Base duration is 1 seconds
Fires 5 Arrows
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
Additional Effects From Quality:
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Ranger |
1 | The Siren's Cadence | Nessa | Duelist · Ranger · Scion · Shadow |
Level Effect /40
Implicit |
---|
Base duration is 1 seconds Fires 5 Arrows 60% of Physical Damage Converted to Chaos Damage Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect |
Level | Requires Level | Dex | Cost | Base Damage | Deals 8 Base Chaos Damage per second | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 6 | 50% | 8 | 15,249 |
2 | 15 | 39 | 6 | 51.2% | 10.1 | 41,517 |
3 | 19 | 48 | 7 | 52.4% | 13.5 | 81,983 |
4 | 23 | 56 | 7 | 53.6% | 17.8 | 147,968 |
5 | 27 | 64 | 7 | 54.8% | 23.1 | 250,557 |
6 | 31 | 73 | 8 | 56% | 29.6 | 405,086 |
7 | 35 | 81 | 8 | 57.2% | 37.6 | 447,718 |
8 | 38 | 88 | 8 | 58.4% | 44.7 | 615,318 |
9 | 41 | 94 | 8 | 59.6% | 53 | 834,639 |
10 | 44 | 100 | 8 | 60.8% | 62.5 | 1,570,760 |
11 | 47 | 106 | 9 | 62% | 73.6 | 1,633,987 |
12 | 50 | 113 | 9 | 63.2% | 86.4 | 2,151,030 |
13 | 53 | 119 | 9 | 64.4% | 101.2 | 2,812,189 |
14 | 56 | 125 | 9 | 65.6% | 118.2 | 5,099,360 |
15 | 59 | 132 | 9 | 66.8% | 137.7 | 9,400,731 |
16 | 62 | 138 | 10 | 68% | 160.3 | 15,273,366 |
17 | 64 | 142 | 10 | 69.2% | 177.1 | 26,286,582 |
18 | 66 | 146 | 10 | 70.4% | 195.6 | 62,890,590 |
19 | 68 | 151 | 10 | 71.6% | 215.8 | 212,046,017 |
20 | 70 | 155 | 10 | 72.8% | 238 | |
21 | 72 | 10 | 74% | 262.3 | ||
22 | 74 | 10 | 75.2% | 288.9 | ||
23 | 76 | 10 | 76.4% | 318.1 | ||
24 | 78 | 11 | 77.6% | 349.9 | ||
25 | 80 | 11 | 78.8% | 384.8 | ||
26 | 82 | 11 | 80% | 422.9 | ||
27 | 84 | 11 | 81.2% | 464.6 | ||
28 | 86 | 11 | 82.4% | 510.2 | ||
29 | 88 | 11 | 83.6% | 560 | ||
30 | 90 | 11 | 84.8% | 614.4 | ||
31 | 91 | 11 | 85.4% | 643.5 | ||
32 | 92 | 11 | 86% | 673.8 | ||
33 | 93 | 12 | 86.6% | 705.6 | ||
34 | 94 | 12 | 87.2% | 738.7 | ||
35 | 95 | 12 | 87.8% | 773.4 | ||
36 | 96 | 12 | 88.4% | 809.5 | ||
37 | 97 | 12 | 89% | 847.4 | ||
38 | 98 | 12 | 89.6% | 886.8 | ||
39 | 99 | 12 | 90.2% | 928.1 | ||
40 | 100 | 12 | 90.8% | 971.2 |
Attribute /10
Toxic Rain
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Projectile, Modifiers |
DropLevel | 12 |
BaseType | Toxic Rain |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain |
ItemType | Metadata/Items/Gems/SkillGemToxicRain |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage |
Toxic Rain Monster /3 ⍟
Name | Modifiers | Spectre |
---|---|---|
Tora | Action Speed cannot be modified to below 50% of base value | Y |
Hunting Party | Y | |
Cultist Archer | Y |
Microtransactions /6 ⍟
Supported By /108 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Attacks Support | Faster Attacks Support Supports attack skills. |
Greater Multiple Projectiles Support | Greater Multiple Projectiles Support Supports projectile skills. |
Lesser Multiple Projectiles Support | Lesser Multiple Projectiles Support Supports projectile skills. |
Faster Projectiles Support | Faster Projectiles Support Supports projectile skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Additional Accuracy Support | Additional Accuracy Support Supports attack skills. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Trap Support | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
More Duration Support | More Duration Support Supports any skill with a duration. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Elemental Damage with Attacks Support Supports attack skills. |
Life Gain on Hit Support | Life Gain on Hit Support Supports attack skills. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Point Blank Support | Point Blank Support Supports projectile skills. |
Iron Grip Support | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Damage on Full Life Support | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Blastchain Mine Support | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Ballista Totem Support | Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Slower Projectiles Support | Slower Projectiles Support Supports projectile skills. |
Less Duration Support | Less Duration Support Supports any skill that has a duration. |
Vicious Projectiles Support | Vicious Projectiles Support Supports projectile attack skills. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Maim Support | Maim Support Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Momentum Support | Momentum Support Supports attack skills that aren't triggered. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Mirage Archer Support | Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
Withering Touch Support | Withering Touch Support Supports attack skills. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Impale Support | Impale Support Supports attack skills. |
Nightblade Support | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
High-Impact Mine Support | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Barrage Support | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Awakened Elemental Damage with Attacks Support Supports attack skills. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Greater Multiple Projectiles Support | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Vicious Projectiles Support | Awakened Vicious Projectiles Support Supports projectile attack skills. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Manaforged Arrows Support | Manaforged Arrows Support Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills |
Prismatic Burst Support | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Volatility Support | Volatility Support Supports attack skills. |
Sacred Wisps Support | Sacred Wisps Support Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
Rupture Support | Rupture Support Supports attack skills. |
Toxic Rain Unique /1 ⍟
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Community Wiki
Toxic Rain
Toxic Rain is a bow attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing chaos damage. The spore pods explode after a delay, releasing toxic ground that deals chaos damage over time and slows enemy movement speed.
Skill functions and interactions
The explosion of the Spore Pods counts as a hit, which allows for rapid application of "on hit" effects such as poison, or life and mana gain on hit.
Increasing the number of projectiles increase the number of pod you produced, thus increasing your damage.
Sources of increased area of effect allow the damage over time from each spore to overlap.[1] User testing indicates that increased area does not appear to increase the spore-to-spore distance,[2][3] therefore this should improve single-target damage.
Spore explosions and arrows count as "kill with this weapon" but damage over time component does not.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.14.0 |
|
3.13.0 |
|
3.12.0 |
Anomalous: 0.5% increased Skill Effect Duration (per 1% quality) Divergent: 1% of Physical Damage Converted to Chaos Damage (per 1% quality) Phantasmal: Fires 0.1 additional Arrows and 1% reduced Debuff Effect (both per 1% quality) |
3.4.0 |
|
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