ウォート・アラク
Wart Arach
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre
Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider
ライフ
189%
回避力
+60%
Ailment Threshold
189%
耐性
0 0 0 0
Damage
117%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
経験値
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmall_
レベル
68
ライフ
12,159
防具
28,790
回避力
7,582
エナジーシールド
0
Damage
437
スペルダメージ
437
命中
290
Attack Time
1.065
経験値
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 350–524
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 1.065 秒
強力な一撃で敵を打ち倒す。
アタックダメージが25%低下する
物理ダメージの25%を混沌ダメージに変換する
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
エンスネアリングアロー
Base Damage: 350–524
クリティカル率: 5%
Attack Time: 1.065 秒
クールダウン時間: 8 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。拘束された敵は移動中として扱われ、そのスネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
基礎持続時間は10
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmall_"] = {
    name = "Wart Arach",
    life = 1.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "MeleeSpiderWebAttach",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
    name = "Ensnaring Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1.7,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tethered_movement_speed_+%_final_per_rope",
        "tethered_movement_speed_+%_final_per_rope_vs_rare",
        "tethered_movement_speed_+%_final_per_rope_vs_unique",
        "tethering_arrow_display_rope_limit",
        "main_hand_base_maximum_attack_distance",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ウォート・アラク
Wart Arach
SpectreY
Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider
ライフ
189%
回避力
+60%
Ailment Threshold
189%
耐性
0 0 0 0
Damage
117%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
経験値
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmallSpectre
レベル
68
ライフ
12,159
防具
28,790
回避力
7,582
エナジーシールド
0
Damage
437
スペルダメージ
437
命中
290
Attack Time
1.065
経験値
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 350–524
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 1.065 秒
強力な一撃で敵を打ち倒す。
アタックダメージが25%低下する
物理ダメージの25%を混沌ダメージに変換する
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
エンスネアリングアロー
Base Damage: 350–524
クリティカル率: 5%
Attack Time: 1.065 秒
クールダウン時間: 8 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。拘束された敵は移動中として扱われ、そのスネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
基礎持続時間は10
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre"] = {
    name = "Wart Arach",
    life = 1.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "MeleeSpiderWebAttach",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
    name = "Ensnaring Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1.7,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tethered_movement_speed_+%_final_per_rope",
        "tethered_movement_speed_+%_final_per_rope_vs_rare",
        "tethered_movement_speed_+%_final_per_rope_vs_unique",
        "tethering_arrow_display_rope_limit",
        "main_hand_base_maximum_attack_distance",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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