Puncture
Level: (1–20)
Cost: (8–14) Mana
Attack Speed: 70% of base
Attack Damage: (168–206)% of base
Effectiveness of Added Damage: (168–206)%
Requires Level (4–70), (10–98) Dex, (7–68) Int
Requires Bows
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
Base duration is 8 seconds
(30–49)% more Damage with Bleeding
Causes Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Additional Effects From Quality:
+(0–20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Breaking Some Eggs | Quest Reward | Ranger · Duelist |
1 | Breaking Some Eggs | Nessa | Duelist · Ranger · Shadow |
Genus
Level Effect /40
Level | Requires Level | Int | Dex | Cost | Base Damage | +30% more Damage with Bleeding | Experience |
---|---|---|---|---|---|---|---|
1 | 4 | 7 | 10 | 8 | 168.4% | 30 | 841 |
2 | 6 | 9 | 13 | 8 | 170.4% | 31 | 3,099 |
3 | 9 | 12 | 17 | 9 | 172.3% | 32 | 7,433 |
4 | 12 | 14 | 21 | 9 | 174.3% | 33 | 22,895 |
5 | 16 | 18 | 26 | 9 | 176.2% | 34 | 49,725 |
6 | 20 | 22 | 31 | 10 | 178.2% | 35 | 95,714 |
7 | 24 | 25 | 37 | 10 | 180.2% | 36 | 169,595 |
8 | 28 | 29 | 42 | 10 | 182.1% | 37 | 283,759 |
9 | 32 | 33 | 47 | 11 | 184.1% | 38 | 453,996 |
10 | 36 | 36 | 53 | 11 | 186.1% | 39 | 703,128 |
11 | 40 | 40 | 58 | 12 | 188% | 40 | 1,061,223 |
12 | 44 | 44 | 63 | 12 | 190% | 41 | 2,065,870 |
13 | 48 | 48 | 68 | 12 | 192% | 42 | 2,507,110 |
14 | 52 | 51 | 74 | 13 | 193.9% | 43 | 2,573,731 |
15 | 55 | 54 | 78 | 13 | 195.9% | 44 | 7,611,351 |
16 | 58 | 57 | 82 | 13 | 197.9% | 45 | 13,437,908 |
17 | 61 | 60 | 86 | 14 | 199.8% | 46 | 25,052,147 |
18 | 64 | 62 | 90 | 14 | 201.7% | 47 | 43,869,436 |
19 | 67 | 65 | 94 | 14 | 203.8% | 48 | 242,081,178 |
20 | 70 | 68 | 98 | 14 | 205.7% | 49 | |
21 | 72 | 15 | 207.6% | 50 | |||
22 | 74 | 15 | 209.7% | 51 | |||
23 | 76 | 15 | 211.6% | 52 | |||
24 | 78 | 15 | 213.5% | 53 | |||
25 | 80 | 15 | 215.6% | 54 | |||
26 | 82 | 15 | 217.5% | 55 | |||
27 | 84 | 16 | 219.4% | 56 | |||
28 | 86 | 16 | 221.5% | 57 | |||
29 | 88 | 16 | 223.4% | 58 | |||
30 | 90 | 16 | 225.3% | 59 | |||
31 | 91 | 16 | 226.4% | 60 | |||
32 | 92 | 16 | 227.4% | 61 | |||
33 | 93 | 16 | 228.3% | 62 | |||
34 | 94 | 17 | 229.3% | 63 | |||
35 | 95 | 17 | 230.2% | 64 | |||
36 | 96 | 17 | 231.2% | 65 | |||
37 | 97 | 17 | 232.3% | 66 | |||
38 | 98 | 17 | 233.2% | 67 | |||
39 | 99 | 17 | 234.2% | 68 | |||
40 | 100 | 17 | 235.2% | 69 |
Attribute /11
Puncture
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Bleeding |
DropLevel | 4 |
BaseType | Puncture |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, DamageOverTime, Triggerable, Physical |
ItemType | Metadata/Items/Gems/SkillGemPuncture |
ActiveSkillsCode | puncture |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
Puncture
Level: (1–20)
Cost: (8–14) Mana
Attack Speed: 70% of base
Attack Damage: (168–206)% of base
Effectiveness of Added Damage: (168–206)%
Requires Level (4–70), (10–98) Dex, (7–68) Int
Requires Bows
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
Base duration is 8 seconds
(30–49)% more Damage with Bleeding
Causes Bleeding
bleed duration is skill duration [1]
skill can fire arrows [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Additional Effects From Quality:
+(0–20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Stygian Puncture Effect
Your Puncture becomes a Stygian Effect.
Supported By /115
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce Support
Supports projectile skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Ballista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Returning Projectiles Support
Supports projectile skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles Support
Supports projectile skills.
Less Duration Support
Supports any skill that has a duration.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer Support
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Barrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Greater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Manaforged Arrows Support
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Locus Mine Support
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Sacred Wisps Support
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Rupture Support
Supports attack skills.
