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Elemental Hit
Level: (1—20)
Cost: (5—8) Mana
Attack Speed: 120% of base
AoE Radius: 10
Requires Level (12—70), (33—155) Dex
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
(21—609) to (40—1133) Added Cold Damage
(26—748) to (49—1389) Added Fire Damage
(4—118) to (80—2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30—49)% chance to Freeze, Shock and Ignite
Base radius is 1.4 metres
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)

Additional Effects From Quality:
+(0—5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
10% more Damage for each type of Elemental Ailment on the Enemy
Base radius is 1.4 metres
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element\nDeals no Damage of other Damage Types
LevelRequires LevelDexManaBase Damage26 to 49 Added Fire Damage21 to 40 Added Cold Damage4 to 80 Added Lightning Damage30% chance to Freeze, Shock and IgniteExperience
112335100%, 100%, 100%26, 4921, 404, 803015,249
215395100%, 100%, 100%33, 6227, 505, 1023141,517
319485100%, 100%, 100%44, 8336, 677, 1363281,983
423565100%, 100%, 100%58, 10847, 889, 17833147,968
527646100%, 100%, 100%75, 14061, 11412, 23034250,557
631736100%, 100%, 100%96, 17978, 14615, 29435405,086
735816100%, 100%, 100%122, 22699, 18419, 37236447,718
838886100%, 100%, 100%144, 268118, 21923, 44237615,318
941946100%, 100%, 100%171, 317139, 25927, 52238834,639
10441006100%, 100%, 100%201, 373164, 30432, 615391,570,760
11471067100%, 100%, 100%236, 438192, 35737, 722401,633,987
12501137100%, 100%, 100%276, 513225, 41843, 845412,151,030
13531197100%, 100%, 100%323, 599263, 48951, 987422,812,189
14561257100%, 100%, 100%376, 698306, 56959, 1149435,099,360
15591327100%, 100%, 100%437, 812356, 66269, 1336449,400,731
16621387100%, 100%, 100%507, 942413, 76880, 15514515,273,366
17641428100%, 100%, 100%560, 1039456, 84788, 17114626,286,582
18661468100%, 100%, 100%617, 1146502, 93497, 18864762,890,590
19681518100%, 100%, 100%680, 1262553, 1029107, 207848212,046,017
20701558100%, 100%, 100%748, 1389609, 1133118, 228749
21728100%, 100%, 100%823, 1529670, 1246129, 251650
22748100%, 100%, 100%905, 1681737, 1370142, 276751
23768100%, 100%, 100%995, 1847810, 1506156, 304152
24789100%, 100%, 100%1092, 2029889, 1654172, 333953
25809100%, 100%, 100%1199, 2227976, 1816188, 366654
26829100%, 100%, 100%1316, 24431071, 1992207, 402255
27849100%, 100%, 100%1443, 26801175, 2185227, 441156
28869100%, 100%, 100%1582, 29371288, 2395249, 483557
29889100%, 100%, 100%1733, 32191411, 2624272, 529858
309010100%, 100%, 100%1898, 35251546, 2874298, 580359
319110100%, 100%, 100%1986, 36891617, 3008312, 607259
329210100%, 100%, 100%2078, 38591692, 3147327, 635360
339310100%, 100%, 100%2174, 40381770, 3292342, 664660
349410100%, 100%, 100%2274, 42241852, 3444357, 695361
359510100%, 100%, 100%2379, 44181937, 3602374, 727261
369611100%, 100%, 100%2488, 46202026, 3767391, 760662
379711100%, 100%, 100%2602, 48322119, 3940409, 795462
389811100%, 100%, 100%2721, 50532216, 4120428, 831863
399911100%, 100%, 100%2845, 52832317, 4308447, 869763
4010011100%, 100%, 100%2974, 55242422, 4504467, 909364
Attribute /12

