Puncture
Attack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: 1–20
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: 135–165% of base
Effectiveness of Added Damage: 135–165%
Requires Level 4
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Base duration is 8 seconds
(3–75) to (4–113) Added Attack Physical Damage
Causes Bleeding
(30–49)% more Damage with Bleeding


Additional Effects From Quality:
Bleeding inflicted by this Skill deals Damage (0–10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior Bleeding inflicted by this Skill deals Damage (0–10)% faster50
Anomalous Projectiles Pierce (0–2) additional Targets20
Divergent Melee Strikes target (0–2) additional nearby Enemies20
Phantasmal (0–10)% chance to Maim on Hit50
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Cost: 6
Base duration is 8 seconds
Causes Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
LevelRequires LevelDexterityIntelligenceBase Damage3 to 4 Added Attack Physical Damage30% more Damage with BleedingExperience
14107134.7%3, 430841
26139136.3%3, 5313,099
391712137.8%4, 7327,433
4122114139.5%5, 83322,895
5162618141%7, 113449,725
6203122142.5%9, 133595,714
7243725144.2%11, 1736169,595
8284229145.7%14, 2037283,759
9324733147.3%16, 2538453,996
10365336148.9%20, 3039703,128
11405840150.4%24, 35401,061,223
12446344152%28, 42412,065,870
13486848153.6%33, 49422,507,110
14527451155.1%39, 58432,573,731
15557854156.7%43, 65447,611,351
16588257158.3%49, 734513,437,908
17618660159.9%54, 824625,052,147
18649062161.4%61, 914743,869,436
19679465163%68, 10248242,081,178
20709868164.6%75, 11349
2172166.1%81, 12250
2274167.7%87, 13051
2376169.3%93, 14052
2478170.8%100, 15053
2580172.5%107, 16054
2682174%114, 17255
2784175.5%123, 18456
2886177.2%131, 19757
2988178.7%140, 21058
3090180.3%150, 22459
3191181.1%155, 23260
3292181.9%160, 24061
3393182.7%165, 24862
3494183.4%171, 25663
3595184.2%176, 26564
3696185%182, 27365
3797185.8%188, 28266
3898186.6%194, 29267
3999187.4%201, 30168
40100188.1%207, 31169

Puncture

Referencepoe.ninja, Community Wiki
AcronymBleeding
DropLevel 4
BaseType Puncture
Class Active Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, Bows, Two Hand Swords, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
MetadataMetadata/Items/Gems/SkillGemPuncture
Puncture Monster /69 ⍟

