Skill Gem Quality /6

Skill Gem Quality /6

ItemTypeStatsWeight
Ice NovaAnomalous (0–30)% increased Damage with Hits against Chilled Enemies100
Ice NovaPhantasmal (0–10)% increased Effect of Chill100
HatredAnomalous You and nearby Allies have (0–10)% increased Chill and Freeze Duration100
HatredDivergent You and nearby Allies have (0–10)% increased Movement Speed while on Chilled Ground20
Creeping FrostPhantasmal Chilling Area has (0–40)% increased Movement Speed50
Cold SnapAnomalous (0–20)% increased Effect of Chill100
Support Gem /2

Support Gem /2

Support Gem Quality /4

Support Gem Quality /4

ItemTypeStatsWeight
Hypothermia SupportSuperior Supported Skills have (0–30)% increased Chill Duration on Enemies50
Hypothermia SupportAnomalous Supported Skills have +(0–20)% chance to Freeze Enemies which are Chilled100
Bonechill SupportSuperior Supported Skills have (0–20)% increased Chill Duration on Enemies50
Bonechill SupportDivergent Supported Skills have (0–10)% increased Effect of Chill on Enemies100
Item mods /32

Item mods /32

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted0% chance to Avoid being Chilled
(10–20)% chance to Avoid being Frozen elemental cold ailment
amulet 0
body_armour 0
ring 0
default 0
The Shaper's68PrefixUnaffected by Chilled Ground elemental cold ailmentboots_shaper 800
default 0
The Shaper's68PrefixAdds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_shaper 800
default 0
The Shaper's75PrefixAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_shaper 800
default 0
of Shaping75SuffixRemove Chill and Freeze when you use a Flask elemental cold ailmentbelt_shaper 400
default 0
of Shaping68Suffix(25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_shaper 800
default 0
of Shaping75Suffix(41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_shaper 800
default 0
Redeemer's68PrefixUnaffected by Chilled Ground elemental cold ailmentboots_eyrie 500
default 0
of the Hunt80SuffixYou have Chilling Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
of the Crusade68Suffix(25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade75Suffix(41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Redeemer's68Prefix(26–30)% increased Damage with Hits against Chilled Enemies damagebelt_eyrie 500
default 0
Redeemer's75Prefix(31–35)% increased Damage with Hits against Chilled Enemies damagebelt_eyrie 500
default 0
Redeemer's80Prefix(36–40)% increased Damage with Hits against Chilled Enemies damagebelt_eyrie 500
default 0
of Redemption75SuffixRemove Chill and Freeze when you use a Flask elemental cold ailmentbelt_eyrie 500
default 0
Redeemer's68PrefixAdds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_eyrie 500
default 0
Redeemer's75PrefixAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies elemental_damage damage elemental cold ailmentring_eyrie 500
default 0
of the Elevated Hunt90Suffix(20–30)% increased Chill Duration on Enemies
You have Chilling Conflux for 3 seconds every 8 seconds elemental cold ailment
helmet_basilisk 0
default 0
Elevated Shaper's78PrefixUnaffected by Chill elemental cold ailmentboots_shaper 0
default 0
Elevated Redeemer's78PrefixUnaffected by Chill elemental cold ailmentboots_eyrie 0
default 0
1FlaskEnchantmentInjectorUsed when you become Chilledflask 100
default 0
68ScourgeUpside(31–35)% reduced Effect of Chill on you elemental cold ailmentring 500
default 0
68ScourgeUpside(36–40)% reduced Effect of Chill on you elemental cold ailmentring 500
default 0
68ScourgeUpsideChill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% elemental cold ailmentamulet 100
default 0
68ScourgeUpsideChill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% elemental cold ailmentamulet 100
default 0
45ScourgeUpside(26–30)% chance to Avoid being Chilled
(26–30)% chance to Avoid being Frozen elemental cold ailment
ring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Chilled
(31–35)% chance to Avoid being Frozen elemental cold ailment
ring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Chilled
(36–40)% chance to Avoid being Frozen elemental cold ailment
ring 500
default 0
1ScourgeUpside(14–16)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
default 0
45ScourgeUpside(17–19)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
default 0
68ScourgeUpside(20–22)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
default 0
68ScourgeUpside(23–25)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
default 0
Enchantment Modifier /7

