Skill Gem Quality /12
ItemStats
Shield Charge(0–20)% increased Movement Speed
Cyclone(0–10)% more Movement Speed
Smoke MineBuff grants (0–20)% increased Movement Speed
Animate Guardian(0–40)% increased Minion Movement Speed
Phase RunBuff grants (0–10)% increased Movement Speed
Phase RunBuff grants (0–10)% increased Movement Speed
Volatile Dead(0–40)% increased Orb Movement Speed
Charged DashIllusion moves at an additional +(0–20)% of your Movement Speed
Summon Skitterbots(0–40)% increased Minion Movement Speed
Summon Reaper(0–40)% increased Minion Movement Speed
TornadoTornado has (0–20)% increased Movement Speed
TornadoTornado has (0–40)% increased Movement Speed
Support Gem Quality /2
ItemStats
Minion Speed SupportSupported Skills have (0–10)% increased Minion Movement Speed
Feeding Frenzy SupportSupported Skills have (0–10)% increased Minion Movement Speed
Item mods /91
NameLevelPre/SufDescriptionWeight
Runner's1Prefix10% increased Movement Speed speedboots 1000
default 0
Sprinter's15Prefix15% increased Movement Speed speedboots 1000
default 0
Sprinter's5Prefix(15–25)% increased Movement Speed speedboots 1000
default 0
Stallion's30Prefix20% increased Movement Speed speedboots 1000
default 0
Gazelle's40Prefix25% increased Movement Speed speedboots 1000
default 0
Cheetah's55Prefix30% increased Movement Speed speedboots 1000
default 0
Hellion's86Prefix35% increased Movement Speed speedboots 1000
default 0
60Corrupted(8–12)% increased Movement Speed during any Flask Effect speedbelt 1000
default 0
1Corrupted(8–10)% increased Movement Speed speedamulet 500
boots 500
default 0
The Shaper's68Prefix(4–6)% increased Movement Speed speedamulet_shaper 800
default 0
The Shaper's84Prefix(7–8)% increased Movement Speed speedamulet_shaper 800
default 0
of Shaping81Suffix(6–10)% increased Movement Speed during any Flask Effect speedbelt_shaper 800
default 0
The Shaper's75Prefix(3–6)% increased Movement Speed speedquiver_shaper 800
default 0
The Shaper's80Prefix(7–10)% increased Movement Speed speedquiver_shaper 800
default 0
of Shaping75Suffix(3–6)% increased Movement Speed speed2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
bow_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of Shaping84Suffix(7–10)% increased Movement Speed speed2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
bow_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of Coordination1SuffixMinions have (6–10)% increased Movement Speed speed miniontwo_hand_weapon 0
ring_can_roll_minion_modifiers 2000
default 0
of Collaboration15SuffixMinions have (11–15)% increased Movement Speed speed miniontwo_hand_weapon 0
ring_can_roll_minion_modifiers 2000
default 0
of Integration30SuffixMinions have (16–20)% increased Movement Speed speed miniontwo_hand_weapon 0
ring_can_roll_minion_modifiers 2000
default 0
of Orchestration40SuffixMinions have (21–25)% increased Movement Speed speed miniontwo_hand_weapon 0
ring_can_roll_minion_modifiers 2000
default 0
of Harmony55SuffixMinions have (26–30)% increased Movement Speed speed miniontwo_hand_weapon 0
ring_can_roll_minion_modifiers 2000
default 0
Hunter's75Prefix(3–6)% increased Movement Speed speedquiver_basilisk 500
amulet_basilisk 500
default 0
Hunter's80Prefix(7–10)% increased Movement Speed speedquiver_basilisk 500
amulet_basilisk 500
default 0
of the Hunt81Suffix(6–10)% increased Movement Speed during any Flask Effect speedbelt_basilisk 500
default 0
of Redemption68Suffix(3–6)% increased Movement Speed speed2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
bow_eyrie 500
default 0
of Redemption73Suffix(7–10)% increased Movement Speed speed2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
bow_eyrie 500
default 0
of Redemption68Suffix(5–7)% increased Movement Speed if you've Hit an Enemy Recently speedmace_eyrie 500
sceptre_eyrie 500
default 0
of Redemption73Suffix(8–10)% increased Movement Speed if you've Hit an Enemy Recently speedmace_eyrie 500
sceptre_eyrie 500
default 0
of Redemption68Suffix(10–12)% increased Movement Speed if you've Hit an Enemy Recently speed2h_mace_eyrie 500
default 0
of Redemption73Suffix(13–15)% increased Movement Speed if you've Hit an Enemy Recently speed2h_mace_eyrie 500
default 0
1ScourgeUpside(8–9)% increased Movement Speed speedboots 1000
default 0
45ScourgeUpside(10–11)% increased Movement Speed speedboots 1000
default 0
68ScourgeUpside(12–13)% increased Movement Speed speedboots 1000
default 0
68ScourgeUpside(14–15)% increased Movement Speed speedboots 1000
default 0
1ScourgeDownside(6–7)% reduced Movement Speed speedboots 1000
default 0
1ScourgeDownside(8–9)% reduced Movement Speed speedboots 1000
default 0
45ScourgeDownside(10–11)% reduced Movement Speed speedboots 1000
default 0
68ScourgeDownside(12–13)% reduced Movement Speed speedboots 1000
default 0
75RedImplicitMinions have (11–12)% increased Movement Speed speed minionno_tier_6_eldritch_implicit 0
helmet 1000
default 0
75RedImplicitMinions have (13–14)% increased Movement Speed speed minionno_tier_5_eldritch_implicit 0
helmet 1000
default 0
75RedImplicitMinions have (15–16)% increased Movement Speed speed minionno_tier_4_eldritch_implicit 0
helmet 1000
default 0
75RedImplicitMinions have (17–18)% increased Movement Speed speed minionno_tier_3_eldritch_implicit 0
helmet 1000
default 0
75RedImplicitMinions have (19–20)% increased Movement Speed speed minionno_tier_2_eldritch_implicit 0
helmet 1000
default 0
75RedImplicitMinions have (21–22)% increased Movement Speed speed minionno_tier_1_eldritch_implicit 0
helmet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Minions have (16–18)% increased Movement Speed speed minionno_tier_5_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Minions have (19–21)% increased Movement Speed speed minionno_tier_4_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Minions have (22–24)% increased Movement Speed speed minionno_tier_3_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Minions have (25–26)% increased Movement Speed speed minionno_tier_2_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Minions have (27–28)% increased Movement Speed speed minionno_tier_1_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Minions have (25–27)% increased Movement Speed speed minionno_tier_4_eldritch_implicit 0
helmet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Minions have (28–30)% increased Movement Speed speed minionno_tier_3_eldritch_implicit 0
helmet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Minions have (31–32)% increased Movement Speed speed minionno_tier_2_eldritch_implicit 0
helmet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Minions have (33–34)% increased Movement Speed speed minionno_tier_1_eldritch_implicit 0
helmet 200
default 0
75RedImplicit5% increased Movement Speed speedno_tier_6_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75RedImplicit6% increased Movement Speed speedno_tier_5_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75RedImplicit7% increased Movement Speed speedno_tier_4_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75RedImplicit8% increased Movement Speed speedno_tier_3_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75RedImplicit9% increased Movement Speed speedno_tier_2_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75RedImplicit10% increased Movement Speed speedno_tier_1_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 9% increased Movement Speed speedno_tier_5_eldritch_implicit 0
boots 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 10% increased Movement Speed speedno_tier_4_eldritch_implicit 0
boots 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 11% increased Movement Speed speedno_tier_3_eldritch_implicit 0
boots 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 12% increased Movement Speed speedno_tier_2_eldritch_implicit 0
boots 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 13% increased Movement Speed speedno_tier_1_eldritch_implicit 0
boots 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 13% increased Movement Speed speedno_tier_4_eldritch_implicit 0
boots 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 14% increased Movement Speed speedno_tier_3_eldritch_implicit 0
