Skill Gem /24
Skill Gem Quality /34
Item | Type | Stats | Weight |
---|---|---|---|
Fireball | Phantasmal | (0–5)% chance to Debilitate Enemies for 1 second on Hit | 10 |
Double Strike | Divergent | (0–20)% chance to Maim on Hit | 100 |
Caustic Arrow | Anomalous | (0–20)% chance to inflict Withered for 2 seconds on Hit | 100 |
Flicker Strike | Superior | (0–5)% chance to gain a Frenzy Charge on Hit | 50 |
Vaal Flicker Strike | Superior | (0–5)% chance to gain a Frenzy Charge on Hit | 50 |
Puncture | Phantasmal | (0–10)% chance to Maim on Hit | 50 |
Shockwave Totem | Phantasmal | (0–20)% chance to Knock Enemies Back on hit | 100 |
Conversion Trap | Anomalous | Converted Enemies have (0–20)% chance to Taunt on Hit | 100 |
Bear Trap | Phantasmal | (0–20)% chance to Impale Enemies on Hit | 20 |
Cyclone | Anomalous | (0–20)% chance to Knock Enemies Back on hit | 100 |
Animate Weapon | Anomalous | Minions have (0–10)% chance to Intimidate Enemies for 4 seconds on Hit | 100 |
Flameblast | Anomalous | (0–40)% of Fire Damage Converted to Chaos Damage (0–20)% chance to Poison on Hit | 10 |
Barrage | Anomalous | (0–20)% chance to Knock Enemies Back on hit | 100 |
Herald of Agony | Anomalous | Minions deal (0–40)% less Damage Agony Crawler has (0–20)% chance to inflict Withered for 2 seconds on Hit | 50 |
Herald of Agony | Divergent | Buff grants (0–20)% chance to Poison on Hit | 100 |
Herald of Purity | Anomalous | Minions have (0–10)% chance to Taunt on Hit | 100 |
Riposte | Divergent | (0–20)% chance to gain Onslaught for 4 seconds on Hit | 20 |
Reckoning | Anomalous | (0–40)% chance to Debilitate Enemies for 1 second on Hit | 20 |
Vengeance | Phantasmal | (0–40)% chance to gain 1 Rage on Hit | 20 |
Siege Ballista | Phantasmal | (0–20)% chance to Impale Enemies on Hit | 100 |
Blast Rain | Anomalous | (0–5)% chance to Cover Enemies in Ash on Hit | 100 |
Bladefall | Anomalous | (0–20)% chance to Knock Enemies Back on hit | 100 |
Dark Pact | Divergent | Minions recover (0–2)% of Life on Hit | 50 |
Lightning Spire Trap | Divergent | (0–10)% chance to Hinder Enemies on Hit | 100 |
Rain of Arrows | Phantasmal | (0–10)% chance to Maim on Hit | 100 |
Infernal Blow | Anomalous | Explosion has (0–20)% chance to apply Uncharged Debuff on Hit | 20 |
Scourge Arrow | Phantasmal | (0–20)% chance to Poison on Hit | 100 |
Lancing Steel | Phantasmal | (0–10)% chance to Impale Enemies on Hit | 100 |
Dread Banner | Divergent | You and nearby Allies have (0–5)% chance to Impale Enemies on Hit with Attacks | 100 |
Perforate | Anomalous | (0–10)% chance to Impale Enemies on Hit | 100 |
Seismic Cry | Divergent | Exerted Attacks have a (0–40)% chance to Knock Enemies Back on Hit | 20 |
Splitting Steel | Phantasmal | (0–40)% increased Damage (-40–0)% chance to Impale Enemies on Hit | 50 |
Summon Reaper | Anomalous | Minions' Attacks have (0–10)% chance to Maim Enemies on Hit | 50 |
Poisonous Concoction | Divergent | (0–20)% chance to inflict Withered for 2 seconds on Hit | 50 |
Support Gem /21
Support Gem Quality /8
Item | Type | Stats | Weight |
---|---|---|---|
Knockback Support | Superior | Supported Skills have (0–10)% chance to Knock Enemies Back on hit | 50 |
Blind Support | Anomalous | Supported Skills have (0–10)% chance to Blind enemies on hit | 100 |
Vicious Projectiles Support | Anomalous | Supported Skills have (0–10)% chance to Poison on Hit Supported Attacks have (0–10)% chance to cause Bleeding | 100 |
Vicious Projectiles Support | Divergent | Supported Attacks have (0–10)% chance to Impale Enemies on Hit | 100 |
Bloodlust Support | Anomalous | Supported Skills have (0–10)% chance to Crush for 2 seconds on Hit | 20 |
Bloodlust Support | Divergent | Supported Skills have (0–10)% chance to refresh Bleeding Duration on Hit | 5 |
Impale Support | Anomalous | Supported Attacks have (0–10)% chance to Impale Enemies on Hit | 100 |
Feeding Frenzy Support | Anomalous | Minions from Supported Skills recover (0–1)% of Life on Hit | 10 |
Item mods /378
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | 20% chance to cause Bleeding on Hit (30–40)% increased Attack Damage against Bleeding Enemies bleed damage physical attack ailment | axe 1000 default 0 | |
30 | Corrupted | Curse Enemies with Despair on Hit caster curse | gloves 1000 default 0 | |
30 | Corrupted | Curse Enemies with Elemental Weakness on Hit caster curse | gloves 1000 default 0 | |
30 | Corrupted | Curse Enemies with Enfeeble on Hit caster curse | gloves 1000 default 0 | |
30 | Corrupted | Curse Enemies with Temporal Chains on Hit caster curse | gloves 1000 default 0 | |
30 | Corrupted | Curse Enemies with Vulnerability on Hit caster curse | gloves 1000 default 0 | |
1 | Corrupted | Socketed Gems are Supported by Level 10 Life Gain On Hit gem | sword 0 mace 0 bow 0 staff 0 two_hand_weapon 1000 default 0 | |
of Poison | 20 | Suffix | (21–30)% increased Damage with Poison 20% chance to Poison on Hit poison damage chaos attack ailment | bow 1500 sword 1500 dagger 3000 claw 3000 default 0 |
of Venom | 40 | Suffix | (31–40)% increased Damage with Poison 25% chance to Poison on Hit poison damage chaos attack ailment | bow 1500 sword 1500 dagger 3000 claw 3000 default 0 |
of Virulence | 60 | Suffix | (41–50)% increased Damage with Poison 30% chance to Poison on Hit poison damage chaos attack ailment | bow 500 sword 500 dagger 1000 claw 1000 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are supported by Level 16 Blind (5–6)% Global chance to Blind Enemies on hit gem | gloves_shaper 800 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are supported by Level 18 Blind (7–8)% Global chance to Blind Enemies on hit gem | gloves_shaper 800 default 0 |
of Shaping | 80 | Suffix | Socketed Gems are supported by Level 20 Blind (9–10)% Global chance to Blind Enemies on hit gem | gloves_shaper 800 default 0 |
of the Elder | 68 | Suffix | 15% chance to Poison on Hit (15–25)% increased Damage with Poison poison damage chaos ailment | quiver_elder 800 default 0 |
of the Elder | 75 | Suffix | 20% chance to Poison on Hit (26–30)% increased Damage with Poison poison damage chaos ailment | quiver_elder 800 default 0 |
of Shaping | 68 | Suffix | Attacks have 15% chance to Maim on Hit attack | quiver_shaper 800 default 0 |
of Shaping | 75 | Suffix | Attacks have 20% chance to Maim on Hit attack | quiver_shaper 800 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Maim 15% chance to Maim on Hit attack gem | grants_2h_support 0 2h_mace_shaper 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Maim 20% chance to Maim on Hit attack gem | grants_2h_support 0 2h_mace_shaper 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Chance to Poison 15% chance to Poison on Hit poison chaos attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Chance to Poison 20% chance to Poison on Hit poison chaos attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Chance To Bleed 10% chance to cause Bleeding on Hit bleed physical attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Chance To Bleed 15% chance to cause Bleeding on Hit bleed physical attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 68 | Suffix | (5–6)% chance to Blind Enemies on Hit with Attacks attack | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | 75 | Suffix | (7–8)% chance to Blind Enemies on Hit with Attacks attack | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | 81 | Suffix | (9–10)% chance to Blind Enemies on Hit with Attacks attack | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 default 0 |
of Shaping | 68 | Suffix | (5–6)% chance to Blind Enemies on Hit with Attacks attack | quiver_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (7–8)% chance to Blind Enemies on Hit with Attacks attack | quiver_shaper 1000 default 0 |
of Shaping | 81 | Suffix | (9–10)% chance to Blind Enemies on Hit with Attacks attack | quiver_shaper 1000 default 0 |
of Redemption | 68 | Suffix | (8–11)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (12–15)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 default 0 |
Hunter's | 85 | Prefix | (7–10)% chance to Intimidate Enemies for 4 seconds on Hit | gloves_basilisk 250 default 0 |
Hunter's | 85 | Prefix | (7–10)% chance to Unnerve Enemies for 4 seconds on Hit | gloves_basilisk 250 default 0 |
Hunter's | 68 | Prefix | (13–16)% chance to Impale Enemies on Hit with Attacks physical attack | gloves_basilisk 500 default 0 |
Hunter's | 80 | Prefix | (17–20)% chance to Impale Enemies on Hit with Attacks physical attack | gloves_basilisk 500 default 0 |
of Redemption | 80 | Suffix | 10% chance to gain a Frenzy Charge on Hit | body_armour_eyrie 250 default 0 |
of the Conquest | 68 | Suffix | Attacks have 15% chance to Maim on Hit attack | quiver_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | Attacks have 20% chance to Maim on Hit attack | quiver_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | 15% chance to Poison on Hit (15–25)% increased Damage with Poison poison damage chaos ailment | quiver_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | 20% chance to Poison on Hit (26–30)% increased Damage with Poison poison damage chaos ailment | quiver_basilisk 500 default 0 |
of the Crusade | 75 | Suffix | Curse Enemies with Conductivity on Hit caster curse | ring_crusader 200 default 0 |
of the Crusade | 80 | Suffix | Curse Enemies with Conductivity on Hit caster curse | ring_crusader 200 default 0 |
of the Conquest | 75 | Suffix | Curse Enemies with Flammability on Hit caster curse | ring_adjudicator 200 default 0 |
of the Conquest | 80 | Suffix | Curse Enemies with Flammability on Hit caster curse | ring_adjudicator 200 default 0 |
of the Conquest | 80 | Suffix | Curse Enemies with Vulnerability on Hit caster curse | ring_adjudicator 200 default 0 |