Enchantment Modifier /7

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Creeping Frost Chilling Area Movement Velocity 175EnchantmentCreeping Frost's Chilling Area has 38% increased Movement Speed caster speedhelmet 75
default 0
Enchantment Ice Nova Minimum Chill 166EnchantmentChills from Ice Nova Hits always reduce Action Speed by at least 6% elemental cold caster ailmenthelmet 75
default 0
Enchantment Ice Nova Minimum Chill 275EnchantmentChills from Ice Nova Hits always reduce Action Speed by at least 8% elemental cold caster ailmenthelmet 75
default 0
Enchantment Ice Siphon Trap Chill Effect 166EnchantmentSiphoning Trap has 25% increased Chill Effect elemental cold caster ailmenthelmet 67
default 0
Enchantment Ice Siphon Trap Chill Effect 275EnchantmentSiphoning Trap has 40% increased Chill Effect elemental cold caster ailmenthelmet 67
default 0
Enchantment Winter Brand Chill Efffect 166EnchantmentWintertide Brand has 25% increased Chill Effect elemental cold caster ailmenthelmet 100
default 0
Enchantment Winter Brand Chill Efffect 275EnchantmentWintertide Brand has 40% increased Chill Effect elemental cold caster ailmenthelmet 100
default 0
Monsters mods /1

Monsters mods /1

NameLevelPre/SufDescriptionSpawn Weight
Aurora Cultist's Touch1Tormentbase cold damage resistance % [25]
chill duration +% [50]
physical damage can chill [1] elemental cold resistance ailment
default 1000
Abyss Jewel mods /3

Abyss Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(20–25)% chance to Avoid being Chilled
(20–25)% chance to Avoid being Frozen elemental cold ailment
default 1000
of Warming1Suffix(21–24)% chance to Avoid being Chilled
(21–24)% chance to Avoid being Frozen elemental cold ailment
default 300
of Warming30Suffix(25–30)% chance to Avoid being Chilled
(25–30)% chance to Avoid being Frozen elemental cold ailment
default 150
Cluster Jewel mods /2

Cluster Jewel mods /2

NameLevelPre/SufDescriptionSpawn Weight
Notable75Prefix1 Added Passive Skill is Chilling Presence elemental cold ailmentaffliction_effect_of_non-damaging_ailments 102
affliction_cold_damage_over_time_multiplier 59
default 0
Notable1Prefix1 Added Passive Skill is Deep Chill elemental_damage damage elemental cold ailmentaffliction_effect_of_non-damaging_ailments 1627
affliction_cold_damage 505
affliction_cold_damage_over_time_multiplier 950
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1SuffixCannot be Chilled or Frozen while moving elemental cold ailmentabyss_jewel 0
jewel 0
amulet 2000
default 0
Map mods /12

Map mods /12

NameLevelPre/SufDescriptionSpawn Weight
of Ice1SuffixArea has patches of Chilled Ground
11% increased Quantity of Items found in this Area
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
secret_area 0
old_map 0
default 0
of Ice1SuffixArea has patches of Chilled Ground
12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
low_tier_map 0
default 0
of Ice1SuffixArea has patches of Chilled Ground
12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
mid_tier_map 0
default 0
of Ice1SuffixArea has patches of Chilled Ground
12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 0
default 0
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [16]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
low_tier_map 250
expedition_logbook 0
default 0
of Ice68SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
mid_tier_map 250
expedition_logbook 0
default 0
of Ice73SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
top_tier_map 250
maven_map 0
expedition_logbook 0
default 0
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
top_tier_map 0
maven_map 250
default 0
of Ice78SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
Delve Area mods /3

Delve Area mods /3

NameLevelPre/SufDescriptionSpawn Weight
1DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
default 250
52DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
default 250
173DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
default 250
Heist Area mods /4

Heist Area mods /4

NameLevelPre/SufDescriptionSpawn Weight
of Ice46SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6] elemental cold ailment
default 250
of Ice68SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6] elemental cold ailment
default 250
of Ice73SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6] elemental cold ailment
default 250
of Ice78SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6] elemental cold ailment
default 250
Veiled mods /2

Veiled mods /2

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(25–30)% increased Movement Speed
Cannot be Chilled elemental cold speed ailment
boots 1500
default 0
Rin's60Prefix(20–30)% chance to Avoid being Chilled
Cannot be Frozen elemental cold ailment
boots 2000
default 0
Crafting Bench /7

