(26–748) to (49–1389) Added Fire Damage
(4–118) to (80–2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30–49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy
Additional Effects From Quality:
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Ranger |
1 | The Siren's Cadence | Nessa | Duelist · Ranger · Scion · Shadow |
Level Effect /40
Implicit |
---|
10% more Damage for each type of Elemental Ailment on the Enemy Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element\nDeals no Damage of other Damage Types (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos) |
Level | Requires Level | Dex | Cost | 26 to 49 Added Fire Damage | 21 to 40 Added Cold Damage | 4 to 80 Added Lightning Damage | 30% chance to Freeze, Shock and Ignite | Experience |
---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 6 | 26, 49 | 21, 40 | 4, 80 | 30 | 15,249 |
2 | 15 | 39 | 6 | 33, 62 | 27, 50 | 5, 102 | 31 | 41,517 |
3 | 19 | 48 | 7 | 44, 83 | 36, 67 | 7, 136 | 32 | 81,983 |
4 | 23 | 56 | 7 | 58, 108 | 47, 88 | 9, 178 | 33 | 147,968 |
5 | 27 | 64 | 7 | 75, 140 | 61, 114 | 12, 230 | 34 | 250,557 |
6 | 31 | 73 | 8 | 96, 179 | 78, 146 | 15, 294 | 35 | 405,086 |
7 | 35 | 81 | 8 | 122, 226 | 99, 184 | 19, 372 | 36 | 447,718 |
8 | 38 | 88 | 8 | 144, 268 | 118, 219 | 23, 442 | 37 | 615,318 |
9 | 41 | 94 | 8 | 171, 317 | 139, 259 | 27, 522 | 38 | 834,639 |
10 | 44 | 100 | 8 | 201, 373 | 164, 304 | 32, 615 | 39 | 1,570,760 |
11 | 47 | 106 | 9 | 236, 438 | 192, 357 | 37, 722 | 40 | 1,633,987 |
12 | 50 | 113 | 9 | 276, 513 | 225, 418 | 43, 845 | 41 | 2,151,030 |
13 | 53 | 119 | 9 | 323, 599 | 263, 489 | 51, 987 | 42 | 2,812,189 |
14 | 56 | 125 | 9 | 376, 698 | 306, 569 | 59, 1149 | 43 | 5,099,360 |
15 | 59 | 132 | 9 | 437, 812 | 356, 662 | 69, 1336 | 44 | 9,400,731 |
16 | 62 | 138 | 10 | 507, 942 | 413, 768 | 80, 1551 | 45 | 15,273,366 |
17 | 64 | 142 | 10 | 560, 1039 | 456, 847 | 88, 1711 | 46 | 26,286,582 |
18 | 66 | 146 | 10 | 617, 1146 | 502, 934 | 97, 1886 | 47 | 62,890,590 |
19 | 68 | 151 | 10 | 680, 1262 | 553, 1029 | 107, 2078 | 48 | 212,046,017 |
20 | 70 | 155 | 10 | 748, 1389 | 609, 1133 | 118, 2287 | 49 | |
21 | 72 | 10 | 823, 1529 | 670, 1246 | 129, 2516 | 50 | ||
22 | 74 | 10 | 905, 1681 | 737, 1370 | 142, 2767 | 51 | ||
23 | 76 | 10 | 995, 1847 | 810, 1506 | 156, 3041 | 52 | ||
24 | 78 | 11 | 1092, 2029 | 889, 1654 | 172, 3339 | 53 | ||
25 | 80 | 11 | 1199, 2227 | 976, 1816 | 188, 3666 | 54 | ||
26 | 82 | 11 | 1316, 2443 | 1071, 1992 | 207, 4022 | 55 | ||
27 | 84 | 11 | 1443, 2680 | 1175, 2185 | 227, 4411 | 56 | ||
28 | 86 | 11 | 1582, 2937 | 1288, 2395 | 249, 4835 | 57 | ||
29 | 88 | 11 | 1733, 3219 | 1411, 2624 | 272, 5298 | 58 | ||
30 | 90 | 11 | 1898, 3525 | 1546, 2874 | 298, 5803 | 59 | ||
31 | 91 | 11 | 1986, 3689 | 1617, 3008 | 312, 6072 | 59 | ||
32 | 92 | 11 | 2078, 3859 | 1692, 3147 | 327, 6353 | 60 | ||
33 | 93 | 12 | 2174, 4038 | 1770, 3292 | 342, 6646 | 60 | ||
34 | 94 | 12 | 2274, 4224 | 1852, 3444 | 357, 6953 | 61 | ||
35 | 95 | 12 | 2379, 4418 | 1937, 3602 | 374, 7272 | 61 | ||
36 | 96 | 12 | 2488, 4620 | 2026, 3767 | 391, 7606 | 62 | ||
37 | 97 | 12 | 2602, 4832 | 2119, 3940 | 409, 7954 | 62 | ||
38 | 98 | 12 | 2721, 5053 | 2216, 4120 | 428, 8318 | 63 | ||
39 | 99 | 12 | 2845, 5283 | 2317, 4308 | 447, 8697 | 63 | ||
40 | 100 | 12 | 2974, 5524 | 2422, 4504 | 467, 9093 | 64 |
Attribute /10
Elemental Hit
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Ailment, Ignite, Freeze, Shock |
DropLevel | 12 |
BaseType | Elemental Hit |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, Area, RandomElement |
ItemType | Metadata/Items/Gems/SkillGemElementalHit |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
Elemental Hit Monster /25 ⍟
Name | Modifiers | Spectre |
---|---|---|
Vaal Fallen | Y | |
Colossal Vaal Fallen | Y | |
Vaal Slayer | monster casts elemental hit text [1] | Y |
Abhorred Elitist | % increased Rarity of Items Dropped 100% increased Stealth | Y |
Atziri's Chosen | undead description [1] 30% increased Global Physical Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ainsley Varrich | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed | Y |
Ainsley Varrich | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Aria Vindicia | monster base type attack cast speed +% and damage -% final [33] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Thom Imperial | monster base type attack cast speed +% and damage -% final [33] 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Thom Imperial | monster base type attack cast speed +% and damage -% final [33] 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Shadow Minion | monster casts elemental hit text [1] | Y |
Grath | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 35% increased Attack Speed 35% increased Cast Speed 75% increased Movement Speed cannot die [1] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
The Spiritless | monster casts elemental hit text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster no map drops [1] monster is invasion boss [1] | Y |
Clone | +10 to maximum Energy Shield | Y |
Vaal Memory | monster casts elemental hit text [1] | Y |
Vaal Fallen | monster casts elemental hit text [1] | Y |
Enhanced Vaal Fallen | Y | |
Colossal Blood Fallen | cannot be used as minion [1] | N |
Vaal Automaton | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Vaal Automaton | monster ignores delve darkness mechanic [1] monster casts elemental hit text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Vaal Automaton | monster ignores delve darkness mechanic [1] monster casts elemental hit text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Enhanced Vaal Automaton | monster ignores delve darkness mechanic [1] monster casts elemental hit text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Colossal Automaton | monster ignores delve darkness mechanic [1] cannot be used as minion [1] monster casts elemental hit text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Enhanced Vaal Automaton | monster ignores delve darkness mechanic [1] monster casts elemental hit text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Colossal Automaton | monster ignores delve darkness mechanic [1] cannot be used as minion [1] monster casts elemental hit text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | N |
Microtransactions /1 ⍟
Supported By /107 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Faster Attacks Support Supports attack skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Additional Accuracy Support Supports attack skills. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Melee Physical Damage Support Supports melee attack skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Damage with Attacks Support Supports attack skills. | |
Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. | |
Life Gain on Hit Support Supports attack skills. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills. | |
Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Endurance Charge on Melee Stun Support Supports melee attack skills. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Fortify Support Supports melee attack skills that are not triggered. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Bleed Support Supports attack skills. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Maim Support Supports attack skills, or other skills that can maim enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. | |
Momentum Support Supports attack skills that aren't triggered. | |
Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Withering Touch Support Supports attack skills. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Close Combat Support Supports melee attack skills. Cannot support skills which create minions. | |
Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. | |
Impale Support Supports attack skills. | |
Pulverise Support Supports melee attack skills. | |
Rage Support Supports melee attack skills. Minions cannot gain rage. | |
Nightblade Support Supports attack skills. Cannot support skills which create minions. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Elemental Damage with Attacks Support Supports attack skills. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Melee Physical Damage Support Supports melee attack skills. | |
Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. | |
Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Behead Support Supports strike skills. | |
Overcharge Support Supports any skill that hits enemies. | |
Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. | |
Trauma Support Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sadism Support Supports any skill that hits enemies. | |
Controlled Blaze Support Supports melee attack skills. | |
Volatility Support Supports attack skills. |
Elemental Hit Unique /3 ⍟
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
Vendor recipe
Unique Item Recipe /1
Offer | Your Offer | Note |
---|---|---|
Combat Focus | 1x Elemental Hit 20Q 1x Ruby Ring 1x Sapphire Ring | Prismatic Tag Gem, 2 of 3 Ruby/Sapphire/Topaz Ring |
Community Wiki
Elemental Hit
Elemental Hit is an attack skill that randomly deals fire, cold, or lightning damage in an area of effect around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more area of effect against enemies affected by the elemental ailments of that element. The skill deals more damage for each elemental ailment present on enemies.
Elemental Hit can be used with any weapon, or while unarmed.
Skill functions and interactions
Prismatic: Elemental Hit will never pick the same element twice in a row.
Random damage type: Elemental Hit chooses a random elements each time it is used. That use can deal only damage of the chosen element (meaning it can never deal physical or chaos damage). The unique threshold jewels Combat Focus can be used to exclude elements from being chosen.
80% more Area Radius against Enemies affected by an Ailment of the chosen Element The relevant elemental ailments are ignite, scorch (Fire), chill, freeze, brittle (Cold), shock, and sap (Lightning).
Sequential Projectiles and Repeat: When linked to Barrage Support Elemental hit will pick one element per projectile shot; Multistrike Support will pick a new element for each repeat.
Damage conversion: Elemental Hit has added damage of each element present on the gem. This flat damage may be converted normally. The selection of an element happens afterwards and does not retroactively change the results of conversion.
- Example: If the player allocates the keystone Avatar of Fire, 50% of all lightning damage and 50% of all cold damage are converted to fire. This includes the flat damage inherently present on the gem. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not have Avatar of Fire.
Dual Wielding: Elemental Hit will alternate weapons while dual wielding.
Version history
Version | Changes |
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3.16.0 |
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3.15.0 |
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3.11.0 |
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3.10.0 |
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3.9.0 |
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3.4.0 |
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3.3.0 |
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2.0.2 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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1.0.0 |
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0.10.0 |
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0.9.2 |
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0.9.1 |
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0.7.2 |
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0.6.9 |
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0.6.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.