of Redemption | 75 | Suffix | Curse Enemies with Frostbite on Hit caster curse | ring_eyrie 200 default 0 |
of Redemption | 80 | Suffix | Curse Enemies with Frostbite on Hit caster curse | ring_eyrie 200 default 0 |
of the Hunt | 80 | Suffix | Curse Enemies with Elemental Weakness on Hit caster curse | ring_basilisk 200 default 0 |
of the Hunt | 80 | Suffix | Curse Enemies with Despair on Hit caster curse | ring_basilisk 200 default 0 |
of the Conquest | 75 | Suffix | (11–15)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (16–20)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 default 0 |
of Redemption | 75 | Suffix | (11–15)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (16–20)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 default 0 |
of the Crusade | 75 | Suffix | (11–15)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (16–20)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 default 0 |
of the Hunt | 78 | Suffix | (7–11)% chance to Unnerve Enemies for 4 seconds on Hit | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 staff_basilisk 500 default 0 |
of the Hunt | 81 | Suffix | (12–15)% chance to Unnerve Enemies for 4 seconds on Hit | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 staff_basilisk 500 default 0 |
of the Hunt | 78 | Suffix | (7–11)% chance to Intimidate Enemies for 4 seconds on Hit attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 81 | Suffix | (12–15)% chance to Intimidate Enemies for 4 seconds on Hit attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Conquest | 68 | Suffix | (10–13)% increased Physical Damage 10% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 70 | Suffix | (14–16)% increased Physical Damage 15% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (17–20)% increased Physical Damage 20% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of Redemption | 68 | Suffix | (15–18)% chance to Blind Enemies on Hit with Attacks attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | 70 | Suffix | (19–22)% chance to Blind Enemies on Hit with Attacks attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (23–25)% chance to Blind Enemies on Hit with Attacks attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of the Crusade | 68 | Suffix | (5–6)% chance to Taunt Enemies on Hit with Attacks attack | axe_crusader 500 2h_axe_crusader 500 default 0 |
of the Crusade | 70 | Suffix | (7–8)% chance to Taunt Enemies on Hit with Attacks attack | axe_crusader 500 2h_axe_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (9–10)% chance to Taunt Enemies on Hit with Attacks attack | axe_crusader 500 2h_axe_crusader 500 default 0 |
of the Conquest | 78 | Suffix | Curse Enemies with Flammability on Hit caster curse | wand_adjudicator 500 default 0 |
of Redemption | 78 | Suffix | Curse Enemies with Frostbite on Hit caster curse | wand_eyrie 500 default 0 |
of the Crusade | 78 | Suffix | Curse Enemies with Conductivity on Hit caster curse | wand_crusader 500 default 0 |
of the Hunt | 78 | Suffix | Curse Enemies with Despair on Hit caster curse | wand_basilisk 500 default 0 |
45 | ScourgeUpside | Minions have (11–13)% chance to Taunt on Hit with Attacks attack minion | belt 500 default 0 | |
68 | ScourgeUpside | Minions have (14–16)% chance to Taunt on Hit with Attacks attack minion | belt 500 default 0 | |
68 | ScourgeUpside | Minions have (17–19)% chance to Taunt on Hit with Attacks attack minion | belt 500 default 0 | |
45 | ScourgeUpside | (12–14)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (15–17)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (18–20)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 | |
45 | ScourgeUpside | (11–15)% chance to Taunt Enemies on Hit with Attacks attack | axe 200 default 0 | |
68 | ScourgeUpside | (16–20)% chance to Taunt Enemies on Hit with Attacks attack | axe 200 default 0 | |
68 | ScourgeUpside | (21–25)% chance to Taunt Enemies on Hit with Attacks attack | axe 200 default 0 | |
45 | ScourgeUpside | (7–8)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 | |
68 | ScourgeUpside | (9–10)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 | |
68 | ScourgeUpside | (11–12)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 | |
45 | ScourgeUpside | Attacks have (7–8)% chance to Maim on Hit attack | quiver 200 default 0 | |
68 | ScourgeUpside | Attacks have (9–10)% chance to Maim on Hit attack | quiver 200 default 0 | |
68 | ScourgeUpside | Attacks have (11–12)% chance to Maim on Hit attack | quiver 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to Hinder Enemies on Hit with Spells caster | body_armour 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Hinder Enemies on Hit with Spells caster | body_armour 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Hinder Enemies on Hit with Spells caster | body_armour 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 | |
68 | ScourgeUpside | Curse Enemies with Despair on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Elemental Weakness on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Enfeeble on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Temporal Chains on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Vulnerability on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Conductivity on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Flammability on Hit caster curse | gloves 50 default 0 | |
68 | ScourgeUpside | Curse Enemies with Frostbite on Hit caster curse | gloves 50 default 0 | |
45 | ScourgeUpside | (7–8)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (11–12)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
45 | ScourgeUpside | (10–12)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (16–18)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 | |
45 | ScourgeUpside | (7–8)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (11–12)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
45 | ScourgeUpside | (10–12)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (16–18)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 | |
45 | ScourgeUpside | (7–8)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
68 | ScourgeUpside | (11–12)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 | |
45 | ScourgeUpside | (10–12)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 | |
68 | ScourgeUpside | (16–18)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 | |
45 | ScourgeUpside | (16–20)% chance to Knock Enemies Back on hit | gloves 500 default 0 | |
68 | ScourgeUpside | (21–25)% chance to Knock Enemies Back on hit | gloves 500 default 0 | |
68 | ScourgeUpside | (26–30)% chance to Knock Enemies Back on hit | gloves 500 default 0 | |
75 | RedImplicit | 15% chance to Extinguish Enemies on Hit | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 20% chance to Extinguish Enemies on Hit | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 25% chance to Extinguish Enemies on Hit | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 30% chance to Extinguish Enemies on Hit | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 35% chance to Extinguish Enemies on Hit | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | 40% chance to Extinguish Enemies on Hit | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 50% chance to Extinguish Enemies on Hit | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 55% chance to Extinguish Enemies on Hit | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 60% chance to Extinguish Enemies on Hit | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 65% chance to Extinguish Enemies on Hit | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 70% chance to Extinguish Enemies on Hit | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Extinguish Enemies on Hit | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Extinguish Enemies on Hit | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Extinguish Enemies on Hit | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 100% chance to Extinguish Enemies on Hit | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds | no_tier_6_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 1.1 seconds | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 1 seconds | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds attack | no_tier_5_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds attack | no_tier_4_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds attack | no_tier_3_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attack | no_tier_2_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attack | no_tier_1_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attack | no_tier_4_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attack | no_tier_3_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.4 seconds attack | no_tier_2_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds attack | no_tier_1_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | 15% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 20% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 25% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 30% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 35% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 40% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 50% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 55% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 60% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 65% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 70% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Intimidate Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | 15% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 20% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 25% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 30% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 35% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 40% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 50% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 55% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 60% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 65% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 70% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -11% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -12% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -13% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -14% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance elemental fire | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -11% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -12% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -13% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -14% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance elemental cold | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance elemental lightning | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Attacks have 15% chance to Maim on Hit attack | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 20% chance to Maim on Hit attack | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 25% chance to Maim on Hit attack | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 30% chance to Maim on Hit attack | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 35% chance to Maim on Hit attack | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | Attacks have 40% chance to Maim on Hit attack | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 50% chance to Maim on Hit attack | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 55% chance to Maim on Hit attack | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 60% chance to Maim on Hit attack | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 65% chance to Maim on Hit attack | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Attacks have 70% chance to Maim on Hit attack | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 85% chance to Maim on Hit attack | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 90% chance to Maim on Hit attack | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks have 95% chance to Maim on Hit attack | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Attacks always Maim on Hit attack | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 15% chance to Hinder Enemies on Hit with Spells caster | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% chance to Hinder Enemies on Hit with Spells caster | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% chance to Hinder Enemies on Hit with Spells caster | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% chance to Hinder Enemies on Hit with Spells caster | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% chance to Hinder Enemies on Hit with Spells caster | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 40% chance to Hinder Enemies on Hit with Spells caster | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% chance to Hinder Enemies on Hit with Spells caster | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 55% chance to Hinder Enemies on Hit with Spells caster | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 60% chance to Hinder Enemies on Hit with Spells caster | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 65% chance to Hinder Enemies on Hit with Spells caster | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 70% chance to Hinder Enemies on Hit with Spells caster | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Hinder Enemies on Hit with Spells caster | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Hinder Enemies on Hit with Spells caster | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Hinder Enemies on Hit with Spells caster | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hinder Enemies on Hit with Spells caster | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 5% chance to Poison on Hit poison chaos ailment | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 10% chance to Poison on Hit poison chaos ailment | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 15% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 20% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 25% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 30% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Poison on Hit poison chaos ailment | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | 5% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 10% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 15% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 20% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 25% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 30% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks attack | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks attack | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacks attack | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attack | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attack | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attack | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attack | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacks attack | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks attack | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 63 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
28 | WeaponTree | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
44 | WeaponTree | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
70 | WeaponTree | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
8 | WeaponTree | Adds 1 to 3 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
44 | WeaponTree | Adds 7 to 10 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
70 | WeaponTree | Adds 11 to 17 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
85 | WeaponTree | Adds 22 to 33 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
8 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 2 to 4 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 4 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 13 to 20 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 3 to 6 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 7 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 11 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 22 to 33 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
60 | WeaponTree | Minions never deal Critical Strikes Minion hits can't be Evaded | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
34 | WeaponTree | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit | weapon 300 default 0 | |
34 | WeaponTree | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit | weapon 300 default 0 | |
34 | WeaponTree | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit | weapon 300 default 0 | |
75 | WeaponTree | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit | weapon 300 default 0 | |
38 | WeaponTree | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 default 0 | |
76 | WeaponTree | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 default 0 | |
38 | WeaponTree | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 default 0 | |
76 | WeaponTree | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 default 0 | |
24 | WeaponTree | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
55 | WeaponTree | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
78 | WeaponTree | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
24 | WeaponTree | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
55 | WeaponTree | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
78 | WeaponTree | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
20 | WeaponTree | Minions have 10% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 15% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
20 | WeaponTree | Minions have 20% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 30% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
20 | WeaponTree | Minions have 10% chance to Hinder Enemies on Hit with Spells | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 15% chance to Hinder Enemies on Hit with Spells | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
20 | WeaponTree | Minions have 20% chance to Hinder Enemies on Hit with Spells | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 30% chance to Hinder Enemies on Hit with Spells | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
25 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep | ranged 0 shield 500 default 1000 | |
1 | WeaponTree | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 |
Enchantment Modifier /31
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Word of Blades | 32 | Enchantment | Trigger Word of Blades on Hit | gloves 100 default 0 |
Enchantment Edict of Blades | 53 | Enchantment | Trigger Edict of Blades on Hit | gloves 100 default 0 |
Enchantment Decree of Blades | 66 | Enchantment | Trigger Decree of Blades on Hit | gloves 100 default 0 |
Enchantment Commandment of Blades | 75 | Enchantment | Trigger Commandment of Blades on Hit | gloves 100 default 0 |
Enchantment Word of Flames | 32 | Enchantment | Trigger Word of Flames on Hit | gloves 100 default 0 |
Enchantment Edict of Flames | 53 | Enchantment | Trigger Edict of Flames on Hit | gloves 100 default 0 |
Enchantment Decree of Flames | 66 | Enchantment | Trigger Decree of Flames on Hit | gloves 100 default 0 |
Enchantment Commandment of Flames | 75 | Enchantment | Trigger Commandment of Flames on Hit | gloves 100 default 0 |
Enchantment Word of Force | 32 | Enchantment | Trigger Word of Force on Hit | gloves 100 default 0 |
