Skill Gem Quality /35

Skill Gem Quality /35

ItemTypeStatsWeight
FireballPhantasmal (0–5)% chance to Debilitate Enemies for 1 second on Hit10
Double StrikeDivergent (0–20)% chance to Maim on Hit100
Caustic ArrowAnomalous (0–20)% chance to inflict Withered for 2 seconds on Hit100
Flicker StrikeSuperior (0–5)% chance to gain a Frenzy Charge on Hit50
Summon SkeletonsDivergent Minions' Attacks have (0–10)% chance to Maim Enemies on Hit50
PuncturePhantasmal (0–10)% chance to Maim on Hit50
Shockwave TotemPhantasmal (0–20)% chance to Knock Enemies Back on hit100
Conversion TrapAnomalous Converted Enemies have (0–20)% chance to Taunt on Hit100
Bear TrapPhantasmal (0–20)% chance to Impale Enemies on Hit20
CycloneAnomalous (0–20)% chance to Knock Enemies Back on hit100
Animate WeaponAnomalous Minions have (0–10)% chance to Intimidate Enemies for 4 seconds on Hit100
FlameblastAnomalous (0–40)% of Fire Damage Converted to Chaos Damage
(0–20)% chance to Poison on Hit
10
BarrageAnomalous (0–20)% chance to Knock Enemies Back on hit100
Herald of AgonyAnomalous Minions deal (0–40)% less Damage
Agony Crawler has (0–20)% chance to inflict Withered for 2 seconds on Hit
50
Herald of AgonyDivergent Grants (0–20)% chance to Poison on Hit100
Herald of PurityAnomalous Minions have (0–10)% chance to Taunt on Hit100
RiposteDivergent (0–20)% chance to gain Onslaught for 4 seconds on Hit20
ReckoningAnomalous (0–40)% chance to Debilitate Enemies for 1 second on Hit20
VengeancePhantasmal (0–40)% chance to gain 1 Rage on Hit20
Siege BallistaPhantasmal (0–20)% chance to Impale Enemies on Hit100
Blast RainAnomalous (0–5)% chance to Cover Enemies in Ash on Hit100
BladefallAnomalous (0–20)% chance to Knock Enemies Back on hit100
FrostboltAnomalous (0–100)% reduced Damage
(0–20)% chance to inflict Cold Exposure on Hit
10
Dark PactDivergent Minions recover (0–2)% of Life on Hit50
Lightning Spire TrapDivergent (0–10)% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed100
Rain of ArrowsPhantasmal (0–10)% chance to Maim on Hit100
Infernal BlowAnomalous Explosion has (0–20)% chance to apply Uncharged Debuff on Hit20
Scourge ArrowPhantasmal (0–20)% chance to Poison on Hit100
Lancing SteelPhantasmal (0–10)% chance to Impale Enemies on Hit100
Dread BannerDivergent You and nearby Allies have (0–5)% chance to Impale Enemies on Hit with Attacks100
PerforateAnomalous (0–10)% chance to Impale Enemies on Hit100
Seismic CryDivergent Exerted Attacks have a (0–40)% chance to Knock Enemies Back on Hit20
Splitting SteelPhantasmal (0–40)% increased Damage
(-40–0)% chance to Impale Enemies on Hit
50
Summon ReaperAnomalous Minions' Attacks have (0–10)% chance to Maim Enemies on Hit50
Poisonous ConcoctionDivergent (0–20)% chance to inflict Withered for 2 seconds on Hit50
Support Gem Quality /8

Support Gem Quality /8

ItemTypeStatsWeight
Knockback SupportSuperior Supported Skills have (0–10)% chance to Knock Enemies Back on hit50
Blind SupportAnomalous Supported Skills have (0–10)% chance to Blind enemies on hit100
Vicious Projectiles SupportAnomalous Supported Skills have (0–10)% chance to Poison on Hit
Supported Attacks have (0–10)% chance to cause Bleeding
100
Vicious Projectiles SupportDivergent Supported Attacks have (0–10)% chance to Impale Enemies on Hit100
Bloodlust SupportAnomalous Supported Skills have (0–10)% chance to Crush for 2 seconds on Hit20
Bloodlust SupportDivergent Supported Skills have (0–10)% chance to refresh Bleeding Duration on Hit5
Impale SupportAnomalous Supported Attacks have (0–10)% chance to Impale Enemies on Hit100
Feeding Frenzy SupportAnomalous Minions from Supported Skills recover (0–1)% of Life on Hit10
Item mods /147