Elemental Hit

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymAilment, Ignite, Freeze, Shock
IdElementalHit
DropLevel 12
BaseType Elemental Hit
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, Area, RandomElement
ItemTypeMetadata/Items/Gems/SkillGemElementalHit
ActiveSkillsCodeelemental_hit
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
500 (T5)Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
Version history /14
VersionChanges
3.28.0
  • Elemental Hit: The Cryogenesis notable on the Breachlord Bloodline now additionally states Elemental Hit's Added Damage cannot be replaced this way.
  • The Sibyl's Lament Unique Ring now grants 100% of Elemental Hit Damage from you and your Minions cannot be Reflected in the Left Ring Slot (previously 80%), and 100% of Physical Hit Damage from you and your Minions cannot be Reflected in the Right Ring Slot (previously 80%) Existing items can be updated to the new values with a Divine Orb.
  • Elemental Hit: The Cryogenesis notable on the Breachlord Bloodline now additionally states Elemental Hit's Added Damage cannot be replaced this way.
  • 3.27.0
  • Elemental Hit: Now has a Base radius of 1.4 metres (previously 1), and an Attack Speed of 120% of base (previously 100%). Now has a Mana Cost of 5-8 at gem levels 1-20 (previously 6-10).
  • 3.25.0
  • The Elemental Hit Skill Gem now requires a Melee Weapon, while Elemental Hit of the Spectrum still requires a Bow or Wand.
  • The Elemental Arrows fired from Prismatic Blink or Mirror Arrow clones now only deal damage of the chosen element (similar to Elemental Hit).
  • Elemental Hit: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11). Now has 26 to 49 Added Fire Damage, 21 to 40 Added Cold Damage, and 4 to 80 Added Lightning Damage at gem level 1 (previously 22 to 40, 18 to 33, and 3 to 67 respectively). These scale up to 748 to 1389 Added Fire Damage, 609 to 1133 Added Cold Damage, and 118 to 2287 Added Lightning Damage at gem level 20 (previously 480 to 891, 391 to 726, and 75 to 1467 respectively).
  • Elemental Hit of the Spectrum: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11). Now has 6 to 12 Added Cold Damage at gem level 1 (previously 6 to 11). Now has 182 to 337 Added Fire Damage, 148 to 275 Added Cold Damage, and 29 to 555 Added Lightning Damage at gem level 20 (previously 166 to 309, 136 to 252, and 26 to 590 respectively).
  • 3.24.0
  • Added Transfigured versions of the following Skill Gems: Artillery Ballista, Elemental Hit, Ice Shot, Incinerate, Kinetic Blast, Poisonous Concoction, Summon Holy Relic, and Tornado.
  • 3.23.0
    Elemental Hit:
    3.16.0
    • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode.
  • 3.15.0
  • Added a new “Prismatic” Gem Tag. This applies to skills which pick a random element to attack with, avoiding choosing the same element twice in a row. Elemental Hit and Wild Strike now have this tag.
  • 3.11.0
  • Fixed a bug which caused Elemental Hit to not increase its area of effect when hitting enemies afflicted by Scorch, Brittle or Sap (despite them being valid ailments).
  • Fixed a bug where melee Elemental Hit attacks that would apply a relevant ailment to Elemental Hit's bonus would increase the area of effect for that hit, despite the ailment not yet being applied.
  • 3.10.0
  • Fixed a bug where Elemental Hit wouldn't deal more damage to enemies afflicted with the alternate ailments Brittle, Scorched and Sapped.
  • 3.9.0

    Elemental Hit
    3.8.0
  • Fixed a bug where Elemental Hit attacks which did not hit a target would still produce an explosion.
  • 3.4.0
  • The following melee skills now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21): Dual Strike, Elemental Hit, Frenzy, Glacial Hammer, Heavy Strike, Molten Strike, Puncture, Riposte, Static Strike, Viper Strike, Wild Strike, Vigilant Strike, Ancestral Protector, Dominating Blow.
  • Combat Focus now causes Elemental Hit to deal 50% less damage of the prevented element, including damage that gets converted from the prevented element to a new element. This affects all existing versions of the jewel.
  • 3.3.0
    Elemental Hit
    • Monsters which use Elemental Hit (such as Vaal Constructs) now use the cool new version.
    • 2.0.0
    • Elemental Hit: Now has a base chance to inflict elemental status ailments.
    • Elemental Hit
      Level: (1—20)
      Cost: (5—8) Mana
      Attack Speed: 120% of base
      AoE Radius: 10
      Requires Level (12—70), (33—155) Dex
      Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
      (21—609) to (40—1133) Added Cold Damage
      (26—748) to (49—1389) Added Fire Damage
      (4—118) to (80—2287) Added Lightning Damage
      Only Deals Damage of the chosen Element
      Deals no Damage of other Damage Types
      (30—49)% chance to Freeze, Shock and Ignite
      Base radius is 1.4 metres
      80% more Area Radius against Enemies affected by an Ailment of the chosen Element
      10% more Damage for each type of Elemental Ailment on the Enemy
      elemental hit no physical chaos damage [1]
      (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
      (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
      (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
      (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)

