Skill Gem Quality /4
ItemStats
Flicker Strike(0–10)% chance to gain a Frenzy Charge on Hit
Vaal Flicker Strike(0–10)% chance to gain a Frenzy Charge on Hit
Summon Chaos GolemMinions have (0–20)% chance to inflict Withered on Hit
Poisonous Concoction(0–20)% chance to inflict Withered for 2 seconds on Hit
Support Gem Quality /1
ItemStats
Knockback SupportSupported Skills have (0–10)% chance to Knock Enemies Back on hit
Item mods /377
NameLevelPre/SufDescriptionWeight
1Corrupted20% chance to cause Bleeding on Hit
(30–40)% increased Attack Damage against Bleeding Enemies
bleed damage physical attack ailment
axe 1000
default 0
30CorruptedCurse Enemies with Despair on Hit caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Elemental Weakness on Hit caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Enfeeble on Hit caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Temporal Chains on Hit caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Vulnerability on Hit caster cursegloves 1000
default 0
1CorruptedSocketed Gems are Supported by Level 10 Life Gain On Hit gemsword 0
mace 0
bow 0
staff 0
two_hand_weapon 1000
default 0
of Poison20Suffix(21–30)% increased Damage with Poison
20% chance to Poison on Hit
poison damage chaos attack ailment
bow 1500
sword 1500
dagger 3000
claw 3000
default 0
of Venom40Suffix(31–40)% increased Damage with Poison
25% chance to Poison on Hit
poison damage chaos attack ailment
bow 1500
sword 1500
dagger 3000
claw 3000
default 0
of Virulence60Suffix(41–50)% increased Damage with Poison
30% chance to Poison on Hit
poison damage chaos attack ailment
bow 500
sword 500
dagger 1000
claw 1000
default 0
of Shaping68SuffixSocketed Gems are supported by Level 16 Blind
(5–6)% Global chance to Blind Enemies on hit
gem
gloves_shaper 800
default 0
of Shaping75SuffixSocketed Gems are supported by Level 18 Blind
(7–8)% Global chance to Blind Enemies on hit
gem
gloves_shaper 800
default 0
of Shaping80SuffixSocketed Gems are supported by Level 20 Blind
(9–10)% Global chance to Blind Enemies on hit
gem
gloves_shaper 800
default 0
of the Elder68Suffix15% chance to Poison on Hit
(15–25)% increased Damage with Poison
poison damage chaos ailment
quiver_elder 800
default 0
of the Elder75Suffix20% chance to Poison on Hit
(26–30)% increased Damage with Poison
poison damage chaos ailment
quiver_elder 800
default 0
of Shaping68SuffixAttacks have 15% chance to Maim on Hit attackquiver_shaper 800
default 0
of Shaping75SuffixAttacks have 20% chance to Maim on Hit attackquiver_shaper 800
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Maim
15% chance to Maim on Hit
attack gem
grants_2h_support 0
2h_mace_shaper 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Maim
20% chance to Maim on Hit
attack gem
grants_2h_support 0
2h_mace_shaper 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Chance to Poison
15% chance to Poison on Hit
poison chaos attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Chance to Poison
20% chance to Poison on Hit
poison chaos attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Chance To Bleed
10% chance to cause Bleeding on Hit
bleed physical attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Chance To Bleed
15% chance to cause Bleeding on Hit
bleed physical attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder68Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of the Elder75Suffix(7–8)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of the Elder81Suffix(9–10)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of Shaping68Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Shaping75Suffix(7–8)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Shaping81Suffix(9–10)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Redemption68Suffix(8–11)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
of Redemption80Suffix(12–15)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
Hunter's85Prefix(7–10)% chance to Intimidate Enemies for 4 seconds on Hitgloves_basilisk 250
default 0
Hunter's85Prefix(7–10)% chance to Unnerve Enemies for 4 seconds on Hitgloves_basilisk 250
default 0
Hunter's68Prefix(13–16)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
Hunter's80Prefix(17–20)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
of Redemption80Suffix10% chance to gain a Frenzy Charge on Hitbody_armour_eyrie 250
default 0
of the Conquest68SuffixAttacks have 15% chance to Maim on Hit attackquiver_adjudicator 500
default 0
of the Conquest75SuffixAttacks have 20% chance to Maim on Hit attackquiver_adjudicator 500
default 0
of the Hunt68Suffix15% chance to Poison on Hit
(15–25)% increased Damage with Poison
poison damage chaos ailment
quiver_basilisk 500
default 0
of the Hunt75Suffix20% chance to Poison on Hit
(26–30)% increased Damage with Poison
poison damage chaos ailment
quiver_basilisk 500
default 0
of the Crusade75SuffixCurse Enemies with Conductivity on Hit caster cursering_crusader 200
default 0
of the Crusade80SuffixCurse Enemies with Conductivity on Hit caster cursering_crusader 200
default 0
of the Conquest75SuffixCurse Enemies with Flammability on Hit caster cursering_adjudicator 200
default 0
of the Conquest80SuffixCurse Enemies with Flammability on Hit caster cursering_adjudicator 200
default 0
of the Conquest80SuffixCurse Enemies with Vulnerability on Hit caster cursering_adjudicator 200
default 0
of Redemption75SuffixCurse Enemies with Frostbite on Hit caster cursering_eyrie 200
default 0
of Redemption80SuffixCurse Enemies with Frostbite on Hit caster cursering_eyrie 200
default 0
of the Hunt80SuffixCurse Enemies with Elemental Weakness on Hit caster cursering_basilisk 200
default 0
of the Hunt80SuffixCurse Enemies with Despair on Hit caster cursering_basilisk 200
default 0
of the Conquest75Suffix(11–15)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
default 0
of the Conquest80Suffix(16–20)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
default 0
of Redemption75Suffix(11–15)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
default 0
of Redemption80Suffix(16–20)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
default 0
of the Crusade75Suffix(11–15)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
default 0
of the Crusade80Suffix(16–20)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
default 0
of the Hunt78Suffix(7–11)% chance to Unnerve Enemies for 4 seconds on Hitsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
default 0
of the Hunt81Suffix(12–15)% chance to Unnerve Enemies for 4 seconds on Hitsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
default 0
of the Hunt78Suffix(7–11)% chance to Intimidate Enemies for 4 seconds on Hit attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt81Suffix(12–15)% chance to Intimidate Enemies for 4 seconds on Hit attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Conquest68Suffix(10–13)% increased Physical Damage
10% chance to Maim on Hit
damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest70Suffix(14–16)% increased Physical Damage
15% chance to Maim on Hit
damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest73Suffix(17–20)% increased Physical Damage
20% chance to Maim on Hit
damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of Redemption68Suffix(15–18)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption70Suffix(19–22)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption73Suffix(23–25)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of the Crusade68Suffix(5–6)% chance to Taunt Enemies on Hit with Attacks attackaxe_crusader 500
2h_axe_crusader 500
default 0
of the Crusade70Suffix(7–8)% chance to Taunt Enemies on Hit with Attacks attackaxe_crusader 500
2h_axe_crusader 500
default 0
of the Crusade73Suffix(9–10)% chance to Taunt Enemies on Hit with Attacks attackaxe_crusader 500
2h_axe_crusader 500
default 0
of the Conquest78SuffixCurse Enemies with Flammability on Hit caster cursewand_adjudicator 500
default 0
of Redemption78SuffixCurse Enemies with Frostbite on Hit caster cursewand_eyrie 500
default 0
of the Crusade78SuffixCurse Enemies with Conductivity on Hit caster cursewand_crusader 500
default 0
of the Hunt78SuffixCurse Enemies with Despair on Hit caster cursewand_basilisk 500
default 0
45ScourgeUpsideMinions have (11–13)% chance to Taunt on Hit with Attacks attack minionbelt 500
default 0
68ScourgeUpsideMinions have (14–16)% chance to Taunt on Hit with Attacks attack minionbelt 500
default 0
68ScourgeUpsideMinions have (17–19)% chance to Taunt on Hit with Attacks attack minionbelt 500
default 0
45ScourgeUpside(12–14)% chance to Poison on Hit poison chaos ailmentgloves 500
default 0
68ScourgeUpside(15–17)% chance to Poison on Hit poison chaos ailmentgloves 500
default 0
68ScourgeUpside(18–20)% chance to Poison on Hit poison chaos ailmentgloves 500
default 0
45ScourgeUpside(11–15)% chance to Taunt Enemies on Hit with Attacks attackaxe 200
default 0
68ScourgeUpside(16–20)% chance to Taunt Enemies on Hit with Attacks attackaxe 200
default 0
68ScourgeUpside(21–25)% chance to Taunt Enemies on Hit with Attacks attackaxe 200
default 0
45ScourgeUpside(7–8)% Global chance to Blind Enemies on hitgloves 200
quiver 200
default 0
68ScourgeUpside(9–10)% Global chance to Blind Enemies on hitgloves 200
quiver 200
default 0
68ScourgeUpside(11–12)% Global chance to Blind Enemies on hitgloves 200
quiver 200
default 0
45ScourgeUpsideAttacks have (7–8)% chance to Maim on Hit attackquiver 200
default 0
68ScourgeUpsideAttacks have (9–10)% chance to Maim on Hit attackquiver 200
default 0
68ScourgeUpsideAttacks have (11–12)% chance to Maim on Hit attackquiver 200
default 0
45ScourgeUpside(7–8)% chance to Hinder Enemies on Hit with Spells casterbody_armour 200
default 0
68ScourgeUpside(9–10)% chance to Hinder Enemies on Hit with Spells casterbody_armour 200
default 0
68ScourgeUpside(11–12)% chance to Hinder Enemies on Hit with Spells casterbody_armour 200
default 0
45ScourgeUpside(7–8)% chance to Intimidate Enemies for 4 seconds on Hitbelt 200
default 0
68ScourgeUpside(9–10)% chance to Intimidate Enemies for 4 seconds on Hitbelt 200
default 0
68ScourgeUpside(11–12)% chance to Intimidate Enemies for 4 seconds on Hitbelt 200
default 0
45ScourgeUpside(7–8)% chance to Unnerve Enemies for 4 seconds on Hithelmet 200
default 0
68ScourgeUpside(9–10)% chance to Unnerve Enemies for 4 seconds on Hithelmet 200
default 0
68ScourgeUpside(11–12)% chance to Unnerve Enemies for 4 seconds on Hithelmet 200
default 0
45ScourgeUpside(7–8)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpside(9–10)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpside(11–12)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpsideCurse Enemies with Despair on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Elemental Weakness on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Enfeeble on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Temporal Chains on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Vulnerability on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Conductivity on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Flammability on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Frostbite on Hit caster cursegloves 50
default 0
45ScourgeUpside(7–8)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(9–10)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(11–12)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
