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Rudiarius Felix
[38] The Grand Arena

Rudiarius Felix

SpectreN
Area
Modmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Fast Attacks
traps invulnerable for duration ms [4000]
mines invulnerable for duration ms [4000]
kill traps mines and totems on death [1]
Tagswb_support, red_blood, human, humanoid
Damage143%
Life112%
Ailment Threshold112%
Critical Strike Chance5%
TypeExileArenaRanger
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Evasion+100%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

ExilePunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 445.1 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
64% increased Physical Damage
41% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Rudiarius Felix632562188.51.60585331616117096030303020

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

ExilePunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 400.4 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
61% increased Physical Damage
40% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Rudiarius Felix566541951.91.60570941419815890030303020

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

ExilePunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 323.6 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
56% increased Physical Damage
37% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Rudiarius Felix438391550.11.60547801094013704030303020

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

ExilePunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 247.2 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
51% increased Physical Damage
33% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Rudiarius Felix325701156.81.6053042787211352030303020

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

ExilePunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 188.2 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

ExileBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
45% increased Physical Damage
29% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Rudiarius Felix23689858.41.605192956429362030303020
stance Bow
Melee15NotOnLowLife OnlyLastTarget IAmBelowLevel40 TargetNotFar
Puncture30NotOnLowLife TargetNotFar TargetIsEnemy
CausticArrow30NotOnLowLife TargetNotFar TargetIsEnemy
Barrage30NotOnLowLife TargetNotMediumNear TargetNotFar
StrafeLeft3NotOnLowLife NoRepeat TargetMediumNear TargetNotFar
StrafeRight3NotOnLowLife NoRepeat TargetMediumNear TargetNotFar
Flee6NotOnLowLife NoRepeat TargetMediumNear TargetNotFar TargetIsEnemy
Flee6NotOnLowLife NoRepeat TargetNear TargetNotFar TargetIsEnemy
Move450 OnLowLife NoAllyNearMe TargetIsAlly
Melee15OnLowLife IAmBelowLevel40 AllyNearMe
Puncture30OnLowLife AllyNearMe TargetIsEnemy
CausticArrow30OnLowLife AllyNearMe TargetIsEnemy
Barrage30OnLowLife TargetNotMediumNear AllyNearMe
StrafeLeft3OnLowLife NoRepeat TargetMediumNear AllyNearMe
StrafeRight3OnLowLife NoRepeat TargetMediumNear AllyNearMe
Flee6OnLowLife NoRepeat TargetMediumNear AllyNearMe TargetIsEnemy
Flee6OnLowLife NoRepeat TargetNear AllyNearMe TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DaressoExiles/ExileArenaRanger"] = {
    name = "Rudiarius Felix",
    life = 1.12,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "ExileCausticArrowTrap",
        "ExilePunctureTrap",
        "ExileBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCausticArrowTrap"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.0667,
    incrementalEffectiveness = 0.043,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "physical_damage_%_to_add_as_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_trap_duration",
        "ground_caustic_art_variation",
        "base_skill_is_trapped",
        "skill_can_fire_arrows",
        "is_trap",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "ignores_trap_and_mine_cooldown_limit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4000, 1.35, 25, 0, -25, 30000, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExilePunctureTrap"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "base_trap_duration",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "base_skill_is_trapped",
        "global_bleed_on_hit",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {46, 30000, 5300, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {3, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {3, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {3, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {3, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {3, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {3, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {3, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {3, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {3, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {3, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {3, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {3, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {3, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {3, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {3, -60, 33, 22, 30, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {3, -60, 35, 23, 30, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {3, -60, 38, 25, 30, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {3, -60, 40, 26, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {3, -60, 42, 28, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {3, -60, 44, 29, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {3, -60, 45, 29, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {3, -60, 46, 30, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {3, -60, 47, 31, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {3, -60, 48, 32, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {3, -60, 49, 32, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {3, -60, 51, 33, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {3, -60, 52, 34, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {3, -60, 53, 35, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {3, -60, 54, 35, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [31] = {3, -60, 55, 36, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [32] = {3, -60, 56, 37, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [33] = {3, -60, 58, 39, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [34] = {3, -60, 59, 38, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [35] = {3, -60, 60, 39, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [36] = {3, -60, 61, 40, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [37] = {3, -60, 64, 41, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [38] = {3, -60, 66, 43, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [39] = {3, -60, 68, 44, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area[38] The Grand Arena
ModQuick
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
traps invulnerable for duration ms [4000]
mines invulnerable for duration ms [4000]
Tagswb_support, red_blood, human, humanoid
Damage99%
Life81%
Ailment Threshold81%
Critical Strike Chance5%
TypeGladiatorBossSupport
Attack Distance6 ~ 80
Attack Time1.35 Second
Damage Spread20%
Evasion+100%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 80% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 445.1 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 80% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
64% increased Physical Damage
41% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 80% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Rudiarius Felix287531274.41.356171161611709603737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 80% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 400.4 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 80% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
61% increased Physical Damage
40% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 80% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Rudiarius Felix257521136.61.355131141981589003737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 80% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 323.6 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 80% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
56% increased Physical Damage
37% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 80% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Rudiarius Felix19927902.71.353457109401370403737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 80% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 247.2 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 80% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
51% increased Physical Damage
33% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 80% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Rudiarius Felix14804673.61.35220078721135203737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 40% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 188.2 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 40% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
45% increased Physical Damage
29% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 40% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Rudiarius Felix10768499.91.3513955642936203737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 32.7 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
19% increased Physical Damage
13% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
38Rudiarius Felix3045100.21.35273673256401010100
stance Bow
#Attacks. Provide aoe support for Elite and Leader while they are alive.
CausticArrow60TargetNotNear TargetNotFar TargetIsEnemy
CausticArrow20TargetNear TargetIsEnemy
CausticArrow80WbLeaderNearTarget TargetNotNear TargetIsEnemy
CausticArrow40WbEliteNearTarget TargetNotNear TargetIsEnemy
CausticArrow80WbSupportNearTarget TargetNotNear TargetIsEnemy
CausticArrow40WbBasicNearTarget TargetNotNear TargetIsEnemy
Puncture60TargetNotNear TargetNotFar TargetIsEnemy
Puncture20TargetNear TargetIsEnemy
Puncture80WbLeaderNearTarget TargetNotNear TargetIsEnemy
Puncture40WbEliteNearTarget TargetNotNear TargetIsEnemy
Puncture80WbSupportNearTarget TargetNotNear TargetIsEnemy
Puncture40WbBasicNearTarget TargetNotNear TargetIsEnemy
#Movement. Supports are evasive.
Flee60TargetNear WbHasLeader TargetIsEnemy
Advance10TargetFar WbHasLeader
Advance4TargetFar
StrafeLeft20NoEnemyNearMe WbHasLeader
StrafeRight20NoEnemyNearMe WbHasLeader
#Switches to mainly barrage when Leader and Elite are dead, and flees less.
Barrage1000TargetNotNear TargetNotFar NoWbLeaderInPack NoWbEliteInPack NoRepeat
Barrage200TargetNear NoWbLeaderInPack NoWbEliteInPack
Flee20TargetNear NoWbLeaderInPack NoWbEliteInPack TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
}

