Verruga Aracnídea
Bestial
Wart Arach
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre
Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider
Vida
189%
Evasão
+60%
Ailment Threshold
189%
Resistência
0 0 0 0
Damage
117%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Experiência
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmall_
Nível
68
Vida
12,159
Armadura
28,790
Evasão
7,582
Escudo de Energia
0
Damage
437
Dano Mágico
437
Precisão
290
Attack Time
1.065
Experiência
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 350–524
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.065 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Flecha Aprisionadora
Base Damage: 350–524
Chance de Crítico: 5%
Attack Time: 1.065 seg
Recarga: 8 seg
Dispara uma flecha que permanece no solo atrás do seu alvo final, prendendo o inimigo a ela. Inimigos aprisionados sempre contam como se movendo, e possuem menos velocidade de movimento enquanto tentam se soltar. O aprisionamento será quebrado caso eles deixem a área de efeito.
Duração base é de 10 segundos
Velocidade de Projéteis reduzida em 30%
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
Máximo de 3 Aprisionamentos por Inimigo
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmall_"] = {
    name = "Wart Arach",
    life = 1.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "MeleeSpiderWebAttach",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
    name = "Ensnaring Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1.7,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tethered_movement_speed_+%_final_per_rope",
        "tethered_movement_speed_+%_final_per_rope_vs_rare",
        "tethered_movement_speed_+%_final_per_rope_vs_unique",
        "tethering_arrow_display_rope_limit",
        "main_hand_base_maximum_attack_distance",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Verruga Aracnídea
Bestial
Wart Arach
SpectreY
Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider
Vida
189%
Evasão
+60%
Ailment Threshold
189%
Resistência
0 0 0 0
Damage
117%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Experiência
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmallSpectre
Nível
68
Vida
12,159
Armadura
28,790
Evasão
7,582
Escudo de Energia
0
Damage
437
Dano Mágico
437
Precisão
290
Attack Time
1.065
Experiência
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 350–524
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.065 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Flecha Aprisionadora
Base Damage: 350–524
Chance de Crítico: 5%
Attack Time: 1.065 seg
Recarga: 8 seg
Dispara uma flecha que permanece no solo atrás do seu alvo final, prendendo o inimigo a ela. Inimigos aprisionados sempre contam como se movendo, e possuem menos velocidade de movimento enquanto tentam se soltar. O aprisionamento será quebrado caso eles deixem a área de efeito.
Duração base é de 10 segundos
Velocidade de Projéteis reduzida em 30%
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
Máximo de 3 Aprisionamentos por Inimigo
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre"] = {
    name = "Wart Arach",
    life = 1.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "MeleeSpiderWebAttach",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
    name = "Ensnaring Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1.7,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tethered_movement_speed_+%_final_per_rope",
        "tethered_movement_speed_+%_final_per_rope_vs_rare",
        "tethered_movement_speed_+%_final_per_rope_vs_unique",
        "tethering_arrow_display_rope_limit",
        "main_hand_base_maximum_attack_distance",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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