewel | Prefix | (6–8)% increased Attack Speed with Swords attack speed | sword 500 specific_weapon 0 not_int 500 default 0 |
Volleying | 1 | Jewel | Prefix | (6–8)% increased Attack Speed with Bows attack speed | one_handed_mod 0 melee_mod 0 dual_wielding_mod 0 shield_mod 0 bow 500 specific_weapon 0 not_dex 0 default 500 |
Ripping | 1 | Jewel | Prefix | (6–8)% increased Attack Speed with Claws attack speed | two_handed_mod 0 claw 500 specific_weapon 0 not_dex 0 default 500 |
Slicing | 1 | Jewel | Prefix | (6–8)% increased Attack Speed with Daggers attack speed | two_handed_mod 0 dagger 500 specific_weapon 0 not_dex 0 default 500 |
Jinxing | 1 | Jewel | Prefix | (6–8)% increased Attack Speed with Wands attack speed | melee_mod 0 two_handed_mod 0 wand 500 specific_weapon 0 not_int 0 default 500 |
Blunt | 1 | Jewel | Prefix | (6–8)% increased Attack Speed with Staves attack speed | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 staff 500 specific_weapon 0 not_str 0 default 500 |
Bandit's | 1 | Jewel | Prefix | (4–6)% increased Attack Speed with One Handed Melee Weapons attack speed | two_handed_mod 0 wand 0 not_int 500 default 0 |
Warrior's | 1 | Jewel | Prefix | (4–6)% increased Attack Speed with Two Handed Melee Weapons attack speed | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 bow 0 not_int 500 default 0 |
Harmonic | 1 | Jewel | Prefix | (4–6)% increased Attack Speed while Dual Wielding attack speed | shield_mod 0 two_handed_mod 0 default 500 |
Charging | 1 | Jewel | Prefix | (4–6)% increased Attack Speed while holding a Shield attack speed | two_handed_mod 0 dual_wielding_mod 0 not_int 500 default 400 |
Furious | 1 | Jewel | Prefix | (6–8)% increased Unarmed Attack Speed with Melee Skills attack speed | not_int 0 default 0 |
of Berserking | 1 | Jewel | Suffix | (3–5)% increased Attack Speed attack speed | default 500 |
1 | ExpeditionRelic | Prefix | Monsters have 15% increased Movement Speed Monsters have 15% increased Attack Speed Monsters have 15% increased Cast Speed speed | default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters have 30% increased Attack Speed while on Low Life Monsters have 30% increased Cast Speed while on Low Life Monsters deal 30% increased Damage while on Low Life Monsters have 30% increased Movement Speed while on Low Life | default 1000 | |
1 | PrimordialAltar | Unique | (30–50)% increased Attack Speed (30–50)% increased Cast Speed (30–50)% increased Movement Speed | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Bladedancing | 75 | SanctumSpecial | Suffix | (10–15)% increased Attack Speed attack speed | dex_special_relic 1000 default 250 |
of Skill | 1 | Tincture | Suffix | (15–19)% increased Melee Weapon Attack Speed attack speed | tincture 800 default 0 |
of Ease | 65 | Tincture | Suffix | (20–24)% increased Melee Weapon Attack Speed attack speed | tincture 800 default 0 |
of Mastery | 85 | Tincture | Suffix | (25–29)% increased Melee Weapon Attack Speed attack speed | tincture 800 default 0 |
Slayer's | 1 | Charm | Prefix | Gain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy | dex_animal_charm 500 str_animal_charm 500 default 0 |
Slayer's | 60 | Charm | Prefix | Gain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy | dex_animal_charm 250 str_animal_charm 250 default 0 |
Fleet | 1 | UberMap | Prefix | (25–30)% increased Monster Movement Speed (35–45)% increased Monster Attack Speed (35–45)% increased Monster Cast Speed 24% increased Quantity of Items found in this Area 45% increased Rarity of Items found in this Area 7% increased Pack size | uber_tier_map 100 default 0 |
of Revolt | 1 | UberMap | Suffix | Players' Minions have 50% less Attack Speed Players' Minions have 50% less Cast Speed Players' Minions have 50% less Movement Speed 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 33% more Scarabs found in Area | uber_tier_map 30 default 0 |
Essence /4
Item /4
Unique /198
10% reduced Attack Speed
10% reduced Cast Speed
+(400–500) to Armour
(34–48) Life gained when you Block
(18–24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
10% increased Attack Speed
(60–100)% increased Damage with Movement Skills
(200–250)% increased Evasion Rating
10% increased Movement Speed
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(80–120)% increased Evasion Rating
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(6–10)% increased Cast Speed
(10–15)% increased Cast Speed
(10–15)% reduced maximum Mana
(10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
(Share Endurance, Frenzy and Power Charges with nearby party members)
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
Adds (1–4) to (30–50) Lightning Damage to Attacks
+(100–200) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
10% increased Attack Speed
(150–200)% increased Evasion and Energy Shield
100% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
(30–60)% increased Spell Damage
(10–15)% increased Attack Speed
+(30–50) to maximum Energy Shield
30% increased Mana Regeneration Rate
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100–130)% increased Evasion Rating
+(80–100) to maximum Life
150% increased Global Evasion Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Rarity of Items Dropped by Frozen Enemies
Adds 25 to 30 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
(80–100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
(You are on Low Life if you have 50% of your Maximum Life or less)
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
Adds (310–330) to (370–390) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
50% increased Attack Speed
(30–50)% reduced Rarity of Items found
(30–50)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
20% increased Attack Speed
10% increased Movement Speed
+(300–350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