Enchantment Edict of Force | 53 | Enchantment | Trigger Edict of Force on Hit | gloves 100 default 0 |
Enchantment Decree of Force | 66 | Enchantment | Trigger Decree of Force on Hit | gloves 100 default 0 |
Enchantment Commandment of Force | 75 | Enchantment | Trigger Commandment of Force on Hit | gloves 100 default 0 |
Enchantment Word of the Tempest | 32 | Enchantment | Trigger Word of the Tempest on Hit | gloves 100 default 0 |
Enchantment Edict of the Tempest | 53 | Enchantment | Trigger Edict of the Tempest on Hit | gloves 100 default 0 |
Enchantment Decree of the Tempest | 66 | Enchantment | Trigger Decree of the Tempest on Hit | gloves 100 default 0 |
Enchantment Commandment of the Tempest | 75 | Enchantment | Trigger Commandment of the Tempest on Hit | gloves 100 default 0 |
Enchantment Word of Fury | 32 | Enchantment | Trigger Word of Fury on Hit | gloves 100 default 0 |
Enchantment Edict of Fury | 53 | Enchantment | Trigger Edict of Fury on Hit | gloves 100 default 0 |
Enchantment Decree of Fury | 66 | Enchantment | Trigger Decree of Fury on Hit | gloves 100 default 0 |
Enchantment Commandment of Fury | 75 | Enchantment | Trigger Commandment of Fury on Hit | gloves 100 default 0 |
Enchantment Caustic Arrow Wither On Hit 1 | 66 | Enchantment | Caustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration attack | helmet 75 default 0 |
Enchantment Caustic Arrow Wither On Hit 2 | 75 | Enchantment | Caustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration attack | helmet 75 default 0 |
Enchantment Puncture Maim On Hit Percent Chance 1 | 66 | Enchantment | 20% Chance for Puncture to Maim on hit attack | helmet 100 default 0 |
Enchantment Puncture Maim On Hit Percent Chance 2 | 75 | Enchantment | 30% Chance for Puncture to Maim on hit attack | helmet 100 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Enchantment | Sweep has a 20% chance to grant an Endurance Charge on Hit attack | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Enchantment | Sweep has a 30% chance to grant an Endurance Charge on Hit attack | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Enchantment | Sweep has a 20% chance to grant an Endurance Charge on Hit attack | helmet 100 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Enchantment | Sweep has a 30% chance to grant an Endurance Charge on Hit attack | helmet 100 default 0 |
Enchantment Venom Gyre Withering On Hit Chance 1 | 66 | Enchantment | Venom Gyre has a 12% chance to inflict Withered for 2 seconds on Hit attack | helmet 100 default 0 |
Enchantment Venom Gyre Withering On Hit Chance 2 | 75 | Enchantment | Venom Gyre has a 20% chance to inflict Withered for 2 seconds on Hit attack | helmet 100 default 0 |
Enchantment Arcanist Brand Unnerve 1 | 75 | Enchantment | Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds caster | helmet 100 default 0 |
Monsters mods /87
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Curse Enemies with Vulnerability on Hit caster curse | ||
1 | Unique | 20% chance to Curse Enemies with Vulnerability on Hit caster curse | ||
1 | Unique | curse on hit level projectile weakness [1] caster curse | ||
of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1000 |
of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | not_dex 0 default 1000 |
1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | not_int 0 default 1000 |
1 | Unique | 50% chance to gain a Power Charge on Hit | ||
1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 100% chance to gain a Power Charge on Hit | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 33% chance to Poison on Hit poison chaos ailment | ||
1 | Unique | Attacks have 25% chance to Maim on Hit attack | ||
1 | Unique | Curse Enemies with Enfeeble on Hit caster curse | ||
1 | Unique | Curse Enemies with Temporal Chains on Hit caster curse | ||
1 | Unique | 25% chance to Curse Enemies with Temporal Chains on Hit caster curse | ||
1 | Unique | 50% chance to Curse Enemies with Vulnerability on Hit caster curse | ||
1 | Unique | 50% chance to Curse Enemies with Flammability on Hit caster curse | ||
1 | Unique | chance to apply suppression on hit % [20] | ||
Nullifier | 25 | Nemesis | remove charges on hit % [100] remove flask effects on hit % [100] | caster 0 rare 400 default 0 |
Bringer of Weakness | 4 | Nemesis | Curse Enemies with Enfeeble on Hit caster curse | rare 800 default 0 |
Bringer of Fragility | 1 | Nemesis | Curse Enemies with Vulnerability on Hit caster curse | rare 600 default 0 |
Chronophage | 25 | Nemesis | Curse Enemies with Temporal Chains on Hit caster curse | rare 400 default 0 |
Vine Snare | 15 | Nemesis | attach vines to defender on hit % chance [100] | rare 800 default 0 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 magic 0 default 1500 |
Frostwoven | 1 | Unique | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
Deadly | 24 | Unique | You take 50% reduced Extra Damage from Critical Strikes All hits are Critical Strikes 100% Global chance to Blind Enemies on hit 100% increased Blind Effect | no_common_monster_mods 0 immobile 0 no_shroud_walker 0 default 800 |
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
Stormwoven | 1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
of Stunning | 24 | Unique | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Drought | 46 | Unique | Regenerate 1.5% of Life per second Flasks gain -6 Charges every 3 seconds dropped items are converted to utility flasks [1] remove enemy flask charge on hit % chance [100] | magic 0 default 200 |
Entangling | 18 | Unique | +25% to Chaos Resistance Poison on Hit All Damage from Hits can Poison dropped items are converted to jewels [1] | magic 0 default 200 |
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [1] | magic 0 default 200 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 rare 0 default 1500 |
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [0] | rare 0 default 800 |
1 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison | ||
1 | Unique | 100% Global chance to Blind Enemies on hit | ||
Blasphemer's Touch | 1 | Torment | apply X random curses on hit [1] caster curse | default 1000 |
Blasphemer's Grip | 1 | Torment | You can apply an additional Curse Hex Reflection 50% increased Effect of your Curses apply X random curses on hit [2] caster curse | default 1000 |
Alchemist's Touch | 1 | Torment | +15% to Chaos Resistance Poison on Hit poison chaos resistance ailment | default 1000 |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | default 1000 |
Thief's Touch | 1 | Torment | removes % mana on hit [10] resource mana | default 1000 |
Thief's Grip | 1 | Torment | Steal Power, Frenzy, and Endurance Charges on Hit monster drop additional rings amulets [5,10] remove flask effects on hit % [100] removes % mana on hit [20] resource mana | default 1000 |
Spy's Touch | 1 | Torment | 25% Global chance to Blind Enemies on hit | default 1000 |
1 | Unique | torment embezzler debuff on hit recovery speed +% [-50] | default 1000 | |
1 | Unique | torment embezzler debuff on hit recovery speed +% [-100] | default 1000 | |
Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] | |
1 | Unique | You can apply 4 additional Curses Hex Reflection apply X random curses on hit [0] caster curse | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
Clutching Talisman | 1 | Talisman | Poison on Hit maximum life % to add to maximum energy shield [10] poison defences chaos ailment | |
1 | Unique | 200% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | 100% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | Poison on Hit poison chaos ailment | ||
1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies bleed physical attack ailment | ||
1 | Unique | corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] bleed damage physical ailment | ||
1 | Unique | Melee Attacks Poison on Hit poison chaos attack ailment | ||
1 | Unique | global maim on hit [1] attack | ||
1 | Unique | Attacks have 20% chance to Maim on Hit attack | ||
1 | Unique | Attacks have 15% chance to Maim on Hit attack | ||
1 | Unique | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed 100% chance to Knock Enemies Back on hit 400% increased Knockback Distance attack caster speed | ||
1 | Unique | drop ground tar on hit % [35] | ||
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit monster dropped item rarity +% [0] resource life damage physical elemental lightning | bestiary_deep 100 default 0 |
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Poison on Hit Gain 25% of Non-Chaos Damage as extra Chaos Damage monster dropped item rarity +% [0] poison resource life damage chaos ailment | bestiary_caverns 100 default 0 |
1 | Unique | kill and delete on hit [1] | ||
1 | Unique | 50% chance to Impale Enemies on Hit with Attacks physical attack | ||
1 | Unique | Hinder Enemies on Hit with Spells caster | ||
Graverobber's Touch | 1 | Torment | 5% Global chance to Blind Enemies on hit | |
Graverobber's Grip | 1 | Torment | 5% Global chance to Blind Enemies on hit monster drop item template for league unique [100] | |
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] resource life defences | |
Paralysing Touch | 1 | Delirium | affliction monster debuff action speed +% on hit [-6] speed | |
Eroding Touch | 1 | Delirium | affliction monster debuff damage taken +% on hit [6] damage | |
Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
of Flames | 1 | Suffix | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance | cold_affinity 0 lightning_affinity 0 default 5000 |
of Rime | 1 | Suffix | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance | fire_affinity 0 lightning_affinity 0 default 5000 |
of Electricity | 1 | Suffix | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance | fire_affinity 0 cold_affinity 0 default 5000 |
