Skill Gem /31
Skill Gem Quality /1
Item | Stats |
---|---|
Ice Crash | Gain (0–15)% of Physical Damage as Extra Cold Damage |
Support Gem /5
Support Gem Quality /6
Item | Stats |
---|---|
Added Cold Damage Support | Supported Skills deal (0–10)% increased Cold Damage |
Cold to Fire Support | Supported Skills deal (0–10)% increased Cold Damage |
Cold Penetration Support | Supported Skills deal (0–10)% increased Cold Damage |
Bonechill Support | Supported Skills deal (0–10)% increased Cold Damage |
Awakened Added Cold Damage Support | Supported Skills deal (0–10)% increased Cold Damage |
Awakened Cold Penetration Support | Supported Skills deal (0–10)% increased Cold Damage |
Item mods /379
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Frosted | 2 | Prefix | Adds (1–2) to (3–4) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Chilled | 12 | Prefix | Adds (7–9) to (14–16) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Icy | 19 | Prefix | Adds (11–15) to (23–26) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Frigid | 27 | Prefix | Adds (16–21) to (31–37) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Freezing | 34 | Prefix | Adds (22–30) to (44–51) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Frozen | 43 | Prefix | Adds (31–42) to (62–71) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Glaciated | 52 | Prefix | Adds (41–57) to (83–97) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Polar | 63 | Prefix | Adds (54–74) to (108–126) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 1600 sword 960 axe 960 sceptre 640 mace 400 wand 400 claw 960 dagger 960 default 0 |
Entombing | 75 | Prefix | Adds (68–92) to (136–157) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 700 sword 420 axe 420 sceptre 280 mace 175 wand 175 claw 420 dagger 420 default 0 |
Crystalising | 82 | Prefix | Adds (81–111) to (163–189) Cold Damage damage elemental cold attack | two_hand_weapon 0 rapier 180 sword 108 axe 108 sceptre 72 mace 45 wand 45 claw 108 dagger 108 default 0 |
Frosted | 2 | Prefix | Adds (2–3) to (6–7) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Chilled | 12 | Prefix | Adds (12–17) to (26–30) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Icy | 19 | Prefix | Adds (21–28) to (42–48) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Frigid | 27 | Prefix | Adds (29–40) to (58–68) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Freezing | 34 | Prefix | Adds (41–55) to (81–95) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Frozen | 43 | Prefix | Adds (57–77) to (114–132) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Glaciated | 52 | Prefix | Adds (77–104) to (154–178) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Polar | 63 | Prefix | Adds (99–136) to (200–232) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 1120 sword 960 axe 960 mace 400 staff 480 default 0 |
Entombing | 75 | Prefix | Adds (124–170) to (250–290) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 490 sword 420 axe 420 mace 175 staff 210 default 0 |
Crystalising | 82 | Prefix | Adds (149–204) to (300–348) Cold Damage damage elemental cold attack | one_hand_weapon 0 bow 126 sword 108 axe 108 mace 45 staff 54 default 0 |
Bitter | 2 | Prefix | (10–19)% increased Cold Damage damage elemental cold | focus 500 wand 500 sceptre 500 default 0 |
Biting | 11 | Prefix | (20–29)% increased Cold Damage damage elemental cold | focus 500 wand 500 sceptre 500 default 0 |
Alpine | 23 | Prefix | (30–39)% increased Cold Damage damage elemental cold | focus 500 wand 500 sceptre 500 default 0 |
Snowy | 35 | Prefix | (40–54)% increased Cold Damage damage elemental cold | focus 200 wand 200 sceptre 200 default 0 |
Hailing | 46 | Prefix | (55–69)% increased Cold Damage damage elemental cold | focus 100 wand 100 sceptre 100 default 0 |
Crystalline | 58 | Prefix | (70–84)% increased Cold Damage damage elemental cold | focus 50 wand 50 sceptre 50 default 0 |
Cryomancer's | 64 | Prefix | (85–99)% increased Cold Damage damage elemental cold | focus 25 wand 25 sceptre 25 default 0 |
Tul's | 84 | Prefix | (100–109)% increased Cold Damage damage elemental cold | focus 12 wand 12 sceptre 12 default 0 |
Bitter | 2 | Prefix | (15–29)% increased Cold Damage damage elemental cold | attack_staff 0 staff 500 default 0 |
Biting | 11 | Prefix | (30–44)% increased Cold Damage damage elemental cold | attack_staff 0 staff 500 default 0 |
Alpine | 23 | Prefix | (45–59)% increased Cold Damage damage elemental cold | attack_staff 0 staff 500 default 0 |
Snowy | 35 | Prefix | (60–84)% increased Cold Damage damage elemental cold | attack_staff 0 staff 200 default 0 |
Hailing | 46 | Prefix | (85–104)% increased Cold Damage damage elemental cold | attack_staff 0 staff 100 default 0 |
Crystalline | 58 | Prefix | (105–124)% increased Cold Damage damage elemental cold | attack_staff 0 staff 50 default 0 |
Cryomancer's | 79 | Prefix | (125–149)% increased Cold Damage damage elemental cold | attack_staff 0 staff 25 default 0 |
Tul's | 84 | Prefix | (150–164)% increased Cold Damage damage elemental cold | attack_staff 0 staff 13 default 0 |
of Snow | 12 | Suffix | (3–7)% increased Cold Damage damage elemental cold | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Sleet | 24 | Suffix | (8–12)% increased Cold Damage damage elemental cold | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Ice | 36 | Suffix | (13–17)% increased Cold Damage damage elemental cold | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Rime | 50 | Suffix | (18–22)% increased Cold Damage damage elemental cold | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Floe | 64 | Suffix | (23–26)% increased Cold Damage damage elemental cold | wand 1000 staff 1000 sceptre 1000 amulet 500 default 0 |
of Glaciation | 76 | Suffix | (27–30)% increased Cold Damage damage elemental cold | wand 1000 staff 1000 sceptre 1000 default 0 |
1 | Unique | 2% of Cold Damage Leeched as Life resource life elemental cold | amulet 1000 quiver 1000 two_hand_weapon 1000 weapon 200 default 0 | |
1 | Corrupted | (8–11) to (18–21) Added Cold Damage with Bow Attacks damage elemental cold attack | quiver 1000 default 0 | |
31 | Corrupted | (20–25) to (38–45) Added Cold Damage with Bow Attacks damage elemental cold attack | quiver 1000 default 0 | |
75 | Corrupted | (29–35) to (55–62) Added Cold Damage with Bow Attacks damage elemental cold attack | quiver 500 default 0 | |
50 | Corrupted | 0.5% of Cold Damage Leeched as Life resource life elemental cold | helmet 1000 amulet 1000 quiver 1000 default 0 | |
1 | Corrupted | Adds (6–8) to (13–15) Cold Damage damage elemental cold attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
31 | Corrupted | Adds (14–18) to (27–32) Cold Damage damage elemental cold attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
84 | Corrupted | Adds (17–23) to (24–40) Cold Damage damage elemental cold attack | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 | |
1 | Corrupted | Adds (9–13) to (20–23) Cold Damage damage elemental cold attack | bow 1000 staff 1000 default 0 | |
31 | Corrupted | Adds (22–27) to (36–44) Cold Damage damage elemental cold attack | bow 1000 staff 1000 default 0 | |