Crafting Bench /7

IDModRequireItemClassesUnlock
Helena(24–30)% reduced Effect of Chill and Shock on you1x CurrencyRerollRareChaos OrbBoots, GlovesThe Ascent
Helena(31–40)% reduced Effect of Chill and Shock on you2x CurrencyRerollRareChaos OrbBoots, GlovesOrchard Map
Helena(41–50)% reduced Effect of Chill on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
Helena(51–60)% reduced Effect of Chill on you2x CurrencyRerollRareChaos OrbRingOrchard Map
Jun(13–14)% increased Movement Speed
Cannot be Chilled
4x CurrencyUpgradeRandomlyOrb of ChanceBootsUnveil
Jun(15–17)% increased Movement Speed
Cannot be Chilled
4x CurrencyUpgradeToRareOrb of AlchemyBootsUnveil
Jun(18–20)% increased Movement Speed
Cannot be Chilled
4x CurrencyRerollRareChaos OrbBootsUnveil
Misc mods /23

Misc mods /23

NameLevelDomainPre/SufDescriptionSpawn Weight
of the Rabbit4FlaskSuffix(36–41)% reduced Effect of Chill on you during Flask Effect
(36–41)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Cat23FlaskSuffix(42–47)% reduced Effect of Chill on you during Flask Effect
(42–47)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Fox42FlaskSuffix(48–52)% reduced Effect of Chill on you during Flask Effect
(48–52)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Sable61FlaskSuffix(52–59)% reduced Effect of Chill on you during Flask Effect
(52–59)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Bear80FlaskSuffix(60–65)% reduced Effect of Chill on you during Flask Effect
(60–65)% reduced Freeze Duration on you during Flask Effect
utility_flask 600
default 0
of the Orca4FlaskSuffix(31–35)% chance to Avoid being Chilled during Flask Effect
(31–35)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the Sea Lion23FlaskSuffix(36–40)% chance to Avoid being Chilled during Flask Effect
(36–40)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the Narwhal42FlaskSuffix(41–45)% chance to Avoid being Chilled during Flask Effect
(41–45)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the Beluga61FlaskSuffix(46–50)% chance to Avoid being Chilled during Flask Effect
(46–50)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of the Seal80FlaskSuffix(51–55)% chance to Avoid being Chilled during Flask Effect
(51–55)% chance to Avoid being Frozen during Flask Effect
utility_flask 600
default 0
of Convection4FlaskSuffixGrants Immunity to Chill for (6–8) seconds if used while Chilled
Grants Immunity to Freeze for {0} seconds if used while Frozen
utility_flask 0
default 750
of Thermodynamics28FlaskSuffixGrants Immunity to Chill for (9–11) seconds if used while Chilled
Grants Immunity to Freeze for {0} seconds if used while Frozen
utility_flask 0
default 750
of Entropy52FlaskSuffixGrants Immunity to Chill for (12–14) seconds if used while Chilled
Grants Immunity to Freeze for {0} seconds if used while Frozen
utility_flask 0
default 750
of Thawing76FlaskSuffixGrants Immunity to Chill for (15–17) seconds if used while Chilled
Grants Immunity to Freeze for {0} seconds if used while Frozen
utility_flask 0
default 750
of the Deer4FlaskSuffix(45–49)% less Duration
Immunity to Freeze and Chill during Flask Effect
utility_flask 1000
default 0
of the Walrus38FlaskSuffix(40–44)% less Duration
Immunity to Freeze and Chill during Flask Effect
utility_flask 1000
default 0
of the Penguin72FlaskSuffix(35–39)% less Duration
Immunity to Freeze and Chill during Flask Effect
utility_flask 1000
default 0
1JewelCorrupted(3–5)% reduced Chill Duration on you elemental cold ailmentjewel 0
default 0
1JewelCorrupted(20–25)% chance to Avoid being Chilled
(20–25)% chance to Avoid being Frozen elemental cold ailment
jewel 1000
default 0
of Insulation1JewelSuffix15% reduced Effect of Chill and Shock on you elemental cold lightning ailmentnot_int 250
default 350
1JewelUnique15% reduced Effect of Chill on you elemental cold ailmentjewel 1
default 0
1JewelUnique15% chance to Avoid being Chilled elemental cold ailmentjewel 1
default 0
1ExpeditionRelicPrefixMonsters Cannot be Chilled
Monsters Cannot be Frozen
Monsters Cannot be Ignited
Monsters Cannot be Shocked
default 1000
Item /1

