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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Toxic Rain
Attack, AoE, Chaos, Duration, Projectile, Bow
Level: 1–20
Cost: 7–11 Mana
Effectiveness of Added Damage: 50–73%
AoE Radius: 18
Requires Level 12
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Base duration is 1 seconds
Deals (7.9–285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect


Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Toxic Rain

Referencepoe.ninja, Fandom Community Wiki
DropLevel 12
BaseType Toxic Rain
Class Active Skill Gems
CostCurrencyUpgradeToMagicOrb of Transmutation x 1
WeaponBows
TargetTypesGround, Enemy
TypeAttack, ProjectileAttack, SkillCanMirageArcher, Area, ProjectileDamage, SkillCanTotem, SkillCanTrap, SkillCanMine, Hit, ChaosSkill, Duration, DamageOverTime, Type73, ChaosSkill, Triggerable, FiresArrowsAtTargetLocation
IsActiveSkill1
DefaultTxtdebuff_skill_stat_descriptions
MetadataMetadata/Items/Gems/SkillGemToxicRain
Quality Gem /4

Quality Gem /4

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–10)% increased Skill Effect Duration100
Divergent (0–20)% of Physical Damage Converted to Chaos Damage100
Phantasmal (0–20)% reduced Debuff Effect
Fires (0–2) additional Arrows
20
Quest /2

Quest /2

Implicit
base is projectile [1]
is area damage [1]
skill can fire arrows [1]
cannot pierce [1]
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
visual hit effect chaos is green [1]
Base duration is 1 seconds
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
Level Effect /40

Level Effect /40

LevelRequires LevelDexterityCostBase DamageDeals 7.9 Base Chaos Damage per secondExperience
11233750%7.915,249
21539751.2%10.141,517
31948752.4%13.881,983
42356853.6%18.4147,968
52764854.8%24.2250,557
63173856%31.3405,086
73581857.2%40.3447,718
83888858.4%48.4615,318
94194959.6%57.9834,639
1044100960.8%691,570,760
1147106962%821,633,987
1250113963.2%97.12,151,030
1353119964.4%114.82,812,189
14561251065.6%135.45,099,360
15591321066.8%159.49,400,731
16621381068%187.215,273,366
17641421069.2%208.226,286,582
18661461070.4%231.362,890,590
19681511171.6%256.9212,046,017
20701551172.8%285.1
21721174%316.3
22741175.2%350.6
23761176.4%388.4
24781177.6%430
25801178.8%475.9
26821280%526.4
27841281.2%582
28861282.4%643.1
29881283.6%710.4
30901284.8%784.4
31911385.4%824.1
32921386%865.7
33931386.6%909.4
34941387.2%955.1
35951387.8%1003.1
36961488.4%1053.4
37971489%1106.1
38981489.6%1161.3
39991490.2%1219.2
401001490.8%1279.9
Toxic Rain Monster /2 ⍟

Toxic Rain Monster /2 ⍟

NameModifiersSpectre
ToraCannot be fully Slowed
unique boss curse effect on self +% final [-33]
Y
Hunting PartyY
Microtransactions /4 ⍟

Microtransactions /4 ⍟

IconName
Night Lotus Toxic Rain Effect
Your Toxic Rain becomes a Night Lotus Effect.
Suffering Toxic Rain Effect
Your Toxic Rain becomes a Suffering Effect.
Celestial Toxic Rain Effect
Your Toxic Rain becomes a Celestial Effect.
Oblivion Toxic Rain Effect
Your Toxic Rain becomes an Oblivion Effect.
Labyrinth Enchantment helmet /5 ⍟

Labyrinth Enchantment helmet /5 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Toxic Rain Damage 1Toxic Rain deals 25% increased Damage100
The Eternal LabyrinthEnchantment Toxic Rain Damage 2Toxic Rain deals 40% increased Damage100
The Merciless LabyrinthEnchantment Toxic Rain Physical Added As Chaos 1Toxic Rain gains 6% of Physical Damage as Extra Chaos Damage100
The Eternal LabyrinthEnchantment Toxic Rain Physical Added As Chaos 2Toxic Rain gains 10% of Physical Damage as Extra Chaos Damage100
The Eternal LabyrinthEnchantment Toxic Rain Num Of Additional Projectiles 1Toxic Rain fires 1 additional Arrow100
Supported By /100 ⍟

