Ice Crash
Level: (1–20)
Cost: (10–14) Mana
Attack Speed: 70% of base
Attack Damage: (333–612)% of base
Effectiveness of Added Damage: (333–612)%
Requires Level (28–70), (42–98) Str, (29–68) Int
Requires One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Unarmed, Warstaves
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
Additional Effects From Quality:
Gain (0–15)% of Physical Damage as Extra Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /3
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Marauder · Duelist · Templar |
4 | An Indomitable Spirit | Quest Reward | Templar |
3 | Sever the Right Hand | Clarissa | Duelist · Marauder · Ranger · Scion · Shadow · Templar |
Genus
Level Effect /40
Level | Requires Level | Str | Int | Cost | Base Damage | Experience |
---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 10 | 332.9% | 199,345 |
2 | 31 | 46 | 32 | 11 | 344.3% | 285,815 |
3 | 34 | 50 | 35 | 11 | 356.1% | 401,344 |
4 | 37 | 54 | 37 | 11 | 368.2% | 554,379 |
5 | 40 | 58 | 40 | 12 | 380.7% | 477,437 |
6 | 42 | 60 | 42 | 12 | 393% | 583,786 |
7 | 44 | 63 | 44 | 12 | 405.6% | 710,359 |
8 | 46 | 66 | 46 | 12 | 418.7% | 1,355,511 |
9 | 48 | 68 | 48 | 12 | 432.2% | 1,138,877 |
10 | 50 | 71 | 49 | 13 | 446% | 1,368,233 |
11 | 52 | 74 | 51 | 13 | 460.4% | 1,638,338 |
12 | 54 | 76 | 53 | 13 | 475.1% | 1,956,648 |
13 | 56 | 79 | 55 | 13 | 490.4% | 3,655,184 |
14 | 58 | 82 | 57 | 13 | 506.2% | 3,017,327 |
15 | 60 | 84 | 59 | 13 | 522.4% | 7,759,995 |
16 | 62 | 87 | 60 | 14 | 539.2% | 15,138,193 |
17 | 64 | 90 | 62 | 14 | 556.5% | 26,083,825 |
18 | 66 | 92 | 64 | 14 | 574.2% | 62,620,247 |
19 | 68 | 95 | 66 | 14 | 592.7% | 211,708,088 |
20 | 70 | 98 | 68 | 14 | 611.6% | |
21 | 72 | 15 | 631.3% | |||
22 | 74 | 15 | 651.5% | |||
23 | 76 | 15 | 672.3% | |||
24 | 78 | 15 | 693.8% | |||
25 | 80 | 15 | 716% | |||
26 | 82 | 15 | 738.9% | |||
27 | 84 | 16 | 762.5% | |||
28 | 86 | 16 | 786.9% | |||
29 | 88 | 16 | 812% | |||
30 | 90 | 16 | 838% | |||
31 | 91 | 16 | 875.7% | |||
32 | 92 | 16 | 889.6% | |||
33 | 93 | 16 | 903.9% | |||
34 | 94 | 17 | 918.2% | |||
35 | 95 | 17 | 932.8% | |||
36 | 96 | 17 | 947.7% | |||
37 | 97 | 17 | 962.8% | |||
38 | 98 | 17 | 978.1% | |||
39 | 99 | 17 | 993.7% | |||
40 | 100 | 17 | 1009.5% |
Attribute /9
Ice Crash
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
DropLevel | 28 |
BaseType | Ice Crash |
Class | Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable |
ItemType | Metadata/Items/Gems/SkillGemIceCrash |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
Ice Crash
Level: (1–20)
Cost: (10–14) Mana
Attack Speed: 70% of base
Attack Damage: (333–612)% of base
Effectiveness of Added Damage: (333–612)%
Requires Level (28–70), (42–98) Str, (29–68) Int
Requires One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Unarmed, Warstaves
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
console skill dont chase [1]
is area damage [1]
Additional Effects From Quality:
Gain (0–15)% of Physical Damage as Extra Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Automaton Ice Crash Effect
Your Ice Crash becomes an Automaton Effect.
Supported By /105
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Ruthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Fist of War Support
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Earthbreaker Support
Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Rupture Support
Supports attack skills.
Ice Crash Monster /21
Name | Modifiers | Spectre |
---|---|---|
Kartarus | 25% increased maximum Life 20% increased Character Size drop additional rare items [3] | Y |
Kartarus | 25% increased maximum Life 20% increased Character Size | Y |
Chatters | Gain 25% of Physical Damage as Extra Cold Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Lunaris Champion | Gain 100% of Physical Damage as Extra Cold Damage | Y |
Nightbringer Lucius | Gain 25% of Physical Damage as Extra Cold Damage display monster mod nemesis test [0] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Nebria, the Last Light | Gain 25% of Physical Damage as Extra Cold Damage display monster mod nemesis test [0] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Vanth Agiel | Y | |
Vanth Agiel | 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Yorishi, Aurora-sage | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dimachaeri Cassius | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Dimachaeri Cassius | 30% increased Movement Speed 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Avatar of the Forge | 30% increased Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Arctic Golem | Y | |
Lieutenant of Rage | Y | |
Lieutenant of Rage | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] 50% of Physical Damage Converted to Cold Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Fenumal Devourer | Y | |
Effigy of Wintry Undeath | Gain 25% of Physical Damage as Extra Cold Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Effigy of the Lunar Warrior | Gain 25% of Physical Damage as Extra Cold Damage display monster mod nemesis test [0] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Effigy of Constriction | Gain 25% of Physical Damage as Extra Cold Damage | Y |
Frozen Cannibal | Y | |
Perfect Frozen Cannibal | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ice Crash
Ice Crash is an attack skill that strikes the ground, converting your physical damage to cold damage, and creating a wave of expanding icicles in an area around you. The damage is weaker further away from you. Ice Crash requires a sword, mace, axe or a staff, but can also be used while unarmed.
Skill functions and interactions
- Damage conversion: Like all converted damage, the cold damage component of Ice Crash's damage will be modified by Cold Damage, Elemental Damage and Physical Damage. Any enemy hit by a stage cannot be hit again by subsequent stage(s). The tooltip damage reported is for the first (central) stage.
Version history
Version | Changes |
---|---|
3.15.0 |
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3.11.0 |
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3.7.0 |
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3.3.0 |
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3.1.0 |
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2.6.0 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.