84 | Corrupted | Adds (26–32) to (45–55) Cold Damage damage elemental cold attack | bow 250 staff 250 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver 1000 default 0 | |
The Shaper's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 68 | Prefix | (0.3–0.5)% of Cold Damage Leeched as Life resource life elemental cold | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Cold Damage damage physical elemental cold | amulet_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Cold Damage damage physical elemental cold | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Adds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Adds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_shaper 800 default 0 |
The Elder's | 80 | Prefix | 8 to 12 Added Cold Damage per Frenzy Charge damage elemental cold | quiver_elder 400 default 0 |
The Shaper's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental cold | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental cold | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Cold Penetration (45–52)% increased Cold Damage damage elemental cold gem | rune_dagger_shaper 400 wand_shaper 400 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Cold Penetration (53–56)% increased Cold Damage damage elemental cold gem | rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 80 | Prefix | Socketed Gems are Supported by Level 20 Cold Penetration (57–60)% increased Cold Damage damage elemental cold gem | rune_dagger_shaper 100 wand_shaper 100 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Cold Damage from Hits elemental cold | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Cold Damage from Hits elemental cold | boots_adjudicator 500 shield_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Cold Damage damage physical elemental cold | boots_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Cold Damage damage physical elemental cold | boots_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves_crusader 500 quiver_crusader 500 default 0 |
Redeemer's | 68 | Prefix | Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently damage elemental cold | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently damage elemental cold | gloves_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | (8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_eyrie 500 amulet_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_eyrie 500 amulet_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | (16–20)% increased Cold Damage damage elemental cold | belt_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | (21–25)% increased Cold Damage damage elemental cold | belt_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (26–30)% increased Cold Damage damage elemental cold | belt_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Adds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Adds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | (2–3) to (4–5) Added Cold Damage per Frenzy Charge damage elemental cold | ring_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (3–4) to (6–7) Added Cold Damage per Frenzy Charge damage elemental cold | ring_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | (0.3–0.5)% of Cold Damage Leeched as Life resource life elemental cold | amulet_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | (0.2–0.4)% of Cold Damage Leeched as Energy Shield defences elemental cold | amulet_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Adds (7–9) to (14–16) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (11–14) to (22–25) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (15–20) to (30–35) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 mace_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 77 | Prefix | Adds (19–25) to (38–44) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 300 axe_eyrie 300 claw_eyrie 300 dagger_eyrie 300 rune_dagger_eyrie 300 mace_eyrie 300 sceptre_eyrie 300 wand_eyrie 300 bow_eyrie 300 default 0 |
Redeemer's | 80 | Prefix | Adds (23–32) to (48–55) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 200 axe_eyrie 200 claw_eyrie 200 dagger_eyrie 200 rune_dagger_eyrie 200 mace_eyrie 200 sceptre_eyrie 200 wand_eyrie 200 bow_eyrie 200 default 0 |
Redeemer's | 68 | Prefix | Adds (13–16) to (26–30) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (21–26) to (41–46) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (28–37) to (56–65) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 400 2h_axe_eyrie 400 2h_mace_eyrie 400 staff_eyrie 400 warstaff_eyrie 400 default 0 |
Redeemer's | 77 | Prefix | Adds (35–46) to (71–81) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 300 2h_axe_eyrie 300 2h_mace_eyrie 300 staff_eyrie 300 warstaff_eyrie 300 default 0 |
Redeemer's | 80 | Prefix | Adds (43–59) to (89–102) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 200 2h_axe_eyrie 200 2h_mace_eyrie 200 staff_eyrie 200 warstaff_eyrie 200 default 0 |
Redeemer's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental cold | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental cold | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Cold Damage damage physical elemental cold | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Cold Damage damage physical elemental cold | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Cold Damage damage physical elemental cold | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Cold Damage damage physical elemental cold | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
1 | ScourgeUpside | Adds (10–13) to (18–23) Cold Damage damage elemental cold attack | one_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (19–24) to (28–33) Cold Damage damage elemental cold attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (27–33) to (38–43) Cold Damage damage elemental cold attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (37–43) to (51–57) Cold Damage damage elemental cold attack | one_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | Adds (16–20) to (30–35) Cold Damage damage elemental cold attack | bow 1000 default 0 | |
45 | ScourgeUpside | Adds (24–29) to (41–46) Cold Damage damage elemental cold attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (31–36) to (50–57) Cold Damage damage elemental cold attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (37–45) to (60–67) Cold Damage damage elemental cold attack | bow 1000 default 0 | |
