Skill Gem Quality /12
ItemTypeStatsWeight
Tempest ShieldAnomalous Chains +(0–2) Times100
ArcAnomalous (0–20)% increased Chaining range100
ArcDivergent (0–10)% increased Damage for each time this Skill has Chained50
Static StrikeDivergent Chains +(0–1) Times
(0–40)% reduced Damage
5
Rolling MagmaPhantasmal (0–10)% chance to Detonate for Double Damage instead of Chaining20
Wild StrikePhantasmal (0–20)% increased Chaining range50
Storm BrandDivergent (0–20)% chance to Chain an additional time100
Cobra LashAnomalous (0–20)% increased Chaining range100
Cobra LashDivergent Projectiles deal (0–15)% increased Damage with Hits and Ailments for each remaining Chain100
Venom GyreDivergent Chains +(0–1) Times10
Shrapnel BallistaAnomalous Chains +(0–2) Times5
Galvanic FieldDivergent Chains +(0–1) Times
(0–30)% less Area of Effect
10
Support Gem Quality /2
ItemTypeStatsWeight
Chain SupportSuperior Supported Skills have (0–10)% increased Chaining range100
Awakened Chain SupportSuperior Supported Skills have (0–10)% increased Chaining range50
Item mods /18
NameLevelPre/SufDescriptionWeight
80CorruptedArrows Chain +1 times attackquiver 200
default 0
40CorruptedProjectiles deal (20–25)% increased Damage with Hits and Ailments for each time they have Chained damagequiver 1000
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Blastchain Mine
(20–25)% increased Mine Damage
damage gem
helmet_shaper 250
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Blastchain Mine
(26–30)% increased Mine Damage
damage gem
helmet_shaper 250
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 22 Blastchain Mine
(31–35)% increased Mine Damage
damage gem
helmet_shaper 250
default 0
of Shaping85SuffixSocketed Gems Chain 1 additional times gembow_shaper 200
default 0
of the Crusade85SuffixSocketed Gems Chain 1 additional times gembow_crusader 100
default 0
68ScourgeUpsideSkills Chain +1 timesquiver 5
default 0
84WeaponTreeRecombinedArrows Chain +1 times
50% reduced Chaining range
bow 500
default 0
38WeaponTree20% increased Chaining rangetwo_hand_weapon 0
ranged 200
one_hand_weapon 50
default 0
78WeaponTree30% increased Chaining rangetwo_hand_weapon 0
ranged 200
one_hand_weapon 50
default 0
38WeaponTree40% increased Chaining rangeone_hand_weapon 0
ranged 200
two_hand_weapon 50
default 0
78WeaponTree60% increased Chaining rangeone_hand_weapon 0
ranged 200
two_hand_weapon 50
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chainone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chaintwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chainone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chaintwo_hand_weapon 25
default 0
1WeaponTreeShield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Killstwo_hand_weapon 0
sword 500
axe 500
mace 500
sceptre 500
shield 1000
default 0
Enchantment Modifier /21
NameLevelPre/SufDescriptionWeight
66EnchantmentArc Chains an additional time casterhelmet 0
default 0
Enchantment Arc Num Of Additional Projectiles In Chain 175EnchantmentArc Chains an additional time casterhelmet 75
default 0
Enchantment Arc Damage Per Chain 166EnchantmentArc deals 8% increased Damage for each time it has Chained damage casterhelmet 100
default 0
Enchantment Arc Damage Per Chain 275EnchantmentArc deals 12% increased Damage for each time it has Chained damage casterhelmet 75
default 0
Enchantment Exsanguinate Additional Chain Chance 175EnchantmentExsanguinate has a 25% chance to Chain an additional timehelmet 100
default 0
Enchantment Rolling Magma Num Of Additional Projectiles In Chain 166EnchantmentRolling Magma Chains an additional time casterhelmet 0
default 0
Enchantment Rolling Magma Num Of Additional Projectiles In Chain 275EnchantmentRolling Magma Chains an additional time casterhelmet 100
default 0
Storm Brand Additional Chain Chance 166EnchantmentStorm Brand has a 12% chance to Chain an additional time casterhelmet 100
default 0
Storm Brand Additional Chain Chance 275EnchantmentStorm Brand has a 18% chance to Chain an additional time casterhelmet 100
default 0
Enchantment Tempest Shield Num Of Additional Projectiles In Chain 166EnchantmentTempest Shield chains an additional 2 times casterhelmet 100
default 0
Enchantment Tempest Shield Num Of Additional Projectiles In Chain 275EnchantmentTempest Shield chains an additional 3 times casterhelmet 100
default 0
Enchantment Wild Strike Num Of Additional Projectiles In Chain 166EnchantmentWild Strike's Beam Chains an additional 4 times attackhelmet 100
default 0
Enchantment Wild Strike Num Of Additional Projectiles In Chain 275EnchantmentWild Strike's Beam Chains an additional 6 times attackhelmet 100
default 0
Enchantment Chain Hook Gain Rage On Hit Chance 166EnchantmentChain Hook has a 25% chance to grant +1 Rage if it Hits Enemies attackhelmet 100
default 0
Enchantment Chain Hook Gain Rage On Hit Chance 275EnchantmentChain Hook has a 40% chance to grant +1 Rage if it Hits Enemies attackhelmet 100
default 0
Enchantment Chain Hook Cone Radius Per 12 Rage 175EnchantmentChain Hook has +1 Radius per 12 Rage attackhelmet 100
default 0
Enchantment Chain Hook Damage 166EnchantmentChain Hook deals 25% increased Damage damage attackhelmet 100
default 0
