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Lightning Strike
Level: (1—20)
Cost: (6—10) Mana
Attack Damage: (199—456)% of base
Effectiveness of Added Damage: (199—456)%
Projectile Speed: 16 metres per Second
Requires Level (12—70), (21—98) Dex, (14—68) Int
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
Lightning Strike
50% of Physical Damage Converted to Lightning Damage
Fires 3 Projectiles
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From Quality:
Fires 1 Projectile
50% of Physical Damage Converted to Lightning Damage
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From Quality:
Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Fires 3 Projectiles
50% of Physical Damage Converted to Lightning Damage
Projectiles deal 50% less Damage with Hits and Ailments
LevelRequires LevelIntDexManaBase DamageExperience
11214216198.5%, 198.5%, 198.5%, 100%15,249
21517256207.4%, 207.4%, 207.4%41,517
31921307217.1%, 217.1%, 217.1%81,983
42325357227.3%, 227.3%, 227.3%147,968
52728417237.8%, 237.8%, 237.8%250,557
63132468248.9%, 248.9%, 248.9%405,086
73536518260.5%, 260.5%, 260.5%447,718
83838558272.1%, 272.1%, 272.1%615,318
94141598284.3%, 284.3%, 284.3%834,639
104444638297%, 297%, 297%1,570,760
114747679310.2%, 310.2%, 310.2%1,633,987
125049719324.1%, 324.1%, 324.1%2,151,030
135352759338.5%, 338.5%, 338.5%2,812,189
145655799353.7%, 353.7%, 353.7%5,099,360
155958839369.4%, 369.4%, 369.4%9,400,731
1662608710385.8%, 385.8%, 385.8%15,273,366
1764629010402.3%, 402.3%, 402.3%26,286,582
1866649210419.4%, 419.4%, 419.4%62,890,590
1968669510437.3%, 437.3%, 437.3%212,046,017
2070689810456%, 456%, 456%
217210475.5%, 475.5%, 475.5%
227410495.8%, 495.8%, 495.8%
237610516.9%, 516.9%, 516.9%
247811539%, 539%, 539%
258011562%, 562%, 562%
268211586%, 586%, 586%
278411610.9%, 610.9%, 610.9%
288611637%, 637%, 637%
298811664.1%, 664.1%, 664.1%
309011692.3%, 692.3%, 692.3%
319111734.8%, 734.8%, 734.8%
329211750.4%, 750.4%, 750.4%
339312766.4%, 766.4%, 766.4%
349412782.6%, 782.6%, 782.6%
359512799.3%, 799.3%, 799.3%
369612816.2%, 816.2%, 816.2%
379712833.6%, 833.6%, 833.6%
389812851.3%, 851.3%, 851.3%
399912869.3%, 869.3%, 869.3%
4010012887.8%, 887.8%, 887.8%
Attribute /12

Lightning Strike

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymHit, Projectile, Ailment
IdLightningStrike
DropLevel 12
BaseType Lightning Strike
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ItemTypeMetadata/Items/Gems/SkillGemLightningStrike
ActiveSkillsCodelightning_strike
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
500 (T5)All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 (T5)All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
Version history /19
VersionChanges
3.26.0
  • Lightning Strike: Projectiles now deal 50% less Damage with Hits and Ailments.
  • Lightning Strike of Arcing: Projectiles now deal 50% less Damage with Hits and Ailments.
  • Vaal Lightning Strike: Now has 75% Effectiveness of Base and Added Damage at gem level 1 (previously 114%), scaling up to 177% at gem level 20 (previously 237%).
  • 3.25.0
  • Lightning Strike: No longer has Added Lightning Damage at all gem levels. It now has 198% Effectiveness of Base and Added Damage at gem level 1 (previously 135%), scaling up to 237% at gem level 20 (previously 163%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels)
  • Lightning Strike of Arcing: No longer has Added Lightning Damage at all gem levels. It now has 164% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 377% at gem level 20 (previously 200%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).
  • Vaal Lightning Strike: No longer has Added Lightning Damage at all gem levels. It now has 114% Effectiveness of Base and Added Damage at gem level 1 (previously 105%), scaling up to 237% at gem level 20 (previously 163%).
  • 3.24.0
  • Fixed a longstanding bug with Lightning Arrow's visual effects where the lightning strike effect from the sky played on targets hit by the Arrow was also unintentionally played on the extra targets, in addition to (and sometimes making it hard to see) the "beam" style effects between them and the main target.
  • 3.23.0
    Lightning Strike:
    Vaal Lightning Strike:
    3.20.0