      Additional Effects From Quality:
      +(0—5)% more Damage for each type of Elemental Ailment on the Enemy
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /133
    • Active Type: Attack, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, Area, RandomElement
    • AddedFireDamage
      Added Fire Damage Support
      Supports any skill that hits enemies.
      Knockback
      Knockback Support
      Supports any skill that hits enemies.
      LifeLeech
      Life Leech Support
      Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
      Stun
      Stun Support
      Supports any skill that hits enemies, making it easier to stun enemies with those skills.
      IncreasedPhysicalDamage
      Melee Physical Damage Support
      Supports melee attack skills.
      ColdtoFire
      Cold to Fire Support
      Supports any skill that hits enemies.
      Bloodlust
      Bloodlust Support
      Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
      LifeonHit
      Life Gain on Hit Support
      Supports attack skills.
      MeleeDamageonFullLife
      Damage on Full Life Support
      Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
      FirePenetration
      Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      multipleattacks
      Multistrike Support
      Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
      Splash
      Melee Splash Support
      Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
      IncreasedBurnDuration
      Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      CastOnMeleeKill
      Cast on Melee Kill Support
      Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      EnduranceChargeStun
      Endurance Charge on Melee Stun Support
      Supports melee attack skills.
      FortifyGem
      Fortify Support
      Supports melee attack skills that are not triggered.
      ChanceToBleed
      Chance to Bleed Support
      Supports attack skills.
      Maim
      Maim Support
      Supports attack skills, or other skills that can maim enemies.
      Brutality
      Brutality Support
      Supports any skill that deals damage.
      Ruthless
      Ruthless Support
      Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
      MirageStrike
      Ancestral Call Support
      Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
      Shockwave
      Shockwave Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      Pulverize
      Pulverise Support
      Supports melee attack skills.
      RageSupport
      Rage Support
      Supports melee attack skills. Minions cannot gain rage.
      AddedFireDamagePlus
      Awakened Added Fire Damage Support
      Supports any skill that hits enemies.
      MirageStrikePlus
      Awakened Ancestral Call Support
      Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
      BrutalityPlus
      Awakened Brutality Support
      Supports any skill that deals damage.
      IncreasedBurnDurationPlus
      Awakened Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      FirePenetrationPlus
      Awakened Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedPhyscialDamagePlus
      Awakened Melee Physical Damage Support
      Supports melee attack skills.
      SplashPlus
      Awakened Melee Splash Support
      Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
      MultipleAttacksPlus
      Awakened Multistrike Support
      Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      BloodPriceSupportGem
      Bloodthirst Support
      Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
      Fragility
      Cruelty Support
      Supports any skill that hits enemies. Minions cannot gain Cruelty.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      ExecutionerSupportGem
      Behead Support
      Supports strike skills.
      Trauma
      Trauma Support
      Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
      ControlledBlaze
      Controlled Blaze Support
      Supports melee attack skills.
      Volatility
      Volatility Support
      Supports attack skills.
      OverexertionWarcrySupport
      Overexertion Support
      Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
      PyreSupport
      Pyre Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      MirageStrike
      Greater Ancestral Call Support
      Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
      ObliterationSupport
      Annihilation Support
      Supports any skill that hits enemies.
      Shockwave
      Void Shockwave Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      OverheatSupport
      Overheat Support
      Supports melee attack skills you use yourself. Cannot modify the skills of minions.
      multipleattacks
      Greater Multistrike Support
      Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
      Excommunicate
      Excommunicate Support
      Supports melee attacks. Does not modify skills used by minions.
      HallowingFlame
      Hallow Support
      Supports melee attacks you use yourself. Does not modify skills used by minions.
      FasterAttacks
      Faster Attacks Support
      Supports attack skills.
      AddedColdDamage
      Added Cold Damage Support
      Supports any skill that hits enemies.
      IncreasedAccuracy
      Additional Accuracy Support
      Supports attack skills.
      ManaLeech
      Mana Leech Support
      Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
      CullingStrike
      Culling Strike Support
      Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
      ChancetoFlee
      Chance to Flee Support
      Supports any skill that hits enemies.
      Blind
