Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem Quality /6

Skill Gem Quality /6

ItemTypeStatsWeight
Ice NovaAnomalous (0–30)% increased Damage with Hits against Chilled Enemies100
Ice NovaPhantasmal (0–10)% increased Effect of Chill100
HatredAnomalous You and nearby Allies have (0–10)% increased Chill and Freeze Duration100
HatredDivergent You and nearby Allies have (0–10)% increased Movement Speed while on Chilled Ground20
Creeping FrostPhantasmal Chilling Area has (0–40)% increased Movement Speed50
Cold SnapAnomalous (0–20)% increased Effect of Chill100
Support Gem /1

Support Gem /1

Support Gem Quality /4

Support Gem Quality /4

ItemTypeStatsWeight
Hypothermia SupportSuperior Supported Skills have (0–30)% increased Chill Duration on Enemies50
Hypothermia SupportAnomalous Supported Skills have +(0–20)% chance to Freeze Enemies which are Chilled100
Bonechill SupportSuperior Supported Skills have (0–20)% increased Chill Duration on Enemies50
Bonechill SupportDivergent Supported Skills have (0–10)% increased Effect of Chill on Enemies100
Item mods /20

Item mods /20

NameLevelPre/SufDescriptionSpawn Weight
The Shaper's68PrefixUnaffected by Chilled Ground elemental coldboots_shaper 800
default 0
The Shaper's68Prefix(4–6)% chance to Freeze
Adds (9–12) to (27–30) Cold Damage against Chilled or Frozen Enemies elemental_damage elemental cold
ring_shaper 800
default 0
The Shaper's75Prefix(7–10)% chance to Freeze
Adds (13–16) to (33–36) Cold Damage against Chilled or Frozen Enemies elemental_damage elemental cold
ring_shaper 800
default 0
of Shaping75SuffixRemove Chill and Freeze when you use a Flask elemental coldbelt_shaper 400
default 0
of Shaping68Suffix(25–40)% chance to Chill Attackers for 4 seconds on Block elemental coldshield_shaper 800
default 0
of Shaping75Suffix(41–50)% chance to Chill Attackers for 4 seconds on Block elemental coldshield_shaper 800
default 0
Redeemer's68PrefixUnaffected by Chilled Ground elemental coldboots_eyrie 500
default 0
of the Hunt80SuffixYou have Chilling Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
of the Crusade68Suffix(25–40)% chance to Chill Attackers for 4 seconds on Block elemental coldshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade75Suffix(41–50)% chance to Chill Attackers for 4 seconds on Block elemental coldshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Redeemer's68Prefix(26–30)% increased Damage with Hits against Chilled Enemiesbelt_eyrie 500
default 0
Redeemer's75Prefix(31–35)% increased Damage with Hits against Chilled Enemiesbelt_eyrie 500
default 0
Redeemer's80Prefix(36–40)% increased Damage with Hits against Chilled Enemiesbelt_eyrie 500
default 0
of Redemption75SuffixRemove Chill and Freeze when you use a Flask elemental coldbelt_eyrie 500
default 0
Redeemer's68Prefix(4–6)% chance to Freeze
Adds (9–12) to (27–30) Cold Damage against Chilled or Frozen Enemies elemental_damage elemental cold
ring_eyrie 500
default 0
Redeemer's75Prefix(7–10)% chance to Freeze
Adds (13–16) to (33–36) Cold Damage against Chilled or Frozen Enemies elemental_damage elemental cold
ring_eyrie 500
default 0
of the Elevated Hunt90SuffixYou have Chilling Conflux for 3 seconds every 8 seconds
(20–30)% increased Chill Duration on Enemies elemental cold
helmet_basilisk 0
default 0
Elevated Shaper's78PrefixUnaffected by Chill elemental coldboots_shaper 0
default 0
Elevated Redeemer's78PrefixUnaffected by Chill elemental coldboots_eyrie 0
default 0
1FlaskEnchantmentInjectorUsed when you become Chilledflask 100
default 0
Enchantment Modifier /7