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupport"] = {
    name = "Rudiarius Felix",
    life = 0.81,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.99,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "GladiatorBossCausticArrowTrap",
        "GladiatorBossPunctureTrap",
        "GladiatorBossBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossCausticArrowTrap"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.0667,
    incrementalEffectiveness = 0.043,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "physical_damage_%_to_add_as_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_trap_duration",
        "ground_caustic_art_variation",
        "base_skill_is_trapped",
        "skill_can_fire_arrows",
        "is_trap",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "ignores_trap_and_mine_cooldown_limit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4000, 1.35, 25, 0, -25, 30000, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [2] = {4000, 1.35, 25, 0, -25, 30000, 2, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [3] = {4000, 1.35, 25, 0, -25, 30000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossPunctureTrap"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "base_trap_duration",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "base_skill_is_trapped",
        "global_bleed_on_hit",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {46, 30000, 5300, levelRequirement = 38, statInterpolation = {1, 1, 1},  },
        [2] = {46, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1},  },
        [3] = {46, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {4, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {4, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {4, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {4, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {4, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {4, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {4, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {4, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {4, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {4, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {4, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {4, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {4, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {4, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {4, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {4, -60, 33, 22, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {4, -60, 35, 23, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {4, -60, 38, 25, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {4, -60, 40, 26, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {4, -60, 42, 28, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {4, -60, 44, 29, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {4, -60, 45, 29, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {4, -60, 46, 30, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {4, -60, 47, 31, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {4, -60, 48, 32, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {4, -60, 49, 32, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {4, -60, 51, 33, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {4, -60, 52, 34, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {4, -60, 53, 35, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {4, -60, 54, 35, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [31] = {4, -60, 55, 36, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [32] = {4, -60, 56, 37, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [33] = {4, -60, 58, 39, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [34] = {4, -60, 59, 38, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [35] = {4, -60, 60, 39, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [36] = {4, -60, 61, 40, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [37] = {4, -60, 64, 41, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [38] = {4, -60, 66, 43, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [39] = {4, -60, 68, 44, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
ModQuick
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
traps invulnerable for duration ms [4000]
mines invulnerable for duration ms [4000]
Tagswb_support, red_blood, human, humanoid
Damage99%
Life81%
Ailment Threshold81%
Critical Strike Chance5%
TypeGladiatorBossSupport
Attack Distance6 ~ 80
Attack Time1.35 Second
Damage Spread20%
Evasion+100%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 80% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 445.1 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 80% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
64% increased Physical Damage
41% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 80% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Rudiarius Felix287531274.41.356171161611709603737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 80% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 400.4 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 80% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
61% increased Physical Damage
40% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 80% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Rudiarius Felix257521136.61.355131141981589003737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 80% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 323.6 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 80% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
56% increased Physical Damage
37% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 80% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Rudiarius Felix19927902.71.353457109401370403737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 80% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 247.2 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 80% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
51% increased Physical Damage
33% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 80% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Rudiarius Felix14804673.61.35220078721135203737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossPunctureTrap
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final []
Trap lasts 30 seconds
Base duration is 5.3 seconds
Deals 40% more Attack Damage

