Lightning Strike
Level: (1–20)
Cost: 6 Mana
Effectiveness of Added Damage: (135–225)%
Requires Level (12–70), (21–98) Dex, (14–68) Int
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
50% of Physical Damage Converted to Lightning Damage
(1–9) to (13–179) Added Lightning Damage
Fires 3 Projectiles

Additional Effects From Quality:
Fires +(0–1) Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Cost: 6
Fires 3 Projectiles
50% of Physical Damage Converted to Lightning Damage
LevelRequires LevelIntDexBase Damage1 to 13 Added Lightning DamageExperience
1121421135%1, 1315,249
2151725139.7%1, 1641,517
3192130144.5%1, 2081,983
4232435149.2%1, 25147,968
5272841153.9%2, 31250,557
6313246158.7%2, 37405,086
7353651163.4%2, 45447,718
8383855168.2%3, 51615,318
9414159172.9%3, 59834,639
10444463177.6%3, 661,570,760
11474767182.4%4, 751,633,987
12504971187.1%4, 852,151,030
13535275191.8%5, 952,812,189
14565579196.6%6, 1075,099,360
15595883201.3%6, 1209,400,731
16626087206.1%7, 13415,273,366
17646290210.8%8, 14426,286,582
18666492215.5%8, 15562,890,590
19686695220.3%9, 167212,046,017
20706898225%9, 179
2172229.7%10, 192
2274234.5%11, 206
2376239.2%12, 221
2478243.9%12, 237
2580248.7%13, 254
2682253.4%14, 272
2784258.2%15, 291
2886262.9%16, 311
2988267.6%18, 333
3090272.4%19, 355
3191274.7%19, 367
3292277.1%20, 380
3393279.5%21, 392
3494281.8%21, 405
3595284.2%22, 419
3696286.6%23, 433
3797288.9%24, 447
3898291.3%24, 462
3999293.7%25, 477
40100296.1%26, 492
Attribute /10

Lightning Strike

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymHit, Ailment
DropLevel 12
BaseType Lightning Strike
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ItemTypeMetadata/Items/Gems/SkillGemLightningStrike
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
500 (T5)All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 (T5)All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
Lightning Strike Monster /26 ⍟
NameModifiersSpectre
Fidelitas, the Mourningcannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 250% increased Experience
monster dropped item rarity +% [4500]
Y
Kruug, the FrayedMonsters grant 13100% increased Experience
monster dropped item rarity +% [0]
Y
Storm EyeY
Draconarius Wilhelm FlamebrandGain 25% of Physical Damage as Extra Fire DamageY
Oriath's VengeanceGain 25% of Physical Damage as Extra Fire Damage
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Spinecrackmonster uses lightning strike text [1]Y
Marceus the Defacedmonster base type attack cast speed +% and damage -% final [33]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Marceus the Hiddenmonster base type attack cast speed +% and damage -% final [33]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
LoatheMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Emperor Radiantmonster base type attack cast speed +% and damage -% final [33]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Lady Stormflaymonster uses lightning strike text [1]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Curse Enemies with Vulnerability on Hit
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Lady Stormflaymonster uses lightning strike text [1]
Curse Enemies with Vulnerability on Hit
Y
Zacharie Desmaraismonster base type attack cast speed +% and damage -% final [33]Y
Zacharie Desmaraismonster base type attack cast speed +% and damage -% final [33]
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Cava, Artist of Painmonster uses lightning strike text [1]
Curse Enemies with Vulnerability on Hit
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Y
Cava, Artist of Painmonster uses lightning strike text [1]
Curse Enemies with Vulnerability on Hit
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Y
Corrector DraconidesGain 25% of Physical Damage as Extra Fire Damage
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
40% increased Attack Speed
50% increased Movement Speed
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
Avatar of Painmonster uses lightning strike text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier
monster no map drops [1]
monster is invasion boss [1]
Y
GlassmaulGain 25% of Physical Damage as Extra Cold Damage
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Gain 25% of Physical Damage as Extra Lightning Damage
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Ephij, Crackling Skymonster no beyond portal [1]
display monster mod nemesis test [0]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ululat, Maggot-Bearermonster no map drops [1]Y
LoatheMonsters grant 1000% increased Experience
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
Y
Brinerot Raider50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
cannot have affliction mods [1]
Y
Musky "Two-Eyes" Grenn30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
PlatiniaGain 25% of Maximum Life as Extra Maximum Energy Shield
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Effigy of Bitter ColdGain 25% of Physical Damage as Extra Cold DamageY
Microtransactions /4 ⍟
Myrmidon Lightning Strike Effect
Your Lightning Strike becomes a Myrmidon Effect.
Vulcan Lightning Strike Effect
Your Lightning Strike becomes a Vulcan Effect.
Void Emperor Lightning Strike Effect
Your Lightning Strike becomes a Void Emperor Effect.
Sawblade Lightning Strike Effect
Your Lightning Strike becomes a Sawblade Effect.
Labyrinth Enchantment helmet /8 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Lightning Strike Damage 125% increased Lightning Strike Damage100
The Eternal LabyrinthEnchantment Lightning Strike Damage 240% increased Lightning Strike Damage100
The Merciless LabyrinthEnchantment Lightning Strike Num Of Additional Projectiles 1Lightning Strike fires an additional Projectile100
The Eternal LabyrinthEnchantment Lightning Strike Num Of Additional Projectiles 2Lightning Strike fires 2 additional Projectiles100
The Merciless Labyrinthlightning strike additional pierce per 10 old [20]
The Eternal Labyrinthlightning strike additional pierce per 10 old [30]
The Merciless LabyrinthEnchantment Lightning Strike Additional Pierce 1Lightning Strike pierces 2 additional Targets100
The Eternal LabyrinthEnchantment Lightning Strike Additional Pierce 2Lightning Strike pierces 3 additional Targets100
Supported By /120 ⍟
IconName
Added Fire Damage Support
Faster Attacks Support
Greater Multiple Projectiles Support
Lesser Multiple Projectiles Support
Faster Projectiles Support
Added Cold Damage Support
Additional Accuracy Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Mana Leech Support
Added Chaos Damage Support
Stun Support
Pierce Support
Melee Physical Damage Support
Item Rarity Support
Cold to Fire Support
Combustion Support
Elemental Damage with Attacks Support
Bloodlust Support
Life Gain on Hit Support
Elemental Proliferation Support
Culling Strike Support
Point Blank Support
Iron Grip Support
Damage on Full Life Support
Chance to Flee Support
Blind Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Chain Support
Fork Support
Returning Projectiles Support
Multistrike Support
Melee Splash Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Cast On Critical Strike Support
Cast on Melee Kill Support
Endurance Charge on Melee Stun Support
Slower Projectiles Support
Vicious Projectiles Support
Block Chance Reduction Support
Physical to Lightning Support
Fortify Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Bleed Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Maim Support
Immolate Support
Unbound Ailments Support
Brutality Support
Ruthless Support
Momentum Support
Ancestral Call Support
Summon Phantasm Support
Withering Touch Support
Bonechill Support
Energy Leech Support
Close Combat Support
Shockwave Support
Impale Support
Pulverise Support
Rage Support
Nightblade Support
Barrage Support
Awakened Added Fire Damage Support
Awakened Ancestral Call Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Elemental Damage with Attacks Support
Awakened Fire Penetration Support
Awakened Melee Physical Damage Support
Awakened Melee Splash Support
Awakened Multistrike Support
Awakened Added Cold Damage Support
Awakened Cast On Critical Strike Support
Awakened Chain Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Fork Support
Awakened Greater Multiple Projectiles Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Vicious Projectiles Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Lightning Penetration Support
Awakened Unbound Ailments Support
Trinity Support
Bloodthirst Support
Cruelty Support
Behead Support
Overcharge Support
Prismatic Burst Support
Trauma Support
Devour Support
Sadism Support
Controlled Blaze Support
Volatility Support

