Wart Arach
Beast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre |
Tags | animal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider |
Life
189%
Evasion
+60%
Ailment Threshold
189%
Resistance
0 0 0 0
Damage
117%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Experience
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmall_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,159
Armour
28,790
Evasion
7,582
Energy Shield
0
Damage
437
Spell Damage
437
Accuracy
290
Attack Time
1.065
Experience
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 350–524
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.065 sec
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Ensnaring Arrow
Base Damage: 350–524
Critical Strike Chance: 5%
Attack Time: 1.065 sec
Cooldown Time: 8 sec
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Base duration is 10 seconds
30% reduced Projectile Speed
Each Snare applies 10% less Movement Speed to Normal or Magic Enemies
Each Snare applies 10% less Movement Speed to Rare Enemies
Each Snare applies 10% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
30% reduced Projectile Speed
Each Snare applies 10% less Movement Speed to Normal or Magic Enemies
Each Snare applies 10% less Movement Speed to Rare Enemies
Each Snare applies 10% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmall_"] = { name = "Wart Arach", life = 1.89, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleePartialChaos", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Wart Arach
Beast
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider |
Life
189%
Evasion
+60%
Ailment Threshold
189%
Resistance
0 0 0 0
Damage
117%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Experience
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmallSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,159
Armour
28,790
Evasion
7,582
Energy Shield
0
Damage
437
Spell Damage
437
Accuracy
290
Attack Time
1.065
Experience
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 350–524
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.065 sec
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
25% of Physical Damage Converted to Chaos Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% of Physical Damage Converted to Chaos Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Ensnaring Arrow
Base Damage: 350–524
Critical Strike Chance: 5%
Attack Time: 1.065 sec
Cooldown Time: 8 sec
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Base duration is 10 seconds
30% reduced Projectile Speed
Each Snare applies 10% less Movement Speed to Normal or Magic Enemies
Each Snare applies 10% less Movement Speed to Rare Enemies
Each Snare applies 10% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
30% reduced Projectile Speed
Each Snare applies 10% less Movement Speed to Normal or Magic Enemies
Each Snare applies 10% less Movement Speed to Rare Enemies
Each Snare applies 10% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre"] = { name = "Wart Arach", life = 1.89, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleePartialChaos", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }