Rudiarius Felix
Humanoid
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
20% erhöhte Angriffsgeschwindigkeit
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
Spectre | N |
---|---|
Tags | chaos_affinity, exile, gladiator, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, wb_support |
Leben
112%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
112%
Widerstand
30 30 30 20
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileArenaRanger
Metadata
ExileArenaRanger
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,205
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.605
Erfahrung
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExilePunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Durchstoßen
Base Damage: 427–641
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.605 Sek.
Abklingzeit: 5 Sek.
Durchstößt Gegner und verursacht die Schwächung Bluten, die durch die Modifikatoren der Fertigkeitsdauer beeinflusst wird. Durchstoßen kann mit Bögen, Dolchen, Klauen oder Schwertern verwendet werden.
Falle ist +30 Sekunden aktiv
Verursacht 20% mehr Angriffsschaden
Basisdauer beträgt 5.3 Sekunden
+57% mehr Schaden mit Bluten
Verursacht Bluten
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
Verursacht 20% mehr Angriffsschaden
Basisdauer beträgt 5.3 Sekunden
+57% mehr Schaden mit Bluten
Verursacht Bluten
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
ExileCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Ätzender Pfeil
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 5 Sek.
Feuert einen Pfeil ab, der beim Einschlag in einem Bereich Chaosschaden verursacht und ätzenden Boden erzeugt. Gegner, die auf diesem Boden stehen, erleiden Chaosschaden über Zeit.
Falle ist +30 Sekunden aktiv
Verursacht 188.2 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Verursacht 188.2 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Sperrfeuer
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 4 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 3 zusätzliche Projektile
45% erhöhter physischer Schaden
Feuert Projektile nacheinander
29% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Feuert 3 zusätzliche Projektile
45% erhöhter physischer Schaden
Feuert Projektile nacheinander
29% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DaressoExiles/ExileArenaRanger"] = { name = "Rudiarius Felix", life = 1.12, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ExileCausticArrowTrap", "ExilePunctureTrap", "ExileBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCausticArrowTrap"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_trap_duration", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_is_trapped", "skill_can_fire_arrows", "is_trap", "projectile_damage_modifiers_apply_to_skill_dot", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExilePunctureTrap"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_trap_duration", "base_skill_effect_duration", "skill_can_fire_arrows", "base_skill_is_trapped", "global_bleed_on_hit", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {57, 30000, 5300, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_attack_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Rudiarius Felix
Humanoid
Gebiet: Die große Arena
30% erhöhte Bewegungsgeschwindigkeit
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Spectre | N |
---|---|
Area | Die große Arena |
Tags | chaos_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support |
Leben
81%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
81%
Widerstand
37 37 37 0
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
GladiatorBossSupport
Metadata
GladiatorBossSupport
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
38
Leben
683
Rüstung
3,527
Ausweichen
2,920
Energieschild
0
Damage
101
Zauberschaden
101
Genauigkeit
84
Attack Time
1.35
Erfahrung
3,045
Ailment Threshold
683
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 81–121
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossPunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Durchstoßen
Base Damage: 81–121
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Abklingzeit: 5 Sek.
Durchstößt Gegner und verursacht die Schwächung Bluten, die durch die Modifikatoren der Fertigkeitsdauer beeinflusst wird. Durchstoßen kann mit Bögen, Dolchen, Klauen oder Schwertern verwendet werden.
Falle ist +30 Sekunden aktiv
Basisdauer beträgt 5.3 Sekunden
+57% mehr Schaden mit Bluten
Verursacht Bluten
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
Basisdauer beträgt 5.3 Sekunden
+57% mehr Schaden mit Bluten
Verursacht Bluten
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
GladiatorBossCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Ätzender Pfeil
Base Damage: 81–121
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Abklingzeit: 5 Sek.
Feuert einen Pfeil ab, der beim Einschlag in einem Bereich Chaosschaden verursacht und ätzenden Boden erzeugt. Gegner, die auf diesem Boden stehen, erleiden Chaosschaden über Zeit.
