Level: 1–20
Cost: 7–11 Mana
AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18–391) to (33–726) Added Cold Damage
(22–480) to (40–891) Added Fire Damage
(3–75) to (67–1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30–49)% chance to Freeze, Shock and Ignite
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy
(0–20)% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /3
Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Elemental Damage | 50 |
Anomalous | (0–10)% increased Area of Effect | 100 |
Divergent | (0–20)% increased Effect of non-Damaging Ailments on Enemies | 100 |
Quest /2
Quest /2
Act | Quest Complete | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Ranger |
1 | The Siren's Cadence | Nessa | Duelist Ranger Scion Shadow |
Level Effect /40
Level Effect /40
Implicit |
---|
Only Deals Damage of the chosen Element Deals no Damage of other Damage Types 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy skill can fire arrows [1] skill can fire wand projectiles [1] (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Level | Requires Level | Dexterity | Cost | 22 to 40 Added Fire Damage | 18 to 33 Added Cold Damage | 3 to 67 Added Lightning Damage | 30% chance to Freeze, Shock and Ignite | Experience |
---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 22, 40 | 18, 33 | 3, 67 | 30 | 15,249 |
2 | 15 | 39 | 7 | 27, 51 | 22, 41 | 4, 83 | 31 | 41,517 |
3 | 19 | 48 | 7 | 36, 66 | 29, 54 | 6, 109 | 32 | 81,983 |
4 | 23 | 56 | 8 | 46, 86 | 38, 70 | 7, 141 | 33 | 147,968 |
5 | 27 | 64 | 8 | 59, 109 | 48, 89 | 9, 179 | 34 | 250,557 |
6 | 31 | 73 | 8 | 73, 136 | 60, 111 | 12, 225 | 35 | 405,086 |
7 | 35 | 81 | 8 | 91, 169 | 74, 138 | 14, 279 | 36 | 447,718 |
8 | 38 | 88 | 8 | 107, 198 | 87, 162 | 17, 327 | 37 | 615,318 |
9 | 41 | 94 | 9 | 125, 231 | 101, 189 | 20, 381 | 38 | 834,639 |
10 | 44 | 100 | 9 | 145, 269 | 118, 219 | 23, 443 | 39 | 1,570,760 |
11 | 47 | 106 | 9 | 168, 311 | 137, 254 | 26, 513 | 40 | 1,633,987 |
12 | 50 | 113 | 9 | 194, 360 | 158, 293 | 30, 592 | 41 | 2,151,030 |
13 | 53 | 119 | 9 | 223, 414 | 182, 338 | 35, 682 | 42 | 2,812,189 |
14 | 56 | 125 | 10 | 257, 476 | 209, 389 | 40, 784 | 43 | 5,099,360 |
15 | 59 | 132 | 10 | 294, 547 | 240, 446 | 46, 900 | 44 | 9,400,731 |
16 | 62 | 138 | 10 | 337, 626 | 274, 510 | 53, 1030 | 45 | 15,273,366 |
17 | 64 | 142 | 10 | 369, 684 | 300, 558 | 58, 1127 | 46 | 26,286,582 |
18 | 66 | 146 | 10 | 403, 748 | 328, 610 | 63, 1231 | 47 | 62,890,590 |
19 | 68 | 151 | 11 | 440, 816 | 358, 666 | 69, 1344 | 48 | 212,046,017 |
20 | 70 | 155 | 11 | 480, 891 | 391, 726 | 75, 1467 | 49 | |
21 | 72 | 11 | 523, 971 | 426, 792 | 82, 1599 | 50 | ||
22 | 74 | 11 | 570, 1059 | 464, 863 | 90, 1743 | 51 | ||
23 | 76 | 11 | 621, 1153 | 506, 940 | 98, 1898 | 52 | ||
24 | 78 | 11 | 676, 1255 | 550, 1024 | 106, 2066 | 53 | ||
25 | 80 | 11 | 735, 1366 | 599, 1114 | 116, 2248 | 54 | ||
26 | 82 | 12 | 800, 1485 | 651, 1211 | 126, 2445 | 55 | ||
27 | 84 | 12 | 869, 1614 | 708, 1316 | 137, 2658 | 56 | ||
28 | 86 | 12 | 944, 1754 | 769, 1430 | 148, 2887 | 57 | ||
29 | 88 | 12 | 1026, 1905 | 835, 1553 | 161, 3136 | 58 | ||
30 | 90 | 12 | 1113, 2068 | 907, 1686 | 175, 3404 | 59 | ||
31 | 91 | 13 | 1160, 2154 | 945, 1756 | 182, 3546 | 59 | ||
32 | 92 | 13 | 1208, 2244 | 984, 1830 | 190, 3694 | 60 | ||
33 | 93 | 13 | 1258, 2337 | 1025, 1906 | 198, 3847 | 60 | ||
34 | 94 | 13 | 1311, 2434 | 1067, 1985 | 206, 4007 | 61 | ||
35 | 95 | 13 | 1365, 2534 | 1111, 2067 | 214, 4172 | 61 | ||
36 | 96 | 14 | 1421, 2639 | 1157, 2152 | 223, 4344 | 62 | ||
37 | 97 | 14 | 1479, 2748 | 1205, 2240 | 232, 4523 | 62 | ||
38 | 98 | 14 | 1540, 2860 | 1254, 2332 | 242, 4709 | 63 | ||
39 | 99 | 14 | 1603, 2978 | 1306, 2428 | 252, 4902 | 63 | ||
40 | 100 | 14 | 1669, 3099 | 1359, 2527 | 262, 5102 | 64 |
Elemental Hit
Reference | ![]() |
---|---|
Acronym | Ailment, Ignite, Freeze, Shock |
DropLevel | 12 |
BaseType | Elemental Hit |
Class | Active Skill Gems |
TargetTypes | Ground, Enemy |
Type | Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement |
Metadata | Metadata/Items/Gems/SkillGemElementalHit |
Elemental Hit Monster /30 ⍟
Elemental Hit Monster /30 ⍟
Name | Modifiers | Spectre |
---|---|---|
Vaal Fallen | Y | |
Colossal Vaal Fallen | Y | |
Vaal Slayer | Elemental Ailments | Y |
Abhorred Elitist | 75% more maximum Life monster dropped item quantity +% [1000] monster dropped item rarity +% [1000] monster slain experience +% [300] | Y |
Atziri's Chosen | Undead 30% increased Global Physical Damage monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] | Y |
Ainsley Varrich | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 20% increased Attack Speed | Y |
Aria Vindicia | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] Blocks Spells You take 10% of Damage from Blocked Hits | Y |
Thom Imperial | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] Blocks Attacks and Spells You take 15% of Damage from Blocked Hits | Y |
Shadow Minion | Elemental Ailments | Y |
Grath | monster dropped item quantity +% [300] monster dropped item rarity +% [800] 35% increased Attack Speed 35% increased Cast Speed 75% increased Movement Speed cannot die [1] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
