Puncture
Level: 1–20
Attack Speed: 70% of base
Attack Damage: 135–165% of base
Effectiveness of Added Damage: 135–165%
Requires Level 4
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Base duration is 8 seconds
(3–75) to (4–113) Added Attack Physical Damage
Causes Bleeding
(30–49)% more Damage with Bleeding

Additional Effects From Quality:
Bleeding inflicted by this Skill deals Damage (0–10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior Bleeding inflicted by this Skill deals Damage (0–10)% faster50
Anomalous Projectiles Pierce (0–2) additional Targets20
Divergent Melee Strikes target (0–2) additional nearby Enemies20
Phantasmal (0–10)% chance to Maim on Hit50
Quest /2
Level Effect /40
Implicit
Cost: 6
Base duration is 8 seconds
Causes Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
LevelRequires LevelDexterityIntelligenceBase Damage3 to 4 Added Attack Physical Damage30% more Damage with BleedingExperience
14107134.7%3, 430841
26139136.3%3, 5313,099
391712137.8%4, 7327,433
4122114139.5%5, 83322,895
5162618141%7, 113449,725
6203122142.5%9, 133595,714
7243725144.2%11, 1736169,595
8284229145.7%14, 2037283,759
9324733147.3%16, 2538453,996
10365336148.9%20, 3039703,128
11405840150.4%24, 35401,061,223
12446344152%28, 42412,065,870
13486848153.6%33, 49422,507,110
14527451155.1%39, 58432,573,731
15557854156.7%43, 65447,611,351
16588257158.3%49, 734513,437,908
17618660159.9%54, 824625,052,147
18649062161.4%61, 914743,869,436
19679465163%68, 10248242,081,178
20709868164.6%75, 11349
2172166.1%81, 12250
2274167.7%87, 13051
2376169.3%93, 14052
2478170.8%100, 15053
2580172.5%107, 16054
2682174%114, 17255
2784175.5%123, 18456
2886177.2%131, 19757
2988178.7%140, 21058
3090180.3%150, 22459
3191181.1%155, 23260
3292181.9%160, 24061
3393182.7%165, 24862
3494183.4%171, 25663
3595184.2%176, 26564
3696185%182, 27365
3797185.8%188, 28266
3898186.6%194, 29267
3999187.4%201, 30168
40100188.1%207, 31169

