Exsanguinate
Level: (1–20)
Cost: (16–46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%
Requires Level (12–70), (21–98) Str, (14–68) Int
Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
Deals (17–1193) to (25–1789) Physical Damage
Deals (23.4–1121) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to (7–9) Targets
Deals (23.4–1121) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to (7–9) Targets
Additional Effects From Quality:
Base duration is (0–1.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Scion |
1 | The Siren's Cadence | Nessa | Marauder · Shadow · Templar · Witch |
Level Effect /40
Implicit |
---|
Base duration is 1 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect |
Level | Requires Level | Str | Int | Cost | Deals 17 to 25 Physical Damage | Deals 23.4 Base Physical Damage per second | Fires tendrils at up to 7 Targets | Experience |
---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 16 | 17, 25 | 23.4 | 7, 1 | 15,249 |
2 | 15 | 25 | 17 | 18 | 22, 33 | 30.5 | 7, 1 | 41,517 |
3 | 19 | 30 | 21 | 21 | 32, 47 | 42.2 | 7, 1 | 81,983 |
4 | 23 | 35 | 24 | 23 | 44, 66 | 57.4 | 7, 1 | 147,968 |
5 | 27 | 41 | 28 | 25 | 61, 91 | 76.9 | 7, 1 | 250,557 |
6 | 31 | 46 | 32 | 26 | 83, 124 | 101.8 | 7, 1 | 405,086 |
7 | 35 | 51 | 36 | 28 | 112, 168 | 133.5 | 7, 1 | 447,718 |
8 | 38 | 55 | 38 | 30 | 139, 208 | 162.7 | 8, 1 | 615,318 |
9 | 41 | 59 | 41 | 32 | 172, 258 | 197.5 | 8, 1 | 834,639 |
10 | 44 | 63 | 44 | 33 | 213, 319 | 238.8 | 8, 1 | 1,570,760 |
11 | 47 | 67 | 47 | 34 | 262, 393 | 288 | 8, 1 | 1,633,987 |
12 | 50 | 71 | 49 | 35 | 321, 482 | 346.3 | 8, 1 | 2,151,030 |
13 | 53 | 75 | 52 | 37 | 393, 590 | 415.4 | 8, 1 | 2,812,189 |
14 | 56 | 79 | 55 | 39 | 481, 721 | 497.1 | 8, 1 | 5,099,360 |
15 | 59 | 83 | 58 | 40 | 586, 879 | 593.7 | 9, 1 | 9,400,731 |
16 | 62 | 87 | 60 | 42 | 713, 1069 | 707.6 | 9, 1 | 15,273,366 |
17 | 64 | 90 | 62 | 43 | 812, 1217 | 794.7 | 9, 1 | 26,286,582 |
18 | 66 | 92 | 64 | 44 | 923, 1385 | 891.9 | 9, 1 | 62,890,590 |
19 | 68 | 95 | 66 | 45 | 1050, 1575 | 1000.3 | 9, 1 | 212,046,017 |
20 | 70 | 98 | 68 | 46 | 1193, 1789 | 1121 | 9, 1 | |
21 | 72 | 47 | 1355, 2032 | 1255.6 | 9, 1 | |||
22 | 74 | 48 | 1537, 2306 | 1405.5 | 10, 1 | |||
23 | 76 | 49 | 1744, 2615 | 1572.4 | 10, 1 | |||
24 | 78 | 50 | 1977, 2965 | 1758.1 | 10, 1 | |||
25 | 80 | 51 | 2239, 3359 | 1964.8 | 10, 1 | |||
26 | 82 | 52 | 2536, 3804 | 2194.6 | 10, 1 | |||
27 | 84 | 53 | 2870, 4306 | 2450.3 | 10, 1 | |||
28 | 86 | 54 | 3248, 4871 | 2734.3 | 10, 1 | |||
29 | 88 | 55 | 3673, 5509 | 3050.1 | 11, 1 | |||
30 | 90 | 56 | 4152, 6227 | 3400.9 | 11, 1 | |||
31 | 91 | 57 | 4413, 6620 | 3590.5 | 11, 1 | |||
32 | 92 | 58 | 4691, 7037 | 3790.4 | 11, 1 | |||
33 | 93 | 58 | 4986, 7479 | 4001.1 | 11, 1 | |||
34 | 94 | 59 | 5299, 7948 | 4223.1 | 11, 1 | |||
35 | 95 | 59 | 5631, 8446 | 4456.9 | 11, 1 | |||
36 | 96 | 60 | 5983, 8974 | 4703.3 | 11, 1 | |||
37 | 97 | 60 | 6357, 9535 | 4962.8 | 11, 1 | |||
38 | 98 | 60 | 6753, 10129 | 5236.1 | 11, 1 | |||
39 | 99 | 61 | 7173, 10760 | 5524 | 11, 1 | |||
40 | 100 | 61 | 7619, 11429 | 5827.5 | 11, 1 |
Attribute /10
Exsanguinate
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Modifiers |
DropLevel | 12 |
BaseType | Exsanguinate |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemExsanguinate |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
Exsanguinate
You are taking Physical Damage over time.
base_physical_damage_taken_per_minute
Attribute /6
blood_tendrils
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | 23 |
MaxStacks | 3 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Exsanguinate
You are taking Fire Damage over time.
base_fire_damage_taken_per_minute
Attribute /6
blood_tendrils_fire
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | 23 |
MaxStacks | 3 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base fire damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Microtransactions /2 ⍟
Transcendence Exsanguinate Effect
Your Exsanguinate becomes a Transcendence Effect.
Mercurial Exsanguinate Effect
Your Exsanguinate becomes a Mercurial Effect.
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Exsanguinate Damage 1 | Exsanguinate deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Exsanguinate Damage 2 | Exsanguinate deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Exsanguinate Duration 1 | 20% increased Exsanguinate Duration | 100 |
The Eternal Labyrinth | Enchantment Exsanguinate Duration 2 | 30% increased Exsanguinate Duration | 100 |
The Eternal Labyrinth | Enchantment Exsanguinate Additional Chain Chance 1 | Exsanguinate has a 25% chance to Chain an additional time | 100 |
Supported By /87 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Increased Duration Support Supports any skill with a duration. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Chain Support Supports projectile skills, and any other skills that chain. | |
Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Less Duration Support Supports any skill that has a duration. | |
Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Chain Support Supports projectile skills, and any other skills that chain. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. | |
Sadism Support Supports any skill that hits enemies. |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Exsanguinate
Exsanguinate is a Physical Spell that shoots out blood tendrils in a cone that deal physical damage and deal physical damage over time on hit, which can stack up to three times. Tendrils can be supported by chain modifiers to hit more enemies.
Skill functions and interactions
- Casting Exsanguinate costs Life instead of Mana.
- Each debuff applied by this skill has its own duration. Applying a second or third instance of the debuff does not refresh the duration of the previous ones.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.14.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.