Gloomfang
Gloomfang
Blue Pearl Amulet
Amulet
Quality: +20%
Requires Level 77
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Darkness never stops feeding.
Gloomfang Attr /7
Name | Show Full Descriptions |
---|---|
The Market | The Market |
Acronym | Hit, Projectile, Chain, Leech |
Icon | Art/2DItems/Amulets/ShadowRay |
Icon | |
Release Version | Abyss |
BaseType | Blue Pearl Amulet |
Reference | poe.ninja, Community Wiki |
(48–56)% increased Mana Regeneration Rate
Family | ManaRegeneration |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 97 (Effective: 77) |
Stats | |
Craft Tags | resource mana |
Catalysts | Fertile Catalyst |
0.5% of Chaos Damage Leeched as Life
Family | ChaosDamageLifeLeech |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life chaos |
Catalysts | Fertile Catalyst |
Lose (10–15) Life per Enemy Hit with Spells
Family | LifeGainedOnSpellHit |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life caster |
Catalysts | Imbued Catalyst Fertile Catalyst |
Lose (20–25) Life per Enemy Hit with Attacks
Family | LifeGainPerTarget |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | resource life attack |
Catalysts | Abrasive Catalyst Fertile Catalyst |
Skills Chain +1 times
Family | Chain |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
(30–40)% increased Projectile Speed
Family | ProjectileSpeed |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
Family | ProjectilesGainPercentOfNonChaosAsChaos |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 70 (Effective: 56) |
Stats | |
Craft Tags | chaos_damage damage chaos |
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"name": "Gloomfang",
"typeLine": "Blue Pearl Amulet",
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"rarity": "Unique",
"ilvl": 80,
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"Lose 11 Life per Enemy Hit with Spells",
"Lose 23 Life per Enemy Hit with Attacks",
"Skills Chain +1 times",
"32% increased Projectile Speed",
"Projectiles that have Chained gain 21% of Non-Chaos Damage as extra Chaos Damage"
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"text": "Item Class: Amulets
Rarity: Unique
Gloomfang
Blue Pearl Amulet
--------
Requirements:
Level: 77
--------
Item Level: 80
--------
56% increased Mana Regeneration Rate (implicit)
--------
0.5% of Chaos Damage Leeched as Life
Lose 11 Life per Enemy Hit with Spells
Lose 23 Life per Enemy Hit with Attacks
Skills Chain +1 times
32% increased Projectile Speed
Projectiles that have Chained gain 21% of Non-Chaos Damage as extra Chaos Damage
--------
Darkness never stops feeding.
--------
Note: ~price 1 chaos
" } }
Rarity: Unique
Gloomfang
Blue Pearl Amulet
--------
Requirements:
Level: 77
--------
Item Level: 80
--------
56% increased Mana Regeneration Rate (implicit)
--------
0.5% of Chaos Damage Leeched as Life
Lose 11 Life per Enemy Hit with Spells
Lose 23 Life per Enemy Hit with Attacks
Skills Chain +1 times
32% increased Projectile Speed
Projectiles that have Chained gain 21% of Non-Chaos Damage as extra Chaos Damage
--------
Darkness never stops feeding.
--------
Note: ~price 1 chaos
" } }
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Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Mechanics
The Lose x Life for each Enemy hit modifiers when used with Chaos Inoculation leads to your character dying instantly when hitting enemies, unless you have net-positive Life Gained on Hit. Life gained and life lost are additive with each other.
The modifier Projectiles gain (15-20)% of Non-Chaos Damage as extra Chaos Damage per Chain increases the damage output as the projectile chains, with each following enemy hit harder than the previous one. Note that this is the opposite behavior of the Deadeye's Ascendancy passive skill Ricochet, which applies the strongest hit to the first enemy it makes contact with.
Version history
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.