45ScourgeUpside(10–12)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(13–15)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(16–18)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
default 0
45ScourgeUpside(7–8)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(9–10)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(11–12)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
45ScourgeUpside(10–12)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(13–15)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(16–18)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
default 0
45ScourgeUpside(7–8)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(9–10)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(11–12)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
45ScourgeUpside(10–12)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(13–15)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(16–18)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
default 0
45ScourgeUpside(16–20)% chance to Knock Enemies Back on hitgloves 500
default 0
68ScourgeUpside(21–25)% chance to Knock Enemies Back on hitgloves 500
default 0
68ScourgeUpside(26–30)% chance to Knock Enemies Back on hitgloves 500
default 0
75RedImplicit15% chance to Extinguish Enemies on Hitno_tier_6_eldritch_implicit 0
gloves 700
default 0
75RedImplicit20% chance to Extinguish Enemies on Hitno_tier_5_eldritch_implicit 0
gloves 700
default 0
75RedImplicit25% chance to Extinguish Enemies on Hitno_tier_4_eldritch_implicit 0
gloves 700
default 0
75RedImplicit30% chance to Extinguish Enemies on Hitno_tier_3_eldritch_implicit 0
gloves 700
default 0
75RedImplicit35% chance to Extinguish Enemies on Hitno_tier_2_eldritch_implicit 0
gloves 700
default 0
75RedImplicit40% chance to Extinguish Enemies on Hitno_tier_1_eldritch_implicit 0
gloves 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 50% chance to Extinguish Enemies on Hitno_tier_5_eldritch_implicit 0
gloves 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 55% chance to Extinguish Enemies on Hitno_tier_4_eldritch_implicit 0
gloves 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 60% chance to Extinguish Enemies on Hitno_tier_3_eldritch_implicit 0
gloves 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 65% chance to Extinguish Enemies on Hitno_tier_2_eldritch_implicit 0
gloves 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 70% chance to Extinguish Enemies on Hitno_tier_1_eldritch_implicit 0
gloves 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 85% chance to Extinguish Enemies on Hitno_tier_4_eldritch_implicit 0
gloves 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 90% chance to Extinguish Enemies on Hitno_tier_3_eldritch_implicit 0
gloves 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 95% chance to Extinguish Enemies on Hitno_tier_2_eldritch_implicit 0
gloves 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 100% chance to Extinguish Enemies on Hitno_tier_1_eldritch_implicit 0
gloves 140
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 1.2 secondsno_tier_6_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 1.1 secondsno_tier_5_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 1 secondsno_tier_4_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 0.9 secondsno_tier_3_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsno_tier_2_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 0.7 secondsno_tier_1_eldritch_implicit 0
gloves 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds attackno_tier_5_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds attackno_tier_4_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds attackno_tier_3_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attackno_tier_2_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attackno_tier_1_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attackno_tier_4_eldritch_implicit 0
gloves 60
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attackno_tier_3_eldritch_implicit 0
gloves 60
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.4 seconds attackno_tier_2_eldritch_implicit 0
gloves 60
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds attackno_tier_1_eldritch_implicit 0
gloves 60
default 0
75RedImplicit15% chance to Intimidate Enemies for 4 seconds on Hitno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicit20% chance to Intimidate Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicit25% chance to Intimidate Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicit30% chance to Intimidate Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicit35% chance to Intimidate Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicit40% chance to Intimidate Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 50% chance to Intimidate Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 55% chance to Intimidate Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 60% chance to Intimidate Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 65% chance to Intimidate Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 70% chance to Intimidate Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 85% chance to Intimidate Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 90% chance to Intimidate Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 95% chance to Intimidate Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Intimidate Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 80
default 0
75RedImplicit15% chance to Unnerve Enemies for 4 seconds on Hitno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicit20% chance to Unnerve Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicit25% chance to Unnerve Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicit30% chance to Unnerve Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicit35% chance to Unnerve Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicit40% chance to Unnerve Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 50% chance to Unnerve Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 55% chance to Unnerve Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 60% chance to Unnerve Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 65% chance to Unnerve Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 70% chance to Unnerve Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 85% chance to Unnerve Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 90% chance to Unnerve Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 95% chance to Unnerve Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Unnerve Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -11% to Fire Resistanceno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -12% to Fire Resistanceno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -13% to Fire Resistanceno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -14% to Fire Resistanceno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -15% to Fire Resistanceno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -16% to Fire Resistanceno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance elemental fireno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance elemental fireno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance elemental fireno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance elemental fireno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fireno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fireno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance elemental fireno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance elemental fireno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance elemental fireno_tier_1_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -11% to Cold Resistanceno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -12% to Cold Resistanceno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -13% to Cold Resistanceno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -14% to Cold Resistanceno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -15% to Cold Resistanceno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -16% to Cold Resistanceno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance elemental coldno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance elemental coldno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance elemental coldno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance elemental coldno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental coldno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental coldno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance elemental coldno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance elemental coldno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance elemental coldno_tier_1_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -11% to Lightning Resistanceno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -12% to Lightning Resistanceno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -13% to Lightning Resistanceno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -14% to Lightning Resistanceno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -15% to Lightning Resistanceno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -16% to Lightning Resistanceno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance elemental lightningno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance elemental lightningno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance elemental lightningno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance elemental lightningno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightningno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightningno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance elemental lightningno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance elemental lightningno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance elemental lightningno_tier_1_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitAttacks have 15% chance to Maim on Hit attackno_tier_6_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitAttacks have 20% chance to Maim on Hit attackno_tier_5_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitAttacks have 25% chance to Maim on Hit attackno_tier_4_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitAttacks have 30% chance to Maim on Hit attackno_tier_3_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitAttacks have 35% chance to Maim on Hit attackno_tier_2_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitAttacks have 40% chance to Maim on Hit attackno_tier_1_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Attacks have 50% chance to Maim on Hit attackno_tier_5_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Attacks have 55% chance to Maim on Hit attackno_tier_4_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Attacks have 60% chance to Maim on Hit attackno_tier_3_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Attacks have 65% chance to Maim on Hit attackno_tier_2_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Attacks have 70% chance to Maim on Hit attackno_tier_1_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Attacks have 85% chance to Maim on Hit attackno_tier_4_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Attacks have 90% chance to Maim on Hit attackno_tier_3_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Attacks have 95% chance to Maim on Hit attackno_tier_2_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Attacks always Maim on Hit attackno_tier_1_eldritch_implicit 0