Item mods /147

NameLevelPre/SufDescriptionWeight
30CorruptedCurse Enemies with Temporal Chains on Hit, with (40–48)% increased Effect caster cursegloves 0
default 0
30CorruptedCurse Enemies with Vulnerability on Hit, with (40–48)% increased Effect caster cursegloves 0
default 0
30CorruptedCurse Enemies with Elemental Weakness on Hit, with (40–48)% increased Effect caster cursegloves 0
default 0
1Corrupted20% chance to cause Bleeding on Hit
(30–40)% increased Attack Damage against Bleeding Enemies
physical_damage bleed damage physical attack ailment
axe 1000
default 0
30CorruptedCurse Enemies with Despair on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Elemental Weakness on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Enfeeble on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Temporal Chains on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
30CorruptedCurse Enemies with Vulnerability on Hit, with (40–48)% increased Effect caster cursegloves 1000
default 0
1CorruptedSocketed Gems are Supported by Level 10 Life Gain On Hit gemsword 0
mace 0
bow 0
staff 0
two_hand_weapon 1000
default 0
of Bleeding15Suffix10% chance to cause Bleeding on Hit bleed physical attack ailmentbow 0
sword 0
axe 0
mace 0
default 0
of Flaying55Suffix15% chance to cause Bleeding on Hit bleed physical attack ailmentbow 0
sword 0
axe 0
mace 0
default 0
of Hemorrhaging85Suffix20% chance to cause Bleeding on Hit bleed physical attack ailmentbow 0
sword 0
axe 0
mace 0
default 0
of Poisoning15Suffix10% chance to Poison on Hit poison chaos attack ailmentbow 0
sword 0
dagger 0
claw 0
default 0
of Toxins55Suffix20% chance to Poison on Hit poison chaos attack ailmentbow 0
sword 0
dagger 0
claw 0
default 0
of Death85Suffix30% chance to Poison on Hit poison chaos attack ailmentbow 0
sword 0
dagger 0
claw 0
default 0
of Poison20Suffix20% chance to Poison on Hit
(21–30)% increased Damage with Poison
chaos_damage poison damage chaos ailment
bow 1500
sword 1500
dagger 3000
claw 3000
default 0
of Venom40Suffix25% chance to Poison on Hit
(31–40)% increased Damage with Poison
chaos_damage poison damage chaos ailment
bow 1500
sword 1500
dagger 3000
claw 3000
default 0
of Virulence60Suffix30% chance to Poison on Hit
(41–50)% increased Damage with Poison
chaos_damage poison damage chaos ailment
bow 500
sword 500
dagger 1000
claw 1000
default 0
of Shaping68SuffixSocketed Gems are supported by Level 16 Blind
(5–6)% Global chance to Blind Enemies on hit
gem
gloves_shaper 800
default 0
of Shaping75SuffixSocketed Gems are supported by Level 18 Blind
(7–8)% Global chance to Blind Enemies on hit
gem
gloves_shaper 800
default 0
of Shaping80SuffixSocketed Gems are supported by Level 20 Blind
(9–10)% Global chance to Blind Enemies on hit
gem
gloves_shaper 800
default 0
of the Elder68Suffix15% chance to Poison on Hit
(15–25)% increased Damage with Poison
chaos_damage poison damage chaos ailment
quiver_elder 800
default 0
of the Elder75Suffix20% chance to Poison on Hit
(26–30)% increased Damage with Poison
chaos_damage poison damage chaos ailment
quiver_elder 800
default 0
of Shaping68SuffixAttacks have 15% chance to Maim on Hit attackquiver_shaper 800
default 0
of Shaping75SuffixAttacks have 20% chance to Maim on Hit attackquiver_shaper 800
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Maim
15% chance to Maim on Hit
attack gem
grants_2h_support 0
2h_mace_shaper 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Maim
20% chance to Maim on Hit
attack gem
grants_2h_support 0
2h_mace_shaper 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Chance to Poison
15% chance to Poison on Hit
poison chaos attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Chance to Poison
20% chance to Poison on Hit
poison chaos attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Chance To Bleed
10% chance to cause Bleeding on Hit
bleed physical attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Chance To Bleed
15% chance to cause Bleeding on Hit
bleed physical attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder68Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of the Elder75Suffix(7–8)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of the Elder81Suffix(9–10)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of Shaping68Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Shaping75Suffix(7–8)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Shaping81Suffix(9–10)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
1Unique20% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies bleed physical attack ailment2h_axe_shaper 0
default 0
of Redemption68Suffix(8–11)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
of Redemption80Suffix(12–15)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
Hunter's85Prefix(7–10)% chance to Intimidate Enemies for 4 seconds on Hitgloves_basilisk 250
default 0
Hunter's85Prefix(7–10)% chance to Unnerve Enemies for 4 seconds on Hitgloves_basilisk 250
default 0
Hunter's68Prefix(13–16)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
Hunter's80Prefix(17–20)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
of Redemption80Suffix10% chance to gain a Frenzy Charge on Hitbody_armour_eyrie 250
default 0
of the Conquest68SuffixAttacks have 15% chance to Maim on Hit attackquiver_adjudicator 500
default 0
of the Conquest75SuffixAttacks have 20% chance to Maim on Hit attackquiver_adjudicator 500
default 0
of the Hunt68Suffix15% chance to Poison on Hit
(15–25)% increased Damage with Poison
chaos_damage poison damage chaos ailment
quiver_basilisk 500
default 0
of the Hunt75Suffix20% chance to Poison on Hit
(26–30)% increased Damage with Poison
chaos_damage poison damage chaos ailment
quiver_basilisk 500
default 0
of the Crusade75SuffixCurse Enemies with Conductivity on Hit, with 20% increased Effect caster cursering_crusader 200
default 0
of the Crusade80SuffixCurse Enemies with Conductivity on Hit, with 32% increased Effect caster cursering_crusader 200
default 0
of the Conquest75SuffixCurse Enemies with Flammability on Hit, with 20% increased Effect caster cursering_adjudicator 200
default 0
of the Conquest80SuffixCurse Enemies with Flammability on Hit, with 32% increased Effect caster cursering_adjudicator 200
default 0
of the Conquest75SuffixCurse Enemies with Vulnerability on Hit, with 20% increased Effect caster cursering_adjudicator 200
default 0
of the Conquest80SuffixCurse Enemies with Vulnerability on Hit, with 32% increased Effect caster cursering_adjudicator 200
default 0
of Redemption75SuffixCurse Enemies with Frostbite on Hit, with 20% increased Effect caster cursering_eyrie 200
default 0
of Redemption80SuffixCurse Enemies with Frostbite on Hit, with 32% increased Effect caster cursering_eyrie 200
default 0
of the Hunt75SuffixCurse Enemies with Elemental Weakness on Hit, with 20% increased Effect caster cursering_basilisk 200
default 0
of the Hunt80SuffixCurse Enemies with Elemental Weakness on Hit, with 32% increased Effect caster cursering_basilisk 200
default 0
of the Hunt75SuffixCurse Enemies with Despair on Hit, with 20% increased Effect caster cursering_basilisk 200
default 0
of the Hunt80SuffixCurse Enemies with Despair on Hit, with 32% increased Effect caster cursering_basilisk 200
default 0
of the Conquest75Suffix(11–15)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
default 0
of the Conquest80Suffix(16–20)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
default 0
of Redemption75Suffix(11–15)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
default 0
of Redemption80Suffix(16–20)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