Supported By /100 ⍟

  • Active Type: Attack, ProjectileAttack, SkillCanMirageArcher, Area, ProjectileDamage, SkillCanTotem, SkillCanTrap, SkillCanMine, Hit, ChaosSkill, Duration, DamageOverTime, Type73, ChaosSkill, Triggerable, FiresArrowsAtTargetLocation
  • Support GemActiveType
    Added Fire Damage SupportHit, Attack
    Faster Attacks SupportAttack, AnimateWeapon
    Greater Multiple Projectiles SupportProjectile, MinionProjectile, AnimateWeapon, Type73
    Lesser Multiple Projectiles SupportProjectile, MinionProjectile, AnimateWeapon, Type73
    Faster Projectiles SupportProjectile, ProjectileDamage, MinionProjectile, AnimateWeapon
    Added Cold Damage SupportAttack, Hit
    Additional Accuracy SupportAttack, AnimateWeapon
    Increased Area of Effect SupportArea, CreateMinion, Type53
    Added Lightning Damage SupportAttack, Hit
    Increased Critical Strikes SupportHit, Attack
    Increased Critical Damage SupportHit, Attack
    Knockback SupportHit, Attack
    Life Leech SupportHit, Attack
    Mana Leech SupportAttack
    Added Chaos Damage SupportHit, Attack
    Stun SupportHit, Attack
    Trap SupportSkillCanTrap
    Item Rarity SupportHit, Attack, DamageOverTime, Type112
    Concentrated Effect SupportArea, CreateMinion, Type53
    Increased Duration SupportDuration, Type55
    Cold to Fire SupportHit, Attack
    Combustion SupportHit, Attack
    Elemental Damage with Attacks SupportAttack, AnimateWeapon
    Life Gain on Hit SupportAttack, AnimateWeapon
    Elemental Proliferation SupportHit, Attack, CauseElementalStatus
    Culling Strike SupportHit, Attack
    Point Blank SupportProjectileAttack, AnimateWeapon
    Iron Grip SupportProjectileAttack, AnimateWeapon
    Iron Will SupportHit, Type59, Type66
    Damage on Full Life SupportAttack
    Blastchain Mine SupportSkillCanMine
    Chance to Flee SupportAttack, Hit
    Blind SupportHit, Attack
    Ballista Totem SupportProjectileAttack, SkillCanTotem, AND
    Fire Penetration SupportHit, Attack
    Cold Penetration SupportHit, Attack
    Lightning Penetration SupportHit, Attack
    Elemental Penetration SupportHit, Attack
    Power Charge On Critical SupportHit, Attack
    Burning Damage SupportHit, Attack, CausesBurning
    Hextouch SupportAttack, Hit
    Cast On Critical Strike SupportAttack
    Slower Projectiles SupportProjectile, ProjectileDamage, MinionProjectile, AnimateWeapon
    Less Duration SupportDuration, Type55
    Vicious Projectiles SupportProjectileAttack, AnimateWeapon
    Block Chance Reduction SupportHit, Attack
    Physical to Lightning SupportHit, Attack
    Ice Bite SupportHit, Attack
    Hypothermia SupportHit, Attack, DamageOverTime
    Innervate SupportHit, Attack
    Critical Strike Affliction SupportHit, Attack
    Void Manipulation SupportHit, Attack, DamageOverTime
    Controlled Destruction SupportHit, Attack, Type59
    Swift Affliction SupportDuration, Type55, Hit, Attack
    Elemental Focus SupportHit, Attack, CausesBurning, NonHitChill
    Ignite Proliferation SupportHit, Attack
    Chance to Bleed SupportAttack
    Chance to Poison SupportHit, Attack
    Deadly Ailments SupportHit, Attack
    Decay SupportHit, Attack
    Efficacy SupportHit, Attack, Type59, Duration, Type55, DamageOverTime
    Vile Toxins SupportHit, Attack
    Maim SupportAttack, Maims
    Immolate SupportHit, Attack
    Unbound Ailments SupportHit, Attack, CauseElementalStatus
    Brutality SupportHit, Attack, DamageOverTime
    Onslaught SupportHit, Attack
    Summon Phantasm SupportAttack, Hit, CreatesMinion
    Mirage Archer SupportSkillCanMirageArcher
    Withering Touch SupportAttack
    Bonechill SupportAttack, Hit, NonHitChill, ChillingArea
    Energy Leech SupportHit, Attack
    Impale SupportAttack
    Nightblade SupportAttack
    High-Impact Mine SupportSkillCanMine
    Barrage SupportProjectile, MinionProjectile, OR, Type73, OR, ProjectileAttack, AnimateWeapon, OR, AND
    Awakened Added Fire Damage SupportHit, Attack
    Awakened Brutality SupportHit, Attack, DamageOverTime
    Awakened Burning Damage SupportHit, Attack, CausesBurning
    Awakened Elemental Damage with Attacks SupportAttack, AnimateWeapon
    Awakened Fire Penetration SupportHit, Attack
    Awakened Added Cold Damage SupportAttack, Hit
    Awakened Cast On Critical Strike SupportAttack
    Awakened Cold Penetration SupportHit, Attack
    Awakened Deadly Ailments SupportHit, Attack
    Awakened Greater Multiple Projectiles SupportProjectile, MinionProjectile, AnimateWeapon, Type73
    Awakened Swift Affliction SupportDuration, Type55, Hit, Attack
    Awakened Void Manipulation SupportHit, Attack, DamageOverTime
    Awakened Vicious Projectiles SupportProjectileAttack, AnimateWeapon
    Awakened Added Chaos Damage SupportHit, Attack
    Awakened Added Lightning Damage SupportAttack, Hit
    Awakened Controlled Destruction SupportHit, Attack, Type59
    Awakened Hextouch SupportAttack, Hit
    Awakened Elemental Focus SupportHit, Attack, CausesBurning, NonHitChill
    Awakened Increased Area of Effect SupportArea, CreateMinion, Type53
    Awakened Lightning Penetration SupportHit, Attack
    Awakened Unbound Ailments SupportHit, Attack, CauseElementalStatus
    Trinity SupportHit, Attack
    Bloodthirst SupportAttack
    Cruelty SupportHit, Attack
    Toxic Rain Unique /1 ⍟

    Toxic Rain Unique /1 ⍟

    Community Wiki

    Wiki Edit

    Toxic Rain


    Toxic Rain is a bow attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing chaos damage. The spore pods explode after a delay, releasing toxic ground that deals chaos damage over time and slows enemy movement speed.



    Skill functions and interactions

    The explosion of the Spore Pods counts as a hit, which allows for rapid application of "on hit" effects such as poison, or life and mana gain on hit.

    Increasing the number of projectiles increase the number of pod you produced, thus increasing your damage.

    Sources of increased area of effect allow the damage over time from each spore to overlap.[1] User testing indicates that increased area does not appear to increase the spore-to-spore distance,[2][3] therefore this should improve single-target damage.

    Spore explosions and arrows count as "kill with this weapon" but damage over time component does not.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.