gloves 120
default 0
75BlueImplicit15% chance to Hinder Enemies on Hit with Spells casterno_tier_6_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit20% chance to Hinder Enemies on Hit with Spells casterno_tier_5_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit25% chance to Hinder Enemies on Hit with Spells casterno_tier_4_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit30% chance to Hinder Enemies on Hit with Spells casterno_tier_3_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit35% chance to Hinder Enemies on Hit with Spells casterno_tier_2_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit40% chance to Hinder Enemies on Hit with Spells casterno_tier_1_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 50% chance to Hinder Enemies on Hit with Spells casterno_tier_5_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 55% chance to Hinder Enemies on Hit with Spells casterno_tier_4_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 60% chance to Hinder Enemies on Hit with Spells casterno_tier_3_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 65% chance to Hinder Enemies on Hit with Spells casterno_tier_2_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 70% chance to Hinder Enemies on Hit with Spells casterno_tier_1_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 85% chance to Hinder Enemies on Hit with Spells casterno_tier_4_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 90% chance to Hinder Enemies on Hit with Spells casterno_tier_3_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 95% chance to Hinder Enemies on Hit with Spells casterno_tier_2_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hinder Enemies on Hit with Spells casterno_tier_1_eldritch_implicit 0
gloves 120
default 0
75BlueImplicit5% chance to Poison on Hit poison chaos ailmentno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit10% chance to Poison on Hit poison chaos ailmentno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit15% chance to Poison on Hit poison chaos ailmentno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit20% chance to Poison on Hit poison chaos ailmentno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit25% chance to Poison on Hit poison chaos ailmentno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit30% chance to Poison on Hit poison chaos ailmentno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 20% chance to Poison on Hit poison chaos ailmentno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 25% chance to Poison on Hit poison chaos ailmentno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% chance to Poison on Hit poison chaos ailmentno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% chance to Poison on Hit poison chaos ailmentno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% chance to Poison on Hit poison chaos ailmentno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit poison chaos ailmentno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 40% chance to Poison on Hit poison chaos ailmentno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 45% chance to Poison on Hit poison chaos ailmentno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Poison on Hit poison chaos ailmentno_tier_1_eldritch_implicit 0
gloves 140
default 0
75BlueImplicit5% chance to Impale Enemies on Hit with Attacks physical attackno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit10% chance to Impale Enemies on Hit with Attacks physical attackno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit15% chance to Impale Enemies on Hit with Attacks physical attackno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit20% chance to Impale Enemies on Hit with Attacks physical attackno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit25% chance to Impale Enemies on Hit with Attacks physical attackno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit30% chance to Impale Enemies on Hit with Attacks physical attackno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks attackno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks attackno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacks attackno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attackno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attackno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attackno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attackno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacks attackno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks attackno_tier_1_eldritch_implicit 0
gloves 140
default 0
1WeaponTreeAdds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 250
default 0
21WeaponTreeAdds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 250
default 0
46WeaponTreeAdds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 250
default 0
65WeaponTreeAdds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 125
default 0
77WeaponTreeAdds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 63
default 0
1WeaponTreeAdds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 250
default 0
21WeaponTreeAdds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 250
default 0
46WeaponTreeAdds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 250
default 0
65WeaponTreeAdds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 125
default 0
77WeaponTreeAdds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 63
default 0
1WeaponTreeAdds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
default 0
21WeaponTreeAdds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
default 0
46WeaponTreeAdds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
default 0
65WeaponTreeAdds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 125
default 0
77WeaponTreeAdds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 63
default 0
1WeaponTreeAdds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
default 0
21WeaponTreeAdds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
default 0
46WeaponTreeAdds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
default 0
65WeaponTreeAdds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 125
default 0
77WeaponTreeAdds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 63
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
28WeaponTreeAdds 3 to 6 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
44WeaponTreeAdds 7 to 9 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
70WeaponTreeAdds 8 to 15 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 63
default 0
85WeaponTreeAdds 18 to 28 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 31
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
28WeaponTreeAdds 5 to 8 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
44WeaponTreeAdds 9 to 14 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
70WeaponTreeAdds 15 to 24 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 63
default 0
85WeaponTreeAdds 31 to 46 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 31
default 0
8WeaponTreeAdds 1 to 3 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
28WeaponTreeAdds 2 to 4 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
44WeaponTreeAdds 4 to 6 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
70WeaponTreeAdds 6 to 10 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
85WeaponTreeAdds 13 to 20 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 32
attack_dagger 0
wand 32
sceptre 32
dagger 32
default 0
8WeaponTreeAdds 1 to 3 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
28WeaponTreeAdds 3 to 6 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
44WeaponTreeAdds 7 to 10 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
70WeaponTreeAdds 11 to 17 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
85WeaponTreeAdds 22 to 33 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 32
attack_staff 0
staff 32
default 0
8WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 2 to 4 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 4 to 6 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 6 to 10 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 13 to 20 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 3 to 6 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 7 to 10 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 11 to 17 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 22 to 33 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
34WeaponTreeInflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
weapon 300
default 0
34WeaponTreeInflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
weapon 300
default 0
34WeaponTreeInflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
weapon 300
default 0
75WeaponTreeInflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
weapon 300
default 0
38WeaponTree6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
one_hand_weapon 150
default 0
76WeaponTree10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
one_hand_weapon 150
default 0
38WeaponTree10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
two_hand_weapon 150
default 0
76WeaponTree15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
two_hand_weapon 150
default 0
24WeaponTree5% chance to Steal Power, Frenzy, and Endurance Charges on Hitone_hand_weapon 300
shield 300
default 0
55WeaponTree10% chance to Steal Power, Frenzy, and Endurance Charges on Hitone_hand_weapon 300
shield 300
default 0
78WeaponTree15% chance to Steal Power, Frenzy, and Endurance Charges on Hitone_hand_weapon 300
shield 300
default 0
24WeaponTree15% chance to Steal Power, Frenzy, and Endurance Charges on Hittwo_hand_weapon 300
default 0
55WeaponTree20% chance to Steal Power, Frenzy, and Endurance Charges on Hittwo_hand_weapon 300
default 0
78WeaponTree25% chance to Steal Power, Frenzy, and Endurance Charges on Hittwo_hand_weapon 300
default 0
20WeaponTreeMinions have 10% chance to Blind on Hit with Attackstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
73WeaponTreeMinions have 15% chance to Blind on Hit with Attackstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
20WeaponTreeMinions have 20% chance to Blind on Hit with Attacksone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
73WeaponTreeMinions have 30% chance to Blind on Hit with Attacksone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
20WeaponTreeMinions have 10% chance to Hinder Enemies on Hit with Spellstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
73WeaponTreeMinions have 15% chance to Hinder Enemies on Hit with Spellstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
20WeaponTreeMinions have 20% chance to Hinder Enemies on Hit with Spellsone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
73WeaponTreeMinions have 30% chance to Hinder Enemies on Hit with Spellsone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
25WeaponTreeMinions have 8% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 12% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTreeMinions have 16% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 24% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