default 0
of the Crusade75Suffix(11–15)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
default 0
of the Crusade80Suffix(16–20)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
default 0
of the Hunt78Suffix(7–11)% chance to Unnerve Enemies for 4 seconds on Hitsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
default 0
of the Hunt81Suffix(12–15)% chance to Unnerve Enemies for 4 seconds on Hitsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
default 0
of the Hunt78Suffix(7–11)% chance to Intimidate Enemies for 4 seconds on Hit attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt81Suffix(12–15)% chance to Intimidate Enemies for 4 seconds on Hit attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Conquest68Suffix(10–13)% increased Physical Damage
10% chance to Maim on Hit
physical_damage damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest70Suffix(14–16)% increased Physical Damage
15% chance to Maim on Hit
physical_damage damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest73Suffix(17–20)% increased Physical Damage
20% chance to Maim on Hit
physical_damage damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of Redemption68Suffix(15–18)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption70Suffix(19–22)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption73Suffix(23–25)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of the Crusade68Suffix(5–6)% chance to Taunt Enemies on Hit with Attacks attackaxe_crusader 500
2h_axe_crusader 500
default 0
of the Crusade70Suffix(7–8)% chance to Taunt Enemies on Hit with Attacks attackaxe_crusader 500
2h_axe_crusader 500
default 0
of the Crusade73Suffix(9–10)% chance to Taunt Enemies on Hit with Attacks attackaxe_crusader 500
2h_axe_crusader 500
default 0
of the Conquest78SuffixCurse Enemies with Flammability on Hit, with 40% increased Effect caster cursewand_adjudicator 500
default 0
of Redemption78SuffixCurse Enemies with Frostbite on Hit, with 40% increased Effect caster cursewand_eyrie 500
default 0
of the Crusade78SuffixCurse Enemies with Conductivity on Hit, with 40% increased Effect caster cursewand_crusader 500
default 0
of the Hunt78SuffixCurse Enemies with Despair on Hit, with 40% increased Effect caster cursewand_basilisk 500
default 0
of Elevated Redemption90Suffix1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
speed
body_armour_eyrie 0
default 0
of Elevated Shaping90SuffixSocketed Gems are supported by Level 25 Blind
(9–10)% Global chance to Blind Enemies on hit
gem
gloves_shaper 0
default 0
of Elevated Redemption90Suffix(20–30)% increased Damage with Hits and Ailments against Blinded Enemies
(12–15)% Global chance to Blind Enemies on hit
damage
gloves_eyrie 0
quiver_eyrie 0
default 0
Elevated Hunter's95PrefixIntimidate Enemies for 4 seconds on Hitgloves_basilisk 0
default 0
Elevated Hunter's95PrefixUnnerve Enemies for 4 seconds on Hitgloves_basilisk 0
default 0
Elevated Hunter's90Prefix(21–25)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy
physical attack
gloves_basilisk 0
default 0
45ScourgeUpsideMinions have (11–13)% chance to Taunt on Hit with Attacks attack minionbelt 500
default 0
68ScourgeUpsideMinions have (14–16)% chance to Taunt on Hit with Attacks attack minionbelt 500
default 0
68ScourgeUpsideMinions have (17–19)% chance to Taunt on Hit with Attacks attack minionbelt 500
default 0
45ScourgeUpside(12–14)% chance to Poison on Hit poison chaos ailmentgloves 500
default 0
68ScourgeUpside(15–17)% chance to Poison on Hit poison chaos ailmentgloves 500
default 0
68ScourgeUpside(18–20)% chance to Poison on Hit poison chaos ailmentgloves 500
default 0
45ScourgeUpside(11–15)% chance to Taunt Enemies on Hit with Attacks attackaxe 200
default 0
68ScourgeUpside(16–20)% chance to Taunt Enemies on Hit with Attacks attackaxe 200
default 0
68ScourgeUpside(21–25)% chance to Taunt Enemies on Hit with Attacks attackaxe 200
default 0
45ScourgeUpside(7–8)% Global chance to Blind Enemies on hitgloves 200
quiver 200
default 0
68ScourgeUpside(9–10)% Global chance to Blind Enemies on hitgloves 200
quiver 200
default 0
68ScourgeUpside(11–12)% Global chance to Blind Enemies on hitgloves 200
quiver 200
default 0
45ScourgeUpsideAttacks have (7–8)% chance to Maim on Hit attackquiver 200
default 0
68ScourgeUpsideAttacks have (9–10)% chance to Maim on Hit attackquiver 200
default 0
68ScourgeUpsideAttacks have (11–12)% chance to Maim on Hit attackquiver 200
default 0
45ScourgeUpside(7–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed casterbody_armour 200
default 0
68ScourgeUpside(9–10)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed casterbody_armour 200
default 0
68ScourgeUpside(11–12)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed casterbody_armour 200
default 0
45ScourgeUpside(7–8)% chance to Intimidate Enemies for 4 seconds on Hitbelt 200
default 0
68ScourgeUpside(9–10)% chance to Intimidate Enemies for 4 seconds on Hitbelt 200
default 0
68ScourgeUpside(11–12)% chance to Intimidate Enemies for 4 seconds on Hitbelt 200
default 0
45ScourgeUpside(7–8)% chance to Unnerve Enemies for 4 seconds on Hithelmet 200
default 0
68ScourgeUpside(9–10)% chance to Unnerve Enemies for 4 seconds on Hithelmet 200
default 0
68ScourgeUpside(11–12)% chance to Unnerve Enemies for 4 seconds on Hithelmet 200
default 0
45ScourgeUpside(7–8)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpside(9–10)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpside(11–12)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpsideCurse Enemies with Despair on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Elemental Weakness on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Enfeeble on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Temporal Chains on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Vulnerability on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Conductivity on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Flammability on Hit caster cursegloves 50
default 0
68ScourgeUpsideCurse Enemies with Frostbite on Hit caster cursegloves 50
default 0
45ScourgeUpside(7–8)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(9–10)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(11–12)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
45ScourgeUpside(10–12)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(13–15)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(16–18)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
default 0
45ScourgeUpside(7–8)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(9–10)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(11–12)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
45ScourgeUpside(10–12)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(13–15)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(16–18)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
default 0
45ScourgeUpside(7–8)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(9–10)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68ScourgeUpside(11–12)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
45ScourgeUpside(10–12)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(13–15)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
default 0
68ScourgeUpside(16–18)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
default 0
45ScourgeUpside(16–20)% chance to Knock Enemies Back on hitgloves 500
default 0
68ScourgeUpside(21–25)% chance to Knock Enemies Back on hitgloves 500
default 0
68ScourgeUpside(26–30)% chance to Knock Enemies Back on hitgloves 500
default 0
Enchantment Modifier /31