    Lightning Strike

    Lightning Strike is currently overperforming in comparison to other skills. It is very good at both clearing and dealing single-target damage.
    We've changed the number of additional projectiles fired by Lightning Strike. It now requires more investment in additional projectiles for improved clear speed.
    • Lightning Strike now Fires 2 additional Projectiles at all gem levels (previously 4 at gem level 1, up to 7 at gem level 20). Quality on Lightning Strike no longer provides 0-20% increased Damage.
  • Quality on Vaal Lightning Strike no longer provides 0-20% increased Damage.
  • Quality on Divergent Lightning Strike no longer provides "Fire 0-2 additional Projectiles." Instead, it now provides 0-20% chance to Shock enemies.
  • Labyrinth Helmet Enchantments that cause Lightning Strike to fire additional Projectiles now have values of 1 and 2 (previously 2 and 3).
  • Fixed a visual bug where using Lightning Strike while affected by the Cat's Stealth buff could cause blue flashes.
  • 3.19.0
  • Added a new Intelligence Skill Gem - Lightning Conduit: Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell cascade or Unleash.
  • Fixed a bug where Lightning Strike could hit a single target twice from one attack.
  • 3.16.0
  • Fixed a bug where Vaal Lightning Strike could be used on targeted enemies on the other side of a wall from the player.
  • 3.15.0
    • Lightning Arrow and Lightning Strike have brand new effects.

    Lightning Strike:

    Vaal Lightning Strike:
    3.14.0

    Vaal Lightning Strike
    3.13.0

    Lightning Strike
    3.12.0
    • The following skills have received visual updates: Lightning Strike, Fire Storm, Ice Storm (from The Whispering Ice), Caustic Arrow, Smoke Mine, Discharge and all Curses,
    3.8.0
  • Cassia can build towers that spit flames, call down lightning strikes, chill enemies to the bone, and more, at your discretion. You'll need these powerful towers to push back the waves of mind-controlled monsters that lurch towards the fungal core. Successfully hold back the monsters, and you'll be rewarded with a wealth of items.
  • 3.7.0
    Lightning Strike
    Vaal Lightning Strike
    3.3.0
    Vaal Lightning Strike
    • The frequency of lightning strikes has been adjusted. It will now strike less frequently but can strike the same target multiple times in a row (previously, each target had a short cooldown which prevented this).
    • Lightning strikes now deal damage in an area, not just to the struck enemy.
    • The period of time between strikes now scales alongside the skill's duration. Reducing Vaal Storm Call's duration will now also shorten the delay between lightning strikes.
    • 3.1.0
    • Orb of Storms can now trigger lightning strikes from channelled skills.
    • 3.0.0
    • Lightning Strike now gains 1% increased Lightning damage per 1% quality, instead of 2% chance of projectiles piercing per 1% quality.
    • The helmet Labyrinth enchantments for Lightning Strike Pierce Chance now grant +2 Pierces from the Merciless Labyrinth, and +3 Pierces from the Endgame Labyrinth.
    • 2.4.0
    • Lightning Strike: 9% more damage.
    • 2.1.0
    • Lightning Strike has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
    • 2.0.0
    • Lightning Strike: Now grants 2% chance to pierce per 1% quality (was 3% per 1% quality).
    • Vaal Lightning Strike: Increased maximum number of stored uses to 3. Reduced base Soul Requirement to 16.
    • Lightning Strike
      Level: (1—20)
      Cost: (6—10) Mana
      Attack Damage: (199—456)% of base
      Effectiveness of Added Damage: (199—456)%
      Projectile Speed: 16 metres per Second
      Requires Level (12—70), (21—98) Dex, (14—68) Int
      Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
      Lightning Strike
      50% of Physical Damage Converted to Lightning Damage
      Fires 3 Projectiles
      Projectiles deal 50% less Damage with Hits and Ailments
      active skill projectile speed +% variation final [30]
      console skill dont chase [1]
      quality display base number of projectiles is gem [1]
      show number of projectiles [1]
      total projectile spread angle override [70]

