Skill Gem Quality /13

Skill Gem Quality /13

ItemTypeStatsWeight
Ice SpearDivergent (0–20)% increased Cold Damage100
Shockwave TotemDivergent (0–40)% of Physical Damage Converted to Cold Damage20
Ice ShotSuperior (0–20)% increased Cold Damage50
Ice ShotDivergent (0–20)% of Physical Damage Converted to Cold Damage100
Herald of IceSuperior Buff grants (0–15)% increased Cold Damage50
Frost BombSuperior (0–20)% increased Cold Damage50
FrostboltSuperior (0–20)% increased Cold Damage50
VortexAnomalous (0–20)% increased Cold Damage100
Explosive TrapDivergent (0–40)% of Physical Damage Converted to Cold Damage20
Wave of ConvictionPhantasmal (0–20)% of Physical Damage Converted to Cold Damage20
Divine IreDivergent (0–20)% of Physical Damage Converted to Cold Damage20
Void SphereDivergent (0–60)% of Physical Damage Converted to Cold Damage20
Eye of WinterSuperior (0–20)% increased Cold Damage100
Support Gem Quality /9

Support Gem Quality /9

ItemTypeStatsWeight
Added Cold Damage SupportSuperior Supported Skills deal (0–10)% increased Cold Damage50
Added Cold Damage SupportDivergent Supported Skills have (0–20)% of Physical Damage Converted to Cold Damage100
Cold to Fire SupportSuperior Supported Skills deal (0–10)% increased Cold Damage
Supported Skills deal (0–10)% increased Fire Damage
50
Cold to Fire SupportAnomalous Supported Skills have (0–10)% of Cold Damage Converted to Fire Damage100
Cold Penetration SupportSuperior Supported Skills deal (0–10)% increased Cold Damage50
Bonechill SupportAnomalous Supported Skills deal (0–10)% increased Cold Damage100
Awakened Added Cold Damage SupportSuperior Supported Skills deal (0–10)% increased Cold Damage50
Awakened Cold Penetration SupportSuperior Supported Skills deal (0–10)% increased Cold Damage50
Archmage SupportAnomalous Supported Skills lose Added Lightning Damage equal to (0–40)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills gain Added Cold Damage equal to (0–40)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
20
Item mods /234

