Skill Gem Quality /9

Skill Gem Quality /9

ItemTypeStatsWeight
Detonate DeadAnomalous (0–60)% of Fire Damage Converted to Chaos Damage10
Caustic ArrowDivergent (0–20)% of Physical Damage Converted to Chaos Damage100
SparkPhantasmal (0–40)% of Lightning Damage Converted to Chaos Damage100
Viper StrikeAnomalous (0–20)% of Physical Damage Converted to Chaos Damage100
FlameblastAnomalous (0–40)% of Fire Damage Converted to Chaos Damage
(0–20)% chance to Poison on Hit
10
Toxic RainDivergent (0–20)% of Physical Damage Converted to Chaos Damage100
Pestilent StrikePhantasmal (0–20)% of Physical Damage Converted to Chaos Damage100
Crackling LanceAnomalous (0–20)% of Lightning Damage Converted to Chaos Damage20
Energy BladeDivergent Energy Blades Grant (0–20)% of Lightning Damage with Attacks Converted to Chaos Damage50
Support Gem Quality /2

Support Gem Quality /2

ItemTypeStatsWeight
Added Chaos Damage SupportDivergent Supported Skills have (0–20)% of Physical Damage Converted to Chaos Damage100
Decay SupportDivergent Supported Skills have (0–10)% of Physical Damage Converted to Chaos Damage20
Item mods /6

Item mods /6

NameLevelPre/SufDescriptionSpawn Weight
of the Elder68Suffix(10–15)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage damage physical chaosbow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder75Suffix(16–20)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage damage physical chaosbow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder85Suffix(21–25)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage damage physical chaosbow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Hunt68Suffix(16–20)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage damage physical chaossword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
default 0
of the Hunt71Suffix(21–25)% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage damage physical chaossword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
default 0
68ScourgeUpside25% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage damage physical chaosgloves 200
default 0
Unique /8

Unique /8

NameShow Full Descriptions
InfernalmantleInfernal Mantle Widowsilk Robe
+1 to Level of Socketed Fire Gems
(25–35)% increased Fire Damage
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
15% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
LightbanerainmentLightbane Raiment Ornate Ringmail
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
DarkscornDarkscorn Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
(130–150)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VoidshaftVoltaxic Rift Spine Bow
Adds 1 to (275–325) Lightning Damage
(10–15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Claw8uniqueMortem Morsu Fright Claw
+20 Life gained for each Enemy hit by Attacks
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ConsumingtheDarkThe Consuming Dark Fiend Dagger
40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ElderSwordInnsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
ElderSwordReplica Innsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Ascendancy Passive /1

Ascendancy Passive /1

CategoryNameShow Full Descriptions
NotableNature's Reprisal
MasterHerbalist
40% of Physical Damage Converted to Chaos Damage
15% more Chaos Damage with Attack Skills
Chaos Skills have 30% increased Area of Effect
Cluster Jewel Passive /1

Cluster Jewel Passive /1

CategoryNameShow Full Descriptions
NotableSkeletal Atrophy
IncreasedMinionDamageNotable
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Skill Gem Quality /2

Skill Gem Quality /2

ItemTypeStatsWeight
Holy Flame TotemDivergent (0–20)% of Physical Damage Converted to Fire Damage100
Penance BrandAnomalous (0–20)% of Physical Damage Converted to Fire Damage100
Support Gem /1

Support Gem /1

Support Gem Quality /2

Support Gem Quality /2

ItemTypeStatsWeight
Added Fire Damage SupportDivergent Supported Skills have (0–20)% of Physical Damage Converted to Fire Damage100
Cold to Fire SupportAnomalous Supported Skills have (0–10)% of Cold Damage Converted to Fire Damage100
Item mods /7

Item mods /7

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(10–20)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental firequiver 0
sceptre 0
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental firehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental firehas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental firesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental firesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Elevated Crusader's81PrefixGain (3–5)% of Physical Damage as Extra Fire Damage
(22–25)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental fire
has_physical_conversion_mod 0
gloves_crusader 0
quiver_crusader 0
default 0
68ScourgeUpside25% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental firegloves 200
default 0
Map mods /3