Enchantment Chain Hook Damage 275EnchantmentChain Hook deals 40% increased Damage damage attackhelmet 100
default 0
Enchantment Cobra Lash Number Of Additional Chains 166EnchantmentCobra Lash Chains 2 additional times attackhelmet 100
default 0
Enchantment Cobra Lash Number Of Additional Chains 275EnchantmentCobra Lash Chains 3 additional times attackhelmet 100
default 0
Enchantment Galvanic Field Additional Chain 175EnchantmentGalvanic Field Chains an additional time casterhelmet 100
default 0
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Bombardment34UniqueSkills Chain +2 times
Skills fire 2 additional Projectiles
Projectiles have 20% chance to be able to Chain when colliding with terrain
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
no_common_monster_mods 0
magic 0
ranged 800
default 0
1UniqueSkills Chain +1 times
1UniqueSkills Chain +2 times
1Uniquecannot be chained from [1]
Chaining34PrefixSkills Chain +2 times
Projectiles have 25% chance to be able to Chain when colliding with terrain
ranged 1500
default 0
Map mods /3
NameLevelPre/SufDescriptionWeight
Chaining1PrefixMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1000
Chaining1PrefixMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
secret_area 0
maven_map 1000
primordial_map 1000
default 0
Chaining1PrefixMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
secret_area 0
expedition_logbook 1000
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters' skills Chain 1 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
52DelveAreaMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
173DelveAreaMonsters' skills Chain 3 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
Chaining1PrefixMonsters' skills Chain 1 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Chaining68PrefixMonsters' skills Chain 2 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Misc mods /11
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueWith at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
local jewel effect base radius [1200]
caster
1JewelUniqueWith at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
local jewel effect base radius [1200]
damage caster
Chaining1SentinelPrefixBeams Chain an additional timespecial_sentinel_mod 0
sentinel_c 0
default 500
Arcing55SentinelPrefixBeams Chain +2 timesspecial_sentinel_mod 0
sentinel_c 0
default 500
Ricochetting80SentinelPrefixBeams Chain +3 timesspecial_sentinel_mod 0
sentinel_c 0
default 500
Reaching35SentinelPrefix(21–30)% increased Chaining rangespecial_sentinel_mod 0
sentinel_c 0
default 500
Extending58SentinelPrefix(31–40)% increased Chaining rangespecial_sentinel_mod 0
sentinel_c 0
default 500
Stretching74SentinelPrefix(41–55)% increased Chaining rangespecial_sentinel_mod 0
sentinel_c 0
default 500
1SentinelUniqueBeams Chain an additional time
1SentinelUnique(30–40)% increased Chaining range
Item /3
IconName
InventoryIconEmperor of Purity
Stack Size: 1 / 7
Six-Link Holy Chainmail
Item Level: 60
BaseDroneItemFilthyStone1Cryptic Stalker Sentinel
Duration: 100 seconds
Empowers: 100 enemies
Empowerment: 40
Charge: 12/12
Requires Level 2
Beams Chain an additional time
Unmodifiable
BaseDroneItemFilthyStone2Cryptic Pandemonium Sentinel
Duration: 10 seconds
Empowers: 200 enemies
Empowerment: 20
Charge: 12/12
Requires Level 40
(30–40)% increased Chaining range
Empowers many enemies in one shot
Unmodifiable
Unique /11
IconName
MjolnerMjölner Gavel
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
MineStaffTremor Rod Military Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
SarkhamsReachRoth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
TouchOfAnguishTouch of Anguish Imperial Claw
Grants 46 Life per Enemy Hit
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
Adds (10–16) to (45–60) Physical Damage
(50–75)% increased Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the fourth firing points Chain +2 times
Arrows fired from the third firing points Return to you
EwarsMirageEwar's Mirage Antique Rapier
+25% to Global Critical Strike Multiplier
Adds 1 to (45–55) Lightning Damage
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
SerpentseedSnakepit Sapphire Ring
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Left ring slot: Projectiles from Spells cannot Chain
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
MagmaOrbThresholdInevitability Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
ShadowRayGloomfang Blue Pearl Amulet
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
CrossingTheVoidReplica Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
SearchingEyeUniqueUlaman's Gaze Searching Eye Jewel
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
Passive /1
IconName
Trick Shot
Notable
30% increased Chaining range
Ascendancy Passive /1
IconName
Ricochet
Notable
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Cluster Jewel Passive /2
IconName
Kineticism
Keystone
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
Follow-Through
Notable
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain
Elevated modifier List /3
NameLvModsElevated Mods
of Shaping68Socketed Gems are Supported by Level 18 Blastchain Mine
(20–25)% increased Mine Damage