of Venom | 34 | Suffix | Poison on Hit | physical_affinity 2500 default 0 |
of Impact | 34 | Suffix | Always Stuns Enemies on Hit | magic 0 default 1500 |
of Frenzy | 24 | Suffix | 100% chance to gain a Frenzy Charge on Hit | default 2000 |
of Blinding | 24 | Suffix | 100% Global chance to Blind Enemies on hit 100% increased Blind Effect | default 1500 |
of Enervation | 34 | Suffix | remove charges on hit % [100] | default 800 |
Corrupting | 46 | Prefix | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] | default 500 |
Abyss Jewel mods /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Blinding | 32 | Suffix | (3–4)% chance to Blind Enemies on Hit with Attacks attack | abyss_jewel_ranged 800 abyss_jewel_melee 800 default 0 |
of Blinding | 65 | Suffix | (5–6)% chance to Blind Enemies on Hit with Attacks attack | abyss_jewel_ranged 400 abyss_jewel_melee 400 default 0 |
of Taunting | 32 | Suffix | (3–5)% chance to Taunt Enemies on Hit with Attacks attack | abyss_jewel_melee 800 default 0 |
of Taunting | 65 | Suffix | (6–8)% chance to Taunt Enemies on Hit with Attacks attack | abyss_jewel_melee 400 default 0 |
of Hindering | 32 | Suffix | (3–5)% chance to Hinder Enemies on Hit with Spells caster | abyss_jewel_caster 800 default 0 |
of Hindering | 65 | Suffix | (6–8)% chance to Hinder Enemies on Hit with Spells caster | abyss_jewel_caster 400 default 0 |
of Stifling | 32 | Suffix | Minions have (3–4)% chance to Blind on Hit with Attacks attack minion | abyss_jewel_summoner 800 default 0 |
of Stifling | 65 | Suffix | Minions have (5–6)% chance to Blind on Hit with Attacks attack minion | abyss_jewel_summoner 400 default 0 |
of Distraction | 32 | Suffix | Minions have (3–5)% chance to Taunt on Hit with Attacks attack minion | abyss_jewel_summoner 800 default 0 |
of Distraction | 65 | Suffix | Minions have (6–8)% chance to Taunt on Hit with Attacks attack minion | abyss_jewel_summoner 400 default 0 |
of Delaying | 32 | Suffix | Minions have (3–5)% chance to Hinder Enemies on Hit with Spells caster minion | abyss_jewel_summoner 800 default 0 |
of Delaying | 65 | Suffix | Minions have (6–8)% chance to Hinder Enemies on Hit with Spells caster minion | abyss_jewel_summoner 400 default 0 |
of Venom | 60 | Suffix | Minions have (10–15)% chance to Poison Enemies on Hit poison chaos minion ailment | abyss_jewel_summoner 400 default 0 |
Fossil mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | 15% chance to Intimidate Enemies for 4 seconds on Hit attack | abyss_jewel 0 jewel 0 weapon 2000 default 0 |
of the Underground | 1 | Suffix | Curse Enemies with Despair on Hit caster curse | abyss_jewel 0 jewel 0 one_hand_weapon 2000 default 0 |
of the Underground | 1 | Suffix | Curse Enemies with Despair on Hit caster curse | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
of the Underground | 1 | Suffix | (4–6)% Global chance to Blind Enemies on hit | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
Map mods /37
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Venom | 1 | Suffix | Monsters Poison on Hit 10% increased Quantity of Items found in this Area poison chaos ailment | secret_area 1000 default 0 |
of Venom | 69 | Suffix | Monsters Poison on Hit Found Items have (1–3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 10% increased Quantity of Items found in this Area poison chaos ailment | secret_area 1000 default 0 |
of Venom | 1 | Suffix | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
of Venom | 1 | Suffix | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area poison chaos ailment | secret_area 0 maven_map 1000 primordial_map 1000 default 0 |
of Venom | 1 | Suffix | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | secret_area 0 expedition_logbook 1000 default 0 |
Profane | 1 | Prefix | Monsters deal (21–25)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | mid_tier_map 500 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 73 | Prefix | Monsters deal (21–25)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | top_tier_map 0 expedition_logbook 500 default 0 |
Profane | 1 | Prefix | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | top_tier_map 500 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 1 | Prefix | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical chaos | top_tier_map 0 maven_map 500 primordial_map 500 default 0 |
Profane | 78 | Prefix | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | top_tier_map 0 expedition_logbook 500 default 0 |
Empowered | 1 | Prefix | Monsters have a 15% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 10% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 73 | Prefix | Monsters have a 15% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area elemental fire cold lightning ailment | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Empowered | 78 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | top_tier_map 0 expedition_logbook 800 default 0 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
of Power | 1 | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Power | 1 | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Power | 1 | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
of Blinding | 1 | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | maven_map 0 expedition_logbook 0 primordial_map 0 default 650 |
of Blinding | 1 | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 650 primordial_map 650 default 0 |
of Blinding | 1 | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 650 default 0 |
of Carnage | 1 | Suffix | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | maven_map 0 expedition_logbook 0 primordial_map 0 default 600 |
of Carnage | 1 | Suffix | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 600 primordial_map 600 default 0 |
of Carnage | 1 | Suffix | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 600 default 0 |
of Impedance | 1 | Suffix | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | maven_map 0 expedition_logbook 0 primordial_map 0 default 600 |
of Impedance | 1 | Suffix | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 600 primordial_map 600 default 0 |
of Impedance | 1 | Suffix | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 600 default 0 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 800 primordial_map 800 default 0 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 800 default 0 |
Delve Area mods /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | default 1000 | |
92 | DelveArea | Monsters deal (21–25)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 | |
173 | DelveArea | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 | |
20 | DelveArea | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1000 | |
20 | DelveArea | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1000 | |
20 | DelveArea | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1000 | |
1 | DelveArea | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
1 | DelveArea | Monsters have (30–60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
1 | DelveArea | Monsters have (30–60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
1 | DelveArea | Monsters have a (10–15)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
52 | DelveArea | Monsters have a (16–25)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
173 | DelveArea | Monsters have a (26–35)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
1 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 | |
52 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 | |
173 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 |
Heist Area mods /15
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Profane | 73 | Prefix | Monsters deal (21–25)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Profane | 78 | Prefix | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Empowered | 73 | Prefix | Monsters have a 15% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Empowered | 78 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
of Venom | 1 | Suffix | Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] poison chaos ailment | default 1000 |
of Frenzy | 1 | Suffix | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Endurance | 1 | Suffix | Monsters have (30–60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Power | 1 | Suffix | Monsters have (30–60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Blinding | 46 | Suffix | Monsters Blind on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
of Carnage | 46 | Suffix | Monsters Maim on Hit with Attacks heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 600 |
of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 600 |
of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 800 |
Veiled mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Impale Enemies on Hit with Attacks damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to cause Bleeding on Hit bleed damage physical attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Blind Enemies on hit damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Poison on Hit bleed poison damage physical chaos attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Tora's | 60 | Prefix | Adds (12–14) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | one_hand_weapon 2000 default 0 |
Tora's | 60 | Prefix | Adds (17–20) to (26–28) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | two_hand_weapon 2000 default 0 |
Crafting Bench /16
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, Tora |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, Tora |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil, Tora |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil, Tora |
Misc mods /37
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | 25% chance to Poison on Hit during Effect poison chaos ailment | ||