Item mods /234

NameLevelPre/SufDescriptionWeight
Frosted2PrefixAdds (1–2) to (3–4) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Chilled12PrefixAdds (7–9) to (14–16) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Icy19PrefixAdds (11–15) to (23–26) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Frigid27PrefixAdds (16–21) to (31–37) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Freezing34PrefixAdds (22–30) to (44–51) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Frozen43PrefixAdds (31–42) to (62–71) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Glaciated52PrefixAdds (41–57) to (83–97) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Polar63PrefixAdds (54–74) to (108–126) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 1600
sword 960
axe 960
sceptre 640
mace 400
wand 400
claw 960
dagger 960
default 0
Entombing75PrefixAdds (68–92) to (136–157) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 700
sword 420
axe 420
sceptre 280
mace 175
wand 175
claw 420
dagger 420
default 0
Crystalising82PrefixAdds (81–111) to (163–189) Cold Damage elemental_damage damage elemental cold attacktwo_hand_weapon 0
rapier 180
sword 108
axe 108
sceptre 72
mace 45
wand 45
claw 108
dagger 108
default 0
Frosted2PrefixAdds (2–3) to (6–7) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Chilled12PrefixAdds (12–17) to (26–30) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Icy19PrefixAdds (21–28) to (42–48) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Frigid27PrefixAdds (29–40) to (58–68) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Freezing34PrefixAdds (41–55) to (81–95) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Frozen43PrefixAdds (57–77) to (114–132) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Glaciated52PrefixAdds (77–104) to (154–178) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Polar63PrefixAdds (99–136) to (200–232) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 1120
sword 960
axe 960
mace 400
staff 480
default 0
Entombing75PrefixAdds (124–170) to (250–290) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 490
sword 420
axe 420
mace 175
staff 210
default 0
Crystalising82PrefixAdds (149–204) to (300–348) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 0
bow 126
sword 108
axe 108
mace 45
staff 54
default 0
Bitter2Prefix(10–19)% increased Cold Damage elemental_damage damage elemental coldfocus 500
wand 500
sceptre 500
default 0
Biting11Prefix(20–29)% increased Cold Damage elemental_damage damage elemental coldfocus 500
wand 500
sceptre 500
default 0
Alpine23Prefix(30–39)% increased Cold Damage elemental_damage damage elemental coldfocus 500
wand 500
sceptre 500
default 0
Snowy35Prefix(40–54)% increased Cold Damage elemental_damage damage elemental coldfocus 200
wand 200
sceptre 200
default 0
Hailing46Prefix(55–69)% increased Cold Damage elemental_damage damage elemental coldfocus 100
wand 100
sceptre 100
default 0
Crystalline58Prefix(70–84)% increased Cold Damage elemental_damage damage elemental coldfocus 50
wand 50
sceptre 50
default 0
Cryomancer's64Prefix(85–99)% increased Cold Damage elemental_damage damage elemental coldfocus 25
wand 25
sceptre 25
default 0
Tul's84Prefix(100–109)% increased Cold Damage elemental_damage damage elemental coldfocus 12
wand 12
sceptre 12
default 0
Bitter2Prefix(15–29)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 500
default 0
Biting11Prefix(30–44)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 500
default 0
Alpine23Prefix(45–59)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 500
default 0
Snowy35Prefix(60–84)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 200
default 0
Hailing46Prefix(85–104)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 100
default 0
Crystalline58Prefix(105–124)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 50
default 0
Cryomancer's79Prefix(125–149)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 25
default 0
Tul's84Prefix(150–164)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 13
default 0
of Snow12Suffix(3–7)% increased Cold Damage elemental_damage damage elemental coldwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Sleet24Suffix(8–12)% increased Cold Damage elemental_damage damage elemental coldwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Ice36Suffix(13–17)% increased Cold Damage elemental_damage damage elemental coldwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Rime50Suffix(18–22)% increased Cold Damage elemental_damage damage elemental coldwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Floe64Suffix(23–26)% increased Cold Damage elemental_damage damage elemental coldwand 1000
staff 1000
sceptre 1000
amulet 500
default 0
of Glaciation76Suffix(27–30)% increased Cold Damage elemental_damage damage elemental coldwand 1000
staff 1000
sceptre 1000
default 0
1Unique2% of Cold Damage Leeched as Life resource life elemental coldamulet 1000
quiver 1000
two_hand_weapon 1000
weapon 200
default 0
1Corrupted(8–11) to (18–21) Added Cold Damage with Bow Attacks elemental_damage damage elemental cold attackquiver 1000
default 0
31Corrupted(20–25) to (38–45) Added Cold Damage with Bow Attacks elemental_damage damage elemental cold attackquiver 1000
default 0
75Corrupted(29–35) to (55–62) Added Cold Damage with Bow Attacks elemental_damage damage elemental cold attackquiver 500
default 0
50Corrupted0.5% of Cold Damage Leeched as Life resource life elemental coldhelmet 1000
amulet 1000
quiver 1000
default 0
1CorruptedAdds (6–8) to (13–15) Cold Damage elemental_damage damage elemental cold attacksword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
31CorruptedAdds (14–18) to (27–32) Cold Damage elemental_damage damage elemental cold attacksword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
84CorruptedAdds (17–23) to (24–40) Cold Damage elemental_damage damage elemental cold attacksword 0
mace 0
axe 0
one_hand_weapon 250
default 0
1CorruptedAdds (9–13) to (20–23) Cold Damage elemental_damage damage elemental cold attackbow 1000
staff 1000
default 0
31CorruptedAdds (22–27) to (36–44) Cold Damage elemental_damage damage elemental cold attackbow 1000
staff 1000
default 0
84CorruptedAdds (26–32) to (45–55) Cold Damage elemental_damage damage elemental cold attackbow 250
staff 250
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver 1000
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Cold Damage physical elemental coldshield 1000
default 0
The Shaper's68Prefix(5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's83Prefix(11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's68Prefix(0.3–0.5)% of Cold Damage Leeched as Life resource life elemental coldamulet_shaper 800
default 0
The Shaper's68PrefixGain (8–11)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldamulet_shaper 800
default 0
The Shaper's75PrefixGain (12–15)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldamulet_shaper 800
default 0
The Shaper's68PrefixAdds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_shaper 800
default 0
The Shaper's75PrefixAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_shaper 800
default 0
The Elder's80Prefix8 to 12 Added Cold Damage per Frenzy Charge elemental_damage damage elemental coldquiver_elder 400
default 0
The Shaper's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver_shaper 800
default 0
The Shaper's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver_shaper 800
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 16 Cold Penetration
(45–52)% increased Cold Damage
elemental_damage damage elemental cold gem
rune_dagger_shaper 400
wand_shaper 400
default 0
The Shaper's75PrefixSocketed Gems are Supported by Level 18 Cold Penetration
(53–56)% increased Cold Damage
elemental_damage damage elemental cold gem
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's80PrefixSocketed Gems are Supported by Level 20 Cold Penetration
(57–60)% increased Cold Damage
elemental_damage damage elemental cold gem
rune_dagger_shaper 100
wand_shaper 100
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Cold Damage from Hits elemental coldboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Cold Damage from Hits elemental coldboots_adjudicator 500
shield_adjudicator 500
default 0
Redeemer's68PrefixGain (3–5)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldboots_eyrie 500
default 0
Redeemer's75PrefixGain (6–8)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldboots_eyrie 500
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldhas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldhas_physical_conversion_mod 0
gloves_crusader 500
quiver_crusader 500
default 0
Redeemer's68PrefixAdds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently elemental_damage damage elemental coldgloves_eyrie 500
default 0
Redeemer's73PrefixAdds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently elemental_damage damage elemental coldgloves_eyrie 500
default 0
Redeemer's68Prefix(4–6)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Redeemer's83Prefix(7–10)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Redeemer's68Prefix(5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Redeemer's83Prefix(11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Redeemer's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Redeemer's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Redeemer's68Prefix(16–20)% increased Cold Damage elemental_damage damage elemental coldbelt_eyrie 500
default 0
Redeemer's75Prefix(21–25)% increased Cold Damage elemental_damage damage elemental coldbelt_eyrie 500
default 0
Redeemer's80Prefix(26–30)% increased Cold Damage elemental_damage damage elemental coldbelt_eyrie 500
default 0
Redeemer's68PrefixAdds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_eyrie 500
default 0
Redeemer's75PrefixAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_eyrie 500
default 0
Redeemer's75Prefix(2–3) to (4–5) Added Cold Damage per Frenzy Charge elemental_damage damage elemental coldring_eyrie 500
default 0
Redeemer's80Prefix(3–4) to (6–7) Added Cold Damage per Frenzy Charge elemental_damage damage elemental coldring_eyrie 500
default 0
Redeemer's68Prefix(0.3–0.5)% of Cold Damage Leeched as Life resource life elemental coldamulet_eyrie 500
default 0
Redeemer's68Prefix(0.2–0.4)% of Cold Damage Leeched as Energy Shield defences elemental coldamulet_eyrie 500
default 0
Redeemer's68PrefixAdds (7–9) to (14–16) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
bow_eyrie 500
default 0
Redeemer's71PrefixAdds (11–14) to (22–25) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
bow_eyrie 500
default 0
Redeemer's74PrefixAdds (15–20) to (30–35) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
sword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
mace_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's77PrefixAdds (19–25) to (38–44) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
