Skill Gem /12
Skill Gem Quality /9
Item | Type | Stats | Weight |
---|---|---|---|
Detonate Dead | Anomalous | (0–60)% of Fire Damage Converted to Chaos Damage | 10 |
Caustic Arrow | Divergent | (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Spark | Phantasmal | (0–40)% of Lightning Damage Converted to Chaos Damage | 100 |
Viper Strike | Anomalous | (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Flameblast | Anomalous | (0–40)% of Fire Damage Converted to Chaos Damage (0–20)% chance to Poison on Hit | 10 |
Toxic Rain | Divergent | (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Pestilent Strike | Phantasmal | (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Crackling Lance | Anomalous | (0–20)% of Lightning Damage Converted to Chaos Damage | 20 |
Energy Blade | Divergent | Energy Blades grant (0–20)% of Lightning Damage with Attacks Converted to Chaos Damage | 50 |
Support Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Added Chaos Damage Support | Divergent | Supported Skills have (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Decay Support | Divergent | Supported Skills have (0–10)% of Physical Damage Converted to Chaos Damage | 20 |
Item mods /44
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Elder | 68 | Suffix | (10–15)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 75 | Suffix | (16–20)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 85 | Suffix | (21–25)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Hunt | 68 | Suffix | (16–20)% of Physical Damage Converted to Chaos Damage damage physical chaos | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
of the Hunt | 71 | Suffix | (21–25)% of Physical Damage Converted to Chaos Damage damage physical chaos | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
68 | ScourgeUpside | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | gloves 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
27 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
57 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
74 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 25 default 0 | |
85 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 12 default 0 | |
13 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
27 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
57 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
74 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 25 default 0 | |
85 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 12 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
27 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
57 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
74 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
85 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
27 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
57 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
74 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
85 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
1 | WeaponTree | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage | bow 1000 default 0 | |
1 | WeaponTree | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage | claw 1000 dagger 1000 shield 500 default 0 | |
1 | WeaponTree | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage | caster_unique_weapon 1000 bow 0 claw 0 weapon_can_roll_minion_modifiers 0 attack_dagger 0 shield 500 weapon 1000 default 0 |
Monsters mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 30% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
1 | Unique | 50% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
1 | Unique | 40% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
of Chaos | 6 | Unique | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] | no_common_monster_mods 0 default 3000 |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | default 1000 |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Desanctifying | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Chaos Damage damage physical chaos | int_special_relic 200 default 50 |
Unique /11
Icon | Name |
---|---|
![]() | Infernal Mantle Widowsilk Robe +3 to Level of Socketed Fire Gems 100% increased Global Critical Strike Chance (120–160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low Mana (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | Lightbane Raiment Ornate Ringmail (120–140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [15000] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Darkscorn Assassin Bow +(15–25)% to Global Critical Strike MultiplierAdds (15–20) to (25–30) Physical Damage (60–80)% increased Physical Damage (15–30)% increased Global Accuracy Rating 20% increased Attack Speed 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Voltaxic Rift Spine Bow Adds 1 to (600–750) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of Shock use unique purple shock effect [1] (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Base Maximum Effect of Shock is 50% increased Damage taken) |
![]() | Mortem Morsu Fright Claw Grants 20 Life per Enemy Hit(75–100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10–20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit (The Stun Threshold determines how much Damage can Stun something) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Consuming Dark Fiend Dagger 40% increased Global Critical Strike Chance+(20–40) to Intelligence (40–60)% increased Fire Damage +1 to Level of all Fire Spell Skill Gems 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Innsbury Edge Elder Sword +330 to Accuracy Rating(100–140)% increased Physical Damage (17–25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) |
![]() | Replica Innsbury Edge Elder Sword +330 to Accuracy Rating(100–140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon unique insanity do weird things [1] (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Royale Lightbane Raiment Chainmail Vest (60–120)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 5 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [600] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | The Winds of Fate Foul Staff +18% Chance to Block Attack Damage while wielding a Staff(700–800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no Damage |
![]() | Original Sin Amethyst Ring +(17–23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0 (Any Elemental Damage not Converted by other effects is Converted by this) |
