Manaforged Arrows Support
Level: 1–20
Cost & Reservation Multiplier: 200%
Cooldown Time: 0.50 sec
Requires Level 8
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Supported Skills deal (31–40)% less Damage
Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
Supported Skills Trigger once total Mana Spent on other Bow
Attacks exceeds 300% of their Mana Cost

Additional Effects From Quality:
Supported Skills have (0–10)% increased Cooldown Recovery Rate
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Unusual Gems /3
Superior Supported Skills have (0–10)% increased Cooldown Recovery Rate100
Anomalous Supported Skills have (0–20)% reduced Mana Cost50
Divergent (-50–0)% of Mana Cost required to be Spent before Triggering10
Quest /1
1The Caged BruteQuest RewardRanger
Level Effect /40
Cost & Reservation Multiplier: 200%
Supported Skills Trigger once total Mana Spent on other Bow\nAttacks exceeds 300% of their Mana Cost
Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
LevelRequires LevelDexterityIntelligenceSupported Skills deal 40% less DamageExperience

Manaforged Arrows Support

CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymHit, Trigger, Ailment
DropLevel 8
BaseType Manaforged Arrows Support
Class Support Skill Gems
MetadataMetadata/Items/Gems/SupportGemManaforgedArrows, Community Wiki
Supported Gem /27 ⍟
ElementalhitElemental Hit
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
PoisonArrowCaustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
IceShotIce Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
SplitArrowSplit Arrow
Fires multiple arrows at different targets.
ExplosiveArrowExplosive Arrow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
Perform a swift counter-attack against enemies in a cone shape when you block with your shield.
RainofArrowsRain of Arrows
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
LightningArrowLightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies.
BurningArrowBurning Arrow
Fires a burning arrow that deals fire damage and has a chance to ignite.
TornadoShotTornado Shot
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
MirrorArrowMirror Arrow
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
BlinkArrowBlink Arrow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
ShrapnelShotGalvanic Arrow
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
BlastRainGemBlast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
HolyPathGemConsecrated Path
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
RainofSporesGemToxic Rain
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
CobraLashCobra Lash
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
EnsnaringArrowEnsnaring Arrow
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
ZigZagWandSkillKinetic Bolt
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
PrismaticRainStorm Rain
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
ExplosiveFlaskSkillGemExplosive Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
PoisonousConcoctionPoisonous Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

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