sword_eyrie 300
axe_eyrie 300
claw_eyrie 300
dagger_eyrie 300
rune_dagger_eyrie 300
mace_eyrie 300
sceptre_eyrie 300
wand_eyrie 300
bow_eyrie 300
default 0
Redeemer's80PrefixAdds (23–32) to (48–55) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
sword_eyrie 200
axe_eyrie 200
claw_eyrie 200
dagger_eyrie 200
rune_dagger_eyrie 200
mace_eyrie 200
sceptre_eyrie 200
wand_eyrie 200
bow_eyrie 200
default 0
Redeemer's68PrefixAdds (13–16) to (26–30) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
default 0
Redeemer's71PrefixAdds (21–26) to (41–46) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
default 0
Redeemer's74PrefixAdds (28–37) to (56–65) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
2h_sword_eyrie 400
2h_axe_eyrie 400
2h_mace_eyrie 400
staff_eyrie 400
warstaff_eyrie 400
default 0
Redeemer's77PrefixAdds (35–46) to (71–81) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
2h_sword_eyrie 300
2h_axe_eyrie 300
2h_mace_eyrie 300
staff_eyrie 300
warstaff_eyrie 300
default 0
Redeemer's80PrefixAdds (43–59) to (89–102) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
elemental_damage damage elemental cold attack
2h_sword_eyrie 200
2h_axe_eyrie 200
2h_mace_eyrie 200
staff_eyrie 200
warstaff_eyrie 200
default 0
Redeemer's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's73PrefixGain (13–17)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's78PrefixGain (18–20)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's68PrefixGain (16–20)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's73PrefixGain (21–26)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's78PrefixGain (27–30)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet 100
default 0
1ScourgeUpsideAdds (10–13) to (18–23) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 1000
default 0
45ScourgeUpsideAdds (19–24) to (28–33) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (27–33) to (38–43) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (37–43) to (51–57) Cold Damage elemental_damage damage elemental cold attackone_hand_weapon 1000
default 0
1ScourgeUpsideAdds (16–20) to (30–35) Cold Damage elemental_damage damage elemental cold attackbow 1000
default 0
45ScourgeUpsideAdds (24–29) to (41–46) Cold Damage elemental_damage damage elemental cold attackbow 1000
default 0
68ScourgeUpsideAdds (31–36) to (50–57) Cold Damage elemental_damage damage elemental cold attackbow 1000
default 0
68ScourgeUpsideAdds (37–45) to (60–67) Cold Damage elemental_damage damage elemental cold attackbow 1000
default 0
1ScourgeUpsideAdds (19–24) to (35–39) Cold Damage elemental_damage damage elemental cold attackbow 0
two_hand_weapon 1000
default 0
45ScourgeUpsideAdds (30–35) to (53–61) Cold Damage elemental_damage damage elemental cold attackbow 0
two_hand_weapon 1000
default 0
68ScourgeUpsideAdds (41–48) to (63–72) Cold Damage elemental_damage damage elemental cold attackbow 0
two_hand_weapon 1000
default 0
68ScourgeUpsideAdds (50–61) to (75–87) Cold Damage elemental_damage damage elemental cold attackbow 0
two_hand_weapon 1000
default 0
1ScourgeUpside(23–25)% increased Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25ScourgeUpside(28–30)% increased Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45ScourgeUpside(33–35)% increased Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55ScourgeUpside(38–40)% increased Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(43–45)% increased Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(48–50)% increased Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1ScourgeUpside(34–40)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 1000
default 0
25ScourgeUpside(41–47)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 1000
default 0
45ScourgeUpside(48–54)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 1000
default 0
55ScourgeUpside(55–61)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 1000
default 0
68ScourgeUpside(62–68)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 1000
default 0
68ScourgeUpside(69–75)% increased Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 1000
default 0
68ScourgeUpside25% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldgloves 200
default 0
45ScourgeUpside(0.2–0.3)% of Cold Damage Leeched as Life resource life elemental coldamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Cold Damage Leeched as Life resource life elemental coldamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Cold Damage Leeched as Life resource life elemental coldamulet 250
default 0
1ScourgeUpsideSocketed Gems are Supported by Level 1 Added Cold Damage gemgloves 200
default 0
45ScourgeUpsideSocketed Gems are Supported by Level 10 Added Cold Damage gemgloves 200
default 0
68ScourgeUpsideSocketed Gems are Supported by Level 20 Added Cold Damage gemgloves 200
default 0
68ScourgeUpsideSocketed Gems are Supported by Level 22 Added Cold Damage gemgloves 200
default 0
1ScourgeDownside(32–40)% reduced Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(42–50)% reduced Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25ScourgeDownside(52–60)% reduced Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45ScourgeDownside(62–70)% reduced Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55ScourgeDownside(72–80)% reduced Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68ScourgeDownside(82–90)% reduced Cold Damage elemental_damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(54–66)% reduced Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 333
default 0
1ScourgeDownside(68–80)% reduced Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 333
default 0
25ScourgeDownside(82–94)% reduced Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 333
default 0
45ScourgeDownside(96–108)% reduced Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 333
default 0
55ScourgeDownside(110–122)% reduced Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 333
default 0
68ScourgeDownside(124–136)% reduced Cold Damage elemental_damage damage elemental coldattack_staff 0
staff 333
default 0
1ScourgeDownsideDeal no Cold Damage elemental_damage damage elemental coldweapon 500
quiver 200
default 0
75BlueImplicit10% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_6_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit15% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_5_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit20% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_4_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit25% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_3_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit30% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_2_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit35% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_1_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Cold Damageno_tier_5_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Cold Damageno_tier_4_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Cold Damageno_tier_3_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Cold Damageno_tier_2_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Cold Damageno_tier_1_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Cold Damageno_tier_4_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Cold Damageno_tier_3_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Cold Damageno_tier_2_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Cold Damageno_tier_1_eldritch_implicit 0
gloves 120
default 0
75BlueImplicit0.2% of Cold Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Cold Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Cold Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Cold Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Cold Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Cold Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Cold Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Cold Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Cold Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Cold Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Cold Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Cold Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Cold Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Cold Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Cold Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damageno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damageno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damageno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damageno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damageno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damageno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damageno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damageno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damageno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damageno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damageno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damageno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damageno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damageno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damageno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damageno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damageno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damageno_tier_1_eldritch_implicit 0
boots 120
default 0
75RedImplicit(15–17)% increased Cold Damage elemental_damage damage elemental coldno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(18–20)% increased Cold Damage elemental_damage damage elemental coldno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(21–23)% increased Cold Damage elemental_damage damage elemental coldno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(24–26)% increased Cold Damage elemental_damage damage elemental coldno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(27–28)% increased Cold Damage elemental_damage damage elemental coldno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(29–30)% increased Cold Damage elemental_damage damage elemental coldno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–26)% increased Cold Damageno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Cold Damageno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Cold Damageno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Cold Damageno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (35–36)% increased Cold Damageno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Cold Damageno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Cold Damageno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Cold Damageno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Cold Damageno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
Enchantment Modifier /9