Cluster Jewel Passive /1
Icon | Name |
---|---|
Skeletal Atrophy Notable Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage |
Skill Gem /19
Skill Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Holy Flame Totem | Divergent | (0–20)% of Physical Damage Converted to Fire Damage | 100 |
Penance Brand | Anomalous | (0–20)% of Physical Damage Converted to Fire Damage | 100 |
Support Gem /1
Support Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Added Fire Damage Support | Divergent | Supported Skills have (0–20)% of Physical Damage Converted to Fire Damage | 100 |
Cold to Fire Support | Anomalous | Supported Skills have (0–10)% of Cold Damage Converted to Fire Damage | 100 |
Item mods /41
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Fire Damage damage physical elemental fire | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Fire Damage damage physical elemental fire | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
68 | ScourgeUpside | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Fire Damage | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
1 | WeaponTree | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 1000 shield 500 default 0 |
Monsters mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | 100% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | 80% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Magma | 34 | Unique | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [0] | magic 0 default 200 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Fire Damage +50% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Unique | 50% increased Fire Damage +40% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Essence | Gain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage damage physical elemental fire |
Map mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Burning | 1 | Prefix | 0% of Monster Damage is Converted to Fire Monsters deal 35% extra Physical Damage as Fire 12% increased Quantity of Items found in this Area damage physical elemental fire | secret_area 1000 default 0 |
Burning | 69 | Prefix | 0% of Monster Damage is Converted to Fire Monsters deal (70–89)% extra Physical Damage as Fire Found Items have (1–3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 12% increased Quantity of Items found in this Area damage physical elemental fire | secret_area 1000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 2000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(20–25)% of Physical Damage Converted to Fire Damage | 4x ![]() | Gloves | Betrayal Unveil |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Combusting | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Fire Damage damage physical elemental fire | str_special_relic 200 default 50 |
Unique /13
Icon | Name |
---|---|
![]() | Blackgleam Blazing Arrow Quiver Adds (12–15) to (24–27) Fire Damage to Attacks10% increased Attack Speed +(80–100) to Evasion Rating +(10–30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks |
![]() | Chernobog's Pillar Ebony Tower Shield +(20–30) to maximum LifeAdds (12–15) to (30–35) Fire Damage to Spells and Attacks (120–150)% increased Armour +(60–80) to maximum Life +(35–50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds) |
![]() | The Goddess Scorned Elegant Sword +190 to Accuracy RatingUses both hand slots (250–300)% increased Physical Damage (90–110)% increased Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier +(40–50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite (They will deal the same total damage over a shorter duration) |
![]() | Pyre Sapphire Ring +(20–30)% to Cold Resistance+(25–35)% to Fire Resistance (60–80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyed |
![]() | Razor of the Seventh Sun Midnight Blade 40% increased Global Accuracy RatingAdds (90–110) to (145–170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Recently refers to the past 4 seconds) |
![]() | Xoph's Nurture Citadel Bow Socketed Gems are Supported by Level 20 Ignite Proliferation (165–195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40–60) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Ngamahu's Flame Abyssal Axe 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170–190)% increased Physical Damage (8–12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance |
![]() | Xoph's Blood Amber Amulet +(20–30) to Strength10% increased Strength 10% increased maximum Life +(20–40)% to Fire Resistance Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of Fire (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Vulconus Demon Dagger 40% increased Global Critical Strike ChanceAdds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160–200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Earendel's Embrace Grinning Fetish 18% increased Elemental Damage+(20–30) to all Attributes Minions deal (30–40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons have Avatar of Fire Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Replica Earendel's Embrace Grinning Fetish 18% increased Elemental Damage+(20–30) to all Attributes Minions deal (30–40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies have Avatar of Fire Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Pyroshock Clasp Leather Belt +(25–40) to maximum Life+(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Fulcrum Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff(140–180)% increased Physical Damage (0–50)% of Physical Damage Converted to Fire Damage (0–50)% of Physical Damage Converted to Cold Damage (0–50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8–10)% Elemental Resistances while you are Chilled Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
Passive /1
Icon | Name |
---|---|
Avatar of Fire Keystone 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage |
Ascendancy Passive /1
Icon | Name |
---|---|
Ngamahu, Flame's Advance Notable 50% of Physical Damage Converted to Fire Damage Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds |
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Flesh to Flames![]() | (25–35)% increased Fire Damage 10% of Physical Damage Converted to Fire Damage |
