Skill Gem Quality /1
ItemStats
Ice CrashGain (0–15)% of Physical Damage as Extra Cold Damage
Support Gem Quality /6
ItemStats
Added Cold Damage SupportSupported Skills deal (0–10)% increased Cold Damage
Cold to Fire SupportSupported Skills deal (0–10)% increased Cold Damage
Cold Penetration SupportSupported Skills deal (0–10)% increased Cold Damage
Bonechill SupportSupported Skills deal (0–10)% increased Cold Damage
Awakened Added Cold Damage SupportSupported Skills deal (0–10)% increased Cold Damage
Awakened Cold Penetration SupportSupported Skills deal (0–10)% increased Cold Damage
Item mods /379
NameLevelPre/SufDescriptionWeight
Frosted2PrefixAdds (1–2) to (3–4) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Chilled12PrefixAdds (7–9) to (14–16) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Icy19PrefixAdds (11–15) to (23–26) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Frigid27PrefixAdds (16–21) to (31–37) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Freezing34PrefixAdds (22–30) to (44–51) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Frozen43PrefixAdds (31–42) to (62–71) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Glaciated52PrefixAdds (41–57) to (83–97) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Polar63PrefixAdds (54–74) to (108–126) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 1600
sword 960
axe 960
sceptre 640
mace 400
wand 400
claw 960
dagger 960
default 0
Entombing75PrefixAdds (68–92) to (136–157) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 700
sword 420
axe 420
sceptre 280
mace 175
wand 175
claw 420
dagger 420
default 0
Crystalising82PrefixAdds (81–111) to (163–189) Cold Damage damage elemental cold attacktwo_hand_weapon 0
rapier 180
sword 108
axe 108
sceptre 72
mace 45
wand 45
claw 108
dagger 108
default 0
Frosted2PrefixAdds (2–3) to (6–7) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Chilled12PrefixAdds (12–17) to (26–30) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Icy19PrefixAdds (21–28) to (42–48) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Frigid27PrefixAdds (29–40) to (58–68) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Freezing34PrefixAdds (41–55) to (81–95) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Frozen43PrefixAdds (57–77) to (114–132) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Glaciated52PrefixAdds (77–104) to (154–178) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Polar63PrefixAdds (99–136) to (200–232) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 1120
sword 960
axe 960
mace 400
staff 480
default 0
Entombing75PrefixAdds (124–170) to (250–290) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 490
sword 420
axe 420
mace 175
staff 210
default 0
Crystalising82PrefixAdds (149–204) to (300–348) Cold Damage damage elemental cold attackone_hand_weapon 0
bow 126
sword 108
axe 108
mace 45
staff 54
default 0
Bitter2Prefix(10–19)% increased Cold Damage damage elemental coldfocus 500
wand 500
sceptre 500
default 0
Biting11Prefix(20–29)% increased Cold Damage damage elemental coldfocus 500
wand 500
sceptre 500
default 0
Alpine23Prefix(30–39)% increased Cold Damage damage elemental coldfocus 500
wand 500
sceptre 500
default 0
Snowy35Prefix(40–54)% increased Cold Damage damage elemental coldfocus 200
wand 200
sceptre 200
default 0
Hailing46Prefix(55–69)% increased Cold Damage damage elemental coldfocus 100
wand 100
sceptre 100
default 0
Crystalline58Prefix(70–84)% increased Cold Damage damage elemental coldfocus 50
wand 50
sceptre 50
default 0
Cryomancer's64Prefix(85–99)% increased Cold Damage damage elemental coldfocus 25
wand 25
sceptre 25
default 0
Tul's84Prefix(100–109)% increased Cold Damage damage elemental coldfocus 12
wand 12
sceptre 12
default 0
Bitter2Prefix(15–29)% increased Cold Damage damage elemental coldattack_staff 0
staff 500
default 0
Biting11Prefix(30–44)% increased Cold Damage damage elemental coldattack_staff 0
staff 500
default 0
Alpine23Prefix(45–59)% increased Cold Damage damage elemental coldattack_staff 0
staff 500
default 0
Snowy35Prefix(60–84)% increased Cold Damage damage elemental coldattack_staff 0
staff 200
default 0
Hailing46Prefix(85–104)% increased Cold Damage damage elemental coldattack_staff 0
staff 100
default 0
Crystalline58Prefix(105–124)% increased Cold Damage damage elemental coldattack_staff 0
staff 50
default 0
Cryomancer's79Prefix(125–149)% increased Cold Damage damage elemental coldattack_staff 0
staff 25
default 0
Tul's84Prefix(150–164)% increased Cold Damage damage elemental coldattack_staff 0
staff 13
default 0
of Snow12Suffix(3–7)% increased Cold Damage damage elemental coldwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Sleet24Suffix(8–12)% increased Cold Damage damage elemental coldwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Ice36Suffix(13–17)% increased Cold Damage damage elemental coldwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Rime50Suffix(18–22)% increased Cold Damage damage elemental coldwand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Floe64Suffix(23–26)% increased Cold Damage damage elemental coldwand 1000
staff 1000
sceptre 1000
amulet 500
default 0
of Glaciation76Suffix(27–30)% increased Cold Damage damage elemental coldwand 1000
staff 1000
sceptre 1000
default 0
1Unique2% of Cold Damage Leeched as Life resource life elemental coldamulet 1000
quiver 1000
two_hand_weapon 1000
weapon 200
default 0
1Corrupted(8–11) to (18–21) Added Cold Damage with Bow Attacks damage elemental cold attackquiver 1000
default 0
31Corrupted(20–25) to (38–45) Added Cold Damage with Bow Attacks damage elemental cold attackquiver 1000
default 0
75Corrupted(29–35) to (55–62) Added Cold Damage with Bow Attacks damage elemental cold attackquiver 500
default 0
50Corrupted0.5% of Cold Damage Leeched as Life resource life elemental coldhelmet 1000
amulet 1000
quiver 1000
default 0
1CorruptedAdds (6–8) to (13–15) Cold Damage damage elemental cold attacksword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
31CorruptedAdds (14–18) to (27–32) Cold Damage damage elemental cold attacksword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
84CorruptedAdds (17–23) to (24–40) Cold Damage damage elemental cold attacksword 0
mace 0
axe 0
one_hand_weapon 250
default 0
1CorruptedAdds (9–13) to (20–23) Cold Damage damage elemental cold attackbow 1000
staff 1000
default 0
31CorruptedAdds (22–27) to (36–44) Cold Damage damage elemental cold attackbow 1000
staff 1000
default 0
84CorruptedAdds (26–32) to (45–55) Cold Damage damage elemental cold attackbow 250
staff 250
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver 1000
default 0
The Shaper's68Prefix(8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_shaper 400
default 0
The Shaper's83Prefix(13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_shaper 400
default 0
The Shaper's68Prefix(0.3–0.5)% of Cold Damage Leeched as Life resource life elemental coldamulet_shaper 800
default 0
The Shaper's68PrefixGain (8–11)% of Physical Damage as Extra Cold Damage damage physical elemental coldamulet_shaper 800
default 0
The Shaper's75PrefixGain (12–15)% of Physical Damage as Extra Cold Damage damage physical elemental coldamulet_shaper 800
default 0
The Shaper's68PrefixAdds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailmentring_shaper 800
default 0
The Shaper's75PrefixAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailmentring_shaper 800
default 0
The Elder's80Prefix8 to 12 Added Cold Damage per Frenzy Charge damage elemental coldquiver_elder 400
default 0
The Shaper's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver_shaper 800
default 0
The Shaper's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver_shaper 800
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 16 Cold Penetration
(45–52)% increased Cold Damage
