60% of Physical Damage Converted to Fire Damage
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per Charge
Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Marauder |
1 | The Siren's Cadence | Nessa | Duelist · Marauder · Ranger · Scion · Templar |
Level Effect /40
Implicit |
---|
60% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge Base radius is 2.4 metres Base explosion radius is 1.8 metres |
Level | Requires Level | Str | Cost | Base Damage | Experience |
---|---|---|---|---|---|
1 | 12 | 33 | 6 | 164.3% | 15,249 |
2 | 15 | 39 | 6 | 171.6% | 41,517 |
3 | 19 | 48 | 7 | 179.7% | 81,983 |
4 | 23 | 56 | 7 | 188.1% | 147,968 |
5 | 27 | 64 | 7 | 196.8% | 250,557 |
6 | 31 | 73 | 8 | 206% | 405,086 |
7 | 35 | 81 | 8 | 215.6% | 447,718 |
8 | 38 | 88 | 8 | 225.2% | 615,318 |
9 | 41 | 94 | 8 | 235.3% | 834,639 |
10 | 44 | 100 | 8 | 245.8% | 1,570,760 |
11 | 47 | 106 | 9 | 256.7% | 1,633,987 |
12 | 50 | 113 | 9 | 268.2% | 2,151,030 |
13 | 53 | 119 | 9 | 280.2% | 2,812,189 |
14 | 56 | 125 | 9 | 292.6% | 5,099,360 |
15 | 59 | 132 | 9 | 305.7% | 9,400,731 |
16 | 62 | 138 | 10 | 319.3% | 15,273,366 |
17 | 64 | 142 | 10 | 333% | 26,286,582 |
18 | 66 | 146 | 10 | 347.2% | 62,890,590 |
19 | 68 | 151 | 10 | 361.9% | 212,046,017 |
20 | 70 | 155 | 10 | 377.4% | |
21 | 72 | 10 | 393.5% | ||
22 | 74 | 10 | 410.3% | ||
23 | 76 | 10 | 427.8% | ||
24 | 78 | 11 | 446% | ||
25 | 80 | 11 | 465.1% | ||
26 | 82 | 11 | 484.9% | ||
27 | 84 | 11 | 505.6% | ||
28 | 86 | 11 | 527.1% | ||
29 | 88 | 11 | 549.6% | ||
30 | 90 | 11 | 572.9% | ||
31 | 91 | 11 | 608.1% | ||
32 | 92 | 11 | 621% | ||
33 | 93 | 12 | 634.2% | ||
34 | 94 | 12 | 647.7% | ||
35 | 95 | 12 | 661.5% | ||
36 | 96 | 12 | 675.5% | ||
37 | 97 | 12 | 689.8% | ||
38 | 98 | 12 | 704.5% | ||
39 | 99 | 12 | 719.4% | ||
40 | 100 | 12 | 734.7% |
Attribute /10
Infernal Blow
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
DropLevel | 12 |
BaseType | Infernal Blow |
Class | Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Area, MeleeSingleTarget, Multistrikeable, Melee, Fire, Duration |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemInfernalBlow |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
500 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour |
Attribute /5
infernal_blow_new_debuff
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
MaxStacks | 6 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | base monster will be deleted on death |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Infernal Blow Monster /2 ⍟
Name | Modifiers | Spectre |
---|---|---|
Haki Karukaru | monster base type attack cast speed +% and damage -% final [33] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | Y |
Redblade Skullbreaker | monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Microtransactions /1 ⍟
Supported By /111 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Attacks Support | Faster Attacks Support Supports attack skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Additional Accuracy Support | Additional Accuracy Support Supports attack skills. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Melee Physical Damage Support Supports melee attack skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
More Duration Support | More Duration Support Supports any skill with a duration. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Elemental Damage with Attacks Support Supports attack skills. |
Bloodlust Support | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Life Gain on Hit Support Supports attack skills. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Multistrike Support | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills. |
Melee Splash Support | Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Endurance Charge on Melee Stun Support Supports melee attack skills. |
Less Duration Support | Less Duration Support Supports any skill that has a duration. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Fortify Support | Fortify Support Supports melee attack skills that are not triggered. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Maim Support | Maim Support Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Ruthless Support | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
Momentum Support | Momentum Support Supports attack skills that aren't triggered. |
Ancestral Call Support | Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Withering Touch Support Supports attack skills. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
Impale Support | Impale Support Supports attack skills. |
