Skill Gem /15
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
Summons a ballista totem that attacks with forking arrows. Requires a Bow.
Fires a burst of three piercing projectiles in an arc in front of you.
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
[UNUSED] The environmentally unsustainable child of Explosive Arrow and Flame Wall
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.
[DNT] Fires multiple arrows which continuously fork as they fly.
Skill Gem Quality /7
Chains +(0–2) Times
Chains +(0–1) Times
Chains +(0–1) Times
Chains +(0–1) Times
Chains +(0–2) Times
Throws Chains at up to (0–3) targets in range
Chains +(0–2) Times
Support Gem /13
Supports projectile skills.
Supports projectile skills.
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Supports any skill with an area of effect.
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Supports skills that summon ballista totems. Cannot modify the skills of minions.
Support Gem Quality /2
Supported Skills have (0–10)% increased Chaining range
Supported Skills have (0–10)% increased Chaining range
Item mods /18
NameLevelPre/SufDescriptionWeight
80CorruptedArrows Chain +1 times Attackquiver 200
default 0
40CorruptedProjectiles deal (20–25)% increased Damage with Hits and Ailments for each time they have Chained Damagequiver 1000
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Blastchain Mine
(20–25)% increased Mine Damage
Damage Gem
helmet_shaper 250
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Blastchain Mine
(26–30)% increased Mine Damage
Damage Gem
helmet_shaper 250
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 22 Blastchain Mine
(31–35)% increased Mine Damage
Damage Gem
helmet_shaper 250
default 0
of Shaping85SuffixSocketed Gems Chain 1 additional times Gembow_shaper 200
default 0
of the Crusade85SuffixSocketed Gems Chain 1 additional times Gembow_crusader 100
default 0
68ScourgeUpsideSkills Chain +1 timesquiver 5
default 0
84WeaponTreeRecombinedArrows Chain +1 times
50% reduced Chaining range
bow 500
default 0
38WeaponTree20% increased Chaining rangetwo_hand_weapon 0
ranged 200
one_hand_weapon 50
default 0
78WeaponTree30% increased Chaining rangetwo_hand_weapon 0
ranged 200
one_hand_weapon 50
default 0
38WeaponTree40% increased Chaining rangeone_hand_weapon 0
ranged 200
two_hand_weapon 50
default 0
78WeaponTree60% increased Chaining rangeone_hand_weapon 0
ranged 200
two_hand_weapon 50
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chainone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chaintwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chainone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chaintwo_hand_weapon 25
default 0
1WeaponTreeShield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Killstwo_hand_weapon 0
sword 500
axe 500
mace 500
sceptre 500
shield 1000
default 0
Enchantment Modifier /21
NameLevelPre/SufDescriptionWeight
66EnchantmentArc Chains an additional time Casterhelmet 0
default 0
Enchantment Arc Num Of Additional Projectiles In Chain 175EnchantmentArc Chains an additional time Casterhelmet 75
default 0
Enchantment Arc Damage Per Chain 166EnchantmentArc deals 8% increased Damage for each time it has Chained Damage Casterhelmet 100
default 0
Enchantment Arc Damage Per Chain 275EnchantmentArc deals 12% increased Damage for each time it has Chained Damage Casterhelmet 75
default 0
Enchantment Exsanguinate Additional Chain Chance 175EnchantmentExsanguinate has a 25% chance to Chain an additional timehelmet 100
default 0
Enchantment Rolling Magma Num Of Additional Projectiles In Chain 166EnchantmentRolling Magma Chains an additional time Casterhelmet 0
default 0
Enchantment Rolling Magma Num Of Additional Projectiles In Chain 275EnchantmentRolling Magma Chains an additional time Casterhelmet 100
default 0
Storm Brand Additional Chain Chance 166EnchantmentStorm Brand has a 12% chance to Chain an additional time Casterhelmet 100
default 0
Storm Brand Additional Chain Chance 275EnchantmentStorm Brand has a 18% chance to Chain an additional time Casterhelmet 100
default 0
Enchantment Tempest Shield Num Of Additional Projectiles In Chain 166EnchantmentTempest Shield chains an additional 2 times Casterhelmet 100
default 0
Enchantment Tempest Shield Num Of Additional Projectiles In Chain 275EnchantmentTempest Shield chains an additional 3 times Casterhelmet 100
default 0
Enchantment Wild Strike Num Of Additional Projectiles In Chain 166EnchantmentWild Strike's Beam Chains an additional 4 times Attackhelmet 100
default 0
Enchantment Wild Strike Num Of Additional Projectiles In Chain 275EnchantmentWild Strike's Beam Chains an additional 6 times Attackhelmet 100
default 0
Enchantment Chain Hook Gain Rage On Hit Chance 166EnchantmentChain Hook grants 1 Rage if it Hits Enemies Attackhelmet 100
default 0
Enchantment Chain Hook Gain Rage On Hit Chance 275EnchantmentChain Hook grants 1 Rage if it Hits Enemies Attackhelmet 100
default 0
Enchantment Chain Hook Cone Radius Per 12 Rage 175EnchantmentChain Hook has +0.1 metres to radius per 12 Rage Attackhelmet 100
default 0