(7–10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15–20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
sound on kill wolf call [1]
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(25–40)% increased Attack Speed while Ignited
(25–40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite you
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(10–15)% increased Cast Speed
(-20–20)% reduced Skill Effect Duration
(6–12)% of Damage taken Recouped as Mana
(6–12)% of Damage taken Recouped as Life
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
15% increased Attack Speed when on Full Life
+10 to maximum Life
20% increased Cast Speed when on Low Life
9% increased Cast Speed when on Full Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
(80–120)% increased Physical Damage
Adds (5–8) to (13–17) Physical Damage
(5–10)% increased Attack Speed
(10–20)% increased Critical Strike Chance
Adds (5–10) to (13–20) Physical Damage
(20–25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
(150–200)% increased Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
(3–5)% increased Movement Speed
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
local stat monsters pick up item [1]
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Adds (24–30) to (34–40) Physical Damage
(8–10)% increased Attack Speed
+1 to maximum number of Summoned Golems
Golems have (96–120) to (132–160) Added Attack Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
This Weapon's Critical Strike Chance is 100%
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
(5–10)% increased Attack Speed
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
Adds (6–12) to (20–25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
Adds (15–25) to (50–60) Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
(10–15)% increased Attack Speed
Minions have (10–15)% increased Attack Speed
Increases and Reductions to Minion Damage also affect you at 150% of their value
Minions deal 70% increased Damage if you've Hit Recently
(Recently refers to the past 4 seconds)
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
(8–12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(280–320)% increased Physical Damage
(25–30)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(10–15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (5–8) to (12–16) Physical Damage to Attacks
10% reduced Attack Speed
(80–100)% increased Armour
Arrows Pierce 2 additional Targets
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Iron Reflexes
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(5–10)% increased Attack Speed
[2 random Abyss Jewel-dependent modifiers]
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(5–10)% increased Attack Speed
[2 random Abyss Jewel-dependent modifiers]
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
50% increased Physical Damage
Adds (83–91) to (123–130) Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
(Attributes are Strength, Dexterity, and Intelligence)
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(50–70)% increased Global Critical Strike Chance
+(60–80) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(250–300)% increased Global Damage
(20–30)% increased Attack Speed
+(1–4)% to all maximum Resistances
(Maximum Resistances cannot be raised above 90%)
+(200–300) to Accuracy Rating
(120–150)% increased Armour and Evasion
+(60–80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
(130–150)% increased Physical Damage
Adds (16–22) to (40–45) Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Critical Strike Chance
summon mirage warrior on crit [100]
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
Regenerate (150–200) Life per Second while in Blood Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
(15–20)% increased Attack Speed
(22–28)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
local use skill on crit % [20]
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
(14–18)% increased Attack Speed
Unholy Might
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Recently refers to the past 4 seconds)
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
(80–100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
50% reduced Recovery rate
(5–15)% increased Attack Speed during Effect
(5–15)% increased Cast Speed during Effect
10% increased Mana Cost of Skills during Effect
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(20–40)% increased Critical Strike Chance
Attacks fire an additional Projectile
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Adds 1 to (25–35) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
Adds 2 to 4 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
(15–20)% increased Attack Speed
30% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% increased Attack Speed
(15–25)% increased Damage with Movement Skills
(50–100)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
This Weapon's Critical Strike Chance is 100%
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(20–30) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds 1 to (550–600) Lightning Damage
(15–20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
1% increased Attack Speed per Fortification
+(1–10) to maximum Fortification
Melee Hits from Strike Skills Fortify
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(5–10)% increased Cast Speed
+(40–60) to maximum Energy Shield
+(30–50) to maximum Life
Attacks inflict Unnerve on Critical Strike for 4 seconds
Spells inflict Intimidate on Critical Strike for 4 seconds
(Unnerved enemies take 10% increased Spell Damage)
(Intimidated enemies take 10% increased Attack Damage)
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
(100–140)% increased Armour
(10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+(1–3) to Level of all Melee Skill Gems