      Blind Support
      Supports any skill that hits enemies.
      ColdPenetration
      Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      BreakBlock
      Block Chance Reduction Support
      Supports any skill that hits enemies.
      FrenzyChargeOnShatter
      Ice Bite Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      DamageAgainstChilled
      Hypothermia Support
      Supports any skill that deals damage.
      Poison
      Critical Strike Affliction Support
      Supports any skill that hits enemies.
      VoidManipulation
      Void Manipulation Support
      Supports any skill that deals damage.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      LesserPoison
      Chance to Poison Support
      Supports any skill that hits enemies.
      DeadlyAilments
      Deadly Ailments Support
      Supports any skill that hits enemies.
      VileToxins
      Vile Toxins Support
      Supports any skill that hits enemies.
      MomentumSupportGem
      Momentum Support
      Supports attack skills that aren't triggered.
      WitherGemSupport
      Withering Touch Support
      Supports attack skills.
      CloseCombat
      Close Combat Support
      Supports melee attack skills. Cannot support skills which create minions.
      impale
      Impale Support
      Supports attack skills.
      Nightblade
      Nightblade Support
      Supports attack skills. Cannot support skills which create minions.
      AddedColdDamagePlus
      Awakened Added Cold Damage Support
      Supports any skill that hits enemies.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      ColdPenetrationPlus
      Awakened Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      DeadlyAilmentsPlus
      Awakened Deadly Ailments Support
      Supports any skill that hits enemies.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      VoidManipulationPlus
      Awakened Void Manipulation Support
      Supports any skill that deals damage.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      Sadism
      Sadism Support
      Supports any skill that hits enemies.
      RuptureSupport
      Rupture Support
      Supports attack skills.
      Machinations
      Machinations Support
      Supports skills that hit enemies. Cannot modify the skills of minions.
      CullingStrike
      Cull the Weak Support
      Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
      LethalDoseSupport
      Lethal Dose Support
      Supports any skill that hits enemies.
      UnholyTrinitySupport
      Unholy Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      TornadosSupportGem
      Windburst Support
      Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      IncreasedAOE
      Increased Area of Effect Support
      Supports any skill with an area of effect.
      AddedLightningDamage
      Added Lightning Damage Support
      Supports any skill that hits enemies.
      IncreasedCriticalStrikes
      Increased Critical Strikes Support
      Supports any skill that hits enemies.
      IncreasedCriticalDamage
      Increased Critical Damage Support
      Supports any skill that hits enemies.
      AddedChaosDamage
      Added Chaos Damage Support
      Supports any skill that hits enemies.
      IncreasedQuality
      Item Rarity Support
      Supports any skill that can kill enemies.
      ConcentratedAOE
      Concentrated Effect Support
      Supports any skill with an area of effect, regardless of whether that skill deals damage.
      ChancetoIgnite
      Combustion Support
      Supports any skill that hits enemies.
      ElementalProliferation
      Elemental Proliferation Support
      Supports any skill that hits enemies, or could otherwise apply elemental ailments.
      LightningPenetration
      Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      ElementalPenetration
      Elemental Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
      PowerCharges
      Power Charge On Critical Support
      Supports any skill that hits enemies.
      CurseOnHit
      Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      PhysicalToLightning
      Physical to Lightning Support
      Supports any skill that hits enemies.
      OnslaughtOnSlayingShocked
      Innervate Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      ControlledDestructionGem
      Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      ElementalFocus
      Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IgniteProliferation
      Ignite Proliferation Support
      Supports any skill that hits enemies.
      Decay
      Decay Support
      Supports any skill that hits enemies.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      Immolate
      Immolate Support
      Supports any skill that hits enemies.
      UnboundAilments
      Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      SummonPhantasm
      Summon Phantasm Support
      Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
      BoneChillSupport
      Bonechill Support
      Supports any skill that can chill enemies or create chilling areas.
      EnergyShieldLeechsupport
      Energy Leech Support
      Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
      AddedChaosDamagePlus
      Awakened Added Chaos Damage Support
      Supports any skill that hits enemies.
      AddedLightningDamagePlus
      Awakened Added Lightning Damage Support
      Supports any skill that hits enemies.
      ControlledDestructionPlus
      Awakened Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      CurseOnHitPlus
      Awakened Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      ElementalFocusPlus