Templar | Notable | Heated Devotion![]() | 15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 68 | (18–21)% of Physical Damage Converted to Fire Damage Group: 156 | (22–25)% of Physical Damage Converted to Fire Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Fire Damage Group: 156 | Gain (3–5)% of Physical Damage as Extra Fire Damage (22–25)% of Physical Damage Converted to Fire Damage |
Skill Gem /9
Skill Gem Quality /6
Item | Type | Stats | Weight |
---|---|---|---|
Shockwave Totem | Divergent | (0–40)% of Physical Damage Converted to Cold Damage | 20 |
Ice Shot | Divergent | (0–20)% of Physical Damage Converted to Cold Damage | 100 |
Explosive Trap | Divergent | (0–40)% of Physical Damage Converted to Cold Damage | 20 |
Wave of Conviction | Phantasmal | (0–20)% of Physical Damage Converted to Cold Damage | 20 |
Divine Ire | Divergent | (0–20)% of Physical Damage Converted to Cold Damage | 20 |
Void Sphere | Divergent | (0–60)% of Physical Damage Converted to Cold Damage | 20 |
Support Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Added Cold Damage Support | Divergent | Supported Skills have (0–20)% of Physical Damage Converted to Cold Damage | 100 |
Item mods /42
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Cold Damage damage physical elemental cold | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Cold Damage damage physical elemental cold | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
68 | ScourgeUpside | 25% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 300% more Damage 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Monsters mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% of Physical Damage Converted to Cold Damage damage physical elemental cold | ||
1 | Unique | 80% of Physical Damage Converted to Cold Damage damage physical elemental cold | ||
Frostwoven | 1 | Unique | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage cold ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Imprisoning | 18 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 0% additional Physical Damage Reduction cold ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage cold ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Cold Damage +50% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
1 | Unique | 50% increased Cold Damage +40% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
1 | Essence | Gain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage damage physical elemental cold |
Map mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Freezing | 1 | Prefix | 0% of Monster Damage is Converted to Cold Monsters deal 35% extra Physical Damage as Cold 12% increased Quantity of Items found in this Area damage physical elemental cold | secret_area 1000 default 0 |
Freezing | 69 | Prefix | 0% of Monster Damage is Converted to Cold Monsters deal (70–89)% extra Physical Damage as Cold Found Items have (1–3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 12% increased Quantity of Items found in this Area damage physical elemental cold | secret_area 1000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves 2000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(20–25)% of Physical Damage Converted to Cold Damage | 4x ![]() | Gloves | Betrayal Unveil |
Misc mods /3
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage local jewel effect base radius [1200] damage physical elemental cold attack | ||
1 | Jewel | Unique | With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage local jewel effect base radius [1200] caster | ||
Glaciating | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Cold Damage damage physical elemental cold | dex_special_relic 200 default 50 |
Unique /9
Icon | Name |
---|---|
![]() | Hrimsorrow Goathide Gloves +(20–30) to Strength +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Winter Burial Crimson Jewel (10–15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage |
![]() | The Long Winter Cobalt Jewel (10–15)% increased Cold Damage With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage |
![]() | The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (30–40)% chance to Shock Attackers for 4 seconds on Block (Warstaves are considered Staves) (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | The Fulcrum Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff(140–180)% increased Physical Damage (0–50)% of Physical Damage Converted to Fire Damage (0–50)% of Physical Damage Converted to Cold Damage (0–50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8–10)% Elemental Resistances while you are Chilled Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
![]() | Royale Hrimsorrow Rawhide Gloves +(20–30) to Strength Adds (1–3) to (4–5) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(10–20)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Royale Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Flesh to Frost![]() | (25–35)% increased Cold Damage 10% of Physical Damage Converted to Cold Damage |
Templar | Notable | Calming Devotion![]() | 15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 68 | (18–21)% of Physical Damage Converted to Cold Damage Group: 197 | (22–25)% of Physical Damage Converted to Cold Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Cold Damage Group: 197 | Gain (3–5)% of Physical Damage as Extra Cold Damage (22–25)% of Physical Damage Converted to Cold Damage |
Skill Gem /16
Skill Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Lightning Strike | Phantasmal | (0–20)% of Physical Damage Converted to Lightning Damage | 100 |
Lightning Arrow | Divergent | (0–20)% of Physical Damage Converted to Lightning Damage | 100 |
Support Gem /1
Support Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Added Lightning Damage Support | Divergent | Supported Skills have (0–20)% of Physical Damage Converted to Lightning Damage | 100 |
Physical to Lightning Support | Anomalous | Supported Skills have (0–10)% of Physical Damage Converted to Lightning Damage | 100 |
Item mods /42
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
68 | ScourgeUpside | 25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 |
Monsters mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | ||
1 | Unique | 80% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | ||
Stormwoven | 1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Siphoning | 34 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage dropped items are converted to amulets [0] lightning ailment effect on self +% [-50] | magic 0 default 200 |