boots 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 15% increased Movement Speed speedno_tier_2_eldritch_implicit 0
boots 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 16% increased Movement Speed speedno_tier_1_eldritch_implicit 0
boots 200
amulet 200
default 0
12WeaponTree5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
one_hand_weapon 500
default 0
76WeaponTree5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
one_hand_weapon 500
default 0
12WeaponTree10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
two_hand_weapon 500
default 0
76WeaponTree10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
two_hand_weapon 500
default 0
12WeaponTree8% increased Movement Speed
Your Travel Skills are Disabled
one_hand_weapon 500
default 0
76WeaponTree12% increased Movement Speed
Your Travel Skills are Disabled
one_hand_weapon 500
default 0
12WeaponTree14% increased Movement Speed
Your Travel Skills are Disabled
two_hand_weapon 500
default 0
76WeaponTree18% increased Movement Speed
Your Travel Skills are Disabled
two_hand_weapon 500
default 0
1WeaponTree8% increased Movement Speed if Dexterity is below 100one_hand_weapon 500
shield 500
default 0
1WeaponTree12% increased Movement Speed if Dexterity is below 100one_hand_weapon 500
shield 500
default 0
1WeaponTree14% increased Movement Speed if Dexterity is below 100bow 200
two_hand_weapon 500
default 0
1WeaponTree20% increased Movement Speed if Dexterity is below 100bow 200
two_hand_weapon 500
default 0
50WeaponTree4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
one_hand_weapon 150
shield 150
default 0
50WeaponTree6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
two_hand_weapon 150
default 0
1WeaponTreeMinions have 12% increased Movement Speedtwo_hand_weapon 0
weapon_can_roll_minion_modifiers 3000
minion_unique_weapon 3000
default 0
52WeaponTreeMinions have 16% increased Movement Speedtwo_hand_weapon 0
weapon_can_roll_minion_modifiers 3000
minion_unique_weapon 3000
default 0
1WeaponTreeMinions have 24% increased Movement Speedone_hand_weapon 0
weapon_can_roll_minion_modifiers 3000
minion_unique_weapon 3000
default 0
52WeaponTreeMinions have 32% increased Movement Speedone_hand_weapon 0
weapon_can_roll_minion_modifiers 3000
minion_unique_weapon 3000
default 0
50WeaponTreeMinions have 10% reduced Movement Speed
Minions have 10% chance to gain Onslaught for 4 seconds on Kill
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
81WeaponTreeMinions have 10% reduced Movement Speed
Minions have 15% chance to gain Onslaught for 4 seconds on Kill
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
50WeaponTreeMinions have 10% reduced Movement Speed
Minions have 20% chance to gain Onslaught for 4 seconds on Kill
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
81WeaponTreeMinions have 10% reduced Movement Speed
Minions have 30% chance to gain Onslaught for 4 seconds on Kill
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
Haunted45PrefixMovement Speed cannot be modified to below Base Value speednecropolis_boots 250
default 0
Enchantment Modifier /12
NameLevelPre/SufDescriptionWeight
Enchantment Movement Speed 153Enchantment6% increased Movement Speed if you haven't been Hit Recently speedboots 100
default 0
Enchantment Movement Speed 266Enchantment8% increased Movement Speed if you haven't been Hit Recently speedboots 100
default 0
Enchantment Movement Speed 375Enchantment10% increased Movement Speed if you haven't been Hit Recently speedboots 100
default 0
Enchantment Creeping Frost Chilling Area Movement Velocity 175EnchantmentCreeping Frost's Chilling Area has 38% increased Movement Speed caster speedhelmet 75
default 0
Enchantment Charged Dash Movement Speed 166EnchantmentCharged Dash has 10% more Movement Speed attack speedhelmet 75
default 0
Enchantment Charged Dash Movement Speed 275EnchantmentCharged Dash has 15% more Movement Speed attack speedhelmet 75
default 0
Enchantment Soulrend Applies Hinder Movement Speed 166EnchantmentSoulrend also Hinders Enemies when applying its Debuff, with 25% reduced Movement Speed casterhelmet 100
default 0
Enchantment Soulrend Applies Hinder Movement Speed 275EnchantmentSoulrend also Hinders Enemies when applying its Debuff, with 40% reduced Movement Speed casterhelmet 100
default 0
Enchantment Smoke Mine Movement Speed 166EnchantmentSmoke Mine grants additional 20% increased Movement Speed speedhelmet 100
default 0
Enchantment Smoke Mine Movement Speed 275EnchantmentSmoke Mine grants additional 30% increased Movement Speed speedhelmet 100
default 0
Enchantment Tornado Movement Speed 166EnchantmentTornado has 20% increased Movement Speedhelmet 100
default 0
Enchantment Tornado Movement Speed 275EnchantmentTornado has 30% increased Movement Speedhelmet 100
default 0
Monsters mods /142
NameLevelPre/SufDescriptionWeight
Swift1Unique50% increased Movement Speed speeddefault 1000
Speed Aura4Unique35% increased Attack Speed
35% increased Cast Speed
75% increased Movement Speed
speed
magic 0
default 500
1Unique30% increased Attack Speed
30% increased Cast Speed
60% increased Movement Speed
speed
1Unique35% increased Attack Speed
35% increased Cast Speed
75% increased Movement Speed
speed
1Unique10% increased Movement Speed speed
1Unique25% increased Movement Speed speed
4Unique35% increased Attack Speed
35% increased Cast Speed
75% increased Movement Speed
speed
1Unique50% increased Movement Speed speed
1Unique100% increased Movement Speed speed
1Unique150% increased Movement Speed speed
1Unique20% increased Movement Speed speed
1Unique30% increased Movement Speed speed
1Unique40% reduced Movement Speed speed
1Unique(-20–20)% reduced Movement Speed speed
1Unique10% reduced Movement Speed speed
1Unique(0–50)% increased Movement Speed speed
Slow Aura4Unique25% reduced Movement Speed speedmagic 0
default 500
1Unique25% reduced Movement Speed speed
4Unique25% reduced Movement Speed speed
4Unique60% reduced Movement Speed speed
1Uniquestance movement speed +% final [100] speed
1Uniquestance movement speed +% final [-52] speed
1Uniquestance movement speed +% final [-58] speed
1Uniquestance movement speed +% final [200] speed
1Uniquestance movement speed +% final [112] speed
1Uniquestance movement speed +% final [280] speed
1Uniquestance movement speed +% final [50] speed
1Uniquestance movement speed +% final [-50] speed
1UniquePhasing
Action Speed cannot be modified to below Base Value
stance movement speed +% final [10]
suppress phasing visual [1]
speed
1Unique1000% increased Armour
stance movement speed +% final [100]
defences speed
1Unique1000% increased Armour
stance movement speed +% final [50]
defences speed
1Unique60% increased Attack Speed
stance movement speed +% final [400]
attack speed
1Unique150% increased Attack Speed
active skill damage +% final [-50]
stance movement speed +% final [30]
damage attack speed
1Unique60% increased Attack Speed
stance movement speed +% final [60]
attack speed
1Uniquestance movement speed +% final [75] speed
1Uniquemain hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
attack speed
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
damage physical elemental fire attack speed
1Uniqueactive skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
attack speed
1Unique40% increased Attack Speed
stance movement speed +% final [110]
attack speed
1Uniquestance movement speed +% final [237] speed
1Uniquestance movement speed +% final [-61] speed
1Uniquestance movement speed +% final [60] speed
1UniquePhasing
stance movement speed +% final [50]
suppress phasing visual [1]
speed
1UniquePhasing
stance movement speed +% final [100]
suppress phasing visual [1]
speed
1Uniquestance movement speed +% final [130] speed
1Uniquestance movement speed +% final [-67] speed
1Uniquestance movement speed +% final [-64] speed
1Uniquestance movement speed +% final [-18] speed
1Uniquestance movement speed +% final [-71] speed
1Uniquestance movement speed +% final [-74] speed
1Uniquestance movement speed +% final [-66] speed
1Uniquestance movement speed +% final [-26] speed
1Uniquestance movement speed +% final [-40] speed