Pulverise Support | Pulverise Support Supports melee attack skills. |
Rage Support | Rage Support Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Ancestral Call Support | Awakened Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Awakened Elemental Damage with Attacks Support Supports attack skills. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Awakened Melee Physical Damage Support Supports melee attack skills. |
Awakened Melee Splash Support | Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Awakened Multistrike Support | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Behead Support | Behead Support Supports strike skills. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Prismatic Burst Support | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Trauma Support | Trauma Support Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Controlled Blaze Support | Controlled Blaze Support Supports melee attack skills. |
Volatility Support | Volatility Support Supports attack skills. |
Overexertion Support | Overexertion Support Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted. |
Rupture Support | Rupture Support Supports attack skills. |
Community Wiki
Infernal Blow
Infernal Blow is a melee attack skill that converts 60% of Physical Damage to Fire Damage, applying a special debuff to enemies. When the debuff reaches six charges, expires, or the enemy affected by the debuff dies, it releases an explosion that deals fire damage to nearby enemies. This skill requires a sword, axe, mace, staff or unarmed.
Skill functions and interactions
Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.
Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash Support or Ancestral Cry.
Debuffs: When the attack made with Infernal Blow hits an enemy, it applies two debuffs: the first debuff can stack up to six times and creates an explosion that deals damage based on your weapon damage when it reaches full charges or when it expires. The second debuff causes the enemy to create an explosion that deals damage scaling with its maximum life when it dies.
Explosion: The corpse explosion deals fire secondary damage in an area and cannot be reflected. It is neither an attack nor a spell, so in particular it is not affected by modifiers to melee damage, weapon damage or spell damage, but is affected by Elemental Damage with Attack Skills. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.1(#1)
The charged debuff explosion deals the exact same damage types as the melee hit, plus area damage.2(#2) Ruthless blows (Ruthless Support) are calculated differently depending on how the charged debuff explosion was caused. If the debuff reaches 6 stacks, then the hit that applied the 6th stack determines whether or not the explosion is Ruthless. If the debuff expires for any other reason (such as the monster dying) then the hit that applied the 1st stack determines whether or not the explosion is Ruthless.3(#3)
Monster Types: Magic (blue named) and rare (yellow named) monsters, and unique monsters (orange named) can be exploded.
Area of effect modifiers will only apply to the explosion itself, not the melee attack.
References
- ↑ Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.
- ↑ Mark_GGG (Jun 6, 2018, 6:22:38 PM). "So I still don't understand the new mechanics of Infernal Blow at all... (Page 1)". Path of Exile Forum. Retrieved November 13, 2018.
- ↑ Mark_GGG (Jun 7, 2018, 5:47:47 PM). "So I still don't understand the new mechanics of Infernal Blow at all... (Page 2)". Path of Exile Forum. Retrieved November 13, 2018.
Version history
Version | Changes |
---|---|
3.16.0 |
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3.15.0 |
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3.11.0 |
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3.7.0 |
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3.3.0 |
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2.1.0 |
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2.0.0 |
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1.3.0 |
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1.0.0 |
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0.11.4 |
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0.10.2 |
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0.10.0 |
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0.9.12 |
|
0.9.11i |
|
0.9.4c |
|
0.9.3g |
|
0.9.3c |
|
0.9.3 |
that takes into account your physical damage bonuses. |
0.9.2 |
|
0.8.6 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.