Enchantment Modifier /31

NameLevelPre/SufDescriptionWeight
Enchantment Word of Blades32EnchantmentTrigger Word of Blades on Hitgloves 100
default 0
Enchantment Edict of Blades53EnchantmentTrigger Edict of Blades on Hitgloves 100
default 0
Enchantment Decree of Blades66EnchantmentTrigger Decree of Blades on Hitgloves 100
default 0
Enchantment Commandment of Blades75EnchantmentTrigger Commandment of Blades on Hitgloves 100
default 0
Enchantment Word of Flames32EnchantmentTrigger Word of Flames on Hitgloves 100
default 0
Enchantment Edict of Flames53EnchantmentTrigger Edict of Flames on Hitgloves 100
default 0
Enchantment Decree of Flames66EnchantmentTrigger Decree of Flames on Hitgloves 100
default 0
Enchantment Commandment of Flames75EnchantmentTrigger Commandment of Flames on Hitgloves 100
default 0
Enchantment Word of Force32EnchantmentTrigger Word of Force on Hitgloves 100
default 0
Enchantment Edict of Force53EnchantmentTrigger Edict of Force on Hitgloves 100
default 0
Enchantment Decree of Force66EnchantmentTrigger Decree of Force on Hitgloves 100
default 0
Enchantment Commandment of Force75EnchantmentTrigger Commandment of Force on Hitgloves 100
default 0
Enchantment Word of the Tempest32EnchantmentTrigger Word of the Tempest on Hitgloves 100
default 0
Enchantment Edict of the Tempest53EnchantmentTrigger Edict of the Tempest on Hitgloves 100
default 0
Enchantment Decree of the Tempest66EnchantmentTrigger Decree of the Tempest on Hitgloves 100
default 0
Enchantment Commandment of the Tempest75EnchantmentTrigger Commandment of the Tempest on Hitgloves 100
default 0
Enchantment Word of Fury32EnchantmentTrigger Word of Fury on Hitgloves 100
default 0
Enchantment Edict of Fury53EnchantmentTrigger Edict of Fury on Hitgloves 100
default 0
Enchantment Decree of Fury66EnchantmentTrigger Decree of Fury on Hitgloves 100
default 0
Enchantment Commandment of Fury75EnchantmentTrigger Commandment of Fury on Hitgloves 100
default 0
Enchantment Caustic Arrow Wither On Hit 166EnchantmentCaustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration attackhelmet 75
default 0
Enchantment Caustic Arrow Wither On Hit 275EnchantmentCaustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration attackhelmet 75
default 0
Enchantment Puncture Maim On Hit Percent Chance 166Enchantment20% Chance for Puncture to Maim on hit attackhelmet 100
default 0
Enchantment Puncture Maim On Hit Percent Chance 275Enchantment30% Chance for Puncture to Maim on hit attackhelmet 100
default 0
Enchantment Sweep Endurance Charge on Hit Chance 166EnchantmentSweep has a 20% chance to grant an Endurance Charge on Hit attackhelmet 0
default 0
Enchantment Sweep Endurance Charge on Hit Chance 275EnchantmentSweep has a 30% chance to grant an Endurance Charge on Hit attackhelmet 0
default 0
Enchantment Sweep Endurance Charge on Hit Chance 166EnchantmentSweep has a 20% chance to grant an Endurance Charge on Hit attackhelmet 100
default 0
Enchantment Sweep Endurance Charge on Hit Chance 275EnchantmentSweep has a 30% chance to grant an Endurance Charge on Hit attackhelmet 100
default 0
Enchantment Venom Gyre Withering On Hit Chance 166EnchantmentVenom Gyre has a 12% chance to inflict Withered for 2 seconds on Hit attackhelmet 100
default 0
Enchantment Venom Gyre Withering On Hit Chance 275EnchantmentVenom Gyre has a 20% chance to inflict Withered for 2 seconds on Hit attackhelmet 100
default 0
Enchantment Arcanist Brand Unnerve 175EnchantmentSpells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds casterhelmet 100
default 0
Monsters mods /18