1Uniquestance movement speed +% final [-29] speed
1Uniquestance movement speed +% final [-36] speed
1Uniquestance movement speed +% final [-41] speed
1Uniquestance movement speed +% final [-59] speed
1Uniquestance movement speed +% final [11] speed
1Uniquestance movement speed +% final [-69] speed
1Uniquestance movement speed +% final [317] speed
1Uniquestance movement speed +% final [318] speed
1Uniquestance movement speed +% final [0] speed
1Uniquestance movement speed +% final [-86] speed
1Uniquestance movement speed +% final [-70] speed
1Uniquestance movement speed +% final [300] speed
1Uniquestance movement speed +% final [-65] speed
1Uniquestance movement speed +% final [-3] speed
1UniqueCannot be Damaged
Cannot be Stunned
is hidden monster [1]
stance movement speed +% final [-16]
1Uniquestance movement speed +% final [15] speed
1Uniquestance movement speed +% final [25] speed
1Uniquestance movement speed +% final [180] speed
1Unique20% increased Damage
stance movement speed +% final [40]
1Uniquestance movement speed +% final [233] speed
Swift6Unique30% increased Attack Speed
30% increased Cast Speed
100% increased Evasion Rating
40% increased Movement Speed
no_common_monster_mods 0
magic 0
default 8000
of Endurance24Unique20% increased Damage
30% increased Area of Effect
15% increased Character Size
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
no_common_monster_mods 0
blight_monster 0
default 2000
Berserk39Unique40% increased Damage
75% increased Attack Speed
40% increased Movement Speed
50% increased Character Size
30% reduced Damage taken
immune to culling strike [1]
no_common_monster_mods 0
default 1500
of Malediction34Unique20% reduced Movement Speed
30% increased Damage taken
hellscape monster damage +% final [-30]
no_common_monster_mods 0
magic 0
default 1000
Splitting68Unique30% increased Movement Speed
20% reduced Character Size
max life +% final for minion [-30]
magic 0
default 0
Swift6Unique30% increased Attack Speed
30% increased Cast Speed
100% increased Evasion Rating
40% increased Movement Speed
no_common_monster_mods 0
rare 0
default 8000
1UniqueCannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
1UniqueEnrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
damage attack caster speed
1UniqueEnrages on Low Life
27% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
damage attack caster speed
1EssenceEnrages on Low Life
27% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
damage attack caster speed
1UniqueRegenerate 4% of Life per second
stance movement speed +% final [-300]
resource life speed
1UniqueCannot be Damaged
200% reduced Movement Speed
speed
1Unique30% increased Movement Speed
20% reduced Character Size
speed
default 1000
Rogue's Touch1Torment20% increased Movement Speed
20% reduced Character Size
avoid damage % [33]
speed
default 1000
Rogue's Grip1Torment30% increased Movement Speed
20% reduced Character Size
avoid damage % [33]
speed
default 1000
Legacy of Vigour1Bloodlinesattack speed +% per bloodline speed charge [10]
cast speed +% per bloodline speed charge [10]
maximum bloodline speed charges [18]
movement speed +% per bloodline speed charge [10]
attack caster speed
Bearers of the Guardian1Bloodlinesbloodlines animate guardian on death [1]
bloodlines full guardian size +% on death [4]
bloodlines guardian attack speed +% on death [3]
bloodlines guardian damage +% on death [1]
bloodlines guardian movement speed +% on death [2]
damage attack speed
1Torment20% increased Damage
50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
cant touch this [1]
monster is touched by ghost [0]
attack caster speed
1Torment21% increased Damage
35% increased Attack Speed
35% increased Cast Speed
35% increased Movement Speed
monster is possessed [1]
attack caster speed
1Unique100% increased Movement Speed when on Low Life speed
0Unique100% increased Attack Speed
stance movement speed +% final [100]
attack speed
0Unique60% increased Attack Speed
stance movement speed +% final [325]
attack speed
0Unique150% increased Attack Speed
stance movement speed +% final [600]
attack speed
0Uniquestance movement speed +% final [250] attack speed
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
damage physical elemental fire speed
1Talisman450% more maximum Life
10% increased Movement Speed
20% increased Attack and Cast Speed
30% increased Character Size
resource life speed
1Talisman375% more maximum Life
10% increased Movement Speed
20% increased Attack and Cast Speed
25% increased Character Size
resource life speed
1Talisman250% more maximum Life
10% increased Movement Speed
15% increased Attack and Cast Speed
15% increased Character Size
resource life speed
1Talisman200% more maximum Life
10% increased Movement Speed
10% increased Attack and Cast Speed
10% increased Character Size
resource life speed
Wailing Essence of Zeal1Essence50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
avoid damage % [50]
attack caster speed
Screaming Essence of Zeal1Essence50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
avoid damage % [50]
attack caster speed
Shrieking Essence of Zeal1Essence50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
avoid damage % [50]
attack caster speed
Deafening Essence of Zeal1Essence50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
avoid damage % [50]
attack caster speed
1Essence20% increased Attack Speed
20% increased Cast Speed
20% increased Movement Speed
attack caster speed
1Essence30% reduced Movement Speed
base physical damage % of maximum energy shield taken per minute [180]
base physical damage % of maximum life taken per minute [360]
damage physical attack caster speed
1UniqueAction Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
speed
1Unique30% increased Damage
40% increased Attack Speed
40% increased Movement Speed
25% reduced Damage taken
damage attack speed
1Unique18% increased Damage
40% increased Attack Speed
40% increased Movement Speed
25% reduced Damage taken
damage attack speed
1Unique20% increased Attack Speed
40% increased Movement Speed
25% reduced Damage taken
damage attack speed
1Unique40% increased Attack Speed
40% increased Movement Speed
damage attack speed
1Unique20% increased Attack Speed
40% increased Movement Speed
damage attack speed
1Unique15% increased Damage
20% increased Attack Speed
20% increased Movement Speed
damage attack speed
1Unique15% increased Damage
30% increased Attack Speed
30% increased Movement Speed
damage attack speed
1Unique40% increased Attack Speed
20% increased Movement Speed
damage attack speed
1Unique20% increased Damage
20% increased Attack Speed
10% increased Movement Speed
20% reduced Damage taken
damage attack speed
1Unique35% more Attack Speed
35% increased Movement Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below Base Value
damage physical elemental fire attack speed
1Unique50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
Knock Enemies back on Hit
400% increased Knockback Distance
attack caster speed
1Unique60% increased Movement Speed attack caster speed
1Unique50% reduced Movement Speed speed
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
speed
1Uniquestance movement speed +% final [-100]
1Uniquemove daemon movement speed [20] speed
1Uniquemove daemon movement speed [60] speed
Saqawine Presence20Bestiary50% increased maximum Life
15% increased Movement Speed
% increased Rarity of Items Dropped
avoid damage % [10]
resource life speed
bestiary_sands 100
default 0
1Unique(0–20)% increased Movement Speed speed
1Unique50% reduced Damage taken
stance movement speed +% final [-100]
speed
1UniqueCannot be Knocked Back
40% reduced Character Size
no movement speed [1]
speed
Dominated by Sirus1Unique20% increased Damage
10% increased Movement Speed
10% increased Attack and Cast Speed
20% increased Character Size
Gain 5% of Non-Chaos Damage as extra Chaos Damage
1Unique50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
Quick6Prefix30% increased Attack Speed
30% increased Cast Speed
40% increased Movement Speed
default 8000
Unstoppable24PrefixAction Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
default 2000
of Haste6Suffix40% increased Attack Speed
40% increased Cast Speed