Item /1

IconName
Aquamarine Flask
Lasts 8 Second
Consumes 20 of 50 Charge on use
Currently has 50 Charge
60% reduced Effect of Freeze on you
Requires Level 27
Creates Chilled Ground on Use
Unique /68

Unique /68

NameShow Full Descriptions
AuxiumAuxium Crystal Belt
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ring6UniqueDream Fragments Sapphire Ring
+(20–30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
BodyDex3CUniqueHyrri's Ire Zodiac Leather
+20% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
IcetombIcetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
150% increased Chill Duration on Enemies
RecallingtheWretchedShackles of the Wretched Chain Gloves
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
WolfheadAlpha's Howl Sinner Tricorne
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
-8% increased Mana Reservation Efficiency of Skills
HrimnorsResolveHrimnor's Resolve Samnite Helmet
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
ThreeDragonsThe Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
AlexaxeSoul Taker Siege Axe
(100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
DyadusDyadus Infernal Axe
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
AsphyxiasWrathAsphyxia's Wrath Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
BloodBoilBloodboil Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
+(20–40) to maximum Life
+(10–15)% to Cold Resistance
75% reduced Effect of Chill on you
10% increased Movement Speed while Ignited
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
TasaliosSignTasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
TasteOfHateTaste of Hate Sapphire Flask
(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
OneHandAxe1Rust of Winter Rusted Hatchet
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
MotherDyadusDyadian Dawn Heavy Belt
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
RelentlessFuryRelentless Fury Decorative Axe
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
+2% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
CallinellusMalleusCallinellus Malleus Auric Mace
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Staff8uniqueXThe Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
TheGoddessUnleashedThe Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TargemtabiMutewind Whispersteps Serpentscale Boots
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AssedaisfervorSteppan Eard Sorcerer Boots
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
scepter8unique2Bitterdream Shadow Sceptre
22% increased Elemental Damage
Socketed Gems are Supported by Level 1 Bonechill
Socketed Gems are Supported by Level 1 Hypothermia
Socketed Gems are Supported by Level 1 Ice Bite
Socketed Gems are Supported by Level 1 Cold Penetration
Socketed Gems are Supported by Level 10 Added Cold Damage
Socketed Gems are Supported by Level 1 Inspiration
WinterHeartALTWinterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
Regenerate 10% of Life per second while Frozen
NurosPurifyingHarpNuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
FrostBreathFrostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
ThreeStepAssaultThree-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
KiarasDeterminationKiara's Determination Silver Flask
(60–80)% reduced Duration
Immune to Freeze, Chill, Curses and Stuns during Flask Effect
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
CosprisMaliceCospri's Malice Jewelled Foil
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.15 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
GlacierCacoonUpgradeThe Pandemonius Jade Amulet
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TheBrineCrownThe Brine Crown Prophet Crown
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+(30–50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
TwoTonedBootsALTGarukhan's Flight Stealth Boots
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
MartyrInnocenceMartyr of Innocence Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
IceShotThresholdOmen on the Winds Viridian Jewel
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
LepersAlmsLeper's Alms Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TheGoddessUnleashedOni-Goroshi Charan's Sword
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
IcetombCrystal Vault Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
BloodBoilWinterweave Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
ZerphisHeartZerphi's Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
ExplorersVisionColdGalesight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
10% increased Elemental Damage per Sextant affecting the area
(Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
Betrayal_Unique_Transport_BeltHyperboreus Leather Belt
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
IcefangOrbitIcefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
BloodfreezeVenopuncture Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourglovesAlgor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
SkitterbotRingProfane Proxy Unset Ring
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
MalachaisArtificeReplica Malachai's Artifice Unset Ring
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
AdmiralsJacketExpedition's End Sentinel Jacket
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage with Hits can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Chill reduces Enemy Action Speed by 10%)
TasaliosSignReplica Tasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
EmbalmersGlovesReplica Allelopathy Sorcerer Gloves
Grants Level 22 Wintertide Brand Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20–30)% increased Chill Effect
Dagger3uniqueReplica Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
unique14Replica Hotheaded Viridian Jewel
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
FrostBreathReplica Frostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
KuraisMasteryLeadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)

Corrupted
AdaptationFlask02Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Passive /4