Map mods /3

NameLevelPre/SufDescriptionSpawn Weight
Burning1Prefix0% of Monster Damage is Converted to Fire
Monsters deal (80–100)% extra Physical Damage as Fire
12% increased Quantity of Items found in this Area physical_damage elemental_damage damage physical elemental fire
secret_area 0
old_map 0
default 0
Burning1Prefix0% of Monster Damage is Converted to Fire
Monsters deal 35% extra Physical Damage as Fire
12% increased Quantity of Items found in this Area physical_damage elemental_damage damage physical elemental fire
secret_area 1000
default 0
Burning69Prefix0% of Monster Damage is Converted to Fire
Monsters deal (70–89)% extra Physical Damage as Fire
Found Items have (1–3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
12% increased Quantity of Items found in this Area physical_damage elemental_damage damage physical elemental fire
secret_area 1000
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(30–35)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental firehas_physical_conversion_mod 0
gloves 2000
default 0
Crafting Bench /1

Crafting Bench /1

IDModRequireItemClassesUnlock
Jun(20–25)% of Physical Damage Converted to Fire Damage1x CurrencyModValuesDivine OrbGlovesUnveil
Unique /14

Unique /14

NameShow Full Descriptions
QuiverUnique1Blackgleam Fire Arrow Quiver
4 to 8 Added Fire Damage with Bow Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
ChernobogspillarChernobog's Pillar Ebony Tower Shield
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 21%, or 10% on Rare or Unique targets. It lasts 9 seconds)
TheGoddessscornedThe Goddess Scorned Elegant Sword
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
CherufePyre Sapphire Ring
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
QuiverUnique1The Signal Fire Cured Quiver
Adds 2 to 4 Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
RazorOfTheSeventhSunRazor of the Seventh Sun Midnight Blade
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
BloodPerigreeBREACHXoph's Nurture Citadel Bow
Socketed Gems are Supported by Level 20 Ignite Proliferation
(265–330)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
RiriTeNgamahuNgamahu's Flame Abyssal Axe
20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
YphethakksHeartUpgradeXoph's Blood Amber Amulet
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
EarendelsEmbraceEarendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
EarendelsEmbraceReplica Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Passive /1

Passive /1

CategoryNameShow Full Descriptions
KeystoneAvatar of Fire
KeystoneAvatarOfFire
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
Ascendancy Passive /1

Ascendancy Passive /1

CategoryNameShow Full Descriptions
NotableNgamahu, Flame's Advance
NgamahuFlamesAdvance
50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage
as Extra Fire Damage for 4 seconds
Timeless Jewel Passive /2

Timeless Jewel Passive /2

FactionCategoryNameShow Full Descriptions
VaalNotableFlesh to Flames
VaalNotableOffensive
(25–35)% increased Fire Damage
10% of Physical Damage Converted to Fire Damage
TemplarNotableHeated Devotion
DevotionNotable
15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion
Skill Gem Quality /6

Skill Gem Quality /6

ItemTypeStatsWeight
Shockwave TotemDivergent (0–40)% of Physical Damage Converted to Cold Damage20
Ice ShotDivergent (0–20)% of Physical Damage Converted to Cold Damage100
Explosive TrapDivergent (0–40)% of Physical Damage Converted to Cold Damage20
Wave of ConvictionPhantasmal (0–20)% of Physical Damage Converted to Cold Damage20
Divine IreDivergent (0–20)% of Physical Damage Converted to Cold Damage20
Void SphereDivergent (0–60)% of Physical Damage Converted to Cold Damage20
Support Gem Quality /1

Support Gem Quality /1

ItemTypeStatsWeight
Added Cold Damage SupportDivergent Supported Skills have (0–20)% of Physical Damage Converted to Cold Damage100
Item mods /7

