Puncture
Level: (1–20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (135–165)% of base
Effectiveness of Added Damage: (135–165)%
Requires Level (4–70), (10–98) Dex, (7–68) Int
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Base duration is 8 seconds
(3–75) to (4–113) Added Attack Physical Damage
(30–49)% more Damage with Bleeding
Causes Bleeding

Additional Effects From Quality:
+(0–20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Genus
Level Effect /40
Implicit
Cost: 6
Base duration is 8 seconds
Causes Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
LevelRequires LevelIntDexBase Damage3 to 4 Added Attack Physical Damage30% more Damage with BleedingExperience
14710134.7%3, 430, 1841
26913136.3%3, 531, 13,099
391217137.8%4, 732, 17,433
4121421139.5%5, 833, 122,895
5161826141%7, 1134, 149,725
6202231142.5%9, 1335, 195,714
7242537144.2%11, 1736, 1169,595
8282942145.7%14, 2037, 1283,759
9323347147.3%16, 2538, 1453,996
10363653148.9%20, 3039, 1703,128
11404058150.4%24, 3540, 11,061,223
12444463152%28, 4241, 12,065,870
13484868153.6%33, 4942, 12,507,110
14525174155.1%39, 5843, 12,573,731
15555478156.7%43, 6544, 17,611,351
16585782158.3%49, 7345, 113,437,908
17616086159.9%54, 8246, 125,052,147
18646290161.4%61, 9147, 143,869,436
19676594163%68, 10248, 1242,081,178
20706898164.6%75, 11349, 1
2172166.1%81, 12250, 1
2274167.7%87, 13051, 1
2376169.3%93, 14052, 1
2478170.8%100, 15053, 1
2580172.5%107, 16054, 1
2682174%114, 17255, 1
2784175.5%123, 18456, 1
2886177.2%131, 19757, 1
2988178.7%140, 21058, 1
3090180.3%150, 22459, 1
3191181.1%155, 23260, 1
3292181.9%160, 24061, 1
3393182.7%165, 24862, 1
3494183.4%171, 25663, 1
3595184.2%176, 26564, 1
3696185%182, 27365, 1
3797185.8%188, 28266, 1
3898186.6%194, 29267, 1
3999187.4%201, 30168, 1
40100188.1%207, 31169, 1
Attribute /10