Enchantment Modifier /9

NameLevelPre/SufDescriptionWeight
Enchantment Cold Damage 153EnchantmentAdds 16 to 24 Cold Damage if you've been Hit Recently elemental_damage damage elemental coldboots 100
default 0
Enchantment Cold Damage 266EnchantmentAdds 33 to 50 Cold Damage if you've been Hit Recently elemental_damage damage elemental coldboots 100
default 0
Enchantment Cold Damage 375EnchantmentAdds 45 to 68 Cold Damage if you've been Hit Recently elemental_damage damage elemental coldboots 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 166EnchantmentGlacial Cascade gains 6% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 275EnchantmentGlacial Cascade gains 10% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Glacial Hammer Physical Damage gained as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Glacial Hammer Physical Damage gained as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Ice Crash Physical Damage gained as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Ice Crash Physical Damage gained as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold attackhelmet 100
default 0
Monsters mods /23

Monsters mods /23

NameLevelPre/SufDescriptionWeight
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldcaster 0
default 1000
1Uniquebase cold damage % of maximum life plus maximum ES taken per minute [900] elemental_damage damage elemental cold
1UniqueGain 25% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 10% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1Unique50% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
physical_damage elemental_damage damage physical elemental cold lightning
1Unique80% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 150% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueReflects (10–20) to Cold Damage to Melee Attackers elemental_damage damage elemental cold
Frostwoven1Prefix50% increased Cold Damage
+50% to Cold Resistance
Gain 50% of Physical Damage as Extra Cold Damage
25% of Physical Damage Converted to Cold Damage
Inflict Cold Exposure on Hit
cold ailment effect on self +% [-80]
default 5000
of Frost-striding13Suffix30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
cold ailment effect on self +% [-80]
immobile 0
no_strider_mod 0
default 1000
Imprisoning18Prefix30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
0% additional Physical Damage Reduction
cold ailment effect on self +% [-50]
default 800
1Unique50% increased Cold Damage
+50% to Cold Resistance
25% of Physical Damage Converted to Cold Damage
1UniqueGain 20% of Physical Damage as Extra Cold Damage
10% chance to Freeze
physical_damage elemental_damage bleed damage physical elemental cold ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
Aurora Cultist's Grip1Torment+40% to Cold Resistance
Gain 60% of Physical Damage as Extra Cold Damage
20% chance to Freeze
physical_damage elemental_damage bleed damage physical elemental cold resistance ailment
default 1000
1UniqueGain 100% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 20% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
Wereclaw Talisman1TalismanGain 35% of Physical Damage as Extra Cold Damage
10% additional Physical Damage Reduction
physical_damage elemental_damage damage physical elemental cold
1UniqueGain 75% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1EssenceGain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damage
physical_damage elemental_damage damage physical elemental cold
Craicic Presence20Bestiary70% increased maximum Life
Gain 60% of Physical Damage as Extra Cold Damage
20% reduced Damage taken
monster dropped item quantity +% [500]
monster dropped item rarity +% [0]
physical_damage elemental_damage resource life damage physical elemental cold
bestiary_deep 100
default 0
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
physical_damage elemental_damage bleed damage physical elemental cold ailment
Abyss Jewel mods /72