1 | ScourgeUpside | Adds (19–24) to (35–39) Cold Damage damage elemental cold attack | bow 0 two_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (30–35) to (53–61) Cold Damage damage elemental cold attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (41–48) to (63–72) Cold Damage damage elemental cold attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (50–61) to (75–87) Cold Damage damage elemental cold attack | bow 0 two_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | (23–25)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeUpside | (28–30)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeUpside | (33–35)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeUpside | (38–40)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (43–45)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (48–50)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeUpside | (34–40)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeUpside | (41–47)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeUpside | (48–54)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeUpside | (55–61)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (62–68)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (69–75)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | 25% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves 200 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Cold Damage Leeched as Life resource life elemental cold | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Cold Damage Leeched as Life resource life elemental cold | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Cold Damage Leeched as Life resource life elemental cold | amulet 250 default 0 | |
1 | ScourgeUpside | Socketed Gems are Supported by Level 1 Added Cold Damage gem | gloves 200 default 0 | |
45 | ScourgeUpside | Socketed Gems are Supported by Level 10 Added Cold Damage gem | gloves 200 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 20 Added Cold Damage gem | gloves 200 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 22 Added Cold Damage gem | gloves 200 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | Deal no Cold Damage damage elemental cold | weapon 500 quiver 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 0.2% of Cold Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Cold Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Cold Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Cold Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Cold Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Cold Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Cold Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Cold Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Cold Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Cold Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Cold Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Cold Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Cold Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Cold Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Cold Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | (15–17)% increased Cold Damage damage elemental cold | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Cold Damage damage elemental cold | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Cold Damage damage elemental cold | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Cold Damage damage elemental cold | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Cold Damage damage elemental cold | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Cold Damage damage elemental cold | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Cold Damage damage elemental cold | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Cold Damage damage elemental cold | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Cold Damage damage elemental cold | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Cold Damage damage elemental cold | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Cold Damage damage elemental cold | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Cold Damage damage elemental cold | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Cold Damage damage elemental cold | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Cold Damage damage elemental cold | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Cold Damage damage elemental cold | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 25 default 0 | |
62 | WeaponTree | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 125 default 0 | |
62 | WeaponTree | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 125 default 0 | |
1 | WeaponTree | Adds 4 to 6 Cold Damage | one_hand_weapon 1000 default 0 | |
26 | WeaponTree | Adds 5 to 10 Cold Damage | one_hand_weapon 1000 default 0 | |
42 | WeaponTree | Adds 12 to 18 Cold Damage | one_hand_weapon 1000 default 0 | |
62 | WeaponTree | Adds 19 to 30 Cold Damage | one_hand_weapon 500 default 0 | |
82 | WeaponTree | Adds 41 to 60 Cold Damage | one_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 5 to 10 Cold Damage | two_hand_weapon 1000 default 0 | |
26 | WeaponTree | Adds 10 to 17 Cold Damage | two_hand_weapon 1000 default 0 | |
42 | WeaponTree | Adds 21 to 34 Cold Damage | two_hand_weapon 1000 default 0 | |
62 | WeaponTree | Adds 37 to 55 Cold Damage | two_hand_weapon 500 default 0 | |
82 | WeaponTree | Adds 74 to 111 Cold Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 1 to 5 Cold Damage 10% chance to Freeze | one_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 3 to 6 Cold Damage 10% chance to Freeze | one_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 7 to 10 Cold Damage 10% chance to Freeze | one_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 12 to 19 Cold Damage 10% chance to Freeze | one_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 24 to 35 Cold Damage 10% chance to Freeze | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 4 to 6 Cold Damage 20% chance to Freeze | two_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 7 to 11 Cold Damage 20% chance to Freeze | two_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 13 to 21 Cold Damage 20% chance to Freeze | two_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 23 to 35 Cold Damage 20% chance to Freeze | two_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 45 to 66 Cold Damage 20% chance to Freeze | two_hand_weapon 63 default 0 | |
10 | WeaponTree | Adds 1 to 5 Cold Damage 4% increased Attack Speed | one_hand_weapon 250 default 0 | |
30 | WeaponTree | Adds 3 to 6 Cold Damage 4% increased Attack Speed | one_hand_weapon 250 default 0 | |
48 | WeaponTree | Adds 7 to 10 Cold Damage 4% increased Attack Speed | one_hand_weapon 250 default 0 | |
66 | WeaponTree | Adds 12 to 19 Cold Damage 4% increased Attack Speed | one_hand_weapon 125 default 0 | |
84 | WeaponTree | Adds 24 to 35 Cold Damage 4% increased Attack Speed | one_hand_weapon 63 default 0 | |
10 | WeaponTree | Adds 4 to 6 Cold Damage 4% increased Attack Speed | two_hand_weapon 250 default 0 | |
30 | WeaponTree | Adds 7 to 11 Cold Damage 4% increased Attack Speed | two_hand_weapon 250 default 0 | |
48 | WeaponTree | Adds 13 to 21 Cold Damage 4% increased Attack Speed | two_hand_weapon 250 default 0 | |
66 | WeaponTree | Adds 23 to 35 Cold Damage 4% increased Attack Speed | two_hand_weapon 125 default 0 | |
84 | WeaponTree | Adds 45 to 66 Cold Damage 4% increased Attack Speed | two_hand_weapon 63 default 0 | |
36 | WeaponTree | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage | one_hand_weapon 500 default 0 | |
60 | WeaponTree | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage | one_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage | one_hand_weapon 125 default 0 | |