damage elemental cold gem
rune_dagger_shaper 400
wand_shaper 400
default 0
The Shaper's75PrefixSocketed Gems are Supported by Level 18 Cold Penetration
(53–56)% increased Cold Damage
damage elemental cold gem
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's80PrefixSocketed Gems are Supported by Level 20 Cold Penetration
(57–60)% increased Cold Damage
damage elemental cold gem
rune_dagger_shaper 100
wand_shaper 100
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Cold Damage from Hits elemental coldboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Cold Damage from Hits elemental coldboots_adjudicator 500
shield_adjudicator 500
default 0
Redeemer's68PrefixGain (3–5)% of Physical Damage as Extra Cold Damage damage physical elemental coldboots_eyrie 500
default 0
Redeemer's75PrefixGain (6–8)% of Physical Damage as Extra Cold Damage damage physical elemental coldboots_eyrie 500
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Cold Damage damage physical elemental coldgloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Cold Damage damage physical elemental coldgloves_crusader 500
quiver_crusader 500
default 0
Redeemer's68PrefixAdds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently damage elemental coldgloves_eyrie 500
default 0
Redeemer's73PrefixAdds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently damage elemental coldgloves_eyrie 500
default 0
Redeemer's68Prefix(8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Redeemer's83Prefix(13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Redeemer's68Prefix(8–12)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Redeemer's83Prefix(13–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Redeemer's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Redeemer's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Redeemer's68Prefix(16–20)% increased Cold Damage damage elemental coldbelt_eyrie 500
default 0
Redeemer's75Prefix(21–25)% increased Cold Damage damage elemental coldbelt_eyrie 500
default 0
Redeemer's80Prefix(26–30)% increased Cold Damage damage elemental coldbelt_eyrie 500
default 0
Redeemer's68PrefixAdds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailmentring_eyrie 500
default 0
Redeemer's75PrefixAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailmentring_eyrie 500
default 0
Redeemer's75Prefix(2–3) to (4–5) Added Cold Damage per Frenzy Charge damage elemental coldring_eyrie 500
default 0
Redeemer's80Prefix(3–4) to (6–7) Added Cold Damage per Frenzy Charge damage elemental coldring_eyrie 500
default 0
Redeemer's68Prefix(0.3–0.5)% of Cold Damage Leeched as Life resource life elemental coldamulet_eyrie 500
default 0
Redeemer's68Prefix(0.2–0.4)% of Cold Damage Leeched as Energy Shield defences elemental coldamulet_eyrie 500
default 0
Redeemer's68PrefixAdds (7–9) to (14–16) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
bow_eyrie 500
default 0
Redeemer's71PrefixAdds (11–14) to (22–25) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
bow_eyrie 500
default 0
Redeemer's74PrefixAdds (15–20) to (30–35) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
mace_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's77PrefixAdds (19–25) to (38–44) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 300
axe_eyrie 300
claw_eyrie 300
dagger_eyrie 300
rune_dagger_eyrie 300
mace_eyrie 300
sceptre_eyrie 300
wand_eyrie 300
bow_eyrie 300
default 0
Redeemer's80PrefixAdds (23–32) to (48–55) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 200
axe_eyrie 200
claw_eyrie 200
dagger_eyrie 200
rune_dagger_eyrie 200
mace_eyrie 200
sceptre_eyrie 200
wand_eyrie 200
bow_eyrie 200
default 0
Redeemer's68PrefixAdds (13–16) to (26–30) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
default 0
Redeemer's71PrefixAdds (21–26) to (41–46) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
default 0
Redeemer's74PrefixAdds (28–37) to (56–65) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 400
2h_axe_eyrie 400
2h_mace_eyrie 400
staff_eyrie 400
warstaff_eyrie 400
default 0
Redeemer's77PrefixAdds (35–46) to (71–81) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 300
2h_axe_eyrie 300
2h_mace_eyrie 300
staff_eyrie 300
warstaff_eyrie 300
default 0
Redeemer's80PrefixAdds (43–59) to (89–102) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 200
2h_axe_eyrie 200
2h_mace_eyrie 200
staff_eyrie 200
warstaff_eyrie 200
default 0
Redeemer's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's73PrefixGain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's78PrefixGain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's68PrefixGain (16–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's73PrefixGain (21–26)% of Physical Damage as Extra Cold Damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's78PrefixGain (27–30)% of Physical Damage as Extra Cold Damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Cold Damage damage physical elemental coldsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Cold Damage damage physical elemental coldsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet 100
default 0
1ScourgeUpsideAdds (10–13) to (18–23) Cold Damage damage elemental cold attackone_hand_weapon 1000
default 0
45ScourgeUpsideAdds (19–24) to (28–33) Cold Damage damage elemental cold attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (27–33) to (38–43) Cold Damage damage elemental cold attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (37–43) to (51–57) Cold Damage damage elemental cold attackone_hand_weapon 1000
default 0
1ScourgeUpsideAdds (16–20) to (30–35) Cold Damage damage elemental cold attackbow 1000
default 0
45ScourgeUpsideAdds (24–29) to (41–46) Cold Damage damage elemental cold attackbow 1000
default 0
68ScourgeUpsideAdds (31–36) to (50–57) Cold Damage damage elemental cold attackbow 1000
default 0
68ScourgeUpsideAdds (37–45) to (60–67) Cold Damage damage elemental cold attackbow 1000
default 0
1ScourgeUpsideAdds (19–24) to (35–39) Cold Damage damage elemental cold attackbow 0
two_hand_weapon 1000
default 0
45ScourgeUpsideAdds (30–35) to (53–61) Cold Damage damage elemental cold attackbow 0
two_hand_weapon 1000
default 0
68ScourgeUpsideAdds (41–48) to (63–72) Cold Damage damage elemental cold attackbow 0
two_hand_weapon 1000
default 0
68ScourgeUpsideAdds (50–61) to (75–87) Cold Damage damage elemental cold attackbow 0
two_hand_weapon 1000
default 0
1ScourgeUpside(23–25)% increased Cold Damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25ScourgeUpside(28–30)% increased Cold Damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45ScourgeUpside(33–35)% increased Cold Damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55ScourgeUpside(38–40)% increased Cold Damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(43–45)% increased Cold Damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(48–50)% increased Cold Damage damage elemental coldattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1ScourgeUpside(34–40)% increased Cold Damage damage elemental coldattack_staff 0
staff 1000
default 0
25ScourgeUpside(41–47)% increased Cold Damage damage elemental coldattack_staff 0
staff 1000
default 0
45ScourgeUpside(48–54)% increased Cold Damage damage elemental coldattack_staff 0
staff 1000
default 0
55ScourgeUpside(55–61)% increased Cold Damage damage elemental coldattack_staff 0
staff 1000
default 0
68ScourgeUpside(62–68)% increased Cold Damage damage elemental coldattack_staff 0
staff 1000
default 0
68ScourgeUpside(69–75)% increased Cold Damage damage elemental coldattack_staff 0
staff 1000
default 0
68ScourgeUpside25% of Physical Damage Converted to Cold Damage damage physical elemental coldgloves 200
default 0
45ScourgeUpside(0.2–0.3)% of Cold Damage Leeched as Life resource life elemental coldamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Cold Damage Leeched as Life resource life elemental coldamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Cold Damage Leeched as Life resource life elemental coldamulet 250