Enchantment Modifier /7

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Creeping Frost Chilling Area Movement Velocity 175EnchantmentCreeping Frost's Chilling Area has 38% increased Movement Speed caster speedhelmet 75
default 0
Enchantment Ice Nova Minimum Chill 166EnchantmentChills from Ice Nova Hits always reduce Action Speed by at least 6% elemental cold casterhelmet 75
default 0
Enchantment Ice Nova Minimum Chill 275EnchantmentChills from Ice Nova Hits always reduce Action Speed by at least 8% elemental cold casterhelmet 75
default 0
Enchantment Ice Siphon Trap Chill Effect 166EnchantmentSiphoning Trap has 25% increased Chill Effect elemental cold casterhelmet 67
default 0
Enchantment Ice Siphon Trap Chill Effect 275EnchantmentSiphoning Trap has 40% increased Chill Effect elemental cold casterhelmet 67
default 0
Enchantment Winter Brand Chill Efffect 166EnchantmentWintertide Brand has 25% increased Chill Effect elemental cold casterhelmet 100
default 0
Enchantment Winter Brand Chill Efffect 275EnchantmentWintertide Brand has 40% increased Chill Effect elemental cold casterhelmet 100
default 0
Monsters mods /1

Monsters mods /1

NameLevelPre/SufDescriptionSpawn Weight
Aurora Cultist's Touch1Tormentphysical damage can chill [1]
chill duration +% [50]
base cold damage resistance % [25] elemental cold resistance
default 1000
Abyss Jewel mods /2

Abyss Jewel mods /2

NameLevelPre/SufDescriptionSpawn Weight
of Warming1Suffix(12–16)% chance to Avoid being Chilled
(12–16)% chance to Avoid being Frozen elemental cold
default 300
of Warming30Suffix(17–20)% chance to Avoid being Chilled
(17–20)% chance to Avoid being Frozen elemental cold
default 150
Cluster Jewel mods /2

Cluster Jewel mods /2

NameLevelPre/SufDescriptionSpawn Weight
Notable75Prefix1 Added Passive Skill is Chilling Presence elemental coldaffliction_effect_of_non-damaging_ailments 102
affliction_cold_damage_over_time_multiplier 59
default 0
Notable1Prefix1 Added Passive Skill is Deep Chill elemental_damage elemental coldaffliction_effect_of_non-damaging_ailments 1627
affliction_cold_damage 505
affliction_cold_damage_over_time_multiplier 950
default 0
Veiled mods /2

Veiled mods /2

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(25–30)% increased Movement Speed
Cannot be Chilled elemental cold speed
boots 1500
default 0
Rin's60PrefixCannot be Frozen
(20–30)% chance to Avoid being Chilled elemental cold
boots 2000
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1SuffixCannot be Chilled or Frozen while moving elemental coldabyss_jewel 0
jewel 0
amulet 2000
default 0
Map mods /12

Map mods /12

NameLevelPre/SufDescriptionSpawn Weight
of Ice1Suffix11% increased Quantity of Items found in this Area
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
secret_area 0
old_map 0
default 0
of Ice1Suffix12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
low_tier_map 0
default 0
of Ice1Suffix12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
mid_tier_map 0
default 0
of Ice1Suffix12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 0
default 0
of Ice1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [16]
map ground effect radius [null]
top_tier_map 0
expedition_logbook 250
default 0
of Ice1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [20]
map ground effect radius [null]
low_tier_map 250
expedition_logbook 0
default 0
of Ice68Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [20]
map ground effect radius [null]
top_tier_map 0
expedition_logbook 250
default 0
of Ice1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [24]
map ground effect radius [null]
mid_tier_map 250
expedition_logbook 0
default 0
of Ice73Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [24]
map ground effect radius [null]
top_tier_map 0
expedition_logbook 250
default 0
of Ice1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [28]
map ground effect radius [null]
top_tier_map 250
maven_map 0
expedition_logbook 0
default 0
of Ice1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [28]
map ground effect radius [null]
top_tier_map 0
maven_map 250
default 0
of Ice78Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [28]
map ground effect radius [null]
top_tier_map 0
expedition_logbook 250
default 0
Delve Area mods /3

Delve Area mods /3

NameLevelPre/SufDescriptionSpawn Weight
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [20]
map ground effect radius [null]
default 250
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [24]
map ground effect radius [null]
default 250
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Area has patches of Chilled Ground
map ground effect patches per 100 tiles [28]
map ground effect radius [null]
default 250
Heist Area mods /4

Heist Area mods /4

NameLevelPre/SufDescriptionSpawn Weight
of Ice46SuffixArea has patches of Chilled Ground
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [null]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4] elemental cold
default 250
of Ice68SuffixArea has patches of Chilled Ground
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [null]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4] elemental cold
default 250
of Ice73SuffixArea has patches of Chilled Ground
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [null]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4] elemental cold
default 250
of Ice78SuffixArea has patches of Chilled Ground
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [null]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4] elemental cold
default 250
Crafting Bench /5

Crafting Bench /5

IDModRequireItemClassesUnlock
Helena(15–20)% reduced Effect of Chill and Shock on you1x CurrencyRerollRareChaos OrbBoots, GlovesBazaar Map
Helena(21–25)% reduced Effect of Chill and Shock on you2x CurrencyRerollRareChaos OrbBoots, GlovesSiege Map
Jun(13–14)% increased Movement Speed
Cannot be Chilled
4x CurrencyUpgradeRandomlyOrb of ChanceBootsUnveil
Jun(15–17)% increased Movement Speed
Cannot be Chilled
4x CurrencyUpgradeToRareOrb of AlchemyBootsUnveil
Jun(18–20)% increased Movement Speed
Cannot be Chilled
4x CurrencyRerollRareChaos OrbBootsUnveil
Misc mods /5

Misc mods /5

NameLevelDomainPre/SufDescriptionSpawn Weight
of Heat4FlaskSuffixGrants Immunity to Chill for 4 seconds if used while Chilled
Grants Immunity to Freeze for 4 seconds if used while Frozen elemental cold
default 1000
1JewelCorrupted(3–5)% reduced Chill Duration on you elemental coldjewel 0
default 0
1JewelUnique10% reduced Effect of Chill on you elemental coldjewel 1
default 0
1JewelUnique10% chance to Avoid being Chilled elemental coldjewel 1
default 0
1ExpeditionRelicPrefixMonsters Cannot be Chilled
Monsters Cannot be Frozen
Monsters Cannot be Ignited
Monsters Cannot be Shocked
default 1000
Essence /1

Essence /1

Item /1

Item /1

IconName
Aquamarine Flask
Lasts 5 Second
Consumes 20 of 50 Charge on use
Currently has 50 Charge
60% reduced Effect of Freeze on you
Requires Level 27
Creates Chilled Ground on Use
Unique /68