36 | WeaponTree | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage | two_hand_weapon 500 default 0 | |
60 | WeaponTree | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage | two_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage | two_hand_weapon 125 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 31 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
10 | WeaponTree | Minions convert 15% of Physical Damage to Cold Damage Minions deal 1 to 3 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
31 | WeaponTree | Minions convert 15% of Physical Damage to Cold Damage Minions deal 2 to 4 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
54 | WeaponTree | Minions convert 15% of Physical Damage to Cold Damage Minions deal 4 to 6 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
72 | WeaponTree | Minions convert 15% of Physical Damage to Cold Damage Minions deal 6 to 10 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
84 | WeaponTree | Minions convert 15% of Physical Damage to Cold Damage Minions deal 13 to 20 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
10 | WeaponTree | Minions convert 25% of Physical Damage to Cold Damage Minions deal 1 to 3 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
31 | WeaponTree | Minions convert 25% of Physical Damage to Cold Damage Minions deal 3 to 6 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
54 | WeaponTree | Minions convert 25% of Physical Damage to Cold Damage Minions deal 7 to 10 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
72 | WeaponTree | Minions convert 25% of Physical Damage to Cold Damage Minions deal 11 to 17 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
84 | WeaponTree | Minions convert 25% of Physical Damage to Cold Damage Minions deal 22 to 33 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
62 | WeaponTree | Minions deal 19 to 30 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 39 to 59 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
62 | WeaponTree | Minions deal 37 to 55 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 73 to 109 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 2 to 6 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
26 | WeaponTree | Minions deal 5 to 8 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
42 | WeaponTree | Minions deal 10 to 17 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
62 | WeaponTree | Minions deal 18 to 28 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
82 | WeaponTree | Minions deal 37 to 56 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
1 | WeaponTree | Minions deal 5 to 10 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
26 | WeaponTree | Minions deal 10 to 16 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
42 | WeaponTree | Minions deal 20 to 32 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
62 | WeaponTree | Minions deal 34 to 52 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
82 | WeaponTree | Minions deal 68 to 103 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
1 | WeaponTree | Minions deal 2 to 5 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 3 to 7 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 8 to 14 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 14 to 21 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 29 to 43 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 4 to 7 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 7 to 12 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 15 to 24 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 26 to 40 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 53 to 79 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | Minions deal 1 to 3 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | Minions deal 2 to 4 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | Minions deal 4 to 8 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | Minions deal 8 to 14 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | Minions deal 17 to 25 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | Minions deal 2 to 5 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | Minions deal 5 to 8 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | Minions deal 9 to 15 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | Minions deal 16 to 25 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | Minions deal 32 to 47 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
8 | WeaponTree | 30% increased Cold Damage -10% to Cold Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Cold Damage -10% to Cold Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Cold Damage -10% to Cold Resistance | shield 200 default 0 | |
1 | WeaponTree | 15% increased Cold Damage | shield 200 default 0 | |
50 | WeaponTree | 20% increased Cold Damage | shield 200 default 0 | |
77 | WeaponTree | 25% increased Cold Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
34 | WeaponTree | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit | weapon 300 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 300% more Damage 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 15% increased Cost of Arc and Crackling Lance | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 25% increased Cost of Arc and Crackling Lance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Added Cold Damage | crucible_unique_staff 1000 default 0 |
Enchantment Modifier /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Cold Damage 1 | 53 | Enchantment | Adds 16 to 24 Cold Damage if you've been Hit Recently damage elemental cold | boots 100 default 0 |
Enchantment Cold Damage 2 | 66 | Enchantment | Adds 33 to 50 Cold Damage if you've been Hit Recently damage elemental cold | boots 100 default 0 |
Enchantment Cold Damage 3 | 75 | Enchantment | Adds 45 to 68 Cold Damage if you've been Hit Recently damage elemental cold | boots 100 default 0 |
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 1 | 66 | Enchantment | Glacial Cascade gains 6% of Physical Damage as Extra Cold Damage damage physical elemental cold caster | helmet 100 default 0 |
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 2 | 75 | Enchantment | Glacial Cascade gains 10% of Physical Damage as Extra Cold Damage damage physical elemental cold caster | helmet 100 default 0 |
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 1 | 66 | Enchantment | 10% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 2 | 75 | Enchantment | 15% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 1 | 66 | Enchantment | 10% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 2 | 75 | Enchantment | 15% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Monsters mods /28
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Frost | 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | caster 0 default 1000 |
1 | Unique | base cold damage % of maximum life plus maximum ES taken per minute [900] damage elemental cold | ||
1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | 50% of Physical Damage Converted to Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental cold lightning | ||