default 0
1ScourgeUpsideSocketed Gems are Supported by Level 1 Added Cold Damage gemgloves 200
default 0
45ScourgeUpsideSocketed Gems are Supported by Level 10 Added Cold Damage gemgloves 200
default 0
68ScourgeUpsideSocketed Gems are Supported by Level 20 Added Cold Damage gemgloves 200
default 0
68ScourgeUpsideSocketed Gems are Supported by Level 22 Added Cold Damage gemgloves 200
default 0
1ScourgeDownside(32–40)% reduced Cold Damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(42–50)% reduced Cold Damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25ScourgeDownside(52–60)% reduced Cold Damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45ScourgeDownside(62–70)% reduced Cold Damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55ScourgeDownside(72–80)% reduced Cold Damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68ScourgeDownside(82–90)% reduced Cold Damage damage elemental coldattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(54–66)% reduced Cold Damage damage elemental coldattack_staff 0
staff 333
default 0
1ScourgeDownside(68–80)% reduced Cold Damage damage elemental coldattack_staff 0
staff 333
default 0
25ScourgeDownside(82–94)% reduced Cold Damage damage elemental coldattack_staff 0
staff 333
default 0
45ScourgeDownside(96–108)% reduced Cold Damage damage elemental coldattack_staff 0
staff 333
default 0
55ScourgeDownside(110–122)% reduced Cold Damage damage elemental coldattack_staff 0
staff 333
default 0
68ScourgeDownside(124–136)% reduced Cold Damage damage elemental coldattack_staff 0
staff 333
default 0
1ScourgeDownsideDeal no Cold Damage damage elemental coldweapon 500
quiver 200
default 0
75BlueImplicit10% of Physical Damage Converted to Cold Damage damage physical elemental coldno_tier_6_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit15% of Physical Damage Converted to Cold Damage damage physical elemental coldno_tier_5_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit20% of Physical Damage Converted to Cold Damage damage physical elemental coldno_tier_4_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit25% of Physical Damage Converted to Cold Damage damage physical elemental coldno_tier_3_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit30% of Physical Damage Converted to Cold Damage damage physical elemental coldno_tier_2_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit35% of Physical Damage Converted to Cold Damage damage physical elemental coldno_tier_1_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Cold Damage damage physical elemental fireno_tier_5_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Cold Damage damage physical elemental fireno_tier_4_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Cold Damage damage physical elemental fireno_tier_3_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Cold Damage damage physical elemental fireno_tier_2_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fireno_tier_1_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fireno_tier_4_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Cold Damage damage physical elemental fireno_tier_3_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Cold Damage damage physical elemental fireno_tier_2_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Cold Damage damage physical elemental fireno_tier_1_eldritch_implicit 0
gloves 120
default 0
75BlueImplicit0.2% of Cold Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Cold Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Cold Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Cold Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Cold Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Cold Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Cold Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Cold Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Cold Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Cold Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Cold Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Cold Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Cold Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Cold Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Cold Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Cold Damage damage physical elemental coldno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
boots 120
default 0
75RedImplicit(15–17)% increased Cold Damage damage elemental coldno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(18–20)% increased Cold Damage damage elemental coldno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(21–23)% increased Cold Damage damage elemental coldno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(24–26)% increased Cold Damage damage elemental coldno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(27–28)% increased Cold Damage damage elemental coldno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(29–30)% increased Cold Damage damage elemental coldno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–26)% increased Cold Damage damage elemental coldno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Cold Damage damage elemental coldno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Cold Damage damage elemental coldno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Cold Damage damage elemental coldno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (35–36)% increased Cold Damage damage elemental coldno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Cold Damage damage elemental coldno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Cold Damage damage elemental coldno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Cold Damage damage elemental coldno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Cold Damage damage elemental coldno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
10WeaponTreeAdds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
one_hand_weapon 100
default 0
31WeaponTreeAdds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
one_hand_weapon 100
default 0
54WeaponTreeAdds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
one_hand_weapon 100
default 0
72WeaponTreeAdds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
one_hand_weapon 50
default 0
84WeaponTreeAdds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
one_hand_weapon 25
default 0
10WeaponTreeAdds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
two_hand_weapon 100
default 0
31WeaponTreeAdds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
two_hand_weapon 100
default 0
54WeaponTreeAdds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
two_hand_weapon 100
default 0
72WeaponTreeAdds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
two_hand_weapon 50
default 0
84WeaponTreeAdds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
two_hand_weapon 25
default 0
62WeaponTreeAdds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
one_hand_weapon 250
default 0
82WeaponTreeAdds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
one_hand_weapon 125
default 0
62WeaponTreeAdds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
two_hand_weapon 250
default 0
82WeaponTreeAdds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
two_hand_weapon 125
default 0
1WeaponTreeAdds 4 to 6 Cold Damageone_hand_weapon 1000
default 0
26WeaponTreeAdds 5 to 10 Cold Damageone_hand_weapon 1000
default 0
42WeaponTreeAdds 12 to 18 Cold Damageone_hand_weapon 1000
default 0
62WeaponTreeAdds 19 to 30 Cold Damageone_hand_weapon 500
default 0
82WeaponTreeAdds 41 to 60 Cold Damageone_hand_weapon 250
default 0
1WeaponTreeAdds 5 to 10 Cold Damagetwo_hand_weapon 1000
default 0
26WeaponTreeAdds 10 to 17 Cold Damagetwo_hand_weapon 1000
default 0
42WeaponTreeAdds 21 to 34 Cold Damagetwo_hand_weapon 1000
default 0
62WeaponTreeAdds 37 to 55 Cold Damagetwo_hand_weapon 500
default 0
82WeaponTreeAdds 74 to 111 Cold Damagetwo_hand_weapon 250
default 0
1WeaponTreeAdds 1 to 5 Cold Damage
10% chance to Freeze
one_hand_weapon 250
default 0
26WeaponTreeAdds 3 to 6 Cold Damage
10% chance to Freeze
one_hand_weapon 250
default 0
42WeaponTreeAdds 7 to 10 Cold Damage
10% chance to Freeze
one_hand_weapon 250
default 0
62WeaponTreeAdds 12 to 19 Cold Damage
10% chance to Freeze
one_hand_weapon 125
default 0
82WeaponTreeAdds 24 to 35 Cold Damage
10% chance to Freeze
one_hand_weapon 63
default 0
1WeaponTreeAdds 4 to 6 Cold Damage
20% chance to Freeze
two_hand_weapon 250
default 0
26WeaponTreeAdds 7 to 11 Cold Damage
20% chance to Freeze
two_hand_weapon 250
default 0
42WeaponTreeAdds 13 to 21 Cold Damage
20% chance to Freeze
two_hand_weapon 250
default 0
62WeaponTreeAdds 23 to 35 Cold Damage
20% chance to Freeze
two_hand_weapon 125
default 0
82WeaponTreeAdds 45 to 66 Cold Damage
20% chance to Freeze
two_hand_weapon 63
default 0
10WeaponTreeAdds 1 to 5 Cold Damage
4% increased Attack Speed
one_hand_weapon 250
default 0
30WeaponTreeAdds 3 to 6 Cold Damage
4% increased Attack Speed
one_hand_weapon 250
default 0
48WeaponTreeAdds 7 to 10 Cold Damage
4% increased Attack Speed
one_hand_weapon 250
default 0
66WeaponTreeAdds 12 to 19 Cold Damage
4% increased Attack Speed
one_hand_weapon 125
default 0
84WeaponTreeAdds 24 to 35 Cold Damage
4% increased Attack Speed
one_hand_weapon 63
default 0
10WeaponTreeAdds 4 to 6 Cold Damage
4% increased Attack Speed
two_hand_weapon 250
default 0
30WeaponTreeAdds 7 to 11 Cold Damage
4% increased Attack Speed
two_hand_weapon 250
default 0
48WeaponTreeAdds 13 to 21 Cold Damage
4% increased Attack Speed
two_hand_weapon 250
default 0
66WeaponTreeAdds 23 to 35 Cold Damage
4% increased Attack Speed
two_hand_weapon 125
default 0
84WeaponTreeAdds 45 to 66 Cold Damage
4% increased Attack Speed
two_hand_weapon 63
default 0
36WeaponTreeAdds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
Adds 1 to 15 Lightning Damage
one_hand_weapon 500
default 0
60WeaponTreeAdds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
Adds 1 to 23 Lightning Damage
one_hand_weapon 250
default 0
85WeaponTreeAdds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
Adds 3 to 42 Lightning Damage
one_hand_weapon 125
default 0
36WeaponTreeAdds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
Adds 3 to 26 Lightning Damage
two_hand_weapon 500
default 0
60WeaponTreeAdds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
Adds 3 to 42 Lightning Damage
two_hand_weapon 250
default 0
85WeaponTreeAdds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
Adds 4 to 78 Lightning Damage
two_hand_weapon 125
default 0
36WeaponTreeAdds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 8 Lightning Damage
5% chance to Freeze, Shock and Ignite
one_hand_weapon 125
default 0
60WeaponTreeAdds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
Adds 1 to 13 Lightning Damage
5% chance to Freeze, Shock and Ignite
one_hand_weapon 63
default 0
85WeaponTreeAdds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
Adds 3 to 25 Lightning Damage
5% chance to Freeze, Shock and Ignite
one_hand_weapon 31
default 0
36WeaponTreeAdds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
Adds 3 to 15 Lightning Damage
10% chance to Freeze, Shock and Ignite
two_hand_weapon 125
default 0
60WeaponTreeAdds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
Adds 3 to 25 Lightning Damage
10% chance to Freeze, Shock and Ignite
two_hand_weapon 63
default 0
85WeaponTreeAdds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
Adds 4 to 46 Lightning Damage
10% chance to Freeze, Shock and Ignite
two_hand_weapon 31
default 0
36WeaponTreeAdds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 8 Lightning Damage
15% increased Effect of Non-Damaging Ailments
one_hand_weapon 125
default 0
60WeaponTreeAdds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
Adds 1 to 13 Lightning Damage
15% increased Effect of Non-Damaging Ailments
one_hand_weapon 63
default 0
85WeaponTreeAdds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
Adds 3 to 25 Lightning Damage
15% increased Effect of Non-Damaging Ailments
one_hand_weapon 31
default 0
36WeaponTreeAdds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
Adds 3 to 15 Lightning Damage
25% increased Effect of Non-Damaging Ailments
two_hand_weapon 125
default 0
60WeaponTreeAdds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
Adds 3 to 25 Lightning Damage
25% increased Effect of Non-Damaging Ailments
two_hand_weapon 63
default 0
85WeaponTreeAdds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
Adds 4 to 46 Lightning Damage
25% increased Effect of Non-Damaging Ailments
two_hand_weapon 31
default 0
10WeaponTreeAdds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
31WeaponTreeAdds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
54WeaponTreeAdds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
72WeaponTreeAdds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
two_hand_weapon 0
caster_unique_weapon 32
attack_dagger 0
wand 32
sceptre 32
dagger 32
default 0
84WeaponTreeAdds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
two_hand_weapon 0
caster_unique_weapon 16
attack_dagger 0
wand 16
sceptre 16
dagger 16
default 0
10WeaponTreeAdds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
31WeaponTreeAdds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
54WeaponTreeAdds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
72WeaponTreeAdds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
one_hand_weapon 0
caster_unique_weapon 32
attack_staff 0
staff 32
default 0
84WeaponTreeAdds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
one_hand_weapon 0
caster_unique_weapon 16
attack_staff 0
staff 16
default 0
10WeaponTreeMinions convert 15% of Physical Damage to Cold Damage
Minions deal 1 to 3 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
31WeaponTreeMinions convert 15% of Physical Damage to Cold Damage
Minions deal 2 to 4 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
54WeaponTreeMinions convert 15% of Physical Damage to Cold Damage
Minions deal 4 to 6 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
72WeaponTreeMinions convert 15% of Physical Damage to Cold Damage
Minions deal 6 to 10 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
84WeaponTreeMinions convert 15% of Physical Damage to Cold Damage
Minions deal 13 to 20 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 160
minion_unique_weapon 160
default 0
10WeaponTreeMinions convert 25% of Physical Damage to Cold Damage
Minions deal 1 to 3 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
31WeaponTreeMinions convert 25% of Physical Damage to Cold Damage
Minions deal 3 to 6 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
54WeaponTreeMinions convert 25% of Physical Damage to Cold Damage
Minions deal 7 to 10 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
72WeaponTreeMinions convert 25% of Physical Damage to Cold Damage
Minions deal 11 to 17 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
84WeaponTreeMinions convert 25% of Physical Damage to Cold Damage
Minions deal 22 to 33 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 160
minion_unique_weapon 160
default 0
62WeaponTreeMinions deal 19 to 30 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 39 to 59 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
62WeaponTreeMinions deal 37 to 55 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 73 to 109 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
1WeaponTreeMinions deal 2 to 6 additional Cold Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
26WeaponTreeMinions deal 5 to 8 additional Cold Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
42WeaponTreeMinions deal 10 to 17 additional Cold Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
62WeaponTreeMinions deal 18 to 28 additional Cold Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
82WeaponTreeMinions deal 37 to 56 additional Cold Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
1WeaponTreeMinions deal 5 to 10 additional Cold Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
26WeaponTreeMinions deal 10 to 16 additional Cold Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
42WeaponTreeMinions deal 20 to 32 additional Cold Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
62WeaponTreeMinions deal 34 to 52 additional Cold Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
82WeaponTreeMinions deal 68 to 103 additional Cold Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
1WeaponTreeMinions deal 2 to 5 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
26WeaponTreeMinions deal 3 to 7 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
42WeaponTreeMinions deal 8 to 14 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
62WeaponTreeMinions deal 14 to 21 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 29 to 43 additional Cold Damage
Minions have 8% chance to Freeze
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
1WeaponTreeMinions deal 4 to 7 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
26WeaponTreeMinions deal 7 to 12 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
42WeaponTreeMinions deal 15 to 24 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
62WeaponTreeMinions deal 26 to 40 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 53 to 79 additional Cold Damage
Minions have 16% chance to Freeze
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
10WeaponTreeMinions deal 1 to 3 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
30WeaponTreeMinions deal 2 to 4 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
48WeaponTreeMinions deal 4 to 8 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
66WeaponTreeMinions deal 8 to 14 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
84WeaponTreeMinions deal 17 to 25 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
10WeaponTreeMinions deal 2 to 5 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
30WeaponTreeMinions deal 5 to 8 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
48WeaponTreeMinions deal 9 to 15 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
66WeaponTreeMinions deal 16 to 25 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
84WeaponTreeMinions deal 32 to 47 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
8WeaponTree30% increased Cold Damage
-10% to Cold Resistance
shield 200
default 0
42WeaponTree35% increased Cold Damage
-10% to Cold Resistance
shield 200
default 0
72WeaponTree40% increased Cold Damage
-10% to Cold Resistance
shield 200
default 0
1WeaponTree15% increased Cold Damageshield 200
default 0
50WeaponTree20% increased Cold Damageshield 200
default 0
77WeaponTree25% increased Cold Damageshield 200
default 0
1WeaponTree9% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
shield 200
default 0
36WeaponTree12% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
shield 200
default 0
68WeaponTree15% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
shield 200
default 0
34WeaponTreeInflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
weapon 300
default 0
1WeaponTreeManabond and Stormbind Freeze enemies as though dealing 200% more Damage
50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeManabond and Stormbind Freeze enemies as though dealing 300% more Damage
100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeArc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
15% increased Cost of Arc and Crackling Lance
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeArc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
25% increased Cost of Arc and Crackling Lance
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Added Cold Damagecrucible_unique_staff 1000
default 0
Enchantment Modifier /9
NameLevelPre/SufDescriptionWeight
Enchantment Cold Damage 153EnchantmentAdds 16 to 24 Cold Damage if you've been Hit Recently damage elemental coldboots 100
default 0
Enchantment Cold Damage 266EnchantmentAdds 33 to 50 Cold Damage if you've been Hit Recently damage elemental coldboots 100
default 0
Enchantment Cold Damage 375EnchantmentAdds 45 to 68 Cold Damage if you've been Hit Recently damage elemental coldboots 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 166EnchantmentGlacial Cascade gains 6% of Physical Damage as Extra Cold Damage damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 275EnchantmentGlacial Cascade gains 10% of Physical Damage as Extra Cold Damage damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attackhelmet 100
default 0
Monsters mods /28
NameLevelPre/SufDescriptionWeight
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental coldcaster 0
default 1000
1Uniquebase cold damage % of maximum life plus maximum ES taken per minute [900] damage elemental cold
1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold
1Unique50% of Physical Damage Converted to Cold Damage damage physical elemental cold
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
damage physical elemental cold lightning
1Unique80% of Physical Damage Converted to Cold Damage damage physical elemental cold
1UniqueGain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueReflects (10–20) to Cold Damage to Melee Attackers damage elemental cold
Frostwoven1Unique50% increased Cold Damage
+50% to Cold Resistance
Gain 50% of Physical Damage as Extra Cold Damage
25% of Physical Damage Converted to Cold Damage
Inflict Cold Exposure on Hit
cold ailment effect on self +% [-50]
no_common_monster_mods 0
default 5000
of Frost-striding13Unique30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
200% increased Effect of Chill
cold ailment effect on self +% [-50]
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
Imprisoning18Unique30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
20% additional Physical Damage Reduction
cold ailment effect on self +% [-50]
no_common_monster_mods 0
magic 0
default 800
of Frost-striding13Unique30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
200% increased Effect of Chill
cold ailment effect on self +% [-50]
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
1Unique50% increased Cold Damage
+50% to Cold Resistance
25% of Physical Damage Converted to Cold Damage
1Unique50% increased Cold Damage
+40% to Cold Resistance
25% of Physical Damage Converted to Cold Damage
1UniqueGain 20% of Physical Damage as Extra Cold Damage
10% chance to Freeze
bleed damage physical elemental cold ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold
Aurora Cultist's Grip1Torment+40% to Cold Resistance
Gain 60% of Physical Damage as Extra Cold Damage
20% chance to Freeze
bleed damage physical elemental cold resistance ailment
default 1000
1UniqueGain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold
Wereclaw Talisman1TalismanGain 35% of Physical Damage as Extra Cold Damage
10% additional Physical Damage Reduction
damage physical elemental cold
1UniqueGain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold
1EssenceGain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damage
damage physical elemental cold
Craicic Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Cold Damage
20% reduced Damage taken
% increased Rarity of Items Dropped
resource life damage physical elemental cold
bestiary_deep 100
default 0
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
bleed damage physical elemental cold ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage
Gain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