30% increased Movement Speed
magic 0
default 3000
Berserking39Prefix40% increased Damage
75% increased Attack Speed
40% increased Movement Speed
50% increased Character Size
30% reduced Damage taken
default 1500
1Unique20% reduced Movement Speed
Knock Enemies back on Hit
100% increased Knockback Distance
1Unique25% increased Movement Speed
50% reduced Time to Revive
1UniqueAction Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Enraged1Unique15% increased Attack Speed
10% increased Movement Speed
1AzmeriDustattack cast movement speed +% [0]
azmeri monster slain experience +% final [0]
has azmeri dust buff warden [0]
item quantity +% final from azmeri dust [0]
monster damage +% final from azmeri dust [0]
monster difficulty tankiness +% [0]
1Uniquestance movement speed +% final [266] speed
Abyss Jewel mods /3
NameLevelPre/SufDescriptionWeight
of Orchestration1SuffixMinions have (6–10)% increased Movement Speed speed minionabyss_jewel_summoner 800
default 0
of Momentum1Suffix(3–4)% increased Movement Speed if you haven't taken Damage Recently speedabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
of the Raider1Suffix(2–4)% increased Movement Speed if you've Killed Recently speedabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 0
default 0
Fossil mods /2
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(4–6)% increased Movement Speed if you've Hit an Enemy Recently speedabyss_jewel 0
jewel 0
boots 2000
default 0
of the Underground74SuffixMinions have (15–30)% increased Movement Speed speed minionabyss_jewel 0
jewel 0
quiver 2000
ring 2000
amulet 2000
default 0
Map mods /13
NameLevelPre/SufDescriptionWeight
Fleet1Prefix(10–15)% increased Monster Movement Speed
(10–15)% increased Monster Attack Speed
(10–15)% increased Monster Cast Speed
15% increased Quantity of Items found in this Area
attack caster speed
uber_tier_map 0
secret_area 1000
default 0
Fleet69Prefix(30–35)% increased Monster Movement Speed
(40–45)% increased Monster Attack Speed
(40–45)% increased Monster Cast Speed
Found Items have 3% chance to drop Corrupted in Area
20% increased Quantity of Items found in this Area
attack caster speed
uber_tier_map 0
secret_area 800
default 0
Fleet1Prefix(15–20)% increased Monster Movement Speed
(20–25)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
uber_tier_map 0
low_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Fleet1Prefix(10–15)% increased Monster Movement Speed
(15–20)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Fleet68Prefix(15–20)% increased Monster Movement Speed
(20–25)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Fleet1Prefix(20–25)% increased Monster Movement Speed
(25–35)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
uber_tier_map 0
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Fleet73Prefix(20–25)% increased Monster Movement Speed
(25–35)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Fleet1Prefix(25–30)% increased Monster Movement Speed
(35–45)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
uber_tier_map 0
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Fleet1Prefix(25–30)% increased Monster Movement Speed
(35–45)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
attack caster speed
uber_tier_map 0
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
Fleet78Prefix(25–30)% increased Monster Movement Speed
(35–45)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Unstoppable1PrefixMonsters cannot be Taunted
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
speed
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 650
Unstoppable1PrefixMonsters cannot be Taunted
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
speed
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 650
primordial_map 650
default 0
Unstoppable1PrefixMonsters cannot be Taunted
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
speed
uber_tier_map 0
secret_area 0
unique_map 0
expedition_logbook 650
default 0
Delve Area mods /6
NameLevelPre/SufDescriptionWeight
1DelveArea(10–15)% increased Monster Movement Speed
(10–15)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
default 1000
20DelveArea(16–20)% increased Monster Movement Speed
(16–20)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
default 1000
52DelveArea(21–25)% increased Monster Movement Speed
(21–25)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
default 1000
92DelveArea(26–30)% increased Monster Movement Speed
(26–30)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
default 1000
173DelveArea(31–35)% increased Monster Movement Speed
(31–35)% increased Monster Attack Speed
% increased Monster Cast Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
attack caster speed
default 1000
1DelveAreaMonsters cannot be Taunted
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
speed
default 1000
Heist Area mods /11
NameLevelPre/SufDescriptionWeight
Unstoppable46PrefixMonsters cannot be Taunted
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
heist contract alert level +% final [0]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
speed
default 650
Fleet1Prefix(5–10)% increased Monster Movement Speed
(10–15)% increased Monster Attack Speed
(10–15)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [0]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Fleet46Prefix(10–15)% increased Monster Movement Speed
(15–20)% increased Monster Attack Speed
(15–20)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [0]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Fleet68Prefix(15–20)% increased Monster Movement Speed
(20–25)% increased Monster Attack Speed
(20–25)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [0]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Fleet73Prefix(20–25)% increased Monster Movement Speed
(25–35)% increased Monster Attack Speed
(25–35)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [0]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Fleet78Prefix(25–30)% increased Monster Movement Speed
(35–45)% increased Monster Attack Speed
(35–45)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [0]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Supplemented1PrefixReinforcements have (10–15)% increased Attack Speed
Reinforcements have (10–15)% increased Cast Speed
Reinforcements have (5–10)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [0]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Supplemented1PrefixReinforcements have (15–20)% increased Attack Speed
Reinforcements have (15–20)% increased Cast Speed
Reinforcements have (10–15)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [0]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Supplemented1PrefixReinforcements have (20–25)% increased Attack Speed
Reinforcements have (20–25)% increased Cast Speed
Reinforcements have (15–20)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [0]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Supplemented1PrefixReinforcements have (25–35)% increased Attack Speed
Reinforcements have (25–35)% increased Cast Speed
Reinforcements have (20–25)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [0]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Supplemented1PrefixReinforcements have (35–45)% increased Attack Speed
Reinforcements have (35–45)% increased Cast Speed
Reinforcements have (25–30)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [0]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Tresspassing1Prefix(6–7)% increased Movement Speed while area is not in Lockdown
Players have (6–7)% increased Movement Speed while area is not in Lockdown
speed
heist_equipment_utility 1000
default 0
Intruding45Prefix(8–9)% increased Movement Speed while area is not in Lockdown
Players have (8–9)% increased Movement Speed while area is not in Lockdown
speed
heist_equipment_utility 800
default 0
Invading75Prefix(10–12)% increased Movement Speed while area is not in Lockdown
Players have (10–12)% increased Movement Speed while area is not in Lockdown
speed
heist_equipment_utility 600
default 0
Storming81Prefix(13–15)% increased Movement Speed while area is not in Lockdown
Players have (13–15)% increased Movement Speed while area is not in Lockdown
