(1–9) to (13–179) Added Lightning Damage
Fires 3 Projectiles
Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Ranger |
1 | The Siren's Cadence | Nessa | Duelist · Ranger · Scion · Shadow · Templar |
Level Effect /40
Implicit |
---|
Cost: 6 Fires 3 Projectiles 50% of Physical Damage Converted to Lightning Damage |
Level | Requires Level | Int | Dex | Base Damage | 1 to 13 Added Lightning Damage | Experience |
---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 135% | 1, 13 | 15,249 |
2 | 15 | 17 | 25 | 139.7% | 1, 16 | 41,517 |
3 | 19 | 21 | 30 | 144.5% | 1, 20 | 81,983 |
4 | 23 | 24 | 35 | 149.2% | 1, 25 | 147,968 |
5 | 27 | 28 | 41 | 153.9% | 2, 31 | 250,557 |
6 | 31 | 32 | 46 | 158.7% | 2, 37 | 405,086 |
7 | 35 | 36 | 51 | 163.4% | 2, 45 | 447,718 |
8 | 38 | 38 | 55 | 168.2% | 3, 51 | 615,318 |
9 | 41 | 41 | 59 | 172.9% | 3, 59 | 834,639 |
10 | 44 | 44 | 63 | 177.6% | 3, 66 | 1,570,760 |
11 | 47 | 47 | 67 | 182.4% | 4, 75 | 1,633,987 |
12 | 50 | 49 | 71 | 187.1% | 4, 85 | 2,151,030 |
13 | 53 | 52 | 75 | 191.8% | 5, 95 | 2,812,189 |
14 | 56 | 55 | 79 | 196.6% | 6, 107 | 5,099,360 |
15 | 59 | 58 | 83 | 201.3% | 6, 120 | 9,400,731 |
16 | 62 | 60 | 87 | 206.1% | 7, 134 | 15,273,366 |
17 | 64 | 62 | 90 | 210.8% | 8, 144 | 26,286,582 |
18 | 66 | 64 | 92 | 215.5% | 8, 155 | 62,890,590 |
19 | 68 | 66 | 95 | 220.3% | 9, 167 | 212,046,017 |
20 | 70 | 68 | 98 | 225% | 9, 179 | |
21 | 72 | 229.7% | 10, 192 | |||
22 | 74 | 234.5% | 11, 206 | |||
23 | 76 | 239.2% | 12, 221 | |||
24 | 78 | 243.9% | 12, 237 | |||
25 | 80 | 248.7% | 13, 254 | |||
26 | 82 | 253.4% | 14, 272 | |||
27 | 84 | 258.2% | 15, 291 | |||
28 | 86 | 262.9% | 16, 311 | |||
29 | 88 | 267.6% | 18, 333 | |||
30 | 90 | 272.4% | 19, 355 | |||
31 | 91 | 274.7% | 19, 367 | |||
32 | 92 | 277.1% | 20, 380 | |||
33 | 93 | 279.5% | 21, 392 | |||
34 | 94 | 281.8% | 21, 405 | |||
35 | 95 | 284.2% | 22, 419 | |||
36 | 96 | 286.6% | 23, 433 | |||
37 | 97 | 288.9% | 24, 447 | |||
38 | 98 | 291.3% | 24, 462 | |||
39 | 99 | 293.7% | 25, 477 | |||
40 | 100 | 296.1% | 26, 492 |
Attribute /10
Lightning Strike
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Projectile |
DropLevel | 12 |
BaseType | Lightning Strike |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser |
ItemType | Metadata/Items/Gems/SkillGemLightningStrike |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
500 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
Lightning Strike Monster /26 ⍟
Name | Modifiers | Spectre |
---|---|---|
Fidelitas, the Mourning | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Monsters grant 250% increased Experience 4500% increased Rarity of Items Dropped | Y |
Kruug, the Frayed | Monsters grant 13100% increased Experience % increased Rarity of Items Dropped | Y |
Storm Eye | Y | |
Draconarius Wilhelm Flamebrand | Gain 25% of Physical Damage as Extra Fire Damage | Y |
Oriath's Vengeance | Gain 25% of Physical Damage as Extra Fire Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Spinecrack | monster uses lightning strike text [1] | Y |
Marceus the Defaced | monster base type attack cast speed +% and damage -% final [33] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Marceus the Hidden | monster base type attack cast speed +% and damage -% final [33] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Loathe | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Emperor Radiant | monster base type attack cast speed +% and damage -% final [33] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lady Stormflay | monster uses lightning strike text [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Curse Enemies with Vulnerability on Hit display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lady Stormflay | monster uses lightning strike text [1] Curse Enemies with Vulnerability on Hit | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Cava, Artist of Pain | monster uses lightning strike text [1] Curse Enemies with Vulnerability on Hit % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
Cava, Artist of Pain | monster uses lightning strike text [1] Curse Enemies with Vulnerability on Hit % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Corrector Draconides | Gain 25% of Physical Damage as Extra Fire Damage 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 40% increased Attack Speed 50% increased Movement Speed monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Avatar of Pain | monster uses lightning strike text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier monster no map drops [1] monster is invasion boss [1] | Y |
Glassmaul | Gain 25% of Physical Damage as Extra Cold Damage 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped Gain 25% of Physical Damage as Extra Lightning Damage monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Ephij, Crackling Sky | monster no beyond portal [1] display monster mod nemesis test [0] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ululat, Maggot-Bearer | monster no map drops [1] | Y |
Loathe | Monsters grant 1000% increased Experience 1500% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped | Y |
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] cannot have affliction mods [1] | Y |
Musky "Two-Eyes" Grenn | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Platinia | Gain 25% of Maximum Life as Extra Maximum Energy Shield Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Effigy of Bitter Cold | Gain 25% of Physical Damage as Extra Cold Damage | Y |
Microtransactions /4 ⍟
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Lightning Strike Damage 1 | 25% increased Lightning Strike Damage | 100 |
The Eternal Labyrinth | Enchantment Lightning Strike Damage 2 | 40% increased Lightning Strike Damage | 100 |
The Merciless Labyrinth | Enchantment Lightning Strike Num Of Additional Projectiles 1 | Lightning Strike fires an additional Projectile | 100 |