of Rime1SuffixGain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance
fire_affinity 0
lightning_affinity 0
default 5000
Hateful1UniqueGain 20% of Physical Damage as Extra Cold Damage
Abyss Jewel mods /72
NameLevelPre/SufDescriptionWeight
Frosted1PrefixMinions deal (3–6) to (8–11) additional Cold Damage damage elemental cold minionabyss_jewel_summoner 700
default 0
Freezing39PrefixMinions deal (11–14) to (17–20) additional Cold Damage damage elemental cold minionabyss_jewel_summoner 700
default 0
Frozen48PrefixMinions deal (15–18) to (21–24) additional Cold Damage damage elemental cold minionabyss_jewel_summoner 700
default 0
Glaciated58PrefixMinions deal (20–23) to (26–32) additional Cold Damage damage elemental cold minionabyss_jewel_summoner 700
default 0
Polar70PrefixMinions deal (24–27) to (33–36) additional Cold Damage damage elemental cold minionabyss_jewel_summoner 350
default 0
Entombing82PrefixMinions deal (29–35) to (42–51) additional Cold Damage damage elemental cold minionabyss_jewel_summoner 175
default 0
Frosted1Prefix(2–4) to (5–7) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Freezing39Prefix(7–9) to (11–13) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Frozen48Prefix(10–12) to (14–16) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Glaciated58Prefix(13–15) to (17–21) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Polar70Prefix(16–18) to (22–24) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Entombing82Prefix(19–25) to (26–34) Added Spell Cold Damage while Dual Wielding damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Frosted1Prefix(2–4) to (5–7) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Freezing39Prefix(7–9) to (11–13) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Frozen48Prefix(10–12) to (14–16) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Glaciated58Prefix(13–15) to (17–21) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Polar70Prefix(16–18) to (22–24) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Entombing82Prefix(19–25) to (26–34) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Frosted1Prefix(2–4) to (5–7) Added Spell Cold Damage while holding a Shield damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Freezing39Prefix(7–9) to (11–13) Added Spell Cold Damage while holding a Shield damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Frozen48Prefix(10–12) to (14–16) Added Spell Cold Damage while holding a Shield damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Glaciated58Prefix(13–15) to (17–21) Added Spell Cold Damage while holding a Shield damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Polar70Prefix(16–18) to (22–24) Added Spell Cold Damage while holding a Shield damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
default 0
Entombing82Prefix(19–25) to (26–34) Added Spell Cold Damage while holding a Shield damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Wand Attacks damage elemental cold attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Wand Attacks damage elemental cold attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Wand Attacks damage elemental cold attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Wand Attacks damage elemental cold attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Wand Attacks damage elemental cold attackwand 1175
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Wand Attacks damage elemental cold attackwand 553
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 87
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Dagger Attacks damage elemental cold attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Dagger Attacks damage elemental cold attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Dagger Attacks damage elemental cold attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Dagger Attacks damage elemental cold attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Dagger Attacks damage elemental cold attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Dagger Attacks damage elemental cold attackdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Claw Attacks damage elemental cold attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Claw Attacks damage elemental cold attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Claw Attacks damage elemental cold attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Claw Attacks damage elemental cold attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Claw Attacks damage elemental cold attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Claw Attacks damage elemental cold attackclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Bow Attacks damage elemental cold attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Bow Attacks damage elemental cold attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Bow Attacks damage elemental cold attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Bow Attacks damage elemental cold attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Bow Attacks damage elemental cold attackbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Bow Attacks damage elemental cold attackbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Sword Attacks damage elemental cold attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Sword Attacks damage elemental cold attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Sword Attacks damage elemental cold attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Sword Attacks damage elemental cold attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Sword Attacks damage elemental cold attacksword 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Sword Attacks damage elemental cold attacksword 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Axe Attacks damage elemental cold attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Axe Attacks damage elemental cold attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Axe Attacks damage elemental cold attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Axe Attacks damage elemental cold attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Axe Attacks damage elemental cold attackaxe 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Axe Attacks damage elemental cold attackaxe 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attackmace 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Mace or Sceptre Attacks damage elemental cold attackmace 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Frosted1Prefix(4–5) to (9–10) Added Cold Damage with Staff Attacks damage elemental cold attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Freezing38Prefix(6–7) to (11–13) Added Cold Damage with Staff Attacks damage elemental cold attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Frozen47Prefix(8–9) to (14–16) Added Cold Damage with Staff Attacks damage elemental cold attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Glaciated59Prefix(10–11) to (17–20) Added Cold Damage with Staff Attacks damage elemental cold attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Polar68Prefix(12–13) to (21–24) Added Cold Damage with Staff Attacks damage elemental cold attackstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Entombing83Prefix(14–15) to (25–28) Added Cold Damage with Staff Attacks damage elemental cold attackstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Fossil mods /4
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(6–10)% chance to Avoid Cold Damage from Hits elemental coldabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Subterranean1PrefixAdds (20–25) to (26–35) Cold Damage damage elemental coldabyss_jewel 0
jewel 0
gloves 2000
default 0