speed
heist_equipment_utility 400
default 0
Veiled mods /3
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(25–30)% increased Movement Speed
(10–12)% increased Movement Speed if you haven't been Hit Recently
speed
boots 1500
default 0
Chosen60Prefix(25–30)% increased Movement Speed
(13–16)% chance to gain Onslaught for 4 seconds on Kill
speed
boots 1500
default 0
Chosen60Prefix(25–30)% increased Movement Speed
100% chance to Avoid being Chilled
elemental cold speed ailment
boots 1500
default 0
Crafting Bench /14
ModRequireItemClassesUnlock
(10–14)% increased Movement Speed3x Orb of AugmentationBootsThe City of Sarn
(15–19)% increased Movement Speed2x Chaos OrbBootsThe Chamber of Innocence
(20–24)% increased Movement Speed4x Chaos OrbBootsEpilogue
Minions have (13–17)% increased Movement Speed4x Orb of AugmentationRing · AmuletThe Lunaris Temple Level 2
Minions have (18–22)% increased Movement Speed2x Orb of AlchemyRing · AmuletPromenade Map
(13–14)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of ChanceBootsBetrayal Unveil
(15–17)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of AlchemyBootsBetrayal Unveil
(18–20)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Chaos OrbBootsBetrayal Unveil
(13–14)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of ChanceBootsBetrayal Unveil
(15–17)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of AlchemyBootsBetrayal Unveil
(18–20)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Chaos OrbBootsBetrayal Unveil
(13–14)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of ChanceBootsBetrayal Unveil
(15–17)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of AlchemyBootsBetrayal Unveil
(18–20)% increased Movement Speed
100% chance to Avoid being Chilled
4x Chaos OrbBootsBetrayal Unveil
Misc mods /44
NameLevelDomainPre/SufDescriptionWeight
of the Hare5FlaskSuffix(6–8)% increased Movement Speed during Effect speedutility_flask 1000
default 0
of the Lynx65FlaskSuffix(9–11)% increased Movement Speed during Effect speedutility_flask 1000
default 0
of the Cheetah85FlaskSuffix(12–14)% increased Movement Speed during Effect speedutility_flask 1000
default 0
1FlaskUnique50% increased Attack, Cast and Movement Speed during Effect
Reduce Attack, Cast and Movement Speed 10% every second during Effect
attack caster speed
of Interference30FlaskSuffixHinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Obstruction48FlaskSuffixHinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Occlusion66FlaskSuffixHinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Restraint84FlaskSuffixHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Mana casterlife_flask 0
utility_flask 0
default 750
of Interference30FlaskSuffixHinders nearby Enemies with (17–22)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
of Obstruction48FlaskSuffixHinders nearby Enemies with (23–28)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
of Occlusion66FlaskSuffixHinders nearby Enemies with (29–34)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
of Restraint84FlaskSuffixHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Life castermana_flask 0
utility_flask 0
default 750
1JewelUnique4% increased Movement Speed speed
1JewelUnique15% reduced Movement Speed speed
1JewelUniqueMinions have (5–10)% increased Movement Speed speed minion
1JewelUnique(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
attack caster speed minion
1JewelUnique(3–5)% increased Skeleton Movement Speed speed minion
1JewelUnique(10–20)% increased Movement Speed while Ignited speed
1JewelUniqueWhile your Passive Skill Tree connects to the Ranger's starting location, you gain:
7% increased Movement Speed
speed
1JewelUnique2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius speed
1JewelUnique3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius speed
1JewelUnique2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius speed
1JewelUnique1% increased Movement Speed speedjewel 1
default 0
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
% improved Rewards
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
map num legion uber fragments [1]
resource life damage
1MapDeviceUnique12% reduced Monster Movement Speed
6% increased Pack size
speed
1ExpeditionRelicPrefixMonsters have 15% increased Movement Speed
Monsters have 15% increased Attack Speed
Monsters have 15% increased Cast Speed
speed
default 1000
1ExpeditionRelicPrefixMonsters have 30% increased Attack Speed while on Low Life
Monsters have 30% increased Cast Speed while on Low Life
Monsters deal 30% increased Damage while on Low Life
Monsters have 30% increased Movement Speed while on Low Life
default 1000
1PrimordialAltarUnique(30–50)% increased Attack Speed
(30–50)% increased Cast Speed
(30–50)% increased Movement Speed
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies are Hindered, with 40% reduced Movement Speed
hinder aura behaviour variation [1]
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
of Charging75SanctumSpecialSuffixMinions have (15–25)% increased Movement Speed speed minionint_special_relic 600
default 150
Quickening75SanctumSpecialPrefix(8–12)% increased Movement Speed speeddex_special_relic 1000
default 250
Juggernaut's70CharmPrefixMovement Speed cannot be modified to below Base Valuestr_animal_charm 100
default 0
Raider's70CharmPrefix2% increased Movement Speed per Frenzy Chargedex_animal_charm 100
default 0
6Necropolis40% increased Movement Speed
monster necropolis mod value +% [0]
default 1000
12Necropolis60% increased Movement Speed
monster necropolis mod value +% [40]
default 600
40Necropolis80% increased Movement Speed
monster necropolis mod value +% [80]
default 300
68Necropolis100% increased Movement Speed
monster necropolis mod value +% [120]
default 300
73Necropolis120% increased Movement Speed
monster necropolis mod value +% [160]
default 300
78Necropolis160% increased Movement Speed
monster necropolis mod value +% [200]
default 300
84Necropolis200% increased Movement Speed
monster necropolis mod value +% [300]
default 300
Fleet1UberMapPrefix(25–30)% increased Monster Movement Speed
(35–45)% increased Monster Attack Speed
(35–45)% increased Monster Cast Speed
64% increased Rarity of Items found in this Area
7% increased Pack size
uber_tier_map 100
default 0
of the Juggernaut1UberMapSuffixMonsters cannot be Stunned
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
13% increased Rarity of Items found in this Area
6% increased Pack size
70% more Currency found in Area
uber_tier_map 40
default 0
of Revolt1UberMapSuffixPlayers' Minions have 50% less Attack Speed
Players' Minions have 50% less Cast Speed
Players' Minions have 50% less Movement Speed
13% increased Quantity of Items found in this Area
6% increased Pack size
33% more Scarabs found in Area
uber_tier_map 30
default 0
Unstoppable1UberMapPrefixMonsters cannot be Taunted
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
speed
has_uber_map_prefix 78
default 0
Item /25
Unrelenting Timeless Maraketh Emblem
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% increased Experience Gain
10% improved Rewards
Reflex Bow
Physical Damage: 37-56
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 36, 124 Dex
6% increased Movement Speed
Steelwood Bow
Physical Damage: 58-86
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 57, 190 Dex
6% increased Movement Speed
Maraketh Bow
Physical Damage: 61-92
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 71, 222 Dex
10% increased Movement Speed
Goathide Buckler
Chance to Block: 25%
Evasion Rating: 14–20
Movement Speed: -3%
Requires Level 2, 13 Dex
3% increased Movement Speed
Pine Buckler
Chance to Block: 26%
Evasion Rating: 51–66
Movement Speed: -3%
Requires Level 8, 26 Dex
3% increased Movement Speed
Painted Buckler
Chance to Block: 24%
Evasion Rating: 123–154
Movement Speed: -3%
Requires Level 16, 44 Dex
6% increased Movement Speed
Hammered Buckler
Chance to Block: 27%
Evasion Rating: 116–139
Movement Speed: -3%
Requires Level 23, 60 Dex
3% increased Movement Speed
War Buckler
Chance to Block: 26%
Evasion Rating: 169–194
Movement Speed: -3%
Requires Level 29, 74 Dex