Puncture

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymRecharge
DropLevel 4
BaseType Puncture
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, Bows, Two Hand Swords, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
ItemTypeMetadata/Items/Gems/SkillGemPuncture
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
Puncture Monster /74 ⍟
NameModifiersSpectre
Kraityn's Stalwart20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Kraityn's Stalwartmonster no drops or experience [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Guard Stalwart20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Shadow Stalker20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Heartless Deserter20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Kraityn's Thrall20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Devoted Bandit20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
The Animal PackY
Rotting Stalwart20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Spectral BowmanY
Spectral Bowman50% of Physical Damage Converted to Lightning DamageY
Spectral BowmanGain 100% of Physical Damage as Extra Lightning DamageY
Deathless Buccaneer50% of Physical Damage Converted to Lightning DamageY
Deadly BuccaneerY
Lost BuccaneerY
Dune Hellionmonster casts puncture text [1]Y
Dire Wolfmonster casts puncture text [1]Y
WinterfangY
Brittle Bleederundead description [1]
monster casts puncture text [1]
Y
Unresting Bleederundead description [1]
monster casts puncture text [1]
corpse cannot be destroyed [1]
Y
Azmeri Ancestorundead description [1]Y
Brittle Banditundead description [1]
monster casts puncture text [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
SeleslathaY
Crypt StalkerY
Sire of the Falling Skiesmonster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
Y
Towering Figmentmonster base type attack cast speed +% and damage -% final [33]
monster casts puncture text [1]
Y
Giant Gladiator Statuemonster base type attack cast speed +% and damage -% final [33]Y
Giant Statuemonster base type attack cast speed +% and damage -% final [33]Y
Undying Impalermonster casts puncture text [1]Y
Lord of the Bow15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
40% increased Attack Speed
Skills fire 2 additional Projectiles
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Armios Bellmonster base type attack cast speed +% and damage -% final [33]Y
Armios Bellmonster base type attack cast speed +% and damage -% final [33]
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Antonio Bravadimonster base type attack cast speed +% and damage -% final [33]
Traps cannot be Damaged for +2 seconds after being Thrown
Mines cannot be Damaged for +2 seconds after being thrown
kill traps mines and totems on death [1]
Y
Atziri, Queen of the Vaal% increased Rarity of Items Dropped
Monsters grant 200% increased Experience
Hex Reflection
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
Action Speed cannot be modified to below 70% of base value
monster no drops or experience [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
% increased Rarity of Items Dropped
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
monster is invasion boss [1]
Y
Wiraqucha, Ancient Guardian% increased Rarity of Items Dropped
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
Wiraqucha, Ancient Guardian% increased Rarity of Items Dropped
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Serpentine ConstructY
Wonderwalkermonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster casts puncture text [1]
monster is invasion boss [1]
Y
Tailsinger300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
Gain 35% of Maximum Life as Extra Maximum Energy Shield
monster no map drops [1]
monster is invasion boss [1]
Y
Rotting Zombiemonster base type attack cast speed +% and damage -% final [33]
40% increased Attack Speed
monster no map drops [1]
monster casts puncture text [1]
Y
Bound Seeker50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
Y
Gut Flayermonster casts puncture text [1]Y
Arranged Anatomymonster casts puncture text [1]Y
Rudiarius Felixmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
Y
Rudiarius Felix30% increased Movement Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Y
Avatar of the Huntress30% increased Movement Speed
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Unbound Hellionmonster casts puncture text [1]
monster no map drops [1]
Y
Spectral Artisan50% of Physical Damage Converted to Lightning Damage
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
Y
Skulking Dwellermonster casts puncture text [1]Y
Shaped Shadow Stalkermonster no drops or experience [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
It That Whispersmonster casts puncture text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
It That Whispersmonster casts puncture text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Chayula's Idealmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Chayula's Idealmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Chayula's IdealY
Chayula's Idealmonster no drops or experience [1]
cannot be used as minion [1]
N
It That Whispersmonster casts puncture text [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Chayula's Idealcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Saqawine Blood Viper30% of Physical Damage Converted to Chaos DamageY
Farric Shredder% increased Rarity of Items Dropped
monster no map drops [1]
Y
Fenumal Hybrid ArachnidY
Vaal Serpentcannot be used as minion [1]N
Rattling Slaveundead description [1]
monster casts puncture text [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Rattling Slaveundead description [1]
monster casts puncture text [1]
Y
Blighted Thugmonster casts puncture text [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Blighted FiendY
Effigy of the Buccaneer50% of Physical Damage Converted to Lightning DamageY
Effigy of Artificemonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
Y
Effigy of MenaceGain 35% of Maximum Life as Extra Maximum Energy ShieldY
Forged Slithering SnakeY
Whipleg ArachnidY
Microtransactions /1 ⍟
Stygian Puncture Effect
Your Puncture becomes a Stygian Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Puncture Damage 125% increased Puncture Damage100
The Eternal LabyrinthEnchantment Puncture Damage 240% increased Puncture Damage100
The Merciless LabyrinthEnchantment Puncture Duration 130% increased Puncture Duration100
The Eternal LabyrinthEnchantment Puncture Duration 245% increased Puncture Duration100
The Merciless LabyrinthEnchantment Puncture Maim On Hit Percent Chance 120% Chance for Puncture to Maim on hit100
The Eternal LabyrinthEnchantment Puncture Maim On Hit Percent Chance 230% Chance for Puncture to Maim on hit100
Supported By /134 ⍟
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Trauma Support
    Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Vendor recipe
    Gem Recipe /1
    OfferYour OfferNote
    Block Chance Reduction Support
    1x any dexterity shield with 20% quality
    1x Puncture

    Community Wiki

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    Puncture


    Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.



    Mechanics

    Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the Increased Duration Support support gem.

    For mechanics of the bleed effect itself, see Bleed.

    Version history

    VersionChanges
    3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
  • Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
  • Now has an attack speed multiplier of 70%.
  • Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 3.0.0
  • Puncture's description has been updated. Puncture now applies Bleeding for 8 seconds.
  • 2.0.0
  • Now grants 1% increased skill effect duration per 1% quality (was 1.5% per 1% quality).
  • 1.3.0
  • Puncture now bleeds for 10% of hit damage at all levels and 50% of hit damage while moving.
  • 1.2.0
  • Fixed a bug where Puncture did not benefit from Increased Item Rarity or Increased Item Quantity.
  • 1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well.
  • 1.0.0d
  • Fixed a bug where monster deaths from Puncture were not awarded as kills correctly.
  • 0.10.8
  • Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
  • May now be used with Two Handed Swords.
  • 0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
  • 0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
  • 0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
  • 0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
  • 0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
  • 0.9.7b
  • Removed the 1% pierce chance.
  • 0.9.7
  • Puncture has been added to the game.

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