Puncture Monster /69 ⍟

NameModifiersSpectre
Kraityn's Stalwart20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Kraityn's Stalwartmonster no drops or experience [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Guard Stalwart20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Shadow Stalker20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Heartless Deserter20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Kraityn's Thrall20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Devoted Bandit20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
The Animal PackY
Rotting Stalwart20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Spectral BowmanY
Spectral Bowman50% of Physical Damage Converted to Lightning DamageY
Spectral BowmanGain 100% of Physical Damage as Extra Lightning DamageY
Deathless Buccaneer50% of Physical Damage Converted to Lightning DamageY
Deadly BuccaneerY
Lost BuccaneerY
Dune Hellionmonster casts puncture text [1]Y
Dire Wolfmonster casts puncture text [1]Y
Winterfang
unique boss curse effect on self +% final [-33]
Y
Brittle BleederUndead
monster casts puncture text [1]
Y
Azmeri AncestorUndeadY
Brittle BanditUndead
monster casts puncture text [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
SeleslathaY
Crypt StalkerY
Sire of the Falling Skiesmonster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
Y
Towering Figmentmonster base type attack cast speed +% and damage -% final [33]
monster casts puncture text [1]
Y
Giant Gladiator Statuemonster base type attack cast speed +% and damage -% final [33]Y
Giant Statuemonster base type attack cast speed +% and damage -% final [33]Y
Undying Impalermonster casts puncture text [1]Y
Lord of the Bowmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
40% increased Attack Speed
Skills fire 2 additional Projectiles
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Armios Bellmonster base type attack cast speed +% and damage -% final [33]Y
Antonio Bravadimonster base type attack cast speed +% and damage -% final [33]
Traps cannot be Damaged for +2 seconds after being Thrown
Mines cannot be Damaged for +2 seconds after being thrown
kill traps mines and totems on death [1]
Y
Atziri, Queen of the Vaalmonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster slain experience +% [200]
unique boss curse effect on self +% final [-33]
Hex Reflection
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
Action Speed cannot be modified to below 70% base value
monster no drops or experience [1]
cannot be taunted when taunted ms [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
monster is invasion boss [1]
Y
Wiraqucha, Ancient Guardianmonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
Wiraqucha, Ancient Guardianmonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Serpentine ConstructY
Wonderwalkermonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster casts puncture text [1]
monster is invasion boss [1]
Y
Tailsingermonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
maximum life % to add to maximum energy shield [35]
monster no map drops [1]
monster is invasion boss [1]
Y
Rotting Zombiemonster base type attack cast speed +% and damage -% final [33]
40% increased Attack Speed
monster no map drops [1]
monster casts puncture text [1]
Y
Bound Seeker50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
Y
Gut Flayermonster casts puncture text [1]Y
Arranged Anatomymonster casts puncture text [1]Y
Rudiarius Felixmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
Y
Rudiarius Felix30% increased Movement Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Y
Avatar of the Huntress30% increased Movement Speed
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Unbound Hellionmonster casts puncture text [1]
monster no map drops [1]
Y
Spectral Artisan50% of Physical Damage Converted to Lightning Damage
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
Y
Skulking Dwellermonster casts puncture text [1]Y
Shaped Shadow Stalkermonster no drops or experience [1]
unique boss curse effect on self +% final [-33]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
It That Whispersmonster casts puncture text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
It That Whispersmonster casts puncture text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Chayula's Idealmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Chayula's Idealmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Chayula's Idealmonster no drops or experience [1]
cannot be used as minion [1]
N
It That Whispersmonster casts puncture text [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Chayula's Idealcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Saqawine Blood Viper30% of Physical Damage Converted to Chaos DamageY
Farric Shreddermonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
Fenumal Hybrid ArachnidY
Vaal Serpentcannot be used as minion [1]N
Rattling SlaveUndead
monster casts puncture text [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Rattling SlaveUndead
monster casts puncture text [1]
Y
Blighted Thugmonster casts puncture text [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Blighted FiendY
Effigy of the Buccaneer50% of Physical Damage Converted to Lightning DamageY
Effigy of Artificemonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
Y
Effigy of Menacemaximum life % to add to maximum energy shield [35]Y
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Stygian Puncture Effect
Your Puncture becomes a Stygian Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Puncture Damage 125% increased Puncture Damage100
The Eternal LabyrinthEnchantment Puncture Damage 240% increased Puncture Damage100
The Merciless LabyrinthEnchantment Puncture Duration 130% increased Puncture Duration100
The Eternal LabyrinthEnchantment Puncture Duration 245% increased Puncture Duration100
The Merciless LabyrinthEnchantment Puncture Maim On Hit Percent Chance 120% Chance for Puncture to Maim on hit100
The Eternal LabyrinthEnchantment Puncture Maim On Hit Percent Chance 230% Chance for Puncture to Maim on hit100
Supported By /124 ⍟

Supported By /124 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Greater Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce SupportSupports projectile skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank SupportSupports projectile skills.
Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Ballista Totem SupportSupports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Slower Projectiles SupportSupports projectile skills.
Less Duration SupportSupports any skill that has a duration.
Vicious Projectiles SupportSupports projectile attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Ruthless SupportSupports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Onslaught SupportSupports any skill that hits enemies.
Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer SupportSupports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Arrow Nova SupportSupports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Barrage SupportSupports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Arrow Nova SupportSupports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Vicious Projectiles SupportSupports projectile attack skills.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Behead SupportSupports strike skills.
Overcharge SupportSupports any skill that hits enemies.
Vendor recipe

Vendor recipe

Gem Recipe /1

Gem Recipe /1

OfferYour OfferNote
Block Chance Reduction Support
1x any dexterity shield with 20% quality
1x Puncture

Community Wiki

Wiki Edit

Puncture


Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.



Mechanics

Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the IncreasedDurationIncreased Duration Support support gem.

For mechanics of the bleed effect itself, see Bleed.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.