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Passive /40
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
Gain 1 Rage on Hit with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
+20 to Strength
26% increased Physical Damage
1.5% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Accuracy Rating with Wands
10% increased Attack Speed with Wands
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers
(Rune Daggers are considered Daggers)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Sword Attacks deal 20% increased Damage with Ailments
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
40% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Rune Daggers are considered Daggers)
12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with Attacks
+100 to Accuracy Rating
20% increased Global Accuracy Rating
8% increased Attack Speed
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
30% increased Attack Speed with Off Hand while Dual Wielding
6% increased Attack Speed with Bows
10% increased Accuracy Rating with Bows
20% increased Damage Over Time with Bow Skills
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Global Accuracy Rating
Ignore all Movement Penalties from Armour
+20 to Dexterity
8% increased Cast Speed
+10 to Dexterity and Intelligence
15% increased Global Accuracy Rating
+20 to Dexterity
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
+5 to Maximum Rage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
8% increased Attack Speed with One Handed Weapons
20% increased Damage with One Handed Weapons
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Spells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed
6% increased Cast Speed
5% increased Movement Speed
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
24% increased Elemental Damage with Wands
Damage with Weapons Penetrates 5% Elemental Resistances
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
8% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Minions have 8% increased Cast Speed
Increases and Reductions to Minion Attack Speed also affect you
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
+8% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
40% increased Attack Damage while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
6% increased Attack Speed with Bows
16% increased Accuracy Rating with Bows
24% increased Damage Over Time with Bow Skills
Attack Skills have +1 to maximum number of Summoned Ballista Totems
Each Totem applies 1% increased Damage taken to Enemies near it
6% increased Attack Speed
10% increased Movement Speed if you've cast a Mark Spell Recently
(Recently refers to the past 4 seconds)
Ascendancy Passive /6
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Inherent Rage Loss starts 2 seconds later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
20% of Overkill Damage is Leeched as Life
Cannot be Stunned while Leeching
You are Unaffected by Bleeding while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Cluster Jewel Passive /12
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
6% increased Attack Speed while Leeching
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently
(Recently refers to the past 4 seconds)
30% increased Damage while Leeching
15% increased Attack Speed while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
10% increased maximum Mana
Gain 3 Mana per Enemy Hit with Attacks
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently
(Recently refers to the past 4 seconds)
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Off Hand Attack Speed while wielding two different Weapon Types
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Attack Speed | (3–4)% increased Attack Speed |
Eternal | Notable | Voll's Coup | 15% increased Attack Speed |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–4)% increased Attack Speed | vaal_small_attack_speed |
Elevated modifier List /4
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | Socketed Gems are Supported by Level 16 Faster Attacks (7–9)% increased Attack Speed Group: 29 | Socketed Gems are Supported by Level 18 Faster Attacks (10–12)% increased Attack Speed |
of the Elder | 75 | Socketed Gems are Supported by Level 18 Faster Attacks (10–12)% increased Attack Speed Group: 29 | Socketed Gems are Supported by Level 20 Faster Attacks (13–14)% increased Attack Speed |
of the Elder | 82 | Socketed Gems are Supported by Level 20 Faster Attacks (13–14)% increased Attack Speed Group: 29 | Socketed Gems are Supported by Level 25 Faster Attacks (13–14)% increased Attack Speed |
of the Hunt | 68 | Gain (3–5) Mana per Enemy Hit with Attacks Group: 547 | Gain (3–5) Mana per Enemy Hit with Attacks (10–20)% increased Attack Speed while not on Low Mana |
Community Wiki
Attack speed
Attack speed is a keyword and refers to Attacks could be performed at a time in one second. Showing by animated action speed with weapon.
Mechanics
Normal attacks and attack skills derive attack speed and damage from the weapon(s) equipped. This base speed can be increased by attack speed modifiers. In general, weapons with Dexterity requirements (e.g., Bowss and Daggerss) have higher attack speed than weapons with Strength requirements (e.g., staves and maces). Attack speed does not increase the rate that Spells can be cast. Instead, cast speed is used for that purpose.
Characters
All characters have the following attack speed stats.
- 10% more Attack Speed while Dual Wielding
- 4% increased Attack Speed per Frenzy Charge
Similar Mechanics
Action speed increases the number of animations per second that a character can use. This provides a similar effect to increased attack speed.
- % increased Action speed makes your animations faster, which is calculated separately from % increased attack speed.
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