Manaforged Arrows Support
Level: (1–20)
Cost & Reservation Multiplier: 200%
Cooldown Time: 0.50 sec
Requires Level (8–70), (11–70) Dex, (8–48) Int
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Supported Skills deal (31–40)% less Damage
Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
Supported Skills Trigger once total Mana Spent on other Bow
Attacks exceeds 300% of their Mana Cost
Attacks exceeds 300% of their Mana Cost
Additional Effects From Quality:
Supported Skills have (0–10)% increased Cooldown Recovery Rate
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Caged Brute | Quest Reward | Ranger |
Level Effect /40
Implicit |
---|
Cost & Reservation Multiplier: 200% |
Level | Requires Level | Int | Dex | Supported Skills deal 40% less Damage | Experience |
---|---|---|---|---|---|
1 | 8 | 8 | 11 | 40 | 3,231 |
2 | 10 | 9 | 13 | 40 | 9,569 |
3 | 13 | 11 | 16 | 39 | 28,189 |
4 | 17 | 14 | 20 | 39 | 59,146 |
5 | 21 | 16 | 23 | 38 | 111,192 |
6 | 25 | 19 | 27 | 38 | 193,800 |
7 | 29 | 21 | 31 | 37 | 320,280 |
8 | 33 | 24 | 35 | 37 | 507,839 |
9 | 37 | 27 | 39 | 36 | 554,379 |
10 | 40 | 29 | 41 | 36 | 755,049 |
11 | 43 | 31 | 44 | 35 | 1,016,533 |
12 | 46 | 33 | 47 | 35 | 1,898,602 |
13 | 49 | 35 | 50 | 34 | 1,964,019 |
14 | 52 | 37 | 53 | 34 | 2,573,731 |
15 | 55 | 39 | 56 | 33 | 7,610,839 |
16 | 58 | 40 | 58 | 33 | 13,436,884 |
17 | 61 | 42 | 61 | 32 | 25,050,611 |
18 | 64 | 44 | 64 | 32 | 43,867,388 |
19 | 67 | 46 | 67 | 31 | 242,078,618 |
20 | 70 | 48 | 70 | 31 | |
21 | 72 | 30 | |||
22 | 74 | 30 | |||
23 | 76 | 29 | |||
24 | 78 | 29 | |||
25 | 80 | 28 | |||
26 | 82 | 28 | |||
27 | 84 | 27 | |||
28 | 86 | 27 | |||
29 | 88 | 26 | |||
30 | 90 | 26 | |||
31 | 91 | 26 | |||
32 | 92 | 25 | |||
33 | 93 | 25 | |||
34 | 94 | 25 | |||
35 | 95 | 25 | |||
36 | 96 | 24 | |||
37 | 97 | 24 | |||
38 | 98 | 24 | |||
39 | 99 | 24 | |||
40 | 100 | 23 |
Attribute /8
Manaforged Arrows Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Hit, Trigger, Ailment |
DropLevel | 8 |
BaseType | Manaforged Arrows Support |
Class | Support Gems |
Icon | U |
ItemType | Metadata/Items/Gems/SupportGemManaforgedArrows |
Reference | poe.ninja, Community Wiki |
Manaforged Arrows Support
Level: (1–20)
Cost & Reservation Multiplier: 200%
Cooldown Time: 0.50 sec
Requires Level (8–70), (11–70) Dex, (8–48) Int
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Supported Skills deal (31–40)% less Damage
Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
Supported Skills Trigger once total Mana Spent on other Bow
Attacks exceeds 300% of their Mana Cost
Attacks exceeds 300% of their Mana Cost
Additional Effects From Quality:
Supported Skills have (0–10)% increased Cooldown Recovery Rate
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /48
Elemental Hit of the Spectrum
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
Frenzy
Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Split Arrow
Fires multiple arrows at different targets.
Split Arrow of Splitting
Fires an arrow that splits to hit different targets.
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Caustic Arrow of Poison
Fires a poisonous arrow which deals chaos damage in an area on impact.
Explosive Arrow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Rain of Arrows
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Rain of Arrows of Artillery
Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
Rain of Arrows of Saturation
Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Puncture
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
Lightning Arrow
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
Lightning Arrow of Electrocution
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
Burning Arrow
Fires a burning arrow that deals fire damage and has a chance to ignite.
Burning Arrow of Vigour
Fires a burning arrow that deals fire damage and has a chance to ignite.
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Ice Shot of Penetration
Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
Tornado Shot
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Tornado Shot of Cloudburst
Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
Blink Arrow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Blink Arrow of Bombarding Clones
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Blink Arrow of Prismatic Clones
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Mirror Arrow
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
Mirror Arrow of Bombarding Clones
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Mirror Arrow of Prismatic Clones
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Galvanic Arrow
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
Galvanic Arrow of Energy
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
Galvanic Arrow of Surging
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Earthquake of Amplification
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Consecrated Path
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Consecrated Path of Endurance
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Scourge Arrow of Menace
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
Toxic Rain
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Toxic Rain of Sporeburst
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
Toxic Rain of Withering
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
Cobra Lash
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
Ensnaring Arrow
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Kinetic Bolt
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Kinetic Bolt of Fragmentation
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
Storm Rain
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Storm Rain of the Conduit
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
Storm Rain of the Fence
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Explosive Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Explosive Concoction of Destruction
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Poisonous Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Poisonous Concoction of Bouncing
Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.