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Manaforged Arrows Support
Level: (1—20)
Cost & Reservation Multiplier: 200%
Cooldown Time: 0.50 sec
Requires Level (8—70), (0—70) Dex, (0—48) Int
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Supported Skills deal (31—40)% less Damage
Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
Supported Skills Trigger once total Mana Spent on other Bow
Attacks exceeds 300% of their Mana Cost

Additional Effects From Quality:
Supported Skills have (0—10)% increased Cooldown Recovery Rate
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
1The Caged BruteQuest RewardRanger
Level Effect /40
Implicit
Mana: 200%
CooldownTime: 500
Supported Skills Trigger once total Mana Spent on other Bow\nAttacks exceeds 300% of their Mana Cost
Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
LevelRequires LevelIntDexBase DamageSupported Skills deal 40% less DamageExperience
1800100%, 100%, 100%403,231
21000100%, 100%, 100%409,569
313016100%, 100%, 100%3928,189
4171420100%, 100%, 100%3959,146
5211623100%, 100%, 100%38111,192
6251927100%, 100%, 100%38193,800
7292131100%, 100%, 100%37320,280
8332435100%, 100%, 100%37507,839
9372739100%, 100%, 100%36554,379
10402941100%, 100%, 100%36755,049
11433144100%, 100%, 100%351,016,533
12463347100%, 100%, 100%351,898,602
13493550100%, 100%, 100%341,964,019
14523753100%, 100%, 100%342,573,731
15553956100%, 100%, 100%337,610,839
16584158100%, 100%, 100%3313,436,884
17614361100%, 100%, 100%3225,050,611
18644464100%, 100%, 100%3243,867,388
19674667100%, 100%, 100%31242,078,618
20704870100%, 100%, 100%31
2172100%, 100%, 100%30
2274100%, 100%, 100%30
2376100%, 100%, 100%29
2478100%, 100%, 100%29
2580100%, 100%, 100%28
2682100%, 100%, 100%28
2784100%, 100%, 100%27
2886100%, 100%, 100%27
2988100%, 100%, 100%26
3090100%, 100%, 100%26
3191100%, 100%, 100%26
3292100%, 100%, 100%25
3393100%, 100%, 100%25
3494100%, 100%, 100%25
3595100%, 100%, 100%25
3696100%, 100%, 100%24
3797100%, 100%, 100%24
3898100%, 100%, 100%24
3999100%, 100%, 100%24
40100100%, 100%, 100%23
Attribute /9

Manaforged Arrows Support

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymHit, Trigger, Ailment
IdSupportManaforgedArrows
DropLevel 8
BaseType Manaforged Arrows Support
Class Support Gems
IconU
ItemTypeMetadata/Items/Gems/SupportGemManaforgedArrows
Referencepoe.ninja, Community Wiki
Version history /2
VersionChanges
3.22.0
  • Fixed a bug where Manaforged Arrows Support was not tracking mana spent on triggered bow skills not supported by Manaforged Arrows.
  • 3.21.0
    • Manaforged Arrows Support is now offered the Ranger for completing The Caged Brute, and can be purchased from Nessa by the Shadow and Scion
    Manaforged Arrows Support
    Level: (1—20)
    Cost & Reservation Multiplier: 200%
    Cooldown Time: 0.50 sec
    Requires Level (8—70), (0—70) Dex, (0—48) Int
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Supported Skills deal (31—40)% less Damage
    Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
    Supported Skills Trigger once total Mana Spent on other Bow
    Attacks exceeds 300% of their Mana Cost

    Additional Effects From Quality:
    Supported Skills have (0—10)% increased Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    Supported Gem /53
  • Allow Type: Triggerable, Attack, AND
  • Excluded Type: Trapped, RemoteMined, SummonsTotem, HasReservation, DisallowTriggerSupports, InbuiltTrigger
  • QuakeSlam
    Earthquake
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    QuakeSlam
    Earthquake of Amplification
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    HolyPathGem
    Consecrated Path
    Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    HolyPathGem
    Consecrated Path of Endurance
    Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Elementalhit
    Elemental Hit of the Spectrum
    Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
    Frenzy
    Frenzy
    Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    SplitArrow
    Split Arrow
    Fires multiple arrows at different targets.
    SplitArrow
    Split Arrow of Splitting
    Fires an arrow that splits to hit different targets.
    PoisonArrow
    Caustic Arrow
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
    PoisonArrow
    Caustic Arrow of Poison
    Fires a poisonous arrow which deals chaos damage in an area on impact.
    ExplosiveArrow
    Explosive Arrow
    Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
    RainofArrows
    Rain of Arrows
    Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
    RainofArrows
    Rain of Arrows of Artillery
    Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
    RainofArrows
    Rain of Arrows of Saturation
    Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
    Puncture
    Puncture
    Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
    LightningArrow
    Lightning Arrow
    Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
    LightningArrow
    Lightning Arrow of Electrocution
    Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
    BurningArrow
    Burning Arrow
    Fires a burning arrow that deals fire damage and has a chance to ignite.
    BurningArrow
    Burning Arrow of Vigour
    Fires a burning arrow that deals fire damage and has a chance to ignite.
    IceShot
    Ice Shot
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    IceShot
    Ice Shot of Penetration
    Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
    TornadoShot
    Tornado Shot
    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
    TornadoShot
    Tornado Shot of Cloudburst
    Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
    BlinkArrow
    Blink Arrow
    Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
    BlinkArrow
    Blink Arrow of Bombarding Clones
    Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
    BlinkArrow
    Blink Arrow of Prismatic Clones
    Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
    MirrorArrow
    Mirror Arrow
    Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
    MirrorArrow
    Mirror Arrow of Bombarding Clones
    Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
    MirrorArrow
    Mirror Arrow of Prismatic Clones
    Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
    BlastRainGem
    Blast Rain
    Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
    BlastRainGem
    Blast Rain of Trarthus
    Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.
    ShrapnelShot
    Galvanic Arrow
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
    ShrapnelShot
    Galvanic Arrow of Energy
    Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
    ShrapnelShot
    Galvanic Arrow of Surging
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
    VirulentArrow
    Scourge Arrow of Menace
    Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
    RainofSporesGem
    Toxic Rain
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
    RainofSporesGem
    Toxic Rain of Sporeburst
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
    RainofSporesGem
    Toxic Rain of Withering
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
    CobraLash
    Cobra Lash
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
    EnsnaringArrow
    Ensnaring Arrow
    Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
    PrismaticRain
    Storm Rain
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
    PrismaticRain
    Storm Rain of the Conduit
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
    PrismaticRain
    Storm Rain of the Fence
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
    ExplosiveFlaskSkillGem
    Explosive Concoction
    Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
    ExplosiveFlaskSkillGem
    Explosive Concoction of Destruction
    Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
    PoisonousConcoction
    Poisonous Concoction
    Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
    PoisonousConcoction
    Poisonous Concoction of Bouncing
    Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
    ConflagrationSkillGem
    Conflagration
    Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
    ZigZagWandSkill
    Kinetic Bolt
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
    ZigZagWandSkill
    Kinetic Bolt of Fragmentation
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
    KineticRainSkillGem
    Kinetic Rain of Impact
    Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.
    KineticFullisadeSkillGem
    Kinetic Fusillade
    Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.
    KineticFullisadeSkillGem
    Kinetic Fusillade of Detonation
    Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.
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