Бугорчатый арахнид
Зверь
Wart Arach
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre |
Tags | animal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider |
Здоровье
189%
Уклонение
+60%
Ailment Threshold
189%
Сопротивление
0 0 0 0
Damage
117%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Опыт
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmall_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,159
Броня
28,790
Уклонение
7,582
Энергетический щит
0
Damage
437
Урон от чар
437
Точность
290
Attack Time
1.065
Опыт
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 350–524
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.065 сек.
Герой наносит обычный удар.
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Стрела ловчего
Base Damage: 350–524
Шанс критического удара: 5%
Attack Time: 1.065 сек.
Перезарядка: 8 сек.
Герой выпускает стрелу, которая остаётся в земле за конечной целью, привязывая этого врага к ней. Пойманные враги имеют меньшую скорость передвижения, пока пытаются сломать силок. Силок ломается, если они покинут область действия.
Базовая длительность - 10 секунд(-ы)
30% снижение скорости снаряда
На 10% меньше скорости передвижения обычных и волшебных врагов за каждую наброшенную сеть
На 10% меньше скорости передвижения редких врагов за каждую наброшенную сеть
На 10% меньше скорости передвижения уникальных врагов за каждую наброшенную сеть
Максимум сетей на враге: 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
30% снижение скорости снаряда
На 10% меньше скорости передвижения обычных и волшебных врагов за каждую наброшенную сеть
На 10% меньше скорости передвижения редких врагов за каждую наброшенную сеть
На 10% меньше скорости передвижения уникальных врагов за каждую наброшенную сеть
Максимум сетей на враге: 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmall_"] = { name = "Wart Arach", life = 1.89, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleePartialChaos", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Бугорчатый арахнид
Зверь
Wart Arach
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider |
Здоровье
189%
Уклонение
+60%
Ailment Threshold
189%
Сопротивление
0 0 0 0
Damage
117%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Опыт
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmallSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,159
Броня
28,790
Уклонение
7,582
Энергетический щит
0
Damage
437
Урон от чар
437
Точность
290
Attack Time
1.065
Опыт
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 350–524
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.065 сек.
Герой наносит обычный удар.
Наносит на 25% меньше урона атаками
25% физического урона становится уроном хаосом
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% физического урона становится уроном хаосом
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Стрела ловчего
Base Damage: 350–524
Шанс критического удара: 5%
Attack Time: 1.065 сек.
Перезарядка: 8 сек.
Герой выпускает стрелу, которая остаётся в земле за конечной целью, привязывая этого врага к ней. Пойманные враги имеют меньшую скорость передвижения, пока пытаются сломать силок. Силок ломается, если они покинут область действия.
Базовая длительность - 10 секунд(-ы)
30% снижение скорости снаряда
На 10% меньше скорости передвижения обычных и волшебных врагов за каждую наброшенную сеть
На 10% меньше скорости передвижения редких врагов за каждую наброшенную сеть
На 10% меньше скорости передвижения уникальных врагов за каждую наброшенную сеть
Максимум сетей на враге: 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
30% снижение скорости снаряда
На 10% меньше скорости передвижения обычных и волшебных врагов за каждую наброшенную сеть
На 10% меньше скорости передвижения редких врагов за каждую наброшенную сеть
На 10% меньше скорости передвижения уникальных врагов за каждую наброшенную сеть
Максимум сетей на враге: 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre"] = { name = "Wart Arach", life = 1.89, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleePartialChaos", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }