Skill Gem Quality /11

Skill Gem Quality /11

ItemTypeStatsWeight
Tempest ShieldAnomalous Chains +(0–2) Times100
ArcAnomalous (0–20)% increased Chaining range100
ArcDivergent (0–10)% increased Damage for each time this Skill has Chained50
Static StrikeDivergent Chains +(0–1) Times
(0–40)% reduced Damage
5
Rolling MagmaPhantasmal (0–10)% chance to Detonate for Double Damage instead of Chaining20
Wild StrikePhantasmal (0–20)% increased Chaining range50
Storm BrandDivergent (0–20)% chance to Chain an additional time100
Cobra LashAnomalous (0–20)% increased Chaining range100
Cobra LashDivergent Projectiles deal (0–15)% increased Damage with Hits and Ailments for each remaining Chain100
Venom GyreDivergent Chains +(0–1) Times10
Shrapnel BallistaAnomalous Chains +(0–2) Times5
Support Gem /2

Support Gem /2

Support Gem Quality /2

Support Gem Quality /2

ItemTypeStatsWeight
Chain SupportSuperior Supported Skills have (0–10)% increased Chaining range100
Awakened Chain SupportSuperior Supported Skills have (0–10)% increased Chaining range50
Item mods /13

Item mods /13

NameLevelPre/SufDescriptionSpawn Weight
80CorruptedArrows Chain +1 times attackquiver 200
default 0
40CorruptedProjectiles deal (20–25)% increased Damage for each time they have Chained damagequiver 1000
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Blastchain Mine
Throw an additional Mine gem
helmet_shaper 0
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Blastchain Mine
Throw an additional Mine gem
helmet_shaper 0
default 0
of Shaping85SuffixSocketed Gems are Supported by Level 22 Blastchain Mine
Throw an additional Mine gem
helmet_shaper 0
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Blastchain Mine
(20–25)% increased Mine Damage damage gem
helmet_shaper 250
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Blastchain Mine
(26–30)% increased Mine Damage damage gem
helmet_shaper 250
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 22 Blastchain Mine
(31–35)% increased Mine Damage damage gem
helmet_shaper 250
default 0
of Shaping85SuffixSocketed Gems Chain 1 additional times gembow_shaper 200
default 0
of the Crusade85SuffixSocketed Gems Chain 1 additional times gembow_crusader 100
default 0
of Elevated Shaping95SuffixSocketed Gems are Supported by Level 25 Blastchain Mine
Throw an additional Mine gem
helmet_shaper 0
default 0
of Elevated Shaping90SuffixSocketed Gems are Supported by Level 25 Blastchain Mine
(31–35)% increased Mine Damage damage gem
helmet_shaper 0
default 0
68ScourgeUpsideSkills Chain +1 timesquiver 5
default 0
Enchantment Modifier /20

Enchantment Modifier /20

NameLevelPre/SufDescriptionSpawn Weight
66EnchantmentArc Chains an additional time casterhelmet 0
default 0
Enchantment Arc Num Of Additional Projectiles In Chain 175EnchantmentArc Chains an additional time casterhelmet 75
default 0
Enchantment Arc Damage Per Chain 166EnchantmentArc deals 8% increased Damage for each time it has Chained damage casterhelmet 100
default 0
Enchantment Arc Damage Per Chain 275EnchantmentArc deals 12% increased Damage for each time it has Chained damage casterhelmet 75
default 0
Enchantment Exsanguinate Additional Chain Chance 175EnchantmentExsanguinate has a 25% chance to Chain an additional timehelmet 100
default 0
Enchantment Rolling Magma Num Of Additional Projectiles In Chain 166EnchantmentRolling Magma Chains an additional time casterhelmet 0
default 0
Enchantment Rolling Magma Num Of Additional Projectiles In Chain 275EnchantmentRolling Magma Chains an additional time casterhelmet 100
default 0
Storm Brand Additional Chain Chance 166EnchantmentStorm Brand has a 12% chance to Chain an additional time casterhelmet 100
default 0
Storm Brand Additional Chain Chance 275EnchantmentStorm Brand has a 18% chance to Chain an additional time casterhelmet 100
default 0
Enchantment Tempest Shield Num Of Additional Projectiles In Chain 166EnchantmentTempest Shield chains an additional 2 times casterhelmet 100
default 0
Enchantment Tempest Shield Num Of Additional Projectiles In Chain 275EnchantmentTempest Shield chains an additional 3 times casterhelmet 100
default 0
Enchantment Wild Strike Num Of Additional Projectiles In Chain 166EnchantmentWild Strike's Beam Chains an additional 4 times attackhelmet 100
default 0
Enchantment Wild Strike Num Of Additional Projectiles In Chain 275EnchantmentWild Strike's Beam Chains an additional 6 times attackhelmet 100
default 0
Enchantment Chain Hook Gain Rage On Hit Chance 166EnchantmentChain Hook has a 25% chance to grant +1 Rage if it Hits Enemies attackhelmet 100
default 0
Enchantment Chain Hook Gain Rage On Hit Chance 275EnchantmentChain Hook has a 40% chance to grant +1 Rage if it Hits Enemies attackhelmet 100
default 0
Enchantment Chain Hook Cone Radius Per 12 Rage 175EnchantmentChain Hook has +1 Radius per 12 Rage attackhelmet 100
default 0
Enchantment Chain Hook Damage 166EnchantmentChain Hook deals 25% increased Damage damage attackhelmet 100
default 0
Enchantment Chain Hook Damage 275EnchantmentChain Hook deals 40% increased Damage damage attackhelmet 100
default 0
Enchantment Cobra Lash Number Of Additional Chains 166EnchantmentCobra Lash Chains 2 additional times attackhelmet 100
default 0
Enchantment Cobra Lash Number Of Additional Chains 275EnchantmentCobra Lash Chains 3 additional times attackhelmet 100
default 0
Map mods /5