Monsters mods /18

NameLevelPre/SufDescriptionWeight
Nullifier25Nemesisremove charges on hit % [100]
remove flask effects on hit % [100]
caster 0
rare 400
default 0
Bringer of Weakness4Nemesiscurse on hit % enfeeble [100] caster curserare 800
default 0
Bringer of Fragility1NemesisVulnerability on Hit caster curserare 600
default 0
Chronophage25NemesisTemporal Chains on Hit caster curserare 400
default 0
Vine Snare15Nemesisattach vines to defender on hit % chance [100]rare 800
default 0
Blasphemer's Touch1Tormentapply X random curses on hit [1] caster cursedefault 1000
Blasphemer's Grip1Tormentapply X random curses on hit [2]
curse effect +% [50]
number of additional curses allowed [1]
reflect curses [1]
caster curse
default 1000
Alchemist's Touch1Tormentbase chaos damage resistance % [15]
global poison on hit [1]
poison chaos resistance ailment
default 1000
Alchemist's Grip1TormentChaos Damage
base chaos damage resistance % [30]
global poison on hit [1]
physical_damage chaos_damage bleed poison damage physical chaos resistance ailment
default 1000
Charlatan's Touch1Tormentglobal bleed on hit [1]
physical damage +% [15]
physical_damage bleed damage physical attack ailment
default 1000
Charlatan's Grip1Tormentglobal bleed on hit [1] bleed physical attack ailmentdefault 1000
Thief's Touch1Tormentremoves % mana on hit [10] resource manadefault 1000
Thief's Grip1Tormentbase steal power frenzy endurance charges on hit % [100]
monster drop additional rings amulets [5,10]
remove flask effects on hit % [100]
removes % mana on hit [20]
resource mana
default 1000
Spy's Touch1Tormentglobal chance to blind on hit % [25]default 1000
1Uniquetorment embezzler debuff on hit recovery speed +% [-50]default 1000
1Uniquetorment embezzler debuff on hit recovery speed +% [-100]default 1000
Deep One's Presence20BestiaryExtra Lightning Damage
Extra Life
global chance to blind on hit % [25]
monster dropped item quantity +% [500]
monster dropped item rarity +% [0]
physical_damage elemental_damage resource life damage physical elemental lightning
bestiary_deep 100
default 0
Fenumal Presence20BestiaryExtra Life
global poison on hit [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [0]
non chaos damage to add as chaos damage % [25]
chaos_damage poison resource life damage chaos ailment
bestiary_caverns 100
default 0
Abyss Jewel mods /12

Abyss Jewel mods /12

NameLevelPre/SufDescriptionWeight
of Blinding32Suffix(3–4)% chance to Blind Enemies on Hit with Attacks attackabyss_jewel_ranged 800
abyss_jewel_melee 800
default 0
of Blinding65Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackabyss_jewel_ranged 400
abyss_jewel_melee 400
default 0
of Taunting32Suffix(3–5)% chance to Taunt Enemies on Hit with Attacks attackabyss_jewel_melee 800
default 0
of Taunting65Suffix(6–8)% chance to Taunt Enemies on Hit with Attacks attackabyss_jewel_melee 400
default 0
of Hindering32Suffix(3–5)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed casterabyss_jewel_caster 800
default 0
of Hindering65Suffix(6–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed casterabyss_jewel_caster 400
default 0
of Stifling32SuffixMinions have (3–4)% chance to Blind on Hit with Attacks attack minionabyss_jewel_summoner 800
default 0
of Stifling65SuffixMinions have (5–6)% chance to Blind on Hit with Attacks attack minionabyss_jewel_summoner 400
default 0
of Distraction32SuffixMinions have (3–5)% chance to Taunt on Hit with Attacks attack minionabyss_jewel_summoner 800
default 0
of Distraction65SuffixMinions have (6–8)% chance to Taunt on Hit with Attacks attack minionabyss_jewel_summoner 400
default 0
of Delaying32SuffixMinions have (3–5)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed caster minionabyss_jewel_summoner 800
default 0
of Delaying65SuffixMinions have (6–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed caster minionabyss_jewel_summoner 400
default 0
Fossil mods /4

Fossil mods /4

NameLevelPre/SufDescriptionWeight
of the Underground1Suffix15% chance to Intimidate Enemies for 4 seconds on Hit attackabyss_jewel 0
jewel 0
weapon 2000
default 0
of the Underground1SuffixCurse Enemies with Despair on Hit, with 40% increased Effect caster curseabyss_jewel 0
jewel 0
one_hand_weapon 2000
default 0
of the Underground1SuffixCurse Enemies with Despair on Hit, with 40% increased Effect caster curseabyss_jewel 0
jewel 0
two_hand_weapon 2000
default 0
of the Underground1Suffix(4–6)% Global chance to Blind Enemies on hitabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
Map mods /24