Item mods /7

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(10–20)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldquiver 0
sceptre 0
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldhas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldhas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
Elevated Crusader's81PrefixGain (3–5)% of Physical Damage as Extra Cold Damage
(22–25)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental cold
has_physical_conversion_mod 0
gloves_crusader 0
quiver_crusader 0
default 0
68ScourgeUpside25% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldgloves 200
default 0
Map mods /3

Map mods /3

NameLevelPre/SufDescriptionSpawn Weight
Freezing1Prefix0% of Monster Damage is Converted to Cold
Monsters deal (80–100)% extra Physical Damage as Cold
12% increased Quantity of Items found in this Area physical_damage elemental_damage damage physical elemental cold
secret_area 0
old_map 0
default 0
Freezing1Prefix0% of Monster Damage is Converted to Cold
Monsters deal 35% extra Physical Damage as Cold
12% increased Quantity of Items found in this Area physical_damage elemental_damage damage physical elemental cold
secret_area 1000
default 0
Freezing69Prefix0% of Monster Damage is Converted to Cold
Monsters deal (70–89)% extra Physical Damage as Cold
Found Items have (1–3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
12% increased Quantity of Items found in this Area physical_damage elemental_damage damage physical elemental cold
secret_area 1000
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(30–35)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldhas_physical_conversion_mod 0
gloves 2000
default 0
Crafting Bench /1

Crafting Bench /1

IDModRequireItemClassesUnlock
Jun(20–25)% of Physical Damage Converted to Cold Damage1x CurrencyModValuesDivine OrbGlovesUnveil
Unique /7

Unique /7

NameShow Full Descriptions
HrimsorrowHrimsorrow Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
BrotherhoodCall of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
GlacialHammerThresholdWinter Burial Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
GlacialCascadeThresholdThe Long Winter Cobalt Jewel
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Timeless Jewel Passive /2

Timeless Jewel Passive /2

FactionCategoryNameShow Full Descriptions
VaalNotableFlesh to Frost
VaalNotableOffensive
(25–35)% increased Cold Damage
10% of Physical Damage Converted to Cold Damage
TemplarNotableCalming Devotion
DevotionNotable
15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
Skill Gem Quality /2

Skill Gem Quality /2

ItemTypeStatsWeight
Lightning StrikePhantasmal (0–20)% of Physical Damage Converted to Lightning Damage100
Lightning ArrowDivergent (0–20)% of Physical Damage Converted to Lightning Damage100
Support Gem /1

Support Gem /1

Support Gem Quality /2

Support Gem Quality /2

ItemTypeStatsWeight
Added Lightning Damage SupportDivergent Supported Skills have (0–20)% of Physical Damage Converted to Lightning Damage100
Physical to Lightning SupportAnomalous Supported Skills have (0–10)% of Physical Damage Converted to Lightning Damage100
Item mods /7

Item mods /7

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(10–20)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightningquiver 0
sceptre 0
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightninghas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightninghas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightningclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightningclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Elevated Crusader's81PrefixGain (3–5)% of Physical Damage as Extra Lightning Damage
(22–25)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning
has_physical_conversion_mod 0
gloves_crusader 0
quiver_crusader 0
default 0
68ScourgeUpside25% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightninggloves 200
default 0
Map mods /3

Map mods /3

NameLevelPre/SufDescriptionSpawn Weight
Shocking1Prefix0% of Monster Damage is Converted to Lightning
Monsters deal (80–100)% extra Physical Damage as Lightning
12% increased Quantity of Items found in this Area physical_damage elemental_damage damage physical elemental lightning
secret_area 0
old_map 0
default 0
Shocking1Prefix0% of Monster Damage is Converted to Lightning
Monsters deal 35% extra Physical Damage as Lightning
12% increased Quantity of Items found in this Area physical_damage elemental_damage damage physical elemental lightning
secret_area 1000
default 0
Shocking69Prefix0% of Monster Damage is Converted to Lightning
Monsters deal (70–89)% extra Physical Damage as Lightning
Found Items have (1–3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
12% increased Quantity of Items found in this Area physical_damage elemental_damage damage physical elemental lightning
secret_area 1000
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(30–35)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightninghas_physical_conversion_mod 0
gloves 2000
default 0
Crafting Bench /1