38WeaponTreeSocketed Gems are Supported by Level 15 Life Gain On Hitone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 15 Life Gain On Hittwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 15 Life Gain On Hitone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 15 Life Gain On Hittwo_hand_weapon 25
default 0
1WeaponTreeKnockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
ranged 0
shield 500
weapon 1000
default 0
1WeaponTree30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeSummoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems
Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems
Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
focus_can_roll_minion_modifiers 1000
default 0
Enchantment Modifier /31
NameLevelPre/SufDescriptionWeight
Enchantment Word of Blades32EnchantmentTrigger Word of Blades on Hitgloves 100
default 0
Enchantment Edict of Blades53EnchantmentTrigger Edict of Blades on Hitgloves 100
default 0
Enchantment Decree of Blades66EnchantmentTrigger Decree of Blades on Hitgloves 100
default 0
Enchantment Commandment of Blades75EnchantmentTrigger Commandment of Blades on Hitgloves 100
default 0
Enchantment Word of Flames32EnchantmentTrigger Word of Flames on Hitgloves 100
default 0
Enchantment Edict of Flames53EnchantmentTrigger Edict of Flames on Hitgloves 100
default 0
Enchantment Decree of Flames66EnchantmentTrigger Decree of Flames on Hitgloves 100
default 0
Enchantment Commandment of Flames75EnchantmentTrigger Commandment of Flames on Hitgloves 100
default 0
Enchantment Word of Force32EnchantmentTrigger Word of Force on Hitgloves 100
default 0
Enchantment Edict of Force53EnchantmentTrigger Edict of Force on Hitgloves 100
default 0
Enchantment Decree of Force66EnchantmentTrigger Decree of Force on Hitgloves 100
default 0
Enchantment Commandment of Force75EnchantmentTrigger Commandment of Force on Hitgloves 100
default 0
Enchantment Word of the Tempest32EnchantmentTrigger Word of the Tempest on Hitgloves 100
default 0
Enchantment Edict of the Tempest53EnchantmentTrigger Edict of the Tempest on Hitgloves 100
default 0
Enchantment Decree of the Tempest66EnchantmentTrigger Decree of the Tempest on Hitgloves 100
default 0
Enchantment Commandment of the Tempest75EnchantmentTrigger Commandment of the Tempest on Hitgloves 100
default 0
Enchantment Word of Fury32EnchantmentTrigger Word of Fury on Hitgloves 100
default 0
Enchantment Edict of Fury53EnchantmentTrigger Edict of Fury on Hitgloves 100
default 0
Enchantment Decree of Fury66EnchantmentTrigger Decree of Fury on Hitgloves 100
default 0
Enchantment Commandment of Fury75EnchantmentTrigger Commandment of Fury on Hitgloves 100
default 0
Enchantment Caustic Arrow Wither On Hit 166EnchantmentCaustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration attackhelmet 75
default 0
Enchantment Caustic Arrow Wither On Hit 275EnchantmentCaustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration attackhelmet 75
default 0
Enchantment Puncture Maim On Hit Percent Chance 166Enchantment20% Chance for Puncture to Maim on hit attackhelmet 100
default 0
Enchantment Puncture Maim On Hit Percent Chance 275Enchantment30% Chance for Puncture to Maim on hit attackhelmet 100
default 0
Enchantment Sweep Endurance Charge on Hit Chance 166EnchantmentSweep has a 20% chance to grant an Endurance Charge on Hit attackhelmet 0
default 0
Enchantment Sweep Endurance Charge on Hit Chance 275EnchantmentSweep has a 30% chance to grant an Endurance Charge on Hit attackhelmet 0
default 0
Enchantment Sweep Endurance Charge on Hit Chance 166EnchantmentSweep has a 20% chance to grant an Endurance Charge on Hit attackhelmet 100
default 0
Enchantment Sweep Endurance Charge on Hit Chance 275EnchantmentSweep has a 30% chance to grant an Endurance Charge on Hit attackhelmet 100
default 0
Enchantment Venom Gyre Withering On Hit Chance 166EnchantmentVenom Gyre has a 12% chance to inflict Withered for 2 seconds on Hit attackhelmet 100
default 0
Enchantment Venom Gyre Withering On Hit Chance 275EnchantmentVenom Gyre has a 20% chance to inflict Withered for 2 seconds on Hit attackhelmet 100
default 0
Enchantment Arcanist Brand Unnerve 175EnchantmentSpells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds casterhelmet 100
default 0
Monsters mods /96
NameLevelPre/SufDescriptionWeight
1UniqueCurse Enemies with Vulnerability on Hit caster curse
1Unique20% chance to Curse Enemies with Vulnerability on Hit caster curse
1Uniquecurse on hit level projectile weakness [1] caster curse
of Endurance1Unique50% chance to gain an Endurance Charge on Hitnot_str 0
default 1000
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hitnot_dex 0
default 1000
1Unique25% chance to gain a Frenzy Charge on Hit
of Power1Unique50% chance to gain a Power Charge on Hitnot_int 0
default 1000
1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
1Unique33% chance to Poison on Hit poison chaos ailment
1UniqueAttacks have 25% chance to Maim on Hit attack
1UniqueCurse Enemies with Enfeeble on Hit caster curse
1UniqueCurse Enemies with Temporal Chains on Hit caster curse
1Unique25% chance to Curse Enemies with Temporal Chains on Hit caster curse
1Unique50% chance to Curse Enemies with Vulnerability on Hit caster curse
1Unique50% chance to Curse Enemies with Flammability on Hit caster curse
1Uniquechance to apply suppression on hit % [20]
Nullifier25Nemesisremove charges on hit % [100]
remove flask effects on hit % [100]
caster 0
rare 400
default 0
Bringer of Weakness4NemesisCurse Enemies with Enfeeble on Hit caster curserare 800
default 0
Bringer of Fragility1NemesisCurse Enemies with Vulnerability on Hit caster curserare 600
default 0
Chronophage25NemesisCurse Enemies with Temporal Chains on Hit caster curserare 400
default 0
Vine Snare15Nemesisattach vines to defender on hit % chance [100]rare 800
default 0
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
magic 0
default 1500
Frostwoven1Unique50% increased Cold Damage
+50% to Cold Resistance
Gain 50% of Physical Damage as Extra Cold Damage
25% of Physical Damage Converted to Cold Damage
Inflict Cold Exposure on Hit
cold ailment effect on self +% [0]
no_common_monster_mods 0
default 5000
Deadly24UniqueYou take 50% reduced Extra Damage from Critical Strikes
All hits are Critical Strikes
100% Global chance to Blind Enemies on hit
100% increased Blind Effect
no_common_monster_mods 0
immobile 0
no_shroud_walker 0
default 800
Flamewoven1Unique50% increased Fire Damage
+50% to Fire Resistance
Gain 50% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
Inflict Fire Exposure on Hit
scorch ailment effect on self +% [0]
no_common_monster_mods 0
default 5000
Stormwoven1Unique50% increased Lightning Damage
+50% to Lightning Resistance
Gain 50% of Physical Damage as Extra Lightning Damage
25% of Physical Damage Converted to Lightning Damage
Inflict Lightning Exposure on Hit
lightning ailment effect on self +% [0]
no_common_monster_mods 0
default 5000
of Stunning24Unique40% increased Global Physical Damage
100% increased Global Accuracy Rating
Always Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Drought46UniqueRegenerate 1.5% of Life per second
Flasks gain -6 Charges every 3 seconds
dropped items are converted to utility flasks [1]
remove enemy flask charge on hit % chance [100]
magic 0
default 200
Entangling18Unique+25% to Chaos Resistance
Poison on Hit
All Damage from Hits can Poison
dropped items are converted to jewels [1]
magic 0
default 200
of Corruption46Uniquebase corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [1]
magic 0
default 200
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
rare 0
default 1500
of Corruption46Uniquebase corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [0]
rare 0
default 800
1Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
1Unique100% Global chance to Blind Enemies on hit
Blasphemer's Touch1Tormentapply X random curses on hit [1] caster cursedefault 1000
Blasphemer's Grip1TormentYou can apply an additional Curse
Hex Reflection
50% increased Effect of your Curses
apply X random curses on hit [2]
caster curse
default 1000
Alchemist's Touch1Torment+15% to Chaos Resistance
Poison on Hit
poison chaos resistance ailment
default 1000
Alchemist's Grip1Torment+30% to Chaos Resistance
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
bleed poison damage physical chaos resistance ailment
default 1000
Thief's Touch1Tormentremoves % mana on hit [10] resource manadefault 1000
Thief's Grip1TormentSteal Power, Frenzy, and Endurance Charges on Hit
monster drop additional rings amulets [5,10]
remove flask effects on hit % [100]
removes % mana on hit [20]
resource mana
default 1000
Spy's Touch1Torment25% Global chance to Blind Enemies on hitdefault 1000
1Uniquetorment embezzler debuff on hit recovery speed +% [-50]default 1000
1Uniquetorment embezzler debuff on hit recovery speed +% [-100]default 1000
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
1UniqueYou can apply 4 additional Curses
Hex Reflection
apply X random curses on hit [0]
caster curse
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Clutching Talisman1TalismanPoison on Hit
Gain 10% of Maximum Life as Extra Maximum Energy Shield
poison defences chaos ailment
1Unique200% increased Poison Duration
Poison on Hit
poison chaos ailment
1Unique100% increased Poison Duration
Poison on Hit
poison chaos ailment
1UniquePoison on Hit poison chaos ailment
1UniqueAttacks cause Bleeding
35% chance for Attacks to Maim on Hit against Bleeding Enemies
bleed physical attack ailment
1Uniquecorrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
bleed damage physical ailment
1UniqueMelee Attacks Poison on Hit poison chaos attack ailment
1Uniqueglobal maim on hit [1] attack
1UniqueAttacks have 20% chance to Maim on Hit attack
1UniqueAttacks have 15% chance to Maim on Hit attack
1Unique50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
Knock Enemies back on Hit
400% increased Knockback Distance
attack caster speed
1Uniquedrop ground tar on hit % [35]
Deep One's Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on hit
monster dropped item rarity +% [0]
resource life damage physical elemental lightning
bestiary_deep 100
default 0
Fenumal Presence20Bestiary50% increased maximum Life
Poison on Hit
Gain 25% of Non-Chaos Damage as extra Chaos Damage
monster dropped item rarity +% [0]
poison resource life damage chaos ailment
bestiary_caverns 100
default 0
1Uniquekill and delete on hit [1]
1Unique50% chance to Impale Enemies on Hit with Attacks physical attack
1UniqueHinder Enemies on Hit with Spells caster
Graverobber's Touch1Torment5% Global chance to Blind Enemies on hit
Graverobber's Grip1Torment5% Global chance to Blind Enemies on hit
monster drop item template for league unique [100]
Wasting Touch1Deliriumaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
resource life defences
Paralysing Touch1Deliriumaffliction monster debuff action speed +% on hit [-6] speed
Eroding Touch1Deliriumaffliction monster debuff damage taken +% on hit [6] damage
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
1Uniqueremove % of current energy shield on hit [10]
remove % of current mana on hit [10]
of Flames1SuffixGain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance
cold_affinity 0
lightning_affinity 0
default 5000
of Rime1SuffixGain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance
fire_affinity 0
lightning_affinity 0