Map mods /24

NameLevelPre/SufDescriptionWeight
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
poison chaos ailment
secret_area 0
old_map 0
default 0
of Venom1SuffixMonsters Poison on Hit
10% increased Quantity of Items found in this Area
poison chaos ailment
secret_area 1000
default 0
of Venom69SuffixMonsters Poison on Hit
Found Items have (1–3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
10% increased Quantity of Items found in this Area
poison chaos ailment
secret_area 1000
default 0
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
poison chaos ailment
secret_area 0
old_map 0
default 0
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
secret_area 0
maven_map 0
expedition_logbook 0
default 1000
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
poison chaos ailment
secret_area 0
maven_map 1000
default 0
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
secret_area 0
expedition_logbook 1000
default 0
Empowered1PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
elemental fire cold lightning ailment
mid_tier_map 0
default 0
Empowered1PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
elemental fire cold lightning ailment
top_tier_map 0
default 0
Empowered1PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
mid_tier_map 800
expedition_logbook 0
default 0
Empowered1PrefixMonsters have a 10% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 0
expedition_logbook 800
default 0
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 0
expedition_logbook 800
default 0
Empowered1PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 800
maven_map 0
expedition_logbook 0
default 0
Empowered1PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
elemental fire cold lightning ailment
top_tier_map 0
maven_map 800
default 0
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 0
expedition_logbook 800
default 0
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
default 800
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 800
default 0
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 800
default 0
of Endurance1SuffixMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
default 800
of Endurance1SuffixMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 800
default 0
of Endurance1SuffixMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 800
default 0
of Power1SuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
default 800
of Power1SuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 800
default 0
of Power1SuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 800
default 0
Delve Area mods /13

Delve Area mods /13

NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
default 1000
1DelveAreaMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
1DelveAreaMonsters have (30–60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
1DelveAreaMonsters have (30–60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
1DelveAreaMonsters have a (10–15)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
default 1000
52DelveAreaMonsters have a (16–25)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
default 1000
173DelveAreaMonsters have a (26–35)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
default 1000
1DelveAreaMonsters have 10% chance to steal Power, Frenzy and Endurance charges on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 250
52DelveAreaMonsters have 20% chance to steal Power, Frenzy and Endurance charges on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 250
173DelveAreaMonsters have 30% chance to steal Power, Frenzy and Endurance charges on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 250
Heist Area mods /9

Heist Area mods /9

NameLevelPre/SufDescriptionWeight
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
ailment
default 800
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
ailment
default 800
of Venom1SuffixMonsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
poison chaos ailment
default 1000
of Frenzy1SuffixMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Endurance1SuffixMonsters have (30–60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Power1SuffixMonsters have (30–60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Veiled mods /6

Veiled mods /6

NameLevelPre/SufDescriptionWeight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks
physical_damage damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit
physical_damage bleed damage physical attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit
physical_damage damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit
physical_damage chaos_damage bleed poison damage physical chaos attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Tora's60PrefixAdds (12–14) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
physical_damage bleed damage physical attack ailment
one_hand_weapon 2000
default 0
Tora's60PrefixAdds (17–20) to (26–28) Physical Damage
40% chance to cause Bleeding on Hit
physical_damage bleed damage physical attack ailment
two_hand_weapon 2000
default 0
Crafting Bench /16

Crafting Bench /16

IDModRequireItemClassesUnlock
Jun(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
JunAdds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil, Tora
JunAdds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil, Tora
Misc mods /8

Misc mods /8

NameLevelDomainPre/SufDescriptionWeight
of Fending1JewelSuffix(4–6)% chance to Knock Enemies Back on hitdefault 250
of Poisoning1JewelSuffix(6–8)% increased Poison Duration
(3–5)% chance to Poison on Hit
poison chaos ailment
not_dex 250
default 350
of Impaling1JewelSuffix(5–7)% chance to Impale Enemies on Hit with Attacks physical attacknot_str 250
default 350
46ExpeditionRelicPrefixRunic Monsters apply a random Hex on Hitdefault 1000
46ExpeditionRelicPrefixRunic Monsters inflict Petrification for 2 seconds on Hitdefault 100
1ExpeditionRelicPrefixMonsters Impale Enemies on Hit with Attacks
Monsters have 100% increased Impale Effect
default 1000
20ExpeditionRelicPrefixAll Damage from Monster's Hits can Poison
Monsters have 100% increased Poison Duration
Monsters Poison on Hit
default 1000
1ExpeditionRelicPrefixMonsters Kill things with 20% or lower Life on Hitdefault 1000
Essence /2

Essence /2

Item /10

Item /10

IconName
Hook Sword
Physical Damage: 28-60
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 34, 64 Str, 64 Dex
15% chance to Maim on Hit
Grappler
Physical Damage: 44-94
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 55, 99 Str, 99 Dex
15% chance to Maim on Hit
Tiger Hook
Physical Damage: 37-80
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 70, 119 Str, 119 Dex
20% chance to Maim on Hit
Smallsword
Physical Damage: 19-40
Critical Strike Chance: 6%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 36, 124 Dex
15% chance to cause Bleeding on Hit
Courtesan Sword
Physical Damage: 29-60
Critical Strike Chance: 6%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 57, 190 Dex
15% chance to cause Bleeding on Hit
Dragoon Sword
Physical Damage: 32-66
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 14
Requires Level 72, 220 Dex
20% chance to cause Bleeding on Hit
Vaal Axe
Physical Damage: 104-174
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 64, 158 Str, 76 Dex
25% chance to Maim on Hit
Imp Crown
Armour: 42–49
Energy Shield: 10–12
Requires Level 15, 20 Str, 20 Int
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
-10% to all Elemental Resistances
Demon Crown
Armour: 122–140
Energy Shield: 25–29
Requires Level 45, 51 Str, 51 Int
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
-10% to all Elemental Resistances
Archdemon Crown
Armour: 185–212
Energy Shield: 38–43
Requires Level 75, 79 Str, 79 Int
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
-10% to all Elemental Resistances
Unique /71