of Storms | 24 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Unique | 50% increased Lightning Damage +40% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Essence | Gain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage damage physical elemental lightning |
Map mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shocking | 1 | Prefix | 0% of Monster Damage is Converted to Lightning Monsters deal 35% extra Physical Damage as Lightning 12% increased Quantity of Items found in this Area damage physical elemental lightning | secret_area 1000 default 0 |
Shocking | 69 | Prefix | 0% of Monster Damage is Converted to Lightning Monsters deal (70–89)% extra Physical Damage as Lightning Found Items have (1–3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 12% increased Quantity of Items found in this Area damage physical elemental lightning | secret_area 1000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves 2000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(20–25)% of Physical Damage Converted to Lightning Damage | 4x ![]() | Gloves | Betrayal Unveil |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | 50% of Physical Damage Converted to Lightning during Effect damage physical elemental lightning | ||
Electrifying | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | int_special_relic 200 default 50 |
Unique /7
Icon | Name |
---|---|
![]() | Brain Rattler Meatgrinder 5% chance to deal Double DamageAdds (60–80) to (270–320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed Hits with this Weapon Shock Enemies as though dealing 300% more Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken 50% of Physical Damage Converted to Lightning during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Augyre Void Sceptre 40% increased Elemental Damage(180–220)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
![]() | The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (30–40)% chance to Shock Attackers for 4 seconds on Block (Warstaves are considered Staves) (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Pyroshock Clasp Leather Belt +(25–40) to maximum Life+(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Fulcrum Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff(140–180)% increased Physical Damage (0–50)% of Physical Damage Converted to Fire Damage (0–50)% of Physical Damage Converted to Cold Damage (0–50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8–10)% Elemental Resistances while you are Chilled Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
![]() | Royale Augyre Bronze Sceptre 12% increased Elemental Damage(50–90)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
Cluster Jewel Passive /1
Icon | Name |
---|---|
Storm's Hand Notable Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage |
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Flesh to Lightning![]() | (25–35)% increased Lightning Damage 10% of Physical Damage Converted to Lightning Damage |
Templar | Notable | Thundrous Devotion![]() | 15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 68 | (18–21)% of Physical Damage Converted to Lightning Damage Group: 1455 | (22–25)% of Physical Damage Converted to Lightning Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Lightning Damage Group: 1455 | Gain (3–5)% of Physical Damage as Extra Lightning Damage (22–25)% of Physical Damage Converted to Lightning Damage |
Community Wiki
Damage conversion
Damage conversion is a mechanic that changes the damage type from a hit into another damage type. Damage conversions do not apply to damage over time.
Mechanics
Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to both the original damage type it was converted from, and the new damage type that it was converted to.[1]
Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. It comes in two main forms:
- #% of [Damage Type] Converted to [Damage Type]
- #% of [Damage Type] Added as [Damage Type] or Gain #% of [Damage Type] as Extra [Damage Type]
The difference between these forms is the effect they have on the original damage. Converted to modifiers replace the original damage with the new damage, while added as preserves the original damage, adding the new damage to the total. These two modifiers do not interfere with one another in any way.
Conversion is applied on your character to your damage stats, which have minimum and maximum values. You can see that this happens because you can see that the min and max values of each type are already calculated on your skill, accounting for conversion.[2] For example, assuming that you convert Physical skill 50% to Cold and 50% to Lightning, there will be enough variance in damage ranges to alternate which damage type is higher, enabling the use of Trinity Support.
Converted to
For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%. Conversion from skill gems (both active and support skill gems) take priority over conversion from other sources (such as equipment), and is not scaled. The game does not distinguish between damage converted by passives and by gear; this may be of some importance when dealing with Avatar of Fire.
Damage conversion only flows in one direction between types, possibly skipping types, but never going in reverse:
Physical → Lightning → Cold → Fire → Chaos
The reason is that conversion is an iterative process from one damage type to the next, so if it goes backwards there'll be an infinite loop. Converted damage can be converted further itself.
Example:
Added as
- This modifier does not replace the original damage, instead it takes a portion of the damage and adds it to the total as a different damage type.[7] Damage added in this way can exceed 100% of the source damage type, and does not need to be scaled.
Example:
A player is wielding a bow that deals 100 Physical Damage, and using a Blackgleam quiver, Hrimsorrow gloves, and Lightning Arrow, as in the above example.
The Lightning Arrow skill is supported by a level 1 Added Fire Damage Support gem, which has 25% of Physical Damage Added as Fire Damage.
The result of the Converted to modifiers is the same as in the above example, the amounts are scaled to a total of 100% as normal. The Added Fire Damage Support gem adds an additional 25% of the original Physical Damage as Fire Damage
In summary, the resulting converted damage would be 50 Lightning Damage, 50 Fire Damage, and 25 Cold Damage, and 0 Physical Damage, a total of 125 Damage.
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