1 | Unique | 80% of Physical Damage Converted to Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Reflects (10–20) to Cold Damage to Melee Attackers damage elemental cold | ||
Frostwoven | 1 | Unique | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Imprisoning | 18 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 20% additional Physical Damage Reduction cold ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Cold Damage +50% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
1 | Unique | 50% increased Cold Damage +40% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage 10% chance to Freeze bleed damage physical elemental cold ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance Gain 60% of Physical Damage as Extra Cold Damage 20% chance to Freeze bleed damage physical elemental cold resistance ailment | default 1000 |
1 | Unique | Gain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
Wereclaw Talisman | 1 | Talisman | Gain 35% of Physical Damage as Extra Cold Damage 10% additional Physical Damage Reduction damage physical elemental cold | |
1 | Unique | Gain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Essence | Gain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage damage physical elemental cold | ||
Craicic Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken % increased Rarity of Items Dropped resource life damage physical elemental cold | bestiary_deep 100 default 0 |
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill bleed damage physical elemental cold ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage | ||
of Rime | 1 | Suffix | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance | fire_affinity 0 lightning_affinity 0 default 5000 |
Hateful | 1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage |
Abyss Jewel mods /72
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Frosted | 1 | Prefix | Minions deal (3–6) to (8–11) additional Cold Damage damage elemental cold minion | abyss_jewel_summoner 700 default 0 |
Freezing | 39 | Prefix | Minions deal (11–14) to (17–20) additional Cold Damage damage elemental cold minion | abyss_jewel_summoner 700 default 0 |
Frozen | 48 | Prefix | Minions deal (15–18) to (21–24) additional Cold Damage damage elemental cold minion | abyss_jewel_summoner 700 default 0 |
Glaciated | 58 | Prefix | Minions deal (20–23) to (26–32) additional Cold Damage damage elemental cold minion | abyss_jewel_summoner 700 default 0 |
Polar | 70 | Prefix | Minions deal (24–27) to (33–36) additional Cold Damage damage elemental cold minion | abyss_jewel_summoner 350 default 0 |
Entombing | 82 | Prefix | Minions deal (29–35) to (42–51) additional Cold Damage damage elemental cold minion | abyss_jewel_summoner 175 default 0 |
Frosted | 1 | Prefix | (2–4) to (5–7) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Freezing | 39 | Prefix | (7–9) to (11–13) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Frozen | 48 | Prefix | (10–12) to (14–16) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Glaciated | 58 | Prefix | (13–15) to (17–21) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Polar | 70 | Prefix | (16–18) to (22–24) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Entombing | 82 | Prefix | (19–25) to (26–34) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Frosted | 1 | Prefix | (2–4) to (5–7) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Freezing | 39 | Prefix | (7–9) to (11–13) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Frozen | 48 | Prefix | (10–12) to (14–16) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Glaciated | 58 | Prefix | (13–15) to (17–21) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Polar | 70 | Prefix | (16–18) to (22–24) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Entombing | 82 | Prefix | (19–25) to (26–34) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Frosted | 1 | Prefix | (2–4) to (5–7) Added Spell Cold Damage while holding a Shield damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Freezing | 39 | Prefix | (7–9) to (11–13) Added Spell Cold Damage while holding a Shield damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Frozen | 48 | Prefix | (10–12) to (14–16) Added Spell Cold Damage while holding a Shield damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Glaciated | 58 | Prefix | (13–15) to (17–21) Added Spell Cold Damage while holding a Shield damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Polar | 70 | Prefix | (16–18) to (22–24) Added Spell Cold Damage while holding a Shield damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Entombing | 82 | Prefix | (19–25) to (26–34) Added Spell Cold Damage while holding a Shield damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Frosted | 1 | Prefix | (4–5) to (9–10) Added Cold Damage with Wand Attacks damage elemental cold attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Freezing | 38 | Prefix | (6–7) to (11–13) Added Cold Damage with Wand Attacks damage elemental cold attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Frozen | 47 | Prefix | (8–9) to (14–16) Added Cold Damage with Wand Attacks damage elemental cold attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Glaciated | 59 | Prefix | (10–11) to (17–20) Added Cold Damage with Wand Attacks damage elemental cold attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Polar | 68 | Prefix | (12–13) to (21–24) Added Cold Damage with Wand Attacks damage elemental cold attack | wand 1175 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Entombing | 83 | Prefix | (14–15) to (25–28) Added Cold Damage with Wand Attacks damage elemental cold attack | wand 553 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 87 default 0 |
Frosted | 1 | Prefix | (4–5) to (9–10) Added Cold Damage with Dagger Attacks damage elemental cold attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Freezing | 38 | Prefix | (6–7) to (11–13) Added Cold Damage with Dagger Attacks damage elemental cold attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Frozen | 47 | Prefix | (8–9) to (14–16) Added Cold Damage with Dagger Attacks damage elemental cold attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glaciated | 59 | Prefix | (10–11) to (17–20) Added Cold Damage with Dagger Attacks damage elemental cold attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Polar | 68 | Prefix | (12–13) to (21–24) Added Cold Damage with Dagger Attacks damage elemental cold attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Entombing | 83 | Prefix | (14–15) to (25–28) Added Cold Damage with Dagger Attacks damage elemental cold attack | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Frosted | 1 | Prefix | (4–5) to (9–10) Added Cold Damage with Claw Attacks damage elemental cold attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Freezing | 38 | Prefix | (6–7) to (11–13) Added Cold Damage with Claw Attacks damage elemental cold attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Frozen | 47 | Prefix | (8–9) to (14–16) Added Cold Damage with Claw Attacks