Abyss Jewel mods /72

NameLevelPre/SufDescriptionWeight
Frosted1PrefixMinions deal (2–4) to (5–7) additional Cold Damage elemental_damage damage elemental cold minionabyss_jewel_summoner 700
default 0
Freezing39PrefixMinions deal (7–9) to (11–13) additional Cold Damage elemental_damage damage elemental cold minionabyss_jewel_summoner 700
default 0
Frozen48PrefixMinions deal (10–12) to (14–16) additional Cold Damage elemental_damage damage elemental cold minionabyss_jewel_summoner 700
default 0
Glaciated58PrefixMinions deal (13–15) to (17–21) additional Cold Damage elemental_damage damage elemental cold minionabyss_jewel_summoner 700
default 0
Polar70PrefixMinions deal (16–18) to (22–24) additional Cold Damage elemental_damage damage elemental cold minionabyss_jewel_summoner 350
default 0
Entombing82PrefixMinions deal (19–25) to (26–34) additional Cold Damage elemental_damage damage elemental cold minionabyss_jewel_summoner 175
default 0
Frosted1Prefix(2–4) to (5–7) Added Spell Cold Damage while Dual Wielding elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Freezing39Prefix(7–9) to (11–13) Added Spell Cold Damage while Dual Wielding elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Frozen48Prefix(10–12) to (14–16) Added Spell Cold Damage while Dual Wielding elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Glaciated58Prefix(13–15) to (17–21) Added Spell Cold Damage while Dual Wielding elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Polar70Prefix(16–18) to (22–24) Added Spell Cold Damage while Dual Wielding elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Entombing82Prefix(19–25) to (26–34) Added Spell Cold Damage while Dual Wielding elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Frosted1Prefix(2–4) to (5–7) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Freezing39Prefix(7–9) to (11–13) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Frozen48Prefix(10–12) to (14–16) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Glaciated58Prefix(13–15) to (17–21) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Polar70Prefix(16–18) to (22–24) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Entombing82Prefix(19–25) to (26–34) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Frosted1Prefix(2–4) to (5–7) Added Spell Cold Damage while holding a Shield elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Freezing39Prefix(7–9) to (11–13) Added Spell Cold Damage while holding a Shield elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Frozen48Prefix(10–12) to (14–16) Added Spell Cold Damage while holding a Shield elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Glaciated58Prefix(13–15) to (17–21) Added Spell Cold Damage while holding a Shield elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Polar70Prefix(16–18) to (22–24) Added Spell Cold Damage while holding a Shield elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
default 0
Entombing82Prefix(19–25) to (26–34) Added Spell Cold Damage while holding a Shield elemental_damage damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Wand Attacks elemental_damage damage elemental cold attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Wand Attacks elemental_damage damage elemental cold attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Wand Attacks elemental_damage damage elemental cold attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Wand Attacks elemental_damage damage elemental cold attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Wand Attacks elemental_damage damage elemental cold attackwand 1175
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Wand Attacks elemental_damage damage elemental cold attackwand 553
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 87
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Dagger Attacks elemental_damage damage elemental cold attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Dagger Attacks elemental_damage damage elemental cold attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Dagger Attacks elemental_damage damage elemental cold attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Dagger Attacks elemental_damage damage elemental cold attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Dagger Attacks elemental_damage damage elemental cold attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Dagger Attacks elemental_damage damage elemental cold attackdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Claw Attacks elemental_damage damage elemental cold attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Claw Attacks elemental_damage damage elemental cold attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Claw Attacks elemental_damage damage elemental cold attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Claw Attacks elemental_damage damage elemental cold attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Claw Attacks elemental_damage damage elemental cold attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Claw Attacks elemental_damage damage elemental cold attackclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Bow Attacks elemental_damage damage elemental cold attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Bow Attacks elemental_damage damage elemental cold attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Bow Attacks elemental_damage damage elemental cold attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Bow Attacks elemental_damage damage elemental cold attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Bow Attacks elemental_damage damage elemental cold attackbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Bow Attacks elemental_damage damage elemental cold attackbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Sword Attacks elemental_damage damage elemental cold attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Sword Attacks elemental_damage damage elemental cold attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Sword Attacks elemental_damage damage elemental cold attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Sword Attacks elemental_damage damage elemental cold attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Sword Attacks elemental_damage damage elemental cold attacksword 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Sword Attacks elemental_damage damage elemental cold attacksword 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Axe Attacks elemental_damage damage elemental cold attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Axe Attacks elemental_damage damage elemental cold attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Axe Attacks elemental_damage damage elemental cold attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Axe Attacks elemental_damage damage elemental cold attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Axe Attacks elemental_damage damage elemental cold attackaxe 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Axe Attacks elemental_damage damage elemental cold attackaxe 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Mace or Sceptre Attacks elemental_damage damage elemental cold attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Mace or Sceptre Attacks elemental_damage damage elemental cold attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Mace or Sceptre Attacks elemental_damage damage elemental cold attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Mace or Sceptre Attacks elemental_damage damage elemental cold attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Mace or Sceptre Attacks elemental_damage damage elemental cold attackmace 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Mace or Sceptre Attacks elemental_damage damage elemental cold attackmace 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Staff Attacks elemental_damage damage elemental cold attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Staff Attacks elemental_damage damage elemental cold attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Staff Attacks elemental_damage damage elemental cold attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Staff Attacks elemental_damage damage elemental cold attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Staff Attacks elemental_damage damage elemental cold attackstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Staff Attacks elemental_damage damage elemental cold attackstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Fossil mods /4

Fossil mods /4

NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(6–10)% chance to Avoid Cold Damage from Hits elemental coldabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Subterranean1PrefixAdds (20–25) to (26–35) Cold Damage elemental_damage damage elemental coldabyss_jewel 0
jewel 0
gloves 2000
default 0
Subterranean1Prefix0.2% of Cold Damage Leeched as Life resource life elemental coldabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix(20–30)% increased Cold Damage elemental_damage damage elemental coldabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
Delve Area mods /1

Delve Area mods /1

NameLevelPre/SufDescriptionWeight
500DelveAreaUnique Boss drops an additional Unique Item
Area contains a Unique Boss
Unique Boss gains 0% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 100
default 0
Heist Equipment mods /4