9% increased Movement Speed
Gilded Buckler
Chance to Block: 25%
Evasion Rating: 225–259
Movement Speed: -3%
Requires Level 34, 85 Dex
6% increased Movement Speed
Oak Buckler
Chance to Block: 26%
Evasion Rating: 220–259
Movement Speed: -3%
Requires Level 38, 94 Dex
3% increased Movement Speed
Enameled Buckler
Chance to Block: 24%
Evasion Rating: 311–349
Movement Speed: -3%
Requires Level 42, 103 Dex
6% increased Movement Speed
Corrugated Buckler
Chance to Block: 27%
Evasion Rating: 227–272
Movement Speed: -3%
Requires Level 46, 112 Dex
3% increased Movement Speed
Battle Buckler
Chance to Block: 26%
Evasion Rating: 287–330
Movement Speed: -3%
Requires Level 50, 121 Dex
9% increased Movement Speed
Golden Buckler
Chance to Block: 25%
Evasion Rating: 354–407
Movement Speed: -3%
Requires Level 54, 130 Dex
6% increased Movement Speed
Ironwood Buckler
Chance to Block: 26%
Evasion Rating: 327–385
Movement Speed: -3%
Requires Level 57, 137 Dex
3% increased Movement Speed
Lacquered Buckler
Chance to Block: 24%
Evasion Rating: 477–549
Movement Speed: -3%
Requires Level 60, 154 Dex
6% increased Movement Speed
Vaal Buckler
Chance to Block: 27%
Evasion Rating: 330–379
Movement Speed: -3%
Requires Level 63, 159 Dex
3% increased Movement Speed
Crusader Buckler
Chance to Block: 26%
Evasion Rating: 385–442
Movement Speed: -3%
Requires Level 66, 159 Dex
9% increased Movement Speed
Imperial Buckler
Chance to Block: 25%
Evasion Rating: 440–506
Movement Speed: -3%
Requires Level 69, 159 Dex
6% increased Movement Speed
Assassin's Garb
Evasion Rating: 737–811
Requires Level 68, 183 Dex
3% increased Movement Speed
Duskwalk Slippers
Energy Shield: 15–18
Requires Level 20, 39 Int
10% reduced Movement Speed
(30–40)% increased Cooldown Recovery Rate of Movement Skills
Nightwind Slippers
Energy Shield: 34–39
Requires Level 50, 89 Int
10% reduced Movement Speed
(30–40)% increased Cooldown Recovery Rate of Movement Skills
Dreamquest Slippers
Energy Shield: 50–57
Requires Level 80, 124 Int
10% reduced Movement Speed
(30–40)% increased Cooldown Recovery Rate of Movement Skills
Avian Slippers
10% increased Movement Speed
Unique /216
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
+(17–23)% to Chaos Resistance
Recover (3–5)% of Life on Kill
Gain Adrenaline for (1–3) second on Kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
+(8–10)% to all Elemental Resistances
+10% to all Elemental Resistances
(6–8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20–25)% to Chaos Resistance when on Low Life
Damage of Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(60–100)% increased Damage with Movement Skills
(200–250)% increased Evasion Rating
10% increased Movement Speed
(180–220)% increased Armour and Evasion
+(60–90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(20–30) to Dexterity
+1000 to Evasion Rating while on Full Life
(50–70)% increased Evasion Rating
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Summoned Skeleton Warriors are Permanent and Follow you
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
+(20–26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55–75) to maximum Life
30% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
(5–15)% increased Movement Speed
(40–70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
Socketed Gems are Supported by Level 15 Trap
(160–200)% increased Evasion Rating
15% increased Movement Speed
(14–18)% increased Trap Throwing Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
+(8–16)% to all Elemental Resistances
(20–30)% increased Rarity of Items found
20% increased Movement Speed
(60–100)% increased Armour and Evasion
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
60% increased Mana Regeneration Rate
(14–20)% increased Quantity of Items found
+(40–50)% to Fire Resistance
10% increased Movement Speed
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
(15–20)% Chance to Block Spell Damage
+(40–60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
10% increased Attack Speed
(80–120)% increased Evasion Rating
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
Gain (10–20) Life per Enemy Killed
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
(50–80)% increased Armour
+(10–15)% to all Elemental Resistances
20% increased Movement Speed
You can apply an additional Curse
50% increased Area of Effect of Hex Skills
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(5–30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10–25)% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
+15% to all Elemental Resistances
5% reduced Movement Speed
30% increased Attack Speed when on Full Life
Adds (1–4) to (30–50) Lightning Damage to Attacks
+(100–200) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+5 to Level of Socketed Vaal Gems
-5 to Level of Socketed Non-Vaal Gems
(120–140)% increased Armour and Evasion
+(50–70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 20 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
+500 to Accuracy Rating
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% increased Attack Speed
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
+(20–30) to maximum Life
(180–220)% increased Armour
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
(5–10)% increased Spell Damage
+2 to Level of Socketed Minion Gems
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
+8% to all Elemental Resistances
(240–300)% increased Armour and Energy Shield
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
Socketed Gems are supported by Level 2 Chance to Flee
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
1.6% of Physical Attack Damage Leeched as Life
(200–220)% increased Physical Damage
Adds 25 to 30 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (20–30)% increased Movement Speed
Minions deal (50–70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Reserves 30% of Life
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+305 to Accuracy Rating
(120–150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300–350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
(160–180)% increased Armour and Energy Shield
+(50–60)% to Fire Resistance
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage with Hits and Ailments against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
(100–120)% increased Evasion Rating
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
30% reduced Strength Requirement
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
40% increased Global Accuracy Rating
Adds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
(10–20)% reduced Skeleton Duration
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
Corrupted
Minions have (5–10)% increased Movement Speed
Minions have +(2–5)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(10–20)% increased Movement Speed while Ignited
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
(15–20)% increased Chaos Damage
15% reduced Movement Speed
Corrupted
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
+(8–12)% to all Elemental Resistances
(3–6)% increased Movement Speed
(5–10)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
10% reduced Enemy Stun Threshold
(160–200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15–25)% increased Area of Effect
(10–20)% increased Area Damage
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has 1 Socket
Socketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
(3–5)% increased Movement Speed
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
6% increased Movement Speed
(80–100)% increased Evasion Rating
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Warlord's Call
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Warcries no longer Exert Attacks. Warcries also grant their buffs to nearby allies)
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Adds (2–5) to (7–10) Physical Damage to Attacks
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
50% chance to gain a Flask Charge when you deal a Critical Strike
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Chaotic Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Chaotic Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