damage elemental cold attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glaciated | 59 | Prefix | (10–11) to (17–20) Added Cold Damage with Claw Attacks damage elemental cold attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Polar | 68 | Prefix | (12–13) to (21–24) Added Cold Damage with Claw Attacks damage elemental cold attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Entombing | 83 | Prefix | (14–15) to (25–28) Added Cold Damage with Claw Attacks damage elemental cold attack | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Frosted | 1 | Prefix | (4–5) to (9–10) Added Cold Damage with Bow Attacks damage elemental cold attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Freezing | 38 | Prefix | (6–7) to (11–13) Added Cold Damage with Bow Attacks damage elemental cold attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Frozen | 47 | Prefix | (8–9) to (14–16) Added Cold Damage with Bow Attacks damage elemental cold attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Glaciated | 59 | Prefix | (10–11) to (17–20) Added Cold Damage with Bow Attacks damage elemental cold attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Polar | 68 | Prefix | (12–13) to (21–24) Added Cold Damage with Bow Attacks damage elemental cold attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Entombing | 83 | Prefix | (14–15) to (25–28) Added Cold Damage with Bow Attacks damage elemental cold attack | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Frosted | 1 | Prefix | (4–5) to (9–10) Added Cold Damage with Sword Attacks damage elemental cold attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Freezing | 38 | Prefix | (6–7) to (11–13) Added Cold Damage with Sword Attacks damage elemental cold attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Frozen | 47 | Prefix | (8–9) to (14–16) Added Cold Damage with Sword Attacks damage elemental cold attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glaciated | 59 | Prefix | (10–11) to (17–20) Added Cold Damage with Sword Attacks damage elemental cold attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Polar | 68 | Prefix | (12–13) to (21–24) Added Cold Damage with Sword Attacks damage elemental cold attack | sword 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Entombing | 83 | Prefix | (14–15) to (25–28) Added Cold Damage with Sword Attacks damage elemental cold attack | sword 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Frosted | 1 | Prefix | (4–5) to (9–10) Added Cold Damage with Axe Attacks damage elemental cold attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Freezing | 38 | Prefix | (6–7) to (11–13) Added Cold Damage with Axe Attacks damage elemental cold attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Frozen | 47 | Prefix | (8–9) to (14–16) Added Cold Damage with Axe Attacks damage elemental cold attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glaciated | 59 | Prefix | (10–11) to (17–20) Added Cold Damage with Axe Attacks damage elemental cold attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Polar | 68 | Prefix | (12–13) to (21–24) Added Cold Damage with Axe Attacks damage elemental cold attack | axe 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Entombing | 83 | Prefix | (14–15) to (25–28) Added Cold Damage with Axe Attacks damage elemental cold attack | axe 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Frosted | 1 | Prefix | (4–5) to (9–10) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Freezing | 38 | Prefix | (6–7) to (11–13) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Frozen | 47 | Prefix | (8–9) to (14–16) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glaciated | 59 | Prefix | (10–11) to (17–20) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Polar | 68 | Prefix | (12–13) to (21–24) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attack | mace 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Entombing | 83 | Prefix | (14–15) to (25–28) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attack | mace 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Frosted | 1 | Prefix | (4–5) to (9–10) Added Cold Damage with Staff Attacks damage elemental cold attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Freezing | 38 | Prefix | (6–7) to (11–13) Added Cold Damage with Staff Attacks damage elemental cold attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Frozen | 47 | Prefix | (8–9) to (14–16) Added Cold Damage with Staff Attacks damage elemental cold attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Glaciated | 59 | Prefix | (10–11) to (17–20) Added Cold Damage with Staff Attacks damage elemental cold attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Polar | 68 | Prefix | (12–13) to (21–24) Added Cold Damage with Staff Attacks damage elemental cold attack | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Entombing | 83 | Prefix | (14–15) to (25–28) Added Cold Damage with Staff Attacks damage elemental cold attack | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Fossil mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (6–10)% chance to Avoid Cold Damage from Hits elemental cold | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | Adds (20–25) to (26–35) Cold Damage damage elemental cold | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
Subterranean | 1 | Prefix | 0.2% of Cold Damage Leeched as Life resource life elemental cold | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | (20–30)% increased Cold Damage damage elemental cold | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Item Unique Boss gains 50% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 100 default 0 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Frosted | 1 | Prefix | (11–15) to (18–21) added Cold Damage Players and their Minions have (11–15) to (18–21) added Cold Damage damage elemental cold | heist_equipment_weapon 1000 default 0 |
Chilled | 45 | Prefix | (16–20) to (22–25) added Cold Damage Players and their Minions have (16–20) to (22–25) added Cold Damage damage elemental cold | heist_equipment_weapon 800 default 0 |
Icy | 75 | Prefix | (20–25) to (26–35) added Cold Damage Players and their Minions have (20–25) to (26–35) added Cold Damage damage elemental cold | heist_equipment_weapon 600 default 0 |
Frigid | 83 | Prefix | (26–30) to (36–42) added Cold Damage Players and their Minions have (26–30) to (36–42) added Cold Damage damage elemental cold | heist_equipment_weapon 400 default 0 |
Veiled mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Cold Damage (21–23)% chance to Freeze damage elemental cold ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Cold Damage (35–40)% chance to Freeze damage elemental cold ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves 2000 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Cold Damage damage elemental fire cold | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Cold Damage damage elemental fire cold | quiver 0 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Cold Damage Adds (14–16) to (20–22) Lightning Damage damage elemental cold lightning | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Cold Damage Adds (9–10) to (13–14) Lightning Damage damage elemental cold lightning | quiver 0 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | two_hand_weapon 2000 default 0 |
