Bladestorm
Attack, AoE, Duration, Melee
Level: 1–20
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: 105–150% of base
Effectiveness of Added Damage: 105–150%
Requires Level 28
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
Base duration is 3 seconds
(70–108)% more Damage with Bleeding while in Blood Stance
(10–12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30–38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments


Additional Effects From Quality:
(0–20)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–20)% increased Skill Effect Duration50
Anomalous Sand Bladestorms move with (0–20)% increased speed100
Divergent Blood Bladestorm deals (0–40)% increased Damage with Ailments100
Phantasmal (0–40)% chance to create the wrong Bladestorm20
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
console skill dont chase [1]
is area damage [1]
skill can add multiple charges per action [1]
Cost: 8
Bladestorm deals 50% less Damage with Hits and Ailments
Maximum of 3 Bladestorms at a time
Base duration is 3 seconds
(You are in Blood Stance by default)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LevelRequires LevelStrengthDexterityBase Damage10% more Attack Speed while you're in a Blood BladestormSand Bladestorms grant 30% increased Movement Speed to you70% more Damage with Bleeding while in Blood StanceExperience
1284229105%103070199,345
2314632107.4%103072285,815
3345035109.7%103174401,344
4375437112.1%103176554,379
5405840114.5%103278477,437
6426042116.8%103280583,786
7446344119.2%113282710,359
8466646121.6%1133841,355,511
9486848123.9%1133861,138,877
10507149126.3%1134881,368,233
11527451128.7%1134901,638,338
12547653131.1%1134921,956,648
13567955133.4%1135943,655,184
14588257135.8%1235963,017,327
15608459138.2%1236987,759,995
16628760140.5%123610015,138,193
17649062142.9%123610226,083,825
18669264145.3%123710462,620,247
19689566147.6%1237106211,708,088
20709868150%1238108
2172152.4%1338110
2274154.7%1338112
2376157.1%1339114
2478159.5%1339116
2580161.8%1340118
2682164.2%1340120
2784166.6%1340122
2886168.9%1441124
2988171.3%1441126
3090173.7%1442128
3191174.9%1442129
3292176.1%1442130
3393177.2%1442131
3494178.4%1442132
3595179.6%1443133
3696180.8%1443134
3797182%1443135
3898183.2%1443136
3999184.3%1443137
4099185.5%1544138

Bladestorm

Referencepoe.ninja, Community Wiki
AcronymHit, Stance, Ailment, Bleeding
DropLevel 28
BaseType Bladestorm
Class Active Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
TargetTypesEnemy, Ground
TypeAttack, Melee, Area, Duration, Multistrikeable
MetadataMetadata/Items/Gems/SkillGemBladestorm
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Celestial Bladestorm Effect
Your Bladestorm becomes a Celestial Effect.
Labyrinth Enchantment helmet /5 ⍟

Labyrinth Enchantment helmet /5 ⍟

LevelNameModWeight
The Eternal LabyrinthEnchantment Bladestorm Maximum Number Of Storms Allowed 1+1 to maximum number of Bladestorms100
The Merciless LabyrinthEnchantment Bladestorm Sandstorm Speed 1Sand Bladestorms move with 50% increased speed100
The Eternal LabyrinthEnchantment Bladestorm Sandstorm Speed 2Sand Bladestorms move with 75% increased speed100
The Merciless LabyrinthEnchantment Bladestorm Damage 1Bladestorm deals 25% increased Damage100
The Eternal LabyrinthEnchantment Bladestorm Damage 2Bladestorm deals 40% increased Damage100
Supported By /96 ⍟

Supported By /96 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Less Duration SupportSupports any skill that has a duration.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Bladestorm

Bladestorm is a Melee Attack skill that creates a bladestorm that continuously deals damage in an [[area]] for a short duration. This skill interacts with BloodSandStanceGemBlood and Sand Stance. In Blood Stance, the bladestorm will be stationary and grants the user more attackspeedAttack Speed while standing in it. In Sand Stance, the bladestorm will travel forward and grant the user increased increasedrunspeeddexMovement Speed while standing in it.

Skill functions and interactions

The blood/sand storms created by Bladestorm can trigger CastOnCritCast On Critical Strike Support.


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