Chain Support
Support, Chaining, Projectile
Level: 1–20
Cost & Reservation Multiplier: 150%
Requires Level 38
Supports projectile skills, and any other skills that chain.
Supported Skills Chain +2 times
Supported Skills deal (11–30)% less Damage with Hits


Additional Effects From Quality:
Supported Skills have (0–10)% increased Chaining range
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior Supported Skills have (0–10)% increased Chaining range100
Anomalous Supported Skills have (0–10)% increased Projectile Speed50
Divergent Projectiles Fired by Supported Skills have (0–80)% chance not to Pierce Enemies50
Quest /2

Quest /2

ActQuest CompleteNPCCharacter
4The Eternal NightmareQuest RewardAll Classes
4The Eternal NightmarePetarus and VanjaAll Classes
Level Effect /40

Level Effect /40

Implicit
Cost & Reservation Multiplier: 150%
Supported Skills Chain +2 times
LevelRequires LevelDexteritySupported Skills deal 30% less Damage with HitsExperience
1386330388,734
2406629477,437
3426928583,786
4447227710,359
54675261,355,511
64878251,138,877
75081241,368,233
85284231,638,338
95487221,956,648
105690213,655,184
115893203,017,327
126096193,576,232
136299184,231,667
1464102172,395,078
1565103168,421,063
16661051516,159,983
17671061441,170,367
18681081386,794,448
196910912157,405,063
207011111
217210
22749
23768
24787
25806
26825
27844
28863
29882
30901
31911
3292
3393
34941
35951
36962
37972
38983
39993
401004

Chain Support

Referencepoe.ninja, Community Wiki
AcronymHit, Chain
DropLevel 38
BaseType Chain Support
Class Support Skill Gems
Iconc
AwakenedAwakened Chain Support
MetadataMetadata/Items/Gems/SupportGemChain
Supported Gem /70 ⍟

Supported Gem /70 ⍟

Active Skill GemDescription
Spectral Shield ThrowThrows a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
FireballUnleashes a ball of fire towards a target which explodes, damaging nearby foes.
Elemental HitEach attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
FrenzyPerforms an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
UnearthFires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Caustic ArrowFires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Creeping FrostFire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Ice ShotFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Static StrikeAttack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
Split ArrowFires multiple arrows at different targets.
SparkLaunches unpredictable sparks that move randomly until they hit an enemy or expire.
Ice SpearLaunches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Freezing PulseAn icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Explosive ArrowFires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Lightning StrikeInfuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
Tempest ShieldEnchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.
Power SiphonFires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
PuncturePunctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Lightning ArrowFires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
ArcAn arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
Burning ArrowFires a burning arrow that deals fire damage and has a chance to ignite.
Icicle MineThrows a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing
Ethereal KnivesFires an arc of knives in front of the caster which deals physical damage.
Holy Flame TotemSummons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Lightning TrapThrows a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Spectral ThrowThrows a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
BarrageAfter a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Ball LightningFires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Vaal FireballLaunches a series of fireballs in a spiral around the caster.
Vaal ArcA shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.
Vaal SparkContinuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Vaal Burning ArrowFires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Vaal Power SiphonFires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
Vaal Spectral ThrowThrows several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Vaal Lightning StrikeInfuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Molten StrikeInfuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.
Pyroclast MineThrows a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.
Tornado ShotFires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Vaal Lightning TrapThrows a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Kinetic BlastFires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.
Frost BladesAttack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
Rolling MagmaLob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.
Wild StrikeYour melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Galvanic ArrowReleases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Siege BallistaSummons a ballista totem that attacks with piercing arrows. Requires a Bow.
Orb of StormsCreates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
Essence DrainFires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
FrostboltFires a slow-moving projectile that pierces through enemies, dealing cold damage.
Dark PactThis spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
CremationA targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Scourge ArrowChannel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.
Winter OrbChannel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
Lancing SteelThrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Storm BrandCreates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
Shattering SteelSwing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
SoulrendFires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Cobra LashFires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
Venom GyreFires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Shrapnel BallistaSummons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Ensnaring ArrowFires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Kinetic BoltFire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Blazing SalvoFires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Splitting SteelConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
ExsanguinateReleases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
Spectral HelixThrows a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Forbidden RiteLobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Explosive ConcoctionThrows an explosive bottle that deals unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Eye of WinterFires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
Poisonous ConcoctionThrows an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Galvanic FieldApplies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.

Community Wiki

Wiki Edit

Chain Support

chainChain Support is a Support gem that causes any Projectile created by the linked skill to chain when they hit an enemy. When this happens, the projectile targets another enemy in range and changes direction to fly towards second enemy. It will continue to chain until all the chains are used up. This gem adds 2 to the number of times a projectile can chain.

The gem also works with non-projectile skills that can chain, which are currently StormCloudGemOrb of Storms, SkeletalChainsDark Pact, TempestShieldTempest Shield, ElementalStrikeWild Strike, ArcArc, and VaalArcVaal Arc.

See also


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