Crafting Bench /31
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(37–51)% increased Cold Damage | 4x Orb of Alteration | Two Hand Melee | The Crystal Veins |
(52–66)% increased Cold Damage | 8x Orb of Alteration | Two Hand Melee | The Causeway |
(67–81)% increased Cold Damage | 4x Chaos Orb | Two Hand Melee | Cold River Map |
(25–34)% increased Cold Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Crystal Veins |
(35–44)% increased Cold Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Causeway |
(45–54)% increased Cold Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Cold River Map |
(9–12)% increased Cold Damage | 4x Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Crystal Veins |
(13–16)% increased Cold Damage | 2x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Causeway |
Adds (19–21) to (32–41) Cold Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Crystal Veins |
Adds (38–46) to (73–85) Cold Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Causeway |
Adds (60–72) to (110–128) Cold Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Cold River Map |
Adds (11–12) to (19–23) Cold Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Crystal Veins |
Adds (22–27) to (42–49) Cold Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Causeway |
Adds (35–41) to (63–73) Cold Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Cold River Map |
(60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(20–25)% of Physical Damage Converted to Cold Damage | 4x Chaos Orb | Gloves | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x Orb of Transmutation | Shield · Ring · Quiver | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x Orb of Alchemy | Shield · Ring · Quiver | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x Chaos Orb | Shield · Ring · Quiver | Betrayal Unveil |
Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x Orb of Transmutation | Shield · Ring · Quiver | Betrayal Unveil |
Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x Orb of Alchemy | Shield · Ring · Quiver | Betrayal Unveil |
Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x Chaos Orb | Shield · Ring · Quiver | Betrayal Unveil |
Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Misc mods /29
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | (10–15)% of Physical Damage from Hits taken as Cold Damage during Effect physical elemental cold | ||
1 | Flask | Unique | Gain (10–15)% of Physical Damage as Extra Cold Damage during effect damage physical elemental cold | ||
1 | Flask | Unique | (20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect | ||
1 | Jewel | Unique | (10–15)% increased Cold Damage damage elemental cold | ||
1 | Jewel | Unique | (18–25)% increased Cold Damage damage elemental cold | ||
1 | Jewel | Unique | (5–15)% increased Cold Damage damage elemental cold | ||
1 | Jewel | Unique | Gain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | ||
Chilling | 1 | Jewel | Prefix | (14–16)% increased Cold Damage damage elemental cold | not_dex 400 default 500 |
1 | Jewel | Unique | Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage local jewel effect base radius [1500] damage physical elemental cold | ||
1 | Jewel | Unique | Cold Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius Physical Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius Glacial Cascade gains an additional Burst with 60 Intelligence from Passives in Radius local jewel effect base radius [1200] damage physical elemental cold | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage local jewel effect base radius [1200] damage physical elemental cold attack | ||
1 | Jewel | Unique | With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold local jewel effect base radius [1200] damage elemental cold attack | ||
1 | Atlas | Prefix | Players and Monsters take 12% increased Cold Damage Your Maps contain 6 additional packs of Monsters that deal Cold Damage 3 uses remaining damage elemental cold | no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Players and Monsters take 14% increased Cold Damage Your Maps contain 8 additional packs of Monsters that deal Cold Damage 15 uses remaining damage elemental cold | no_monster_packs 0 default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters are Immune to Cold Damage | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Cold Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
Glaciating | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Cold Damage damage physical elemental cold | dex_special_relic 200 default 50 |
Winter Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Cold Damage Leeched as Life | dex_special_relic 600 default 150 |
Benumbing | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Cold Damage damage physical elemental cold | dex_special_relic 600 default 150 |
Crystalline | 75 | SanctumSpecial | Prefix | (20–30)% increased Cold Damage damage elemental cold | dex_special_relic 1000 default 250 |
Apocalyptic | 84 | SanctumSpecial | Prefix | Your Cold Damage can Ignite elemental fire cold ailment | dex_special_relic 200 default 50 |
1 | Necropolis | NecropolisHaunted | Gain 25% of Physical Damage as Extra Cold Damage monster necropolis mod value +% [40] | default 600 | |
11 | Necropolis | NecropolisHaunted | Gain 50% of Physical Damage as Extra Cold Damage monster necropolis mod value +% [80] | default 400 | |
34 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [160] | default 200 |
Essence /8
Item /10
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage
Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage
Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Lightning Damage from Hits taken as Cold Damage
Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
Deep One Talisman
Talisman Tier: 1
(20–30)% increased Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Gale Crown
Evasion Rating: 42–49
Energy Shield: 10–12
Requires Level 15, 20 Dex, 20 Int
Adds (3–4) to (5–6) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Your Hits treat Cold Resistance as 10% higher than actual value
Winter Crown
Evasion Rating: 122–140
Energy Shield: 25–29
Requires Level 45, 51 Dex, 51 Int
Adds (15–20) to (28–35) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Your Hits treat Cold Resistance as 10% higher than actual value
Blizzard Crown
Evasion Rating: 185–212
Energy Shield: 38–43
Requires Level 75, 79 Dex, 79 Int
Adds (75–85) to (115–128) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Your Hits treat Cold Resistance as 10% higher than actual value
Unique /79
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25–35) to (50–65) additional Cold Damage
Minions deal no Non-Cold Damage
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(20–30) to Strength
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Rarity of Items Dropped by Frozen Enemies
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