Unique /71

NameShow Full Descriptions
AsenathsGentleTouchAsenath's Gentle Touch Silk Gloves
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
ChernobogspillarChernobog's Pillar Ebony Tower Shield
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 21%, or 10% on Rare or Unique targets. It lasts 9 seconds)
DyadusDyadus Infernal Axe
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
Claw8uniqueMortem Morsu Fright Claw
+20 Life gained for each Enemy hit by Attacks
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
MjolnerMjölner Gavel
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
WandUnique2Moonsorrow Imbued Wand
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
AtzirisDisfavourAtziri's Disfavour Vaal Axe
25% chance to Maim on Hit
+2 to Level of Socketed Support Gems
Adds (205–220) to (250–270) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TwoHandAxeUnique2The Blood Reaper Headsman Axe
(180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
OneHandMace6UniqueFlesh-Eater Dream Mace
10% reduced Enemy Stun Threshold
(60–80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
MoonbendersWingMoonbender's Wing Tomahawk
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
DreadarcDreadarc Cleaver
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit, with 40% increased Effect
BloodPlayBloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Dexterity
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
JacktheaxeJack, the Axe Vaal Hatchet
Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
SurgeBindersSurgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
RedbladeRedblade Band Unset Ring
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
YlfebanYlfeban's Trickery Hubris Circlet
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
20% chance to Curse non-Cursed Enemies with a random Hex on Hit
GlovesStr6Winds of Change Ancient Gauntlets
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
PoisonDamageModifierGrowing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
MalachaiLoopMalachai's Loop Harmonic Spirit Shield
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
BleedClawRive Terror Claw
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
ScalesoftheserpentViper's Scales Full Scale Armour
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VictarosCharityVictario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
TomOReillyCloakCloak of Tawm'r Isley Savant's Robe
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
CosprisWillCospri's Will Assassin's Garb
3% increased Movement Speed
(120–160)% increased Evasion Rating
+(17–29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Ring1UniqueVoidheart Iron Ring
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
ElderSwordInnsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
RedJewel10Coated Shrapnel Crimson Jewel
Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
GlacierCacoonUpgradeThe Pandemonius Jade Amulet
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TheInfinitePursuitThe Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
UulNetolsKissUul-Netol's Kiss Labrys
(140–170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
EternalSleep1Severed in Sleep Cutlass
40% increased Global Accuracy Rating
+(10–20) to all Attributes
Minions deal (20–30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 20% of Life on Killing a Poisoned Enemy
(Attributes are Strength, Dexterity, and Intelligence)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
EternalSleep2United in Dream Cutlass
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions deal (60–80)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Leech 5% of Damage as Life against Poisoned Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
FangUniqueArakaali's Fang Fiend Dagger
40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19)-(23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16)-(21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
LeviathanivoryThe Wasp Nest Throat Stabber
+40 Life gained for each Enemy hit by Attacks
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
MarrowGasherTaproot Ambusher
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
GorgonsFlaskCoralito's Signature Diamond Flask
25% chance to Poison on Hit during Flask effect
Your Critical Strikes do not deal extra Damage during Flask effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Flask effect
Take 250 Chaos Damage per Second during Flask effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
AbyssGlovesTombfist Steelscale Gauntlets
Has 1 Abyssal Socket
(4–6)% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Intimidated enemies take 10% increased Attack Damage)
(Maimed enemies have 30% reduced Movement Speed)
AbyssGlovesTombfist Steelscale Gauntlets
Has 2 Abyssal Sockets
(4–6)% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Intimidated enemies take 10% increased Attack Damage)
(Maimed enemies have 30% reduced Movement Speed)
SpiderArmourHelmetFenumus' Toxins Necromancer Circlet
Adds (16–21) to (31–36) Chaos Damage to Spells
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
EarendelsEmbraceEarendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Life per Level
+1 Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
CommandofthePitCommand of the Pit Riveted Gloves
Has 2 Abyssal Sockets
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
CommandofthePitCommand of the Pit Riveted Gloves
Has 1 Abyssal Socket
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
RedBrandRingMark of Submission Unset Ring
Has 1 Socket
Curse Enemies with Socketed Hex Curse Gem on Hit
TriggerQuiverBaseMaloney's Mechanism Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TheTemplarsRobesGarb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Never deal Critical Strikes
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
IcefangOrbitIcefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
85482Siegebreaker Heavy Belt
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
EyeOfDesireEye of Malice Callous Mask
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
50% increased Fire Resistance
+(20–40)% to Cold Resistance
50% increased Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
DecayingGripAbhorrent Interrogation Ambush Mitts
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
ImpaleGlovesGreat Old One's Tentacles Eelskin Gloves
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
SkeletonSwordThe Iron Mass Gladius
40% increased Global Accuracy Rating
(140–175)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
(20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand
Summoned Skeleton Warriors deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Recently refers to the past 4 seconds)
BanditRingThe Highwayman Gold Ring
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
5% increased Movement Speed
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TriggerQuiverBaseReplica Maloney's Mechanism Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
BloodPlayReplica Bloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Strength
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
30% chance to cause Bleeding on Hit
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
ElderSwordReplica Innsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
85482Replica Siegebreaker Heavy Belt
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
VictarosCharityReplica Victario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
EarendelsEmbraceReplica Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
TheInfinitePursuitReplica Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
15% increased Movement Speed while Poisoned
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
CallofSteelFreqLord of Steel Viridian Jewel
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
SpiritBootsUniqueVorana's March Runic Sabatons
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists Convert (30–50)% of Physical Damage to Fire Damage
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
Passive /8