Puncture

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymBleeding
DropLevel 4
BaseType Puncture
Class Active Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, Bows, Two Hand Swords, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
MetadataMetadata/Items/Gems/SkillGemPuncture
Referencepoe.ninja
Puncture Monster /69 ⍟
NameModifiersSpectre
Kraityn's Stalwart20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Kraityn's Stalwartmonster no drops or experience [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Guard Stalwart20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Shadow Stalker20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Heartless Deserter20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Kraityn's Thrall20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Devoted Bandit20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
The Animal PackY
Rotting Stalwart20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Spectral BowmanY
Spectral Bowman50% of Physical Damage Converted to Lightning DamageY
Spectral BowmanGain 100% of Physical Damage as Extra Lightning DamageY
Deathless Buccaneer50% of Physical Damage Converted to Lightning DamageY
Deadly BuccaneerY
Lost BuccaneerY
Dune Hellionmonster casts puncture text [1]Y
Dire Wolfmonster casts puncture text [1]Y
WinterfangY
Brittle Bleederundead description [1]
monster casts puncture text [1]
Y
Azmeri Ancestorundead description [1]Y
Brittle Banditundead description [1]
monster casts puncture text [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
SeleslathaY
Crypt StalkerY
Sire of the Falling Skiesmonster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
Y
Towering Figmentmonster base type attack cast speed +% and damage -% final [33]
monster casts puncture text [1]
Y
Giant Gladiator Statuemonster base type attack cast speed +% and damage -% final [33]Y
Giant Statuemonster base type attack cast speed +% and damage -% final [33]Y
Undying Impalermonster casts puncture text [1]Y
Lord of the Bowmonster dropped item rarity +% [15000]
monster slain experience +% [100]
40% increased Attack Speed
Skills fire 2 additional Projectiles
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Armios Bellmonster base type attack cast speed +% and damage -% final [33]Y
Antonio Bravadimonster base type attack cast speed +% and damage -% final [33]
Traps cannot be Damaged for +2 seconds after being Thrown
Mines cannot be Damaged for +2 seconds after being thrown
kill traps mines and totems on death [1]
Y
Atziri, Queen of the Vaalmonster dropped item rarity +% [0]
monster slain experience +% [200]
Hex Reflection
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
Action Speed cannot be modified to below 70% base value
monster no drops or experience [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item rarity +% [0]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
monster is invasion boss [1]
Y
Wiraqucha, Ancient Guardianmonster dropped item rarity +% [0]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
Wiraqucha, Ancient Guardianmonster dropped item rarity +% [0]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Serpentine ConstructY
Wonderwalkermonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster casts puncture text [1]
monster is invasion boss [1]
Y
Tailsingermonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
maximum life % to add to maximum energy shield [35]
monster no map drops [1]
monster is invasion boss [1]
Y
Rotting Zombiemonster base type attack cast speed +% and damage -% final [33]
40% increased Attack Speed
monster no map drops [1]
monster casts puncture text [1]
Y
Bound Seeker50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
Y
Gut Flayermonster casts puncture text [1]Y
Arranged Anatomymonster casts puncture text [1]Y
Rudiarius Felixmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
Y
Rudiarius Felix30% increased Movement Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Y
Avatar of the Huntress30% increased Movement Speed
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Unbound Hellionmonster casts puncture text [1]
monster no map drops [1]
Y
Spectral Artisan50% of Physical Damage Converted to Lightning Damage
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
Y
Skulking Dwellermonster casts puncture text [1]Y
Shaped Shadow Stalkermonster no drops or experience [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
It That Whispersmonster casts puncture text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
It That Whispersmonster casts puncture text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Chayula's Idealmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Chayula's Idealmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Chayula's Idealmonster no drops or experience [1]
cannot be used as minion [1]
N
It That Whispersmonster casts puncture text [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Chayula's Idealcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Saqawine Blood Viper30% of Physical Damage Converted to Chaos DamageY
Farric Shreddermonster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
Fenumal Hybrid ArachnidY
Vaal Serpentcannot be used as minion [1]N
Rattling Slaveundead description [1]
monster casts puncture text [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Rattling Slaveundead description [1]
monster casts puncture text [1]
Y
Blighted Thugmonster casts puncture text [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Blighted FiendY
Effigy of the Buccaneer50% of Physical Damage Converted to Lightning DamageY
Effigy of Artificemonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
Y
Effigy of Menacemaximum life % to add to maximum energy shield [35]Y
Microtransactions /1 ⍟
IconName
StygianPunctureEffectStygian Puncture Effect
Your Puncture becomes a Stygian Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Puncture Damage 125% increased Puncture Damage100
The Eternal LabyrinthEnchantment Puncture Damage 240% increased Puncture Damage100
The Merciless LabyrinthEnchantment Puncture Duration 130% increased Puncture Duration100
The Eternal LabyrinthEnchantment Puncture Duration 245% increased Puncture Duration100
The Merciless LabyrinthEnchantment Puncture Maim On Hit Percent Chance 120% Chance for Puncture to Maim on hit100
The Eternal LabyrinthEnchantment Puncture Maim On Hit Percent Chance 230% Chance for Puncture to Maim on hit100
Supported By /124 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
GreaterMultipleProjectilesGreater Multiple Projectiles Support
Supports projectile skills.
LesserMultipleProjectilesLesser Multiple Projectiles Support
Supports projectile skills.
GreaterVolleySupportGreater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedPhysicalDamageMelee Physical Damage Support
Supports melee attack skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
IncreasedDurationIncreased Duration Support
Supports any skill with a duration.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
BloodlustBloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
PointBlankPoint Blank Support
Supports projectile skills.
IronGripIron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
RangedAttackTotemBallista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
multipleattacksMultistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
SplashMelee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnMeleeKillCast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
EnduranceChargeStunEndurance Charge on Melee Stun Support
Supports melee attack skills.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
ReduceDurationLess Duration Support
Supports any skill that has a duration.
RangedPhysicalAttackDamageVicious Projectiles Support
Supports projectile attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FortifyGemFortify Support
Supports melee attack skills that are not triggered.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
RuthlessRuthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ParallelProjectileVolley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
MirageStrikeAncestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
MirageArcherMirage Archer Support
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
CloseCombatClose Combat Support
Supports melee attack skills. Cannot support skills which create minions.
ShockwaveShockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
impaleImpale Support
Supports attack skills.
PulverizePulverise Support
Supports melee attack skills.
RageSupportRage Support
Supports melee attack skills. Minions cannot gain rage.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
GreenRainSupportGemArrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
GreenBarrageSupportGemBarrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
MirageStrikePlusAwakened Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support
Supports melee attack skills.
SplashPlusAwakened Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
MultipleAttacksPlusAwakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
GreenRainPlusAwakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support
Supports projectile skills.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support
Supports projectile attack skills.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
ExecutionerSupportGemBehead Support
Supports strike skills.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
Vendor recipe
Gem Recipe /1
OfferYour OfferNote
Block Chance Reduction Support
1x any dexterity shield with 20% quality
1x Puncture

Community Wiki

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Puncture


Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.



Mechanics

Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the Increased Duration Support support gem.

For mechanics of the bleed effect itself, see Bleed.

Version history

VersionChanges
3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
  • Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
  • Now has an attack speed multiplier of 70%.
  • Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 3.0.0
  • Puncture's description has been updated. Puncture now applies Bleeding for 8 seconds.
  • 2.0.0
  • Now grants 1% increased skill effect duration per 1% quality (was 1.5% per 1% quality).
  • 1.3.0
  • Puncture now bleeds for 10% of hit damage at all levels and 50% of hit damage while moving.
  • 1.2.0
  • Fixed a bug where Puncture did not benefit from Increased Item Rarity or Increased Item Quantity.
  • 1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well.
  • 1.0.0d
  • Fixed a bug where monster deaths from Puncture were not awarded as kills correctly.
  • 0.10.8
  • Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
  • May now be used with Two Handed Swords.
  • 0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
  • 0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
  • 0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
  • 0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
  • 0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
  • 0.9.7b
  • Removed the 1% pierce chance.
  • 0.9.7
  • Puncture has been added to the game.

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