Heist Equipment mods /4

NameLevelPre/SufDescriptionWeight
Frosted1Prefix(11–15) to (18–21) added Cold Damage
Players and their Minions have (11–15) to (18–21) added Cold Damage
elemental_damage damage elemental cold
heist_equipment_weapon 1000
default 0
Chilled45Prefix(16–20) to (22–25) added Cold Damage
Players and their Minions have (16–20) to (22–25) added Cold Damage
elemental_damage damage elemental cold
heist_equipment_weapon 800
default 0
Icy75Prefix(20–25) to (26–35) added Cold Damage
Players and their Minions have (20–25) to (26–35) added Cold Damage
elemental_damage damage elemental cold
heist_equipment_weapon 600
default 0
Frigid83Prefix(26–30) to (36–42) added Cold Damage
Players and their Minions have (26–30) to (36–42) added Cold Damage
elemental_damage damage elemental cold
heist_equipment_weapon 400
default 0
Veiled mods /9

Veiled mods /9

NameLevelPre/SufDescriptionWeight
Chosen60Prefix(70–79)% increased Cold Damage
(21–23)% chance to Freeze
elemental_damage damage elemental cold ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Cold Damage
(35–40)% chance to Freeze
elemental_damage damage elemental cold ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60Prefix(30–35)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental coldhas_physical_conversion_mod 0
gloves 2000
default 0
Chosen60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Cold Damage
elemental_damage damage elemental fire cold
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Cold Damage
elemental_damage damage elemental fire cold
quiver 0
default 0
Chosen60PrefixAdds (14–16) to (20–22) Cold Damage
Adds (14–16) to (20–22) Lightning Damage
elemental_damage damage elemental cold lightning
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Cold Damage
Adds (9–10) to (13–14) Lightning Damage
elemental_damage damage elemental cold lightning
quiver 0
default 0
It's60PrefixGain (9–10)% of Cold Damage as Extra Chaos Damage elemental_damage chaos_damage damage elemental cold chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (18–20)% of Cold Damage as Extra Chaos Damage elemental_damage chaos_damage damage elemental cold chaostwo_hand_weapon 2000
default 0
Crafting Bench /31

Crafting Bench /31

IDModRequireItemClassesUnlock
Helena(37–51)% increased Cold Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Crystal Veins
Helena(52–66)% increased Cold Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Causeway
Helena(67–81)% increased Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeArid Lake Map
Helena(25–34)% increased Cold Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedThe Crystal Veins
Helena(35–44)% increased Cold Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedThe Causeway
Helena(45–54)% increased Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedArid Lake Map
Helena(9–12)% increased Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedThe Crystal Veins
Helena(13–16)% increased Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyRing, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedThe Causeway
HelenaAdds (19–21) to (32–41) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee, Two Hand RangedThe Crystal Veins
HelenaAdds (38–46) to (73–85) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedThe Causeway
HelenaAdds (60–72) to (110–128) Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedArid Lake Map
HelenaAdds (11–12) to (19–23) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee, One Hand RangedThe Crystal Veins
HelenaAdds (22–27) to (42–49) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedThe Causeway
HelenaAdds (35–41) to (63–73) Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedArid Lake Map
Jun(60–64)% increased Cold Damage
(21–24)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun(65–72)% increased Cold Damage
(25–28)% chance to Freeze
3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Cold Damage
(29–34)% chance to Freeze
8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Cold Damage
(13–15)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Cold Damage
(16–17)% chance to Freeze
3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Cold Damage
(18–20)% chance to Freeze
8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(20–25)% of Physical Damage Converted to Cold Damage1x CurrencyModValuesDivine OrbGlovesUnveil
JunAdds (6–7) to (9–10) Fire Damage
Adds (6–7) to (9–10) Cold Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield, Ring, QuiverUnveil
JunAdds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield, Ring, QuiverUnveil
JunAdds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
3x CurrencyRerollRareChaos OrbShield, Ring, QuiverUnveil
JunAdds (6–7) to (9–10) Cold Damage
Adds 1 to (14–16) Lightning Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield, Ring, QuiverUnveil
JunAdds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield, Ring, QuiverUnveil
JunAdds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield, Ring, QuiverUnveil
JunGain (11–13)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (5–6)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
Misc mods /19

Misc mods /19

NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect physical elemental cold
1FlaskUniqueGain (10–15)% of Physical Damage as Extra Cold Damage during effect physical_damage elemental_damage damage physical elemental cold
1JewelUnique(10–15)% increased Cold Damage elemental_damage damage elemental cold
1JewelUnique(18–25)% increased Cold Damage elemental_damage damage elemental cold
1JewelUnique(5–15)% increased Cold Damage elemental_damage damage elemental cold
1JewelUniqueGain 5% of Cold Damage as Extra Chaos Damage elemental_damage chaos_damage damage elemental cold chaos
Chilling1JewelPrefix(14–16)% increased Cold Damage elemental_damage damage elemental coldnot_dex 400
default 500
1JewelUniqueIncreases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
local jewel effect base radius [1500]
physical_damage elemental_damage damage physical elemental cold
1JewelUniqueCold Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius
Physical Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius
Glacial Cascade gains an additional Burst with 60 Intelligence from Passives in Radius
local jewel effect base radius [1200]
physical_damage elemental_damage damage physical elemental cold
1JewelUniqueWith at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
local jewel effect base radius [1200]
physical_damage elemental_damage damage physical elemental cold attack
1JewelUniqueWith 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
local jewel effect base radius [1200]
caster
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
elemental_damage damage elemental cold attack
1AtlasPrefixPlayers and Monsters take 12% increased Cold Damage
Your Maps contain 6 additional packs of Monsters that deal Cold Damage
3 uses remaining
elemental_damage damage elemental cold
no_monster_packs 0
default 1000
1AtlasPrefixPlayers and Monsters take 14% increased Cold Damage
Your Maps contain 8 additional packs of Monsters that deal Cold Damage
15 uses remaining
elemental_damage damage elemental cold
no_monster_packs 0
default 1000
1ExpeditionRelicPrefixMonsters are Immune to Cold Damagedefault 1000
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Cold Damage
Cover Enemies in Frost on Hit
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
Item /8