Falle ist +30 Sekunden aktiv
Verursacht 53.2 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Verursacht 53.2 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GladiatorBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Sperrfeuer
Base Damage: 81–121
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Abklingzeit: 2 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
19% erhöhter physischer Schaden
Feuert Projektile nacheinander
13% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Feuert 4 zusätzliche Projektile
19% erhöhter physischer Schaden
Feuert Projektile nacheinander
13% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupport"] = { name = "Rudiarius Felix", life = 0.81, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.34, damageSpread = 0.2, attackTime = 1.35, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "GladiatorBossCausticArrowTrap", "GladiatorBossPunctureTrap", "GladiatorBossBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCausticArrowTrap"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_trap_duration", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_is_trapped", "skill_can_fire_arrows", "is_trap", "projectile_damage_modifiers_apply_to_skill_dot", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, [3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossPunctureTrap"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_trap_duration", "base_skill_effect_duration", "skill_can_fire_arrows", "base_skill_is_trapped", "global_bleed_on_hit", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_attack_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Rudiarius Felix
Humanoid
30% erhöhte Bewegungsgeschwindigkeit
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Spectre | N |
---|---|
Tags | chaos_affinity, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support |
Leben
81%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
81%
Widerstand
37 37 37 0
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
GladiatorBossSupport
Metadata
GladiatorBossSupportStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,211
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
501
Zauberschaden
501
Genauigkeit
290
Attack Time
1.35
Erfahrung
10,255
Ailment Threshold
5,211
Chill
16
Shock
16
Brittle
93
Scorch
16
Sap
46
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossPunctureTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Durchstoßen
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 1.35 Sek.
Abklingzeit: 5 Sek.
Durchstößt Gegner und verursacht die Schwächung Bluten, die durch die Modifikatoren der Fertigkeitsdauer beeinflusst wird. Durchstoßen kann mit Bögen, Dolchen, Klauen oder Schwertern verwendet werden.
Falle ist +30 Sekunden aktiv
Verursacht 40% mehr Angriffsschaden
Basisdauer beträgt 5.3 Sekunden
+57% mehr Schaden mit Bluten
Verursacht Bluten
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
Verursacht 40% mehr Angriffsschaden
Basisdauer beträgt 5.3 Sekunden
+57% mehr Schaden mit Bluten
Verursacht Bluten
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
skill can fire arrows [1]
GladiatorBossCausticArrowTrap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Ätzender Pfeil
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 1.35 Sek.
Abklingzeit: 5 Sek.
Feuert einen Pfeil ab, der beim Einschlag in einem Bereich Chaosschaden verursacht und ätzenden Boden erzeugt. Gegner, die auf diesem Boden stehen, erleiden Chaosschaden über Zeit.
Falle ist +30 Sekunden aktiv
Verursacht 188.2 Basis-Chaosschaden pro Sekunde
Verursacht 40% mehr Angriffsschaden
Basisdauer beträgt 4 Sekunden
Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Verursacht 188.2 Basis-Chaosschaden pro Sekunde
Verursacht 40% mehr Angriffsschaden
Basisdauer beträgt 4 Sekunden
Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
active skill area of effect radius +% final [10]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GladiatorBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Sperrfeuer
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 1.35 Sek.
Abklingzeit: 2 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 40% mehr Angriffsschaden
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
45% erhöhter physischer Schaden
Feuert Projektile nacheinander
29% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
45% erhöhter physischer Schaden
Feuert Projektile nacheinander
29% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossSupportStandalone"] = { name = "Rudiarius Felix", life = 0.81, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.34, damageSpread = 0.2, attackTime = 1.35, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "GladiatorBossCausticArrowTrap", "GladiatorBossPunctureTrap", "GladiatorBossBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCausticArrowTrap"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_trap_duration", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_is_trapped", "skill_can_fire_arrows", "is_trap", "projectile_damage_modifiers_apply_to_skill_dot", "ignores_trap_and_mine_cooldown_limit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.4, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, [3] = {1.3500000238419, 4000, 25, -25, 30000, 2, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossPunctureTrap"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_trap_duration", "base_skill_effect_duration", "skill_can_fire_arrows", "base_skill_is_trapped", "global_bleed_on_hit", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {57, 30000, 5300, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {57, 30000, 5300, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {57, 30000, 5300, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_attack_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {0, 0, 4, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 1, 4, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 2, 4, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 4, 4, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 5, 4, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [6] = {9, 7, 4, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [7] = {12, 8, 4, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [8] = {14, 10, 4, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {16, 11, 4, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {19, 13, 4, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {21, 14, 4, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {24, 16, 4, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {26, 17, 4, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [14] = {28, 19, 4, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {31, 20, 4, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 22, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {35, 23, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [18] = {38, 25, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [19] = {40, 26, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {42, 28, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {44, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {45, 29, 4, -60, 30, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {46, 30, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {47, 31, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {48, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {49, 32, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {51, 33, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {52, 34, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {53, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {54, 35, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {55, 36, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {56, 37, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {58, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {59, 38, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {60, 39, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {61, 40, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [37] = {64, 41, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [38] = {66, 43, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [39] = {68, 44, 4, -60, 30, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.