      Additional Effects From Quality:
      Fires 1 Projectile
      50% of Physical Damage Converted to Lightning Damage
      Projectiles deal 50% less Damage with Hits and Ailments
      active skill projectile speed +% variation final [30]
      base is projectile [1]
      console skill dont chase [1]
      quality display base number of projectiles is gem [1]
      show number of projectiles [1]
      total projectile spread angle override [70]

      Additional Effects From Quality:
      Fires 1 Projectile
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /151
    • Active Type: Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    • AddedFireDamage
      Added Fire Damage Support
      Supports any skill that hits enemies.
      Knockback
      Knockback Support
      Supports any skill that hits enemies.
      LifeLeech
      Life Leech Support
      Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
      Stun
      Stun Support
      Supports any skill that hits enemies, making it easier to stun enemies with those skills.
      IncreasedPhysicalDamage
      Melee Physical Damage Support
      Supports melee attack skills.
      ColdtoFire
      Cold to Fire Support
      Supports any skill that hits enemies.
      Bloodlust
      Bloodlust Support
      Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
      LifeonHit
      Life Gain on Hit Support
      Supports attack skills.
      IronGrip
      Iron Grip Support
      Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
      MeleeDamageonFullLife
      Damage on Full Life Support
      Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
      FirePenetration
      Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      multipleattacks
      Multistrike Support
      Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
      Splash
      Melee Splash Support
      Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
      IncreasedBurnDuration
      Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      CastOnMeleeKill
      Cast on Melee Kill Support
      Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      EnduranceChargeStun
      Endurance Charge on Melee Stun Support
      Supports melee attack skills.
      FortifyGem
      Fortify Support
      Supports melee attack skills that are not triggered.
      ChanceToBleed
      Chance to Bleed Support
      Supports attack skills.
      Maim
      Maim Support
      Supports attack skills, or other skills that can maim enemies.
      Brutality
      Brutality Support
      Supports any skill that deals damage.
      Ruthless
      Ruthless Support
      Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
      MirageStrike
      Ancestral Call Support
      Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
      Shockwave
      Shockwave Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      Pulverize
      Pulverise Support
      Supports melee attack skills.
      RageSupport
      Rage Support
      Supports melee attack skills. Minions cannot gain rage.
      AddedFireDamagePlus
      Awakened Added Fire Damage Support
      Supports any skill that hits enemies.
      MirageStrikePlus
      Awakened Ancestral Call Support
      Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
      BrutalityPlus
      Awakened Brutality Support
      Supports any skill that deals damage.
      IncreasedBurnDurationPlus
      Awakened Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      FirePenetrationPlus
      Awakened Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedPhyscialDamagePlus
      Awakened Melee Physical Damage Support
      Supports melee attack skills.
      SplashPlus
      Awakened Melee Splash Support
      Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
      MultipleAttacksPlus
      Awakened Multistrike Support
      Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      BloodPriceSupportGem
      Bloodthirst Support
      Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
      Fragility
      Cruelty Support
      Supports any skill that hits enemies. Minions cannot gain Cruelty.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      ExecutionerSupportGem
      Behead Support
      Supports strike skills.
      Trauma
      Trauma Support
      Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
      ControlledBlaze
      Controlled Blaze Support
      Supports melee attack skills.
      Volatility
      Volatility Support
      Supports attack skills.
      OverexertionWarcrySupport
      Overexertion Support
      Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
      PyreSupport
      Pyre Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      MirageStrike
      Greater Ancestral Call Support
      Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
      ObliterationSupport
      Annihilation Support
      Supports any skill that hits enemies.