Crafting Bench /1

IDModRequireItemClassesUnlock
Jun(20–25)% of Physical Damage Converted to Lightning Damage1x CurrencyModValuesDivine OrbGlovesUnveil
Unique /7

Unique /7

NameShow Full Descriptions
BrainScramblerBrain Rattler Meatgrinder
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
StormchargerStormcharger Plated Greaves
+(1–50)% to Lightning Resistance
20% increased Movement Speed
30% of Physical Damage Converted to Lightning Damage
50% increased Duration of Lightning Ailments
(15–25)% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
ElderSceptreAugyre Void Sceptre
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Cluster Jewel Passive /1

Cluster Jewel Passive /1

CategoryNameShow Full Descriptions
NotableStorm's Hand
WandDamage
Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage
Timeless Jewel Passive /2

Timeless Jewel Passive /2

FactionCategoryNameShow Full Descriptions
VaalNotableFlesh to Lightning
VaalNotableOffensive
(25–35)% increased Lightning Damage
10% of Physical Damage Converted to Lightning Damage
TemplarNotableThundrous Devotion
DevotionNotable
15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion

Community Wiki

Wiki Edit

Damage conversion

Damage conversion is a mechanic that changes the damage type from a hit into another damage type. Damage conversions do not apply to damage over time.

Mechanics

Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to both the original damage type it was converted from, and the new damage type that it was converted to.[1]

Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. It comes in two main forms:

  • #% of [Damage Type] Converted to [Damage Type]
  • #% of [Damage Type] Added as [Damage Type] or Gain #% of [Damage Type] as Extra [Damage Type]

The difference between these forms is the effect they have on the original damage. Converted to modifiers replace the original damage with the new damage, while added as preserves the original damage, adding the new damage to the total. These two modifiers do not interfere with one another in any way.

Conversion is applied on your character to your damage stats, which have minimum and maximum values. You can see that this happens because you can see that the min and max values of each type are already calculated on your skill, accounting for conversion.[2] For example, assuming that you convert Physical skill 50% to Cold and 50% to Lightning, there will be enough variance in damage ranges to alternate which damage type is higher, enabling the use of Trinity Support.

Converted to

For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%. Conversion from skill gems (both active and support skill gems) take priority over conversion from other sources (such as equipment), and is not scaled. The game does not distinguish between damage converted by passives and by gear; this may be of some importance when dealing with KeystoneAvatarOfFireAvatar of Fire.

Damage conversion only flows in one direction between types, possibly skipping types, but never going in reverse:

Physical → Lightning → Cold → Fire → Chaos

The reason is that conversion is an iterative process from one damage type to the next, so if it goes backwards there'll be an infinite loop. Converted damage can be converted further itself.

Example:

Added as

  • This modifier does not replace the original damage, instead it takes a portion of the damage and adds it to the total as a different damage type.[7] Damage added in this way can exceed 100% of the source damage type, and does not need to be scaled.

Example:

  • A player is wielding a bow that deals 100 Physical Damage, and using a Blackgleam quiver, Hrimsorrow gloves, and Lightning Arrow, as in the above example.

  • The Lightning Arrow skill is supported by a level 1 Added Fire Damage Support gem, which has 25% of Physical Damage Added as Fire Damage.

The result of the Converted to modifiers is the same as in the above example, the amounts are scaled to a total of 100% as normal. The Added Fire Damage Support gem adds an additional 25% of the original Physical Damage as Fire Damage

In summary, the resulting converted damage would be 50 Lightning Damage, 50 Fire Damage, and 25 Cold Damage, and 0 Physical Damage, a total of 125 Damage.


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