Item /8

IconName
Deep One Talisman
Talisman Tier: 1
(20–30)% increased Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Gale Crown
Evasion Rating: 42–49
Energy Shield: 10–12
Requires 20 Dex, 20 Int
Adds (3–4) to (5–6) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Winter Crown
Evasion Rating: 122–140
Energy Shield: 25–29
Requires 51 Dex, 51 Int
Adds (15–20) to (28–35) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Blizzard Crown
Evasion Rating: 185–212
Energy Shield: 38–43
Requires 79 Dex, 79 Int
Adds (75–85) to (115–128) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Unique /69

Unique /69

NameShow Full Descriptions
Amulet1UniqueSidhebreath Paua Amulet
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions have (10–15)% increased Movement Speed
Minions deal (5–9) to (11–15) additional Cold Damage
(10–15)% reduced Mana Cost of Minion Skills
BereksGripBerek's Grip Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BodyDex3CUniqueHyrri's Ire Zodiac Leather
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
HeatshiverHeatshiver Leather Hood
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage if you have used a Fire Skill Recently
(20–30)% increased Fire Damage if you have used a Cold Skill Recently
MindspiralMindspiral Aventail Helmet
(10–15)% increased Cold Damage
(10–15)% increased Lightning Damage
+(100–120) to maximum Mana
Gain (5–10)% of Maximum Mana as Extra Maximum Energy Shield
Enemies Cannot Leech Mana From you
(5–10)% of Damage taken Recouped as Mana
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
ShieldDexUnique6Kaltenhalt Painted Buckler
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
AlexaxeSoul Taker Siege Axe
(100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
EagleWindripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
OneHandSword7UniqueRebuke of the Vaal Vaal Blade
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
TarynsshiverTaryn's Shiver Maelström Staff
+25% Chance to Block Attack Damage while wielding a Staff
(50–60)% increased Spell Damage
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
TwoHandMace7UniqueGeofri's Baptism Brass Maul
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
TwoHandSword6UniqueShiversting Bastard Sword
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AsphyxiasWrathAsphyxia's Wrath Feathered Arrow Quiver
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
CherufePyre Sapphire Ring
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
BloodBoilWinterweave Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
+(20–40) to maximum Life
+(10–15)% to Cold Resistance
75% reduced Effect of Chill on you
10% increased Movement Speed while Ignited
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
TasteOfHateTaste of Hate Sapphire Flask
(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
OneHandAxe1Rust of Winter Rusted Hatchet
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
GreenJewel5Cold Steel Viridian Jewel
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
CallinellusMalleusCallinellus Malleus Auric Mace
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Staff8uniqueXThe Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
OneHandSword3UniqueThe Princess Sabre
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
Staff5uniqueRealmshaper Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
BrotherhoodCall of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
AmericsMaulCameria's Maul Gavel
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
TalismanUnique2Natural Hierarchy Rotfeather Talisman
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage

Corrupted
ColdSnapModifierWinter's Bounty Cobalt Jewel
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
scepter8unique2Bitterdream Shadow Sceptre
22% increased Elemental Damage
Socketed Gems are Supported by Level 1 Bonechill
Socketed Gems are Supported by Level 1 Hypothermia
Socketed Gems are Supported by Level 1 Ice Bite
Socketed Gems are Supported by Level 1 Cold Penetration
Socketed Gems are Supported by Level 10 Added Cold Damage
Socketed Gems are Supported by Level 1 Inspiration
DirgeOfVictoryStar of Wraeclast Ruby Amulet
+(20–30)% to Fire Resistance
Grants Level 10 Frostblink Skill
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration

Corrupted
RigwaldsCrestRigwald's Crest Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill
(20–30)% increased Fire Damage
(20–30)% increased Cold Damage
(20–30)% increased Mana Regeneration Rate
DaressosDaresso's Passion Estoc
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
NurosPurifyingHarpNuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
FrostBreathFrostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
TouchOfAnguishTouch of Anguish Imperial Claw
+46 Life gained for each Enemy hit by Attacks
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
GlovesInt3Unique2Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
LycosidaeLycosidae Rawhide Tower Shield
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Counterattacks
(Attacks that Trigger when you are Hit are Counterattacks)
GlacierCacoonThe Halcyon Jade Amulet
+(20–30) to Dexterity
(10–20)% increased Cold Damage
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently
(Recently refers to the past 4 seconds)
GlacierCacoonUpgradeThe Pandemonius Jade Amulet
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TheGreenDreamThe Green Dream Viridian Jewel
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
TheGreenDreamUpgradeThe Green Nightmare Viridian Jewel
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 50% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
GlacialHammerThresholdWinter Burial Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
FrostBladesThresholdFight for Survival Viridian Jewel
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
StringAxeDebeon's Dirge Despot Axe
Adds (310–350) to (460–500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
(Recently refers to the past 4 seconds)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
GlacialCascadeThresholdThe Long Winter Cobalt Jewel
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
WhiteWindWhite Wind Imperial Skean
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
ElderColdImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
AvianGlovesSaqawal's Winds Soldier Gloves
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
AmericsMaulCameria's Avarice Gavel
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
TwoHandMace7UniqueGeofri's Devotion Brass Maul
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
Sacrificial_HeartSacrificial Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
10 Life gained for each Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
ElementalHitColdCombat Focus Crimson Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
TheImposing%20CrownCrown of the Tyrant Magistrate Crown
Has 1 Socket
+(50–175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
ExplorersVisionColdGalesight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
10% increased Elemental Damage per Sextant affecting the area
(Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
SceptreOfMemoriesNebulis Void Sceptre
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
SynthesisColdCircle of Fear Sapphire Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AlexaxeReplica Soul Taker Siege Axe
(100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
EagleReplica Windripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
ColdIronPointReplica Cold Iron Point Ezomyte Dagger
30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
TulbornUpgradedReplica Tulfall Tornado Wand
(35–39)% increased Spell Damage
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
FrostBreathReplica Frostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
SceptreOfMemoriesReplica Nebulis Void Sceptre
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
FrostGlazedEyeRingCall of the Void Sapphire Ring
+(20–30)% to Cold Resistance
+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
EagleRoyale Windripper Long Bow
Adds (6–8) to (12–16) Cold Damage
Adds 1 to (25–35) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
BrotherhoodRoyale Call of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
OneHandSword3UniqueRoyale The Princess Rusted Sword
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
CallinellusMalleusRoyale Callinellus Malleus Stone Hammer
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Passive /8