      Shockwave
      Void Shockwave Support
      Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
      OverheatSupport
      Overheat Support
      Supports melee attack skills you use yourself. Cannot modify the skills of minions.
      multipleattacks
      Greater Multistrike Support
      Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
      Excommunicate
      Excommunicate Support
      Supports melee attacks. Does not modify skills used by minions.
      HallowingFlame
      Hallow Support
      Supports melee attacks you use yourself. Does not modify skills used by minions.
      FasterAttacks
      Faster Attacks Support
      Supports attack skills.
      GreaterMultipleProjectiles
      Greater Multiple Projectiles Support
      Supports projectile skills.
      LesserMultipleProjectiles
      Multiple Projectiles Support
      Supports projectile skills.
      FasterProjectiles
      Faster Projectiles Support
      Supports projectile skills.
      AddedColdDamage
      Added Cold Damage Support
      Supports any skill that hits enemies.
      IncreasedAccuracy
      Additional Accuracy Support
      Supports attack skills.
      ManaLeech
      Mana Leech Support
      Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
      Pierce
      Pierce Support
      Supports projectile skills.
      CullingStrike
      Culling Strike Support
      Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
      PointBlank
      Point Blank Support
      Supports projectile skills.
      ChancetoFlee
      Chance to Flee Support
      Supports any skill that hits enemies.
      Blind
      Blind Support
      Supports any skill that hits enemies.
      ColdPenetration
      Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      chain
      Chain Support
      Supports projectile skills, and any other skills that chain.
      Fork
      Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
      ReturnProjectiles
      Returning Projectiles Support
      Supports projectile skills.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      SlowerProjectiles
      Slower Projectiles Support
      Supports projectile skills.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      RangedPhysicalAttackDamage
      Vicious Projectiles Support
      Supports projectile attack skills.
      BreakBlock
      Block Chance Reduction Support
      Supports any skill that hits enemies.
      FrenzyChargeOnShatter
      Ice Bite Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      DamageAgainstChilled
      Hypothermia Support
      Supports any skill that deals damage.
      Poison
      Critical Strike Affliction Support
      Supports any skill that hits enemies.
      VoidManipulation
      Void Manipulation Support
      Supports any skill that deals damage.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      LesserPoison
      Chance to Poison Support
      Supports any skill that hits enemies.
      DeadlyAilments
      Deadly Ailments Support
      Supports any skill that hits enemies.
      VileToxins
      Vile Toxins Support
      Supports any skill that hits enemies.
      MomentumSupportGem
      Momentum Support
      Supports attack skills that aren't triggered.
      WitherGemSupport
      Withering Touch Support
      Supports attack skills.
      CloseCombat
      Close Combat Support
      Supports melee attack skills. Cannot support skills which create minions.
      impale
      Impale Support
      Supports attack skills.
      Nightblade
      Nightblade Support
      Supports attack skills. Cannot support skills which create minions.
      GreenBarrageSupportGem
      Barrage Support
      Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
      AddedColdDamagePlus
      Awakened Added Cold Damage Support
      Supports any skill that hits enemies.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      ChainPlus
      Awakened Chain Support
      Supports projectile skills, and any other skills that chain.
      ColdPenetrationPlus
      Awakened Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      DeadlyAilmentsPlus
      Awakened Deadly Ailments Support
      Supports any skill that hits enemies.
      ForkPlus
      Awakened Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      VoidManipulationPlus
      Awakened Void Manipulation Support
      Supports any skill that deals damage.
      RangedPhysicalAttackDamagePlus
      Awakened Vicious Projectiles Support
      Supports projectile attack skills.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      Sadism
      Sadism Support
      Supports any skill that hits enemies.
      RuptureSupport
      Rupture Support
      Supports attack skills.
      Machinations
      Machinations Support
      Supports skills that hit enemies. Cannot modify the skills of minions.
      CullingStrike
      Cull the Weak Support
      Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
      Fork
      Greater Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
      chain
      Greater Chain Support
      Supports projectile skills, and any other skills that chain.
      LethalDoseSupport
      Lethal Dose Support
      Supports any skill that hits enemies.
      UnholyTrinitySupport
      Unholy Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      TornadosSupportGem
      Windburst Support
      Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      AddedLightningDamage
      Added Lightning Damage Support
      Supports any skill that hits enemies.
      IncreasedCriticalStrikes
      Increased Critical Strikes Support
      Supports any skill that hits enemies.
      IncreasedCriticalDamage
      Increased Critical Damage Support
      Supports any skill that hits enemies.
      AddedChaosDamage
      Added Chaos Damage Support
      Supports any skill that hits enemies.
      IncreasedQuality
      Item Rarity Support
      Supports any skill that can kill enemies.
      ChancetoIgnite
      Combustion Support
      Supports any skill that hits enemies.
      ElementalProliferation
      Elemental Proliferation Support
      Supports any skill that hits enemies, or could otherwise apply elemental ailments.
      LightningPenetration
      Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      ElementalPenetration
      Elemental Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
      PowerCharges
      Power Charge On Critical Support
      Supports any skill that hits enemies.
      CurseOnHit
      Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      PhysicalToLightning
      Physical to Lightning Support
      Supports any skill that hits enemies.
      OnslaughtOnSlayingShocked
      Innervate Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      ControlledDestructionGem
      Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      ElementalFocus
      Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IgniteProliferation
      Ignite Proliferation Support
      Supports any skill that hits enemies.
      Decay
      Decay Support
      Supports any skill that hits enemies.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      Immolate
      Immolate Support
      Supports any skill that hits enemies.
      UnboundAilments
      Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      SummonPhantasm
      Summon Phantasm Support
      Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
      BoneChillSupport
      Bonechill Support
      Supports any skill that can chill enemies or create chilling areas.
      EnergyShieldLeechsupport
      Energy Leech Support
      Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
      AddedChaosDamagePlus
      Awakened Added Chaos Damage Support
      Supports any skill that hits enemies.
      AddedLightningDamagePlus
      Awakened Added Lightning Damage Support
      Supports any skill that hits enemies.
      ControlledDestructionPlus
      Awakened Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      CurseOnHitPlus
      Awakened Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      ElementalFocusPlus
      Awakened Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      LightningPenetrationPlus
      Awakened Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      UnboundAilmentPlus
      Awakened Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      TrinitySupportGem
      Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      PureShockSupportGem
      Overcharge Support
      Supports any skill that hits enemies.
      ElementalBurstSupportGem
      Prismatic Burst Support
      Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
      Devour
      Devour Support
      Supports any skill that hits enemies.
      WandWispSupport
      Sacred Wisps Support
      Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
      InverttheRules
      Invert the Rules Support
      Supports any skill that hits enemies.
      KineticInstabilitySupportGem
      Greater Kinetic Instability Support
      Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      Devour
      Greater Devour Support
      Supports any skill that hits enemies.
      KineticInstabilitySupportGem
      Kinetic Instability Support
      Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      LivingLightningSupportGem
      Living Lightning Support
      Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /4
      MyrmidonLightningStrikeEffect
      Myrmidon Lightning Strike Effect
      Your Lightning Strike becomes a Myrmidon Effect.
      VulcanLightningStrikeEffect
      Vulcan Lightning Strike Effect
      Your Lightning Strike becomes a Vulcan Effect.
      VoidEmperorLightningStrikeSkillEffect
      Void Emperor Lightning Strike Effect