Passive /8

CategoryNameShow Full Descriptions
NotableFending
fending
15% chance to Knock Enemies Back on hit
25% increased Knockback Distance
NotableClaws of the Magpie
ClawsOfTheMagpie
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
NotableCleaving
hatchetmaster
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
NotableToxic Strikes
Poison
+15% to Damage over Time Multiplier for Poison
15% chance to Poison on Hit
NotableMerciless Skewering
ImpaleNotable1
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
NotableForceful Skewering
ImpaleNotable2
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
NotableDazzling Strikes
AttackBlindNotable
50% increased Critical Strike Chance against Blinded Enemies
20% chance to Blind Enemies on Hit with Attacks
20% increased Blind Effect
NotableHarpooner
TwoHandedweaponImpalesNotable
20% chance to Impale Enemies on Hit with Two Handed Weapons
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% increased Impale Duration
Ascendancy Passive /8

Ascendancy Passive /8

CategoryNameShow Full Descriptions
NotableCrave the Slaughter
CombatFrenzy
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
NotableHinekora, Death's Fury
HinekoraDeathsFury
1% of Fire Damage Leeched as Life
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
10% increased Strength
NotableBlood in the Eyes
GLADBloodInEyes
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
NotableConqueror
Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
NotableHarmony of Purpose
HarmonyOfPurpose
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
NotableUnwavering Crusade
Unwavering%20Crusade
Nearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
NotableNoxious Strike
NoxiousStrike
40% chance to Poison on Hit
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
NotableBorn in the Shadows
ShadowsDarknessBlind
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
Cluster Jewel Passive /20

Cluster Jewel Passive /20

CategoryNameShow Full Descriptions
NotableBloodscent
AxeandSwordDamage
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
NotableBodyguards
IncreaseMinionLifeNotable
Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks
NotableBurden Projection
IncreasedSpellDamageNotable
30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage
NotableCorrosive Elements
IncreasedElementalDamage
15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
NotableDeep Cuts
IncreasedAttackDamageNotable
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit
NotableDrive the Destruction
IncreasedAttackDamageNotable
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
NotableEternal Suffering
ChaosDamageOverTimeNotable
25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
NotableHulking Corpses
IncreaseMinionLifeNotable
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit
NotablePowerful Assault
AreaDmgNotable
20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit
NotablePure Guile
ColdResistNotable
Purity of Ice has 80% increased Mana Reservation Efficiency
+20 to Dexterity
5% chance to Blind Enemies on Hit
NotableRotten Claws
IncreasedMinionDamageNotable
Minions have a 12% chance to Impale on Hit with Attacks
NotableRun Through
AxeandSwordDamage
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
NotableSeptic Spells
ChaosDamageOverTimeNotable
5% increased Cast Speed
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
NotableShifting Shadow
EvasionNotable
20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
NotableSkeletal Atrophy
IncreasedMinionDamageNotable
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
NotableSmite the Weak
IncreasedAttackDamageNotable
40% increased Attack Damage against Maimed Enemies
Attacks have 10% chance to Maim on Hit
NotableThaumophage
IncreasedSpellDamageNotable
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
NotableTouch of Cruelty
IncreasedChaosDamage
Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
Enemies Hindered by you take 10% increased Chaos Damage
NotableVicious Skewering
IncreasedAttackDamageNotable
Attacks have 10% chance to cause Bleeding
10% chance to Impale Enemies on Hit with Attacks
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
NotableWrapped in Flame
FireDamageOverTimeNotable
20% increased Fire Damage
Cannot be Chilled while Burning
5% chance to Cover Enemies in Ash on Hit while you are Burning
Timeless Jewel Passive /7

Timeless Jewel Passive /7

FactionCategoryNameShow Full Descriptions
VaalNotableRitual of Shadows
VaalNotableOffensive
(25–35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
VaalNotableConstruct Studies
VaalNotableDefensive
(30–40)% increased Evasion Rating
(5–7)% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TemplarNotableZealot
DevotionNotable
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
TemplarNotableSmite the Wicked
DevotionNotable
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
TemplarNotableSmite the Ignorant
DevotionNotable
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
TemplarNotableSmite the Heretical
DevotionNotable
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
EternalNotableEternal Fervour
EternalEmpireOffensiveNotable
10% chance to gain a Frenzy Charge on Hit
Timeless Jewel Passive Additions /2

Timeless Jewel Passive Additions /2

FactionCategoryShow Full Descriptions
KaruiNotable
10% chance to Intimidate Enemies for 4 seconds on Hit
MarakethNotable
5% chance to Blind Enemies on Hit

Community Wiki

Wiki Edit

Hit

The term hit refers to an effect that applies a discrete amount of damage_blueDamage to a target instantaneously. The damage can be mitigated down to 0, but can never be negative. Damage dealt by hits always has one of 3 damage sources (Attack, Spell or secondary, but note that damage over time never hits. and is combined of any 5 damage types (physical, fire, cold, lightning or chaos).

Besides the amount of damage, its type and source, 'hit packages' also contain certain mechanics and effects, such as:

and others.

On/when hit effects

"On Hit" effects are when the player hits the enemy, and "When Hit" is when the enemy hits the player. In general, most effects are applied after the hit is completed and damage is dealt, since magnitude of damage is used to compute the magnitude of effect. These include, but are not limited to:

Additionally, some effects have specific requirements, such as LifeonHitLife Gain on Hit Support only working with attacks, culling strike only affects enemies with less than 10% life, and StrInt3AUniqueVoll's Protector's effect needing a critical strike.

Conditional modifiers

There are modifiers that can only apply their effects when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties. For example, more Damage against Chilled Enemies from DamageAgainstChilledHypothermia Support doesn't increase damage from DoTs.

NorthboundSouthbound gloves will prevent your hits from killing enemies who are not frozen. This will not stop enemies from dying from your damage over time or minions.

Items that enable self-damaging

Items that hit:

Items that do not hit, but still deal damage to you:


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.