Subterranean1Prefix0.2% of Cold Damage Leeched as Life resource life elemental coldabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix(20–30)% increased Cold Damage damage elemental coldabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 100
default 0
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Frosted1Prefix(11–15) to (18–21) added Cold Damage
Players and their Minions have (11–15) to (18–21) added Cold Damage
damage elemental cold
heist_equipment_weapon 1000
default 0
Chilled45Prefix(16–20) to (22–25) added Cold Damage
Players and their Minions have (16–20) to (22–25) added Cold Damage
damage elemental cold
heist_equipment_weapon 800
default 0
Icy75Prefix(20–25) to (26–35) added Cold Damage
Players and their Minions have (20–25) to (26–35) added Cold Damage
damage elemental cold
heist_equipment_weapon 600
default 0
Frigid83Prefix(26–30) to (36–42) added Cold Damage
Players and their Minions have (26–30) to (36–42) added Cold Damage
damage elemental cold
heist_equipment_weapon 400
default 0
Veiled mods /9
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(70–79)% increased Cold Damage
(21–23)% chance to Freeze
damage elemental cold ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Cold Damage
(35–40)% chance to Freeze
damage elemental cold ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60Prefix(30–35)% of Physical Damage Converted to Cold Damage damage physical elemental coldgloves 2000
default 0
Chosen60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Cold Damage
damage elemental fire cold
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Cold Damage
damage elemental fire cold
quiver 0
default 0
Chosen60PrefixAdds (14–16) to (20–22) Cold Damage
Adds (14–16) to (20–22) Lightning Damage
damage elemental cold lightning
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Cold Damage
Adds (9–10) to (13–14) Lightning Damage
damage elemental cold lightning
quiver 0
default 0
It's60PrefixGain (9–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (18–20)% of Cold Damage as Extra Chaos Damage damage elemental cold chaostwo_hand_weapon 2000
default 0
Crafting Bench /31
ModRequireItemClassesUnlock
(37–51)% increased Cold Damage4x Orb of AlterationTwo Hand MeleeThe Crystal Veins
(52–66)% increased Cold Damage8x Orb of AlterationTwo Hand MeleeThe Causeway
(67–81)% increased Cold Damage4x Chaos OrbTwo Hand MeleeCold River Map
(25–34)% increased Cold Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
(35–44)% increased Cold Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Causeway
(45–54)% increased Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedCold River Map
(9–12)% increased Cold Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Crystal Veins
(13–16)% increased Cold Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (60–72) to (110–128) Cold Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedCold River Map
Adds (11–12) to (19–23) Cold Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (35–41) to (63–73) Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedCold River Map
(60–64)% increased Cold Damage
(21–24)% chance to Freeze
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(65–72)% increased Cold Damage
(25–28)% chance to Freeze
3x Chaos OrbTwo Hand MeleeBetrayal Unveil
(73–80)% increased Cold Damage
(29–34)% chance to Freeze
8x Chaos OrbTwo Hand MeleeBetrayal Unveil
(36–41)% increased Cold Damage
(13–15)% chance to Freeze
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(42–50)% increased Cold Damage
(16–17)% chance to Freeze
3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(51–60)% increased Cold Damage
(18–20)% chance to Freeze
8x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(20–25)% of Physical Damage Converted to Cold Damage4x Chaos OrbGlovesBetrayal Unveil
Adds (6–7) to (9–10) Fire Damage
Adds (6–7) to (9–10) Cold Damage
8x Orb of TransmutationShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
3x Chaos OrbShield · Ring · QuiverBetrayal Unveil
Adds (6–7) to (9–10) Cold Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · QuiverBetrayal Unveil
Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (5–6)% of Cold Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (7–8)% of Cold Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Misc mods /29
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique(10–15)% of Physical Damage from Hits taken as Cold Damage during Effect physical elemental cold
1FlaskUniqueGain (10–15)% of Physical Damage as Extra Cold Damage during effect damage physical elemental cold
1FlaskUnique(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
1JewelUnique(10–15)% increased Cold Damage damage elemental cold
1JewelUnique(18–25)% increased Cold Damage damage elemental cold
1JewelUnique(5–15)% increased Cold Damage damage elemental cold
1JewelUniqueGain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos
Chilling1JewelPrefix(14–16)% increased Cold Damage damage elemental coldnot_dex 400
default 500
1JewelUniqueIncreases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
local jewel effect base radius [1500]
damage physical elemental cold
1JewelUniqueCold Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius
Physical Damage is increased by 1% per 8 Intelligence from Allocated Passives in Radius
Glacial Cascade gains an additional Burst with 60 Intelligence from Passives in Radius
local jewel effect base radius [1200]
damage physical elemental cold
1JewelUniqueWith at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
local jewel effect base radius [1200]
damage physical elemental cold attack
1JewelUniqueWith 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
local jewel effect base radius [1200]
caster
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
damage elemental cold attack
1AtlasPrefixPlayers and Monsters take 12% increased Cold Damage
Your Maps contain 6 additional packs of Monsters that deal Cold Damage
3 uses remaining
damage elemental cold
no_monster_packs 0
default 1000
1AtlasPrefixPlayers and Monsters take 14% increased Cold Damage
Your Maps contain 8 additional packs of Monsters that deal Cold Damage
15 uses remaining
damage elemental cold
no_monster_packs 0
default 1000
1ExpeditionRelicPrefixMonsters are Immune to Cold Damagedefault 1000
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Cold Damage
Cover Enemies in Frost on Hit
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
Glaciating75SanctumSpecialPrefix(20–30)% of Physical Damage Converted to Cold Damage damage physical elemental colddex_special_relic 200
default 50
Winter Preacher's75SanctumSpecialPrefix(0.3–0.5)% of Cold Damage Leeched as Lifedex_special_relic 600
default 150
Benumbing75SanctumSpecialPrefixGain (5–8)% of Physical Damage as Extra Cold Damage damage physical elemental colddex_special_relic 600
default 150
Crystalline75SanctumSpecialPrefix(20–30)% increased Cold Damage damage elemental colddex_special_relic 1000
default 250
Apocalyptic84SanctumSpecialPrefixYour Cold Damage can Ignite elemental fire cold ailmentdex_special_relic 200
default 50
1NecropolisNecropolisHauntedGain 25% of Physical Damage as Extra Cold Damage
monster necropolis mod value +% [40]
default 600
11NecropolisNecropolisHauntedGain 50% of Physical Damage as Extra Cold Damage
monster necropolis mod value +% [80]
default 400
34NecropolisNecropolisHauntedGain 75% of Physical Damage as Extra Cold Damage
Damage Penetrates 10% Cold Resistance
monster necropolis mod value +% [120]
default 200
68NecropolisNecropolisHauntedGain 125% of Physical Damage as Extra Cold Damage
Damage Penetrates 10% Cold Resistance
monster necropolis mod value +% [160]
default 200
Item /10
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage
Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Lightning Damage from Hits taken as Cold Damage
Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
Deep One Talisman
Talisman Tier: 1