of Fending | 1 | Jewel | Suffix | (4–6)% chance to Knock Enemies Back on hit | default 250 |
of Poisoning | 1 | Jewel | Suffix | (6–8)% increased Poison Duration (3–5)% chance to Poison on Hit poison chaos ailment | not_dex 250 default 350 |
of Impaling | 1 | Jewel | Suffix | (5–7)% chance to Impale Enemies on Hit with Attacks physical attack | not_str 250 default 350 |
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground poison chaos attack ailment | ||
1 | Jewel | Unique | Traps and Mines have a 25% chance to Poison on Hit poison chaos ailment | ||
46 | ExpeditionRelic | Prefix | Runic Monsters apply a random Hex on Hit | default 1000 | |
46 | ExpeditionRelic | Prefix | Runic Monsters inflict Petrification for 2 seconds on Hit | default 100 | |
1 | ExpeditionRelic | Prefix | Monsters Impale Enemies on Hit with Attacks Monsters have 100% increased Impale Effect | default 1000 | |
20 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters Kill things with 20% or lower Life on Hit | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | 100% Global chance to Blind Enemies on hit (100–200)% increased Blind Effect | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | 100% chance to remove a random Charge from Enemy on Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Inflict 1 Grasping Vine on Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Curse Enemies with Punishment on Hit | primordial_altar_upside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Create Consecrated Ground on Hit, lasting 6 seconds | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Fire Damage Cover Enemies in Ash on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Curse Enemies with Vulnerability on Hit | primordial_altar_upside 0 cleansing_fire_altar 0 default 0 | |
of Self-Possession | 1 | MemoryLines | Suffix | Players in Areas are Possessed Players in Areas Touch monsters on Hit memory line type hash [19174] | memory_line_kirac 0 default 0 |
Extinguishing | 75 | SanctumSpecial | Prefix | (30–35)% chance to Extinguish Enemies on Hit | str_special_relic 200 default 50 |
Enraging | 82 | SanctumSpecial | Prefix | Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | str_special_relic 200 default 50 |
of Intimidation | 75 | SanctumSpecial | Suffix | (30–35)% chance to Intimidate Enemies for 4 seconds on Hit | str_special_relic 600 default 150 |
of Unnerving | 75 | SanctumSpecial | Suffix | (30–35)% chance to Unnerve Enemies for 4 seconds on Hit | int_special_relic 600 default 150 |
of Dehydration | 82 | SanctumSpecial | Suffix | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | str_special_relic 200 default 50 |
of Hypothermia | 82 | SanctumSpecial | Suffix | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | dex_special_relic 200 default 50 |
of Potential | 82 | SanctumSpecial | Suffix | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | int_special_relic 200 default 50 |
of Maiming | 75 | SanctumSpecial | Suffix | Attacks have (30–35)% chance to Maim on Hit attack | str_special_relic 600 default 150 |
of Arcane Hindrance | 75 | SanctumSpecial | Suffix | (30–35)% chance to Hinder Enemies on Hit with Spells caster | int_special_relic 600 default 150 |
of Toxicity | 75 | SanctumSpecial | Suffix | (20–30)% chance to Poison on Hit poison chaos ailment | dex_special_relic 600 default 150 |
of Impaling | 75 | SanctumSpecial | Suffix | (20–30)% chance to Impale Enemies on Hit with Attacks physical attack | dex_special_relic 600 default 150 |
of Venom | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Poison Monsters Poison on Hit map item drop quantity +% [12] map item drop rarity +% [7] | crucible_map_low 400 default 0 |
of Venom | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit map item drop quantity +% [12] map item drop rarity +% [7] | crucible_map_high 400 default 0 |
Essence /2
Item /10
Icon | Name |
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![]() | Hook Sword Physical Damage: 28-60 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 11 Requires Level 34, 64 Str, 64 Dex 15% chance to Maim on Hit |
![]() | Grappler Physical Damage: 44-94 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 11 Requires Level 55, 99 Str, 99 Dex 15% chance to Maim on Hit |
![]() | Tiger Hook Physical Damage: 37-80 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 70, 119 Str, 119 Dex 20% chance to Maim on Hit |
![]() | Smallsword Physical Damage: 19-40 Critical Strike Chance: 6% Attacks per Second: 1.55 Weapon Range: 14 Requires Level 36, 124 Dex 15% chance to cause Bleeding on Hit |
![]() | Courtesan Sword Physical Damage: 29-60 Critical Strike Chance: 6% Attacks per Second: 1.55 Weapon Range: 14 Requires Level 57, 190 Dex 15% chance to cause Bleeding on Hit |
![]() | Dragoon Sword Physical Damage: 32-66 Critical Strike Chance: 6% Attacks per Second: 1.5 Weapon Range: 14 Requires Level 72, 220 Dex 20% chance to cause Bleeding on Hit |
![]() | Vaal Axe Physical Damage: 104-174 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 13 Requires Level 64, 158 Str, 76 Dex 25% chance to Maim on Hit |
![]() | Imp Crown Armour: 42–49 Energy Shield: 10–12 Requires Level 15, 20 Str, 20 Int Socketed Skills apply Fire, Cold and Lightning Exposure on Hit -10% to all Elemental Resistances |
![]() | Demon Crown Armour: 122–140 Energy Shield: 25–29 Requires Level 45, 51 Str, 51 Int Socketed Skills apply Fire, Cold and Lightning Exposure on Hit -10% to all Elemental Resistances |
![]() | Archdemon Crown Armour: 185–212 Energy Shield: 38–43 Requires Level 75, 79 Str, 79 Int Socketed Skills apply Fire, Cold and Lightning Exposure on Hit -10% to all Elemental Resistances |
Unique /69
Icon | Name |
---|---|
![]() | Asenath's Gentle Touch Silk Gloves +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) |
![]() | Chernobog's Pillar Ebony Tower Shield +(20–30) to maximum LifeAdds (12–15) to (30–35) Fire Damage to Spells and Attacks (120–150)% increased Armour +(60–80) to maximum Life +(35–50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds) |
![]() | Dyadus Infernal Axe Adds (255–285) to (300–330) Fire Damage in Main Hand Adds (255–285) to (300–330) Cold Damage in Off Hand (10–15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Chill reduces Enemy Action Speed by 10%) |
![]() | Mortem Morsu Fright Claw Grants 20 Life per Enemy Hit(75–100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10–20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit (The Stun Threshold determines how much Damage can Stun something) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Mjölner Gavel 15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80–120)% increased Physical Damage (80–100)% increased Lightning Damage Skills Chain +1 times |
![]() | Moonsorrow Imbued Wand (33–37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind +10 to Intelligence (30–40)% increased Spell Damage (250–275)% increased Physical Damage (20–30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Atziri's Disfavour Vaal Axe 25% chance to Maim on Hit+30% to Quality of Socketed Support Gems Adds (310–330) to (370–390) Physical Damage (12–16)% increased Attack Speed 25% chance to cause Bleeding on Hit +10 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Blood Reaper Headsman Axe (180–200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on Hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage(40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Mana per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | Flesh-Eater Dream Mace 10% reduced Enemy Stun ThresholdAdds 10 to 15 Physical Damage (60–80)% increased Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against Bleeding Enemies 30% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Moonbender's Wing Tomahawk Trigger Level 15 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Dreadarc Cleaver Adds (5–15) to (20–25) Physical Damage Adds (5–15) to (20–25) Fire Damage (7–10)% increased Attack Speed +(15–25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on Hit (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | Bloodplay Stiletto 30% increased Global Critical Strike Chance+20 to Dexterity Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Jack, the Axe Vaal Hatchet Grants Level 20 Thirst for Blood Skill Adds (11–14) to (18–23) Physical Damage (130–150)% increased Physical Damage 25% chance to cause Bleeding on Hit +(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon play jack the axe sounds [1] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Surgebinders Dragonscale Gauntlets (90–110)% increased Armour and Evasion (4–7)% increased Elemental Damage per Frenzy Charge (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
![]() | Redblade Band Unset Ring Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit Socketed Golem Skills have Minions Regenerate 5% of Life per second +3 to Level of Socketed Golem Gems +(30–40) to Strength (20–30)% increased Fire Damage +(30–40) to maximum Life |
![]() | Winds of Change Ancient Gauntlets +(30–60) to maximum Life 30% increased Projectile Speed (5–10)% reduced Movement Speed 10% chance to Knock Enemies Back on hit (30–50)% increased Projectile Damage (Knockback pushes Enemies away when Hit) |
![]() | Growing Agony Viridian Jewel (8–12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
![]() | Malachai's Loop Harmonic Spirit Shield (10–15)% increased Spell Damage(210–250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12–16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Rive Terror Claw 2% of Physical Attack Damage Leeched as LifeAdds (25–35) to (50–65) Physical Damage (60–80)% increased Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances+(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