Group: 2715
Socketed Gems are Supported by Level 20 Blastchain Mine
(26–30)% increased Mine Damage
of Shaping75Socketed Gems are Supported by Level 20 Blastchain Mine
(26–30)% increased Mine Damage

Group: 2715
Socketed Gems are Supported by Level 22 Blastchain Mine
(31–35)% increased Mine Damage
of Shaping80Socketed Gems are Supported by Level 22 Blastchain Mine
(31–35)% increased Mine Damage

Group: 2715
Socketed Gems are Supported by Level 25 Blastchain Mine
(31–35)% increased Mine Damage

Community Wiki

Edit

Chain

Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets.

Mechanics

Only one projectile behavior can be applied each time a projectile hits a target. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. If a projectile is unable to perform a behavior in its sequence, it will attempt the next behavior and retry prior behaviors. For example, a projectile that can both chain and return will now hit a target and, if there are no enemies for it to chain to, it will return. If it then hits another group of enemies, it will attempt to chain again (though it will not return again after chaining).

When a projectile chains, it bounces off the target it hits and continues in the direction of another nearby target. A non-projectile chaining skill like Arc functions similarly. A projectile cannot chain to a target it has already hit. If a skill produces multiple projectiles, none of those projectiles can chain to a target which any of them have already hit. If a projectile has no valid chain targets, it will target a nearby enemy but pass through without hitting them.

Arc is not a projectile and can chain to targets it has already hit, but not immediately. It must first hit a third target before bouncing back to the first. Because it forks with each bounce, Arc requires at least 4 grouped targets to chain back to the original.

Each projectile or chaining skill can chain a certain number of times. The number of times a projectile or chaining skill can chain is equal to the sum of all Skills Chain +x times modifiers and other similarly-worded modifiers.

Projectiles apply their on-hit effects to each target they chain on or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.


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