+25% Chance to Block Attack Damage while wielding a Staff
(50–60)% increased Spell Damage
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+20% Chance to Block Spell Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
22% increased Elemental Damage
Socketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
+(20–30)% to Fire Resistance
Grants Level 10 Frostblink Skill
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration
Corrupted
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
Grants 46 Life per Enemy Hit
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
+2 to Level of Socketed Elemental Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Retaliation Skills
+(20–30) to Dexterity
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
also grant an equal chance to gain a Frenzy Charge on Kill
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
Hammer Physical Damage Converted to Cold Damage
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
Adds (310–350) to (460–500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
play debeons dirge sounds [1]
(Recently refers to the past 4 seconds)
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
Converted to Cold Damage
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
+20% Chance to Block Spell Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ice modifier]
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
+25% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Damage with Hits is Lucky while you are Shocked
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
+(20–30)% to Cold Resistance
+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Adds (6–8) to (12–16) Cold Damage
Adds 1 to (25–35) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
60% increased Global Accuracy Rating
Adds (150–200) to (300–350) Cold Damage
Adds 1 to (550–600) Lightning Damage
(15–20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
(60–100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
Socketed Gems are Supported by Level 29 Added Cold Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
+1 to number of Sacred Wisps Summoned
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
(40–60)% increased Cold Damage while affected by Herald of Ice
(40–60)% increased Fire Damage while affected by Herald of Ash
10% increased Mana Reservation Efficiency of Herald Skills
+1% to maximum Cold Resistance while affected by Herald of Ice
(Attributes are Strength, Dexterity, and Intelligence)
(Maximum Resistances cannot be raised above 90%)
Passive /9
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
30% chance to Freeze Enemies which are Chilled
(Chill reduces Enemy Action Speed for 2 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
25% increased Cold Damage
5% increased Cast Speed with Cold Skills
+15% to Cold Resistance
Damage with Weapons Penetrates 8% Cold Resistance
30% increased Cold Damage with Attack Skills
30% increased Cold Damage
50% increased Duration of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
25% increased Cold Damage
25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
25% increased Cold Damage
15% chance to Freeze
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
25% increased Fire Damage
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
Gain 10% of Physical Damage as Extra Cold Damage
Ascendancy Passive /3
Ascendancy: Warden
Character: Ranger
Enemies you Freeze remain Frozen for at least 2 seconds
Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Freezes that would have a duration of 0.3 seconds or below are not inflicted)
(Hoarfrost lasts 10 seconds and can be inflicted multiple times, each refreshing the duration of existing Hoarfrost on the target. Each Hoarfost increases Freeze Duration on the target by 20%. All Hoarfrost is removed if the target is Frozen)
Ascendancy: Occultist
Character: Witch
Radius: 60
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy: Elementalist
Character: Witch
All Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40%
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(Cold Ailments are Chilled, Frozen and Brittle)
Cluster Jewel Passive /5
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
Timeless Jewel Passive /6
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Cold Damage | (7–12)% increased Cold Damage |
Vaal | Notable | Ritual of Stillness | (25–35)% increased Cold DamageDamage Penetrates (2–4)% Cold Resistance |
Vaal | Notable | Revitalising Frost | (25–35)% increased Cold Damage0.2% of Cold Damage Leeched as Life(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Flesh to Frost | (25–35)% increased Cold Damage10% of Physical Damage Converted to Cold Damage |
Templar | Notable | Calming Devotion | 15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion |
Eternal | Notable | Bloody Flowers' Rebellion | 80% increased Cold Damage with Attack Skills |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Cold Damage | vaal_small_cold_damage |
Maraketh | Notable | Gain 5% of Physical Damage as Extra Cold Damage | maraketh_notable_add_physical_added_as_cold |
Elevated modifier List /11
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Shaper's | 68 | (8–12)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 68 | (8–12)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 83 | (13–15)% of Physical Damage from Hits taken as Cold Damage Group: 2727 | (11–13)% of Physical Damage from Hits taken as Cold Damage |
Crusader's | 68 | (18–21)% of Physical Damage Converted to Cold Damage Group: 197 | (22–25)% of Physical Damage Converted to Cold Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Cold Damage Group: 197 | Gain (3–5)% of Physical Damage as Extra Cold Damage (22–25)% of Physical Damage Converted to Cold Damage |
Redeemer's | 68 | Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently Group: 1924 | Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently Group: 1924 | Adds (26–30) to (36–45) Cold Damage if you've dealt a Critical Strike Recently |
of the Conquest | 68 | (5–7)% chance to Avoid Cold Damage from Hits Group: 1762 | (8–10)% chance to Avoid Cold Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Cold Damage from Hits Group: 1762 | +(20–30)% to Cold Resistance (8–10)% chance to Avoid Cold Damage from Hits |
Redeemer's | 68 | Gain (3–5)% of Physical Damage as Extra Cold Damage Group: 1464 | Gain (6–8)% of Physical Damage as Extra Cold Damage |
Redeemer's | 75 | Gain (6–8)% of Physical Damage as Extra Cold Damage Group: 1464 | Gain (9–11)% of Physical Damage as Extra Cold Damage |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Cold damage
Cold damage is one of the five damage types and is one of the three types which count as elemental damage.
Hitting an enemy with cold damage can inflict chill. Critical strikes with cold damage can inflict freeze.
Cold damage is mitigated by cold resistance and reduction to cold damage taken. Skills which deal or affect cold damage have the Cold Gem tag. Some effects convert other types of damage into cold.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.