![]() | Cloak of Tawm'r Isley Savant's Robe Socketed Minion Gems are Supported by Level 16 Life Leech (150–200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop Identified (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Ashcaller Carved Wand (11–15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20–24) to (38–46) Fire Damage Adds (20–24) to (38–46) Fire Damage to Spells 10% chance to Cover Enemies in Ash on Hit (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) |
![]() | Cospri's Will Assassin's Garb 3% increased Movement Speed(150–200)% increased Evasion Rating +(31–53)% to Chaos Resistance You can apply an additional Curse Your Hexes can affect Hexproof Enemies Always Poison on Hit against Cursed Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Innsbury Edge Elder Sword +330 to Accuracy Rating(100–140)% increased Physical Damage (17–25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) |
![]() | The Pandemonius Jade Amulet +(20–30) to Dexterity(20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | The Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints frenzy charge blood dance art variation [0] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Uul-Netol's Kiss Vaal Axe 25% chance to Maim on Hit(230–270)% increased Physical Damage 15% reduced Attack Speed Curse Enemies with Vulnerability on Hit Exerted Attacks deal 200% increased Damage Exerted Attacks Knock Enemies Back on Hit (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) (Vaal Attacks, Channelling Attacks, and Attacks which Repeat cannot be Exerted) |
![]() | Severed in Sleep Cutlass 40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | United in Dream Cutlass 40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 10% of Life on Killing a Poisoned Enemy (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arakaali's Fang Fiend Dagger 40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill Adds (8–13) to (20–30) Physical Damage (170–200)% increased Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Cold Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Cold Resistance Your Cold Damage can Poison 50% less Poison Duration Cold Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Rhoa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Maim on Hit while you have a Bestial Minion (10–15)% increased Attack and Movement Speed while you have a Bestial Minion (Maimed enemies have 30% reduced Movement Speed) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Fire Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Fire Resistance Your Fire Damage can Poison 50% less Poison Duration Fire Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Lightning Resistance Your Lightning Damage can Poison 50% less Poison Duration Lightning Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Snake Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Ursa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Wasp Nest Throat Stabber Grants 40 Life per Enemy Hit(150–170)% increased Physical Damage (20–25)% increased Attack Speed (20–25)% increased Critical Strike Chance +(330–350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 Poisons (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Taproot Ambusher 30% increased Global Critical Strike Chance(180–200)% increased Physical Damage (10–15)% increased Attack Speed (15–20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15–20)% chance to Maim on Hit 20% chance to Poison on Hit (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Coralito's Signature Diamond Flask 25% chance to Poison on Hit during Effect +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect Your Critical Strikes do not deal extra Damage during Effect Take 250 Chaos Damage per Second during Effect (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Vulconus Demon Dagger 40% increased Global Critical Strike ChanceAdds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160–200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Fenumus' Toxins Necromancer Circlet Adds (16–21) to (31–36) Chaos Damage to Spells (220–250)% increased Energy Shield 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web (6–10)% chance to Poison per Power Charge (15–20)% increased Damage with Poison per Power Charge Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead |
![]() | Earendel's Embrace Grinning Fetish 18% increased Elemental Damage+(20–30) to all Attributes Minions deal (30–40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons have Avatar of Fire Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage(40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Life per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage(40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level +1 Maximum Mana per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | Command of the Pit Riveted Gloves Has 2 Abyssal Sockets (6–10)% increased Cast Speed (4–6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells (Only Abyss Jewels can be Socketed in Abyssal Sockets) (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Command of the Pit Riveted Gloves Has 1 Abyssal Socket (6–10)% increased Cast Speed (4–6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells (Only Abyss Jewels can be Socketed in Abyssal Sockets) (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Mark of Submission Unset Ring Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on Hit |
![]() | Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Garb of the Ephemeral Savant's Robe [One to three random synthesis implicit modifiers]+600 Strength and Intelligence Requirement (180–230)% increased Energy Shield Action Speed cannot be modified to below base value +10 to maximum Divine Charges Gain a Divine Charge on Hit You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
![]() | Icefang Orbit Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Dexterity 25% chance to Poison on Hit (40–60)% increased Damage with Poison You are Chilled when you are Poisoned Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Chill reduces Enemy Action Speed by 10% for 2 seconds) |
![]() | Siegebreaker Heavy Belt +(25–35) to Strength(6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(17–23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
![]() | Eye of Malice Callous Mask (400–500)% increased Evasion and Energy Shield +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
![]() | Abhorrent Interrogation Ambush Mitts (100–150)% increased Evasion and Energy Shield (5–7)% increased Attack and Cast Speed (20–25)% chance to inflict Withered for 2 seconds on Hit Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Great Old One's Tentacles Eelskin Gloves Adds (8–12) to (15–20) Physical Damage to Attacks +(50–70) to maximum Life (10–20)% chance to Impale Enemies on Hit with Attacks 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | Retaliation Charm Citrine Amulet +(16–24) to Strength and Dexterity(10–20)% chance to Blind Enemies on Hit with Attacks Blind does not affect your Light Radius Blind you inflict is Reflected to you (10–20)% chance to gain a Frenzy Charge on Hit while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | The Iron Mass Gladius 40% increased Global Accuracy Rating(140–175)% increased Physical Damage (14–18)% increased Attack Speed Unholy Might (20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently has unholy might [1] (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) (Recently refers to the past 4 seconds) |
![]() | The Highwayman Gold Ring (6–15)% increased Rarity of Items found(15–25)% increased Rarity of Items found 1% of Damage Leeched as Life (5–10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is Doubled (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Replica Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Replica Bloodplay Stiletto 30% increased Global Critical Strike Chance+20 to Strength Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 30% chance to cause Bleeding on Hit (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Replica Innsbury Edge Elder Sword +330 to Accuracy Rating(100–140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon unique insanity do weird things [1] (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Replica Siegebreaker Heavy Belt +(25–35) to Strength(6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(15–25)% to Fire Resistance Minions have 5% chance to Maim Enemies on Hit with Attacks Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second (Maimed enemies have 30% reduced Movement Speed) |
![]() | Replica Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances+(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | Replica Earendel's Embrace Grinning Fetish 18% increased Elemental Damage+(20–30) to all Attributes Minions deal (30–40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies have Avatar of Fire Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Replica Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison |
![]() | Ceaseless Feast Spiked Gloves (16–20)% increased Melee DamageAdds (2–3) to (22–26) Physical Damage to Attacks (100–150)% increased Armour (20–30)% chance to inflict Corrosion on Hit with Attacks (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion) |
![]() | The Eternal Struggle Onyx Amulet [The Searing Exarch Implicit] [The Eater of Worlds Implicit]+(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Royale Moonbender's Wing Jade Hatchet Trigger Level 1 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Royale Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(20–30) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Passive /9
Icon | Name |
---|---|
Fending Notable 15% chance to Knock Enemies Back on hit 25% increased Knockback Distance (Knockback pushes Enemies away when Hit) | |
