Warzenspinne
Bestie
Wart Arach
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre
Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider
Leben
189%
Ausweichen
+60%
Ailment Threshold
189%
Widerstand
0 0 0 0
Damage
117%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Erfahrung
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmall_
Stufe
68
Leben
12,159
Rüstung
28,790
Ausweichen
7,582
Energieschild
0
Damage
437
Zauberschaden
437
Genauigkeit
290
Attack Time
1.065
Erfahrung
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 350–524
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.065 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Fesselnder Pfeil
Base Damage: 350–524
Kritische Trefferchance: 5%
Attack Time: 1.065 Sek.
Abklingzeit: 8 Sek.
Feuert einen Pfeil, der im Boden hinter seinem letzten Ziel verbleibt und den Gegner daran fesselt. Gefesselte Gegner gelten immer als "in Bewegung" und verfügen über weniger Bewegungsgeschwindigkeit, während sie versuchen, die Fessel zu lösen. Die Fessel wird gelöst, wenn der Gegner den Wirkungsbereich verlässt.
Basisdauer beträgt 10 Sekunden
30% verringerte Projektilgeschwindigkeit
Jede Fessel wendet auf normale oder magische Gegner 10% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf seltene Gegner 10% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf einzigartige Gegner 10% weniger Bewegungsgeschwindigkeit an
Maximal 3 Fesseln pro Gegner
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmall_"] = {
    name = "Wart Arach",
    life = 1.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "MeleeSpiderWebAttach",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
    name = "Ensnaring Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1.7,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tethered_movement_speed_+%_final_per_rope",
        "tethered_movement_speed_+%_final_per_rope_vs_rare",
        "tethered_movement_speed_+%_final_per_rope_vs_unique",
        "tethering_arrow_display_rope_limit",
        "main_hand_base_maximum_attack_distance",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Warzenspinne
Bestie
Wart Arach
SpectreY
Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, not_int, not_str, physical_affinity, spawner_cannot_spawn_as_rare, spider
Leben
189%
Ausweichen
+60%
Ailment Threshold
189%
Widerstand
0 0 0 0
Damage
117%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Erfahrung
65%
Model Size
120%
Type
VaalBulbSpiderUltimatum
Metadata
BulbSpiderSmallSpectre
Stufe
68
Leben
12,159
Rüstung
28,790
Ausweichen
7,582
Energieschild
0
Damage
437
Zauberschaden
437
Genauigkeit
290
Attack Time
1.065
Erfahrung
6,666
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 350–524
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.065 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Fesselnder Pfeil
Base Damage: 350–524
Kritische Trefferchance: 5%
Attack Time: 1.065 Sek.
Abklingzeit: 8 Sek.
Feuert einen Pfeil, der im Boden hinter seinem letzten Ziel verbleibt und den Gegner daran fesselt. Gefesselte Gegner gelten immer als "in Bewegung" und verfügen über weniger Bewegungsgeschwindigkeit, während sie versuchen, die Fessel zu lösen. Die Fessel wird gelöst, wenn der Gegner den Wirkungsbereich verlässt.
Basisdauer beträgt 10 Sekunden
30% verringerte Projektilgeschwindigkeit
Jede Fessel wendet auf normale oder magische Gegner 10% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf seltene Gegner 10% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf einzigartige Gegner 10% weniger Bewegungsgeschwindigkeit an
Maximal 3 Fesseln pro Gegner
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Spider/BulbSpiderSmallSpectre"] = {
    name = "Wart Arach",
    life = 1.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "MeleeSpiderWebAttach",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
    name = "Ensnaring Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1.7,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "tethered_movement_speed_+%_final_per_rope",
        "tethered_movement_speed_+%_final_per_rope_vs_rare",
        "tethered_movement_speed_+%_final_per_rope_vs_unique",
        "tethering_arrow_display_rope_limit",
        "main_hand_base_maximum_attack_distance",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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