Passive /8

CategoryNameShow Full Descriptions
NotableFrost Walker
frostborn
25% increased Cold Damage
5% increased Cast Speed with Cold Skills
+15% to Cold Resistance
NotableHeart of Ice
iceheart
30% increased Cold Damage
Damage Penetrates 6% Cold Resistance
NotableFangs of Frost
icebite
Damage with Weapons Penetrates 8% Cold Resistance
30% increased Cold Damage with Attack Skills
NotableBreath of Rime
BreathofRime2
30% increased Cold Damage
50% increased Effect of Cold Ailments
NotableStorm Weaver
Storm%20Weaver
25% increased Cold Damage
25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
NotableFlash Freeze
newcolddamage
25% increased Cold Damage
15% chance to Freeze
30% increased Effect of Cold Ailments
NotableSnowforged
ColdAndFireHybridNotable
25% increased Fire Damage
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
NotableWinter Spirit
ColdWeaponDmg
Gain 10% of Physical Damage as Extra Cold Damage
Ascendancy Passive /1

Ascendancy Passive /1

CategoryNameShow Full Descriptions
NotableFrigid Wake
FrigidWake
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Cluster Jewel Passive /4

Cluster Jewel Passive /4

CategoryNameShow Full Descriptions
NotableBlast-Freeze
IncreasedNonDamageAilmentNotable
20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12
NotableCold to the Core
IncreasedColdDamage
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
NotableSnowstorm
IncreasedLightningDamage
Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
NotableStormrider
IncreasedNonDamageAilmentNotable
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
Timeless Jewel Passive /6

Timeless Jewel Passive /6

FactionCategoryNameShow Full Descriptions
VaalPassiveCold Damage
VaalOffensive
(7–12)% increased Cold Damage
VaalNotableRitual of Stillness
VaalNotableOffensive
(25–35)% increased Cold Damage
Damage Penetrates (2–4)% Cold Resistance
VaalNotableRevitalising Frost
VaalNotableOffensive
(25–35)% increased Cold Damage
0.2% of Cold Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableFlesh to Frost
VaalNotableOffensive
(25–35)% increased Cold Damage
10% of Physical Damage Converted to Cold Damage
TemplarNotableCalming Devotion
DevotionNotable
15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
EternalNotableBloody Flowers' Rebellion
EternalEmpireOffensiveNotable
80% increased Cold Damage with Attack Skills
Timeless Jewel Passive Additions /2

Timeless Jewel Passive Additions /2

FactionCategoryShow Full Descriptions
VaalNotable
(7–12)% increased Cold Damage
MarakethNotable
Gain 5% of Physical Damage as Extra Cold Damage
Elevated modifier List /12

Elevated modifier List /12

NameLvModsElevated Mods
The Shaper's68(5–10)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Cold Damage
Redeemer's68(5–10)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Cold Damage
Redeemer's68(4–6)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(7–10)% of Physical Damage from Hits taken as Cold Damage
Redeemer's83(7–10)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(11–13)% of Physical Damage from Hits taken as Cold Damage
Crusader's68(18–21)% of Physical Damage Converted to Cold Damage
Group: ConvertPhysicalToCold
(22–25)% of Physical Damage Converted to Cold Damage
Crusader's71(22–25)% of Physical Damage Converted to Cold Damage
Group: ConvertPhysicalToCold
Gain (3–5)% of Physical Damage as Extra Cold Damage
(22–25)% of Physical Damage Converted to Cold Damage
Redeemer's68Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently
Group: AddedColdDamage
Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently
Group: AddedColdDamage
Adds (26–30) to (36–45) Cold Damage if you've dealt a Critical Strike Recently
of the Conquest68(5–7)% chance to Avoid Cold Damage from Hits
Group: ColdDamageAvoidance
(8–10)% chance to Avoid Cold Damage from Hits
of the Conquest80(8–10)% chance to Avoid Cold Damage from Hits
Group: ColdDamageAvoidance
+(20–30)% to Cold Resistance
(8–10)% chance to Avoid Cold Damage from Hits
Redeemer's68Gain (3–5)% of Physical Damage as Extra Cold Damage
Group: PhysicalAddedAsCold
Gain (6–8)% of Physical Damage as Extra Cold Damage
Redeemer's75Gain (6–8)% of Physical Damage as Extra Cold Damage
Group: PhysicalAddedAsCold
Gain (9–11)% of Physical Damage as Extra Cold Damage

Community Wiki

Wiki Edit

Cold damage

Cold damage is one of the five damage types and is one of the three types which count as elemental damage.

Hitting an enemy with cold damage can inflict chill. Critical strikes with cold damage can inflict freeze.

Cold damage is mitigated by cold resistance and reduction to cold damage taken. Skills which deal or affect cold damage have the Cold Gem tag. Some effects convert other types of damage into cold.


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