Passive /4

CategoryNameShow Full Descriptions
NotableFingers of Frost
breathofrime
30% chance to Freeze Enemies which are Chilled
30% increased Duration of Cold Ailments
30% increased Effect of Cold Ailments
NotableSnowforged
ColdAndFireHybridNotable
25% increased Fire Damage
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
NotableSeason of Ice
ColdDamageOverTimeNotable
+12% to Cold Damage over Time Multiplier
20% increased Effect of Chill
NotableAnointed Flesh
ElementalAilmentResistance
+1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you
Ascendancy Passive /4

Ascendancy Passive /4

CategoryNameShow Full Descriptions
NotableFrigid Wake
FrigidWake
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
NotableShaper of Winter
ChillSpecialisation
All Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40%
NotableCorpse Pact
CorpseConsumptionNotable2
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
Corpses you Spawn have 50% increased Maximum Life
NotableExplosives Expert
ExplosivesExpert
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
Cluster Jewel Passive /11

Cluster Jewel Passive /11

CategoryNameShow Full Descriptions
KeystoneSecrets of Suffering
SecretOfAgony
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
NotableBlanketed Snow
IncreasedColdDamage
Damage Penetrates 10% Cold Resistance against Chilled Enemies
NotableChilling Presence
IncreasedNonDamageAilmentNotable
Nearby Enemies are Chilled
NotableCold-Blooded Killer
IncreasedColdDamage
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
NotableCold Conduction
IncreasedNonDamageAilmentNotable
25% increased Effect of Cold Ailments you inflict on Shocked Enemies
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
NotableFlexible Sentry
BlockSpellDmgNotable
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+3% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
NotableHibernator
ColdResistNotable
30% reduced Effect of Chill on you
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
NotableSadist
IncreasedElementalDamage
15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
NotableSnowstorm
IncreasedLightningDamage
Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
NotableStormrider
IncreasedNonDamageAilmentNotable
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
NotableWrapped in Flame
FireDamageOverTimeNotable
20% increased Fire Damage
Cannot be Chilled while Burning
5% chance to Cover Enemies in Ash on Hit while you are Burning
Timeless Jewel Passive /2

Timeless Jewel Passive /2

FactionCategoryNameShow Full Descriptions
EternalNotableRites of Lunaris
EternalEmpireDefensiveNotable
30% increased Effect of Chill
EternalNotableRites of Solaris
EternalEmpireDefensiveNotable
80% chance to Avoid being Chilled

Community Wiki

Wiki Edit

Chill

Chill is an elemental ailment inherent to Cold that applies a slow effect to the character, reducing the animation speed at which the character plays.



Mechanics

A hit of cold damage will attempt to inflict chill. This will occur regardless of whether or not the hit Critical strikes. By default, only cold damage is able to inflict chill. Some skill effects and modifiers, such as Chilled ground and SkitterbotSkillGemSummon Skitterbots, apply chill without dealing damage.

The base duration of chill is 2 seconds and its effect is determined based on to the amount of Cold damage dealt relative to the enemy's ailment threshold. Chill's effect is capped at 30% reduced action speed. Chill's minimum effect is 5%; any chill of lesser effect than that is discarded. The effect of chill is calculated using the following formula:

where D is the cold damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of chill (normally 0%).

In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.

Example chill values

Resultingchill effect Percentage of enemy's ailment threshold dealt as cold damage
5% 0.32%
10% 1.79%
15% 4.93%
20% 10.12%
25% 17.68%
30% 27.89%

In-depth mechanics

When a target is Frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.

Some modifiers such as Chilling Conflux or the modifier found on ThreeDragonsThe Three Dragons can change which damage types are able to inflict chill. If the player is able to chill with multiple different damage types, the chill's effect is determined by the total damage dealt by all applicable damage types.

Modifiers to chill effect, such as X% increased Effect of Chill, apply to the effect of the chill before the minimum or maximum effect is enforced. This means that increases to the effect of chill effectively reduce the amount of damage needed to apply both a minimum and a maximum chill. For example, a total of 100% increased Effect of Chill would reduce required the amount of damage dealt to apply a minimum effect chill to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum chill to 4.93%.

Unless otherwise specified, all sources of chill that apply without dealing damage have a base effect of 10% reduced action speed and scale with any modifiers to chill effectiveness. Some examples of chills that apply without dealing damage are Chilling Ground, SkitterbotSkillGemSummon Skitterbots, and Elementalist's MaliciousInspirationBeacon of Ruin.

The chill ailment is applied after the hit (not before), because the magnitude of the chill is based on damage dealt.


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