30% increased Elemental Damage
Adds (1–10) to (150–200) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
50% increased Movement Speed
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(11–15)% increased Spell Damage
25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20–24) to (38–46) Fire Damage
Adds (20–24) to (38–46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30) to Dexterity
+(20–30) to Strength
(5–10)% increased Attack Speed
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
Minions have (80–100)% increased Movement Speed
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
Socketed Gems are supported by Level 2 Chance to Flee
(170–190)% increased Physical Damage
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
+(9–20) to maximum Energy Shield
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
Bleeding on you expires 75% slower while Moving
Cannot be Poisoned while Bleeding
Cannot be Stunned while Bleeding
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
+(10–20) to maximum Life
(50–100)% increased Armour
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(20–40) to Dexterity
(10–15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
(5–8)% increased Intelligence
+(50–70) to maximum Life
25% increased Movement Speed
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
Adds (310–350) to (460–500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
play debeons dirge sounds [1]
(Recently refers to the past 4 seconds)
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(1–50)% to Lightning Resistance
(1–40)% increased Movement Speed
(1–100)% increased Duration of Lightning Ailments
(1–50)% increased Effect of Lightning Ailments
Unaffected by Shocked Ground
(Lightning Ailments are Shocked and Sapped)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
Has 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
(16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Has 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
(16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(90–110) to maximum Energy Shield
(10–16)% increased Quantity of Items found when on Low Life
20% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(200–250)% increased Armour
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to Avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
(60–80)% increased Evasion Rating
+(40–60) to maximum Life
+(30–40)% to Lightning Resistance
(10–15)% increased Movement Speed
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83–91) to (123–130) Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Unlucky things are rolled twice and the worst result used)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
+(50–60) to maximum Mana
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
(15–20)% increased maximum Mana
+(25–30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
Regenerate (2–4) Life per second
+3 to maximum number of Summoned Golems
You cannot have non-Golem Minions
25% reduced Golem Size
Golems Deal (35–45)% less Damage
Golems have (35–45)% less Life
Golems have (80–100)% increased Movement Speed
Primordial
Grants Level 25 Purity of Fire Skill
Adds (25–30) to (40–45) Fire Damage to Spells and Attacks
(100–120)% increased Armour
+(60–70) to maximum Life
30% increased Movement Speed
Grants Level 25 Purity of Lightning Skill
Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks
(150–180)% increased Energy Shield
+(60–70) to maximum Life
30% increased Movement Speed
Grants Level 25 Purity of Ice Skill
Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
(100–120)% increased Evasion Rating
+(60–70) to maximum Life
30% increased Movement Speed
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
6% increased Movement Speed
(60–80)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
veiled mod seed [1,30000]
veiled mod type [2]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
+(3–5) to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 25 Divine Blessing
(250–300)% increased Armour and Energy Shield
+(12–18)% to all Elemental Resistances
(20–30)% increased Movement Speed
[One to three random synthesis implicit modifiers]
+(1–3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Corrupted
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
+(16–24) to Strength and Dexterity
+(30–50) to Intelligence
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired
(Hinder reduces movement speed by 30%)
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
1% of Damage Leeched as Life
(5–10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30) to Dexterity
+(20–30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
(15–18)% increased Strength
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5–15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (40–50)% increased Movement Speed
Minions deal (50–70)% increased Damage
+6 to maximum number of Raging Spirits
Reserves 30% of Life
+3 to maximum number of Summoned Phantasms
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
Minions deal (15–20)% increased Damage
(150–200)% increased Armour and Energy Shield
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
[3 to 5 of Arbalists Modifiers]
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Restores Ward on use
(-10–10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Trigger Level 1 Rain of Arrows when you Attack with a Bow
+(20–30) to Strength
+(20–30) to Dexterity
Adds 4 to 8 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Grants 6 Life per Enemy Hit
(20–50)% increased Physical Damage
Adds 2 to 4 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(40–60)% increased Armour and Evasion
(70–100)% increased Rarity of Items found
+5% to all Elemental Resistances
5% reduced Movement Speed
15% increased Attack Speed
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(15–25)% increased Damage with Movement Skills
(50–100)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
(50–80)% increased Armour and Evasion
+(25–40) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(20–50)% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
12% increased Elemental Damage
Adds (3–5) to (7–10) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(20–35)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(9–20) to maximum Energy Shield
Adds 1 to (15–20) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
30% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
+(25–30)% to Lightning Resistance
15% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
+(15–30) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
Socketed Gems are Supported by Level 1 Trap
(50–100)% increased Evasion Rating
+(10–20) to maximum Life
10% increased Movement Speed
(14–18)% increased Trap Throwing Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
+(80–100) to maximum Life
30% increased Movement Speed
100% increased Effect of Buffs your Ancestor Totems grant while Active
Buffs from Active Ancestor Totems Linger for 4 seconds
Maximum 1 Buff from an Active Ancestor Totem at a time
(The buff still applies to you after the Ancestor Totem ceases to be Active)
(8–12)% increased Attack Speed
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(100–150)% increased Evasion Rating
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(100–150)% increased Armour
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(30–40) to Dexterity
(100–150)% increased Armour and Evasion
+(20–40)% to Lightning Resistance
When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
+(30–50) to Strength
(80–120)% increased Armour and Energy Shield
Gain (10–15) Rage after Spending a total of 200 Mana
Rage grants Cast Speed instead of Attack Speed
Rage grants Spell Damage instead of Attack Damage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Grants Level 20 Ravenous Skill
(80–120)% increased Evasion and Energy Shield
+(13–23)% to Chaos Resistance
(20–30)% increased Movement Speed
Enemies display their Monster Category
(80–120)% increased Armour
30% increased Movement Speed
(5–25)% increased Duration of Ailments on Enemies
Damaging Ailments deal damage (5–25)% faster