Unique /68

Show Full Descriptions
AuxiumAuxium Crystal Belt
+(60–80) to maximum Energy Shield
+(45–55) to maximum Mana
+(60–70) to maximum Energy Shield
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
Ring6UniqueDream Fragments Sapphire Ring
+(20–30)% to Cold Resistance
50% increased Mana Regeneration Rate
20% increased maximum Mana
Cannot be Chilled
Cannot be Frozen
+(30–40)% to Cold Resistance
BodyDex3CUniqueHyrri's Ire Zodiac Leather
+(40–50) to Dexterity
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
10% chance to Dodge Attack Hits
10% chance to Dodge Spell Hits
IcetombIcetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
150% increased Chill Duration on Enemies
RecallingtheWretchedShackles of the Wretched Chain Gloves
(40–60)% increased Stun and Block Recovery
Hexes applied by Socketed Curse Skills are Reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
WolfheadAlpha's Howl Sinner Tricorne
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Reservation of Skills
HrimnorsResolveHrimnor's Resolve Samnite Helmet
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
ThreeDragonsThe Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Your Cold Damage can Ignite but not Freeze or Chill
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Your Lightning Damage can Freeze but not Shock
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
AlexaxeSoul Taker Siege Axe
(100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
DyadusDyadus Infernal Axe
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
100% increased Damage with Ignite inflicted on Chilled Enemies
25% chance to Ignite when in Main Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Chill reduces Enemy Action Speed by 10%)
AsphyxiasWrathAsphyxia's Wrath Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
+(50–70) to maximum Life
(150–180)% increased Armour and Energy Shield
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
BloodBoilBloodboil Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
+(20–40) to maximum Life
+(10–15)% to Cold Resistance
75% reduced Effect of Chill on you
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
10% increased Movement Speed while Ignited
TasaliosSignTasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
TasteOfHateTaste of Hate Sapphire Flask
(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
Items and Gems have 10% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
5% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Cannot gain Power Charges
20% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
OneHandAxe1Rust of Winter Rusted Hatchet
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
MotherDyadusDyadian Dawn Heavy Belt
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
Deal no Physical Damage
1% of Attack Damage Leeched as Life against Chilled Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ignites you inflict with Attacks deal Damage 35% faster
(They will deal the same total damage over a shorter duration)
TearOfPurityTear of Purity Lapis Amulet
+(20–30) to Intelligence
+(5–10) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(20–40) to maximum Life
Grants Level 10 Purity of Elements Skill
5% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
RelentlessFuryRelentless Fury Decorative Axe
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (3–5) to (7–10) Physical Damage
(60–80)% increased Physical Damage
2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cannot be Chilled during Onslaught
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
3% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
CallinellusMalleusCallinellus Malleus Auric Mace
15% reduced Enemy Stun Threshold
Adds (5–10) to (15–23) Physical Damage
(150–200)% increased Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Staff8uniqueXThe Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
TheGoddessUnleashedThe Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
33% increased Ignite Duration on Enemies
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
(Blinded enemies have their Chance to Hit halved)
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local six linked sockets [1]
use goddess player audio [1]
TargemtabiMutewind Whispersteps Serpentscale Boots
(100–150)% increased Evasion Rating
25% increased Movement Speed
+(20–30)% to Cold Resistance
(50–70)% increased Critical Strike Chance for Spells
Adds (25–30) to (40–50) Cold Damage to Spells
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
50% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AssedaisfervorSteppan Eard Sorcerer Boots
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
20% increased Movement Speed on Shocked Ground
scepter8unique2Bitterdream Shadow Sceptre
22% increased Elemental Damage
Socketed Gems are Supported by Level 1 Bonechill
Socketed Gems are Supported by Level 1 Hypothermia
Socketed Gems are Supported by Level 1 Ice Bite
Socketed Gems are Supported by Level 1 Cold Penetration
Socketed Gems are Supported by Level 10 Added Cold Damage
Socketed Gems are Supported by Level 1 Inspiration
WinterHeartALTWinterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
NurosPurifyingHarpNuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
(You are Chilled while standing in Chilled Ground)
Create Consecrated Ground when you Shatter an Enemy
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second)
40% increased Effect of Chilled Ground
FrostBreathFrostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
KiarasDeterminationKiara's Determination Silver Flask
Immune to Freeze, Chill, Curses and Stuns during Flask Effect
(60–80)% reduced Duration
0% reduced effect
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Bleeding cannot be inflicted on you
CosprisMaliceCospri's Malice Jewelled Foil
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.15 second Cooldown
GlacierCacoonUpgradeThe Pandemonius Jade Amulet
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
(Blinded enemies have their Chance to Hit halved)
Damage Penetrates 20% Cold Resistance against Chilled Enemies
TheBrineCrownThe Brine Crown Prophet Crown
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+(30–50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
TwoTonedBootsALTGarukhan's Flight Stealth Boots
+(30–40) to Dexterity
(320–380)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
MartyrInnocenceMartyr of Innocence Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
Adds (315–360) to (450–540) Fire Damage
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
100% increased Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
IceShotThresholdOmen on the Winds Viridian Jewel
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
local jewel effect base radius [1200]
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(5–10)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
LepersAlmsLeper's Alms Mirrored Spiked Shield
4% chance to Dodge Attack Hits
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
+(3–4)% Chance to Block
Shared Suffering
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
TheGoddessUnleashedOni-Goroshi Charan's Sword
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)

