Verruga Aracnídea
Bestial
Wart Arach
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre |
Tags | animal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider |
Vida
189%
Evasão
+60%
Ailment Threshold
189%
Resistência
0 0 0 0
Damage
117%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Experiência
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmall_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,159
Armadura
28,790
Evasão
7,582
Escudo de Energia
0
Damage
437
Dano Mágico
437
Precisão
290
Attack Time
1.065
Experiência
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 350–524
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.065 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% do Dano Físico Convertido para Dano de Caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Flecha Aprisionadora
Base Damage: 350–524
Chance de Crítico: 5%
Attack Time: 1.065 seg
Recarga: 8 seg
Dispara uma flecha que continua no solo atrás do alvo final, prendendo tal inimigo à ela. Inimigos aprisionados têm menos velocidade de movimento enquanto tentam se soltar. O aprisionamento se quebra caso eles deixem a área de efeito.
Duração base é de 10 segundos
Velocidade de Projéteis reduzida em 30%
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
Máximo de 3 Aprisionamentos por Inimigo
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
Velocidade de Projéteis reduzida em 30%
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
Máximo de 3 Aprisionamentos por Inimigo
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmall_"] = { name = "Wart Arach", life = 1.89, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleePartialChaos", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Verruga Aracnídea
Bestial
Wart Arach
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider |
Vida
189%
Evasão
+60%
Ailment Threshold
189%
Resistência
0 0 0 0
Damage
117%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Experiência
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmallSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,159
Armadura
28,790
Evasão
7,582
Escudo de Energia
0
Damage
437
Dano Mágico
437
Precisão
290
Attack Time
1.065
Experiência
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 350–524
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.065 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% do Dano Físico Convertido para Dano de Caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Flecha Aprisionadora
Base Damage: 350–524
Chance de Crítico: 5%
Attack Time: 1.065 seg
Recarga: 8 seg
Dispara uma flecha que continua no solo atrás do alvo final, prendendo tal inimigo à ela. Inimigos aprisionados têm menos velocidade de movimento enquanto tentam se soltar. O aprisionamento se quebra caso eles deixem a área de efeito.
Duração base é de 10 segundos
Velocidade de Projéteis reduzida em 30%
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
Máximo de 3 Aprisionamentos por Inimigo
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
Velocidade de Projéteis reduzida em 30%
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
Máximo de 3 Aprisionamentos por Inimigo
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre"] = { name = "Wart Arach", life = 1.89, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleePartialChaos", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.