default 5000
of Electricity1SuffixGain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
fire_affinity 0
cold_affinity 0
default 5000
of Venom34SuffixPoison on Hitphysical_affinity 2500
default 0
of Impact34SuffixAlways Stuns Enemies on Hitmagic 0
default 1500
of Frenzy24Suffix100% chance to gain a Frenzy Charge on Hitdefault 2000
of Blinding24Suffix100% Global chance to Blind Enemies on hit
100% increased Blind Effect
default 1500
of Enervation34Suffixremove charges on hit % [100]default 800
Corrupting46Prefixbase corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
default 500
1Unique20% reduced Movement Speed
Knock Enemies back on Hit
100% increased Knockback Distance
1UniqueInflict 3 Grasping Vines on Hit
1Uniqueremove enemy flask charge on hit % chance [50]
1Uniqueremoves % mana on hit [2]
Contemptuous1Unique50% chance to Impale Enemies on Hit with Attacks
1UniqueCrush on Hit physical
1Unique5% chance to grant a Frenzy Charge to nearby Allies on Hit
1UniqueInflict Withered for 2 seconds on Hit
Abyss Jewel mods /13
NameLevelPre/SufDescriptionWeight
of Blinding32Suffix(3–4)% chance to Blind Enemies on Hit with Attacks attackabyss_jewel_ranged 800
abyss_jewel_melee 800
default 0
of Blinding65Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackabyss_jewel_ranged 400
abyss_jewel_melee 400
default 0
of Taunting32Suffix(3–5)% chance to Taunt Enemies on Hit with Attacks attackabyss_jewel_melee 800
default 0
of Taunting65Suffix(6–8)% chance to Taunt Enemies on Hit with Attacks attackabyss_jewel_melee 400
default 0
of Hindering32Suffix(3–5)% chance to Hinder Enemies on Hit with Spells casterabyss_jewel_caster 800
default 0
of Hindering65Suffix(6–8)% chance to Hinder Enemies on Hit with Spells casterabyss_jewel_caster 400
default 0
of Stifling32SuffixMinions have (3–4)% chance to Blind on Hit with Attacks attack minionabyss_jewel_summoner 800
default 0
of Stifling65SuffixMinions have (5–6)% chance to Blind on Hit with Attacks attack minionabyss_jewel_summoner 400
default 0
of Distraction32SuffixMinions have (3–5)% chance to Taunt on Hit with Attacks attack minionabyss_jewel_summoner 800
default 0
of Distraction65SuffixMinions have (6–8)% chance to Taunt on Hit with Attacks attack minionabyss_jewel_summoner 400
default 0
of Delaying32SuffixMinions have (3–5)% chance to Hinder Enemies on Hit with Spells caster minionabyss_jewel_summoner 800
default 0
of Delaying65SuffixMinions have (6–8)% chance to Hinder Enemies on Hit with Spells caster minionabyss_jewel_summoner 400
default 0
of Venom60SuffixMinions have (10–15)% chance to Poison Enemies on Hit poison chaos minion ailmentabyss_jewel_summoner 400
default 0
Fossil mods /4
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix15% chance to Intimidate Enemies for 4 seconds on Hit attackabyss_jewel 0
jewel 0
weapon 2000
default 0
of the Underground1SuffixCurse Enemies with Despair on Hit caster curseabyss_jewel 0
jewel 0
one_hand_weapon 2000
default 0
of the Underground1SuffixCurse Enemies with Despair on Hit caster curseabyss_jewel 0
jewel 0
two_hand_weapon 2000
default 0
of the Underground1Suffix(4–6)% Global chance to Blind Enemies on hitabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
Map mods /36
NameLevelPre/SufDescriptionWeight
of Venom1SuffixMonsters Poison on Hit
10% increased Quantity of Items found in this Area
poison chaos ailment
secret_area 1000
default 0
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1000
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
poison chaos ailment
secret_area 0
maven_map 1000
primordial_map 1000
default 0
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
secret_area 0
expedition_logbook 1000
default 0
Profane1PrefixMonsters deal (21–25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
mid_tier_map 500
expedition_logbook 0
primordial_map 0
default 0
Profane73PrefixMonsters deal (21–25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
top_tier_map 0
expedition_logbook 500
default 0
Profane1PrefixMonsters deal (31–35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
top_tier_map 500
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Profane1PrefixMonsters deal (31–35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
damage physical chaos
top_tier_map 0
maven_map 500
primordial_map 500
default 0
Profane78PrefixMonsters deal (31–35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
top_tier_map 0
expedition_logbook 500
default 0
Empowered1PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Empowered1PrefixMonsters have a 10% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 0
expedition_logbook 800
default 0
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 0
expedition_logbook 800
default 0
Empowered1PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Empowered1PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
elemental fire cold lightning ailment
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 0
expedition_logbook 800
default 0
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
default 0
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 800
default 0
of Endurance1SuffixMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
of Endurance1SuffixMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
default 0
of Endurance1SuffixMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 800
default 0
of Power1SuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
of Power1SuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
default 0
of Power1SuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 800
default 0
of Blinding1SuffixMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 650
of Blinding1SuffixMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 650
primordial_map 650
default 0
of Blinding1SuffixMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 650
default 0
of Carnage1SuffixMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 600
of Carnage1SuffixMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 600
primordial_map 600
default 0
of Carnage1SuffixMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 600
default 0
of Impedance1SuffixMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 600
of Impedance1SuffixMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 600
primordial_map 600
default 0
of Impedance1SuffixMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 600
default 0
of Enervation1SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
of Enervation1SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 800
primordial_map 800
default 0
of Enervation1SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 800
default 0
Delve Area mods /18
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
default 1000
92DelveAreaMonsters deal (21–25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
default 500
173DelveAreaMonsters deal (31–35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage physical chaos
default 500
20DelveAreaMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1000
20DelveAreaMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1000
20DelveAreaMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1000
1DelveAreaMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
1DelveAreaMonsters have (30–60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
1DelveAreaMonsters have (30–60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
1DelveAreaMonsters have a (10–15)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
default 1000
52DelveAreaMonsters have a (16–25)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
default 1000
173DelveAreaMonsters have a (26–35)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
default 1000
1DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 250
52DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 250
173DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 250
Heist Area mods /15
NameLevelPre/SufDescriptionWeight
Profane73PrefixMonsters deal (21–25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [0]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 500
Profane78PrefixMonsters deal (31–35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [0]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 500
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
ailment
default 800
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
ailment
default 800
of Venom1SuffixMonsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
poison chaos ailment
default 1000
of Frenzy1SuffixMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Endurance1SuffixMonsters have (30–60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Power1SuffixMonsters have (30–60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Blinding46SuffixMonsters Blind on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Carnage46SuffixMonsters Maim on Hit with Attacks
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 600
of Impedance46SuffixMonsters Hinder on Hit with Spells
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 600
of Enervation46SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 800
Veiled mods /6
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks
damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit
bleed damage physical attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit
damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit
bleed poison damage physical chaos attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Tora's60PrefixAdds (12–14) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
bleed damage physical attack ailment
one_hand_weapon 2000
default 0
Tora's60PrefixAdds (17–20) to (26–28) Physical Damage
40% chance to cause Bleeding on Hit
bleed damage physical attack ailment
two_hand_weapon 2000
default 0
Crafting Bench /16
ModRequireItemClassesUnlock
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
Adds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil, Tora
Adds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil, Tora
Adds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil, Tora
Adds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil, Tora
Misc mods /67
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique25% chance to Poison on Hit during Effect poison chaos ailment
of Fending1JewelSuffix(4–6)% chance to Knock Enemies Back on hitdefault 250
of Poisoning1JewelSuffix(6–8)% increased Poison Duration
(3–5)% chance to Poison on Hit
poison chaos ailment
not_dex 250
default 350
of Impaling1JewelSuffix(5–7)% chance to Impale Enemies on Hit with Attacks physical attacknot_str 250
default 350
1JewelUniqueWith at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit attack
1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground poison chaos attack ailment
1JewelUniqueTraps and Mines have a 25% chance to Poison on Hit poison chaos ailment
46ExpeditionRelicPrefixRunic Monsters apply a random Hex on Hitdefault 1000
46ExpeditionRelicPrefixRunic Monsters inflict Petrification for 2 seconds on Hitdefault 100
1ExpeditionRelicPrefixMonsters Impale Enemies on Hit with Attacks
Monsters have 100% increased Impale Effect
default 1000
20ExpeditionRelicPrefixAll Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
Monsters Poison on Hit
default 1000
1ExpeditionRelicPrefixMonsters Kill things with 20% or lower Life on Hitdefault 1000
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Cold Damage
Cover Enemies in Frost on Hit