While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Shock increases Damage taken by 15%)
IcetombCrystal Vault Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
BloodBoilWinterweave Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
ZerphisHeartZerphi's Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
ExplorersVisionColdGalesight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
10% increased Elemental Damage per Sextant affecting the area
Betrayal_Unique_Transport_BeltHyperboreus Leather Belt
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
grant focus skill [1]
(Chill reduces Enemy Action Speed for 2 seconds)
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
+(10–30) to Strength and Intelligence
Grants Level 30 Smite Skill
redirect elemental ailments to aura owner [1]
Enemies inflict Elemental Ailments on you instead of nearby Allies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
IcefangOrbitIcefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
BloodfreezeVenopuncture Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourglovesAlgor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
SkitterbotRingProfane Proxy Unset Ring
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
Immune to Elemental Ailments while affected by Glorious Madness
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
MalachaisArtificeReplica Malachai's Artifice Unset Ring
Has 1 Socket
Socketed Gems have Secrets of Suffering
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)

-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White
AdmiralsJacketExpedition's End Sentinel Jacket
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage with Hits can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
TasaliosSignReplica Tasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
EmbalmersGlovesReplica Allelopathy Sorcerer Gloves
Grants Level 22 Wintertide Brand Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20–30)% increased Chill Effect
Dagger3uniqueReplica Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
Shock Attackers for 4 seconds on Block
(Shock increases Damage taken by 15%)
unique14Replica Hotheaded Viridian Jewel
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
FrostBreathReplica Frostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Attacks with this Weapon deal Double Damage to Chilled Enemies
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
KuraisMasteryLeadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(Maximum Resistances cannot be raised above 90%)
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted
AdaptationFlask02Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
passives /6

passives /6

CategoryNameShow Full Descriptions
NotableFingers of Frost
breathofrime
Enemies Become Chilled as they Unfreeze
15% chance to Freeze Enemies which are Chilled
25% increased Cold Damage
20% increased Effect of Cold Ailments
NotableAsh, Frost and Storm
ashfrostandstorm
30% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
20% reduced Effect of Chill and Shock on you
10% chance to Freeze, Shock and Ignite
NotableAnointed Flesh
ElementalAilmentResistance
+1% to all maximum Elemental Resistances
15% reduced Elemental Ailment Duration on you
+5% to all Elemental Resistances
15% reduced Effect of Chill and Shock on you
NotablePunishing Gale
FrigidWake
20% increased Damage with Hits against Chilled Enemies
NotableMaster of Winter
newcolddamage
15% increased Cold Damage
20% increased Effect of Chill
NotableThe Untouchable
ColdDamageOverTimeNotable
Nearby Enemies are Chilled
10% chance to Freeze
Ascendancy passives /4

Ascendancy passives /4

CategoryNameShow Full Descriptions
NotableFrigid Wake
FrigidWake
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
NotableShaper of Winter
ChillSpecialisation
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40%
NotableCorpse Pact
CorpseConsumptionNotable2
Corpses you Spawn have 50% increased Maximum Life
Enemies near corpses you Spawned Recently are Chilled and Shocked
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
NotableExplosives Expert
ExplosivesExpert
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Cluster Jewel passives /11

Cluster Jewel passives /11

CategoryNameShow Full Descriptions
KeystoneSecrets of Suffering
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
NotableBlanketed Snow
IncreasedColdDamage
Damage Penetrates 10% Cold Resistance against Chilled Enemies
NotableChilling Presence
IncreasedNonDamageAilmentNotable
Nearby Enemies are Chilled
NotableCold-Blooded Killer
IncreasedColdDamage
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
NotableCold Conduction
IncreasedNonDamageAilmentNotable
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies
NotableFlexible Sentry
BlockSpellDmgNotable
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Chill and Shock on you
NotableHibernator
ColdResistNotable
30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently
NotableSadist
IncreasedElementalDamage
15% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
NotableSnowstorm
IncreasedLightningDamage
Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
NotableStormrider
IncreasedNonDamageAilmentNotable
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
NotableWrapped in Flame
FireDamageOverTimeNotable
20% increased Fire Damage
5% chance to Cover Enemies in Ash on Hit while you are Burning
Cannot be Chilled while Burning
Passive Skills Changes to /2

Passive Skills Changes to /2

FactionTypeIconNameStats
EternalNotableEternalEmpireDefensiveNotableRites of Lunaris30% increased Effect of Chill
EternalNotableEternalEmpireDefensiveNotableRites of Solaris50% chance to Avoid being Chilled