ルディアリウス・フェリックス
人型
monster base type attack cast speed +% and damage -% final [33]
アタックスピードが20%増加する
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
kill traps mines and totems on death [1]
アタックスピードが20%増加する
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
kill traps mines and totems on death [1]
Rudiarius Felix
Spectre | N |
---|---|
Tags | chaos_affinity, exile, gladiator, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, wb_support |
ライフ
112%
アーマー
+50%
回避力
+100%
Ailment Threshold
112%
耐性
30 30 30 20
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileArenaRanger
Metadata
ExileArenaRanger
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,205
アーマー
43,185
回避力
9,478
エナジーシールド
0
Damage
534
スペルダメージ
534
命中
290
Attack Time
1.605
経験値
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.605 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExilePunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
パンクチャー
Base Damage: 427–641
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.605 秒
クールダウン時間: 5 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
トラップの持続時間が+30秒される
アタックダメージが20%上昇する
基礎持続時間は5.3秒
出血ダメージが+57%上昇する
出血を付与する
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
アタックダメージが20%上昇する
基礎持続時間は5.3秒
出血ダメージが+57%上昇する
出血を付与する
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
ExileCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
コースティックアロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.605 秒
クールダウン時間: 5 秒
着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
トラップの持続時間が+30秒される
毎秒188.2の基礎混沌ダメージを与える
基礎持続時間は4秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの25%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
毎秒188.2の基礎混沌ダメージを与える
基礎持続時間は4秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの25%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
バラージ
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.605 秒
クールダウン時間: 4 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
ダメージが60%低下する
追加の投射物を3個放つ
物理ダメージが45%増加する
連続して投射物を放つ
アタックスピードが29%上昇する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
追加の投射物を3個放つ
物理ダメージが45%増加する
連続して投射物を放つ
アタックスピードが29%上昇する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DaressoExiles/ExileArenaRanger"] = { name = "Rudiarius Felix", life = 1.12, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ExileCausticArrowTrap", "ExilePunctureTrap", "ExileBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCausticArrowTrap"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_trap_duration", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_is_trapped", "skill_can_fire_arrows", "is_trap", "projectile_damage_modifiers_apply_to_skill_dot", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExilePunctureTrap"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_trap_duration", "base_skill_effect_duration", "skill_can_fire_arrows", "base_skill_is_trapped", "global_bleed_on_hit", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {57, 30000, 5300, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_attack_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
アタックスピードが20%増加する
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ルディアリウス・フェリックス
Rudiarius Felix
Spectre | N |
---|---|
Area | 大闘技場 |
Tags | chaos_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support |
ライフ
81%
アーマー
+50%
回避力
+100%
Ailment Threshold
81%
耐性
37 37 37 0
Damage
134%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.35 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
GladiatorBossSupport
Metadata
GladiatorBossSupport
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
38
ライフ
683
アーマー
3,527
回避力
2,920
エナジーシールド
0
Damage
101
スペルダメージ
101
命中
84
Attack Time
1.35
経験値
3,045
Ailment Threshold
683
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 81–121
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossPunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
パンクチャー
Base Damage: 81–121
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 5 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
トラップの持続時間が+30秒される
基礎持続時間は5.3秒
出血ダメージが+57%上昇する
出血を付与する
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
基礎持続時間は5.3秒
出血ダメージが+57%上昇する
出血を付与する
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
GladiatorBossCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
コースティックアロー
Base Damage: 81–121
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 5 秒
着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
トラップの持続時間が+30秒される
毎秒53.2の基礎混沌ダメージを与える
基礎持続時間は4秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの25%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
毎秒53.2の基礎混沌ダメージを与える
基礎持続時間は4秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの25%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GladiatorBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
バラージ
Base Damage: 81–121
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 2 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
ダメージが60%低下する
追加の投射物を4個放つ
物理ダメージが19%増加する
連続して投射物を放つ
アタックスピードが13%上昇する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
追加の投射物を4個放つ
物理ダメージが19%増加する
連続して投射物を放つ
アタックスピードが13%上昇する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupport"] = { name = "Rudiarius Felix", life = 0.81, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.34, damageSpread = 0.2, attackTime = 1.35, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "GladiatorBossCausticArrowTrap", "GladiatorBossPunctureTrap", "GladiatorBossBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCausticArrowTrap"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_trap_duration", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_is_trapped", "skill_can_fire_arrows", "is_trap", "projectile_damage_modifiers_apply_to_skill_dot", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, [3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossPunctureTrap"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_trap_duration", "base_skill_effect_duration", "skill_can_fire_arrows", "base_skill_is_trapped", "global_bleed_on_hit", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_attack_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, }
移動スピードが30%増加する
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ルディアリウス・フェリックス
人型
移動スピードが30%増加する
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
Rudiarius Felix
Spectre | N |
---|---|
Tags | chaos_affinity, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support |
ライフ
81%
アーマー
+50%
回避力
+100%
Ailment Threshold
81%
耐性
37 37 37 0
Damage
134%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.35 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
GladiatorBossSupport
Metadata
GladiatorBossSupportStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
5,211
アーマー
43,185
回避力
9,478
エナジーシールド
0
Damage
501
スペルダメージ
501
命中
290
Attack Time
1.35
経験値
10,255
Ailment Threshold
5,211
Chill
16
Shock
16
Brittle
93
Scorch
16
Sap
46
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 400–601
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossPunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
パンクチャー
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 140%
アタックダメージ: 140%
Attack Time: 1.35 秒
クールダウン時間: 5 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
トラップの持続時間が+30秒される
アタックダメージが40%上昇する
基礎持続時間は5.3秒
出血ダメージが+57%上昇する
出血を付与する
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
アタックダメージが40%上昇する
基礎持続時間は5.3秒
出血ダメージが+57%上昇する
出血を付与する
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
GladiatorBossCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
コースティックアロー
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 140%
アタックダメージ: 140%
Attack Time: 1.35 秒
クールダウン時間: 5 秒
着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
トラップの持続時間が+30秒される
毎秒188.2の基礎混沌ダメージを与える
アタックダメージが40%上昇する
基礎持続時間は4秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの25%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
毎秒188.2の基礎混沌ダメージを与える
アタックダメージが40%上昇する
基礎持続時間は4秒
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの25%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GladiatorBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
バラージ
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 140%
アタックダメージ: 140%
Attack Time: 1.35 秒
クールダウン時間: 2 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
アタックダメージが40%上昇する
ダメージが60%低下する
追加の投射物を4個放つ
物理ダメージが45%増加する
連続して投射物を放つ
アタックスピードが29%上昇する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ダメージが60%低下する
追加の投射物を4個放つ
物理ダメージが45%増加する
連続して投射物を放つ
アタックスピードが29%上昇する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportStandalone"] = { name = "Rudiarius Felix", life = 0.81, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.34, damageSpread = 0.2, attackTime = 1.35, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "GladiatorBossCausticArrowTrap", "GladiatorBossPunctureTrap", "GladiatorBossBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCausticArrowTrap"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_trap_duration", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_is_trapped", "skill_can_fire_arrows", "is_trap", "projectile_damage_modifiers_apply_to_skill_dot", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, [3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossPunctureTrap"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_trap_duration", "base_skill_effect_duration", "skill_can_fire_arrows", "base_skill_is_trapped", "global_bleed_on_hit", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_attack_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, }
移動スピードが30%増加する
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |