Ensnaring Arrow
Level: (1–20)
Cost: (7–10) Mana
Attack Damage: (140–175)% of base
Effectiveness of Added Damage: (140–175)%
Requires Level (16–70), (41–155) Dex
Requires Bows
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Ensnared Enemies take (15–20)% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
Additional Effects From Quality:
(0–20)% increased Debuff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
2 | Intruders in Black | Quest Reward | Ranger |
2 | The Root of the Problem | Yeena | Duelist · Ranger · Scion · Shadow |
Genus
Level Effect /40
Level | Requires Level | Dex | Cost | Base Damage | Ensnared Enemies take 15% increased Projectile Damage from Attack Hits | Experience |
---|---|---|---|---|---|---|
1 | 16 | 41 | 7 | 140% | 15 | 49,725 |
2 | 20 | 50 | 7 | 141.8% | 15 | 95,714 |
3 | 24 | 58 | 7 | 143.7% | 16 | 169,595 |
4 | 28 | 67 | 7 | 145.5% | 16 | 199,345 |
5 | 31 | 73 | 8 | 147.4% | 16 | 285,815 |
6 | 34 | 79 | 8 | 149.2% | 16 | 401,344 |
7 | 37 | 85 | 8 | 151.1% | 17 | 554,379 |
8 | 40 | 92 | 8 | 152.9% | 17 | 755,049 |
9 | 43 | 98 | 8 | 154.7% | 17 | 1,016,533 |
10 | 46 | 104 | 8 | 156.6% | 17 | 1,898,602 |
11 | 49 | 111 | 9 | 158.4% | 18 | 1,964,019 |
12 | 52 | 117 | 9 | 160.3% | 18 | 2,573,731 |
13 | 55 | 123 | 9 | 162.1% | 18 | 4,676,439 |
14 | 58 | 130 | 9 | 163.9% | 18 | 3,017,327 |
15 | 60 | 134 | 9 | 165.8% | 19 | 7,823,001 |
16 | 62 | 138 | 10 | 167.6% | 19 | 15,264,208 |
17 | 64 | 142 | 10 | 169.5% | 19 | 26,272,845 |
18 | 66 | 146 | 10 | 171.3% | 19 | 62,872,274 |
19 | 68 | 151 | 10 | 173.2% | 20 | 212,023,122 |
20 | 70 | 155 | 10 | 175% | 20 | |
21 | 72 | 10 | 176.8% | 20 | ||
22 | 74 | 10 | 178.7% | 21 | ||
23 | 76 | 10 | 180.5% | 21 | ||
24 | 78 | 11 | 182.4% | 21 | ||
25 | 80 | 11 | 184.2% | 21 | ||
26 | 82 | 11 | 186.1% | 22 | ||
27 | 84 | 11 | 187.9% | 22 | ||
28 | 86 | 11 | 189.7% | 22 | ||
29 | 88 | 11 | 191.6% | 22 | ||
30 | 90 | 11 | 193.4% | 23 | ||
31 | 91 | 11 | 194.3% | 23 | ||
32 | 92 | 11 | 195.3% | 23 | ||
33 | 93 | 12 | 196.2% | 23 | ||
34 | 94 | 12 | 197.1% | 23 | ||
35 | 95 | 12 | 198% | 23 | ||
36 | 96 | 12 | 198.9% | 23 | ||
37 | 97 | 12 | 199.9% | 24 | ||
38 | 98 | 12 | 200.8% | 24 | ||
39 | 99 | 12 | 201.7% | 24 | ||
40 | 100 | 12 | 202.6% | 24 |
Attribute /10
Ensnaring Arrow
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Alteration |
Acronym | Hit, Projectile |
DropLevel | 16 |
BaseType | Ensnaring Arrow |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area |
ItemType | Metadata/Items/Gems/SkillGemEnsnaringArrow |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
Ensnaring Arrow
Level: (1–20)
Cost: (7–10) Mana
Attack Damage: (140–175)% of base
Effectiveness of Added Damage: (140–175)%
Requires Level (16–70), (41–155) Dex
Requires Bows
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Ensnared Enemies take (15–20)% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
skill can fire arrows [1]
Additional Effects From Quality:
(0–20)% increased Debuff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Demonic Ensnaring Arrow Effect
Your Ensnaring Arrow becomes a Demonic Effect.
Supported By /116
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce Support
Supports projectile skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Ballista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Returning Projectiles Support
Supports projectile skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles Support
Supports projectile skills.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer Support
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Barrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Greater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Manaforged Arrows Support
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Locus Mine Support
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Sacred Wisps Support
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Rupture Support
Supports attack skills.
Ensnaring Arrow Monster /8
Name | Modifiers | Spectre |
---|---|---|
Ainsley Varrich | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed | Y |
Ainsley Varrich | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Diseased Arachnid | Y | |
Tormentor | +1 to maximum number of Summoned Totems | Y |
Wart Arach | Y | |
Spearfisher | remove enemy flask charge on hit % chance [50] monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | Y |
Spearfisher | remove enemy flask charge on hit % chance [50] | Y |
Bloodtainter Arachnid | Y |
Community Wiki
Edit
Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. The tether breaks when the enemy moves out of its area of effect.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ensnaring Arrow
Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. The tether breaks when the enemy moves out of its area of effect.
Skill functions and interactions
Fork/Chain/Pierce: Ensnaring Arrow will tether to the last enemy it hits, after the projectile has finished all its chains, forks, and pierces.
Version history
Version | Changes |
---|---|
3.9.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.