      Awakened Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IncreasedAOEPlus
      Awakened Increased Area of Effect Support
      Supports any skill with an area of effect.
      LightningPenetrationPlus
      Awakened Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      UnboundAilmentPlus
      Awakened Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      TrinitySupportGem
      Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      PureShockSupportGem
      Overcharge Support
      Supports any skill that hits enemies.
      ElementalBurstSupportGem
      Prismatic Burst Support
      Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
      Devour
      Devour Support
      Supports any skill that hits enemies.
      InverttheRules
      Invert the Rules Support
      Supports any skill that hits enemies.
      Devour
      Greater Devour Support
      Supports any skill that hits enemies.
      LivingLightningSupportGem
      Living Lightning Support
      Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /1
      ShadowstalkerElementalHit
      Shadowstalker Elemental Hit Effect
      Your Elemental Hit becomes a Shadowstalker Effect.
      Elemental Hit Unique /3
      ElementalHitCold
      (10—15)% increased Elemental Damage
      With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
      With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
      ElementalHitCold
      (10—15)% increased Elemental Damage
      With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
      With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
      ElementalHitCold
      (10—15)% increased Elemental Damage
      With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
      With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
      Vendor recipe
      Unique Item Recipe /1
      OfferYour OfferNote
      Combat Focus
      1x Elemental Hit 20Q
      1x Ruby Ring
      1x Sapphire Ring
      Prismatic Tag Gem, 2 of 3 Ruby/Sapphire/Topaz Ring
      Elemental Hit Monster /25
      NameModifiersSpectre
      Vaal FallenY
      Colossal Vaal FallenY
      Vaal Slayermonster casts elemental hit text [1]Y
      Abhorred Elitist% increased Rarity of Items Dropped
      100% increased Stealth
      Y
      Atziri's Chosenundead description [1]
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Ainsley Varrichmonster base type attack cast speed +% and damage -% final [33]
      20% increased Attack Speed
      Y
      Ainsley Varrichmonster base type attack cast speed +% and damage -% final [33]
      20% increased Attack Speed
      100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      Aria Vindiciamonster base type attack cast speed +% and damage -% final [33]
      20% Chance to Block Spell Damage
      You take 10% of Damage from Blocked Hits
      Y
      Thom Imperialmonster base type attack cast speed +% and damage -% final [33]
      15% Chance to Block Attack Damage
      15% Chance to Block Spell Damage
      You take 15% of Damage from Blocked Hits
      Y
      Thom Imperialmonster base type attack cast speed +% and damage -% final [33]
      15% Chance to Block Attack Damage
      15% Chance to Block Spell Damage
      You take 15% of Damage from Blocked Hits
      100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      Shadow Minionmonster casts elemental hit text [1]Y
      Grath300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      monster no map drops [1]
      monster is invasion boss [1]
      kill traps mines and totems on death [1]
      Y
      The Spiritlessmonster casts elemental hit text [1]
      300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      monster no map drops [1]
      monster is invasion boss [1]
      Y
      Clone+10 to maximum Energy ShieldY
      Vaal Memorymonster casts elemental hit text [1]Y
      Vaal Fallenmonster casts elemental hit text [1]Y
      Enhanced Vaal FallenY
      Colossal Blood Fallencannot be used as minion [1]N
      Vaal Automatonmonster ignores delve darkness mechanic [1]
      monster beyond portal chance +% final [-66]
      monster hellscape charge +% [-66]
      Cannot gain Charges
      Y
      Vaal Automatonmonster ignores delve darkness mechanic [1]
      monster casts elemental hit text [1]
      monster beyond portal chance +% final [-66]
      monster hellscape charge +% [-66]
      Cannot gain Charges
      Y
      Vaal Automatonmonster ignores delve darkness mechanic [1]
      monster casts elemental hit text [1]
      monster beyond portal chance +% final [-66]
      monster hellscape charge +% [-66]
      Y
      Enhanced Vaal Automatonmonster ignores delve darkness mechanic [1]
      monster casts elemental hit text [1]
      monster beyond portal chance +% final [-66]
      monster hellscape charge +% [-66]
      Y
      Colossal Automatonmonster ignores delve darkness mechanic [1]
      cannot be used as minion [1]
      monster casts elemental hit text [1]
      monster beyond portal chance +% final [-66]
      monster hellscape charge +% [-66]
      N
      Enhanced Vaal Automatonmonster ignores delve darkness mechanic [1]
      monster casts elemental hit text [1]
      monster beyond portal chance +% final [-66]
      monster hellscape charge +% [-66]
      Cannot gain Charges
      Y
      Colossal Automatonmonster ignores delve darkness mechanic [1]
      cannot be used as minion [1]
      monster casts elemental hit text [1]
      monster beyond portal chance +% final [-66]
      monster hellscape charge +% [-66]
      Cannot gain Charges
      N

      Community Wiki

      Edit

      Elemental Hit


      Elemental Hit is an attack skill that randomly deals fire, cold, or lightning damage in an area of effect around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more area of effect against enemies affected by the elemental ailments of that element. The skill deals more damage for each elemental ailment present on enemies.

      Elemental Hit can be used with any weapon, or while unarmed.

      Skill functions and interactions

      • Prismatic: Elemental Hit will never pick the same element twice in a row.

      • Random damage type: Elemental Hit chooses a random elements each time it is used. That use can deal only damage of the chosen element (meaning it can never deal physical or chaos damage). The unique threshold jewels Combat Focus can be used to exclude elements from being chosen.

      • 80% more Area Radius against Enemies affected by an Ailment of the chosen Element The relevant elemental ailments are ignite, scorch (Fire), chill, freeze, brittle (Cold), shock, and sap (Lightning).

      • Sequential Projectiles and Repeat: When linked to Barrage Support Elemental hit will pick one element per projectile shot; Multistrike Support will pick a new element for each repeat.

      • Damage conversion: Elemental Hit has added damage of each element present on the gem. This flat damage may be converted normally. The selection of an element happens afterwards and does not retroactively change the results of conversion.

        • Example: If the player allocates the keystone Avatar of Fire, 50% of all lightning damage and 50% of all cold damage are converted to fire. This includes the flat damage inherently present on the gem. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not have Avatar of Fire.
      • Dual Wielding: Elemental Hit will alternate weapons while dual wielding.

      Version history

      VersionChanges
      3.16.0
    • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
    • Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode.
    • 3.15.0
    • Received Prismatic gem tag.
    • 3.11.0
    • Fixed a bug which caused Elemental Hit to not increase its area of effect when hitting enemies afflicted by Scorch, Brittle or Sap (despite them being valid ailments).
    • Fixed a bug where melee Elemental Hit attacks that would apply a relevant ailment to Elemental Hit's bonus would increase the area of effect for that hit, despite the ailment not yet being applied.
    • 3.10.0
    • Modifiers to Melee Weapon and Unarmed Attack Range are now described as "+X to Melee Strike Range". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
    • 3.9.0
    • Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096).
    • Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896).
    • Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802).
    • 3.4.0
    • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
    • 3.3.0
    • Previously added damage of a random element to an attack against a single target.
    • Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
    • Now deals 10% more damage per elemental ailment on enemies.
    • Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
    • Now requires level 12.
    • Now actually shows the correct DPS in the tooltip.
    • 2.0.2
    • Damage increased by 10%.
    • 2.0.0
    • Now has a base chance to inflict elemental status ailments.
    • 1.3.0
    • The mana costs of Elemental Hit, Glacial Hammer, Infernal Blow and Lightning Strike have been reduced.
    • 1.2.0
    • The mana cost of all skills has been revised.
    • 1.0.0
    • Increased the mana cost.
    • Damage progression past level 1 has been reduced.
    • 0.10.0
    • Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
    • 0.9.2
    • Reduced the mana cost.
    • 0.9.1
    • Increased damage at higher levels.
    • 0.7.2
    • Increased damage of Elemental Hit skill
    • 0.6.9
    • Elemental hit skill now has correct gem hover
    • 0.6.0
    • Added new skills: Ground Slam, Elemental Hit and Cleave

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