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique100% Global chance to Blind Enemies on hit
(100–200)% increased Blind Effect
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique100% chance to remove a random Charge from Enemy on Hitprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueInflict 1 Grasping Vine on Hitprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueCurse Enemies with Punishment on Hitprimordial_altar_upside 0
tangle_altar 0
default 0
1PrimordialAltarUniqueCreate Consecrated Ground on Hit, lasting 6 secondsprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Fire Damage
Cover Enemies in Ash on Hit
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniquePoison on Hit
All Damage from Hits can Poison
primordial_altar_upside 0
cleansing_fire_altar 0
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Chaos Damage
Poison on Hit
All Damage from Hits can Poison
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Damage of a random Element
Inflict Fire, Cold, and Lightning Exposure on Hit
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueCurse Enemies with Vulnerability on Hitprimordial_altar_upside 0
cleansing_fire_altar 0
default 0
of Self-Possession1MemoryLinesSuffixPlayers in Areas are Possessed
Players in Areas Touch monsters on Hit
memory line type hash [19174]
memory_line_kirac 0
default 0
Extinguishing75SanctumSpecialPrefix(30–35)% chance to Extinguish Enemies on Hitstr_special_relic 200
default 50
Enraging82SanctumSpecialPrefixGain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsstr_special_relic 200
default 50
of Intimidation75SanctumSpecialSuffix(30–35)% chance to Intimidate Enemies for 4 seconds on Hitstr_special_relic 600
default 150
of Unnerving75SanctumSpecialSuffix(30–35)% chance to Unnerve Enemies for 4 seconds on Hitint_special_relic 600
default 150
of Dehydration82SanctumSpecialSuffixInflict Fire Exposure on Hit, applying -15% to Fire Resistancestr_special_relic 200
default 50
of Hypothermia82SanctumSpecialSuffixInflict Cold Exposure on Hit, applying -15% to Cold Resistancedex_special_relic 200
default 50
of Potential82SanctumSpecialSuffixInflict Lightning Exposure on Hit, applying -15% to Lightning Resistanceint_special_relic 200
default 50
of Maiming75SanctumSpecialSuffixAttacks have (30–35)% chance to Maim on Hit attackstr_special_relic 600
default 150
of Arcane Hindrance75SanctumSpecialSuffix(30–35)% chance to Hinder Enemies on Hit with Spells casterint_special_relic 600
default 150
of Toxicity75SanctumSpecialSuffix(20–30)% chance to Poison on Hit poison chaos ailmentdex_special_relic 600
default 150
of Impaling75SanctumSpecialSuffix(20–30)% chance to Impale Enemies on Hit with Attacks physical attackdex_special_relic 600
default 150
of Venom1CrucibleMapSuffixAll Damage from Monsters' Hits can Poison
Monsters Poison on Hit
map item drop quantity +% [12]
map item drop rarity +% [7]
crucible_map_low 400
default 0
of Venom1CrucibleMapSuffixAll Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
Monsters Poison on Hit
map item drop quantity +% [12]
map item drop rarity +% [7]
crucible_map_high 400
default 0
Ashfall45TincturePrefixCover Enemies in Ash on Hit for (4–5) seconds against Enemies that are on Full Life elemental fire attacktincture 500
default 0
Ember45TincturePrefixCover Enemies in Ash on Hit for (6–7) seconds against Enemies that are on Full Life elemental fire attacktincture 500
default 0
Cindered72TincturePrefixCover Enemies in Ash on Hit for (8–12) seconds against Enemies that are on Full Life elemental fire attacktincture 250
default 0
Frostfall45TincturePrefixCover Enemies in Frost on Hit for (4–5) seconds against Enemies that are on Full Life elemental cold attacktincture 500
default 0
Snowdrift45TincturePrefixCover Enemies in Frost on Hit for (6–7) seconds against Enemies that are on Full Life elemental cold attacktincture 500
default 0
Blizzard72TincturePrefixCover Enemies in Frost on Hit for (8–12) seconds against Enemies that are on Full Life elemental cold attacktincture 250
default 0
Needling70TincturePrefix(9–13)% chance to refresh Bleeding Duration on Hittincture 100
default 0
Skewering70TincturePrefix(14–18)% chance to refresh Bleeding Duration on Hittincture 100
default 0
Lacerating81TincturePrefix(19–25)% chance to refresh Bleeding Duration on Hittincture 50
default 0
Singeing70TincturePrefix(9–13)% chance to refresh Ignite Duration on Hittincture 100
default 0
Charring70TincturePrefix(14–18)% chance to refresh Ignite Duration on Hittincture 100
default 0
Roasting81TincturePrefix(19–25)% chance to refresh Ignite Duration on Hittincture 50
default 0
Grasping70TincturePrefix(6–8)% chance to inflict a Grasping Vine on Hittincture 100
default 0
Clutching70TincturePrefix(9–11)% chance to inflict a Grasping Vine on Hittincture 100
default 0
Ensnaring81TincturePrefix(12–14)% chance to inflict a Grasping Vine on Hittincture 50
default 0
Hexing45TincturePrefix(6–8)% chance to Curse Enemies with a random Hex on Hittincture 500
default 0
Profane45TincturePrefix(9–11)% chance to Curse Enemies with a random Hex on Hittincture 500
default 0
Vile72TincturePrefix(12–14)% chance to Curse Enemies with a random Hex on Hittincture 250
default 0
Chieftain's45CharmPrefix(5–10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hitstr_animal_charm 500
default 0
Chieftain's72CharmPrefix(11–20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hitstr_animal_charm 250
default 0
Champion's1CharmPrefix(10–19)% chance to Taunt on Hitdex_animal_charm 500
str_animal_charm 500
default 0
Champion's60CharmPrefix(20–30)% chance to Taunt on Hitdex_animal_charm 250
str_animal_charm 250
default 0
of the Occultist1CharmSuffix(10–19)% chance to Hinder Enemies on Hit with Spellsint_animal_charm 1000
default 0
of the Occultist60CharmSuffix(20–30)% chance to Hinder Enemies on Hit with Spellsint_animal_charm 500
default 0
of the Saboteur1CharmSuffix(5–10)% Global chance to Blind Enemies on hitint_animal_charm 500
dex_animal_charm 500
default 0
of the Saboteur60CharmSuffix(11–15)% Global chance to Blind Enemies on hitint_animal_charm 250
dex_animal_charm 250
default 0
Raider's45CharmPrefix(3–5)% chance to gain a Frenzy Charge on Hitdex_animal_charm 500
default 0
Raider's72CharmPrefix(6–8)% chance to gain a Frenzy Charge on Hitdex_animal_charm 250
default 0
Pathfinder's45CharmPrefix(6–10)% chance to inflict Withered for 2 seconds on Hitdex_animal_charm 500
default 0
Pathfinder's72CharmPrefix(11–15)% chance to inflict Withered for 2 seconds on Hitdex_animal_charm 250
default 0
Item /10
Hook Sword
Physical Damage: 28-60
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 34, 64 Str, 64 Dex
15% chance to Maim on Hit
Grappler
Physical Damage: 44-94
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 55, 99 Str, 99 Dex
15% chance to Maim on Hit
Tiger Hook
Physical Damage: 37-80
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 70, 119 Str, 119 Dex
20% chance to Maim on Hit
Smallsword
Physical Damage: 19-40
Critical Strike Chance: 6%
Attacks per Second: 1.55
Weapon Range: 1.4 metres
Requires Level 36, 124 Dex
15% chance to cause Bleeding on Hit
Courtesan Sword
Physical Damage: 29-60
Critical Strike Chance: 6%
Attacks per Second: 1.55
Weapon Range: 1.4 metres
Requires Level 57, 190 Dex
15% chance to cause Bleeding on Hit
Dragoon Sword
Physical Damage: 32-66
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1.4 metres
Requires Level 72, 220 Dex
20% chance to cause Bleeding on Hit
Vaal Axe
Physical Damage: 104-174
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 64, 158 Str, 76 Dex
25% chance to Maim on Hit
Imp Crown
Armour: 42–49
Energy Shield: 10–12
Requires Level 15, 20 Str, 20 Int
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
-10% to all Elemental Resistances
Demon Crown
Armour: 122–140
Energy Shield: 25–29
Requires Level 45, 51 Str, 51 Int
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
-10% to all Elemental Resistances
Archdemon Crown
Armour: 185–212
Energy Shield: 38–43
Requires Level 75, 79 Str, 79 Int
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
-10% to all Elemental Resistances
Unique /73
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
Grants 20 Life per Enemy Hit
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
25% chance to Maim on Hit
+30% to Quality of Socketed Support Gems
Adds (310–330) to (370–390) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
10% reduced Enemy Stun Threshold
(60–80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
30% increased Global Critical Strike Chance
+20 to Dexterity
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(11–15)% increased Spell Damage
25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20–24) to (38–46) Fire Damage
Adds (20–24) to (38–46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
3% increased Movement Speed
(150–200)% increased Evasion Rating
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
25% chance to Maim on Hit
(230–270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Vaal Attacks, Channelling Attacks, and Attacks which Repeat cannot be Exerted)
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Grants 40 Life per Enemy Hit
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
25% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Adds (16–21) to (31–36) Chaos Damage to Spells
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Life per Level
+1 Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
Has 2 Abyssal Sockets
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Has 1 Abyssal Socket
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Has 1 Socket
Curse Enemies with Socketed Hex Curse Gem on Hit
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
+(16–24) to Strength and Dexterity
(10–20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
40% increased Global Accuracy Rating
(140–175)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
(20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Recently refers to the past 4 seconds)
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
1% of Damage Leeched as Life
(5–10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
30% increased Global Critical Strike Chance
+20 to Strength
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
30% chance to cause Bleeding on Hit
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
unique insanity do weird things [1]
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
Trigger Level 1 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(20–30) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Passive /9
15% chance to Knock Enemies Back on hit
25% increased Knockback Distance
(Knockback pushes Enemies away when Hit)
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
15% chance to gain 200 Life on Hit with Attacks
+15% to Damage over Time Multiplier for Poison
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
50% increased Critical Strike Chance against Blinded Enemies
20% chance to Blind Enemies on Hit with Attacks
20% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
20% chance to Impale Enemies on Hit with Two Handed Weapons
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% increased Impale Duration
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Ascendancy Passive /6
Ascendancy: Berserker
Character: Marauder
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)

