Elemental Hit
Level: (1–20)
Cost: (7–11) Mana
AoE Radius: 10
Requires Level (12–70), (33–155) Dex
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
(18–391) to (33–726) Added Cold Damage
(22–480) to (40–891) Added Fire Damage
(3–75) to (67–1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30–49)% chance to Freeze, Shock and Ignite
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From Quality:
+(0–5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Level Effect /40
Implicit
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element\nDeals no Damage of other Damage Types
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
LevelRequires LevelDexCost22 to 40 Added Fire Damage18 to 33 Added Cold Damage3 to 67 Added Lightning Damage30% chance to Freeze, Shock and IgniteExperience
11233722, 4018, 333, 673015,249
21539727, 5122, 414, 833141,517
31948736, 6629, 546, 1093281,983
42356846, 8638, 707, 14133147,968
52764859, 10948, 899, 17934250,557
63173873, 13660, 11112, 22535405,086
73581891, 16974, 13814, 27936447,718
838888107, 19887, 16217, 32737615,318
941949125, 231101, 18920, 38138834,639
10441009145, 269118, 21923, 443391,570,760
11471069168, 311137, 25426, 513401,633,987
12501139194, 360158, 29330, 592412,151,030
13531199223, 414182, 33835, 682422,812,189
145612510257, 476209, 38940, 784435,099,360
155913210294, 547240, 44646, 900449,400,731
166213810337, 626274, 51053, 10304515,273,366
176414210369, 684300, 55858, 11274626,286,582
186614610403, 748328, 61063, 12314762,890,590
196815111440, 816358, 66669, 134448212,046,017
207015511480, 891391, 72675, 146749
217211523, 971426, 79282, 159950
227411570, 1059464, 86390, 174351
237611621, 1153506, 94098, 189852
247811676, 1255550, 1024106, 206653
258011735, 1366599, 1114116, 224854
268212800, 1485651, 1211126, 244555
278412869, 1614708, 1316137, 265856
288612944, 1754769, 1430148, 288757
2988121026, 1905835, 1553161, 313658
3090121113, 2068907, 1686175, 340459
3191131160, 2154945, 1756182, 354659
3292131208, 2244984, 1830190, 369460
3393131258, 23371025, 1906198, 384760
3494131311, 24341067, 1985206, 400761
3595131365, 25341111, 2067214, 417261
3696141421, 26391157, 2152223, 434462
3797141479, 27481205, 2240232, 452362
3898141540, 28601254, 2332242, 470963
3999141603, 29781306, 2428252, 490263
40100141669, 30991359, 2527262, 510264
Attribute /9

Elemental Hit

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymStance, Bleeding
DropLevel 12
BaseType Elemental Hit
Class Skill Gems
TargetTypesGround, Enemy
TypeAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
ItemTypeMetadata/Items/Gems/SkillGemElementalHit
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
500 (T5)Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
Elemental Hit Monster /25 ⍟
NameModifiersSpectre
Vaal FallenY
Colossal Vaal FallenY
Vaal Slayermonster casts elemental hit text [1]Y
Abhorred Elitist75% more maximum Life
Monsters grant 300% increased Experience
monster dropped item quantity +% [1000]
monster dropped item rarity +% [1000]
Y
Atziri's Chosenundead description [1]
30% increased Global Physical Damage
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ainsley Varrichmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Ainsley Varrichmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Aria Vindiciamonster base type attack cast speed +% and damage -% final [33]
20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Y
Thom Imperialmonster base type attack cast speed +% and damage -% final [33]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
Y
Thom Imperialmonster base type attack cast speed +% and damage -% final [33]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Shadow Minionmonster casts elemental hit text [1]Y
Grathmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
35% increased Attack Speed
35% increased Cast Speed
75% increased Movement Speed
cannot die [1]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
The Spiritlessmonster casts elemental hit text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
Y
Clone+10 to maximum Energy ShieldY
Vaal Memorymonster casts elemental hit text [1]Y
Vaal Fallenmonster casts elemental hit text [1]Y
Enhanced Vaal FallenY
Colossal Blood Fallencannot be used as minion [1]N
Vaal Automatonmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Vaal Automatonmonster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Vaal Automatonmonster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Enhanced Vaal Automatonmonster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Colossal Automatonmonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Enhanced Vaal Automatonmonster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Colossal Automatonmonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
N
Microtransactions /1 ⍟
Shadowstalker Elemental Hit Effect
Your Elemental Hit becomes a Shadowstalker Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Elemental Hit Damage 1Elemental Hit deals 25% increased Damage100
The Eternal LabyrinthEnchantment Elemental Hit Damage 2Elemental Hit deals 40% increased Damage100
The Merciless LabyrinthEnchantment Elemental Hit Attack Speed 110% increased Elemental Hit Attack Speed100
The Eternal LabyrinthEnchantment Elemental Hit Attack Speed 215% increased Elemental Hit Attack Speed100
The Merciless LabyrinthEnchantment Elemental Hit Chance To Freeze Shock Ignite 1Elemental Hit has +20% chance to Freeze, Shock and Ignite100
The Eternal LabyrinthEnchantment Elemental Hit Chance To Freeze Shock Ignite 2Elemental Hit has +30% chance to Freeze, Shock and Ignite100
Supported By /134 ⍟
IconName
Added Fire Damage Support
Faster Attacks Support
Greater Multiple Projectiles Support
Lesser Multiple Projectiles Support
Faster Projectiles Support
Added Cold Damage Support
Additional Accuracy Support
Increased Area of Effect Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Mana Leech Support
Added Chaos Damage Support
Stun Support
Pierce Support
Trap Support
Melee Physical Damage Support
Item Rarity Support
Concentrated Effect Support
Cold to Fire Support
Combustion Support
Elemental Damage with Attacks Support
Bloodlust Support
Life Gain on Hit Support
Elemental Proliferation Support
Culling Strike Support
Point Blank Support
Iron Grip Support
Damage on Full Life Support
Blastchain Mine Support
Chance to Flee Support
Blind Support
Ballista Totem Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Chain Support
Fork Support
Returning Projectiles Support
Multistrike Support
Melee Splash Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Cast On Critical Strike Support
Cast on Melee Kill Support
Endurance Charge on Melee Stun Support
Slower Projectiles Support
Vicious Projectiles Support
Block Chance Reduction Support
Physical to Lightning Support
Fortify Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Bleed Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Maim Support
Immolate Support
Unbound Ailments Support
Brutality Support
Ruthless Support
Momentum Support
Volley Support
Ancestral Call Support
Summon Phantasm Support
Mirage Archer Support
Withering Touch Support
Bonechill Support
Energy Leech Support
Close Combat Support
Shockwave Support
Impale Support
Pulverise Support
Rage Support
Nightblade Support
High-Impact Mine Support
Arrow Nova Support
Barrage Support
Greater Volley Support
Awakened Added Fire Damage Support
Awakened Ancestral Call Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Elemental Damage with Attacks Support
Awakened Fire Penetration Support
Awakened Melee Physical Damage Support
Awakened Melee Splash Support
Awakened Multistrike Support
Awakened Added Cold Damage Support
Awakened Arrow Nova Support
Awakened Cast On Critical Strike Support
Awakened Chain Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Fork Support
Awakened Greater Multiple Projectiles Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Vicious Projectiles Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Increased Area of Effect Support
Awakened Lightning Penetration Support
Awakened Unbound Ailments Support
Trinity Support
Bloodthirst Support
Cruelty Support
Behead Support
Overcharge Support
Manaforged Arrows Support
Prismatic Burst Support
Trauma Support
Devour Support
Locus Mine Support
Sadism Support
Controlled Blaze Support
Volatility Support
Vendor recipe
Unique Item Recipe /1
OfferYour OfferNote
Combat Focus
1x Elemental Hit 20Q
1x Ruby Ring
1x Sapphire Ring
Prismatic Tag Gem, 2 of 3 Ruby/Sapphire/Topaz Ring
Elemental Hit Unique /3 ⍟
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire

Community Wiki

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Elemental Hit


Elemental Hit is an attack skill that randomly deals fire, cold, or lightning damage in an area of effect around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more area of effect against enemies affected by the elemental ailments of that element. The skill deals more damage for each elemental ailment present on enemies.

Elemental Hit can be used with any weapon, or while unarmed.

Skill functions and interactions

  • Prismatic: Elemental Hit will never pick the same element twice in a row.

  • Random damage type: Elemental Hit chooses a random elements each time it is used. That use can deal only damage of the chosen element (meaning it can never deal physical or chaos damage). The unique threshold jewels Combat Focus can be used to exclude elements from being chosen.

  • 80% more Area Radius against Enemies affected by an Ailment of the chosen Element The relevant elemental ailments are ignite, scorch (Fire), chill, freeze, brittle (Cold), shock, and sap (Lightning).

  • Sequential Projectiles and Repeat: When linked to Barrage Support Elemental hit will pick one element per projectile shot; Multistrike Support will pick a new element for each repeat.

  • Damage conversion: Elemental Hit has added damage of each element present on the gem. This flat damage may be converted normally. The selection of an element happens afterwards and does not retroactively change the results of conversion.

    • Example: If the player allocates the keystone Avatar of Fire, 50% of all lightning damage and 50% of all cold damage are converted to fire. This includes the flat damage inherently present on the gem. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not have Avatar of Fire.
  • Dual Wielding: Elemental Hit will alternate weapons while dual wielding.

Version history

VersionChanges
3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode.
  • 3.15.0
  • Received Prismatic gem tag.
  • 3.11.0
  • Fixed a bug which caused Elemental Hit to not increase its area of effect when hitting enemies afflicted by Scorch, Brittle or Sap (despite them being valid ailments).
  • Fixed a bug where melee Elemental Hit attacks that would apply a relevant ailment to Elemental Hit's bonus would increase the area of effect for that hit, despite the ailment not yet being applied.
  • 3.10.0
  • Modifiers to Melee Weapon and Unarmed Attack Range are now described as "+X to Melee Strike Range". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
  • 3.9.0
  • Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096).
  • Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896).
  • Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 3.3.0
  • Previously added damage of a random element to an attack against a single target.
  • Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
  • Now deals 10% more damage per elemental ailment on enemies.
  • Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
  • Now requires level 12.
  • Now actually shows the correct DPS in the tooltip.
  • 2.0.2
  • Damage increased by 10%.
  • 2.0.0
  • Now has a base chance to inflict elemental status ailments.
  • 1.3.0
  • The mana costs of Elemental Hit, Glacial Hammer, Infernal Blow and Lightning Strike have been reduced.
  • 1.2.0
  • The mana cost of all skills has been revised.
  • 1.0.0
  • Increased the mana cost.
  • Damage progression past level 1 has been reduced.
  • 0.10.0
  • Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
  • 0.9.2
  • Reduced the mana cost.
  • 0.9.1
  • Increased damage at higher levels.
  • 0.7.2
  • Increased damage of Elemental Hit skill
  • 0.6.9
  • Elemental hit skill now has correct gem hover
  • 0.6.0
  • Added new skills: Ground Slam, Elemental Hit and Cleave

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