Map mods /5

NameLevelPre/SufDescriptionSpawn Weight
Chaining1PrefixMonsters' skills Chain 2 additional times
18% increased Quantity of Items found in this Area
secret_area 0
old_map 0
default 0
Chaining1PrefixMonsters' skills Chain 2 additional times
15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
old_map 0
default 0
Chaining1PrefixMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
secret_area 0
maven_map 0
expedition_logbook 0
default 1000
Chaining1PrefixMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
secret_area 0
maven_map 1000
default 0
Chaining1PrefixMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
secret_area 0
expedition_logbook 1000
default 0
Delve Area mods /3

Delve Area mods /3

NameLevelPre/SufDescriptionSpawn Weight
1DelveAreaMonsters' skills Chain 1 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
52DelveAreaMonsters' skills Chain 2 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
173DelveAreaMonsters' skills Chain 3 additional times
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
Heist Area mods /2

Heist Area mods /2

NameLevelPre/SufDescriptionSpawn Weight
Chaining1PrefixMonsters' skills Chain 1 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Chaining68PrefixMonsters' skills Chain 2 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Item /1

Item /1

IconName
Emperor of Purity
Stack Size: 1 / 7
Six-Link Holy Chainmail
Item Level: 60
Unique /12

Unique /12

NameShow Full Descriptions
MjolnerMjölner Gavel
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
MineStaffTremor Rod Military Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
SarkhamsReachRoth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
(4–8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
(20–40)% increased Elemental Damage with Attack Skills
TouchOfAnguishTouch of Anguish Imperial Claw
+46 Life gained for each Enemy hit by Attacks
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (15–30) to (70–95) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
EwarsMirageEwar's Mirage Antique Rapier
+25% to Global Critical Strike Multiplier
Adds 1 to (45–55) Lightning Damage
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
SerpentseedSnakepit Sapphire Ring
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
MoltenStrikeThresholdWildfire Crimson Jewel
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
MagmaOrbThresholdInevitability Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
ShadowRayGloomfang Blue Pearl Amulet
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life for each Enemy hit by your Spells
Lose (20–25) Life for each Enemy hit by your Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
CrossingTheVoidReplica Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
SearchingEyeUniqueUlaman's Gaze Searching Eye Jewel
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
Passive /1

Passive /1

CategoryNameShow Full Descriptions
NotableTrick Shot
ChainingProjectiles
30% increased Chaining range
Ascendancy Passive /1

Ascendancy Passive /1

CategoryNameShow Full Descriptions
NotableRicochet
Ricochet
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Cluster Jewel Passive /2

Cluster Jewel Passive /2

CategoryNameShow Full Descriptions
KeystoneKineticism
Kineticism
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
NotableFollow-Through
ProjectileDmgNotable
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain

Community Wiki

Wiki Edit

Chain

Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets.

Mechanics

Only one projectile behavior can be applied each time a projectile hits a target. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. If a projectile is unable to perform a behavior in its sequence, it will attempt the next behavior and retry prior behaviors. For example, a projectile that can both chain and return will now hit a target and, if there are no enemies for it to chain to, it will return. If it then hits another group of enemies, it will attempt to chain again (though it will not return again after chaining).

When a projectile chains, it bounces off the target it hits and continues in the direction of another nearby target. A non-projectile chaining skill like ArcArc functions similarly. A projectile cannot chain to a target it has already hit. If a skill produces multiple projectiles, none of those projectiles can chain to a target which any of them have already hit. If a projectile has no valid chain targets, it will target a nearby enemy but pass through without hitting them.

ArcArc is not a projectile and can chain to targets it has already hit, but not immediately. It must first hit a third target before bouncing back to the first. Because it forks with each bounce, ArcArc requires at least 4 grouped targets to chain back to the original.

Each projectile or chaining skill can chain a certain number of times. The number of times a projectile or chaining skill can chain is equal to the sum of all Skills Chain +x times modifiers and other similarly-worded modifiers.

Projectiles apply their on-hit effects to each target they chain on or otherwise hit. For example, SiphonGemEssence Drain will apply its debuff to each target a projectile hits. Skills such as IceShotIce Shot and ClusterBurstKinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as FireballFireball and ArcticBreathCreeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.


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