skill_can_fire_arrows base_skill_is_trapped global_bleed_on_hit is_trap ignores_trap_and_mine_cooldown_limit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossCausticArrowTrap
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 188.2 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
Trap lasts 30 seconds
ground caustic art variation []
Deals 40% more Attack Damage

base_skill_is_trapped skill_can_fire_arrows is_trap projectile_damage_modifiers_apply_to_skill_dot ignores_trap_and_mine_cooldown_limit visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
Cooldown Time: 5 Second

GladiatorBossBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
45% increased Physical Damage
29% more Attack Speed
monster reverse point blank damage -% at minimum range []
Deals 40% more Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Rudiarius Felix10768499.91.3513955642936203737370
stance Bow
CausticArrow60TargetNotNear TargetNotFar TargetIsEnemy
CausticArrow20TargetNear TargetIsEnemy
Puncture60TargetNotNear TargetNotFar TargetIsEnemy
Puncture20TargetNear TargetIsEnemy
Barrage200TargetNotNear TargetNotFar OnLessThan50PercentLife
Barrage60TargetNear OnLessThan75PercentLife
Advance4TargetFar
StrafeLeft4NoEnemyNearMe NotOnFullLife
StrafeRight4NoEnemyNearMe NotOnFullLife
Flee8TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"

Stats
{
}

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportStandalone"] = {
    name = "Rudiarius Felix",
    life = 0.81,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.99,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "GladiatorBossCausticArrowTrap",
        "GladiatorBossPunctureTrap",
        "GladiatorBossBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossCausticArrowTrap"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.0667,
    incrementalEffectiveness = 0.043,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "physical_damage_%_to_add_as_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_trap_duration",
        "ground_caustic_art_variation",
        "base_skill_is_trapped",
        "skill_can_fire_arrows",
        "is_trap",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "ignores_trap_and_mine_cooldown_limit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4000, 1.35, 25, 0, -25, 30000, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [2] = {4000, 1.35, 25, 0, -25, 30000, 2, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [3] = {4000, 1.35, 25, 0, -25, 30000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossPunctureTrap"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "base_trap_duration",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "base_skill_is_trapped",
        "global_bleed_on_hit",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {46, 30000, 5300, levelRequirement = 38, statInterpolation = {1, 1, 1},  },
        [2] = {46, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1},  },
        [3] = {46, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {4, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {4, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {4, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {4, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {4, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {4, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {4, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {4, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {4, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {4, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {4, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {4, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {4, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {4, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {4, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {4, -60, 33, 22, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {4, -60, 35, 23, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {4, -60, 38, 25, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {4, -60, 40, 26, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {4, -60, 42, 28, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {4, -60, 44, 29, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {4, -60, 45, 29, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {4, -60, 46, 30, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {4, -60, 47, 31, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {4, -60, 48, 32, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {4, -60, 49, 32, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {4, -60, 51, 33, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {4, -60, 52, 34, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {4, -60, 53, 35, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {4, -60, 54, 35, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [31] = {4, -60, 55, 36, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [32] = {4, -60, 56, 37, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [33] = {4, -60, 58, 39, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [34] = {4, -60, 59, 38, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [35] = {4, -60, 60, 39, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [36] = {4, -60, 61, 40, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [37] = {4, -60, 64, 41, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [38] = {4, -60, 66, 43, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [39] = {4, -60, 68, 44, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}