You and Enemies in your Presence count as moving while affected by Elemental Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Passive /21
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
12% increased Attack Speed with Daggers
40% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Rune Daggers are considered Daggers)
You have Onslaught if you've changed Stance Recently
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Recently refers to the past 4 seconds)
15% increased Global Accuracy Rating
5% increased Movement Speed
+20 to Dexterity and Intelligence
20% increased Chaos Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
8% increased Attack Speed
6% increased Cast Speed
5% increased Movement Speed
5% increased Movement Speed
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
30% increased Damage with Bows
+200 to Evasion Rating
6% increased Movement Speed
30% increased Damage Over Time with Bow Skills
+10% chance to Suppress Spell Damage
6% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30% increased Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
30% increased Armour and Evasion Rating during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
20% increased Attack Damage
5% increased Movement Speed
20% increased Critical Strike Chance for Attacks
30% increased Evasion Rating
5% increased Movement Speed
30% increased Cooldown Recovery Rate of Movement Skills
40% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
+20 to Dexterity
40% increased Melee Critical Strike Chance
+20% to Melee Critical Strike Multiplier
20% chance to Maim Enemies on Critical Strike with Attacks
(Maimed enemies have 30% reduced Movement Speed)
Minions have 30% increased Movement Speed
Minions have 30% chance to gain Onslaught for 4 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
25% increased Defences while you have at least four Linked targets
10% increased Movement Speed while you have at least two Linked targets
(Armour, Evasion Rating and Energy Shield are the standard Defences)
24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
1% increased Movement Speed per Summoned Totem
10% increased Attack Speed if you've cast a Mark Spell Recently
10% increased Movement Speed if you've cast a Mark Spell Recently
(Recently refers to the past 4 seconds)
Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
cover nearby enemies in ash if havent moved in past X seconds [2]
Mastery: Delve
You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps
You gain 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps
You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps
(Maximum Resistances cannot be raised above 90%)
Defences from Equipped Body Armour are doubled if it has no Socketed Gems
+50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems
25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems
30% increased Movement Speed if you have Equipped Boots with no Socketed Gems
Ascendancy Passive /13
Ascendancy: Juggernaut
Character: Marauder
10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Ascendancy: Berserker
Character: Marauder
Warcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)

(Recently refers to the past 4 seconds)
Ascendancy: Berserker
Character: Marauder
Lose 0.1% of Life per second per Rage while you are not losing Rage
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Ascendancy: Berserker
Character: Marauder
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)

(Maximum Rage is 50)
(You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently)
Ascendancy: Raider
Character: Ranger
10% increased Evasion Rating per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Attack Damage per Frenzy Charge
Ascendancy: Raider
Character: Ranger
Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Ascendancy: Raider
Character: Ranger
100% increased Effect of Onslaught on you
10% more chance to Evade Attacks during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Ascendancy: Slayer
Character: Duelist
Kill Enemies that have 20% or lower Life when Hit by your Skills
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Ascendancy: Gladiator
Character: Duelist
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Gladiator
Character: Duelist
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
+10 to Maximum Challenger Charges
(You are in Blood Stance by default)
Ascendancy: Champion
Character: Duelist
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Assassin
Character: Shadow
Gain Elusive on Critical Strike
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Ascendancy: Saboteur
Character: Shadow
150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land
(Hinder reduces movement speed by 30%)
Cluster Jewel Passive /21
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Attack Skills deal 30% increased Damage while holding a Shield
Ignore all Movement Penalties from Armour
5% increased Movement Speed while holding a Shield
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Minions deal 15% increased Damage
Minions created Recently have 10% increased Attack and Cast Speed
Minions created Recently have 30% increased Movement Speed
10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently
(Recently refers to the past 4 seconds)
3% increased Movement Speed
+12% chance to Suppress Spell Damage while moving
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Minions have 10% increased maximum Life
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% increased Flask Charges gained
10% increased Movement Speed while under no Flask Effects
20% increased Trap Damage
20% increased Mine Damage
10% increased Trap Throwing Speed
10% increased Mine Throwing Speed
5% increased Movement Speed if you've thrown a Trap or Mine Recently
(Recently refers to the past 4 seconds)
Minions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
10% chance to gain Elusive on Kill
25% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
5% increased Attack and Cast Speed
5% increased Movement Speed if you've dealt a Critical Strike Recently
25% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
50% increased Effect of Infusion
5% increased Movement Speed while you have Infusion
40% increased Attack Damage against Maimed Enemies
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
30% increased Totem Damage
Totems Hinder Enemies near them when Summoned
(Hinder reduces movement speed by 30% for 4 seconds)
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Chaos Spells have 10% chance to Hinder Enemies on Hit
Enemies Hindered by you take 10% increased Chaos Damage
(Hinder reduces movement speed by 30% for 4 seconds)
20% increased Fire Damage
Cannot be Chilled while Burning
5% chance to Cover Enemies in Ash on Hit while you are Burning
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
VaalPassiveMovement Speed
(2–3)% increased Movement Speed
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
VaalNotable
(2–3)% increased Movement Speedvaal_small_movement_speed
MarakethNotable
5% increased Movement Speedmaraketh_notable_add_movement_speed
MarakethNotable
Minions have 15% increased Movement Speedmaraketh_notable_add_minion_movement_speed
Elevated modifier List /2
NameLvModsElevated Mods
of Redemption8010% chance to gain a Frenzy Charge on Hit
Group: 3118
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
of Redemption80(8–10)% chance to gain Onslaught for 4 seconds on Kill
Group: 2696
(8–10)% chance to gain Onslaught for 4 seconds on Kill
(3–10)% increased Attack, Cast and Movement Speed while you have Onslaught

Community Wiki

Edit

Movement speed

Movement speed (often referred to as MS) is a modifier to the base speed a creature can run.

Body Armourss and Shieldss induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general Strength armour has greater penalties than Dexterity and Intelligence armour.

There is no cap on movement speed.

Movement speed is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.

The base movement speed is 38 units per second.

Debuffs

A few debuff from the monsters and maps are affecting the player character's movement speed: Net Throw, Tar, etc.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.