Claws of the Magpie Notable Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Cleaving Notable 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) | |
Excess Sustenance Notable 15% chance to gain 200 Life on Hit with Attacks | |
Toxic Strikes Notable +15% to Damage over Time Multiplier for Poison 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Merciless Skewering Notable Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Forceful Skewering Notable Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Dazzling Strikes Notable 50% increased Critical Strike Chance against Blinded Enemies 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Harpooner Notable 20% chance to Impale Enemies on Hit with Two Handed Weapons 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 50% increased Impale Duration (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Ascendancy Passive /9
Icon | Name |
---|---|
Crave the Slaughter Notable Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) | |
Hinekora, Death's Fury Notable 1% of Fire Damage Leeched as Life Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 10% increased Strength (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) | |
Nature's Reprisal Notable 25% chance to inflict Withered for 2 seconds on Hit 50% increased Effect of Withered (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) | |
Blood in the Eyes Notable Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Conqueror Notable 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Recently refers to the past 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Harmony of Purpose Notable Nearby Enemies cannot gain Power, Frenzy or Endurance Charges You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other 20% chance to gain a Power, Frenzy or Endurance Charge on Hit | |
Unwavering Crusade Notable Nearby Allies have 20% increased Attack, Cast and Movement Speed Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit (Intimidated enemies take 10% increased Attack Damage) (Unnerved enemies take 10% increased Spell Damage) | |
Noxious Strike Notable 40% chance to Poison on Hit 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Recently refers to the past 4 seconds) | |
Born in the Shadows Notable Cannot be Blinded 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
Cluster Jewel Passive /20
Icon | Name |
---|---|
Bloodscent Notable Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) | |
Bodyguards Notable Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks | |
Burden Projection Notable 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage | |
Corrosive Elements Notable 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Deep Cuts Notable 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Drive the Destruction Notable 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Eternal Suffering Notable 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) | |
Hulking Corpses Notable Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit | |
Powerful Assault Notable 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit (Knockback pushes Enemies away when Hit) | |
Pure Guile Notable Purity of Ice has 80% increased Mana Reservation Efficiency +20 to Dexterity 5% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Rotten Claws Notable Minions have a 12% chance to Impale on Hit with Attacks | |
Run Through Notable Axe or Sword Attacks deal 15% increased Damage with Ailments 10% increased Impale Effect 10% chance to Impale Enemies on Hit with Axes or Swords 15% increased Physical Damage with Axes or Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Septic Spells Notable 5% increased Cast Speed Spell Skills have +5% to Damage over Time Multiplier for Poison 20% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Shifting Shadow Notable 20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Skeletal Atrophy Notable Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage | |
Smite the Weak Notable 40% increased Attack Damage against Maimed Enemies Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) | |
Thaumophage Notable 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells (Hinder reduces movement speed by 30% for 4 seconds) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Touch of Cruelty Notable Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage (Hinder reduces movement speed by 30% for 4 seconds) | |
Vicious Skewering Notable Attacks have 10% chance to cause Bleeding 10% chance to Impale Enemies on Hit with Attacks 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Wrapped in Flame Notable 20% increased Fire Damage Cannot be Chilled while Burning 5% chance to Cover Enemies in Ash on Hit while you are Burning (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) |
Timeless Jewel Passive /7
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Ritual of Shadows![]() | (25–35)% increased Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
Vaal | Notable | Construct Studies![]() | (30–40)% increased Evasion Rating (5–7)% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Templar | Notable | Zealot![]() | Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
Templar | Notable | Smite the Wicked![]() | 10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
Templar | Notable | Smite the Ignorant![]() | 10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion (Cold Exposure applies -10% to Cold Resistance for 4 seconds) |
Templar | Notable | Smite the Heretical![]() | 10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) |
Eternal | Notable | Eternal Fervour![]() | 10% chance to gain a Frenzy Charge on Hit |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 10% chance to Intimidate Enemies for 4 seconds on Hit | karui_notable_add_intimidate |
Maraketh | Notable | 5% chance to Blind Enemies on Hit | maraketh_notable_add_blind |
Elevated modifier List /10
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Redemption | 80 | 10% chance to gain a Frenzy Charge on Hit Group: 3114 | 1% increased Movement Speed per Frenzy Charge 10% chance to gain a Frenzy Charge on Hit |
of Shaping | 68 | Socketed Gems are supported by Level 16 Blind (5–6)% Global chance to Blind Enemies on hit Group: 2643 | Socketed Gems are supported by Level 18 Blind (7–8)% Global chance to Blind Enemies on hit |
of Shaping | 75 | Socketed Gems are supported by Level 18 Blind (7–8)% Global chance to Blind Enemies on hit Group: 2643 | Socketed Gems are supported by Level 20 Blind (9–10)% Global chance to Blind Enemies on hit |
of Shaping | 80 | Socketed Gems are supported by Level 20 Blind (9–10)% Global chance to Blind Enemies on hit Group: 2643 | Socketed Gems are supported by Level 25 Blind (9–10)% Global chance to Blind Enemies on hit |
of Redemption | 68 | (8–11)% Global chance to Blind Enemies on hit Group: 2643 | (12–15)% Global chance to Blind Enemies on hit |
of Redemption | 80 | (12–15)% Global chance to Blind Enemies on hit Group: 2643 | (20–30)% increased Damage with Hits and Ailments against Blinded Enemies (12–15)% Global chance to Blind Enemies on hit |
Hunter's | 85 | (7–10)% chance to Intimidate Enemies for 4 seconds on Hit Group: 3134 | Intimidate Enemies for 4 seconds on Hit |
Hunter's | 85 | (7–10)% chance to Unnerve Enemies for 4 seconds on Hit Group: 3135 | Unnerve Enemies for 4 seconds on Hit |
Hunter's | 68 | (13–16)% chance to Impale Enemies on Hit with Attacks Group: 3331 | (17–20)% chance to Impale Enemies on Hit with Attacks |
Hunter's | 80 | (17–20)% chance to Impale Enemies on Hit with Attacks Group: 3331 | (21–25)% chance to Impale Enemies on Hit with Attacks Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy |
Community Wiki
Hit
The term hit refers to an effect that applies a discrete amount of damage to a target instantaneously. The damage can be mitigated down to 0, but can never be negative. Damage dealt by hits always has one of 3 damage sources (Attack, Spell or secondary, but note that damage over time never hits. and is combined of any 5 damage types (physical, fire, cold, lightning or chaos).
Besides the amount of damage, its type and source, 'hit packages' also contain certain mechanics and effects, such as:
- critical strikes
- ailments
- penetration and resistance ignoring (i.e. Inevitable Judgement)
- accuracy (for attacks only)
- modifications to target's block and dodge chances (i.e. Block Chance Reduction Support)
and others.
On/when hit effects
"On Hit" effects are when the player hits the enemy, and "When Hit" is when the enemy hits the player. In general, most effects are applied after the hit is completed and damage is dealt, since magnitude of damage is used to compute the magnitude of effect. These include, but are not limited to:
- gain temporary buffs (e.g. charges)
- inflict debuffs (e.g. curses or bleed)
- stun
- knockback
- gain life, mana or energy shield
- culling strike
- skill-specific effects (e.g. Creeping Frost's explosion).
Additionally, some effects have specific requirements, such as Life Gain on Hit Support only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's Protector's effect needing a critical strike.
Conditional modifiers
There are modifiers that can only apply their effects when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties. For example, more Damage against Chilled Enemies from Hypothermia Support doesn't increase damage from DoTs.
Southbound gloves will prevent your hits from killing enemies who are not frozen. This will not stop enemies from dying from your damage over time or minions.
Items that enable self-damaging
Items that hit:
Doedre's Elixir (on use)
Eye of Innocence (on igniting an enemy)
Gluttony (on using a movement skill)
Heartbound Loop (on minion death)
Scold's Bridle (on skill use)
Items that do not hit, but still deal damage to you:
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.