(Maximum Rage is 50)
(You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently)
Ascendancy: Pathfinder
Character: Ranger
25% chance to inflict Withered for 2 seconds on Hit
50% increased Effect of Withered
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Ascendancy: Gladiator
Character: Duelist
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Champion
Character: Duelist
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy: Assassin
Character: Shadow
40% chance to Poison on Hit
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Recently refers to the past 4 seconds)
Ascendancy: Saboteur
Character: Shadow
Radius: 35
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Cluster Jewel Passive /20
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks
30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage
15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit
20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
Purity of Ice has 80% increased Mana Reservation Efficiency
+20 to Dexterity
5% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Minions have a 12% chance to Impale on Hit with Attacks
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
5% increased Cast Speed
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
40% increased Attack Damage against Maimed Enemies
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Chaos Spells have 10% chance to Hinder Enemies on Hit
Enemies Hindered by you take 10% increased Chaos Damage
(Hinder reduces movement speed by 30% for 4 seconds)
Attacks have 10% chance to cause Bleeding
10% chance to Impale Enemies on Hit with Attacks
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
20% increased Fire Damage
Cannot be Chilled while Burning
5% chance to Cover Enemies in Ash on Hit while you are Burning
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
Timeless Jewel Passive /7
FactionCategoryNameShow Full Descriptions
VaalNotableRitual of Shadows
(25–35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
VaalNotableConstruct Studies
(30–40)% increased Evasion Rating
(5–7)% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TemplarNotableZealot
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
TemplarNotableSmite the Wicked
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
TemplarNotableSmite the Ignorant
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
TemplarNotableSmite the Heretical
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
EternalNotableEternal Fervour
10% chance to gain a Frenzy Charge on Hit
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
KaruiNotable
10% chance to Intimidate Enemies for 4 seconds on Hitkarui_notable_add_intimidate
MarakethNotable
5% chance to Blind Enemies on Hitmaraketh_notable_add_blind
Elevated modifier List /10
NameLvModsElevated Mods
of Redemption8010% chance to gain a Frenzy Charge on Hit
Group: 3119
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
of Shaping68Socketed Gems are supported by Level 16 Blind
(5–6)% Global chance to Blind Enemies on hit