The Spiritless | Elemental Ailments monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] | Y |
Vaal Memory | Elemental Ailments | Y |
Vaal Fallen | Elemental Ailments | Y |
Vaal Fallen | monster dropped item quantity +% [35] monster dropped item rarity +% [1250] monster no map drops [1] monster slain experience +% [0] | Y |
Vaal Fallen | monster dropped item quantity +% [0] monster dropped item rarity +% [1250] monster no map drops [1] monster slain experience +% [0] | Y |
Enhanced Vaal Fallen | monster dropped item quantity +% [35] monster dropped item rarity +% [1250] monster no map drops [1] monster slain experience +% [0] | Y |
Enhanced Vaal Fallen | monster dropped item quantity +% [0] monster dropped item rarity +% [1250] monster no map drops [0] monster slain experience +% [0] | Y |
Enhanced Vaal Fallen | Y | |
Vaal Slayer | Elemental Ailments monster dropped item quantity +% [35] monster dropped item rarity +% [1250] monster no map drops [1] monster slain experience +% [0] | Y |
Vaal Slayer | Elemental Ailments monster dropped item quantity +% [0] monster dropped item rarity +% [1250] monster no map drops [1] monster slain experience +% [0] | Y |
Colossal Vaal Fallen | monster dropped item quantity +% [35] monster dropped item rarity +% [1250] monster no map drops [1] monster slain experience +% [0] | Y |
Colossal Vaal Fallen | monster dropped item quantity +% [0] monster dropped item rarity +% [1250] monster no map drops [1] monster slain experience +% [0] | Y |
Colossal Blood Fallen | cannot be used as minion [1] | N |
Vaal Automaton | monster ignores delve darkness mechanic [1] monster dropped item quantity +% [125] monster dropped item rarity +% [750] monster no map drops [1] monster slain experience +% [0] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Vaal Automaton | monster ignores delve darkness mechanic [1] monster dropped item quantity +% [125] monster dropped item rarity +% [750] monster no map drops [1] monster slain experience +% [0] Elemental Ailments monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Vaal Automaton | monster ignores delve darkness mechanic [1] monster dropped item quantity +% [125] monster dropped item rarity +% [750] monster no map drops [1] monster slain experience +% [0] Elemental Ailments monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Enhanced Vaal Automaton | monster ignores delve darkness mechanic [1] Elemental Ailments monster dropped item quantity +% [125] monster dropped item rarity +% [750] monster no map drops [1] monster slain experience +% [0] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Colossal Automaton | monster ignores delve darkness mechanic [1] monster dropped item quantity +% [125] monster dropped item rarity +% [750] monster no map drops [1] monster slain experience +% [0] cannot be used as minion [1] Elemental Ailments monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Enhanced Vaal Automaton | monster ignores delve darkness mechanic [1] Elemental Ailments monster dropped item quantity +% [125] monster dropped item rarity +% [750] monster no map drops [1] monster slain experience +% [0] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Colossal Automaton | monster ignores delve darkness mechanic [1] monster dropped item quantity +% [125] monster dropped item rarity +% [750] monster no map drops [1] monster slain experience +% [0] cannot be used as minion [1] Elemental Ailments monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | N |
Microtransactions /1 ⍟
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Shadowstalker Elemental Hit Effect Your Elemental Hit becomes a Shadowstalker Effect. |
Labyrinth Enchantment helmet /6 ⍟
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Elemental Hit Damage 1 | Elemental Hit deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Elemental Hit Damage 2 | Elemental Hit deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Elemental Hit Attack Speed 1 | 10% increased Elemental Hit Attack Speed | 100 |
The Eternal Labyrinth | Enchantment Elemental Hit Attack Speed 2 | 15% increased Elemental Hit Attack Speed | 100 |
The Merciless Labyrinth | Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | Elemental Hit has +20% chance to Freeze, Shock and Ignite | 100 |
The Eternal Labyrinth | Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | Elemental Hit has +30% chance to Freeze, Shock and Ignite | 100 |
Supported By /124 ⍟
Supported By /124 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Faster Attacks Support | Supports attack skills. |
Greater Multiple Projectiles Support | Supports projectile skills. |
Lesser Multiple Projectiles Support | Supports projectile skills. |
Greater Volley Support | Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
Faster Projectiles Support | Supports projectile skills. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Additional Accuracy Support | Supports attack skills. |
Increased Area of Effect Support | Supports any skill with an area of effect. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Pierce Support | Supports projectile skills. |
Trap Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Melee Physical Damage Support | Supports melee attack skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Concentrated Effect Support | Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Supports attack skills. |
Bloodlust Support | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Supports attack skills. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Point Blank Support | Supports projectile skills. |
Iron Grip Support | Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
Damage on Full Life Support | Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Blastchain Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Ballista Totem Support | Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Chain Support | Supports projectile skills, and any other skills that chain. |
Fork Support | Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
Multistrike Support | Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Supports melee attack skills. |
Slower Projectiles Support | Supports projectile skills. |
Vicious Projectiles Support | Supports projectile attack skills. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Fortify Support | Supports melee attack skills that are not triggered. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Bleed Support | Supports attack skills. Cannot support skills that create minions. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Maim Support | Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Ruthless Support | Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
Onslaught Support | Supports any skill that hits enemies. |
Volley Support | Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Mirage Archer Support | Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
Withering Touch Support | Supports attack skills. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions. |
Impale Support | Supports attack skills. |
Pulverise Support | Supports melee attack skills. |
Rage Support | Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Supports attack skills. Cannot support skills which create minions. |
High-Impact Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Arrow Nova Support | Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
Barrage Support | Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Supports attack skills. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Supports melee attack skills. |
Awakened Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Awakened Multistrike Support | Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Arrow Nova Support | Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
Awakened Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Chain Support | Supports projectile skills, and any other skills that chain. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Fork Support | Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
Awakened Greater Multiple Projectiles Support | Supports projectile skills. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Vicious Projectiles Support | Supports projectile attack skills. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Supports any skill that hits enemies. |
Behead Support | Supports strike skills. |
Elemental Hit Unique /3 ⍟
Elemental Hit Unique /3 ⍟
Community Wiki
Elemental Hit
Elemental Hit is an attack skill that randomly deals fire, cold, or lightning damage in an area of effect around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more area of effect against enemies affected by the elemental ailments of that element. The skill deals more damage for each elemental ailment present on enemies.
Elemental Hit can be used with any weapon, or while unarmed.
Skill functions and interactions
Prismatic: Elemental Hit will never pick the same element twice in a row.
Random damage type: Elemental Hit chooses a random elements each time it is used. That use can deal only damage of the chosen element (meaning it can never deal physical or chaos damage). The unique threshold jewels Combat Focus can be used to exclude elements from being chosen.
80% more Area Radius against Enemies affected by an Ailment of the chosen Element The relevant elemental ailments are ignite, scorch (Fire), chill, freeze, brittle (Cold), shock, and sap (Lightning).
Sequential Projectiles and Repeat: When linked to
Barrage Support Elemental hit will pick one element per projectile shot;
Multistrike Support will pick a new element for each repeat.
Damage conversion: Elemental Hit has added damage of each element present on the gem. This flat damage may be converted normally. The selection of an element happens afterwards and does not retroactively change the results of conversion.
- Example: If the player allocates the keystone
Avatar of Fire, 50% of all lightning damage and 50% of all cold damage are converted to fire. This includes the flat damage inherently present on the gem. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not have Avatar of Fire.
- Example: If the player allocates the keystone
Dual Wielding: Elemental Hit will alternate weapons while dual wielding.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.