      Your Lightning Strike becomes a Void Emperor Effect.
      Lightning Strike Monster /26
      NameModifiersSpectre
      Fidelitas, the Mourningcannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      4500% increased Rarity of Items Dropped
      Monsters grant 250% increased Experience
      Y
      Kruug, the Frayed% increased Rarity of Items Dropped
      Monsters grant 13100% increased Experience
      Y
      Storm EyeY
      Draconarius Wilhelm FlamebrandGain 25% of Physical Damage as Extra Fire DamageY
      Oriath's VengeanceGain 25% of Physical Damage as Extra Fire Damage
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      monster penalty against minions damage +% final vs player minions [-25]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Spinecrackmonster uses lightning strike text [1]Y
      Marceus the Defacedmonster base type attack cast speed +% and damage -% final [33]
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Marceus the Hiddenmonster base type attack cast speed +% and damage -% final [33]
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Loathe15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Emperor Radiantmonster base type attack cast speed +% and damage -% final [33]
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Lady Stormflaymonster uses lightning strike text [1]
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      Curse Enemies with Vulnerability on Hit
      display monster mod nemesis test [0]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Lady Stormflaymonster uses lightning strike text [1]
      Curse Enemies with Vulnerability on Hit
      Y
      Zacharie Desmaraismonster base type attack cast speed +% and damage -% final [33]Y
      Zacharie Desmaraismonster base type attack cast speed +% and damage -% final [33]
      100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      Cava, Artist of Painmonster uses lightning strike text [1]
      Curse Enemies with Vulnerability on Hit
      % increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster no map drops [1]
      Y
      Cava, Artist of Painmonster uses lightning strike text [1]
      Curse Enemies with Vulnerability on Hit
      % increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster no map drops [1]
      monster is invasion boss [1]
      Y
      Corrector DraconidesGain 25% of Physical Damage as Extra Fire Damage
      300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      40% increased Attack Speed
      50% increased Movement Speed
      monster additional quantity of dropped items in cruel +% [300]
      monster additional quantity of dropped items in merciless +% [600]
      monster additional rarity of dropped items in cruel +% [300]
      monster additional rarity of dropped items in merciless +% [600]
      monster no map drops [1]
      Traps cannot be Damaged for +4 seconds after being Thrown
      Mines cannot be Damaged for +4 seconds after being thrown
      monster is invasion boss [1]
      kill traps mines and totems on death [1]
      Y
      Avatar of Painmonster uses lightning strike text [1]
      300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      300% increased Global Critical Strike Chance
      +65% to Global Critical Strike Multiplier
      monster no map drops [1]
      monster is invasion boss [1]
      Y
      Glassmaul300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [300]
      monster additional quantity of dropped items in merciless +% [600]
      monster additional rarity of dropped items in cruel +% [300]
      monster additional rarity of dropped items in merciless +% [600]
      monster no map drops [1]
      monster is invasion boss [1]
      30% Chance to Block Attack Damage
      You take 15% of Damage from Blocked Hits
      Y
      Ephij, Crackling Skymonster no beyond portal [1]
      display monster mod nemesis test [0]
      300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster is beyond boss [1]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Ululat, Maggot-Bearermonster no map drops [1]Y
      Loathe1500% increased Quantity of Items Dropped
      2000% increased Rarity of Items Dropped
      Monsters grant 1000% increased Experience
      Y
      Brinerot Raider50% of Physical Damage Converted to Lightning Damage
      monster no map drops [1]
      cannot have affliction mods [1]
      Y
      Musky "Two-Eyes" Grenn30% Chance to Block Attack Damage
      You take 15% of Damage from Blocked Hits
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      PlatiniaGain 25% of Maximum Life as Extra Maximum Energy Shield
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      20% Chance to Block Attack Damage
      20% Chance to Block Spell Damage
      You take 40% of Damage from Blocked Hits
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Effigy of Bitter ColdGain 25% of Physical Damage as Extra Cold DamageY