Enchantment Chain Hook Damage 166EnchantmentChain Hook deals 25% increased Damage Damage Attackhelmet 100
default 0
Enchantment Chain Hook Damage 275EnchantmentChain Hook deals 40% increased Damage Damage Attackhelmet 100
default 0
Enchantment Cobra Lash Number Of Additional Chains 166EnchantmentCobra Lash Chains 2 additional times Attackhelmet 100
default 0
Enchantment Cobra Lash Number Of Additional Chains 275EnchantmentCobra Lash Chains 3 additional times Attackhelmet 100
default 0
Enchantment Galvanic Field Additional Chain 175EnchantmentGalvanic Field Chains an additional time Casterhelmet 100
default 0
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Bombardment34UniqueSkills Chain +2 times
Skills fire 2 additional Projectiles
Projectiles have 20% chance to be able to Chain when colliding with terrain
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
no_common_monster_mods 0
magic 0
ranged 800
default 0
1UniqueSkills Chain +1 times
1UniqueSkills Chain +2 times
1Uniquecannot be chained from [1]
Chaining34PrefixSkills Chain +2 times
Projectiles have 25% chance to be able to Chain when colliding with terrain
ranged 1500
default 0
Map mods /4
NameLevelPre/SufDescriptionWeight
Chaining1PrefixMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1000
Chaining1PrefixMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
uber_tier_map 0
secret_area 0
maven_map 1000
primordial_map 1000
default 0
Chaining1PrefixMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
secret_area 0
expedition_logbook 1000
default 0
Chaining1PrefixMonsters' skills Chain 3 additional times
Monsters' Projectiles can Chain when colliding with Terrain
16% increased Quantity of Items found in this Area
45% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 50
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters' skills Chain 1 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
52DelveAreaMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
173DelveAreaMonsters' skills Chain 3 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
Chaining1PrefixMonsters' skills Chain 1 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Chaining68PrefixMonsters' skills Chain 2 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueWith at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
local jewel effect base radius [1200]
Attack
1JewelUniqueWith at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
local jewel effect base radius [1200]
Caster
1JewelUniqueWith at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
local jewel effect base radius [1200]
Damage Caster
Chaining38SentinelPrefixBeams Chain an additional timespecial_sentinel_mod 0
sentinel_c 0
default 500
Arcing67SentinelPrefixBeams Chain +2 timesspecial_sentinel_mod 0
sentinel_c 0
default 500
Ricochetting67SentinelPrefixBeams Chain +3 timesspecial_sentinel_mod 0
sentinel_c 0
default 500
Reaching38SentinelPrefix(21–30)% increased Chaining rangespecial_sentinel_mod 0
sentinel_c 0
default 500
Extending67SentinelPrefix(31–40)% increased Chaining rangespecial_sentinel_mod 0
sentinel_c 0
default 500
Stretching67SentinelPrefix(41–55)% increased Chaining rangespecial_sentinel_mod 0
sentinel_c 0
default 500
1SentinelUniqueBeams Chain an additional time
1SentinelUnique(30–40)% increased Chaining range
Deadeye's45CharmPrefixProjectiles have (7–13)% chance to be able to Chain when colliding with terraindex_animal_charm 500
default 0
Deadeye's72CharmPrefixProjectiles have (14–20)% chance to be able to Chain when colliding with terraindex_animal_charm 250
default 0
of Expedition68MapRelicSuffixExpedition Detonation Chains in your Maps travel (12–18)% sloweratlas_relic_medium 400
default 0
Item /3
Emperor of Purity
Stack Size: 1 / 7
Six-Link Holy Chainmail
Item Level: 60
Cryptic Stalker Sentinel
Duration: 100 seconds
Empowers: 100 enemies
Empowerment: 40
Charge: 12/12
Requires Level 2
Beams Chain an additional time
Cryptic Pandemonium Sentinel
Duration: 10 seconds
Empowers: 200 enemies
Empowerment: 20
Charge: 12/12
Requires Level 40
(30–40)% increased Chaining range
Empowers many enemies in one shot
Unique /13
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
+22% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
Grants 46 Life per Enemy Hit
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
+25% to Global Critical Strike Multiplier
Adds 1 to (45–55) Lightning Damage
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
(48–56)% increased Mana Regeneration Rate
Lose (10–15) Life per Enemy Hit with Spells
0.5% of Chaos Damage Leeched as Life
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
10% increased Cast Speed
Skills fire (2–3) additional Projectiles
(10–20)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot continue after colliding with targets
(They cannot Split, Pierce, Fork, Chain, or Return if they collide with a target)
Cluster Jewel Passive /2
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain
Elevated modifier List /3
NameLvModsElevated Mods
of Shaping68Socketed Gems are Supported by Level 18 Blastchain Mine
(20–25)% increased Mine Damage

Group: 2750
Socketed Gems are Supported by Level 20 Blastchain Mine
(26–30)% increased Mine Damage
of Shaping75Socketed Gems are Supported by Level 20 Blastchain Mine
(26–30)% increased Mine Damage

Group: 2750
Socketed Gems are Supported by Level 22 Blastchain Mine
(31–35)% increased Mine Damage
of Shaping80Socketed Gems are Supported by Level 22 Blastchain Mine
(31–35)% increased Mine Damage

Group: 2750
Socketed Gems are Supported by Level 25 Blastchain Mine
(31–35)% increased Mine Damage

Community Wiki

Edit

Chain

Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets.

Mechanics

Only one projectile behavior can be applied each time a projectile hits a target. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. If a projectile is unable to perform a behavior in its sequence, it will attempt the next behavior and retry prior behaviors. For example, a projectile that can both chain and return will now hit a target and, if there are no enemies for it to chain to, it will return. If it then hits another group of enemies, it will attempt to chain again (though it will not return again after chaining).

When a projectile chains, it bounces off the target it hits and continues in the direction of another nearby target. A non-projectile chaining skill like Arc functions similarly. A projectile cannot chain to a target it has already hit. If a skill produces multiple projectiles, none of those projectiles can chain to a target which any of them have already hit. If a projectile has no valid chain targets, it will target a nearby enemy but pass through without hitting them.

Arc is not a projectile and can chain to targets it has already hit, but not immediately. It must first hit a third target before bouncing back to the first. Because it forks with each bounce, Arc requires at least 4 grouped targets to chain back to the original.

Each projectile or chaining skill can chain a certain number of times. The number of times a projectile or chaining skill can chain is equal to the sum of all Skills Chain +x times modifiers and other similarly-worded modifiers.

Projectiles apply their on-hit effects to each target they chain on or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.


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