Vendor recipe
Gem Recipe /1
Offer | Your Offer | Note |
---|---|---|
Block Chance Reduction Support | 1x any dexterity shield with 20% quality 1x Puncture |
Puncture Monster /72
Name | Modifiers | Spectre |
---|---|---|
Kraityn's Stalwart | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Kraityn's Stalwart | monster no drops or experience [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Guard Stalwart | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Shadow Stalker | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Heartless Deserter | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Kraityn's Thrall | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Devoted Bandit | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
The Animal Pack | Y | |
Rotting Stalwart | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Spectral Bowman | Y | |
Spectral Bowman | 50% of Physical Damage Converted to Lightning Damage | Y |
Spectral Bowman | Gain 100% of Physical Damage as Extra Lightning Damage | Y |
Deathless Buccaneer | 50% of Physical Damage Converted to Lightning Damage | Y |
Deadly Buccaneer | Y | |
Lost Buccaneer | Y | |
Dune Hellion | monster casts puncture text [1] | Y |
Dire Wolf | monster casts puncture text [1] | Y |
Winterfang | Y | |
Brittle Bleeder | undead description [1] monster casts puncture text [1] | Y |
Unresting Bleeder | undead description [1] monster casts puncture text [1] corpse cannot be destroyed [1] | Y |
Azmeri Ancestor | undead description [1] | Y |
Brittle Bandit | undead description [1] monster casts puncture text [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Seleslatha | Y | |
Crypt Stalker | Y | |
Sire of the Falling Skies | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster no map drops [1] | Y |
Towering Figment | monster base type attack cast speed +% and damage -% final [33] monster casts puncture text [1] | Y |
Giant Gladiator Statue | monster base type attack cast speed +% and damage -% final [33] | Y |
Giant Statue | monster base type attack cast speed +% and damage -% final [33] | Y |
Undying Impaler | monster casts puncture text [1] | Y |
Lord of the Bow | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 40% increased Attack Speed Skills fire 2 additional Projectiles cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Armios Bell | monster base type attack cast speed +% and damage -% final [33] | Y |
Armios Bell | monster base type attack cast speed +% and damage -% final [33] 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Antonio Bravadi | monster base type attack cast speed +% and damage -% final [33] Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] | Y |
Atziri, Queen of the Vaal | Monsters grant 200% increased Experience % increased Rarity of Items Dropped Hex Reflection elemental damage taken % to deal to attacker [100] physical damage taken % to deal to attacker [100] Action Speed cannot be modified to below 50% of base value monster no drops or experience [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Coniraya, Shadow of Malice | 50% of Physical Damage Converted to Lightning Damage % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster penalty against minions damage +% final vs player minions [-20] monster no map drops [1] | Y |
Coniraya, Shadow of Malice | 50% of Physical Damage Converted to Lightning Damage % increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-20] monster no map drops [1] | Y |
Coniraya, Shadow of Malice | 50% of Physical Damage Converted to Lightning Damage % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster penalty against minions damage +% final vs player minions [-20] monster no map drops [1] monster is invasion boss [1] | Y |
Wiraqucha, Ancient Guardian | % increased Rarity of Items Dropped avoid damage % [25] disable light [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
Wiraqucha, Ancient Guardian | % increased Rarity of Items Dropped avoid damage % [25] disable light [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Serpentine Construct | Y | |
Wonderwalker | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 50% chance to gain a Power Charge on Hit Gain 25% of Physical Damage as Extra Fire Damage monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster casts puncture text [1] monster is invasion boss [1] | Y |
Tailsinger | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped Gain 35% of Maximum Life as Extra Maximum Energy Shield monster no map drops [1] monster is invasion boss [1] | Y |
Rotting Zombie | monster base type attack cast speed +% and damage -% final [33] 40% increased Attack Speed monster no map drops [1] monster casts puncture text [1] | Y |
Bound Seeker | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] | Y |
Gut Flayer | monster casts puncture text [1] | Y |
Arranged Anatomy | monster casts puncture text [1] | Y |
Rudiarius Felix | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] | Y |
Rudiarius Felix | 30% increased Movement Speed Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown | Y |
Avatar of the Huntress | 30% increased Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Unbound Hellion | monster casts puncture text [1] monster no map drops [1] | Y |
Spectral Artisan | 50% of Physical Damage Converted to Lightning Damage damage taken +% from spike traps final [-80] immune to labyrinth degen effect [1] | Y |
Skulking Dweller | monster casts puncture text [1] | Y |
Shaped Shadow Stalker | monster no drops or experience [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
It That Whispers | monster casts puncture text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Chayula's Ideal | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Chayula's Ideal | Y | |
Chayula's Ideal | monster no drops or experience [1] cannot be used as minion [1] | N |
It That Whispers | monster casts puncture text [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Chayula's Ideal | cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Saqawine Blood Viper | 30% of Physical Damage Converted to Chaos Damage | Y |
Farric Shredder | % increased Rarity of Items Dropped monster no map drops [1] | Y |
Fenumal Hybrid Arachnid | Y | |
Vaal Serpent | cannot be used as minion [1] | N |
Rattling Slave | undead description [1] monster casts puncture text [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Rattling Slave | undead description [1] monster casts puncture text [1] | Y |
Blighted Thug | monster casts puncture text [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Blighted Fiend | Y | |
Effigy of the Buccaneer | 50% of Physical Damage Converted to Lightning Damage | Y |
Effigy of Artifice | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] 50% chance to gain a Power Charge on Hit Gain 25% of Physical Damage as Extra Fire Damage | Y |
Effigy of Menace | Gain 35% of Maximum Life as Extra Maximum Energy Shield | Y |
Forged Slithering Snake | Y | |
Whipleg Arachnid | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Puncture
Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.
Mechanics
Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the Increased Duration Support support gem.
For mechanics of the bleed effect itself, see Bleed.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.7.0 |
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3.4.0 |
|
3.0.0 |
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2.0.0 |
|
1.3.0 |
|
1.2.0 |
|
1.0.2 |
|
1.0.0d |
|
0.10.8 |
|
0.10.0 |
(such as damage from Puncture). |
0.9.13 |
other melee skills that scale weapon damage. |
0.9.11j |
|
0.9.11 |
|
0.9.10 |
|
0.9.7b |
|
0.9.7 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.