      Community Wiki

      Edit

      Lightning Strike

      Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.

      Skill functions and interactions

      An attack with Lightning Strike consists of two parts:

      When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.

      Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.

      Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.

      It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).

      This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.

      That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.

      Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.

      • Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
      • Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
      • Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
      • Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
      • Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
      • Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
      • Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
      • The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
      • Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8

      Version history

      VersionChanges
      3.20.0
    • Lightning Strike now Fires 2 additional Projectiles at all gem levels (previously 4 at gem level 1, up to 7 at gem level 20). Quality on Lightning Strike no longer provides 0-20% increased Damage.
    • Quality on Divergent Lightning Strike no longer provides "Fire 0-2 additional Projectiles." Instead, it now provides 0-20% chance to Shock enemies.
    • Labyrinth Helmet Enchantments that cause Lightning Strike to fire additional Projectiles now have values of 1 and 2 (previously 2 and 3).
    • 3.19.0g
    • Reduced the terrain collision size of Spark and Lightning Strike projectiles by 50%. This also fixes a longstanding bug where Spark projectiles sometimes weren't created if cast up against a wall.
    • 3.19.0
    • Fixed a bug where Lightning Strike could hit a single target twice from one attack. (This fixed the "triple hit" interaction; Lightning Strike's interaction additional Strikes is unchanged.https://www.reddit.com/r/pathofexile/comments/wm33rw/comment/ijx1qy4/)
    • 3.15.0
    • Lightning Arrow and Lightning Strike have brand new effects.
    • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).
    • 3.13.0
    • No longer causes projectiles to deal 25% less damage.
    • No longer causes damage over time from projectiles to deal 25% less damage.
    • 3.12.0
    • Now has alternative gem quality: Anomalous, Divergent or Phantasmal.
    • 3.7.0
    • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 130%), up to 180% at gem level 20 (from 176%).
    • Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.
    • Now gains 1% increased projectile speed and 1% increased damage per 1% gem quality (previously gained 1% increased lightning damage per 1% gem quality).
    • 3.1.2
    • Overhauled the visual effects and audio of Lightning Strike in order to improve performance.
    • 2.4.0
    • 9% more damage at gem level 20.
    • 2.1.0
    • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
    • Lightning Strike has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
    • 2.0.0
    • Now grants 2% chance to pierce per 1% quality (was 3% per 1% quality).
    • 1.3.0
    • The mana costs of Elemental Hit, Glacial Hammer, Infernal Blow and Lightning Strike have been reduced.
    • 1.2.0
    • Base damage increased from 120% to 130%. Mana cost reduced.
    • 0.10.0
    • Fixed a problem with evasion related to Lightning Strike.
    • 0.9.12h
    • Fixed a bug where Lightning Strike's projectiles would always miss when you use it for the first time in a while.
    • 0.9.12b
    • Fixed a crash with Lightning Strike that would occur with specific two-handed mauls.
    • 0.9.11
    • The damage penalty on its projectiles is now 30% rather than 20%.
    • 0.9.10b
    • Fixed a bug where Lightning Strike's melee attack would always hit.
    • Lightning Strike's projectiles now always hit if the melee attack hits, otherwise they perform an accuracy roll.
    • 0.9.10
    • Fixed a client crash that could occur when using Lightning Strike while standing on a patch of fire.
    • 0.9.9
    • Reduced damage penalty on projectiles from -50% to -20%.
    • 0.9.6e
    • Fixed a client freeze that could occur if a nearby party member was using Lightning Strike.
    • 0.9.6c
    • Fixed a bug where Lightning Strike's damage was displayed wrong.
    • 0.9.6
    • Lightning Strike has been added to the game

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