The Eternal Labyrinth | Enchantment Lightning Strike Num Of Additional Projectiles 2 | Lightning Strike fires 2 additional Projectiles | 100 |
The Merciless Labyrinth | lightning strike additional pierce per 10 old [20] | ||
The Eternal Labyrinth | lightning strike additional pierce per 10 old [30] | ||
The Merciless Labyrinth | Enchantment Lightning Strike Additional Pierce 1 | Lightning Strike pierces 2 additional Targets | 100 |
The Eternal Labyrinth | Enchantment Lightning Strike Additional Pierce 2 | Lightning Strike pierces 3 additional Targets | 100 |
Supported By /121 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Faster Attacks Support Supports attack skills. | |
Greater Multiple Projectiles Support Supports projectile skills. | |
Lesser Multiple Projectiles Support Supports projectile skills. | |
Faster Projectiles Support Supports projectile skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Additional Accuracy Support Supports attack skills. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Pierce Support Supports projectile skills. | |
Melee Physical Damage Support Supports melee attack skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Damage with Attacks Support Supports attack skills. | |
Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. | |
Life Gain on Hit Support Supports attack skills. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Point Blank Support Supports projectile skills. | |
Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. | |
Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Chain Support Supports projectile skills, and any other skills that chain. | |
Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. | |
Returning Projectiles Support Supports projectile skills. | |
Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. | |
Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Endurance Charge on Melee Stun Support Supports melee attack skills. | |
Slower Projectiles Support Supports projectile skills. | |
Vicious Projectiles Support Supports projectile attack skills. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Fortify Support Supports melee attack skills that are not triggered. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Maim Support Supports attack skills, or other skills that can maim enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. | |
Momentum Support Supports attack skills that aren't triggered. | |
Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Withering Touch Support Supports attack skills. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Close Combat Support Supports melee attack skills. Cannot support skills which create minions. | |
Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. | |
Impale Support Supports attack skills. | |
Pulverise Support Supports melee attack skills. | |
Rage Support Supports melee attack skills. Minions cannot gain rage. | |
Nightblade Support Supports attack skills. Cannot support skills which create minions. | |
Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Elemental Damage with Attacks Support Supports attack skills. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Melee Physical Damage Support Supports melee attack skills. | |
Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. | |
Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Awakened Chain Support Supports projectile skills, and any other skills that chain. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. | |
Awakened Greater Multiple Projectiles Support Supports projectile skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Vicious Projectiles Support Supports projectile attack skills. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Behead Support Supports strike skills. | |
Overcharge Support Supports any skill that hits enemies. | |
Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. | |
Trauma Support Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sadism Support Supports any skill that hits enemies. | |
Controlled Blaze Support Supports melee attack skills. | |
Volatility Support Supports attack skills. | |
Sacred Wisps Support Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
Community Wiki
Lightning Strike
Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.
Skill functions and interactions
An attack with Lightning Strike consists of two parts:
An initial melee hit with the gem tags Lightning, Attack, Melee, Strike
A projectile attack with the gem tags Lightning, Attack, Projectile
When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.
Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.
It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).
This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.
That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
- Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
- Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
- Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
- Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
- Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
- Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
- Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
- The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
- Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8
Version history
Version | Changes |
---|---|
3.20.0 |
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3.19.0g |
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3.19.0 |
|
3.15.0 |
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3.13.0 |
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3.12.0 |
|
3.7.0 |
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3.1.2 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0 |
|
1.2.0 |
|
0.10.0 |
|
0.9.12h |
|
0.9.12b |
|
0.9.11 |
|
0.9.10b |
|
0.9.10 |
|
0.9.9 |
|
0.9.6e |
|
0.9.6c |
|
0.9.6 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.