Group: 2645
Socketed Gems are supported by Level 18 Blind
(7–8)% Global chance to Blind Enemies on hit
of Shaping75Socketed Gems are supported by Level 18 Blind
(7–8)% Global chance to Blind Enemies on hit

Group: 2645
Socketed Gems are supported by Level 20 Blind
(9–10)% Global chance to Blind Enemies on hit
of Shaping80Socketed Gems are supported by Level 20 Blind
(9–10)% Global chance to Blind Enemies on hit

Group: 2645
Socketed Gems are supported by Level 25 Blind
(9–10)% Global chance to Blind Enemies on hit
of Redemption68(8–11)% Global chance to Blind Enemies on hit
Group: 2645
(12–15)% Global chance to Blind Enemies on hit
of Redemption80(12–15)% Global chance to Blind Enemies on hit
Group: 2645
(20–30)% increased Damage with Hits and Ailments against Blinded Enemies
(12–15)% Global chance to Blind Enemies on hit
Hunter's85(7–10)% chance to Intimidate Enemies for 4 seconds on Hit
Group: 3139
Intimidate Enemies for 4 seconds on Hit
Hunter's85(7–10)% chance to Unnerve Enemies for 4 seconds on Hit
Group: 3140
Unnerve Enemies for 4 seconds on Hit
Hunter's68(13–16)% chance to Impale Enemies on Hit with Attacks
Group: 3336
(17–20)% chance to Impale Enemies on Hit with Attacks
Hunter's80(17–20)% chance to Impale Enemies on Hit with Attacks
Group: 3336
(21–25)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy

Community Wiki

Edit

Hit

The term hit refers to an effect that applies a discrete amount of damage to a target instantaneously. The damage can be mitigated down to 0, but can never be negative. Damage dealt by hits always has one of 3 damage sources (Attack, Spell or secondary, but note that damage over time never hits. and is combined of any 5 damage types (physical, fire, cold, lightning or chaos).

Besides the amount of damage, its type and source, 'hit packages' also contain certain mechanics and effects, such as:

and others.

On/when hit effects

"On Hit" effects are when the player hits the enemy, and "When Hit" is when the enemy hits the player. In general, most effects are applied after the hit is completed and damage is dealt, since magnitude of damage is used to compute the magnitude of effect. These include, but are not limited to:

Additionally, some effects have specific requirements, such as Life Gain on Hit Support only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's Protector's effect needing a critical strike.

Conditional modifiers

There are modifiers that can only apply their effects when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties. For example, more Damage against Chilled Enemies from Hypothermia Support doesn't increase damage from DoTs.

Southbound gloves will prevent your hits from killing enemies who are not frozen. This will not stop enemies from dying from your damage over time or minions.

Items that enable self-damaging

Items that hit:

Items that do not hit, but still deal damage to you:


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.