Community Wiki

Edit

Lightning Strike

Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.

Skill functions and interactions

An attack with Lightning Strike consists of two parts:

When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.

Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.

Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.

It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).

This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.

That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.

Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.

  • Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
  • Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
  • Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
  • Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
  • Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
  • Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
  • Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
  • The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
  • Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8

Version history

VersionChanges
3.20.0
  • Lightning Strike now Fires 2 additional Projectiles at all gem levels (previously 4 at gem level 1, up to 7 at gem level 20). Quality on Lightning Strike no longer provides 0-20% increased Damage.
  • Quality on Divergent Lightning Strike no longer provides "Fire 0-2 additional Projectiles." Instead, it now provides 0-20% chance to Shock enemies.
  • Labyrinth Helmet Enchantments that cause Lightning Strike to fire additional Projectiles now have values of 1 and 2 (previously 2 and 3).
  • 3.19.0g
  • Reduced the terrain collision size of Spark and Lightning Strike projectiles by 50%. This also fixes a longstanding bug where Spark projectiles sometimes weren't created if cast up against a wall.
  • 3.19.0
  • Fixed a bug where Lightning Strike could hit a single target twice from one attack. (This fixed the "triple hit" interaction; Lightning Strike's interaction additional Strikes is unchanged.https://www.reddit.com/r/pathofexile/comments/wm33rw/comment/ijx1qy4/)
  • 3.15.0
  • Lightning Arrow and Lightning Strike have brand new effects.
  • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).
  • 3.13.0
  • No longer causes projectiles to deal 25% less damage.
  • No longer causes damage over time from projectiles to deal 25% less damage.
  • 3.12.0
  • Now has alternative gem quality: Anomalous, Divergent or Phantasmal.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 130%), up to 180% at gem level 20 (from 176%).
  • Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.
  • Now gains 1% increased projectile speed and 1% increased damage per 1% gem quality (previously gained 1% increased lightning damage per 1% gem quality).
  • 3.1.2
  • Overhauled the visual effects and audio of Lightning Strike in order to improve performance.
  • 2.4.0
  • 9% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Lightning Strike has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
  • 2.0.0
  • Now grants 2% chance to pierce per 1% quality (was 3% per 1% quality).
  • 1.3.0
  • The mana costs of Elemental Hit, Glacial Hammer, Infernal Blow and Lightning Strike have been reduced.
  • 1.2.0
  • Base damage increased from 120% to 130%. Mana cost reduced.
  • 0.10.0
  • Fixed a problem with evasion related to Lightning Strike.
  • 0.9.12h
  • Fixed a bug where Lightning Strike's projectiles would always miss when you use it for the first time in a while.
  • 0.9.12b
  • Fixed a crash with Lightning Strike that would occur with specific two-handed mauls.
  • 0.9.11
  • The damage penalty on its projectiles is now 30% rather than 20%.
  • 0.9.10b
  • Fixed a bug where Lightning Strike's melee attack would always hit.
  • Lightning Strike's projectiles now always hit if the melee attack hits, otherwise they perform an accuracy roll.
  • 0.9.10
  • Fixed a client crash that could occur when using Lightning Strike while standing on a patch of fire.
  • 0.9.9
  • Reduced damage penalty on projectiles from -50% to -20%.
  • 0.9.6e
  • Fixed a client freeze that could occur if a nearby party member was using Lightning Strike.
  • 0.9.6c
  • Fixed a bug where Lightning Strike's damage was displayed wrong.
  • 0.9.6
  • Lightning Strike has been added to the game

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