(20–30)% increased Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Gale Crown
Evasion Rating: 42–49
Energy Shield: 10–12
Requires Level 15, 20 Dex, 20 Int
Adds (3–4) to (5–6) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Winter Crown
Evasion Rating: 122–140
Energy Shield: 25–29
Requires Level 45, 51 Dex, 51 Int
Adds (15–20) to (28–35) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Blizzard Crown
Evasion Rating: 185–212
Energy Shield: 38–43
Requires Level 75, 79 Dex, 79 Int
Adds (75–85) to (115–128) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Unique /79
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25–35) to (50–65) additional Cold Damage
Minions deal no Non-Cold Damage
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(20–30) to Strength
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Rarity of Items Dropped by Frozen Enemies
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
+25% Chance to Block Attack Damage while wielding a Staff
(50–60)% increased Spell Damage
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+20% Chance to Block Spell Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
22% increased Elemental Damage
Socketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
+(20–30)% to Fire Resistance
Grants Level 10 Frostblink Skill
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration
Corrupted
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
Grants 46 Life per Enemy Hit
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
+2 to Level of Socketed Elemental Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Retaliation Skills
+(20–30) to Dexterity
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
Adds (310–350) to (460–500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
play debeons dirge sounds [1]
(Recently refers to the past 4 seconds)
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
+20% Chance to Block Spell Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ice modifier]
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
+25% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Damage with Hits is Lucky while you are Shocked
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
+(20–30)% to Cold Resistance
+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Adds (6–8) to (12–16) Cold Damage
Adds 1 to (25–35) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
60% increased Global Accuracy Rating
Adds (150–200) to (300–350) Cold Damage
Adds 1 to (550–600) Lightning Damage
(15–20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
(60–100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
Socketed Gems are Supported by Level 29 Added Cold Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
(40–60)% increased Cold Damage while affected by Herald of Ice
(40–60)% increased Fire Damage while affected by Herald of Ash
10% increased Mana Reservation Efficiency of Herald Skills
+1% to maximum Cold Resistance while affected by Herald of Ice
(Attributes are Strength, Dexterity, and Intelligence)
(Maximum Resistances cannot be raised above 90%)
Passive /9
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
30% chance to Freeze Enemies which are Chilled
(Chill reduces Enemy Action Speed for 2 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
25% increased Cold Damage
5% increased Cast Speed with Cold Skills
+15% to Cold Resistance
30% increased Cold Damage
Damage Penetrates 6% Cold Resistance
Damage with Weapons Penetrates 8% Cold Resistance
30% increased Cold Damage with Attack Skills
30% increased Cold Damage
50% increased Duration of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
25% increased Cold Damage
25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
25% increased Cold Damage
15% chance to Freeze
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
25% increased Fire Damage
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
Gain 10% of Physical Damage as Extra Cold Damage
Ascendancy Passive /3
Ascendancy: Warden
Character: Ranger
Enemies you Freeze remain Frozen for at least 2 seconds
Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Freezes that would have a duration of 0.3 seconds or below are not inflicted)
(Hoarfrost lasts 10 seconds and can be inflicted multiple times, each refreshing the duration of existing Hoarfrost on the target. Each Hoarfost increases Freeze Duration on the target by 20%. All Hoarfrost is removed if the target is Frozen)
Ascendancy: Occultist
Character: Witch
Radius: 60
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy: Elementalist
Character: Witch
All Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40%
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(Cold Ailments are Chilled, Frozen and Brittle)
Cluster Jewel Passive /5
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
20% increased Cold Damage
Freezes you inflict spread to other Enemies within 1.2 metres
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
Timeless Jewel Passive /6
FactionCategoryNameShow Full Descriptions
VaalPassiveCold Damage
(7–12)% increased Cold Damage
VaalNotableRitual of Stillness
(25–35)% increased Cold DamageDamage Penetrates (2–4)% Cold Resistance
VaalNotableRevitalising Frost
(25–35)% increased Cold Damage0.2% of Cold Damage Leeched as Life(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableFlesh to Frost
(25–35)% increased Cold Damage10% of Physical Damage Converted to Cold Damage
TemplarNotableCalming Devotion
15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
EternalNotableBloody Flowers' Rebellion
80% increased Cold Damage with Attack Skills
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
(7–12)% increased Cold Damagevaal_small_cold_damage
MarakethNotable
Gain 5% of Physical Damage as Extra Cold Damagemaraketh_notable_add_physical_added_as_cold
Elevated modifier List /11
NameLvModsElevated Mods
The Shaper's68(8–12)% of Physical Damage from Hits taken as Cold Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Cold Damage
Redeemer's68(8–12)% of Physical Damage from Hits taken as Cold Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Cold Damage
Redeemer's83(13–15)% of Physical Damage from Hits taken as Cold Damage
Group: 2727
(11–13)% of Physical Damage from Hits taken as Cold Damage
Crusader's68(18–21)% of Physical Damage Converted to Cold Damage
Group: 197
(22–25)% of Physical Damage Converted to Cold Damage
Crusader's71(22–25)% of Physical Damage Converted to Cold Damage
Group: 197
Gain (3–5)% of Physical Damage as Extra Cold Damage
(22–25)% of Physical Damage Converted to Cold Damage
Redeemer's68Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently
Group: 1924
Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently
Group: 1924
Adds (26–30) to (36–45) Cold Damage if you've dealt a Critical Strike Recently
of the Conquest68(5–7)% chance to Avoid Cold Damage from Hits
Group: 1762
(8–10)% chance to Avoid Cold Damage from Hits
of the Conquest80(8–10)% chance to Avoid Cold Damage from Hits
Group: 1762
+(20–30)% to Cold Resistance
(8–10)% chance to Avoid Cold Damage from Hits
Redeemer's68Gain (3–5)% of Physical Damage as Extra Cold Damage
Group: 1464
Gain (6–8)% of Physical Damage as Extra Cold Damage
Redeemer's75Gain (6–8)% of Physical Damage as Extra Cold Damage
Group: 1464
Gain (9–11)% of Physical Damage as Extra Cold Damage

Community Wiki

Edit

Cold damage

Cold damage is one of the five damage types and is one of the three types which count as elemental damage.

Hitting an enemy with cold damage can inflict chill. Critical strikes with cold damage can inflict freeze.

Cold damage is mitigated by cold resistance and reduction to cold damage taken. Skills which deal or affect cold damage have the Cold Gem tag. Some effects convert other types of damage into cold.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.